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imported>Soranin
m Soranin moved page Assassin's Creed: Recollection/Cards to Cards (Recollection) without leaving a redirect: We don't use subpages in this wiki anymore and this is one of the few that managed to not get moved before
imported>Darman36
Saving now, still incomplete as tab formatting is written weird
Line 1: Line 1:
==Renaissance==
==Renaissance==
===Golden===
===Golden===
<tabber>Young Farmer=[[File:ACR_Young_Farmer.png|right|150px]]
<tabber>
|-|Young Farmer=
[[File:ACR Young Farmer.png|right|150px]]
*Cost: 0
*Cost: 0
*Bonus: +1
*Bonus: +1
Line 7: Line 9:
*Power: 0/2
*Power: 0/2
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Peasant - (No Ability){{-}}
*Lore: Peasant - (No Ability)
|-|Secluded Village=[[File:ACR_Secluded_Village.png|right|150px]]
{{-}}
|-|Secluded Village=[[File:ACR Secluded Village.png|right|150px]]
*Cost: 0
*Cost: 0
*Bonus: N/A
*Bonus: N/A
Line 15: Line 18:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: (No Ability){{-}}
*Lore: (No Ability){{-}}
|-|Plentiful Crop=[[File:ACR_Plentiful_Crop.png|right|150px]]
|-|Plentiful Crop=[[File:ACR Plentiful Crop.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +2
*Bonus: +2
Line 22: Line 25:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: (No Ability){{-}}
*Lore: (No Ability){{-}}
|-|Horse Merchant=[[File:ACR_Horse_Merchant.png|right|150px]]
|-|Horse Merchant=[[File:ACR Horse Merchant.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 30: Line 33:
*Lore: Trader - (No Ability){{-}}
*Lore: Trader - (No Ability){{-}}
</tabber>
</tabber>
<tabber>Capable Carpenter=[[File:ACR_Capable_Carpenter.png|right|150px]]
<tabber>Capable Carpenter=[[File:ACR Capable Carpenter.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 37: Line 40:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: (No Ability){{-}}
*Lore: (No Ability){{-}}
|-|Merchant Ship=[[File:ACR_Merchant_Ship.png|right|150px]]
|-|Merchant Ship=[[File:ACR Merchant Ship.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +2
*Bonus: +2
Line 44: Line 47:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: (No Ability){{-}}
*Lore: (No Ability){{-}}
|-|Nothing Ventured, Nothing Gained=[[File:ACR_Nothing_Ventured,_Nothing_Gained.png|right|150px]]
|-|Nothing Ventured, Nothing Gained=[[File:ACR Nothing Ventured, Nothing Gained.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +4
*Bonus: +4
Line 51: Line 54:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Opponent gets +4.{{-}}
*Lore: Opponent gets +4.{{-}}
|-|Juno=[[File:ACR_Juno.png|right|150px]]
|-|Juno=[[File:ACR Juno.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: N/A
*Bonus: N/A
Line 59: Line 62:
*Lore: Pay 30: You win the game.{{-}}
*Lore: Pay 30: You win the game.{{-}}
</tabber>
</tabber>
<tabber>City Stables=[[File:ACR_City_Stables.png|right|150px]]
<tabber>City Stables=[[File:ACR City Stables.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: +X
*Bonus: +X
Line 66: Line 69:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: X is the number of Sites you control.{{-}}
*Lore: X is the number of Sites you control.{{-}}
|-|Peaceful Retreat=[[File:ACR_Peaceful_Retreat.png|right|150px]]
|-|Peaceful Retreat=[[File:ACR Peaceful Retreat.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: +1
*Bonus: +1
Line 74: Line 77:
*Lore: Surprise - Your Agents regain their lost Health.{{-}}
*Lore: Surprise - Your Agents regain their lost Health.{{-}}
|-|Tactical Upheaval=
|-|Tactical Upheaval=
[[File:ACR_Tactical_Upheaval.png|right|150px]]
[[File:ACR Tactical Upheaval.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: +1
*Bonus: +1
Line 81: Line 84:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Surprise - Switch the Power and the Health of target Agent. Draw a Memory.{{-}}
*Lore: Surprise - Switch the Power and the Health of target Agent. Draw a Memory.{{-}}
|-|Evasive Maneuvers=[[File:ACR_Evasive_Maneuvers.png|right|150px]]
|-|Evasive Maneuvers=[[File:ACR Evasive Maneuvers.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: +1
*Bonus: +1
Line 89: Line 92:
*Lore: Surprise - Target Agent is SAFE.{{-}}
*Lore: Surprise - Target Agent is SAFE.{{-}}
</tabber>
</tabber>
<tabber>Power to the People=[[File:ACR_Power_to_the_People.png|right|150px]]
<tabber>Power to the People=[[File:ACR Power to the People.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: +1
*Bonus: +1
Line 96: Line 99:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Target Site's influence becomes 0.{{-}}
*Lore: Target Site's influence becomes 0.{{-}}
|-|Zealous Banker=[[File:ACR_Zealous_Banker.png|right|150px]]
|-|Zealous Banker=[[File:ACR Zealous Banker.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: +1
*Bonus: +1
Line 103: Line 106:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Trader - (No Ability){{-}}
*Lore: Trader - (No Ability){{-}}
|-|Jacopo De' Pazzi=[[File:ACR_Jacopo_de'_Pazzi.png|right|150px]]
|-|Jacopo De' Pazzi=[[File:ACR Jacopo de' Pazzi.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 110: Line 113:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Trader - Jacopo de' Pazzi has +1/+1 for each Site you control.{{-}}
*Lore: Trader - Jacopo de' Pazzi has +1/+1 for each Site you control.{{-}}
|-|Honest Worker=[[File:ACR_Honest_Worker.png|right|150px]]
|-|Honest Worker=[[File:ACR Honest Worker.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: +1
*Bonus: +1
Line 118: Line 121:
*Lore: Citizen - Regain up to /3.{{-}}
*Lore: Citizen - Regain up to /3.{{-}}
</tabber>
</tabber>
<tabber>Poor Villager=[[File:ACR_Poor_Villager.png|right|150px]]
<tabber>Poor Villager=[[File:ACR Poor Villager.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 125: Line 128:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Peasant - (No Ability){{-}}
*Lore: Peasant - (No Ability){{-}}
|-|Coastal Watchtower=[[File:ACR_Coastal_Watchtower.png|right|150px]]
|-|Coastal Watchtower=[[File:ACR Coastal Watchtower.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: +1
*Bonus: +1
Line 132: Line 135:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: (No Ability){{-}}
*Lore: (No Ability){{-}}
|-|San Giovanni District=[[File:ACR_Firenze,_San_Giovanni_District.png|right|150px]]
|-|San Giovanni District=[[File:ACR Firenze, San Giovanni District.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 139: Line 142:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Target Agent or Site changes Faction (Assassin or Templar).{{-}}
*Lore: Target Agent or Site changes Faction (Assassin or Templar).{{-}}
|-|Sudden Exhaustion=[[File:ACR_Sudden_Exhaustion.png|right|150px]]
|-|Sudden Exhaustion=[[File:ACR Sudden Exhaustion.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: +1
*Bonus: +1
Line 147: Line 150:
*Lore: Surprise - Target Agent's Power becomes 0.{{-}}
*Lore: Surprise - Target Agent's Power becomes 0.{{-}}
</tabber>
</tabber>
<tabber>Family Heirloom=[[File:ACR_Family_Heirloom.png|right|150px]]
<tabber>Family Heirloom=[[File:ACR Family Heirloom.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 154: Line 157:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Surprise - Search your Sequence for a Golden Memory. Put it in your hand. Randomize.{{-}}
*Lore: Surprise - Search your Sequence for a Golden Memory. Put it in your hand. Randomize.{{-}}
|-|Pilfer Supplies=[[File:ACR_Pilfer_Supplies.png|right|150px]]
|-|Pilfer Supplies=[[File:ACR Pilfer Supplies.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 168: Line 171:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Trader - (No Ability){{-}}
*Lore: Trader - (No Ability){{-}}
|-|Follower of Romulus=[[File:ACR_Follower_of_Romulus.png|right|150px]]
|-|Follower of Romulus=[[File:ACR Follower of Romulus.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: +1
*Bonus: +1
Line 176: Line 179:
*Lore: (No Ability){{-}}
*Lore: (No Ability){{-}}
</tabber>
</tabber>
<tabber>Mercenary Band=[[File:ACR_Mercenary_Band.png|right|150px]]
<tabber>Mercenary Band=[[File:ACR Mercenary Band.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: +1
*Bonus: +1
Line 183: Line 186:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Mercenary - (No Ability){{-}}
*Lore: Mercenary - (No Ability){{-}}
|-|Borgia Mine=[[File:ACR_Borgia_Mine.png|right|150px]]
|-|Borgia Mine=[[File:ACR Borgia Mine.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: +2
*Bonus: +2
Line 190: Line 193:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: (No Ability){{-}}
*Lore: (No Ability){{-}}
|-|Venezia, San Polo District=[[File:ACR_Venezia,_San_Polo_District.png|right|150px]]
|-|Venezia, San Polo District=[[File:ACR Venezia, San Polo District.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 197: Line 200:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Neutralize the Opponent Site in this Region (before the Influence Contest).{{-}}
*Lore: Neutralize the Opponent Site in this Region (before the Influence Contest).{{-}}
|-|Mob Justice=[[File:ACR_Mob_Justice.png|right|150px]]
|-|Mob Justice=[[File:ACR Mob Justice.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: +1
*Bonus: +1
Line 205: Line 208:
*Lore: Neutralize target Site or launching Site.{{-}}
*Lore: Neutralize target Site or launching Site.{{-}}
</tabber>
</tabber>
<tabber>Ercole Massimo=[[File:ACR_Ercole_Massimo.png|right|150px]]
<tabber>Ercole Massimo=[[File:ACR Ercole Massimo.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: +1
*Bonus: +1
Line 212: Line 215:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Militant - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning){{-}}
*Lore: Militant - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning){{-}}
|-|Emilio Barbarigo=[[File:ACR_Emilio_Barbarigo.png|right|150px]]
|-|Emilio Barbarigo=[[File:ACR Emilio Barbarigo.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: +1
*Bonus: +1
Line 219: Line 222:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning){{-}}
*Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning){{-}}
|-|Ezio Auditore da Firenze=[[File:ACR_Ezio_Auditore_da_Firenze.png|right|150px]]
|-|Ezio Auditore da Firenze=[[File:ACR Ezio Auditore da Firenze.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: N/A
*Bonus: N/A
Line 226: Line 229:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Noble - Fierce: You cannot launch any Templar Memory.{{-}}
*Lore: Noble - Fierce: You cannot launch any Templar Memory.{{-}}
|-|Federico Auditore=[[File:ACR_Federico_Auditore.png|right|150px]]
|-|Federico Auditore=[[File:ACR Federico Auditore.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: +1
*Bonus: +1
Line 234: Line 237:
*Lore: Dcientist - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage){{-}}
*Lore: Dcientist - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage){{-}}
</tabber>
</tabber>
<tabber>Bartolomeo D'Alviano=[[File:ACR_Bartolomeo_D'Alviano.png|right|150px]]
<tabber>Bartolomeo D'Alviano=[[File:ACR Bartolomeo D'Alviano.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: +1
*Bonus: +1
Line 241: Line 244:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning){{-}}
*Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning){{-}}
|-|Pantasilea Baglioni=[[File:ACR_Pantasilea_Baglioni.png|right|150px]]
|-|Pantasilea Baglioni=[[File:ACR Pantasilea Baglioni.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: +1
*Bonus: +1
Line 248: Line 251:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Pagan - Recover: (When resting, the Agent regains its lost Power and Health){{-}}
*Lore: Pagan - Recover: (When resting, the Agent regains its lost Power and Health){{-}}
|-|Merchants Guild=[[File:ACR_Merchants_Guild.png|right|150px]]
|-|Merchants Guild=[[File:ACR Merchants Guild.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: N/A
*Bonus: N/A
Line 255: Line 258:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: When you get +1, score 1 in this Region.{{-}}
*Lore: When you get +1, score 1 in this Region.{{-}}
|-|San Gimignano=[[File:ACR_San_Gimignano.png|right|150px]]
|-|San Gimignano=[[File:ACR San Gimignano.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: N/A
*Bonus: N/A
Line 263: Line 266:
*Lore: Your Score in all Regions becomes 0.{{-}}
*Lore: Your Score in all Regions becomes 0.{{-}}
</tabber>
</tabber>
<tabber>History Glitch=[[File:ACR_History_Glitch.png|right|150px]]
<tabber>History Glitch=[[File:ACR History Glitch.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: N/A
*Bonus: N/A
Line 270: Line 273:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Scores in all Region become 0.{{-}}
*Lore: Scores in all Region become 0.{{-}}
|-|Rich Merchant=[[File:ACR_Rich_Merchant.png|right|150px]]
|-|Rich Merchant=[[File:ACR Rich Merchant.png|right|150px]]
*Cost: 6
*Cost: 6
*Bonus: +1
*Bonus: +1
Line 277: Line 280:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Trader - (No Ability){{-}}
*Lore: Trader - (No Ability){{-}}
|-|Market Street=[[File:ACR_Market_Street.png|right|150px]]
|-|Market Street=[[File:ACR Market Street.png|right|150px]]
*Cost: 6
*Cost: 6
*Bonus: +2
*Bonus: +2
Line 284: Line 287:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: (No Ability){{-}}
*Lore: (No Ability){{-}}
|-|Lair of Romulus=[[File:ACR_Lair_of_Romulus.png|right|150px]]
|-|Lair of Romulus=[[File:ACR Lair of Romulus.png|right|150px]]
*Cost: 6
*Cost: 6
*Bonus: -1
*Bonus: -1
Line 292: Line 295:
*Lore: (No Ability){{-}}
*Lore: (No Ability){{-}}
</tabber>
</tabber>
<tabber>Forgotten Temple=[[File:ACR_Forgotten_Temple.png|right|150px]]
<tabber>Forgotten Temple=[[File:ACR Forgotten Temple.png|right|150px]]
*Cost: 6
*Cost: 6
*Bonus: N/A
*Bonus: N/A
Line 299: Line 302:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Ruins - Pay 10: Switch Sequences with Opponent, Sacrifice Forgotten Temple.{{-}}
*Lore: Ruins - Pay 10: Switch Sequences with Opponent, Sacrifice Forgotten Temple.{{-}}
|-|Monteriggioni=[[File:ACR_Monteriggioni.png|right|150px]]
|-|Monteriggioni=[[File:ACR Monteriggioni.png|right|150px]]
*Cost: 6
*Cost: 6
*Bonus: N/A
*Bonus: N/A
Line 306: Line 309:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: All Actions are Surprises.{{-}}
*Lore: All Actions are Surprises.{{-}}
|-|Condotierro Tactics=[[File:ACR_Condottiero_Tactics.png|right|150px]]
|-|Condotierro Tactics=[[File:ACR Condottiero Tactics.png|right|150px]]
*Cost: 7
*Cost: 7
*Bonus: N/A
*Bonus: N/A
Line 313: Line 316:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Neutralize target Agent or launching Agent. Draw a Memory.{{-}}
*Lore: Neutralize target Agent or launching Agent. Draw a Memory.{{-}}
|-|Old Peasant=[[File:ACR_Old_Peasant.png|right|150px]]
|-|Old Peasant=[[File:ACR Old Peasant.png|right|150px]]
*Cost: 8
*Cost: 8
*Bonus: +1
*Bonus: +1
Line 321: Line 324:
*Lore: Peasant - (No Ability){{-}}
*Lore: Peasant - (No Ability){{-}}
</tabber>
</tabber>
<tabber>Forlì=[[File:ACR_Forli.png|right|150px]]
<tabber>Forlì=[[File:ACR Forli.png|right|150px]]
*Cost: 8
*Cost: 8
*Bonus: N/A
*Bonus: N/A
Line 328: Line 331:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: (No Ability){{-}}
*Lore: (No Ability){{-}}
|-|False Hopes=[[File:ACR_False_Hopes.png|right|150px]]
|-|False Hopes=[[File:ACR False Hopes.png|right|150px]]
*Cost: 9
*Cost: 9
*Bonus: N/A
*Bonus: N/A
Line 335: Line 338:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Your Score in target Region becomes Opponent's Score.{{-}}
*Lore: Your Score in target Region becomes Opponent's Score.{{-}}
|-|The Spaniard=[[File:ACR_The_Spaniard.png|right|150px]]
|-|The Spaniard=[[File:ACR The Spaniard.png|right|150px]]
*Cost: 10
*Cost: 10
*Bonus: +2
*Bonus: +2
Line 352: Line 355:


===Order===
===Order===
<tabber>Teodor Viscardi=[[File:ACR_Teodor_Viscardi.png|150px|right]]
<tabber>Teodor Viscardi=[[File:ACR Teodor Viscardi.png|150px|right]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 359: Line 362:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Noble - Pay 8: Teodor Viscardi becomes 4/4.{{-}}
*Lore: Noble - Pay 8: Teodor Viscardi becomes 4/4.{{-}}
|-|Royal Intervention=[[File:ACR_Royal_Intervention.png|right|150px]]
|-|Royal Intervention=[[File:ACR Royal Intervention.png|right|150px]]
*Cost: 0
*Cost: 0
*Bonus: N/A
*Bonus: N/A
Line 366: Line 369:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: When you launch this Memory, lose all your Gold. Score 1 in target Region for each 2 lost.{{-}}
*Lore: When you launch this Memory, lose all your Gold. Score 1 in target Region for each 2 lost.{{-}}
|-|Militia Pikeman=[[File:ACR_Militia_Pikeman.png|right|150px]]
|-|Militia Pikeman=[[File:ACR Militia Pikeman.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 373: Line 376:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Soldier - (No Ability){{-}}
*Lore: Soldier - (No Ability){{-}}
|-|Dante Moro=[[File:ACR_Dante_Moro.png|right|150px]]
|-|Dante Moro=[[File:ACR Dante Moro.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 381: Line 384:
*Lore: Noble - Another target Agent is SAFE. Dante Moro gets -0/-1.{{-}}
*Lore: Noble - Another target Agent is SAFE. Dante Moro gets -0/-1.{{-}}
</tabber>
</tabber>
<tabber>Gruesome Gallows=[[File:ACR_Gruesome_Gallows.png|right|150px]]
<tabber>Gruesome Gallows=[[File:ACR Gruesome Gallows.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 388: Line 391:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: (No Ability){{-}}
*Lore: (No Ability){{-}}
|-|By Order of the King=[[File:ACR_By_Order_of_the_King.png|right|150px]]
|-|By Order of the King=[[File:ACR By Order of the King.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: N/A
*Bonus: N/A
Line 395: Line 398:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Search your Sequence for a Noble or Herald. Put it in your Hand. Randomize.{{-}}
*Lore: Search your Sequence for a Noble or Herald. Put it in your Hand. Randomize.{{-}}
|-|Faux Pas=[[File:ACR_Faux_Pas.png|right|150px]]
|-|Faux Pas=[[File:ACR Faux Pas.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: N/A
*Bonus: N/A
Line 402: Line 405:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Surprise - Neutralize target launching Memory with cost 0 or 1.{{-}}
*Lore: Surprise - Neutralize target launching Memory with cost 0 or 1.{{-}}
|-|Militia Patrolman=[[File:ACR_Militia_Patrolman.png|right|150px]]
|-|Militia Patrolman=[[File:ACR Militia Patrolman.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: N/A
*Bonus: N/A
Line 417: Line 420:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning){{-}}
*Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning){{-}}
|-|Octavian de Valois=[[File:ACR_Octavian_de_Valois.png|right|150px]]
|-|Octavian de Valois=[[File:ACR Octavian de Valois.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: N/A
*Bonus: N/A
Line 424: Line 427:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Noble - Opponents gets +2/{{-}}
*Lore: Noble - Opponents gets +2/{{-}}
|-|Torre Grossa=[[File:ACR_Torre_Grossa.png|right|150px]]
|-|Torre Grossa=[[File:ACR Torre Grossa.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: +2
*Bonus: +2
Line 431: Line 434:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: (No Ability){{-}}
*Lore: (No Ability){{-}}
|-|Militia Training=[[File:ACR_Militia_Training.png|right|150px]]
|-|Militia Training=[[File:ACR Militia Training.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: +1
*Bonus: +1
Line 439: Line 442:
*Lore: Surprise - Target Agent gets +1/+1{{-}}
*Lore: Surprise - Target Agent gets +1/+1{{-}}
</tabber>
</tabber>
<tabber>Untimely End=[[File:ACR_Untimely_End.png|right|150px]]
<tabber>Untimely End=[[File:ACR Untimely End.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: N/A
*Bonus: N/A
Line 446: Line 449:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Surprise - Neutralize target launching Agent.{{-}}
*Lore: Surprise - Neutralize target launching Agent.{{-}}
|-|Forced Inheritance=[[File:ACR_Forced_Inheritance.png|right|150px]]
|-|Forced Inheritance=[[File:ACR Forced Inheritance.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: +3
*Bonus: +3
Line 453: Line 456:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Surprise - (No Ability){{-}}
*Lore: Surprise - (No Ability){{-}}
|-|Egidio Troche=[[File:ACR_Egidio_Troche.png|right|150px]]
|-|Egidio Troche=[[File:ACR Egidio Troche.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 460: Line 463:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Citizen - Pay 2: Target Agent gets +1/+1.{{-}}
*Lore: Citizen - Pay 2: Target Agent gets +1/+1.{{-}}
|-|Militia Regulars=[[File:ACR_Militia_Regulars.png|right|150px]]
|-|Militia Regulars=[[File:ACR Militia Regulars.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: +1
*Bonus: +1
Line 468: Line 471:
*Lore: Soldier - (No Ability){{-}}
*Lore: Soldier - (No Ability){{-}}
</tabber>
</tabber>
<tabber>Donato Mancini=[[File:ACR_Donate_Mancini.png|right|150px]]
<tabber>Donato Mancini=[[File:ACR Donate Mancini.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 475: Line 478:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning){{-}}
*Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning){{-}}
|-|Vieri de' Pazzi=[[File:ACR_Vieri_de'_Pazzi.png|right|150px]]
|-|Vieri de' Pazzi=[[File:ACR Vieri de' Pazzi.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 482: Line 485:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Noble - Unblockable: (Can only be blocked by an Agent with Cunning){{-}}
*Lore: Noble - Unblockable: (Can only be blocked by an Agent with Cunning){{-}}
|-|Beautiful Heiress=[[File:ACR_Beautiful_Heiress.png|right|150px]]
|-|Beautiful Heiress=[[File:ACR Beautiful Heiress.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 489: Line 492:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Noble - Your other Nobles have +1/+0.{{-}}
*Lore: Noble - Your other Nobles have +1/+0.{{-}}
|-|Charles de la Motte=[[File:ACR_Charles_de_la_Motte.png|right|150px]]
|-|Charles de la Motte=[[File:ACR Charles de la Motte.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 497: Line 500:
*Lore: Noble - Charles de la Motte has +1/+1 for each other Noble you control.{{-}}
*Lore: Noble - Charles de la Motte has +1/+1 for each other Noble you control.{{-}}
</tabber>
</tabber>
<tabber>Borgia Tower=[[File:ACR_Borgia_Tower.png|right|150px]]
<tabber>Borgia Tower=[[File:ACR Borgia Tower.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: +1
*Bonus: +1
Line 504: Line 507:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: When one of your Agents campaigns on this Region, it gets +1/+1.{{-}}
*Lore: When one of your Agents campaigns on this Region, it gets +1/+1.{{-}}
|-|Radical Demotion=[[File:ACR_Radical_Demotion.png|right|150px]]
|-|Radical Demotion=[[File:ACR Radical Demotion.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 511: Line 514:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Neutralize target launching Assassin Memory.{{-}}
*Lore: Neutralize target launching Assassin Memory.{{-}}
|-|Militia Captain=[[File:ACR_Militia_Captain.png|right|150px]]
|-|Militia Captain=[[File:ACR Militia Captain.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 518: Line 521:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Soldier - (No Ability){{-}}
*Lore: Soldier - (No Ability){{-}}
|-|Carlo Grimaldi=[[File:ACR_Carlo_Grimaldi.png|right|150px]]
|-|Carlo Grimaldi=[[File:ACR Carlo Grimaldi.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 526: Line 529:
*Lore: Herald - Official: When Carlo Grimaldi scores, it gets +2/+2.{{-}}
*Lore: Herald - Official: When Carlo Grimaldi scores, it gets +2/+2.{{-}}
</tabber>
</tabber>
<tabber>Knight Templar=[[File:ACR_Knight_Templar.png|right|150px]]
<tabber>Knight Templar=[[File:ACR Knight Templar.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: +1
*Bonus: +1
Line 533: Line 536:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Noble - Target Agent gets +2/+2.{{-}}
*Lore: Noble - Target Agent gets +2/+2.{{-}}
|-|Marco Barbarigo=[[File:ACR_Marco_Barbarigo.png|right|150px]]
|-|Marco Barbarigo=[[File:ACR Marco Barbarigo.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 547: Line 550:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Noble - (No Ability){{-}}
*Lore: Noble - (No Ability){{-}}
|-|Palazzo Senatorio=[[File:ACR_Palazzo_Senatorio.png|right|150px]]
|-|Palazzo Senatorio=[[File:ACR Palazzo Senatorio.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 555: Line 558:
*Lore: Crime Actions cannot neutralize nor damage your Agents or Sites.{{-}}
*Lore: Crime Actions cannot neutralize nor damage your Agents or Sites.{{-}}
</tabber>
</tabber>
<tabber>Templar Sanctum=[[File:ACR_Templar_Sanctum.png|right|150px]]
<tabber>Templar Sanctum=[[File:ACR Templar Sanctum.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 562: Line 565:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Templar Agents have +2/+0.{{-}}
*Lore: Templar Agents have +2/+0.{{-}}
|-|Court Order=[[File:ACR_Court_Order.png|right|150px]]
|-|Court Order=[[File:ACR Court Order.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 569: Line 572:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Surprise - Neutralize target launching Memory.{{-}}
*Lore: Surprise - Neutralize target launching Memory.{{-}}
|-|Pantheon=[[File:ACR_Pantheon.png|right|150px]]
|-|Pantheon=[[File:ACR Pantheon.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: N/A
*Bonus: N/A
Line 576: Line 579:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Your Score in this Region becomes 0. If a player controls this Region, he wins the game.{{-}}
*Lore: Your Score in this Region becomes 0. If a player controls this Region, he wins the game.{{-}}
|-|Militia Horseman=[[File:ACR_Militia_Horseman.png|right|150px]]
|-|Militia Horseman=[[File:ACR Militia Horseman.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: +1
*Bonus: +1
Line 584: Line 587:
*Lore: Soldier - (No Ability){{-}}
*Lore: Soldier - (No Ability){{-}}
</tabber>
</tabber>
<tabber>Francesco de' Pazzi=[[File:ACR_Francesco_de'_Pazzi.png|right|150px]]
<tabber>Francesco de' Pazzi=[[File:ACR Francesco de' Pazzi.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: N/A
*Bonus: N/A
Line 591: Line 594:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning){{-}}
*Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning){{-}}
|-|Francesco Troche=[[File:ACR_Francesco_Troche.png|right|150px]]
|-|Francesco Troche=[[File:ACR Francesco Troche.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: N/A
*Bonus: N/A
Line 598: Line 601:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Noblet - (No Ability){{-}}
*Lore: Noblet - (No Ability){{-}}
|-|Borgia Battlements=[[File:ACR_Borgia_Battlements.png|right|150px]]
|-|Borgia Battlements=[[File:ACR Borgia Battlements.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: +1
*Bonus: +1
Line 605: Line 608:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: (No Ability){{-}}
*Lore: (No Ability){{-}}
|-|Castel Sant'Angelo=[[File:ACR_Castel_Sant'_Angelo.png|right|150px]]
|-|Castel Sant'Angelo=[[File:ACR Castel Sant' Angelo.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: N/A
*Bonus: N/A
Line 613: Line 616:
*Lore: When you get an Agent in your HQ, score 2 in this Region.{{-}}
*Lore: When you get an Agent in your HQ, score 2 in this Region.{{-}}
</tabber>
</tabber>
<tabber>Under Arrest=[[File:ACR_Under_Arrest.png|right|150px]]
<tabber>Under Arrest=[[File:ACR Under Arrest.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: +1
*Bonus: +1
Line 620: Line 623:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Erase target Agent or launching Agent.{{-}}
*Lore: Erase target Agent or launching Agent.{{-}}
|-|Militia Brute=[[File:ACR_Militia_Brute.png|right|150px]]
|-|Militia Brute=[[File:ACR Militia Brute.png|right|150px]]
*Cost: 6
*Cost: 6
*Bonus: N/A
*Bonus: N/A
Line 627: Line 630:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Soldier - (No Ability){{-}}
*Lore: Soldier - (No Ability){{-}}
|-|Uberto Alberti=[[File:ACR_Uberto_Alberti.png|right|150px]]
|-|Uberto Alberti=[[File:ACR Uberto Alberti.png|right|150px]]
*Cost: 6
*Cost: 6
*Bonus: N/A
*Bonus: N/A
Line 634: Line 637:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Herald - When Uberto Alberti scores, erase another target Agent.{{-}}
*Lore: Herald - When Uberto Alberti scores, erase another target Agent.{{-}}
|-|Militia Barracks=[[File:ACR_Militia_Barracks.png|right|150px]]
|-|Militia Barracks=[[File:ACR Militia Barracks.png|right|150px]]
*Cost: 6
*Cost: 6
*Bonus: +1
*Bonus: +1
Line 642: Line 645:
*Lore: (No Ability){{-}}
*Lore: (No Ability){{-}}
</tabber>
</tabber>
<tabber>Preemptive Strike=[[File:ACR_Preemptive_Strike.png|right|150px]]
<tabber>Preemptive Strike=[[File:ACR Preemptive Strike.png|right|150px]]
*Cost: 6
*Cost: 6
*Bonus: N/A
*Bonus: N/A
Line 649: Line 652:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Neutralize target launching Memory. Draw a Memory.{{-}}
*Lore: Neutralize target launching Memory. Draw a Memory.{{-}}
|-|Giovanni Mocenigo=[[File:ACR_Giovanni_Mocenigo.png|right|150px]]
|-|Giovanni Mocenigo=[[File:ACR Giovanni Mocenigo.png|right|150px]]
*Cost: 7
*Cost: 7
*Bonus: N/A
*Bonus: N/A
Line 656: Line 659:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Noble - Recover: Each Day, score 1 in each Region.{{-}}
*Lore: Noble - Recover: Each Day, score 1 in each Region.{{-}}
|-|Tax Collector's Office=[[File:ACR_Tax_Collector's_Office.png|right|150px]]
|-|Tax Collector's Office=[[File:ACR Tax Collector's Office.png|right|150px]]
*Cost: 7
*Cost: 7
*Bonus: +5
*Bonus: +5
Line 663: Line 666:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: (No Ability){{-}}
*Lore: (No Ability){{-}}
|-|Just Cause=[[File:ACR_Just_Cause.png|right|150px]]
|-|Just Cause=[[File:ACR Just Cause.png|right|150px]]
*Cost: 7
*Cost: 7
*Bonus: N/A
*Bonus: N/A
Line 671: Line 674:
*Lore: Your Nobles and Soldiers get +2/+2.{{-}}
*Lore: Your Nobles and Soldiers get +2/+2.{{-}}
</tabber>
</tabber>
<tabber>Royal Decree=[[File:ACR_Royal_Decree.png|right|150px]]
<tabber>Royal Decree=[[File:ACR Royal Decree.png|right|150px]]
*Cost: 7
*Cost: 7
*Bonus: +1
*Bonus: +1
Line 678: Line 681:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Neutralize all Sites.{{-}}
*Lore: Neutralize all Sites.{{-}}
|-|Cesare Borgia=[[File:ACR_Cesare_Borgia.png|right|150px]]
|-|Cesare Borgia=[[File:ACR Cesare Borgia.png|right|150px]]
*Cost: 10
*Cost: 10
*Bonus: N/A
*Bonus: N/A
Line 685: Line 688:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Noble - Cesare Borgia resolves as a Surprise.{{-}}
*Lore: Noble - Cesare Borgia resolves as a Surprise.{{-}}
|-|Lucrezia Borgia=[[File:ACR_Lucrezia_Borgia.png|right|150px]]
|-|Lucrezia Borgia=[[File:ACR Lucrezia Borgia.png|right|150px]]
*Cost: 10
*Cost: 10
*Bonus: N/A
*Bonus: N/A
Line 692: Line 695:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Noble - Official: Pay 3: Neutralize target Assassin Agent.{{-}}
*Lore: Noble - Official: Pay 3: Neutralize target Assassin Agent.{{-}}
|-|Il Carnefice=[[File:ACR_Il_Carnefice.png|right|150px]]
|-|Il Carnefice=[[File:ACR Il Carnefice.png|right|150px]]
*Cost: 16
*Cost: 16
*Bonus: N/A
*Bonus: N/A
Line 701: Line 704:
</tabber>
</tabber>
===Faith===
===Faith===
<tabber>Benevolent Midwife=[[File:ACR_Benevolent_Midwife.png|right|150px]]
<tabber>Benevolent Midwife=[[File:ACR Benevolent Midwife.png|right|150px]]
*Cost: 0
*Cost: 0
*Bonus: +1
*Bonus: +1
Line 708: Line 711:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Pagan - Look at the last 3 Memories of your Sequence. Put two on top in any order and the last one in the Archive.{{-}}
*Lore: Pagan - Look at the last 3 Memories of your Sequence. Put two on top in any order and the last one in the Archive.{{-}}
|-|Basilica di San Pietro=[[File:ACR_Basilica_di_San_Pietro.png|right|150px]]
|-|Basilica di San Pietro=[[File:ACR Basilica di San Pietro.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 715: Line 718:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Church - If you replaced Basilica di San Pietro, put it in your Hand instead of the Archive.{{-}}
*Lore: Church - If you replaced Basilica di San Pietro, put it in your Hand instead of the Archive.{{-}}
|-|Judgment Day=[[File:ACR_Judgment_Day.png|right|150px]]
|-|Judgment Day=[[File:ACR Judgment Day.png|right|150px]]
*Cost: 0
*Cost: 0
*Bonus: N/A
*Bonus: N/A
Line 722: Line 725:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: When you launch this Memory, lose all your Gold. Target Site or launching Site gets +1 for each 2 lost.{{-}}
*Lore: When you launch this Memory, lose all your Gold. Target Site or launching Site gets +1 for each 2 lost.{{-}}
|-|Heathen Follower=[[File:ACR_Heathen_Follower.png|right|150px]]
|-|Heathen Follower=[[File:ACR Heathen Follower.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 730: Line 733:
*Lore: Pagan - If another Heathen Follower is in your Sequence, put it in your Hand. Randomize.{{-}}
*Lore: Pagan - If another Heathen Follower is in your Sequence, put it in your Hand. Randomize.{{-}}
</tabber>
</tabber>
<tabber>Roman Temple Ruins=[[File:ACR_Roman_Temple_Ruins.png|right|150px]]
<tabber>Roman Temple Ruins=[[File:ACR Roman Temple Ruins.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 737: Line 740:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Ruins - (No Ability){{-}}
*Lore: Ruins - (No Ability){{-}}
|-|Papal Bull=[[File:ACR_Papal_Bull.png|right|150px]]
|-|Papal Bull=[[File:ACR Papal Bull.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 744: Line 747:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Target Agent or Site loses all abilities. (Launching abilities will have no effects){{-}}
*Lore: Target Agent or Site loses all abilities. (Launching abilities will have no effects){{-}}
|-|Holy Calling=[[File:ACR_Holy_Calling.png|right|150px]]
|-|Holy Calling=[[File:ACR Holy Calling.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 751: Line 754:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Choose an Agent in the Archive. Put it in your Hand.{{-}}
*Lore: Choose an Agent in the Archive. Put it in your Hand.{{-}}
|-|Divine Intervention=[[File:ACR_Divine_Intervention.png|right|150px]]
|-|Divine Intervention=[[File:ACR Divine Intervention.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 759: Line 762:
*Lore: Opponent discards his Memory with the highest Cost (at random in case of a tie).{{-}}
*Lore: Opponent discards his Memory with the highest Cost (at random in case of a tie).{{-}}
</tabber>
</tabber>
<tabber>Sacred Vision=[[File:ACR_Sacred_Vision.png|right|150px]]
<tabber>Sacred Vision=[[File:ACR Sacred Vision.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 766: Line 769:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Look at the last 5 Memories of target player's Sequence. Put four on top in any order and the last one in the Archive.{{-}}
*Lore: Look at the last 5 Memories of target player's Sequence. Put four on top in any order and the last one in the Archive.{{-}}
|-|Obedient Priest=[[File:ACR_Obedient_Priest.png|right|150px]]
|-|Obedient Priest=[[File:ACR Obedient Priest.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: N/A
*Bonus: N/A
Line 773: Line 776:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Priest - Target Agent regains its lost Health.{{-}}
*Lore: Priest - Target Agent regains its lost Health.{{-}}
|-|Brother Ristoro=[[File:ACR_Brother_Ristoro.png|right|150px]]
|-|Brother Ristoro=[[File:ACR Brother Ristoro.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: +1
*Bonus: +1
Line 780: Line 783:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: (No Ability){{-}}
*Lore: (No Ability){{-}}
|-|Quiet Chapel=[[File:ACR_Quiet_Chapel.png|right|150px]]
|-|Quiet Chapel=[[File:ACR Quiet Chapel.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: +1
*Bonus: +1
Line 788: Line 791:
*Lore: (No Ability){{-}}
*Lore: (No Ability){{-}}
</tabber>
</tabber>
<tabber>Novella Catacombs=[[File:ACR_Novella_Catacombs.png|right|150px]]
<tabber>Novella Catacombs=[[File:ACR Novella Catacombs.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: +1
*Bonus: +1
Line 795: Line 798:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: If a player has no Memory in his Sequence, his Opponent wins the game.{{-}}
*Lore: If a player has no Memory in his Sequence, his Opponent wins the game.{{-}}
|-|Seeking Sanctuary=[[File:ACR_Seeking_Sanctuary.png|right|150px]]
|-|Seeking Sanctuary=[[File:ACR Seeking Sanctuary.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: +1
*Bonus: +1
Line 802: Line 805:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Target Site or launching Site gets +2.{{-}}
*Lore: Target Site or launching Site gets +2.{{-}}
|-|Bitter Repentance=[[File:ACR_Bitter_Repentance.png|right|150px]]
|-|Bitter Repentance=[[File:ACR Bitter Repentance.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: +1
*Bonus: +1
Line 817: Line 820:
*Lore: Choose a Memory from Opponent's Hand. He discards it.{{-}}
*Lore: Choose a Memory from Opponent's Hand. He discards it.{{-}}
</tabber>
</tabber>
<tabber>Papal Guard=[[File:ACR_Papal_Guard.png|right|150px]]
<tabber>Papal Guard=[[File:ACR Papal Guard.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 824: Line 827:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Knight - (No Ability){{-}}
*Lore: Knight - (No Ability){{-}}
|-|Devout Citizens=[[File:ACR_Devout_Citizens.png|right|150px]]
|-|Devout Citizens=[[File:ACR Devout Citizens.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: +1
*Bonus: +1
Line 831: Line 834:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Citizen - Pay 3: Opponent discards his Memory with the highest Cost. Launch only if he has a Memory in hand.{{-}}
*Lore: Citizen - Pay 3: Opponent discards his Memory with the highest Cost. Launch only if he has a Memory in hand.{{-}}
|-|Mysterious Stranger=[[File:ACR_Mysterious_Stranger.png|right|150px]]
|-|Mysterious Stranger=[[File:ACR Mysterious Stranger.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: +1
*Bonus: +1
Line 838: Line 841:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Pagan - Opponent discards his Memory with the highest Cost (at random in case of a tie).{{-}}
*Lore: Pagan - Opponent discards his Memory with the highest Cost (at random in case of a tie).{{-}}
|-|Frari=[[File:ACR_Frari.png|right|150px]]
|-|Frari=[[File:ACR Frari.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 853: Line 856:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: 2, discard an Agent: Choose an Agent in the Archive. Put it in your Hand.{{-}}
*Lore: 2, discard an Agent: Choose an Agent in the Archive. Put it in your Hand.{{-}}
|-|Village Chapel=[[File:ACR_Village_Chapel.png|right|150px]]
|-|Village Chapel=[[File:ACR Village Chapel.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: +2
*Bonus: +2
Line 860: Line 863:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: (No Ability){{-}}
*Lore: (No Ability){{-}}
|-|Benvenuto=[[File:ACR_Benvenuto.png|right|150px]]
|-|Benvenuto=[[File:ACR Benvenuto.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: +1
*Bonus: +1
Line 867: Line 870:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Choose a Memory in the Archive. Put it in your Hand.{{-}}
*Lore: Choose a Memory in the Archive. Put it in your Hand.{{-}}
|-|Pious Captain=[[File:ACR_Pious_Captain.png|right|150px]]
|-|Pious Captain=[[File:ACR Pious Captain.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 875: Line 878:
*Lore: Knight - Recover: (When resting, the Agent regains its lost Power and Health){{-}}
*Lore: Knight - Recover: (When resting, the Agent regains its lost Power and Health){{-}}
</tabber>
</tabber>
<tabber>Pious Warden=[[File:ACR_Pious_Warden.png|right|150px]]
<tabber>Pious Warden=[[File:ACR Pious Warden.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 882: Line 885:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Herald - When Pious Warden scores, Oponnent discards his Memory with the highest Cost (at random in case of a tie).{{-}}
*Lore: Herald - When Pious Warden scores, Oponnent discards his Memory with the highest Cost (at random in case of a tie).{{-}}
|-|Venetian Church=[[File:ACR_Venetian_Church.png|right|150px]]
|-|Venetian Church=[[File:ACR Venetian Church.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: +3
*Bonus: +3
Line 889: Line 892:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Church - (No Ability){{-}}
*Lore: Church - (No Ability){{-}}
|-|Basilica di San Marco=[[File:ACR_Basilica_di_San_Marco.png|right|150px]]
|-|Basilica di San Marco=[[File:ACR Basilica di San Marco.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 896: Line 899:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Church - When one of your Agents is neutralized, score 1 in this Region.{{-}}
*Lore: Church - When one of your Agents is neutralized, score 1 in this Region.{{-}}
|-|Basilica di Santa Maria Del Fiore=[[File:ACR_Basilica_di_Santa_Maria_Del_Fiore.png|right|150px]]
|-|Basilica di Santa Maria Del Fiore=[[File:ACR Basilica di Santa Maria Del Fiore.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 904: Line 907:
*Lore: Church - When a player launches a Scholar Action, he discards his Memory with the highest Corst (at random in case of a tie).{{-}}
*Lore: Church - When a player launches a Scholar Action, he discards his Memory with the highest Corst (at random in case of a tie).{{-}}
</tabber>
</tabber>
<tabber>Roma, Vaticano District=[[File:ACR_Roma,_Vaticano_District.png|right|150px]]
<tabber>Roma, Vaticano District=[[File:ACR Roma, Vaticano District.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 911: Line 914:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Agents cannot campaign in this Region.{{-}}
*Lore: Agents cannot campaign in this Region.{{-}}
|-|Buried Cathedral=[[File:ACR_Buried_Cathedral.png|right|150px]]
|-|Buried Cathedral=[[File:ACR Buried Cathedral.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 918: Line 921:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Ruins - Each Day, put the top 4 Memories of Opponent's Sequence in the Archive.{{-}}
*Lore: Ruins - Each Day, put the top 4 Memories of Opponent's Sequence in the Archive.{{-}}
|-|Ritual Sacrifice=[[File:ACR_Ritual_Sacrifice.png|right|150px]]
|-|Ritual Sacrifice=[[File:ACR Ritual Sacrifice.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: +1
*Bonus: +1
Line 925: Line 928:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Choose a Memory from Opponent's Hand. Put it in your Hand.{{-}}
*Lore: Choose a Memory from Opponent's Hand. Put it in your Hand.{{-}}
|-|Borgia Cardinal=[[File:ACR_Borgia_Cardinal.png|right|150px]]
|-|Borgia Cardinal=[[File:ACR Borgia Cardinal.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: +1
*Bonus: +1
Line 933: Line 936:
*Lore: Herald - On each Region, players score points equal to their Site's Influence.{{-}}
*Lore: Herald - On each Region, players score points equal to their Site's Influence.{{-}}
</tabber>
</tabber>
<tabber>Juan Borgia the Elder=[[File:ACR_Juan_Borgia_the_Elder.png|right|150px]]
<tabber>Juan Borgia the Elder=[[File:ACR Juan Borgia the Elder.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: N/A
*Bonus: N/A
Line 940: Line 943:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Priest - Recover: You regain Gold twice as slow.{{-}}
*Lore: Priest - Recover: You regain Gold twice as slow.{{-}}
|-|Faithful Monk=[[File:ACR_Faithful_Monk.png|right|150px]]
|-|Faithful Monk=[[File:ACR Faithful Monk.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: +1
*Bonus: +1
Line 947: Line 950:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: (No Ability){{-}}
*Lore: (No Ability){{-}}
|-|Pagan High Priest=[[File:ACR_Pagan_High_Priest.png|right|150px]]
|-|Pagan High Priest=[[File:ACR Pagan High Priest.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: N/A
*Bonus: N/A
Line 954: Line 957:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Pagan - Target Agent gets -0/-3. Use this ability only if Opponent has no Memory in Hand.{{-}}
*Lore: Pagan - Target Agent gets -0/-3. Use this ability only if Opponent has no Memory in Hand.{{-}}
|-|Basilica di Santa Maria Novella=[[File:ACR_Basilica_di_Santa_Maria_Novella.png|right|150px]]
|-|Basilica di Santa Maria Novella=[[File:ACR Basilica di Santa Maria Novella.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: +1
*Bonus: +1
Line 962: Line 965:
*Lore: Church - When you get a Church in a Region, Basilica di Santa Maria Novella gets +1.{{-}}
*Lore: Church - When you get a Church in a Region, Basilica di Santa Maria Novella gets +1.{{-}}
</tabber>
</tabber>
<tabber>Crypt Della Visitazione=[[File:ACR_Crypt_Della_Visitazione.png|right|150px]]
<tabber>Crypt Della Visitazione=[[File:ACR Crypt Della Visitazione.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: +1
*Bonus: +1
Line 969: Line 972:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: When Opponent discards a Memory, score 1 in each Region.{{-}}
*Lore: When Opponent discards a Memory, score 1 in each Region.{{-}}
|-|Papal Influence=[[File:ACR_Papal_Influence.png|right|150px]]
|-|Papal Influence=[[File:ACR Papal Influence.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: N/A
*Bonus: N/A
Line 976: Line 979:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Score 5 in target Region.{{-}}
*Lore: Score 5 in target Region.{{-}}
|-|Pontifical High Mass=[[File:ACR_Pontifical_High_Mass.png|right|150px]]
|-|Pontifical High Mass=[[File:ACR Pontifical High Mass.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: +1
*Bonus: +1
Line 983: Line 986:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: All your Sites get +2.{{-}}
*Lore: All your Sites get +2.{{-}}
|-|Let He Who Is Without Sin=[[File:ACR_Let_He_Who_Is_Without_Sin.png|right|150px]]
|-|Let He Who Is Without Sin=[[File:ACR Let He Who Is Without Sin.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: +2
*Bonus: +2
Line 998: Line 1,001:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Choose 2 Memories in the Archive. Put them in your Hand. Erase Ancestral Discovery.{{-}}
*Lore: Choose 2 Memories in the Archive. Put them in your Hand. Erase Ancestral Discovery.{{-}}
|-|Cappella Sistina=[[File:ACR_Cappella_Sistina.png|right|150px]]
|-|Cappella Sistina=[[File:ACR Cappella Sistina.png|right|150px]]
*Cost: 6
*Cost: 6
*Bonus: N/A
*Bonus: N/A
Line 1,005: Line 1,008:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Church - If you control this Region, Opponent cannot score in it.{{-}}
*Lore: Church - If you control this Region, Opponent cannot score in it.{{-}}
|-|Silvio Barbarigo=[[File:ACR_Silvia_Barbarigo.png|right|150px]]
|-|Silvio Barbarigo=[[File:ACR Silvia Barbarigo.png|right|150px]]
*Cost: 7
*Cost: 7
*Bonus: N/A
*Bonus: N/A
Line 1,012: Line 1,015:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Knight - Silvio Barbarigo is always SAFE.{{-}}
*Lore: Knight - Silvio Barbarigo is always SAFE.{{-}}
|-|Doomsday=[[File:ACR_Doomsday.png|right|150px]]
|-|Doomsday=[[File:ACR Doomsday.png|right|150px]]
*Cost: 7
*Cost: 7
*Bonus: N/A
*Bonus: N/A
Line 1,020: Line 1,023:
*Lore: Opponent discards all his Memories.{{-}}
*Lore: Opponent discards all his Memories.{{-}}
</tabber>
</tabber>
<tabber>Wrath of the Righteous=[[File:ACR_Wrath_of_the_Righteous.png|right|150px]]
<tabber>Wrath of the Righteous=[[File:ACR Wrath of the Righteous.png|right|150px]]
*Cost: 7
*Cost: 7
*Bonus: N/A
*Bonus: N/A
Line 1,027: Line 1,030:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Neutralize all Agents.{{-}}
*Lore: Neutralize all Agents.{{-}}
|-|Pompous Preacher=[[File:ACR_Pompous_Preacher.png|right|150px]]
|-|Pompous Preacher=[[File:ACR Pompous Preacher.png|right|150px]]
*Cost: 8
*Cost: 8
*Bonus: N/A
*Bonus: N/A
Line 1,034: Line 1,037:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Priest - Recover: (When resting, the Agent regains its lost Power and Health){{-}}
*Lore: Priest - Recover: (When resting, the Agent regains its lost Power and Health){{-}}
|-|Roman Church=[[File:ACR_Roman_Church.png|right|150px]]
|-|Roman Church=[[File:ACR Roman Church.png|right|150px]]
*Cost: 8
*Cost: 8
*Bonus: +1
*Bonus: +1
Line 1,041: Line 1,044:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: (No Ability){{-}}
*Lore: (No Ability){{-}}
|-|Rodrigo Borgia, Pope=[[File:ACR_Rodrigo_Borgia,_Pope.png|right|150px]]
|-|Rodrigo Borgia, Pope=[[File:ACR Rodrigo Borgia, Pope.png|right|150px]]
*Cost: 10
*Cost: 10
*Bonus: N/A
*Bonus: N/A
Line 1,051: Line 1,054:


===Scholar===
===Scholar===
<tabber>Knowledge Has a Price=[[File:Acr_knowledge_has_a_price.png|right|150px]]
<tabber>Knowledge Has a Price=[[File:Acr knowledge has a price.png|right|150px]]
*Cost: 0
*Cost: 0
*Bonus: +3
*Bonus: +3
Line 1,058: Line 1,061:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Opponent draws a Memory.{{-}}
*Lore: Opponent draws a Memory.{{-}}
|-|Daring Experiment=[[File:Acr_Daring_Experiment.png|right|150px]]
|-|Daring Experiment=[[File:Acr Daring Experiment.png|right|150px]]
*Cost: 0
*Cost: 0
*Bonus: N/A
*Bonus: N/A
Line 1,065: Line 1,068:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: When you launch this Memory, lose all your Gold. Draw a Memory for each 3 lost.{{-}}
*Lore: When you launch this Memory, lose all your Gold. Draw a Memory for each 3 lost.{{-}}
|-|Engineer's Workroom=[[File:Acr_engineer's_workroom.png|right|150px]]
|-|Engineer's Workroom=[[File:Acr engineer's workroom.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: N/A
*Bonus: N/A
Line 1,072: Line 1,075:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Pay 2, lose all your Gold: Search your Sequence for a Site with a Cost inferior to the Gold lost. Replace Engineer's Workroom with it. Randomize.{{-}}
*Lore: Pay 2, lose all your Gold: Search your Sequence for a Site with a Cost inferior to the Gold lost. Replace Engineer's Workroom with it. Randomize.{{-}}
|-|Great Library=[[File:Acr_great_library.png|right|150px]]
|-|Great Library=[[File:Acr great library.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 1,080: Line 1,083:
*Lore: (No Ability){{-}}
*Lore: (No Ability){{-}}
</tabber>
</tabber>
<tabber>Scientific Method=[[File:Acr_scientific_method.png|right|150px]]
<tabber>Scientific Method=[[File:Acr scientific method.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: N/A
*Bonus: N/A
Line 1,087: Line 1,090:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Look at the last 4 Memories of your Sequence. Put one in your Hand. Randomize.{{-}}
*Lore: Look at the last 4 Memories of your Sequence. Put one in your Hand. Randomize.{{-}}
|-|Knowledge is Power=[[File:Acr_knowledge_is_power.png|right|150px]]
|-|Knowledge is Power=[[File:Acr knowledge is power.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 1,094: Line 1,097:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Draw a Memory.{{-}}
*Lore: Draw a Memory.{{-}}
|-|Engineer Warrior=[[File:ACR_Engineer_Warrior.png|right|150px]]
|-|Engineer Warrior=[[File:ACR Engineer Warrior.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: +1
*Bonus: +1
Line 1,101: Line 1,104:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Engineer - (No Ability){{-}}
*Lore: Engineer - (No Ability){{-}}
|-|Ilario Lombardi=[[File:Acr_ilario_lombardi.png|right|150px]]
|-|Ilario Lombardi=[[File:Acr ilario lombardi.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: +1
*Bonus: +1
Line 1,109: Line 1,112:
*Lore: (No Ability){{-}}
*Lore: (No Ability){{-}}
</tabber>
</tabber>
<tabber>Devoted Scholar=[[File:Acr_devoted_scholar.png|right|150px]]
<tabber>Devoted Scholar=[[File:Acr devoted scholar.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: N/A
*Bonus: N/A
Line 1,116: Line 1,119:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Scientist - Draw a Memory. Discard a Memory.{{-}}
*Lore: Scientist - Draw a Memory. Discard a Memory.{{-}}
|-|Prestigious College=[[File:Acr_prestigious_college.png|right|150px]]
|-|Prestigious College=[[File:Acr prestigious college.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: N/A
*Bonus: N/A
Line 1,123: Line 1,126:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: (No Ability){{-}}
*Lore: (No Ability){{-}}
|-|Slow Study=[[File:Acr_slow_study.png|right|150px]]
|-|Slow Study=[[File:Acr slow study.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: +1
*Bonus: +1
Line 1,130: Line 1,133:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Put target Site or launching Site in its Controller's Hand.{{-}}
*Lore: Put target Site or launching Site in its Controller's Hand.{{-}}
|-|Laboratory Research=[[File:Acr_laboratory_research.png|right|150px]]
|-|Laboratory Research=[[File:Acr laboratory research.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: N/A
*Bonus: N/A
Line 1,138: Line 1,141:
*Lore: Draw 2 Memories. Discard a Memory.{{-}}
*Lore: Draw 2 Memories. Discard a Memory.{{-}}
</tabber>
</tabber>
<tabber>Learned Hermeticist=[[File:Acr_learned_hermeticist.png|right|150px]]
<tabber>Learned Hermeticist=[[File:Acr learned hermeticist.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 1,145: Line 1,148:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Physician - Put target Site or launching Site in its Controller's Hand.{{-}}
*Lore: Physician - Put target Site or launching Site in its Controller's Hand.{{-}}
|-|Maria Auditore=[[File:Acr_Maria_Auditore.png|right|150px]]
|-|Maria Auditore=[[File:Acr Maria Auditore.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 1,152: Line 1,155:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Scientist - Pay 2, discard an Agent: Search your Sequence for an Agent. Put it in your Hand. Randomize.{{-}}
*Lore: Scientist - Pay 2, discard an Agent: Search your Sequence for an Agent. Put it in your Hand. Randomize.{{-}}
|-|Claudia Auditore=[[File:Acr_Claudia_Auditore.png|right|150px]]
|-|Claudia Auditore=[[File:Acr Claudia Auditore.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: +1
*Bonus: +1
Line 1,174: Line 1,177:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Pay 2, discard a Site: Search your Sequence for a Site. Put it in your Hand. Randomize.{{-}}
*Lore: Pay 2, discard a Site: Search your Sequence for a Site. Put it in your Hand. Randomize.{{-}}
|-|Palazzo Library=[[File:Acr_palazzo_library.png|right|150px]]
|-|Palazzo Library=[[File:Acr palazzo library.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 1,181: Line 1,184:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: If you replaced a Site with Palazzo Library, put the replaced Site in your Hand instead of the Archive.{{-}}
*Lore: If you replaced a Site with Palazzo Library, put the replaced Site in your Hand instead of the Archive.{{-}}
|-|Converted Chapel=[[File:Acr_converted_chapel.png|right|150px]]
|-|Converted Chapel=[[File:Acr converted chapel.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: +2
*Bonus: +2
Line 1,188: Line 1,191:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Church - (No Ability){{-}}
*Lore: Church - (No Ability){{-}}
|-|Bitter Sweet=[[File:Acr_bitter_sweet.png|right|150px]]
|-|Bitter Sweet=[[File:Acr bitter sweet.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: +1
*Bonus: +1
Line 1,196: Line 1,199:
*Lore: Surprise - Put target Agent in its Controller's Hand.{{-}}
*Lore: Surprise - Put target Agent in its Controller's Hand.{{-}}
</tabber>
</tabber>
<tabber>Hasty Move=[[File:Acr_hasty_move.png|right|150px]]
<tabber>Hasty Move=[[File:Acr hasty move.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 1,203: Line 1,206:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: The Controller of target Site moves it to target different Region. (If there is already a Site, it is replaced){{-}}
*Lore: The Controller of target Site moves it to target different Region. (If there is already a Site, it is replaced){{-}}
|-|Quick Study=[[File:Acr_quick_study.png|right|150px]]
|-|Quick Study=[[File:Acr quick study.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 1,210: Line 1,213:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Search your Sequence for a Memory and put it in your Hand. Randomize.{{-}}
*Lore: Search your Sequence for a Memory and put it in your Hand. Randomize.{{-}}
|-|Pick Your Poison=[[File:Acr_pick_your_poison.png|right|150px]]
|-|Pick Your Poison=[[File:Acr pick your poison.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: +1
*Bonus: +1
Line 1,217: Line 1,220:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Search Opponent Sequence for a Memory. Put it in your Hand. Randomize.{{-}}
*Lore: Search Opponent Sequence for a Memory. Put it in your Hand. Randomize.{{-}}
|-|Master Architect=[[File:Acr_master_architect.png|right|150px]]
|-|Master Architect=[[File:Acr master architect.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 1,225: Line 1,228:
*Lore: Engineer - When a player gets a Site in a Region, he draws a Memory.{{-}}
*Lore: Engineer - When a player gets a Site in a Region, he draws a Memory.{{-}}
</tabber>
</tabber>
<tabber>Doctor=[[File:Acr_doctor.png|right|150px]]
<tabber>Doctor=[[File:Acr doctor.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: +1
*Bonus: +1
Line 1,232: Line 1,235:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Physician - Put target Agent or launching Agent in its Controller's Hand.{{-}}
*Lore: Physician - Put target Agent or launching Agent in its Controller's Hand.{{-}}
|-|Malfatto=[[File:Acr_malfatto.png|right|150px]]
|-|Malfatto=[[File:Acr malfatto.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 1,239: Line 1,242:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Physician - Pay 3: Put target Agent you control in your Hand.{{-}}
*Lore: Physician - Pay 3: Put target Agent you control in your Hand.{{-}}
|-|Master Engineer=[[File:Acr_master_engineer.png|right|150px]]
|-|Master Engineer=[[File:Acr master engineer.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 1,246: Line 1,249:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Engineer - When a Site is replaced, the new Site gets +2.{{-}}
*Lore: Engineer - When a Site is replaced, the new Site gets +2.{{-}}
|-|Gaspar de la Croix=[[File:Acr_gaspar_de_la_croix.png|right|150px]]
|-|Gaspar de la Croix=[[File:Acr gaspar de la croix.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 1,254: Line 1,257:
*Lore: Engineer - If a Site or Agent is replaced, put it in its Controller's Hand instead of the Archive.{{-}}
*Lore: Engineer - If a Site or Agent is replaced, put it in its Controller's Hand instead of the Archive.{{-}}
</tabber>
</tabber>
<tabber>Salai=[[File:Acr_salai.png|right|150px]]
<tabber>Salai=[[File:Acr salai.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 1,261: Line 1,264:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Scientist - Draw a Memory.{{-}}
*Lore: Scientist - Draw a Memory.{{-}}
|-|Nicolaus Copernicus=[[File:Acr_nicolaus_copernicus.png|right|150px]]
|-|Nicolaus Copernicus=[[File:Acr nicolaus copernicus.png|right|150px]]
*Cost: 2/4
*Cost: 2/4
*Bonus: N/A
*Bonus: N/A
Line 1,268: Line 1,271:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Herald - When Nicolaus Copernicus scores, draw a Memory.{{-}}
*Lore: Herald - When Nicolaus Copernicus scores, draw a Memory.{{-}}
|-|Petruccio Auditore=[[File:Acr_petruccio_auditore.png|right|150px]]
|-|Petruccio Auditore=[[File:Acr petruccio auditore.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 1,275: Line 1,278:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Scientist - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage){{-}}
*Lore: Scientist - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage){{-}}
|-|Benefactor's Villa=[[File:Acr_benefactor's_villa.png|right|150px]]
|-|Benefactor's Villa=[[File:Acr benefactor's villa.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 1,283: Line 1,286:
*Lore: Faith Agents and Sites rest twice as slow.{{-}}
*Lore: Faith Agents and Sites rest twice as slow.{{-}}
</tabber>
</tabber>
<tabber>Scholar's Den=[[File:Acr_scholar's_den.png|right|150px]]
<tabber>Scholar's Den=[[File:Acr scholar's den.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 1,290: Line 1,293:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Draw a Memory.{{-}}
*Lore: Draw a Memory.{{-}}
|-|Private Study=[[File:Acr_private_study.png|right|150px]]
|-|Private Study=[[File:Acr private study.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: +1
*Bonus: +1
Line 1,297: Line 1,300:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Each Day, Opponent loses 1 in this Region.{{-}}
*Lore: Each Day, Opponent loses 1 in this Region.{{-}}
|-|Field Study=[[File:Acr_field_study.png|right|150px]]
|-|Field Study=[[File:Acr field study.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: +1
*Bonus: +1
Line 1,304: Line 1,307:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Draw a Memory for each Site you control.{{-}}
*Lore: Draw a Memory for each Site you control.{{-}}
|-|Ill-Intentioned Gift=[[File:Acr_ill-intentioned_gift.png|right|150px]]
|-|Ill-Intentioned Gift=[[File:Acr ill-intentioned gift.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 1,312: Line 1,315:
*Lore: Put all Media Agents and Sites in their Controller's Hand.{{-}}
*Lore: Put all Media Agents and Sites in their Controller's Hand.{{-}}
</tabber>
</tabber>
<tabber>Doctor's Order=[[File:Acr_doctor's_order.png|right|150px]]
<tabber>Doctor's Order=[[File:Acr doctor's order.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 1,319: Line 1,322:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Put target Agent or launching Agent on top of its Controller's Sequence.{{-}}
*Lore: Put target Agent or launching Agent on top of its Controller's Sequence.{{-}}
|-|Behind Closed Doors=[[File:Acr_behind_closed_doors.png|right|150px]]
|-|Behind Closed Doors=[[File:Acr behind closed doors.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 1,326: Line 1,329:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Move target Site you control to target different Region. (If there is already a Site, it is replaced) Draw a Memory.{{-}}
*Lore: Move target Site you control to target different Region. (If there is already a Site, it is replaced) Draw a Memory.{{-}}
|-|Scientific Espionage=[[File:Acr_scientific_espionage.png|right|150px]]
|-|Scientific Espionage=[[File:Acr scientific espionage.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 1,341: Line 1,344:
*Lore: Pay 3: Put target Site you control in your Hand.{{-}}
*Lore: Pay 3: Put target Site you control in your Hand.{{-}}
</tabber>
</tabber>
<tabber>Leonardo's Workshop=[[File:Acr_leonardo's_workshop.png|right|150px]]
<tabber>Leonardo's Workshop=[[File:Acr leonardo's workshop.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: N/A
*Bonus: N/A
Line 1,348: Line 1,351:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: When you draw a Memory, score 1 in this Region.{{-}}
*Lore: When you draw a Memory, score 1 in this Region.{{-}}
|-|Lassitude=[[File:Acr_lassitude.png|right|150px]]
|-|Lassitude=[[File:Acr lassitude.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: N/A
*Bonus: N/A
Line 1,355: Line 1,358:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Each Agent's Power becomes 0.{{-}}
*Lore: Each Agent's Power becomes 0.{{-}}
|-|Field Researcher=[[File:Acr_field_researcher.png|right|150px]]
|-|Field Researcher=[[File:Acr field researcher.png|right|150px]]
*Cost: 6
*Cost: 6
*Bonus: N/A
*Bonus: N/A
Line 1,362: Line 1,365:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Scientist - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage){{-}}
*Lore: Scientist - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage){{-}}
|-|In-Depth Analysis=[[File:Acr_in-depth_analysis.png|right|150px]]
|-|In-Depth Analysis=[[File:Acr in-depth analysis.png|right|150px]]
*Cost: 6
*Cost: 6
*Bonus: +1
*Bonus: +1
Line 1,370: Line 1,373:
*Lore: Draw 3 Memories.{{-}}
*Lore: Draw 3 Memories.{{-}}
</tabber>
</tabber>
<tabber>Military Workshop=[[File:Acr_military_workshop.png|right|150px]]
<tabber>Military Workshop=[[File:Acr military workshop.png|right|150px]]
*Cost: 7
*Cost: 7
*Bonus: N/A
*Bonus: N/A
Line 1,377: Line 1,380:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Agents cannot campaign in a Region where the Opponent Influence is greater than their Power.{{-}}
*Lore: Agents cannot campaign in a Region where the Opponent Influence is greater than their Power.{{-}}
|-|Impending Pandemic=[[File:Acr_impending_pandemic.png|right|150px]]
|-|Impending Pandemic=[[File:Acr impending pandemic.png|right|150px]]
*Cost: 7
*Cost: 7
*Bonus: N/A
*Bonus: N/A
Line 1,384: Line 1,387:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Put all Agents and Sites in their Controller's Hand.{{-}}
*Lore: Put all Agents and Sites in their Controller's Hand.{{-}}
|-|Auguste Oberlin=[[File:Acr_auguste_oberlin.png|right|150px]]
|-|Auguste Oberlin=[[File:Acr auguste oberlin.png|right|150px]]
*Cost: 8
*Cost: 8
*Bonus: N/A
*Bonus: N/A
Line 1,391: Line 1,394:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Engineer - (No Ability){{-}}
*Lore: Engineer - (No Ability){{-}}
|-|Leonardo da Vinci=[[File:Acr_leonardo_da_vinci.png|right|150px]]
|-|Leonardo da Vinci=[[File:Acr leonardo da vinci.png|right|150px]]
*Cost: 10
*Cost: 10
*Bonus: N/A
*Bonus: N/A
Line 1,401: Line 1,404:


===Media===
===Media===
<tabber>Dama Rossa=[[File:ACR_Dama_Rossa.png|right|150px]]
<tabber>Dama Rossa=[[File:ACR Dama Rossa.png|right|150px]]
*Cost: 0
*Cost: 0
*Bonus: +2
*Bonus: +2
Line 1,408: Line 1,411:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Courtesan - (No Ability){{-}}
*Lore: Courtesan - (No Ability){{-}}
|-|Political Patronage=[[File:ACR_Political_Patronage.png|right|150px]]
|-|Political Patronage=[[File:ACR Political Patronage.png|right|150px]]
*Cost: 0
*Cost: 0
*Bonus: +1
*Bonus: +1
Line 1,415: Line 1,418:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Surprise - Gain 3.{{-}}
*Lore: Surprise - Gain 3.{{-}}
|-|Calling All Stand-Ins=[[File:ACR_Calling_All_Stand-Ins.png|right|150px]]
|-|Calling All Stand-Ins=[[File:ACR Calling All Stand-Ins.png|right|150px]]
*Cost: 0
*Cost: 0
*Bonus: N/A
*Bonus: N/A
Line 1,422: Line 1,425:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: When you launch this Memory, lose all your Gold. Put a X/X virtual Militant with FIERCE in your HQ, if there is an empty slot. X is half the Gold lost.{{-}}
*Lore: When you launch this Memory, lose all your Gold. Put a X/X virtual Militant with FIERCE in your HQ, if there is an empty slot. X is half the Gold lost.{{-}}
|-|Persistent Panhandler=[[File:ACR_Persistent_Panhandler.png|right|150px]]
|-|Persistent Panhandler=[[File:ACR Persistent Panhandler.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 1,430: Line 1,433:
*Lore: Militant - (No Ability){{-}}
*Lore: Militant - (No Ability){{-}}
</tabber>
</tabber>
<tabber>Rare Art Merchant=[[File:ACR_Rare_Art_Merchant.png|right|150px]]
<tabber>Rare Art Merchant=[[File:ACR Rare Art Merchant.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 1,437: Line 1,440:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Trader - Get +1. Rare Art Merchant gets -0/-1.{{-}}
*Lore: Trader - Get +1. Rare Art Merchant gets -0/-1.{{-}}
|-|Main Piazza=[[File:ACR_Main_Piazza.png|right|150px]]
|-|Main Piazza=[[File:ACR Main Piazza.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 1,444: Line 1,447:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: (No Ability){{-}}
*Lore: (No Ability){{-}}
|-|Militant Militia=[[File:ACR_Militant_Militia.png|right|150px]]
|-|Militant Militia=[[File:ACR Militant Militia.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: N/A
*Bonus: N/A
Line 1,451: Line 1,454:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Militant - (No Ability){{-}}
*Lore: Militant - (No Ability){{-}}
|-|Caterina Sforza=[[File:ACR_Caterina_Sforza.png|right|150px]]
|-|Caterina Sforza=[[File:ACR Caterina Sforza.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: N/A
*Bonus: N/A
Line 1,459: Line 1,462:
*Lore: Noble - Pay 7: Neutralize another target Agent. Caterina Sforza becomes a copy of that Agent.{{-}}
*Lore: Noble - Pay 7: Neutralize another target Agent. Caterina Sforza becomes a copy of that Agent.{{-}}
</tabber>
</tabber>
<tabber>Duccio de Luca=[[File:ACR_Duccio_de_Luca.png|right|150px]]
<tabber>Duccio de Luca=[[File:ACR Duccio de Luca.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: +1
*Bonus: +1
Line 1,473: Line 1,476:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Surprise - Put a 1/1 virtual Militant in your HQ, if there is an empty slot.{{-}}
*Lore: Surprise - Put a 1/1 virtual Militant in your HQ, if there is an empty slot.{{-}}
|-|Clothes Make the Man=[[File:ACR_Clothes_Make_the_Man.png|right|150px]]
|-|Clothes Make the Man=[[File:ACR Clothes Make the Man.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: N/A
*Bonus: N/A
Line 1,480: Line 1,483:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Surprise - Put a copy of target launching Action in your Hand. Its cost is 0.{{-}}
*Lore: Surprise - Put a copy of target launching Action in your Hand. Its cost is 0.{{-}}
|-|Tactless Theatrics=[[File:ACR_Tactless_Theatrics.png|right|150px]]
|-|Tactless Theatrics=[[File:ACR Tactless Theatrics.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: +1
*Bonus: +1
Line 1,488: Line 1,491:
*Lore: Surprise - Target Agent gets -0/-2.{{-}}
*Lore: Surprise - Target Agent gets -0/-2.{{-}}
</tabber>
</tabber>
<tabber>Shameless Theatrics=[[File:ACR_Shameless_Theatrics.png|right|150px]]
<tabber>Shameless Theatrics=[[File:ACR Shameless Theatrics.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: N/A
*Bonus: N/A
Line 1,495: Line 1,498:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Target Site or launching Site gets -2. Then, if its Influence is 0, neutralize it.{{-}}
*Lore: Target Site or launching Site gets -2. Then, if its Influence is 0, neutralize it.{{-}}
|-|Cahin=[[File:ACR_Cahin.png|right|150px]]
|-|Cahin=[[File:ACR Cahin.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 1,509: Line 1,512:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Fierce: Discard a Memory.{{-}}
*Lore: Fierce: Discard a Memory.{{-}}
|-|Carnival Performers=[[File:ACR_Carnival_Performers.png|right|150px]]
|-|Carnival Performers=[[File:ACR Carnival Performers.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 1,517: Line 1,520:
*Lore: Artist - (No Ability){{-}}
*Lore: Artist - (No Ability){{-}}
</tabber>
</tabber>
<tabber>Palazzo Della Signoria=[[File:ACR_Palazzo_Della_Signoria.png|right|150px]]
<tabber>Palazzo Della Signoria=[[File:ACR Palazzo Della Signoria.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 1,524: Line 1,527:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Players cannot launch Sites in this Region.{{-}}
*Lore: Players cannot launch Sites in this Region.{{-}}
|-|For the Cause=[[File:ACR_For_the_Cause.png|right|150px]]
|-|For the Cause=[[File:ACR For the Cause.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: +1
*Bonus: +1
Line 1,531: Line 1,534:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Target Agent or launching Agent becomes a 1/1 Militant with no ability.{{-}}
*Lore: Target Agent or launching Agent becomes a 1/1 Militant with no ability.{{-}}
|-|Role Reversal=[[File:ACR_Role_Reversal.png|right|150px]]
|-|Role Reversal=[[File:ACR Role Reversal.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: +1
*Bonus: +1
Line 1,538: Line 1,541:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Surprise - Target Site's Influence becomes 0.{{-}}
*Lore: Surprise - Target Site's Influence becomes 0.{{-}}
|-|Magnetic Personality=[[File:ACR_Magnetic_Personality.png|right|150px]]
|-|Magnetic Personality=[[File:ACR Magnetic Personality.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 1,546: Line 1,549:
*Lore: Surprise - Target Agent gets +3/+3, Fierce and Recover until it finishes resting.{{-}}
*Lore: Surprise - Target Agent gets +3/+3, Fierce and Recover until it finishes resting.{{-}}
</tabber>
</tabber>
<tabber>Baseless Accusations=[[File:ACR_Baseless_Accusations.png|right|150px]]
<tabber>Baseless Accusations=[[File:ACR Baseless Accusations.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 1,553: Line 1,556:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Target Agent or launching Agent gets -0/-4.{{-}}
*Lore: Target Agent or launching Agent gets -0/-4.{{-}}
|-|Silvestro Sabbatini=[[File:ACR_Silvestro_Sabbatini.png|right|150px]]
|-|Silvestro Sabbatini=[[File:ACR Silvestro Sabbatini.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 1,560: Line 1,563:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Militant - Your other Militants get +1/+1.{{-}}
*Lore: Militant - Your other Militants get +1/+1.{{-}}
|-|Micheletto Corella=[[File:ACR_Micheletto_Corella.png|right|150px]]
|-|Micheletto Corella=[[File:ACR Micheletto Corella.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 1,567: Line 1,570:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Militant - When Micheletto Corella scores, score 2 in the Region.{{-}}
*Lore: Militant - When Micheletto Corella scores, score 2 in the Region.{{-}}
|-|Raving Drunkard=[[File:ACR_Raving_Drunkard.png|right|150px]]
|-|Raving Drunkard=[[File:ACR Raving Drunkard.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: +1
*Bonus: +1
Line 1,575: Line 1,578:
*Lore: Citizen - Neutralize target Assassin Site.{{-}}
*Lore: Citizen - Neutralize target Assassin Site.{{-}}
</tabber>
</tabber>
<tabber>Francesco Vecellio=[[File:ACR_Francesco_Vecellio.png|right|150px]]
<tabber>Francesco Vecellio=[[File:ACR Francesco Vecellio.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: +1
*Bonus: +1
Line 1,582: Line 1,585:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Artist - Neutralize target Templar Agent.{{-}}
*Lore: Artist - Neutralize target Templar Agent.{{-}}
|-|Cristina Vespucci=[[File:ACR_Cristina_Vespucci.png|right|150px]]
|-|Cristina Vespucci=[[File:ACR Cristina Vespucci.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 1,589: Line 1,592:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Courtesan - Target Agent gets +3/+0.{{-}}
*Lore: Courtesan - Target Agent gets +3/+0.{{-}}
|-|Legionnaire Thespian=[[File:ACR_Legionnaire_Thespian.png|right|150px]]
|-|Legionnaire Thespian=[[File:ACR Legionnaire Thespian.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 1,604: Line 1,607:
*Lore: Artist - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning){{-}}
*Lore: Artist - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning){{-}}
</tabber>
</tabber>
<tabber>Skilled Minstrel=[[File:ACR_Skilled_Minstrel.png|right|150px]]
<tabber>Skilled Minstrel=[[File:ACR Skilled Minstrel.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 1,618: Line 1,621:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: When one of your Agents campaigns on this Region, score 2 on it.{{-}}
*Lore: When one of your Agents campaigns on this Region, score 2 on it.{{-}}
|-|Grand Theatre=[[File:ACR_Grand_Theatre.png|right|150px]]
|-|Grand Theatre=[[File:ACR Grand Theatre.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 1,625: Line 1,628:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: (No Ability){{-}}
*Lore: (No Ability){{-}}
|-|High-Stakes Negotiations=[[File:ACR_High-Stakes_Negotiations.png|right|150px]]
|-|High-Stakes Negotiations=[[File:ACR High-Stakes Negotiations.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: +1
*Bonus: +1
Line 1,633: Line 1,636:
*Lore: Neutralize target Assassin Agent or Site.{{-}}
*Lore: Neutralize target Assassin Agent or Site.{{-}}
</tabber>
</tabber>
<tabber>Motivational Speech=[[File:ACR_Motivational_Speech.png|right|150px]]
<tabber>Motivational Speech=[[File:ACR Motivational Speech.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 1,640: Line 1,643:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: All your Agents get +1/+1.{{-}}
*Lore: All your Agents get +1/+1.{{-}}
|-|Exit stage Right=[[File:ACR_Exit_Stage_Right.png|right|150px]]
|-|Exit stage Right=[[File:ACR Exit Stage Right.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 1,647: Line 1,650:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Replace target Agent with a random Agent from its Controller's Sequence.{{-}}
*Lore: Replace target Agent with a random Agent from its Controller's Sequence.{{-}}
|-|Mass Movement=[[File:ACR_Mass_Movement.png|right|150px]]
|-|Mass Movement=[[File:ACR Mass Movement.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: +1
*Bonus: +1
Line 1,654: Line 1,657:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Neutralize target Templar Agent or Site.{{-}}
*Lore: Neutralize target Templar Agent or Site.{{-}}
|-|Experienced City Guide=[[File:ACR_Experienced_City_Guide.png|right|150px]]
|-|Experienced City Guide=[[File:ACR Experienced City Guide.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: -1
*Bonus: -1
Line 1,662: Line 1,665:
*Lore: Militant - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning){{-}}
*Lore: Militant - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning){{-}}
</tabber>
</tabber>
<tabber>Pietro Rossi=[[File:ACR_Pietro_Rossi.png|right|150px]]
<tabber>Pietro Rossi=[[File:ACR Pietro Rossi.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: N/A
*Bonus: N/A
Line 1,669: Line 1,672:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Artist - Neutralize all Sites. Each player scores 3 in each Region where he had a Site.{{-}}
*Lore: Artist - Neutralize all Sites. Each player scores 3 in each Region where he had a Site.{{-}}
|-|Il Colosseo=[[File:ACR_Il_Colosseo.png|right|150px]]
|-|Il Colosseo=[[File:ACR Il Colosseo.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: +2
*Bonus: +2
Line 1,676: Line 1,679:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: (No Ability){{-}}
*Lore: (No Ability){{-}}
|-|Easy Come, Easy Go=[[File:ACR_Easy_Come,_Easy_Go.png|right|150px]]
|-|Easy Come, Easy Go=[[File:ACR Easy Come, Easy Go.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: +1
*Bonus: +1
Line 1,683: Line 1,686:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Each Site's Influence becomes 0.{{-}}
*Lore: Each Site's Influence becomes 0.{{-}}
|-|Auxiliary Ego=[[File:ACR_Auxiliary_Ego.png|right|150px]]
|-|Auxiliary Ego=[[File:ACR Auxiliary Ego.png|right|150px]]
*Cost: 6
*Cost: 6
*Bonus: N/A
*Bonus: N/A
Line 1,691: Line 1,694:
*Lore: Surprise - Put a copy of target non-virtual Agent in your Hand. Its cost is 0.{{-}}
*Lore: Surprise - Put a copy of target non-virtual Agent in your Hand. Its cost is 0.{{-}}
</tabber>
</tabber>
<tabber>Copycat=[[File:ACR_Copycat.png|right|150px]]
<tabber>Copycat=[[File:ACR Copycat.png|right|150px]]
*Cost: 6
*Cost: 6
*Bonus: N/A
*Bonus: N/A
Line 1,698: Line 1,701:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Surprise - Put a copy of target launching Memory in your Hand. Its cost is 0.{{-}}
*Lore: Surprise - Put a copy of target launching Memory in your Hand. Its cost is 0.{{-}}
|-|Patrizio=[[File:ACR_Patrizio.png|right|150px]]
|-|Patrizio=[[File:ACR Patrizio.png|right|150px]]
*Cost: 7
*Cost: 7
*Bonus: N/A
*Bonus: N/A
Line 1,705: Line 1,708:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Militant - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning){{-}}
*Lore: Militant - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning){{-}}
|-|Caha=[[File:ACR_Caha.png|right|150px]]
|-|Caha=[[File:ACR Caha.png|right|150px]]
*Cost: 7
*Cost: 7
*Bonus: N/A
*Bonus: N/A
Line 1,712: Line 1,715:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Militant - Your other Militants have +2/+2.{{-}}
*Lore: Militant - Your other Militants have +2/+2.{{-}}
|-|Ospedale Degli Innocenti=[[File:ACR_Ospedale_Degli_Innocenti.png|right|150px]]
|-|Ospedale Degli Innocenti=[[File:ACR Ospedale Degli Innocenti.png|right|150px]]
*Cost: 7
*Cost: 7
*Bonus: N/A
*Bonus: N/A
Line 1,720: Line 1,723:
*Lore: (No Ability){{-}}
*Lore: (No Ability){{-}}
</tabber>
</tabber>
<tabber>Wanted Posters=[[File:ACR_Wanted_Posters.png|right|150px]]
<tabber>Wanted Posters=[[File:ACR Wanted Posters.png|right|150px]]
*Cost: 7
*Cost: 7
*Bonus: +1
*Bonus: +1
Line 1,727: Line 1,730:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: All Agents get -0/-4.{{-}}
*Lore: All Agents get -0/-4.{{-}}
|-|Man of the People=[[File:ACR_Man_of_the_People.png|right|150px]]
|-|Man of the People=[[File:ACR Man of the People.png|right|150px]]
*Cost: 9
*Cost: 9
*Bonus: N/A
*Bonus: N/A
Line 1,734: Line 1,737:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: All your Agents get +3/+3, Fierce and Recover until they finish resting.{{-}}
*Lore: All your Agents get +3/+3, Fierce and Recover until they finish resting.{{-}}
|-|Lorenzo de' Medici=[[File:ACR_Lorenzo_de'_Medici.png|right|150px]]
|-|Lorenzo de' Medici=[[File:ACR Lorenzo de' Medici.png|right|150px]]
*Cost: 10
*Cost: 10
*Bonus: N/A
*Bonus: N/A
Line 1,741: Line 1,744:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Noble - Fierce: Lorenzo de' Medici gets +5/+5 if you have 20 or more.{{-}}
*Lore: Noble - Fierce: Lorenzo de' Medici gets +5/+5 if you have 20 or more.{{-}}
|-|Carnevale=[[File:ACR_Carnevale.png|right|150px]]
|-|Carnevale=[[File:ACR Carnevale.png|right|150px]]
*Cost: 10
*Cost: 10
*Bonus: N/A
*Bonus: N/A
Line 1,751: Line 1,754:


===Crime===
===Crime===
<tabber>Paola=[[File:ACR_Paola.png|right|150px]]
<tabber>Paola=[[File:ACR Paola.png|right|150px]]
*Cost: 0
*Cost: 0
*Bonus: +1
*Bonus: +1
Line 1,758: Line 1,761:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Courtesan - Pay 2: Opponent loses 2 in target Region.{{-}}
*Lore: Courtesan - Pay 2: Opponent loses 2 in target Region.{{-}}
|-|Coy Courtesan=[[File:ACR_Coy_Courtesan.png|right|150px]]
|-|Coy Courtesan=[[File:ACR Coy Courtesan.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +2
*Bonus: +2
Line 1,765: Line 1,768:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Courtesan - (No Ability){{-}}
*Lore: Courtesan - (No Ability){{-}}
|-|Beguiling Courtesans=[[File:ACR_Beguiling_Courtesans.png|right|150px]]
|-|Beguiling Courtesans=[[File:ACR Beguiling Courtesans.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 1,772: Line 1,775:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Courtesan - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage){{-}}
*Lore: Courtesan - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage){{-}}
|-|Ruthless Robbers=[[File:ACR_Ruthless_Robbers.png|right|150px]]
|-|Ruthless Robbers=[[File:ACR Ruthless Robbers.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 1,780: Line 1,783:
*Lore: Thief - (No Ability){{-}}
*Lore: Thief - (No Ability){{-}}
</tabber>
</tabber>
<tabber>Hidden Refuge=[[File:ACR_Hidden_Refuge.png|thumb|150px]]
<tabber>Hidden Refuge=[[File:ACR Hidden Refuge.png|thumb|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 1,787: Line 1,790:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: (No Ability){{-}}
*Lore: (No Ability){{-}}
|-|Discreet Calling=[[File:ACR_Discreet_Calling.png|right|150px]]
|-|Discreet Calling=[[File:ACR Discreet Calling.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 1,794: Line 1,797:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Search your Sequence for a Thief or Mercenary. Put it in your Hand. Randomize.{{-}}
*Lore: Search your Sequence for a Thief or Mercenary. Put it in your Hand. Randomize.{{-}}
|-|Low-Profile Assassination=[[File:ACR_Low-Profile_Assassination.png|right|150px]]
|-|Low-Profile Assassination=[[File:ACR Low-Profile Assassination.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: N/A
*Bonus: N/A
Line 1,801: Line 1,804:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: When you launch this Memory, lose all your Gold. Target Agent or launching Agent gets -1/-1 for each Gold lost.{{-}}
*Lore: When you launch this Memory, lose all your Gold. Target Agent or launching Agent gets -1/-1 for each Gold lost.{{-}}
|-|Ugo=[[File:ACR_Ugo.png|right|150px]]
|-|Ugo=[[File:ACR Ugo.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: +1
*Bonus: +1
Line 1,809: Line 1,812:
*Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning){{-}}
*Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning){{-}}
</tabber>
</tabber>
<tabber>Fiora Cavazza=[[File:ACR_Fiora_Cavazza.png|right|150px]]
<tabber>Fiora Cavazza=[[File:ACR Fiora Cavazza.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: N/A
*Bonus: N/A
Line 1,816: Line 1,819:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Courtesan - When Fiora Cavazza blocks, neutralize the blocked Agent at end of Conflict.{{-}}
*Lore: Courtesan - When Fiora Cavazza blocks, neutralize the blocked Agent at end of Conflict.{{-}}
|-|Treacherous Cutthroat=[[File:ACR_Treacherous_Cutthroat.png|right|150px]]
|-|Treacherous Cutthroat=[[File:ACR Treacherous Cutthroat.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: N/A
*Bonus: N/A
Line 1,823: Line 1,826:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning){{-}}
*Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning){{-}}
|-|Rose in Fiore=[[File:ACR_Rosa_in_Fiore.png|right|150px]]
|-|Rose in Fiore=[[File:ACR Rosa in Fiore.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: +3
*Bonus: +3
Line 1,830: Line 1,833:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: (No Ability){{-}}
*Lore: (No Ability){{-}}
|-|Easy Target=[[File:ACR_Easy_Target.png|right|150px]]
|-|Easy Target=[[File:ACR Easy Target.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: N/A
*Bonus: N/A
Line 1,838: Line 1,841:
*Lore: Neutralize target Agent or launching Agent with Power 3 or less.{{-}}
*Lore: Neutralize target Agent or launching Agent with Power 3 or less.{{-}}
</tabber>
</tabber>
<tabber>Forced Charity=[[File:ACR_Forced_Charity.png|right|150px]]
<tabber>Forced Charity=[[File:ACR Forced Charity.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: +2
*Bonus: +2
Line 1,845: Line 1,848:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Draw a Memory.{{-}}
*Lore: Draw a Memory.{{-}}
|-|Nimble Thrust=[[File:ACR_Nimble_Thrust.png|right|150px]]
|-|Nimble Thrust=[[File:ACR Nimble Thrust.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: +1
*Bonus: +1
Line 1,852: Line 1,855:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Surprise - Target Agent gets -1/-1.{{-}}
*Lore: Surprise - Target Agent gets -1/-1.{{-}}
|-|Cento Occhi Footpad=[[File:ACR_Cento_Occhi_Footpad.png|right|150px]]
|-|Cento Occhi Footpad=[[File:ACR Cento Occhi Footpad.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: +2
*Bonus: +2
Line 1,859: Line 1,862:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Thief - (No Ability){{-}}
*Lore: Thief - (No Ability){{-}}
|-|Lanz=[[File:ACR_Lanz.png|right|150px]]
|-|Lanz=[[File:ACR Lanz.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 1,867: Line 1,870:
*Lore: Thief - Threat: When Lanz scores, your Thieves get +1/+1.{{-}}
*Lore: Thief - Threat: When Lanz scores, your Thieves get +1/+1.{{-}}
</tabber>
</tabber>
<tabber>Teodora Contanto=[[File:ACR_Teodora_Contanto.png|right|150px]]
<tabber>Teodora Contanto=[[File:ACR Teodora Contanto.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 1,874: Line 1,877:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Courtesan - Pay 2, sacrifice another Agent: Neutralize target Agent with Power 4 or less.{{-}}
*Lore: Courtesan - Pay 2, sacrifice another Agent: Neutralize target Agent with Power 4 or less.{{-}}
|-|Madonna Solari=[[File:ACR_Madonna_Solari.png|right|150px]]
|-|Madonna Solari=[[File:ACR Madonna Solari.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: +1
*Bonus: +1
Line 1,881: Line 1,884:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Courtesan - Pay 4: Choose a Courtesan in the Archive. Put it in your Hand.{{-}}
*Lore: Courtesan - Pay 4: Choose a Courtesan in the Archive. Put it in your Hand.{{-}}
|-|Rosa=[[File:ACR_Rosa.png|right|150px]]
|-|Rosa=[[File:ACR Rosa.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 1,888: Line 1,891:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Thief - When Rosa is blocked, it gets -2/-0.{{-}}
*Lore: Thief - When Rosa is blocked, it gets -2/-0.{{-}}
|-|Assassin Servitore=[[File:ACR_Assassin_Servitore.png|right|150px]]
|-|Assassin Servitore=[[File:ACR Assassin Servitore.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: +1
*Bonus: +1
Line 1,896: Line 1,899:
*Lore: Thief - (No Ability){{-}}
*Lore: Thief - (No Ability){{-}}
</tabber>
</tabber>
<tabber>Claudia Auditore, Assassin=[[File:ACR_Claudia_Auditore,_Assassin.png|right|150px]]
<tabber>Claudia Auditore, Assassin=[[File:ACR Claudia Auditore, Assassin.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: +1
*Bonus: +1
Line 1,903: Line 1,906:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Courtesan - Pay 3: Target Agent gets -1/-1.{{-}}
*Lore: Courtesan - Pay 3: Target Agent gets -1/-1.{{-}}
|-|Thieves Guild=[[File:ACR_Thieves_Guild.png|right|150px]]
|-|Thieves Guild=[[File:ACR Thieves Guild.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 1,910: Line 1,913:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: When you get an Assassin Agent in your HQ, Thieves Guild gets +1.{{-}}
*Lore: When you get an Assassin Agent in your HQ, Thieves Guild gets +1.{{-}}
|-|Villa Auditore=[[File:ACR_Villa_Auditore.png|right|150px]]
|-|Villa Auditore=[[File:ACR Villa Auditore.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 1,917: Line 1,920:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Order Agents cannot campaign in this Region.{{-}}
*Lore: Order Agents cannot campaign in this Region.{{-}}
|-|Smuggler's Warehouse=[[File:ACR_Smuggler's_Warehouse.png|right|150px]]
|-|Smuggler's Warehouse=[[File:ACR Smuggler's Warehouse.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: -1
*Bonus: -1
Line 1,932: Line 1,935:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Surprise - Neutralize target launching Templar Memory.{{-}}
*Lore: Surprise - Neutralize target launching Templar Memory.{{-}}
|-|Vicious Sneak Attack=[[File:ACR_Vicious_Sneak_Attack.png|right|150px]]
|-|Vicious Sneak Attack=[[File:ACR Vicious Sneak Attack.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: +1
*Bonus: +1
Line 1,946: Line 1,949:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Thief - Threat: When Antonio de Magianis scores, neutralize the Opponent Site in this Region.{{-}}
*Lore: Thief - Threat: When Antonio de Magianis scores, neutralize the Opponent Site in this Region.{{-}}
|-|Corrupt Herald=[[File:ACR_Corrupt_Herald.png|right|150px]]
|-|Corrupt Herald=[[File:ACR Corrupt Herald.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 1,961: Line 1,964:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning){{-}}
*Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning){{-}}
|-|La Volpe=[[File:ACR_La_Volpe.png|right|150px]]
|-|La Volpe=[[File:ACR La Volpe.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 1,968: Line 1,971:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Thief - Your other Thieves have +2/+0.{{-}}
*Lore: Thief - Your other Thieves have +2/+0.{{-}}
|-|Underground Passage=[[File:ACR_Underground_Passage.png|right|150px]]
|-|Underground Passage=[[File:ACR Underground Passage.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: +1
*Bonus: +1
Line 1,975: Line 1,978:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Opponent gets -1.{{-}}
*Lore: Opponent gets -1.{{-}}
|-|No Rest for the Wicked=[[File:ACR_No_Rest_for_the_Wicked.png|right|150px]]
|-|No Rest for the Wicked=[[File:ACR No Rest for the Wicked.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: +1
*Bonus: +1
Line 1,983: Line 1,986:
*Lore: Neutralize target Agent or launching Agent.{{-}}
*Lore: Neutralize target Agent or launching Agent.{{-}}
</tabber>
</tabber>
<tabber>Femme Fatale=[[File:ACR_Femme_Fatale.png|right|150px]]
<tabber>Femme Fatale=[[File:ACR Femme Fatale.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 1,990: Line 1,993:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: If you control 6 Courtesans, you win the Game. Draw a Memory.{{-}}
*Lore: If you control 6 Courtesans, you win the Game. Draw a Memory.{{-}}
|-|Brilliant Burglary=[[File:ACR_Brilliant_Burglary.png|right|150px]]
|-|Brilliant Burglary=[[File:ACR Brilliant Burglary.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 1,997: Line 2,000:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Opponent loses all his Gold and gets -1.{{-}}
*Lore: Opponent loses all his Gold and gets -1.{{-}}
|-|Mario Auditore=[[File:ACR_Mario_Auditore.png|right|150px]]
|-|Mario Auditore=[[File:ACR Mario Auditore.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: N/A
*Bonus: N/A
Line 2,004: Line 2,007:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Mercenary - Neutralize target Agent or launching Agent.{{-}}
*Lore: Mercenary - Neutralize target Agent or launching Agent.{{-}}
|-|Giovanni Auditore=[[File:ACR_Giovanni_Auditore.png|right|150px]]
|-|Giovanni Auditore=[[File:ACR Giovanni Auditore.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: +1
*Bonus: +1
Line 2,012: Line 2,015:
*Lore: Mercenary - Neutralize target Site or launching Site.{{-}}
*Lore: Mercenary - Neutralize target Site or launching Site.{{-}}
</tabber>
</tabber>
<tabber>Fabio Orsini=[[File:ACR_Fabio_Orsini.png|right|150px]]
<tabber>Fabio Orsini=[[File:ACR Fabio Orsini.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: N/A
*Bonus: N/A
Line 2,019: Line 2,022:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Mercenary - All other Agents get -1/-1.{{-}}
*Lore: Mercenary - All other Agents get -1/-1.{{-}}
|-|Assassins Guild=[[File:ACR_Assassins_Guild.png|right|150px]]
|-|Assassins Guild=[[File:ACR Assassins Guild.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: N/A
*Bonus: N/A
Line 2,026: Line 2,029:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Neutralize the Opponent Agent with the highest Cost (at random in case of a tie).{{-}}
*Lore: Neutralize the Opponent Agent with the highest Cost (at random in case of a tie).{{-}}
|-|Secret Catacombs=[[File:ACR_Secret_Catacombs.png|right|150px]]
|-|Secret Catacombs=[[File:ACR Secret Catacombs.png|right|150px]]
*Cost: 6
*Cost: 6
*Bonus: +1
*Bonus: +1
Line 2,033: Line 2,036:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: If Opponent has a Site in this Region, move it to your side, replacing Secret Catacombs.{{-}}
*Lore: If Opponent has a Site in this Region, move it to your side, replacing Secret Catacombs.{{-}}
|-|Change of Plans=[[File:ACR_Change_of_Plans.png|right|150px]]
|-|Change of Plans=[[File:ACR Change of Plans.png|right|150px]]
*Cost: 6
*Cost: 6
*Bonus: N/A
*Bonus: N/A
Line 2,041: Line 2,044:
*Lore: Move target Opponent Agent to your HQ, if there is an empty slot.{{-}}
*Lore: Move target Opponent Agent to your HQ, if there is an empty slot.{{-}}
</tabber>
</tabber>
<tabber>Controlled Arson=[[File:ACR_Controlled_Arson.png|right|150px]]
<tabber>Controlled Arson=[[File:ACR Controlled Arson.png|right|150px]]
*Cost: 6
*Cost: 6
*Bonus: +1
*Bonus: +1
Line 2,048: Line 2,051:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Neutralize target Agent or Site.{{-}}
*Lore: Neutralize target Agent or Site.{{-}}
|-|High-Profile Assassination=[[File:ACR_High-Profile_Assassination.png|right|150px]]
|-|High-Profile Assassination=[[File:ACR High-Profile Assassination.png|right|150px]]
*Cost: 7
*Cost: 7
*Bonus: +2
*Bonus: +2
Line 2,055: Line 2,058:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Neutralize target Agent or launching Agent. Opponent gets -2.{{-}}
*Lore: Neutralize target Agent or launching Agent. Opponent gets -2.{{-}}
|-|Collateral Damage=[[File:ACR_Collateral_Damage.png|right|150px]]
|-|Collateral Damage=[[File:ACR Collateral Damage.png|right|150px]]
*Cost: 7
*Cost: 7
*Bonus: N/A
*Bonus: N/A
Line 2,062: Line 2,065:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Opponent gets -4.{{-}}
*Lore: Opponent gets -4.{{-}}
|-|Lia de Russo=[[File:ACR_Lia_de_Russo.png|right|150px]]
|-|Lia de Russo=[[File:ACR Lia de Russo.png|right|150px]]
*Cost: 8
*Cost: 8
*Bonus: N/A
*Bonus: N/A
Line 2,070: Line 2,073:
*Lore: Thief - Recover: When you launch this Memory, gain 4.{{-}}
*Lore: Thief - Recover: When you launch this Memory, gain 4.{{-}}
</tabber>
</tabber>
<tabber>Avaricious Banker=[[File:ACR_Avaricious_Banker.png|right|150px]]
<tabber>Avaricious Banker=[[File:ACR Avaricious Banker.png|right|150px]]
*Cost: 10
*Cost: 10
*Bonus: +2
*Bonus: +2
Line 2,077: Line 2,080:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Trader - (No Ability){{-}}
*Lore: Trader - (No Ability){{-}}
|-|Ezio Auditore, Assassin=[[File:ACR_Ezio_Auditore,_Assassin.png|right|150px]]
|-|Ezio Auditore, Assassin=[[File:ACR Ezio Auditore, Assassin.png|right|150px]]
*Cost: 10
*Cost: 10
*Bonus: N/A
*Bonus: N/A
Line 2,084: Line 2,087:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Thief - Neutralize target Agent or Site.{{-}}
*Lore: Thief - Neutralize target Agent or Site.{{-}}
|-|Strategic Assault=[[File:ACR_Strategic_Assault.png|right|150px]]
|-|Strategic Assault=[[File:ACR Strategic Assault.png|right|150px]]
*Cost: 12
*Cost: 12
*Bonus: +1
*Bonus: +1
Line 2,091: Line 2,094:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Neutralize all Opponent Sites.{{-}}
*Lore: Neutralize all Opponent Sites.{{-}}
|-|Target Practice=[[File:ACR_Target_Practice.png|right|150px]]
|-|Target Practice=[[File:ACR Target Practice.png|right|150px]]
*Cost: 12
*Cost: 12
*Bonus: N/A
*Bonus: N/A
Line 2,102: Line 2,105:
==Revelations==
==Revelations==
===Golden===
===Golden===
<tabber>Byzantine Market=[[File:ACR_Byzantine_Market.png|right|150px]]
<tabber>Byzantine Market=[[File:ACR Byzantine Market.png|right|150px]]
*Cost: 0
*Cost: 0
*Bonus: +1
*Bonus: +1
Line 2,109: Line 2,112:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Opponent gets +1.{{-}}
*Lore: Opponent gets +1.{{-}}
|-|Fishing Village=[[File:ACR_Fishing_Village.png|right|150px]]
|-|Fishing Village=[[File:ACR Fishing Village.png|right|150px]]
*Cost: 0
*Cost: 0
*Bonus: +1
*Bonus: +1
Line 2,116: Line 2,119:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Opponent Site in this Region loses its Abilities. (Launching abilities will have no effects){{-}}
*Lore: Opponent Site in this Region loses its Abilities. (Launching abilities will have no effects){{-}}
|-|Narrow Escape=[[File:ACR_Narrow_Escape.png|right|150px]]
|-|Narrow Escape=[[File:ACR Narrow Escape.png|right|150px]]
*Cost: 0
*Cost: 0
*Bonus: +1
*Bonus: +1
Line 2,123: Line 2,126:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Surprise: Target Agent or Site gets DEFENDER.{{-}}
*Lore: Surprise: Target Agent or Site gets DEFENDER.{{-}}
|-|Templar Captain=[[File:ACR_Templar_Captain.png|right|150px]]
|-|Templar Captain=[[File:ACR Templar Captain.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: N/A
*Bonus: N/A
Line 2,131: Line 2,134:
*Lore: Herald - When Templar Captain scores, get +2.{{-}}
*Lore: Herald - When Templar Captain scores, get +2.{{-}}
</tabber>
</tabber>
<tabber>Masked Merchant=[[File:ACR_Masked_Merchant.png|right|150px]]
<tabber>Masked Merchant=[[File:ACR Masked Merchant.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 2,138: Line 2,141:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Trader - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally){{-}}
*Lore: Trader - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally){{-}}
|-|Merchant's Warehouse=[[File:ACR_Merchant's_Warehouse.png|right|150px]]
|-|Merchant's Warehouse=[[File:ACR Merchant's Warehouse.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 2,145: Line 2,148:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally){{-}}
*Lore: Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally){{-}}
|-|Den Defense=[[File:ACR_Den_Defense.png|right|150px]]
|-|Den Defense=[[File:ACR Den Defense.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +2
*Bonus: +2
Line 2,152: Line 2,155:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Surprise: (This Memory resolves instantly){{-}}
*Lore: Surprise: (This Memory resolves instantly){{-}}
|-|For the People=[[File:ACR_For_the_People.png|right|150px]]
|-|For the People=[[File:ACR For the People.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 2,160: Line 2,163:
*Lore: Search your Sequence for a Peasant or Trader. Put it in your Hand. Randomize.{{-}}
*Lore: Search your Sequence for a Peasant or Trader. Put it in your Hand. Randomize.{{-}}
</tabber>
</tabber>
<tabber>Imperial Gardener=[[File:ACR_Imperial_Gardener.png|right|150px]]
<tabber>Imperial Gardener=[[File:ACR Imperial Gardener.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: N/A
*Bonus: N/A
Line 2,167: Line 2,170:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Trader - When a Memory goes to the Archive, erase it instead.{{-}}
*Lore: Trader - When a Memory goes to the Archive, erase it instead.{{-}}
|-|Maffeo Polo=[[File:ACR_Maffeo_Polo.png|right|150px]]
|-|Maffeo Polo=[[File:ACR Maffeo Polo.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: N/A
*Bonus: N/A
Line 2,174: Line 2,177:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Opponent Memories have Defender.{{-}}
*Lore: Opponent Memories have Defender.{{-}}
|-|Master Smith=[[File:ACR_Master_Smith.png|right|150px]]
|-|Master Smith=[[File:ACR Master Smith.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: +1
*Bonus: +1
Line 2,181: Line 2,184:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Peasant - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally){{-}}
*Lore: Peasant - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally){{-}}
|-|Constantinople, Galata District=[[File:ACR_Constantinople,_Galata_District.png|right|150px]]
|-|Constantinople, Galata District=[[File:ACR Constantinople, Galata District.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: N/A
*Bonus: N/A
Line 2,189: Line 2,192:
*Lore: Launching Memories cannot be neutralized.{{-}}
*Lore: Launching Memories cannot be neutralized.{{-}}
</tabber>
</tabber>
<tabber>Cappadocian Market=[[File:ACR_Cappadocian_Market.png|right|150px]]
<tabber>Cappadocian Market=[[File:ACR Cappadocian Market.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: N/A
*Bonus: N/A
Line 2,196: Line 2,199:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Memories that are not Golden cost +1 to launch.{{-}}
*Lore: Memories that are not Golden cost +1 to launch.{{-}}
|-|Byzantine Cistern=[[File:ACR_Byzantine_Cistern.png|right|150px]]
|-|Byzantine Cistern=[[File:ACR Byzantine Cistern.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: N/A
*Bonus: N/A
Line 2,203: Line 2,206:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Each Day, Players regain all their Gold.{{-}}
*Lore: Each Day, Players regain all their Gold.{{-}}
|-|Slave Trade=[[File:ACR_Slave_Trade.png|right|150px]]
|-|Slave Trade=[[File:ACR Slave Trade.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: +4
*Bonus: +4
Line 2,210: Line 2,213:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: (No Ability){{-}}
*Lore: (No Ability){{-}}
|-|Militia Intimidation=[[File:ACR_Militia_Intimidation.png|right|150px]]
|-|Militia Intimidation=[[File:ACR Militia Intimidation.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: +1
*Bonus: +1
Line 2,218: Line 2,221:
*Lore: The next Memory you launch has Surprise. Draw a Memory.{{-}}
*Lore: The next Memory you launch has Surprise. Draw a Memory.{{-}}
</tabber>
</tabber>
<tabber>Ottoman Merchants=[[File:ACR_Ottoman_Merchants.png|right|150px]]
<tabber>Ottoman Merchants=[[File:ACR Ottoman Merchants.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 2,225: Line 2,228:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Trader - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally){{-}}
*Lore: Trader - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally){{-}}
|-|Assassin Recruits=[[File:ACR_Assassin_Recruits.png|right|150px]]
|-|Assassin Recruits=[[File:ACR Assassin Recruits.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 2,232: Line 2,235:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Peasant - When you get a Peasant or Trader in your HQ, draw a Memory.{{-}}
*Lore: Peasant - When you get a Peasant or Trader in your HQ, draw a Memory.{{-}}
|-|Harbor of Julian=[[File:ACR_Harbor_of_Julian.png|right|150px]]
|-|Harbor of Julian=[[File:ACR Harbor of Julian.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: N/A
*Bonus: N/A
Line 2,239: Line 2,242:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Memories cannot score more than 2 at a time.{{-}}
*Lore: Memories cannot score more than 2 at a time.{{-}}
|-|Sly Smuggler=[[File:ACR_Sly_Smuggler.png|right|150px]]
|-|Sly Smuggler=[[File:ACR Sly Smuggler.png|right|150px]]
*Cost: 6
*Cost: 6
*Bonus: N/A
*Bonus: N/A
Line 2,247: Line 2,250:
*Lore: Trader - Your Traders and Peasants have +2/+2 and Defender.{{-}}
*Lore: Trader - Your Traders and Peasants have +2/+2 and Defender.{{-}}
</tabber>
</tabber>
<tabber>Diligent Commoner=[[File:ACR_Diligent_Commoner.png|right|150px]]
<tabber>Diligent Commoner=[[File:ACR Diligent Commoner.png|right|150px]]
*Cost: 7
*Cost: 7
*Bonus: N/A
*Bonus: N/A
Line 2,261: Line 2,264:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Defender: Opponent Score in this Region becomes 0.{{-}}
*Lore: Defender: Opponent Score in this Region becomes 0.{{-}}
|-|Forum of the Ox=[[File:ACR_Forum_of_the_Ox.png|right|150px]]
|-|Forum of the Ox=[[File:ACR Forum of the Ox.png|right|150px]]
*Cost: 10
*Cost: 10
*Bonus: +2
*Bonus: +2
Line 2,268: Line 2,271:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Defender: When you launch this Memory, regain all your Gold.{{-}}
*Lore: Defender: When you launch this Memory, regain all your Gold.{{-}}
|-|Incite Revolt=[[File:ACR_Incite_Revolt.png|right|150px]]
|-|Incite Revolt=[[File:ACR Incite Revolt.png|right|150px]]
*Cost: 11
*Cost: 11
*Bonus: +4
*Bonus: +4
Line 2,278: Line 2,281:


===Order===
===Order===
<tabber>Templar Recruit=[[File:ACR_Templar_Recruit.png|right|150px]]
<tabber>Templar Recruit=[[File:ACR Templar Recruit.png|right|150px]]
*Cost: 0
*Cost: 0
*Bonus: -1
*Bonus: -1
Line 2,285: Line 2,288:
*Affiliation: [[Templars]] (Common)
*Affiliation: [[Templars]] (Common)
*Lore: Noble - (No Ability){{-}}
*Lore: Noble - (No Ability){{-}}
|-|Tarik Barleti=[[File:ACR_Tarik_Barleti.png|right|150px]]
|-|Tarik Barleti=[[File:ACR Tarik Barleti.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: N/A
*Bonus: N/A
Line 2,292: Line 2,295:
*Affiliation: [[Assassins]] (Common)
*Affiliation: [[Assassins]] (Common)
*Lore: Noble - Official: (can only be blocked by an Agent with Official or Cunning){{-}}
*Lore: Noble - Official: (can only be blocked by an Agent with Official or Cunning){{-}}
|-|Militia Camp=[[File:ACR_Militia_Camp.png|right|150px]]
|-|Militia Camp=[[File:ACR Militia Camp.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 2,299: Line 2,302:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Score 2 in this Region.{{-}}
*Lore: Score 2 in this Region.{{-}}
|-|Weapons Cache=[[File:ACR_Weapons_Cache.png|right|150px]]
|-|Weapons Cache=[[File:ACR Weapons Cache.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +2
*Bonus: +2
Line 2,307: Line 2,310:
*Lore: Players score 1 in each Region.{{-}}
*Lore: Players score 1 in each Region.{{-}}
</tabber>
</tabber>
<tabber>The Plan=[[File:ACR_The_Plan.png|right|150px]]
<tabber>The Plan=[[File:ACR The Plan.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 2,314: Line 2,317:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Surprise: Target Agent gets Unblockable.{{-}}
*Lore: Surprise: Target Agent gets Unblockable.{{-}}
|-|On the Attack=[[File:ACR_On_the_Attack.png|right|150px]]
|-|On the Attack=[[File:ACR On the Attack.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: +1
*Bonus: +1
Line 2,328: Line 2,331:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Surprise: Neutralize target launching Site.{{-}}
*Lore: Surprise: Neutralize target launching Site.{{-}}
|-|Mentor's Wake=[[File:ACR_Mentor's_Wake.png|right|150px]]
|-|Mentor's Wake=[[File:ACR Mentor's Wake.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: N/A
*Bonus: N/A
Line 2,336: Line 2,339:
*Lore: Surprise: Neutralize target launching Memory. Its controller draws a Memory.{{-}}
*Lore: Surprise: Neutralize target launching Memory. Its controller draws a Memory.{{-}}
</tabber>
</tabber>
<tabber>Ottoman Elite=[[File:ACR_Ottoman_Elite.png|right|150px]]
<tabber>Ottoman Elite=[[File:ACR Ottoman Elite.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 2,343: Line 2,346:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Noble - Dominant: (Scores normally and Opponent loses as many points){{-}}
*Lore: Noble - Dominant: (Scores normally and Opponent loses as many points){{-}}
|-|Selim=[[File:ACR_Selim.png|right|150px]]
|-|Selim=[[File:ACR Selim.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 2,350: Line 2,353:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Noble - Your Nobles have Surprise.{{-}}
*Lore: Noble - Your Nobles have Surprise.{{-}}
|-|Mountain Fortress=[[File:ACR_Mountain_Fortress.png|right|150px]]
|-|Mountain Fortress=[[File:ACR Mountain Fortress.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 2,357: Line 2,360:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Dominant: (Scores normally and Opponent loses as many points){{-}}
*Lore: Dominant: (Scores normally and Opponent loses as many points){{-}}
|-|Masyaf=[[File:ACR_Masyaf.png|right|150px]]
|-|Masyaf=[[File:ACR Masyaf.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 2,365: Line 2,368:
*Lore: When an Agent campaigns or blocks in this Region, his controller draws a Memory.{{-}}
*Lore: When an Agent campaigns or blocks in this Region, his controller draws a Memory.{{-}}
</tabber>
</tabber>
<tabber>Varangian Guard=[[File:ACR_Varangian_Guard.png|right|150px]]
<tabber>Varangian Guard=[[File:ACR Varangian Guard.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 2,379: Line 2,382:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Noble - When you get a Noble in your HQ, score 1 in each Region.{{-}}
*Lore: Noble - When you get a Noble in your HQ, score 1 in each Region.{{-}}
|-|City Wall=[[File:ACR_City_Wall.png|right|150px]]
|-|City Wall=[[File:ACR City Wall.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 2,386: Line 2,389:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: (No Ability){{-}}
*Lore: (No Ability){{-}}
|-|Harbor of Theodosius=[[File:ACR_Harbor_of_Theodosius.png|right|150px]]
|-|Harbor of Theodosius=[[File:ACR Harbor of Theodosius.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 2,394: Line 2,397:
*Lore: Nobles are always Safe.{{-}}
*Lore: Nobles are always Safe.{{-}}
</tabber>
</tabber>
<tabber>Suleiman=[[File:ACR_Suleimancard.png|right|150px]]
<tabber>Suleiman=[[File:ACR Suleimancard.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: N/A
*Bonus: N/A
Line 2,401: Line 2,404:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Noble - Surprise: Neutralize target launching Action or Agent.{{-}}
*Lore: Noble - Surprise: Neutralize target launching Action or Agent.{{-}}
|-|Guard Duty=[[File:ACR_Guard_Duty.png|right|150px]]
|-|Guard Duty=[[File:ACR Guard Duty.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: N/A
*Bonus: N/A
Line 2,408: Line 2,411:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Surprise: Erase target launching Memory.{{-}}
*Lore: Surprise: Erase target launching Memory.{{-}}
|-|Byzantine Brute=[[File:ACR_Byzantine_Brute.png|right|150px]]
|-|Byzantine Brute=[[File:ACR Byzantine Brute.png|right|150px]]
*Cost: 6
*Cost: 6
*Bonus: +1
*Bonus: +1
Line 2,415: Line 2,418:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Soldier - Erase target Agent or launching Agent.{{-}}
*Lore: Soldier - Erase target Agent or launching Agent.{{-}}
|-|Ottoman Janissary=[[File:ACR_Ottoman_Janissary.png|right|150px]]
|-|Ottoman Janissary=[[File:ACR Ottoman Janissary.png|right|150px]]
*Cost: 6
*Cost: 6
*Bonus: N/A
*Bonus: N/A
Line 2,423: Line 2,426:
*Lore: Soldier - Erase target Site or launching Site.{{-}}
*Lore: Soldier - Erase target Site or launching Site.{{-}}
</tabber>
</tabber>
<tabber>Constantinople, Imperial District=[[File:ACR_Constantinople,_Imperial_District.png|right|150px]]
<tabber>Constantinople, Imperial District=[[File:ACR Constantinople, Imperial District.png|right|150px]]
*Cost: 7
*Cost: 7
*Bonus: N/A
*Bonus: N/A
Line 2,430: Line 2,433:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Dominant: Score 3 in this Region.{{-}}
*Lore: Dominant: Score 3 in this Region.{{-}}
|-|Topkapi Palace=[[File:ACR_Topkapi_Palacecard.png|right|150px]]
|-|Topkapi Palace=[[File:ACR Topkapi Palacecard.png|right|150px]]
*Cost: 10
*Cost: 10
*Bonus: N/A
*Bonus: N/A
Line 2,437: Line 2,440:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Erase target Agent or Site.{{-}}
*Lore: Erase target Agent or Site.{{-}}
|-|Janissary Justice=[[File:ACR_Janissary_Justice.png|right|150px]]
|-|Janissary Justice=[[File:ACR Janissary Justice.png|right|150px]]
*Cost: 11
*Cost: 11
*Bonus: N/A
*Bonus: N/A
Line 2,444: Line 2,447:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Dominant: Score 3 in each Region. If Janissary Justice is discarded, score 1 in each Region.{{-}}
*Lore: Dominant: Score 3 in each Region. If Janissary Justice is discarded, score 1 in each Region.{{-}}
|-|Manuel Palaiologos=[[File:ACR_Manuel_Palaiologos.png|right|150px]]
|-|Manuel Palaiologos=[[File:ACR Manuel Palaiologos.png|right|150px]]
*Cost: 15
*Cost: 15
*Bonus: N/A
*Bonus: N/A
Line 2,454: Line 2,457:


===Faith===
===Faith===
<tabber>Holy Day=[[File:ACR_Holy_Day.png|right|150px]]
<tabber>Holy Day=[[File:ACR Holy Day.png|right|150px]]
*Cost: 0
*Cost: 0
*Bonus: +2
*Bonus: +2
Line 2,461: Line 2,464:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Dominant: Look at Opponent Hand. Erase Memories in it that cost 11.{{-}}
*Lore: Dominant: Look at Opponent Hand. Erase Memories in it that cost 11.{{-}}
|-|Leap of Faith=[[File:ACR_Leap_of_Faith.png|right|150px]]
|-|Leap of Faith=[[File:ACR Leap of Faith.png|right|150px]]
*Cost: 0
*Cost: 0
*Bonus: N/A
*Bonus: N/A
Line 2,468: Line 2,471:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Dominant: Choose an erased Memory. Put it in your Sequence. Randomize. Draw a Memory.{{-}}
*Lore: Dominant: Choose an erased Memory. Put it in your Sequence. Randomize. Draw a Memory.{{-}}
|-|Byzantine Cemetery=[[File:ACR_Byzantine_Cemetery.png|right|150px]]
|-|Byzantine Cemetery=[[File:ACR Byzantine Cemetery.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: N/A
*Bonus: N/A
Line 2,475: Line 2,478:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Sanctuary - Dominant: (Scores normally and Opponent loses as many points){{-}}
*Lore: Sanctuary - Dominant: (Scores normally and Opponent loses as many points){{-}}
|-|Sanctuary's Heart=[[File:ACR_Sanctuary's_Heart.png|right|150px]]
|-|Sanctuary's Heart=[[File:ACR Sanctuary's Heart.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 2,483: Line 2,486:
*Lore: Sanctuary - Dominant: Score 1 in this Region.{{-}}
*Lore: Sanctuary - Dominant: Score 1 in this Region.{{-}}
</tabber>
</tabber>
<tabber>Cappadocian Shrine=[[File:ACR_Cappadocian_Shrine.png|right|150px]]
<tabber>Cappadocian Shrine=[[File:ACR Cappadocian Shrine.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: -1
*Bonus: -1
Line 2,490: Line 2,493:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: (No Ability){{-}}
*Lore: (No Ability){{-}}
|-|Gather the Faithful=[[File:ACR_Gather_the_Faithful.png|right|150px]]
|-|Gather the Faithful=[[File:ACR Gather the Faithful.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 2,497: Line 2,500:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Sites get +1.{{-}}
*Lore: Sites get +1.{{-}}
|-|Source of All Life=[[File:ACR_Source_of_All_Life.png|right|150px]]
|-|Source of All Life=[[File:ACR Source of All Life.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 2,504: Line 2,507:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Search your Sequence for a Ruins or a Sanctuary. Put it in your Hand. Randomize.{{-}}
*Lore: Search your Sequence for a Ruins or a Sanctuary. Put it in your Hand. Randomize.{{-}}
|-|Bitter Farewell=[[File:ACR_Bitter_Farewell.png|right|150px]]
|-|Bitter Farewell=[[File:ACR Bitter Farewell.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +2
*Bonus: +2
Line 2,512: Line 2,515:
*Lore: Players discard their Memory with the highest cost (at random if tied).{{-}}
*Lore: Players discard their Memory with the highest cost (at random if tied).{{-}}
</tabber>
</tabber>
<tabber>Renovate Temple=[[File:ACR_Renovate_Temple.png|right|150px]]
<tabber>Renovate Temple=[[File:ACR Renovate Temple.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 2,519: Line 2,522:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Choose a site in the Archive. Put it in your Hand.{{-}}
*Lore: Choose a site in the Archive. Put it in your Hand.{{-}}
|-|Into the Light=[[File:ACR_Into_the_Light.png|right|150px]]
|-|Into the Light=[[File:ACR Into the Light.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 2,526: Line 2,529:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: The next Site you launch has Surprise.{{-}}
*Lore: The next Site you launch has Surprise.{{-}}
|-|Feed the Poor=[[File:ACR_Feed_the_Poor.png|right|150px]]
|-|Feed the Poor=[[File:ACR Feed the Poor.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: N/A
*Bonus: N/A
Line 2,533: Line 2,536:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Choose a Memory from Opponent Hand. Erase it.{{-}}
*Lore: Choose a Memory from Opponent Hand. Erase it.{{-}}
|-|Cyril of Rhodes=[[File:ACR_Cyril_of_Rhodes.png|right|150px]]
|-|Cyril of Rhodes=[[File:ACR Cyril of Rhodes.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: +1
*Bonus: +1
Line 2,541: Line 2,544:
*Lore: Dominant: When a Memory is erased, Cyril of Rhodes gets +1/+1.{{-}}
*Lore: Dominant: When a Memory is erased, Cyril of Rhodes gets +1/+1.{{-}}
</tabber>
</tabber>
<tabber>Underground Refuge=[[File:ACR_Underground_Refuge.png|right|150px]]
<tabber>Underground Refuge=[[File:ACR Underground Refuge.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: +1
*Bonus: +1
Line 2,548: Line 2,551:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Dominant: Erase the Memory in Opponent Hand with the highest cost (at random if tied).{{-}}
*Lore: Dominant: Erase the Memory in Opponent Hand with the highest cost (at random if tied).{{-}}
|-|Forgotten Asylum=[[File:ACR_Forgotten_Asylum.png|right|150px]]
|-|Forgotten Asylum=[[File:ACR Forgotten Asylum.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 2,562: Line 2,565:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Ruins - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally){{-}}
*Lore: Ruins - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally){{-}}
|-|Losing Faith=[[File:ACR_Losing_Faith.png|right|150px]]
|-|Losing Faith=[[File:ACR Losing Faith.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 2,570: Line 2,573:
*Lore: Choose a Memory in Opponent Sequence. Erase all Memories with this name from his Sequence, Hand and Archive.{{-}}
*Lore: Choose a Memory in Opponent Sequence. Erase all Memories with this name from his Sequence, Hand and Archive.{{-}}
</tabber>
</tabber>
<tabber>Funeral Pyre=[[File:ACR_Funeral_Pyre.png|right|150px]]
<tabber>Funeral Pyre=[[File:ACR Funeral Pyre.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: +3
*Bonus: +3
Line 2,577: Line 2,580:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Draw a Memory.{{-}}
*Lore: Draw a Memory.{{-}}
|-|Byzantine Church=[[File:ACR_Byzantine_Church.png|right|150px]]
|-|Byzantine Church=[[File:ACR Byzantine Church.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: N/A
*Bonus: N/A
Line 2,584: Line 2,587:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Sanctuary - Opponent Agents get -1/-0. When you get a Sanctuary in a Region, Opponent Agents get -1/-0.{{-}}
*Lore: Sanctuary - Opponent Agents get -1/-0. When you get a Sanctuary in a Region, Opponent Agents get -1/-0.{{-}}
|-|Underground Temple=[[File:ACR_Underground_Temple.png|right|150px]]
|-|Underground Temple=[[File:ACR Underground Temple.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: N/A
*Bonus: N/A
Line 2,591: Line 2,594:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Sanctuary - Opponent Sites get -1. When you get a Sanctuary in a Region, Opponent Sites get -1.{{-}}
*Lore: Sanctuary - Opponent Sites get -1. When you get a Sanctuary in a Region, Opponent Sites get -1.{{-}}
|-|Yerebatan Cistern=[[File:ACR_Yerebatan_Cistern.png|right|150px]]
|-|Yerebatan Cistern=[[File:ACR Yerebatan Cistern.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: N/A
*Bonus: N/A
Line 2,599: Line 2,602:
*Lore: Ruins - Surprise: Neutralize target launching Action or Site.{{-}}
*Lore: Ruins - Surprise: Neutralize target launching Action or Site.{{-}}
</tabber>
</tabber>
<tabber>Hagia Sophia=[[File:ACR_Hagia_Sophia.png|right|150px]]
<tabber>Hagia Sophia=[[File:ACR Hagia Sophia.png|right|150px]]
*Cost: 8
*Cost: 8
*Bonus: N/A
*Bonus: N/A
Line 2,606: Line 2,609:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Sanctuary - Dominant, Deceptive{{-}}
*Lore: Sanctuary - Dominant, Deceptive{{-}}
|-|Mountain Village=[[File:ACR_Mountain_Village.png|right|150px]]
|-|Mountain Village=[[File:ACR Mountain Village.png|right|150px]]
*Cost: 8
*Cost: 8
*Bonus: N/A
*Bonus: N/A
Line 2,613: Line 2,616:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally){{-}}
*Lore: Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally){{-}}
|-|Byzantine Ruins=[[File:ACR_Byzantine_Ruins.png|right|150px]]
|-|Byzantine Ruins=[[File:ACR Byzantine Ruins.png|right|150px]]
*Cost: 10
*Cost: 10
*Bonus: N/A
*Bonus: N/A
Line 2,620: Line 2,623:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Ruins - Surprise: Neutralize target launching Memory.{{-}}
*Lore: Ruins - Surprise: Neutralize target launching Memory.{{-}}
|-|Sacred Vault=[[File:ACR_Sacred_Vault.png|right|150px]]
|-|Sacred Vault=[[File:ACR Sacred Vault.png|right|150px]]
*Cost: 11
*Cost: 11
*Bonus: N/A
*Bonus: N/A
Line 2,630: Line 2,633:


===Scholar===
===Scholar===
<tabber>Sofia's Office=[[File:ACR_Sofia's_Office.png|right|150px]]
<tabber>Sofia's Office=[[File:ACR Sofia's Office.png|right|150px]]
*Cost: 0
*Cost: 0
*Bonus: +1
*Bonus: +1
Line 2,644: Line 2,647:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Surprise: Draw a Memory.{{-}}
*Lore: Surprise: Draw a Memory.{{-}}
|-|Ottoman Gunman=[[File:ACR_Ottoman_Gunman.png|right|150px]]
|-|Ottoman Gunman=[[File:ACR Ottoman Gunman.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 2,651: Line 2,654:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Engineer - Pay 2: Your Sites get +1.{{-}}
*Lore: Engineer - Pay 2: Your Sites get +1.{{-}}
|-|Lighthouse=[[File:ACR_Lighthouse.png|right|150px]]
|-|Lighthouse=[[File:ACR Lighthouse.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 2,659: Line 2,662:
*Lore: Defender: Score 1 in this Region.{{-}}
*Lore: Defender: Score 1 in this Region.{{-}}
</tabber>
</tabber>
<tabber>Sofia's Home=[[File:ACR_Sofia's_Home.png|right|150px]]
<tabber>Sofia's Home=[[File:ACR Sofia's Home.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: N/A
*Bonus: N/A
Line 2,666: Line 2,669:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Deceptive: (Scores in both other Regions (instead of its Region)){{-}}
*Lore: Deceptive: (Scores in both other Regions (instead of its Region)){{-}}
|-|Sharing Secrets=[[File:ACR_Sharing_Secrets.png|right|150px]]
|-|Sharing Secrets=[[File:ACR Sharing Secrets.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 2,673: Line 2,676:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Opponent loses 3 in each Region.{{-}}
*Lore: Opponent loses 3 in each Region.{{-}}
|-|The Discovery=[[File:ACR_The_Discovery.png|right|150px]]
|-|The Discovery=[[File:ACR The Discovery.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +2
*Bonus: +2
Line 2,680: Line 2,683:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Draw a Memory. Discard your Memory with the highest cost (at random if tied).{{-}}
*Lore: Draw a Memory. Discard your Memory with the highest cost (at random if tied).{{-}}
|-|Secret Door=[[File:ACR_Secret_Door.png|right|150px]]
|-|Secret Door=[[File:ACR Secret Door.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 2,688: Line 2,691:
*Lore: The next Action you launch has Surprise.{{-}}
*Lore: The next Action you launch has Surprise.{{-}}
</tabber>
</tabber>
<tabber>Temple Repository=[[File:ACR_Temple_Repository.png|right|150px]]
<tabber>Temple Repository=[[File:ACR Temple Repository.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: +1
*Bonus: +1
Line 2,695: Line 2,698:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Sanctuary - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally){{-}}
*Lore: Sanctuary - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally){{-}}
|-|Piri Reis=[[File:ACR_Piri_Reis.png|right|150px]]
|-|Piri Reis=[[File:ACR Piri Reis.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 2,702: Line 2,705:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Scientist - Opponent Memories resolve as if they did not have Surprise.{{-}}
*Lore: Scientist - Opponent Memories resolve as if they did not have Surprise.{{-}}
|-|Mosque's Yard=[[File:ACR_Mosque's_Yard.png|right|150px]]
|-|Mosque's Yard=[[File:ACR Mosque's Yard.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 2,717: Line 2,720:
*Lore: Haven - Deceptive: (Scores in both other Regions (instead of its Region)){{-}}
*Lore: Haven - Deceptive: (Scores in both other Regions (instead of its Region)){{-}}
</tabber>
</tabber>
<tabber>Ottoman Bombman=[[File:ACR_Ottoman_Bombman.png|right|150px]]
<tabber>Ottoman Bombman=[[File:ACR Ottoman Bombman.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 2,724: Line 2,727:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Engineer - Pay 3: Put target Site from the Archive in your Hand.{{-}}
*Lore: Engineer - Pay 3: Put target Site from the Archive in your Hand.{{-}}
|-|Kadir=[[File:ACR_Kadir.png|right|150px]]
|-|Kadir=[[File:ACR Kadir.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 2,731: Line 2,734:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Engineer - When one of your Sites is replaced, draw a Memory.{{-}}
*Lore: Engineer - When one of your Sites is replaced, draw a Memory.{{-}}
|-|Learned Widow=[[File:ACR_Learned_Widow.png|right|150px]]
|-|Learned Widow=[[File:ACR Learned Widow.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 2,738: Line 2,741:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Scientist - Cunning, Recover{{-}}
*Lore: Scientist - Cunning, Recover{{-}}
|-|Topkapi Palace Gardens=[[File:ACR_Topkapi_Palace_Gardens.png|right|150px]]
|-|Topkapi Palace Gardens=[[File:ACR Topkapi Palace Gardens.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 2,746: Line 2,749:
*Lore: Defender: Put a virtual Topkapi Palace Gardens in both other Regions.{{-}}
*Lore: Defender: Put a virtual Topkapi Palace Gardens in both other Regions.{{-}}
</tabber>
</tabber>
<tabber>Hidden Vault=[[File:ACR_Hidden_Vault.png|right|150px]]
<tabber>Hidden Vault=[[File:ACR Hidden Vault.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 2,753: Line 2,756:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: If Hidden Vault replaces a Site, it is replaced instead.{{-}}
*Lore: If Hidden Vault replaces a Site, it is replaced instead.{{-}}
|-|With Great Power=[[File:ACR_With_Great_Power.png|right|150px]]
|-|With Great Power=[[File:ACR With Great Power.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: +1
*Bonus: +1
Line 2,760: Line 2,763:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: For this Action, sites have Defender. Your Sites score their Influence in their Region.{{-}}
*Lore: For this Action, sites have Defender. Your Sites score their Influence in their Region.{{-}}
|-|Cappadocia, Underground City=[[File:ACR_Cappadocia,_Underground_City.png|right|150px]]
|-|Cappadocia, Underground City=[[File:ACR Cappadocia, Underground City.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: N/A
*Bonus: N/A
Line 2,767: Line 2,770:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Deceptive: Players win if their control 2 Regions instead of 2.{{-}}
*Lore: Deceptive: Players win if their control 2 Regions instead of 2.{{-}}
|-|Byzantine Gunman=[[File:ACR_Byzantine_Gunman.png|right|150px]]
|-|Byzantine Gunman=[[File:ACR Byzantine Gunman.png|right|150px]]
*Cost: 6
*Cost: 6
*Bonus: N/A
*Bonus: N/A
Line 2,775: Line 2,778:
*Lore: Engineer - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally){{-}}
*Lore: Engineer - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally){{-}}
</tabber>
</tabber>
<tabber>Great Vault=[[File:ACR_Great_Vault.png|right|150px]]
<tabber>Great Vault=[[File:ACR Great Vault.png|right|150px]]
*Cost: 6
*Cost: 6
*Bonus: N/A
*Bonus: N/A
Line 2,789: Line 2,792:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: When Ancient Library scores, score as much in other Regions.{{-}}
*Lore: When Ancient Library scores, score as much in other Regions.{{-}}
|-|Grand Bazaar=[[File:ACR_Grand_Bazaar.png|right|150px]]
|-|Grand Bazaar=[[File:ACR Grand Bazaar.png|right|150px]]
*Cost: 10
*Cost: 10
*Bonus: N/A
*Bonus: N/A
Line 2,796: Line 2,799:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Haven - Each day, draw an extra Memory.{{-}}
*Lore: Haven - Each day, draw an extra Memory.{{-}}
|-|The Mentor's Return=[[File:ACR_The_Mentor's_Return.png|right|150px]]
|-|The Mentor's Return=[[File:ACR The Mentor's Return.png|right|150px]]
*Cost: 11
*Cost: 11
*Bonus: N/A
*Bonus: N/A
Line 2,806: Line 2,809:


===Media===
===Media===
<tabber>Belligerent Ottoman Militia=[[File:ACR_Belligerent_Ottoman_Militia.png|right|150px]]
<tabber>Belligerent Ottoman Militia=[[File:ACR Belligerent Ottoman Militia.png|right|150px]]
*Cost: 0
*Cost: 0
*Bonus: N/A
*Bonus: N/A
Line 2,813: Line 2,816:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Militant - (No Ability){{-}}
*Lore: Militant - (No Ability){{-}}
|-|Lysistrata=[[File:ACR_LysistrataCard.png|right|150px]]
|-|Lysistrata=[[File:ACR LysistrataCard.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: N/A
*Bonus: N/A
Line 2,820: Line 2,823:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Militant - Dominant: (Scores normally and Opponent loses as many points){{-}}
*Lore: Militant - Dominant: (Scores normally and Opponent loses as many points){{-}}
|-|Street Thespian=[[File:ACR_Street_Thespian.png|right|150px]]
|-|Street Thespian=[[File:ACR Street Thespian.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: N/A
*Bonus: N/A
Line 2,827: Line 2,830:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Artist - Deceptive: (Scores in both other Regions (instead of its Region)){{-}}
*Lore: Artist - Deceptive: (Scores in both other Regions (instead of its Region)){{-}}
|-|Selling Dreams=[[File:ACR_Selling_Dreems.png|right|150px]]
|-|Selling Dreams=[[File:ACR Selling Dreems.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 2,842: Line 2,845:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Sites do not score next Day.{{-}}
*Lore: Sites do not score next Day.{{-}}
|-|Brothers in Arms=[[File:ACR_Brothers_in_Arms.png|right|150px]]
|-|Brothers in Arms=[[File:ACR Brothers in Arms.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 2,849: Line 2,852:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Agents get +1/+0.{{-}}
*Lore: Agents get +1/+0.{{-}}
|-|Templar Delegate=[[File:ACR_Templar_Delegate.png|right|150px]]
|-|Templar Delegate=[[File:ACR Templar Delegate.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: N/A
*Bonus: N/A
Line 2,856: Line 2,859:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Militant - Dominant (scores normally and Opponent loses as many points){{-}}
*Lore: Militant - Dominant (scores normally and Opponent loses as many points){{-}}
|-|City Official=[[File:ACR_City_Official.png|right|150px]]
|-|City Official=[[File:ACR City Official.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: N/A
*Bonus: N/A
Line 2,864: Line 2,867:
*Lore: Militant - When you get a Militant in your HQ, City Official gets +1/+1.{{-}}
*Lore: Militant - When you get a Militant in your HQ, City Official gets +1/+1.{{-}}
</tabber>
</tabber>
<tabber>Georgios Kostas=[[File:ACR_Georgios_KostasCard.png|right|150px]]
<tabber>Georgios Kostas=[[File:ACR Georgios KostasCard.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: N/A
*Bonus: N/A
Line 2,878: Line 2,881:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Artist - If a Site has 0, neutralize it.{{-}}
*Lore: Artist - If a Site has 0, neutralize it.{{-}}
|-|Uneasy Alliance=[[File:ACR_Uneasy_Alliance.png|right|150px]]
|-|Uneasy Alliance=[[File:ACR Uneasy Alliance.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: +1
*Bonus: +1
Line 2,893: Line 2,896:
*Lore: Surprise: Target Agent gets +2/+0.{{-}}
*Lore: Surprise: Target Agent gets +2/+0.{{-}}
</tabber>
</tabber>
<tabber>Incognito=[[File:ACR_Incognito.png|right|150px]]
<tabber>Incognito=[[File:ACR Incognito.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: +1
*Bonus: +1
Line 2,900: Line 2,903:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Target Agent or Site gets Deceptive.{{-}}
*Lore: Target Agent or Site gets Deceptive.{{-}}
|-|Darim=[[File:ACR_DarimCard.png|right|150px]]
|-|Darim=[[File:ACR DarimCard.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 2,914: Line 2,917:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Artist - Unblockable. If Altaïr, Learned is neutralized, put it in your Hand instead.{{-}}
*Lore: Artist - Unblockable. If Altaïr, Learned is neutralized, put it in your Hand instead.{{-}}
|-|Rich Poet=[[File:ACR_Rich_Poet.png|right|150px]]
|-|Rich Poet=[[File:ACR Rich Poet.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 2,922: Line 2,925:
*Lore: Artist - Target Site or launching Site gets -2.{{-}}
*Lore: Artist - Target Site or launching Site gets -2.{{-}}
</tabber>
</tabber>
<tabber>Sofia Sartor=[[File:ACR_Sofia_Sartor.png|right|150px]]
<tabber>Sofia Sartor=[[File:ACR Sofia Sartor.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 2,929: Line 2,932:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Artist - Sites do not score each Day.{{-}}
*Lore: Artist - Sites do not score each Day.{{-}}
|-|Passing the Torch=[[File:ACR_Passing_the_Torch.png|right|150px]]
|-|Passing the Torch=[[File:ACR Passing the Torch.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 2,936: Line 2,939:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Sites get -2.{{-}}
*Lore: Sites get -2.{{-}}
|-|Shahkulu=[[File:ACR_Shahkulu.png|right|150px]]
|-|Shahkulu=[[File:ACR Shahkulu.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: N/A
*Bonus: N/A
Line 2,951: Line 2,954:
*Lore: Citizen - Dominenat: (Scores normally and Opponent loses as many points){{-}}
*Lore: Citizen - Dominenat: (Scores normally and Opponent loses as many points){{-}}
</tabber>
</tabber>
<tabber>Bearer of Mixed Tidings=[[File:ACR_Bearer_of_Mixed_Tidings.png|right|150px]]
<tabber>Bearer of Mixed Tidings=[[File:ACR Bearer of Mixed Tidings.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: N/A
*Bonus: N/A
Line 2,958: Line 2,961:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Draw a Memory for each Agent you control.{{-}}
*Lore: Draw a Memory for each Agent you control.{{-}}
|-|Al Mualim=[[File:ACR Al Mualim.png|right|150px]]
|-|Al Mualim=[[File:ACRed Al Mualim.png|right|150px]]
*Cost: 9
*Cost: 9
*Bonus: N/A
*Bonus: N/A
Line 2,965: Line 2,968:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Deceptive, Dominant{{-}}
*Lore: Deceptive, Dominant{{-}}
|-|Hippodrome of Constantinople=[[File:ACR_Hippodrome_of_Constantinople.png|right|150px]]
|-|Hippodrome of Constantinople=[[File:ACR Hippodrome of Constantinople.png|right|150px]]
*Cost: 10
*Cost: 10
*Bonus: N/A
*Bonus: N/A
Line 2,972: Line 2,975:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Neutralize Sites in both other Regions.{{-}}
*Lore: Neutralize Sites in both other Regions.{{-}}
|-|Odai Dunqas=[[File:ACR_Odai_Dunqas.png|right|150px]]
|-|Odai Dunqas=[[File:ACR Odai Dunqas.png|right|150px]]
*Cost: 11
*Cost: 11
*Bonus: N/A
*Bonus: N/A
Line 2,982: Line 2,985:


===Crime===
===Crime===
<tabber>Romani Pickpocket=[[File:ACR_Romani_Pickpocket.png|right|150px]]
<tabber>Romani Pickpocket=[[File:ACR Romani Pickpocket.png|right|150px]]
*Cost: 0
*Cost: 0
*Bonus: +1
*Bonus: +1
Line 2,989: Line 2,992:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Thief - Pay 1: Score 1 in target Region.{{-}}
*Lore: Thief - Pay 1: Score 1 in target Region.{{-}}
|-|Vali Cel Tradat=[[File:ACR_Vali_Cel_Tradat.png|right|150px]]
|-|Vali Cel Tradat=[[File:ACR Vali Cel Tradat.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: N/A
*Bonus: N/A
Line 2,996: Line 2,999:
*Affiliation: Templars (Common)
*Affiliation: Templars (Common)
*Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning){{-}}
*Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning){{-}}
|-|Romani Camp=[[File:ACR_Romani_Camp.png|right|150px]]
|-|Romani Camp=[[File:ACR Romani Camp.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 3,003: Line 3,006:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Haven - Deceptive: Score 1 in this Region.{{-}}
*Lore: Haven - Deceptive: Score 1 in this Region.{{-}}
|-|Ruthless Kidnapping=[[File:ACR_Ruthless_Kidnapping.png|right|150px]]
|-|Ruthless Kidnapping=[[File:ACR Ruthless Kidnapping.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 3,011: Line 3,014:
*Lore: Surprise: Target Agent gets Threat.{{-}}
*Lore: Surprise: Target Agent gets Threat.{{-}}
</tabber>
</tabber>
<tabber>Splinter Bomb=[[File:ACR_Splinter_Bomb.png|right|150px]]
<tabber>Splinter Bomb=[[File:ACR Splinter Bomb.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +2
*Bonus: +2
Line 3,018: Line 3,021:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Players do not draw their daily Memory next day.{{-}}
*Lore: Players do not draw their daily Memory next day.{{-}}
|-|Smoke Signal=[[File:ACR_Smoke_Signal.png|right|150px]]
|-|Smoke Signal=[[File:ACR Smoke Signal.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 3,025: Line 3,028:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: The next Agent you launch has Surpise.{{-}}
*Lore: The next Agent you launch has Surpise.{{-}}
|-|Vantage Point=[[File:ACR_Vantage_Point.png|right|150px]]
|-|Vantage Point=[[File:ACR Vantage Point.png|right|150px]]
*Cost: 1
*Cost: 1
*Bonus: +1
*Bonus: +1
Line 3,032: Line 3,035:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: If Opponent has more than 2, he gets -1.{{-}}
*Lore: If Opponent has more than 2, he gets -1.{{-}}
|-|Corrupt Byzantine Militia=[[File:ACR_Corrupt_Byzantine_Militia.png|right|150px]]
|-|Corrupt Byzantine Militia=[[File:ACR Corrupt Byzantine Militia.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: N/A
*Bonus: N/A
Line 3,040: Line 3,043:
*Lore: Thief - (No Ability){{-}}
*Lore: Thief - (No Ability){{-}}
</tabber>
</tabber>
<tabber>Turkish Assassin=[[File:ACR_Turkish_Assassin.png|right|150px]]
<tabber>Turkish Assassin=[[File:ACR Turkish Assassin.png|right|150px]]
*Cost: 2
*Cost: 2
*Bonus: N/A
*Bonus: N/A
Line 3,047: Line 3,050:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Thief - Surprise: (This Memory resolves instantly){{-}}
*Lore: Thief - Surprise: (This Memory resolves instantly){{-}}
|-|Damat Ali Pasha=[[File:ACR_Damat_Ali_Pasha.png|right|150px]]
|-|Damat Ali Pasha=[[File:ACR Damat Ali Pasha.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 3,054: Line 3,057:
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Thief - Threat: When a Thief scores, it gets +1/+1.{{-}}
*Lore: Thief - Threat: When a Thief scores, it gets +1/+1.{{-}}
|-|Dilara=[[File:ACR_DilaraCard.png|right|150px]]
|-|Dilara=[[File:ACR DilaraCard.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: +1
*Bonus: +1
Line 3,069: Line 3,072:
*Lore: Thief - When you get a Thief in your HQ, draw a Memory.{{-}}
*Lore: Thief - When you get a Thief in your HQ, draw a Memory.{{-}}
</tabber>
</tabber>
<tabber>Yusuf Tazim=[[File:ACR_Yusuf_Tazim.png|right|150px]]
<tabber>Yusuf Tazim=[[File:ACR Yusuf Tazim.png|right|150px]]
*Cost: 3
*Cost: 3
*Bonus: N/A
*Bonus: N/A
Line 3,076: Line 3,079:
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Thief - Deceptive: When Yusuf Tazim scores, it gets +1/+1.{{-}}
*Lore: Thief - Deceptive: When Yusuf Tazim scores, it gets +1/+1.{{-}}
|-|Underground Maze=[[File:ACR_Underground_Maze.png|right|150px]]
|-|Underground Maze=[[File:ACR Underground Maze.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 3,083: Line 3,086:
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Thieves have Unblockable.{{-}}
*Lore: Thieves have Unblockable.{{-}}
|-|Caltrop Bomb=[[File:ACR_Caltrop_Bomb.png|right|150px]]
|-|Caltrop Bomb=[[File:ACR Caltrop Bomb.png|right|150px]]
*Cost: 4
*Cost: 4
*Bonus: N/A
*Bonus: N/A
Line 3,090: Line 3,093:
*Affiliation: Templars (Uncommon)
*Affiliation: Templars (Uncommon)
*Lore: Agent gets -2/-2.{{-}}
*Lore: Agent gets -2/-2.{{-}}
|-|Secret Headquarters=[[File:ACR_Secret_Headquarters.png|right|150px]]
|-|Secret Headquarters=[[File:ACR Secret Headquarters.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: N/A
*Bonus: N/A
Line 3,098: Line 3,101:
*Lore: Neutralize target Site (before Influence Contest).{{-}}
*Lore: Neutralize target Site (before Influence Contest).{{-}}
</tabber>
</tabber>
<tabber>Mark Target=[[File:ACR_Mark_Target.png|right|150px]]
<tabber>Mark Target=[[File:ACR Mark Target.png|right|150px]]
*Cost: 5
*Cost: 5
*Bonus: N/A
*Bonus: N/A
Line 3,112: Line 3,115:
*Affiliation: Assassins (Common)
*Affiliation: Assassins (Common)
*Lore: Haven - Deceptive: (Scores in both other Regions (instead of its Region)){{-}}
*Lore: Haven - Deceptive: (Scores in both other Regions (instead of its Region)){{-}}
|-|Tightrope Walking=[[File:ACR_Tightrope_Walking.png|150px|right]]
|-|Tightrope Walking=[[File:ACR Tightrope Walking.png|150px|right]]
*Cost: 6
*Cost: 6
*Bonus: N/A
*Bonus: N/A
Line 3,118: Line 3,121:
*Power: N/A
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Target player's Income becomes 10.{{-}}
*Lore: Target player's Income becomes 10.
|-|Assassin Stronghold=[[File:ACR_Assassin_Stronghold.png|right|150px]]
{{-}}
|-|Assassin Stronghold=[[File:ACR Assassin Stronghold.png|right|150px]]
*Cost: 10
*Cost: 10
*Bonus: N/A
*Bonus: N/A
Line 3,125: Line 3,129:
*Power: 5
*Power: 5
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Surprise: Neutralize all Agents in this Region.{{-}}
*Lore: Surprise: Neutralize all Agents in this Region.
{{-}}
</tabber>
</tabber>
<tabber>Military Brutality=[[File:ACR_Military_Brutality.png|right|150px]]
<tabber>Military Brutality=[[File:ACR Military Brutality.png|right|150px]]
*Cost: 10
*Cost: 10
*Bonus: N/A
*Bonus: N/A
Line 3,133: Line 3,138:
*Power: N/A
*Power: N/A
*Affiliation: Templars (Rare)
*Affiliation: Templars (Rare)
*Lore: Put a random Thief from the Archive in each free slot of your HQ.{{-}}
*Lore: Put a random Thief from the Archive in each free slot of your HQ.
|-|Maria Thorpe=[[File:ACR_Maria_Thorpe.png|right|150px]]
{{-}}
|-|Maria Thorpe=[[File:ACR Maria Thorpe.png|right|150px]]
*Cost: 11
*Cost: 11
*Bonus: N/A
*Bonus: N/A
Line 3,140: Line 3,146:
*Power: 3/3
*Power: 3/3
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Mercenary - Neutralize Opponent Agent and Site with the highest cost (at random if tied). If Maria Thorpe is discarded, neutralize Opponent Agent or Site with the highest cost.{{-}}
*Lore: Mercenary - Neutralize Opponent Agent and Site with the highest cost (at random if tied). If Maria Thorpe is discarded, neutralize Opponent Agent or Site with the highest cost.
|-|Master Assassin=[[File:ACR_Master_Assassin.png|right|150px]]
{{-}}
|-|Master Assassin=[[File:ACR Master Assassin.png|right|150px]]
*Cost: 12
*Cost: 12
*Bonus: N/A
*Bonus: N/A
Line 3,147: Line 3,154:
*Power: 5/6
*Power: 5/6
*Affiliation: Assassins (Uncommon)
*Affiliation: Assassins (Uncommon)
*Lore: Thief - Deceptive: (Scores in both other Regions (instead of its Region)){{-}}
*Lore: Thief - Deceptive: (Scores in both other Regions (instead of its Region))
|-|Ezio Auditore, Mentor=[[File:ACR_Ezio_Auditore,_Mentor.png|right|150px]]
{{-}}
|-|Ezio Auditore, Mentor=
[[File:ACR Ezio Auditore, Mentor.png|right|150px]]
*Cost: 15
*Cost: 15
*Bonus: N/A
*Bonus: N/A
Line 3,154: Line 3,163:
*Power: 5/5
*Power: 5/5
*Affiliation: Assassins (Rare)
*Affiliation: Assassins (Rare)
*Lore: Thief - Surprise, Threat: Your Memories have Surprise.{{-}}
*Lore: Thief - Surprise, Threat: Your Memories have Surprise.
{{-}}
</tabber>
</tabber>
[[Category:Assassin's Creed: Recollection]]
[[Category:Assassin's Creed: Recollection]]

Revision as of 14:58, 17 August 2022

Renaissance

Golden

  • Cost: 0
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/2
  • Affiliation: Assassins (Common)
  • Lore: Peasant - (No Ability)

  • Cost: 0
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Common)
  • Lore: (No Ability)

  • Cost: 1
  • Bonus: +2
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: (No Ability)

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/4
  • Affiliation: Templars (Common)
  • Lore: Trader - (No Ability)

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Assassins (Common)
  • Lore: (No Ability)

  • Cost: 1
  • Bonus: +2
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Templars (Uncommon)
  • Lore: (No Ability)

  • Cost: 1
  • Bonus: +4
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Opponent gets +4.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Assassins (Rare)
  • Lore: Pay 30: You win the game.

  • Cost: 2
  • Bonus: +X
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Common)
  • Lore: X is the number of Sites you control.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Surprise - Your Agents regain their lost Health.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Surprise - Switch the Power and the Health of target Agent. Draw a Memory.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Surprise - Target Agent is SAFE.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Target Site's influence becomes 0.

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/6
  • Affiliation: Templars (Uncommon)
  • Lore: Trader - (No Ability)

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Rare)
  • Lore: Trader - Jacopo de' Pazzi has +1/+1 for each Site you control.

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Assassins (Common)
  • Lore: Citizen - Regain up to /3.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/3
  • Affiliation: Assassins (Common)
  • Lore: Peasant - (No Ability)

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Uncommon)
  • Lore: Target Agent or Site changes Faction (Assassin or Templar).

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Surprise - Target Agent's Power becomes 0.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Surprise - Search your Sequence for a Golden Memory. Put it in your hand. Randomize.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Surprise - Regain all your Gold.

  • Cost: 4
  • Bonus: +2
  • Type: Neutral Agent
  • Power: 3/1
  • Affiliation: Templars (Common)
  • Lore: Trader - (No Ability)

  • Cost: 4
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/4
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

  • Cost: 4
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 4/1
  • Affiliation: Assassins (Common)
  • Lore: Mercenary - (No Ability)

  • Cost: 4
  • Bonus: +2
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Uncommon)
  • Lore: (No Ability)

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Uncommon)
  • Lore: Neutralize the Opponent Site in this Region (before the Influence Contest).

  • Cost: 4
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Neutralize target Site or launching Site.

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 5/1
  • Affiliation: Templars (Uncommon)
  • Lore: Militant - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning)

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 3/2
  • Affiliation: Templars (Uncommon)
  • Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning)

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/5
  • Affiliation: Assassins (Rare)
  • Lore: Noble - Fierce: You cannot launch any Templar Memory.

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 3/3
  • Affiliation: Assassins (Uncommon)
  • Lore: Dcientist - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage)

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 4/2
  • Affiliation: Assassins (Uncommon)
  • Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning)

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/5
  • Affiliation: Assassins (Uncommon)
  • Lore: Pagan - Recover: (When resting, the Agent regains its lost Power and Health)

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Rare)
  • Lore: When you get +1, score 1 in this Region.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 8
  • Affiliation: Assassins (Rare)
  • Lore: Your Score in all Regions becomes 0.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Scores in all Region become 0.

  • Cost: 6
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 3/5
  • Affiliation: Templars (Common)
  • Lore: Trader - (No Ability)

  • Cost: 6
  • Bonus: +2
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

  • Cost: 6
  • Bonus: -1
  • Type: Neutral Site
  • Power: 5
  • Affiliation: Templars (Uncommon)
  • Lore: (No Ability)

  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Rare)
  • Lore: Ruins - Pay 10: Switch Sequences with Opponent, Sacrifice Forgotten Temple.

  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Assassins (Rare)
  • Lore: All Actions are Surprises.

  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Neutralize target Agent or launching Agent. Draw a Memory.

  • Cost: 8
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 6/4
  • Affiliation: Assassins (Common)
  • Lore: Peasant - (No Ability)

  • Cost: 8
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 6
  • Affiliation: Assassins (Rare)
  • Lore: (No Ability)

  • Cost: 9
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Your Score in target Region becomes Opponent's Score.

  • Cost: 10
  • Bonus: +2
  • Type: Neutral Agent
  • Power: 5/5
  • Affiliation: Templars (Rare)
  • Lore: Each Day, players draw an extra Memory and get +1.

  • Cost: 12
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Erase all Agents and Sites. Your score on each Region becomes 0.

Order

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/1
  • Affiliation: Templars (Common)
  • Lore: Noble - Pay 8: Teodor Viscardi becomes 4/4.

  • Cost: 0
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: When you launch this Memory, lose all your Gold. Score 1 in target Region for each 2 lost.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Common)
  • Lore: Soldier - (No Ability)

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/2
  • Affiliation: Templars (Uncommon)
  • Lore: Noble - Another target Agent is SAFE. Dante Moro gets -0/-1.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Search your Sequence for a Noble or Herald. Put it in your Hand. Randomize.

  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Surprise - Neutralize target launching Memory with cost 0 or 1.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/1
  • Affiliation: Templars (Uncommon)
  • Lore: Soldier - (No Ability)

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Templars (Common)
  • Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning)

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 4/2
  • Affiliation: Templars (Rare)
  • Lore: Noble - Opponents gets +2/

  • Cost: 2
  • Bonus: +2
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Uncommon)
  • Lore: (No Ability)

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Surprise - Target Agent gets +1/+1

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Surprise - Neutralize target launching Agent.

  • Cost: 2
  • Bonus: +3
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Surprise - (No Ability)

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Uncommon)
  • Lore: Citizen - Pay 2: Target Agent gets +1/+1.

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Common)
  • Lore: Soldier - (No Ability)

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/1
  • Affiliation: Templars (Common)
  • Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning)

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Uncommon)
  • Lore: Noble - Unblockable: (Can only be blocked by an Agent with Cunning)

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Common)
  • Lore: Noble - Your other Nobles have +1/+0.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Rare)
  • Lore: Noble - Charles de la Motte has +1/+1 for each other Noble you control.

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: When one of your Agents campaigns on this Region, it gets +1/+1.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Neutralize target launching Assassin Memory.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/3
  • Affiliation: Templars (Common)
  • Lore: Soldier - (No Ability)

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/3
  • Affiliation: Templars (Uncommon)
  • Lore: Herald - Official: When Carlo Grimaldi scores, it gets +2/+2.

  • Cost: 4
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Uncommon)
  • Lore: Noble - Target Agent gets +2/+2.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Rare)
  • Lore: Official - Neutralize target launching Memory. Sacrifice Marco Barbarigo.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/1
  • Affiliation: Assassins (Common)
  • Lore: Noble - (No Ability)

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: Crime Actions cannot neutralize nor damage your Agents or Sites.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Templars (Rare)
  • Lore: Templar Agents have +2/+0.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Surprise - Neutralize target launching Memory.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Rare)
  • Lore: Your Score in this Region becomes 0. If a player controls this Region, he wins the game.

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 4/2
  • Affiliation: Templars (Common)
  • Lore: Soldier - (No Ability)

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/3
  • Affiliation: Templars (Common)
  • Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning)

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/5
  • Affiliation: Templars (Common)
  • Lore: Noblet - (No Ability)

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Rare)
  • Lore: When you get an Agent in your HQ, score 2 in this Region.

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Erase target Agent or launching Agent.

  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 4/4
  • Affiliation: Templars (Common)
  • Lore: Soldier - (No Ability)

  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 4/3
  • Affiliation: Templars (Rare)
  • Lore: Herald - When Uberto Alberti scores, erase another target Agent.

  • Cost: 6
  • Bonus: +1
  • Type: Neutral Site
  • Power: 4
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Neutralize target launching Memory. Draw a Memory.

  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 0/5
  • Affiliation: Assassins (Uncommon)
  • Lore: Noble - Recover: Each Day, score 1 in each Region.

  • Cost: 7
  • Bonus: +5
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Uncommon)
  • Lore: (No Ability)

  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Your Nobles and Soldiers get +2/+2.

  • Cost: 7
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Neutralize all Sites.

  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/5
  • Affiliation: Templars (Rare)
  • Lore: Noble - Cesare Borgia resolves as a Surprise.

  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/5
  • Affiliation: Templars (Rare)
  • Lore: Noble - Official: Pay 3: Neutralize target Assassin Agent.

  • Cost: 16
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 10/10
  • Affiliation: Templars (Rare)
  • Lore: Official - (Can only be blocked by an Agent with Official or Cunning)

Faith

  • Cost: 0
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/1
  • Affiliation: Assassins (Common)
  • Lore: Pagan - Look at the last 3 Memories of your Sequence. Put two on top in any order and the last one in the Archive.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Templars (Uncommon)
  • Lore: Church - If you replaced Basilica di San Pietro, put it in your Hand instead of the Archive.

  • Cost: 0
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: When you launch this Memory, lose all your Gold. Target Site or launching Site gets +1 for each 2 lost.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/1
  • Affiliation: Assassins (Common)
  • Lore: Pagan - If another Heathen Follower is in your Sequence, put it in your Hand. Randomize.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Common)
  • Lore: Ruins - (No Ability)

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Target Agent or Site loses all abilities. (Launching abilities will have no effects)

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Choose an Agent in the Archive. Put it in your Hand.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Opponent discards his Memory with the highest Cost (at random in case of a tie).

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Look at the last 5 Memories of target player's Sequence. Put four on top in any order and the last one in the Archive.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/2
  • Affiliation: Templars (Common)
  • Lore: Priest - Target Agent regains its lost Health.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/3
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Rare)
  • Lore: (No Ability)

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Rare)
  • Lore: If a player has no Memory in his Sequence, his Opponent wins the game.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Target Site or launching Site gets +2.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Target Agent gets -2/-0.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Choose a Memory from Opponent's Hand. He discards it.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/5
  • Affiliation: Templars (Common)
  • Lore: Knight - (No Ability)

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Assassins (Uncommon)
  • Lore: Citizen - Pay 3: Opponent discards his Memory with the highest Cost. Launch only if he has a Memory in hand.

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Assassins (Uncommon)
  • Lore: Pagan - Opponent discards his Memory with the highest Cost (at random in case of a tie).

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: All Media Agents have -2/-0.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Rare)
  • Lore: 2, discard an Agent: Choose an Agent in the Archive. Put it in your Hand.

  • Cost: 3
  • Bonus: +2
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Common)
  • Lore: (No Ability)

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Choose a Memory in the Archive. Put it in your Hand.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/4
  • Affiliation: Templars (Common)
  • Lore: Knight - Recover: (When resting, the Agent regains its lost Power and Health)

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/1
  • Affiliation: Assassins (Uncommon)
  • Lore: Herald - When Pious Warden scores, Oponnent discards his Memory with the highest Cost (at random in case of a tie).

  • Cost: 4
  • Bonus: +3
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Common)
  • Lore: Church - (No Ability)

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Uncommon)
  • Lore: Church - When one of your Agents is neutralized, score 1 in this Region.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: Church - When a player launches a Scholar Action, he discards his Memory with the highest Corst (at random in case of a tie).

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Rare)
  • Lore: Agents cannot campaign in this Region.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Common)
  • Lore: Ruins - Each Day, put the top 4 Memories of Opponent's Sequence in the Archive.

  • Cost: 4
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Choose a Memory from Opponent's Hand. Put it in your Hand.

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/4
  • Affiliation: Templars (Uncommon)
  • Lore: Herald - On each Region, players score points equal to their Site's Influence.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/4
  • Affiliation: Templars (Uncommon)
  • Lore: Priest - Recover: You regain Gold twice as slow.

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 4/2
  • Affiliation: Assassins (Common)
  • Lore: (No Ability)

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/3
  • Affiliation: Assassins (Rare)
  • Lore: Pagan - Target Agent gets -0/-3. Use this ability only if Opponent has no Memory in Hand.

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Templars (Uncommon)
  • Lore: Church - When you get a Church in a Region, Basilica di Santa Maria Novella gets +1.

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Uncommon)
  • Lore: When Opponent discards a Memory, score 1 in each Region.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Score 5 in target Region.

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: All your Sites get +2.

  • Cost: 5
  • Bonus: +2
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Opponent discards his 2 Memories with the highest Cost (at random in case of a tie).

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Choose 2 Memories in the Archive. Put them in your Hand. Erase Ancestral Discovery.

  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Templars (Rare)
  • Lore: Church - If you control this Region, Opponent cannot score in it.

  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/4
  • Affiliation: Templars (Rare)
  • Lore: Knight - Silvio Barbarigo is always SAFE.

  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Opponent discards all his Memories.

  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Neutralize all Agents.

  • Cost: 8
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 6/4
  • Affiliation: Templars (Common)
  • Lore: Priest - Recover: (When resting, the Agent regains its lost Power and Health)

  • Cost: 8
  • Bonus: +1
  • Type: Neutral Site
  • Power: 5
  • Affiliation: Assassins (Common)
  • Lore: (No Ability)

  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/5
  • Affiliation: Templars (Rare)
  • Lore: Priest - Recover: You regain Gold twice as fast.

Scholar

  • Cost: 0
  • Bonus: +3
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Opponent draws a Memory.

  • Cost: 0
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: When you launch this Memory, lose all your Gold. Draw a Memory for each 3 lost.

  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Templars (Rare)
  • Lore: Pay 2, lose all your Gold: Search your Sequence for a Site with a Cost inferior to the Gold lost. Replace Engineer's Workroom with it. Randomize.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Common)
  • Lore: (No Ability)

  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Look at the last 4 Memories of your Sequence. Put one in your Hand. Randomize.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Draw a Memory.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Templars (Common)
  • Lore: Engineer - (No Ability)

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/3
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/3
  • Affiliation: Assassins (Uncommon)
  • Lore: Scientist - Draw a Memory. Discard a Memory.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Put target Site or launching Site in its Controller's Hand.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Draw 2 Memories. Discard a Memory.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/2
  • Affiliation: Templars (Uncommon)
  • Lore: Physician - Put target Site or launching Site in its Controller's Hand.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/2
  • Affiliation: Assassins (Rare)
  • Lore: Scientist - Pay 2, discard an Agent: Search your Sequence for an Agent. Put it in your Hand. Randomize.

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/3
  • Affiliation: Assassins (Uncommon)
  • Lore: Courtesan - Pay 3: Draw a Memory.

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/5
  • Affiliation: Assassins (Uncommon)
  • Lore: Scientist - Cunning, Recover: When Amerigo Vespucci blocks, Opponent loses 2 in the Region.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: Pay 2, discard a Site: Search your Sequence for a Site. Put it in your Hand. Randomize.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: If you replaced a Site with Palazzo Library, put the replaced Site in your Hand instead of the Archive.

  • Cost: 3
  • Bonus: +2
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Uncommon)
  • Lore: Church - (No Ability)

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Surprise - Put target Agent in its Controller's Hand.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: The Controller of target Site moves it to target different Region. (If there is already a Site, it is replaced)

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Search your Sequence for a Memory and put it in your Hand. Randomize.

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Search Opponent Sequence for a Memory. Put it in your Hand. Randomize.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 0/3
  • Affiliation: Templars (Rare)
  • Lore: Engineer - When a player gets a Site in a Region, he draws a Memory.

  • Cost: 4
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Common)
  • Lore: Physician - Put target Agent or launching Agent in its Controller's Hand.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/3
  • Affiliation: Templars (Rare)
  • Lore: Physician - Pay 3: Put target Agent you control in your Hand.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/3
  • Affiliation: Templars (Rare)
  • Lore: Engineer - When a Site is replaced, the new Site gets +2.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/1
  • Affiliation: Templars (Rare)
  • Lore: Engineer - If a Site or Agent is replaced, put it in its Controller's Hand instead of the Archive.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Common)
  • Lore: Scientist - Draw a Memory.

  • Cost: 2/4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/4
  • Affiliation: Assassins (Uncommon)
  • Lore: Herald - When Nicolaus Copernicus scores, draw a Memory.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/4
  • Affiliation: Assassins (Common)
  • Lore: Scientist - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage)

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: Faith Agents and Sites rest twice as slow.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Assassins (Common)
  • Lore: Draw a Memory.

  • Cost: 4
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Common)
  • Lore: Each Day, Opponent loses 1 in this Region.

  • Cost: 4
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Draw a Memory for each Site you control.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Put all Media Agents and Sites in their Controller's Hand.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Put target Agent or launching Agent on top of its Controller's Sequence.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Move target Site you control to target different Region. (If there is already a Site, it is replaced) Draw a Memory.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Surprise - Neutralize target launching Action. Put it in your Hand.

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: Pay 3: Put target Site you control in your Hand.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Rare)
  • Lore: When you draw a Memory, score 1 in this Region.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Each Agent's Power becomes 0.

  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/6
  • Affiliation: Assassins (Common)
  • Lore: Scientist - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage)

  • Cost: 6
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Draw 3 Memories.

  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Rare)
  • Lore: Agents cannot campaign in a Region where the Opponent Influence is greater than their Power.

  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Put all Agents and Sites in their Controller's Hand.

  • Cost: 8
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/6
  • Affiliation: Templars (Common)
  • Lore: Engineer - (No Ability)

  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/5
  • Affiliation: Assassins (Rare)
  • Lore: Scientist - Cunning: Draw 2 Memories.

Media

  • Cost: 0
  • Bonus: +2
  • Type: Neutral Agent
  • Power: 0/1
  • Affiliation: Templars (Rare)
  • Lore: Courtesan - (No Ability)

  • Cost: 0
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Surprise - Gain 3.

  • Cost: 0
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: When you launch this Memory, lose all your Gold. Put a X/X virtual Militant with FIERCE in your HQ, if there is an empty slot. X is half the Gold lost.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Common)
  • Lore: Militant - (No Ability)

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/2
  • Affiliation: Assassins (Common)
  • Lore: Trader - Get +1. Rare Art Merchant gets -0/-1.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Common)
  • Lore: (No Ability)

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Common)
  • Lore: Militant - (No Ability)

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Assassins (Rare)
  • Lore: Noble - Pay 7: Neutralize another target Agent. Caterina Sforza becomes a copy of that Agent.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Assassins (Common)
  • Lore: Artist - (No Ability)

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Surprise - Put a 1/1 virtual Militant in your HQ, if there is an empty slot.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Surprise - Put a copy of target launching Action in your Hand. Its cost is 0.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Surprise - Target Agent gets -0/-2.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Target Site or launching Site gets -2. Then, if its Influence is 0, neutralize it.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Uncommon)
  • Lore: Militant - Put a 1/1 virtual Militant in your HQ, if there is an emptry slot.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 4/4
  • Affiliation: Assassins (Rare)
  • Lore: Fierce: Discard a Memory.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/2
  • Affiliation: Assassins (Common)
  • Lore: Artist - (No Ability)

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Templars (Rare)
  • Lore: Players cannot launch Sites in this Region.

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Target Agent or launching Agent becomes a 1/1 Militant with no ability.

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Surprise - Target Site's Influence becomes 0.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Surprise - Target Agent gets +3/+3, Fierce and Recover until it finishes resting.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Target Agent or launching Agent gets -0/-4.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Uncommon)
  • Lore: Militant - Your other Militants get +1/+1.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/3
  • Affiliation: Templars (Uncommon)
  • Lore: Militant - When Micheletto Corella scores, score 2 in the Region.

  • Cost: 4
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Uncommon)
  • Lore: Citizen - Neutralize target Assassin Site.

  • Cost: 4
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Common)
  • Lore: Artist - Neutralize target Templar Agent.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 0/4
  • Affiliation: Assassins (Uncommon)
  • Lore: Courtesan - Target Agent gets +3/+0.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Common)
  • Lore: Artist - Target Agent or launching Agent gets -0/-2.

  • Cost: 4
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 4/1
  • Affiliation: Assassins (Common)
  • Lore: Artist - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning)

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Uncommon)
  • Lore: Herald - When Skilled Minstrel scores, another target Agent gets -0/-2.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Templars (Uncommon)
  • Lore: (No Ability)

  • Cost: 4
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Neutralize target Assassin Agent or Site.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: All your Agents get +1/+1.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Replace target Agent with a random Agent from its Controller's Sequence.

  • Cost: 4
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Neutralize target Templar Agent or Site.

  • Cost: 5
  • Bonus: -1
  • Type: Neutral Agent
  • Power: 6/2
  • Affiliation: Templars (Common)
  • Lore: Militant - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning)

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/2
  • Affiliation: Assassins (Rare)
  • Lore: Artist - Neutralize all Sites. Each player scores 3 in each Region where he had a Site.

  • Cost: 5
  • Bonus: +2
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Templars (Rare)
  • Lore: (No Ability)

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Each Site's Influence becomes 0.

  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Surprise - Put a copy of target non-virtual Agent in your Hand. Its cost is 0.

  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Surprise - Put a copy of target launching Memory in your Hand. Its cost is 0.

  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/4
  • Affiliation: Templars (Common)
  • Lore: Militant - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning)

  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Rare)
  • Lore: Militant - Your other Militants have +2/+2.

  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 5
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

  • Cost: 7
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: All Agents get -0/-4.

  • Cost: 9
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: All your Agents get +3/+3, Fierce and Recover until they finish resting.

  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/5
  • Affiliation: Assassins (Rare)
  • Lore: Noble - Fierce: Lorenzo de' Medici gets +5/+5 if you have 20 or more.

  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Put a 2/2 virtual Militant in each free slot of your HQ.

Crime

  • Cost: 0
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/1
  • Affiliation: Assassins (Common)
  • Lore: Courtesan - Pay 2: Opponent loses 2 in target Region.

  • Cost: 1
  • Bonus: +2
  • Type: Neutral Agent
  • Power: 0/1
  • Affiliation: Assassins (Common)
  • Lore: Courtesan - (No Ability)

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/3
  • Affiliation: Assassins (Common)
  • Lore: Courtesan - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage)

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Assassins (Common)
  • Lore: Thief - (No Ability)

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Common)
  • Lore: (No Ability)

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Search your Sequence for a Thief or Mercenary. Put it in your Hand. Randomize.

  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: When you launch this Memory, lose all your Gold. Target Agent or launching Agent gets -1/-1 for each Gold lost.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/2
  • Affiliation: Assassins (Common)
  • Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning)

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 0/4
  • Affiliation: Assassins (Common)
  • Lore: Courtesan - When Fiora Cavazza blocks, neutralize the blocked Agent at end of Conflict.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Assassins (Common)
  • Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning)

  • Cost: 2
  • Bonus: +3
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Assassins (Rare)
  • Lore: (No Ability)

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Neutralize target Agent or launching Agent with Power 3 or less.

  • Cost: 2
  • Bonus: +2
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Draw a Memory.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Surprise - Target Agent gets -1/-1.

  • Cost: 3
  • Bonus: +2
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Templars (Uncommon)
  • Lore: Thief - (No Ability)

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Rare)
  • Lore: Thief - Threat: When Lanz scores, your Thieves get +1/+1.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 0/4
  • Affiliation: Assassins (Uncommon)
  • Lore: Courtesan - Pay 2, sacrifice another Agent: Neutralize target Agent with Power 4 or less.

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/4
  • Affiliation: Assassins (Uncommon)
  • Lore: Courtesan - Pay 4: Choose a Courtesan in the Archive. Put it in your Hand.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 4/2
  • Affiliation: Assassins (Common)
  • Lore: Thief - When Rosa is blocked, it gets -2/-0.

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Common)
  • Lore: Thief - (No Ability)

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/3
  • Affiliation: Assassins (Uncommon)
  • Lore: Courtesan - Pay 3: Target Agent gets -1/-1.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Assassins (Rare)
  • Lore: When you get an Assassin Agent in your HQ, Thieves Guild gets +1.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Uncommon)
  • Lore: Order Agents cannot campaign in this Region.

  • Cost: 3
  • Bonus: -1
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Assassins (Uncommon)
  • Lore: (No Ability)

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Surprise - Neutralize target launching Templar Memory.

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Target Agent or launching Agent gets -3/-3.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Uncommon)
  • Lore: Thief - Threat: When Antonio de Magianis scores, neutralize the Opponent Site in this Region.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/3
  • Affiliation: Assassins (Common)
  • Lore: Herald - When Corrupt Herald scores, Opponent gets -1.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/4
  • Affiliation: Assassins (Common)
  • Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning)

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Rare)
  • Lore: Thief - Your other Thieves have +2/+0.

  • Cost: 4
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Common)
  • Lore: Opponent gets -1.

  • Cost: 4
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Neutralize target Agent or launching Agent.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: If you control 6 Courtesans, you win the Game. Draw a Memory.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Opponent loses all his Gold and gets -1.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Rare)
  • Lore: Mercenary - Neutralize target Agent or launching Agent.

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Uncommon)
  • Lore: Mercenary - Neutralize target Site or launching Site.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/4
  • Affiliation: Assassins (Uncommon)
  • Lore: Mercenary - All other Agents get -1/-1.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Assassins (Uncommon)
  • Lore: Neutralize the Opponent Agent with the highest Cost (at random in case of a tie).

  • Cost: 6
  • Bonus: +1
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Assassins (Rare)
  • Lore: If Opponent has a Site in this Region, move it to your side, replacing Secret Catacombs.

  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Move target Opponent Agent to your HQ, if there is an empty slot.

  • Cost: 6
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Neutralize target Agent or Site.

  • Cost: 7
  • Bonus: +2
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Neutralize target Agent or launching Agent. Opponent gets -2.

  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Opponent gets -4.

  • Cost: 8
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 4/4
  • Affiliation: Templars (Rare)
  • Lore: Thief - Recover: When you launch this Memory, gain 4.

  • Cost: 10
  • Bonus: +2
  • Type: Neutral Agent
  • Power: 7/4
  • Affiliation: Templars (Common)
  • Lore: Trader - (No Ability)

  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/5
  • Affiliation: Assassins (Rare)
  • Lore: Thief - Neutralize target Agent or Site.

  • Cost: 12
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Neutralize all Opponent Sites.

  • Cost: 12
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Neutralize all Opponent Agents.

Revelations

Golden

  • Cost: 0
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Common)
  • Lore: Opponent gets +1.

  • Cost: 0
  • Bonus: +1
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Templars (Uncommon)
  • Lore: Opponent Site in this Region loses its Abilities. (Launching abilities will have no effects)

  • Cost: 0
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Surprise: Target Agent or Site gets DEFENDER.

  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Uncommon)
  • Lore: Herald - When Templar Captain scores, get +2.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Common)
  • Lore: Trader - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Common)
  • Lore: Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)

  • Cost: 1
  • Bonus: +2
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Surprise: (This Memory resolves instantly)

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Search your Sequence for a Peasant or Trader. Put it in your Hand. Randomize.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Rare)
  • Lore: Trader - When a Memory goes to the Archive, erase it instead.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Rare)
  • Lore: Opponent Memories have Defender.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Assassins (Common)
  • Lore: Peasant - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Rare)
  • Lore: Launching Memories cannot be neutralized.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Rare)
  • Lore: Memories that are not Golden cost +1 to launch.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Uncommon)
  • Lore: Each Day, Players regain all their Gold.

  • Cost: 3
  • Bonus: +4
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: The next Memory you launch has Surprise. Draw a Memory.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/3
  • Affiliation: Templars (Common)
  • Lore: Trader - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Uncommon)
  • Lore: Peasant - When you get a Peasant or Trader in your HQ, draw a Memory.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Rare)
  • Lore: Memories cannot score more than 2 at a time.

  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Uncommon)
  • Lore: Trader - Your Traders and Peasants have +2/+2 and Defender.

  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 6/3
  • Affiliation: Assassins (Common)
  • Lore: Peasant - (No Ability)

  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Assassins (Rare)
  • Lore: Defender: Opponent Score in this Region becomes 0.

  • Cost: 10
  • Bonus: +2
  • Type: Neutral Site
  • Power: 5
  • Affiliation: Assassins (Rare)
  • Lore: Defender: When you launch this Memory, regain all your Gold.

  • Cost: 11
  • Bonus: +4
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Put all Memories from the Archive in your Sequence. Randomize. If Incite Revolt is discarder, put it in your Hand instead and get +2.

Order

  • Cost: 0
  • Bonus: -1
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Templars (Common)
  • Lore: Noble - (No Ability)

  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Assassins (Common)
  • Lore: Noble - Official: (can only be blocked by an Agent with Official or Cunning)

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Templars (Uncommon)
  • Lore: Score 2 in this Region.

  • Cost: 1
  • Bonus: +2
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Players score 1 in each Region.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Surprise: Target Agent gets Unblockable.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Score 3 in target Region.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Surprise: Neutralize target launching Site.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Surprise: Neutralize target launching Memory. Its controller draws a Memory.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/1
  • Affiliation: Templars (Uncommon)
  • Lore: Noble - Dominant: (Scores normally and Opponent loses as many points)

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Assassins (Rare)
  • Lore: Noble - Your Nobles have Surprise.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Common)
  • Lore: Dominant: (Scores normally and Opponent loses as many points)

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power:0
  • Affiliation: Assassins (Rare)
  • Lore: When an Agent campaigns or blocks in this Region, his controller draws a Memory.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 4/1
  • Affiliation: Templars (Common)
  • Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning)

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Rare)
  • Lore: Noble - When you get a Noble in your HQ, score 1 in each Region.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: Nobles are always Safe.

  • Cost: 5
  • Bonus: N/A
  • Type: Agent Surprise
  • Power: 2/2
  • Affiliation: Assassins (Uncommon)
  • Lore: Noble - Surprise: Neutralize target launching Action or Agent.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Surprise: Erase target launching Memory.

  • Cost: 6
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/3
  • Affiliation: Templars (Rare)
  • Lore: Soldier - Erase target Agent or launching Agent.

  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/2
  • Affiliation: Templars (Rare)
  • Lore: Soldier - Erase target Site or launching Site.

  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Templars (Uncommon)
  • Lore: Dominant: Score 3 in this Region.

  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 5
  • Affiliation: Templars (Rare)
  • Lore: Erase target Agent or Site.

  • Cost: 11
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Dominant: Score 3 in each Region. If Janissary Justice is discarded, score 1 in each Region.

  • Cost: 15
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/5
  • Affiliation: Templars (Rare)
  • Lore: noble - Dominant, Official: Opponent Score in each Region becomes 0.

Faith

  • Cost: 0
  • Bonus: +2
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Dominant: Look at Opponent Hand. Erase Memories in it that cost 11.

  • Cost: 0
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Dominant: Choose an erased Memory. Put it in your Sequence. Randomize. Draw a Memory.

  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Common)
  • Lore: Sanctuary - Dominant: (Scores normally and Opponent loses as many points)

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Templars (Common)
  • Lore: Sanctuary - Dominant: Score 1 in this Region.

  • Cost: 1
  • Bonus: -1
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Assassins (Common)
  • Lore: (No Ability)

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Sites get +1.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Search your Sequence for a Ruins or a Sanctuary. Put it in your Hand. Randomize.

  • Cost: 1
  • Bonus: +2
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Players discard their Memory with the highest cost (at random if tied).

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Choose a site in the Archive. Put it in your Hand.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: The next Site you launch has Surprise.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Choose a Memory from Opponent Hand. Erase it.

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Rare)
  • Lore: Dominant: When a Memory is erased, Cyril of Rhodes gets +1/+1.

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: Dominant: Erase the Memory in Opponent Hand with the highest cost (at random if tied).

  • Cost: 3
  • Bonus: N/A
  • Type: Site Surprise
  • Power: 2
  • Affiliation: Assassins (Common)
  • Lore: Ruins - Surprise: (This Memory resolves instantly)

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Assassins (Common)
  • Lore: Ruins - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Choose a Memory in Opponent Sequence. Erase all Memories with this name from his Sequence, Hand and Archive.

  • Cost: 4
  • Bonus: +3
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Draw a Memory.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: Sanctuary - Opponent Agents get -1/-0. When you get a Sanctuary in a Region, Opponent Agents get -1/-0.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Rare)
  • Lore: Sanctuary - Opponent Sites get -1. When you get a Sanctuary in a Region, Opponent Sites get -1.

  • Cost: 5
  • Bonus: N/A
  • Type: Site Surprise
  • Power: 2
  • Affiliation: Assassins (Uncommon)
  • Lore: Ruins - Surprise: Neutralize target launching Action or Site.

  • Cost: 8
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Templars (Rare)
  • Lore: Sanctuary - Dominant, Deceptive

  • Cost: 8
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 6
  • Affiliation: Assassins (Uncommon)
  • Lore: Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)

  • Cost: 10
  • Bonus: N/A
  • Type: Site Surprise
  • Power: 5
  • Affiliation: Assassins (Rare)
  • Lore: Ruins - Surprise: Neutralize target launching Memory.

  • Cost: 11
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Assassins (Rare)
  • Lore: Opponent discards his Memories that cost 10 or less. If Sacred Vault is discarded, put it in the center Region instead.

Scholar

  • Cost: 0
  • Bonus: +1
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Assassins (Rare)
  • Lore: Haven - If another Sofia's Office is in your Sequence, put one in your Hand. Randomize.

  • Cost: 0
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Surprise: Draw a Memory.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/1
  • Affiliation: Templars (Common)
  • Lore: Engineer - Pay 2: Your Sites get +1.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Templars (Common)
  • Lore: Defender: Score 1 in this Region.

  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Common)
  • Lore: Deceptive: (Scores in both other Regions (instead of its Region))

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Opponent loses 3 in each Region.

  • Cost: 1
  • Bonus: +2
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Draw a Memory. Discard your Memory with the highest cost (at random if tied).

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: The next Action you launch has Surprise.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Uncommon)
  • Lore: Sanctuary - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Assassins (Uncommon)
  • Lore: Scientist - Opponent Memories resolve as if they did not have Surprise.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Rare)
  • Lore: Sanctuary - Agents with power 5 or above cannot campaign.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Assassins (Uncommon)
  • Lore: Haven - Deceptive: (Scores in both other Regions (instead of its Region))

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/1
  • Affiliation: Templars (Uncommon)
  • Lore: Engineer - Pay 3: Put target Site from the Archive in your Hand.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/3
  • Affiliation: Templars (Rare)
  • Lore: Engineer - When one of your Sites is replaced, draw a Memory.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/5
  • Affiliation: Assassins (Common)
  • Lore: Scientist - Cunning, Recover

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: Defender: Put a virtual Topkapi Palace Gardens in both other Regions.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Assassins (Uncommon)
  • Lore: If Hidden Vault replaces a Site, it is replaced instead.

  • Cost: 4
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: For this Action, sites have Defender. Your Sites score their Influence in their Region.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Assassins (Rare)
  • Lore: Deceptive: Players win if their control 2 Regions instead of 2.

  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/6
  • Affiliation: Templars (Common)
  • Lore: Engineer - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)

  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 5
  • Affiliation: Templars (Rare)
  • Lore: Defender: Opponent Score in this Region becomes 5.

  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Assassins (Rare)
  • Lore: When Ancient Library scores, score as much in other Regions.

  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 5
  • Affiliation: Templars (Rare)
  • Lore: Haven - Each day, draw an extra Memory.

  • Cost: 11
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Draw 4 Memories. If The Mentor's Return is discarded, draw 2 Memories.

Media

  • Cost: 0
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Common)
  • Lore: Militant - (No Ability)

  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Common)
  • Lore: Militant - Dominant: (Scores normally and Opponent loses as many points)

  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Assassins (Common)
  • Lore: Artist - Deceptive: (Scores in both other Regions (instead of its Region))

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Search your Sequence for a Citizen or Militant. Put it in your Hand. Randomize.

  • Cost: 1
  • Bonus: +2
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Sites do not score next Day.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Agents get +1/+0.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Templars (Common)
  • Lore: Militant - Dominant (scores normally and Opponent loses as many points)

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Common)
  • Lore: Militant - When you get a Militant in your HQ, City Official gets +1/+1.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Rare)
  • Lore: Memories with Defender cannot score more than their oppnent's Score in the Region.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Assassins (Rare)
  • Lore: Artist - If a Site has 0, neutralize it.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Target Agent or Site gets Dominant.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Surprise: Target Agent gets +2/+0.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Target Agent or Site gets Deceptive.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Uncommon)
  • Lore: Artist - Deceptive: (Scores in both other Regions (instead of its Region))

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Assassins (Rare)
  • Lore: Artist - Unblockable. If Altaïr, Learned is neutralized, put it in your Hand instead.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Uncommon)
  • Lore: Artist - Target Site or launching Site gets -2.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/3
  • Affiliation: Assassins (Rare)
  • Lore: Artist - Sites do not score each Day.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Sites get -2.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Uncommon)
  • Lore: Militant - When you get a Militant in your HQ, your Militants get +1/+1.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 4/2
  • Affiliation: Templars (Uncommon)
  • Lore: Citizen - Dominenat: (Scores normally and Opponent loses as many points)

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Draw a Memory for each Agent you control.

File:ACRed Al Mualim.png
  • Cost: 9
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 4/4
  • Affiliation: Templars (Rare)
  • Lore: Deceptive, Dominant

  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 5
  • Affiliation: Assassins (Rare)
  • Lore: Neutralize Sites in both other Regions.

  • Cost: 11
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/3
  • Affiliation: Templars (Rare)
  • Lore: Militant - Put up to two 2/2 virtual Militants in empty slots of your HQ. If Odai Dunqas is discarded, put it in your HQ if there is an empty slot.

Crime

  • Cost: 0
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/1
  • Affiliation: Assassins (Common)
  • Lore: Thief - Pay 1: Score 1 in target Region.

  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Common)
  • Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning)

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Assassins (Common)
  • Lore: Haven - Deceptive: Score 1 in this Region.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Surprise: Target Agent gets Threat.

  • Cost: 1
  • Bonus: +2
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Players do not draw their daily Memory next day.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: The next Agent you launch has Surpise.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: If Opponent has more than 2, he gets -1.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/1
  • Affiliation: Templars (Common)
  • Lore: Thief - (No Ability)

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent Surprise
  • Power: 2/1
  • Affiliation: Assassins (Common)
  • Lore: Thief - Surprise: (This Memory resolves instantly)

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Rare)
  • Lore: Thief - Threat: When a Thief scores, it gets +1/+1.

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/3
  • Affiliation: Assassins (Uncommon)
  • Lore: Courtesan - Pay 2, sacrifice another Agent: Neutralize target Site with 4 or less.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Assassins (Rare)
  • Lore: Thief - When you get a Thief in your HQ, draw a Memory.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Assassins (Rare)
  • Lore: Thief - Deceptive: When Yusuf Tazim scores, it gets +1/+1.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Uncommon)
  • Lore: Thieves have Unblockable.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Agent gets -2/-2.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Assassins (Rare)
  • Lore: Neutralize target Site (before Influence Contest).

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Neutralize target Agent or Site.

  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Assassins (Common)
  • Lore: Haven - Deceptive: (Scores in both other Regions (instead of its Region))

  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Target player's Income becomes 10.

  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Site Surprise
  • Power: 5
  • Affiliation: Assassins (Rare)
  • Lore: Surprise: Neutralize all Agents in this Region.

  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Put a random Thief from the Archive in each free slot of your HQ.

  • Cost: 11
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/3
  • Affiliation: Assassins (Rare)
  • Lore: Mercenary - Neutralize Opponent Agent and Site with the highest cost (at random if tied). If Maria Thorpe is discarded, neutralize Opponent Agent or Site with the highest cost.

  • Cost: 12
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/6
  • Affiliation: Assassins (Uncommon)
  • Lore: Thief - Deceptive: (Scores in both other Regions (instead of its Region))

  • Cost: 15
  • Bonus: N/A
  • Type: Neutral Agent Surprise
  • Power: 5/5
  • Affiliation: Assassins (Rare)
  • Lore: Thief - Surprise, Threat: Your Memories have Surprise.