Caribbean Sea, 1713 CE – Mission 4: Difference between revisions
imported>Darman36 Created page with " {{Era|Memories|ACReb}} {{Spoilerhd|22 September 2021}} {{Conjecture}} {{Imageneed}} {{Memory Infobox | name = Mission 4 | image = | appearance = ''Assassin's Creed: Rebelli..." |
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Revision as of 00:40, 3 July 2021
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Mission 4 was an altered representation of a fragmented genetic memory.
Dialogue
Edward Kenway met the three pirates from the Sea Dog's Bite on the edge of a Royal Navy encampment.
- Pirate 2: What? Did you go for a bloody drink?
- Edward: Oh come now, you weren't that far ahead of me.
- Pirate 1: Long no, but waiting yes, and if you hadn't noticed, things are getting messy here.
- Pirate 3: Cliff's men don't give up easy. Suppose they want the map too or just revenge?
- Edward: Don't matter, it's the perfect distraction. I bet a week's rum ration we make it through the royal camp with nary a squeak. Care to race?
Edward ran off to sneak through the camp. The pirates followed, evading or eliminating any soldiers from the British army they encountered until they until they reached a clearing just in time to see Captain Stewart walk off into the woods. One of the pirates knelt to the ground to inspect Stewart's tracks as Edward ran up to the group.
- Edward: There's that damned Captain Stewart. I trust you had an easy path through the camp?
The kneeling pirate responded sarcastically to Edward's question.
- Pirate 1: Oh aye, 'twas a pleasant stroll.
- Edward: Let's get moving. We can't let him get too far ahead!
The pirates followed Stewart's tracks deeper into the forest.
Outcome
Edward and the crew of the Sea Dog's Bite snuck through a Royal Navy camp and emerged in time to see Captain Stewart enter the woods. Determined not to let their quarry escape, they followed him.
Behind the scenes
The mission has a similar layout to the mission "Heraclius' Messenger" from the Helix Rift Event titled For Democracy!.


