Chase breaker: Difference between revisions
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Revision as of 21:13, 6 June 2012
Chase breakers were tools featured in Brotherhood, Revelations, and Assassin's Creed III, of which individuals could activate to delay their pursuers and give themselves more time to escape. These items were indicated with an Animus visual effect, in order to help distinguish them from the surrounding environment.
In the Animi Training Program, chase breakers took 3 to 5 seconds before they could be used once more.
Types of chase breakers
Lifts
- Main article: Lifts
The lifts in the program functioned in the same manner, however, the weight would not break upon being dropped, and would instead slowly rise back into position. The lift would become available to others in roughly 3-5 seconds.
Trap doors and Portcullises
- Main article: Trap doors
Trap doors consisted of one or more sets of gates that closed once a person ran through them, effectively stopping an enemy from following them. In the case of the Animi Training Program, however, trap doors and portcullises would reopen shortly after they had been closed, allowing other Abstergo recruits to run through them.
Crumbling beams and platforms
- Main article: Crumbling beams
When an individual free-ran over crumbling beam and platform chase breakers, they would disintegrate, allowing whoever used them to gain an advantage over their pursuer. However, if they did not leave the beam quick enough, it would crumble from underneath their feet.
Corner-mounted flowerpots
In the Renaissance and American Revolution, corner mounted flowerpots were permanent chase breakers that allowed whoever used them to disappear from any pursuing enemy's sight for a few seconds, as they swung on them to turn a corner.
In combination with the Hookblade, the device allowed the Ottoman Assassins and the Italian Mentor Ezio Auditore to swing forward on corner-mounted flowerpots, as opposed to being confined to swing only around corners.
In the Animi Training Program, whenever used by an Abstergo recruit, corner-mounted flowerpots would desynchronized for a short amount of time, before re-initializing for other recruits to use.
Chandeliers
- Main article: Chandeliers
As a chase breaker, chandeliers were only featured in the Animi Training Program map Castel Gandolfo, despite being installed within Alhambra. Chandeliers worked like crumbling beams and platforms in other maps, by dropping to the ground whenever they were ran over by the Abstergo recruit.
Trivia
- Though unusable by Ezio at the time, some chase-breakers had been around since Assassin's Creed II.
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