
- Cost: 0
- Bonus: +1
- Type: Neutral Agent
- Power: 0/2
- Affiliation: Assassins (Common)
- Lore: Peasant - (No Ability)
imported>Amnestyyy |
imported>Amnestyyy No edit summary |
||
| Line 1: | Line 1: | ||
==Renaissance== | ==Renaissance== | ||
===Golden=== | ===Golden=== | ||
< | <tabber>Young Farmer=[[File:ACR_Young_Farmer.png|right|150px]] | ||
*Cost: 0 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 0/2 | |||
*Affiliation: Assassins (Common) | |||
{{-}} | *Lore: Peasant - (No Ability){{-}} | ||
< | |-|Secluded Village=[[File:ACR_Secluded_Village.png|right|150px]] | ||
*Cost: 0 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Assassins (Common) | |||
{{-}} | *Lore: (No Ability){{-}} | ||
< | |-|Plentiful Crop=[[File:ACR_Plentiful_Crop.png|right|150px]] | ||
*Cost: 1 | |||
*Bonus: +2 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Common) | |||
{{-}} | *Lore: (No Ability){{-}} | ||
< | |-|Horse Merchant=[[File:ACR_Horse_Merchant.png|right|150px]] | ||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 0/4 | |||
*Affiliation: Templars (Common) | |||
{{-}} | *Lore: Trader - (No Ability){{-}} | ||
< | </tabber> | ||
<tabber>Capable Carpenter=[[File:ACR_Capable_Carpenter.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 1/1 | |||
{{-}} | *Affiliation: Assassins (Common) | ||
< | *Lore: (No Ability){{-}} | ||
|-|Merchant Ship=[[File:ACR_Merchant_Ship.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: +2 | |||
*Type: Neutral Site | |||
*Power: 0 | |||
{{-}} | *Affiliation: Templars (Uncommon) | ||
< | *Lore: (No Ability){{-}} | ||
|-|Nothing Ventured, Nothing Gained=[[File:ACR_Nothing_Ventured,_Nothing_Gained.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: +4 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
{{-}} | *Affiliation: Templars (Rare) | ||
< | *Lore: Opponent gets +4.{{-}} | ||
|-|Juno=[[File:ACR_Juno.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 1/1 | |||
{{-}} | *Affiliation: Assassins (Rare) | ||
< | *Lore: Pay 30: You win the game.{{-}} | ||
</tabber> | |||
<tabber>City Stables=[[File:ACR_City_Stables.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: +X | |||
*Type: Neutral Site | |||
{{-}} | *Power: 1 | ||
< | *Affiliation: Templars (Common) | ||
*Lore: X is the number of Sites you control.{{-}} | |||
|-|Peaceful Retreat=[[File:ACR_Peaceful_Retreat.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: +1 | |||
*Type: Neutral Action Surprise | |||
{{-}} | *Power: N/A | ||
< | *Affiliation: Templars (Common) | ||
*Lore: Surprise - Your Agents regain their lost Health.{{-}} | |||
|-|Tactical Upheaval= | |||
[[File:ACR_Tactical_Upheaval.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: +1 | |||
{{-}} | *Type: Neutral Action Surprise | ||
< | *Power: N/A | ||
*Affiliation: Templars (Uncommon) | |||
*Lore: Surprise - Switch the Power and the Health of target Agent. Draw a Memory.{{-}} | |||
|-|Evasive Maneuvers=[[File:ACR_Evasive_Maneuvers.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: +1 | |||
{{-}} | *Type: Neutral Action Surprise | ||
*Power: N/A | |||
*Affiliation: Assassins (Common) | |||
*Lore: Surprise - Target Agent is SAFE.{{-}} | |||
</tabber> | |||
<tabber>Power to the People=[[File:ACR_Power_to_the_People.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Target Site's influence becomes 0.{{-}} | |||
|-|Zealous Banker=[[File:ACR_Zealous_Banker.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 0/6 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Trader - (No Ability){{-}} | |||
|-|Jacopo De' Pazzi=[[File:ACR_Jacopo_de'_Pazzi.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 1/1 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Trader - Jacopo de' Pazzi has +1/+1 for each Site you control.{{-}} | |||
|-|Honest Worker=[[File:ACR_Honest_Worker.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 1/1 | |||
*Affiliation: Assassins (Common) | |||
*Lore: Citizen - Regain up to /3.{{-}} | |||
</tabber> | |||
<tabber>Poor Villager=[[File:ACR_Poor_Villager.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/3 | |||
*Affiliation: Assassins (Common) | |||
*Lore: Peasant - (No Ability){{-}} | |||
|-|Coastal Watchtower=[[File:ACR_Coastal_Watchtower.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: +1 | |||
*Type: Neutral Site | |||
*Power: 2 | |||
*Affiliation: Templars (Common) | |||
*Lore: (No Ability){{-}} | |||
|-|San Giovanni District=[[File:ACR_Firenze,_San_Giovanni_District.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Target Agent or Site changes Faction (Assassin or Templar).{{-}} | |||
|-|Sudden Exhaustion=[[File:ACR_Sudden_Exhaustion.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: +1 | |||
*Type: Neutral Action Surprise | |||
*Power: N/A | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Surprise - Target Agent's Power becomes 0.{{-}} | |||
</tabber> | |||
<tabber>Family Heirloom=[[File:ACR_Family_Heirloom.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Action Surprise | |||
*Power: N/A | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Surprise - Search your Sequence for a Golden Memory. Put it in your hand. Randomize.{{-}} | |||
|-|Pilfer Supplies=[[File:ACR_Pilfer_Supplies.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Action Surprise | |||
*Power: N/A | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Surprise - Regain all your Gold.{{-}} | |||
|-|Acclaimed Clothier=[[File:ACR Acclaimed Clothier.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: +2 | |||
*Type: Neutral Agent | |||
*Power: 3/1 | |||
*Affiliation: Templars (Common) | |||
*Lore: Trader - (No Ability){{-}} | |||
|-|Follower of Romulus=[[File:ACR_Follower_of_Romulus.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 2/4 | |||
*Affiliation: Templars (Common) | |||
*Lore: (No Ability){{-}} | |||
</tabber> | |||
<tabber>Mercenary Band=[[File:ACR_Mercenary_Band.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 4/1 | |||
*Affiliation: Assassins (Common) | |||
*Lore: Mercenary - (No Ability){{-}} | |||
|-|Borgia Mine=[[File:ACR_Borgia_Mine.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: +2 | |||
*Type: Neutral Site | |||
*Power: 2 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: (No Ability){{-}} | |||
|-|Venezia, San Polo District=[[File:ACR_Venezia,_San_Polo_District.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Neutralize the Opponent Site in this Region (before the Influence Contest).{{-}} | |||
|-|Mob Justice=[[File:ACR_Mob_Justice.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Common) | |||
*Lore: Neutralize target Site or launching Site.{{-}} | |||
</tabber> | |||
<tabber>Ercole Massimo=[[File:ACR_Ercole_Massimo.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 5/1 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Militant - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning){{-}} | |||
|-|Emilio Barbarigo=[[File:ACR_Emilio_Barbarigo.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 3/2 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning){{-}} | |||
|-|Ezio Auditore da Firenze=[[File:ACR_Ezio_Auditore_da_Firenze.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 5/5 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Noble - Fierce: You cannot launch any Templar Memory.{{-}} | |||
|-|Federico Auditore=[[File:ACR_Federico_Auditore.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 3/3 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Dcientist - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage){{-}} | |||
</tabber> | |||
<tabber>Bartolomeo D'Alviano=[[File:ACR_Bartolomeo_D'Alviano.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 4/2 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning){{-}} | |||
|-|Pantasilea Baglioni=[[File:ACR_Pantasilea_Baglioni.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 2/5 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Pagan - Recover: (When resting, the Agent regains its lost Power and Health){{-}} | |||
|-|Merchants Guild=[[File:ACR_Merchants_Guild.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Templars (Rare) | |||
*Lore: When you get +1, score 1 in this Region.{{-}} | |||
|-|San Gimignano=[[File:ACR_San_Gimignano.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 8 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Your Score in all Regions becomes 0.{{-}} | |||
</tabber> | |||
<tabber>History Glitch=[[File:ACR_History_Glitch.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Scores in all Region become 0.{{-}} | |||
|-|Rich Merchant=[[File:ACR_Rich_Merchant.png|right|150px]] | |||
*Cost: 6 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 3/5 | |||
*Affiliation: Templars (Common) | |||
*Lore: Trader - (No Ability){{-}} | |||
|-|Market Street=[[File:ACR_Market_Street.png|right|150px]] | |||
*Cost: 6 | |||
*Bonus: +2 | |||
*Type: Neutral Site | |||
*Power: 3 | |||
*Affiliation: Templars (Common) | |||
*Lore: (No Ability){{-}} | |||
|-|Lair of Romulus=[[File:ACR_Lair_of_Romulus.png|right|150px]] | |||
*Cost: 6 | |||
*Bonus: -1 | |||
*Type: Neutral Site | |||
*Power: 5 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: (No Ability){{-}} | |||
</tabber> | |||
<tabber>Forgotten Temple=[[File:ACR_Forgotten_Temple.png|right|150px]] | |||
*Cost: 6 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 2 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Ruins - Pay 10: Switch Sequences with Opponent, Sacrifice Forgotten Temple.{{-}} | |||
|-|Monteriggioni=[[File:ACR_Monteriggioni.png|right|150px]] | |||
*Cost: 6 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 2 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: All Actions are Surprises.{{-}} | |||
|-|Condotierro Tactics=[[File:ACR_Condottiero_Tactics.png|right|150px]] | |||
*Cost: 7 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Neutralize target Agent or launching Agent. Draw a Memory.{{-}} | |||
|-|Old Peasant=[[File:ACR_Old_Peasant.png|right|150px]] | |||
*Cost: 8 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 6/4 | |||
*Affiliation: Assassins (Common) | |||
*Lore: Peasant - (No Ability){{-}} | |||
</tabber> | |||
<tabber>Forlì=[[File:ACR_Forli.png|right|150px]] | |||
*Cost: 8 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 6 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: (No Ability){{-}} | |||
|-|False Hopes=[[File:ACR_False_Hopes.png|right|150px]] | |||
*Cost: 9 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Rare) | |||
*Lore: Your Score in target Region becomes Opponent's Score.{{-}} | |||
|-|The Spaniard=[[File:ACR_The_Spaniard.png|right|150px]] | |||
*Cost: 10 | |||
*Bonus: +2 | |||
*Type: Neutral Agent | |||
*Power: 5/5 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Each Day, players draw an extra Memory and get +1.{{-}} | |||
|-|Animus Reboot=[[File:ACR Animus Reboot.png|right|150px]] | |||
*Cost: 12 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Rare) | |||
*Lore: Erase all Agents and Sites. Your score on each Region becomes 0.{{-}} | |||
</tabber> | |||
===Order=== | ===Order=== | ||
< | <tabber>Teodor Viscardi=[[File:ACR_Teodor_Viscardi.png|150px|right]] | ||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 0/1 | |||
*Affiliation: Templars (Common) | |||
{{-}} | *Lore: Noble - Pay 8: Teodor Viscardi becomes 4/4.{{-}} | ||
< | |-|Royal Intervention=[[File:ACR_Royal_Intervention.png|right|150px]] | ||
*Cost: 0 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Rare) | |||
{{-}} | *Lore: When you launch this Memory, lose all your Gold. Score 1 in target Region for each 2 lost.{{-}} | ||
< | |-|Militia Pikeman=[[File:ACR_Militia_Pikeman.png|right|150px]] | ||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 1/1 | |||
*Affiliation: Templars (Common) | |||
{{-}} | *Lore: Soldier - (No Ability){{-}} | ||
< | |-|Dante Moro=[[File:ACR_Dante_Moro.png|right|150px]] | ||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 0/2 | |||
*Affiliation: Templars (Uncommon) | |||
{{-}} | *Lore: Noble - Another target Agent is SAFE. Dante Moro gets -0/-1.{{-}} | ||
< | </tabber> | ||
<tabber>Gruesome Gallows=[[File:ACR_Gruesome_Gallows.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Site | |||
*Power: 1 | |||
{{-}} | *Affiliation: Templars (Common) | ||
< | *Lore: (No Ability){{-}} | ||
|-|By Order of the King=[[File:ACR_By_Order_of_the_King.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
{{-}} | *Affiliation: Templars (Uncommon) | ||
< | *Lore: Search your Sequence for a Noble or Herald. Put it in your Hand. Randomize.{{-}} | ||
|-|Faux Pas=[[File:ACR_Faux_Pas.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: N/A | |||
*Type: Neutral Action Surprise | |||
*Power: N/A | |||
{{-}} | *Affiliation: Templars (Uncommon) | ||
< | *Lore: Surprise - Neutralize target launching Memory with cost 0 or 1.{{-}} | ||
|-|Militia Patrolman=[[File:ACR_Militia_Patrolman.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 3/1 | |||
{{-}} | *Affiliation: Templars (Uncommon) | ||
< | *Lore: Soldier - (No Ability){{-}} | ||
</tabber> | |||
<tabber>Arquebusier=[[File:ACR Arquebusier.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
{{-}} | *Power: 2/1 | ||
< | *Affiliation: Templars (Common) | ||
*Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning){{-}} | |||
|-|Octavian de Valois=[[File:ACR_Octavian_de_Valois.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
{{-}} | *Power: 4/2 | ||
< | *Affiliation: Templars (Rare) | ||
*Lore: Noble - Opponents gets +2/{{-}} | |||
|-|Torre Grossa=[[File:ACR_Torre_Grossa.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: +2 | |||
*Type: Neutral Site | |||
{{-}} | *Power: 1 | ||
< | *Affiliation: Assassins (Uncommon) | ||
*Lore: (No Ability){{-}} | |||
|-|Militia Training=[[File:ACR_Militia_Training.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: +1 | |||
*Type: Neutral Action Surprise | |||
{{-}} | *Power: N/A | ||
*Affiliation: Templars (Common) | |||
*Lore: Surprise - Target Agent gets +1/+1{{-}} | |||
</tabber> | |||
<tabber>Untimely End=[[File:ACR_Untimely_End.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: N/A | |||
*Type: Neutral Action Surprise | |||
*Power: N/A | |||
*Affiliation: Templars (Common) | |||
*Lore: Surprise - Neutralize target launching Agent.{{-}} | |||
|-|Forced Inheritance=[[File:ACR_Forced_Inheritance.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: +3 | |||
*Type: Neutral Action Surprise | |||
*Power: N/A | |||
*Affiliation: Templars (Common) | |||
*Lore: Surprise - (No Ability){{-}} | |||
|-|Egidio Troche=[[File:ACR_Egidio_Troche.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 1/1 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Citizen - Pay 2: Target Agent gets +1/+1.{{-}} | |||
|-|Militia Regulars=[[File:ACR_Militia_Regulars.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 2/2 | |||
*Affiliation: Templars (Common) | |||
*Lore: Soldier - (No Ability){{-}} | |||
</tabber> | |||
<tabber>Donato Mancini=[[File:ACR_Donate_Mancini.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 3/1 | |||
*Affiliation: Templars (Common) | |||
*Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning){{-}} | |||
|-|Vieri de' Pazzi=[[File:ACR_Vieri_de'_Pazzi.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/2 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Noble - Unblockable: (Can only be blocked by an Agent with Cunning){{-}} | |||
|-|Beautiful Heiress=[[File:ACR_Beautiful_Heiress.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/2 | |||
*Affiliation: Templars (Common) | |||
*Lore: Noble - Your other Nobles have +1/+0.{{-}} | |||
|-|Charles de la Motte=[[File:ACR_Charles_de_la_Motte.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 1/1 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Noble - Charles de la Motte has +1/+1 for each other Noble you control.{{-}} | |||
</tabber> | |||
<tabber>Borgia Tower=[[File:ACR_Borgia_Tower.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: +1 | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: When one of your Agents campaigns on this Region, it gets +1/+1.{{-}} | |||
|-|Radical Demotion=[[File:ACR_Radical_Demotion.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Action Surprise | |||
*Power: N/A | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Neutralize target launching Assassin Memory.{{-}} | |||
|-|Militia Captain=[[File:ACR_Militia_Captain.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 3/3 | |||
*Affiliation: Templars (Common) | |||
*Lore: Soldier - (No Ability){{-}} | |||
|-|Carlo Grimaldi=[[File:ACR_Carlo_Grimaldi.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 1/3 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Herald - Official: When Carlo Grimaldi scores, it gets +2/+2.{{-}} | |||
</tabber> | |||
<tabber>Knight Templar=[[File:ACR_Knight_Templar.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 1/1 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Noble - Target Agent gets +2/+2.{{-}} | |||
|-|Marco Barbarigo=[[File:ACR_Marco_Barbarigo.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/2 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Official - Neutralize target launching Memory. Sacrifice Marco Barbarigo.{{-}} | |||
|-|Agostino Barbarigo=[[File:ACR Agostino Barbarigo.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 5/1 | |||
*Affiliation: Assassins (Common) | |||
*Lore: Noble - (No Ability){{-}} | |||
|-|Palazzo Senatorio=[[File:ACR_Palazzo_Senatorio.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Crime Actions cannot neutralize nor damage your Agents or Sites.{{-}} | |||
</tabber> | |||
<tabber>Templar Sanctum=[[File:ACR_Templar_Sanctum.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 0 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Templar Agents have +2/+0.{{-}} | |||
|-|Court Order=[[File:ACR_Court_Order.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Action Surprise | |||
*Power: N/A | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Surprise - Neutralize target launching Memory.{{-}} | |||
|-|Pantheon=[[File:ACR_Pantheon.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Your Score in this Region becomes 0. If a player controls this Region, he wins the game.{{-}} | |||
|-|Militia Horseman=[[File:ACR_Militia_Horseman.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 4/2 | |||
*Affiliation: Templars (Common) | |||
*Lore: Soldier - (No Ability){{-}} | |||
</tabber> | |||
<tabber>Francesco de' Pazzi=[[File:ACR_Francesco_de'_Pazzi.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 3/3 | |||
*Affiliation: Templars (Common) | |||
*Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning){{-}} | |||
|-|Francesco Troche=[[File:ACR_Francesco_Troche.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 3/5 | |||
*Affiliation: Templars (Common) | |||
*Lore: Noblet - (No Ability){{-}} | |||
|-|Borgia Battlements=[[File:ACR_Borgia_Battlements.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: +1 | |||
*Type: Neutral Site | |||
*Power: 3 | |||
*Affiliation: Templars (Common) | |||
*Lore: (No Ability){{-}} | |||
|-|Castel Sant'Angelo=[[File:ACR_Castel_Sant'_Angelo.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 2 | |||
*Affiliation: Templars (Rare) | |||
*Lore: When you get an Agent in your HQ, score 2 in this Region.{{-}} | |||
</tabber> | |||
<tabber>Under Arrest=[[File:ACR_Under_Arrest.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Erase target Agent or launching Agent.{{-}} | |||
|-|Militia Brute=[[File:ACR_Militia_Brute.png|right|150px]] | |||
*Cost: 6 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 4/4 | |||
*Affiliation: Templars (Common) | |||
*Lore: Soldier - (No Ability){{-}} | |||
|-|Uberto Alberti=[[File:ACR_Uberto_Alberti.png|right|150px]] | |||
*Cost: 6 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 4/3 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Herald - When Uberto Alberti scores, erase another target Agent.{{-}} | |||
|-|Militia Barracks=[[File:ACR_Militia_Barracks.png|right|150px]] | |||
*Cost: 6 | |||
*Bonus: +1 | |||
*Type: Neutral Site | |||
*Power: 4 | |||
*Affiliation: Templars (Common) | |||
*Lore: (No Ability){{-}} | |||
</tabber> | |||
<tabber>Preemptive Strike=[[File:ACR_Preemptive_Strike.png|right|150px]] | |||
*Cost: 6 | |||
*Bonus: N/A | |||
*Type: Neutral Action Surprise | |||
*Power: N/A | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Neutralize target launching Memory. Draw a Memory.{{-}} | |||
|-|Giovanni Mocenigo=[[File:ACR_Giovanni_Mocenigo.png|right|150px]] | |||
*Cost: 7 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 0/5 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Noble - Recover: Each Day, score 1 in each Region.{{-}} | |||
|-|Tax Collector's Office=[[File:ACR_Tax_Collector's_Office.png|right|150px]] | |||
*Cost: 7 | |||
*Bonus: +5 | |||
*Type: Neutral Site | |||
*Power: 2 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: (No Ability){{-}} | |||
|-|Just Cause=[[File:ACR_Just_Cause.png|right|150px]] | |||
*Cost: 7 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Rare) | |||
*Lore: Your Nobles and Soldiers get +2/+2.{{-}} | |||
</tabber> | |||
<tabber>Royal Decree=[[File:ACR_Royal_Decree.png|right|150px]] | |||
*Cost: 7 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Rare) | |||
*Lore: Neutralize all Sites.{{-}} | |||
|-|Cesare Borgia=[[File:ACR_Cesare_Borgia.png|right|150px]] | |||
*Cost: 10 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 5/5 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Noble - Cesare Borgia resolves as a Surprise.{{-}} | |||
|-|Lucrezia Borgia=[[File:ACR_Lucrezia_Borgia.png|right|150px]] | |||
*Cost: 10 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 5/5 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Noble - Official: Pay 3: Neutralize target Assassin Agent.{{-}} | |||
|-|Il Carnefice=[[File:ACR_Il_Carnefice.png|right|150px]] | |||
*Cost: 16 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 10/10 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Official - (Can only be blocked by an Agent with Official or Cunning){{-}} | |||
</tabber> | |||
===Faith=== | ===Faith=== | ||
< | <tabber>Benevolent Midwife=[[File:ACR_Benevolent_Midwife.png|right|150px]] | ||
*Cost: 0 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 0/1 | |||
*Affiliation: Assassins (Common) | |||
{{-}} | *Lore: Pagan - Look at the last 3 Memories of your Sequence. Put two on top in any order and the last one in the Archive.{{-}} | ||
< | |-|Basilica di San Pietro=[[File:ACR_Basilica_di_San_Pietro.png|right|150px]] | ||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Site | |||
*Power: 0 | |||
*Affiliation: Templars (Uncommon) | |||
{{-}} | *Lore: Church - If you replaced Basilica di San Pietro, put it in your Hand instead of the Archive.{{-}} | ||
< | |-|Judgment Day=[[File:ACR_Judgment_Day.png|right|150px]] | ||
*Cost: 0 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Rare) | |||
{{-}} | *Lore: When you launch this Memory, lose all your Gold. Target Site or launching Site gets +1 for each 2 lost.{{-}} | ||
< | |-|Heathen Follower=[[File:ACR_Heathen_Follower.png|right|150px]] | ||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 0/1 | |||
*Affiliation: Assassins (Common) | |||
{{-}} | *Lore: Pagan - If another Heathen Follower is in your Sequence, put it in your Hand. Randomize.{{-}} | ||
< | </tabber> | ||
<tabber>Roman Temple Ruins=[[File:ACR_Roman_Temple_Ruins.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Site | |||
*Power: 1 | |||
{{-}} | *Affiliation: Assassins (Common) | ||
< | *Lore: Ruins - (No Ability){{-}} | ||
|-|Papal Bull=[[File:ACR_Papal_Bull.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
{{-}} | *Affiliation: Templars (Uncommon) | ||
< | *Lore: Target Agent or Site loses all abilities. (Launching abilities will have no effects){{-}} | ||
|-|Holy Calling=[[File:ACR_Holy_Calling.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
{{-}} | *Affiliation: Assassins (Common) | ||
< | *Lore: Choose an Agent in the Archive. Put it in your Hand.{{-}} | ||
|-|Divine Intervention=[[File:ACR_Divine_Intervention.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
{{-}} | *Affiliation: Assassins (Rare) | ||
< | *Lore: Opponent discards his Memory with the highest Cost (at random in case of a tie).{{-}} | ||
</tabber> | |||
<tabber>Sacred Vision=[[File:ACR_Sacred_Vision.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
{{-}} | *Power: N/A | ||
< | *Affiliation: Assassins (Common) | ||
*Lore: Look at the last 5 Memories of target player's Sequence. Put four on top in any order and the last one in the Archive.{{-}} | |||
|-|Obedient Priest=[[File:ACR_Obedient_Priest.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
{{-}} | *Power: 1/2 | ||
< | *Affiliation: Templars (Common) | ||
*Lore: Priest - Target Agent regains its lost Health.{{-}} | |||
|-|Brother Ristoro=[[File:ACR_Brother_Ristoro.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
{{-}} | *Power: 1/3 | ||
< | *Affiliation: Templars (Common) | ||
*Lore: (No Ability){{-}} | |||
|-|Quiet Chapel=[[File:ACR_Quiet_Chapel.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: +1 | |||
*Type: Neutral Site | |||
{{-}} | *Power: 2 | ||
*Affiliation: Templars (Rare) | |||
*Lore: (No Ability){{-}} | |||
</tabber> | |||
<tabber>Novella Catacombs=[[File:ACR_Novella_Catacombs.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: +1 | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: If a player has no Memory in his Sequence, his Opponent wins the game.{{-}} | |||
|-|Seeking Sanctuary=[[File:ACR_Seeking_Sanctuary.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Common) | |||
*Lore: Target Site or launching Site gets +2.{{-}} | |||
|-|Bitter Repentance=[[File:ACR_Bitter_Repentance.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: +1 | |||
*Type: Neutral Action Surprise | |||
*Power: N/A | |||
*Affiliation: Templars (Common) | |||
*Lore: Target Agent gets -2/-0.{{-}} | |||
|-|Answered Prayers=[[File:ACR Answered Prayers.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Choose a Memory from Opponent's Hand. He discards it.{{-}} | |||
</tabber> | |||
<tabber>Papal Guard=[[File:ACR_Papal_Guard.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 1/5 | |||
*Affiliation: Templars (Common) | |||
*Lore: Knight - (No Ability){{-}} | |||
|-|Devout Citizens=[[File:ACR_Devout_Citizens.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 1/1 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Citizen - Pay 3: Opponent discards his Memory with the highest Cost. Launch only if he has a Memory in hand.{{-}} | |||
|-|Mysterious Stranger=[[File:ACR_Mysterious_Stranger.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 2/1 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Pagan - Opponent discards his Memory with the highest Cost (at random in case of a tie).{{-}} | |||
|-|Frari=[[File:ACR_Frari.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: All Media Agents have -2/-0.{{-}} | |||
</tabber> | |||
<tabber>Abbazia di San Mercuriale=[[File:ACR Abbazia di San Mercuriale.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: 2, discard an Agent: Choose an Agent in the Archive. Put it in your Hand.{{-}} | |||
|-|Village Chapel=[[File:ACR_Village_Chapel.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: +2 | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Assassins (Common) | |||
*Lore: (No Ability){{-}} | |||
|-|Benvenuto=[[File:ACR_Benvenuto.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Choose a Memory in the Archive. Put it in your Hand.{{-}} | |||
|-|Pious Captain=[[File:ACR_Pious_Captain.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/4 | |||
*Affiliation: Templars (Common) | |||
*Lore: Knight - Recover: (When resting, the Agent regains its lost Power and Health){{-}} | |||
</tabber> | |||
<tabber>Pious Warden=[[File:ACR_Pious_Warden.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 3/1 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Herald - When Pious Warden scores, Oponnent discards his Memory with the highest Cost (at random in case of a tie).{{-}} | |||
|-|Venetian Church=[[File:ACR_Venetian_Church.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: +3 | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Templars (Common) | |||
*Lore: Church - (No Ability){{-}} | |||
|-|Basilica di San Marco=[[File:ACR_Basilica_di_San_Marco.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 2 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Church - When one of your Agents is neutralized, score 1 in this Region.{{-}} | |||
|-|Basilica di Santa Maria Del Fiore=[[File:ACR_Basilica_di_Santa_Maria_Del_Fiore.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Church - When a player launches a Scholar Action, he discards his Memory with the highest Corst (at random in case of a tie).{{-}} | |||
</tabber> | |||
<tabber>Roma, Vaticano District=[[File:ACR_Roma,_Vaticano_District.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 2 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Agents cannot campaign in this Region.{{-}} | |||
|-|Buried Cathedral=[[File:ACR_Buried_Cathedral.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Assassins (Common) | |||
*Lore: Ruins - Each Day, put the top 4 Memories of Opponent's Sequence in the Archive.{{-}} | |||
|-|Ritual Sacrifice=[[File:ACR_Ritual_Sacrifice.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Choose a Memory from Opponent's Hand. Put it in your Hand.{{-}} | |||
|-|Borgia Cardinal=[[File:ACR_Borgia_Cardinal.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 2/4 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Herald - On each Region, players score points equal to their Site's Influence.{{-}} | |||
</tabber> | |||
<tabber>Juan Borgia the Elder=[[File:ACR_Juan_Borgia_the_Elder.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 5/4 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Priest - Recover: You regain Gold twice as slow.{{-}} | |||
|-|Faithful Monk=[[File:ACR_Faithful_Monk.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 4/2 | |||
*Affiliation: Assassins (Common) | |||
*Lore: (No Ability){{-}} | |||
|-|Pagan High Priest=[[File:ACR_Pagan_High_Priest.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 3/3 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Pagan - Target Agent gets -0/-3. Use this ability only if Opponent has no Memory in Hand.{{-}} | |||
|-|Basilica di Santa Maria Novella=[[File:ACR_Basilica_di_Santa_Maria_Novella.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: +1 | |||
*Type: Neutral Site | |||
*Power: 3 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Church - When you get a Church in a Region, Basilica di Santa Maria Novella gets +1.{{-}} | |||
</tabber> | |||
<tabber>Crypt Della Visitazione=[[File:ACR_Crypt_Della_Visitazione.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: +1 | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: When Opponent discards a Memory, score 1 in each Region.{{-}} | |||
|-|Papal Influence=[[File:ACR_Papal_Influence.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Common) | |||
*Lore: Score 5 in target Region.{{-}} | |||
|-|Pontifical High Mass=[[File:ACR_Pontifical_High_Mass.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Rare) | |||
*Lore: All your Sites get +2.{{-}} | |||
|-|Let He Who Is Without Sin=[[File:ACR_Let_He_Who_Is_Without_Sin.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: +2 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Opponent discards his 2 Memories with the highest Cost (at random in case of a tie).{{-}} | |||
</tabber> | |||
<tabber>Ancestral Discovery=[[File:ACR Ancestral Discovery.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Choose 2 Memories in the Archive. Put them in your Hand. Erase Ancestral Discovery.{{-}} | |||
|-|Cappella Sistina=[[File:ACR_Cappella_Sistina.png|right|150px]] | |||
*Cost: 6 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 3 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Church - If you control this Region, Opponent cannot score in it.{{-}} | |||
|-|Silvio Barbarigo=[[File:ACR_Silvia_Barbarigo.png|right|150px]] | |||
*Cost: 7 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 3/4 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Knight - Silvio Barbarigo is always SAFE.{{-}} | |||
|-|Doomsday=[[File:ACR_Doomsday.png|right|150px]] | |||
*Cost: 7 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Opponent discards all his Memories.{{-}} | |||
</tabber> | |||
<tabber>Wrath of the Righteous=[[File:ACR_Wrath_of_the_Righteous.png|right|150px]] | |||
*Cost: 7 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Neutralize all Agents.{{-}} | |||
|-|Pompous Preacher=[[File:ACR_Pompous_Preacher.png|right|150px]] | |||
*Cost: 8 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 6/4 | |||
*Affiliation: Templars (Common) | |||
*Lore: Priest - Recover: (When resting, the Agent regains its lost Power and Health){{-}} | |||
|-|Roman Church=[[File:ACR_Roman_Church.png|right|150px]] | |||
*Cost: 8 | |||
*Bonus: +1 | |||
*Type: Neutral Site | |||
*Power: 5 | |||
*Affiliation: Assassins (Common) | |||
*Lore: (No Ability){{-}} | |||
|-|Rodrigo Borgia, Pope=[[File:ACR_Rodrigo_Borgia,_Pope.png|right|150px]] | |||
*Cost: 10 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 5/5 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Priest - Recover: You regain Gold twice as fast.{{-}} | |||
</tabber> | |||
===Scholar=== | ===Scholar=== | ||
< | <tabber>Knowledge Has a Price=[[File:Acr_knowledge_has_a_price.png|right|150px]] | ||
*Cost: 0 | |||
*Bonus: +3 | |||
*Type: Neutral Action Surprise | |||
*Power: N/A | |||
*Affiliation: Assassins (Common) | |||
{{-}} | *Lore: Opponent draws a Memory.{{-}} | ||
< | |-|Daring Experiment=[[File:Acr_Daring_Experiment.png|right|150px]] | ||
*Cost: 0 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Rare) | |||
{{-}} | *Lore: When you launch this Memory, lose all your Gold. Draw a Memory for each 3 lost.{{-}} | ||
< | |-|Engineer's Workroom=[[File:Acr_engineer's_workroom.png|right|150px]] | ||
*Cost: 1 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 0 | |||
*Affiliation: Templars (Rare) | |||
{{-}} | *Lore: Pay 2, lose all your Gold: Search your Sequence for a Site with a Cost inferior to the Gold lost. Replace Engineer's Workroom with it. Randomize.{{-}} | ||
< | |-|Great Library=[[File:Acr_great_library.png|right|150px]] | ||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Assassins (Common) | |||
{{-}} | *Lore: (No Ability){{-}} | ||
< | </tabber> | ||
<tabber>Scientific Method=[[File:Acr_scientific_method.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
{{-}} | *Affiliation: Assassins (Common) | ||
< | *Lore: Look at the last 4 Memories of your Sequence. Put one in your Hand. Randomize.{{-}} | ||
|-|Knowledge is Power=[[File:Acr_knowledge_is_power.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
{{-}} | *Affiliation: Assassins (Uncommon) | ||
< | *Lore: Draw a Memory.{{-}} | ||
|-|Engineer Warrior=[[File:ACR_Engineer_Warrior.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 2/1 | |||
{{-}} | *Affiliation: Templars (Common) | ||
< | *Lore: Engineer - (No Ability){{-}} | ||
|-|Ilario Lombardi=[[File:Acr_ilario_lombardi.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 1/3 | |||
{{-}} | *Affiliation: Templars (Common) | ||
< | *Lore: (No Ability){{-}} | ||
</tabber> | |||
<tabber>Devoted Scholar=[[File:Acr_devoted_scholar.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
{{-}} | *Power: 1/3 | ||
< | *Affiliation: Assassins (Uncommon) | ||
*Lore: Scientist - Draw a Memory. Discard a Memory.{{-}} | |||
|-|Prestigious College=[[File:Acr_prestigious_college.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
{{-}} | *Power: 2 | ||
< | *Affiliation: Templars (Common) | ||
*Lore: (No Ability){{-}} | |||
|-|Slow Study=[[File:Acr_slow_study.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
{{-}} | *Power: N/A | ||
< | *Affiliation: Templars (Common) | ||
*Lore: Put target Site or launching Site in its Controller's Hand.{{-}} | |||
|-|Laboratory Research=[[File:Acr_laboratory_research.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
{{-}} | *Power: N/A | ||
*Affiliation: Assassins (Common) | |||
*Lore: Draw 2 Memories. Discard a Memory.{{-}} | |||
</tabber> | |||
<tabber>Learned Hermeticist=[[File:Acr_learned_hermeticist.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 1/2 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Physician - Put target Site or launching Site in its Controller's Hand.{{-}} | |||
|-|Maria Auditore=[[File:Acr_Maria_Auditore.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 1/2 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Scientist - Pay 2, discard an Agent: Search your Sequence for an Agent. Put it in your Hand. Randomize.{{-}} | |||
|-|Claudia Auditore=[[File:Acr_Claudia_Auditore.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 0/3 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Courtesan - Pay 3: Draw a Memory.{{-}} | |||
|-|Amerigo Vespucci=[[File:Acr Amerigo Vespucci.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 0/5 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Scientist - Cunning, Recover: When Amerigo Vespucci blocks, Opponent loses 2 in the Region.{{-}} | |||
</tabber> | |||
<tabber>Architect's Sanctum=[[File:Acr achitect's sanctum.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Pay 2, discard a Site: Search your Sequence for a Site. Put it in your Hand. Randomize.{{-}} | |||
|-|Palazzo Library=[[File:Acr_palazzo_library.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: If you replaced a Site with Palazzo Library, put the replaced Site in your Hand instead of the Archive.{{-}} | |||
|-|Converted Chapel=[[File:Acr_converted_chapel.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: +2 | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Church - (No Ability){{-}} | |||
|-|Bitter Sweet=[[File:Acr_bitter_sweet.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: +1 | |||
*Type: Neutral Action Surprise | |||
*Power: N/A | |||
*Affiliation: Templars (Common) | |||
*Lore: Surprise - Put target Agent in its Controller's Hand.{{-}} | |||
</tabber> | |||
<tabber>Hasty Move=[[File:Acr_hasty_move.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: The Controller of target Site moves it to target different Region. (If there is already a Site, it is replaced){{-}} | |||
|-|Quick Study=[[File:Acr_quick_study.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Search your Sequence for a Memory and put it in your Hand. Randomize.{{-}} | |||
|-|Pick Your Poison=[[File:Acr_pick_your_poison.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Search Opponent Sequence for a Memory. Put it in your Hand. Randomize.{{-}} | |||
|-|Master Architect=[[File:Acr_master_architect.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 0/3 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Engineer - When a player gets a Site in a Region, he draws a Memory.{{-}} | |||
</tabber> | |||
<tabber>Doctor=[[File:Acr_doctor.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 2/2 | |||
*Affiliation: Templars (Common) | |||
*Lore: Physician - Put target Agent or launching Agent in its Controller's Hand.{{-}} | |||
|-|Malfatto=[[File:Acr_malfatto.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/3 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Physician - Pay 3: Put target Agent you control in your Hand.{{-}} | |||
|-|Master Engineer=[[File:Acr_master_engineer.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 1/3 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Engineer - When a Site is replaced, the new Site gets +2.{{-}} | |||
|-|Gaspar de la Croix=[[File:Acr_gaspar_de_la_croix.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 3/1 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Engineer - If a Site or Agent is replaced, put it in its Controller's Hand instead of the Archive.{{-}} | |||
</tabber> | |||
<tabber>Salai=[[File:Acr_salai.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/2 | |||
*Affiliation: Assassins (Common) | |||
*Lore: Scientist - Draw a Memory.{{-}} | |||
|-|Nicolaus Copernicus=[[File:Acr_nicolaus_copernicus.png|right|150px]] | |||
*Cost: 2/4 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/4 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Herald - When Nicolaus Copernicus scores, draw a Memory.{{-}} | |||
|-|Petruccio Auditore=[[File:Acr_petruccio_auditore.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/4 | |||
*Affiliation: Assassins (Common) | |||
*Lore: Scientist - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage){{-}} | |||
|-|Benefactor's Villa=[[File:Acr_benefactor's_villa.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Faith Agents and Sites rest twice as slow.{{-}} | |||
</tabber> | |||
<tabber>Scholar's Den=[[File:Acr_scholar's_den.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 2 | |||
*Affiliation: Assassins (Common) | |||
*Lore: Draw a Memory.{{-}} | |||
|-|Private Study=[[File:Acr_private_study.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: +1 | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Assassins (Common) | |||
*Lore: Each Day, Opponent loses 1 in this Region.{{-}} | |||
|-|Field Study=[[File:Acr_field_study.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Common) | |||
*Lore: Draw a Memory for each Site you control.{{-}} | |||
|-|Ill-Intentioned Gift=[[File:Acr_ill-intentioned_gift.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Put all Media Agents and Sites in their Controller's Hand.{{-}} | |||
</tabber> | |||
<tabber>Doctor's Order=[[File:Acr_doctor's_order.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Put target Agent or launching Agent on top of its Controller's Sequence.{{-}} | |||
|-|Behind Closed Doors=[[File:Acr_behind_closed_doors.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Common) | |||
*Lore: Move target Site you control to target different Region. (If there is already a Site, it is replaced) Draw a Memory.{{-}} | |||
|-|Scientific Espionage=[[File:Acr_scientific_espionage.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Action Surprise | |||
*Power: N/A | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Surprise - Neutralize target launching Action. Put it in your Hand.{{-}} | |||
|-|Academy of Physic=[[File:Acr academy of physic.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: +1 | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Pay 3: Put target Site you control in your Hand.{{-}} | |||
</tabber> | |||
<tabber>Leonardo's Workshop=[[File:Acr_leonardo's_workshop.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: When you draw a Memory, score 1 in this Region.{{-}} | |||
|-|Lassitude=[[File:Acr_lassitude.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Each Agent's Power becomes 0.{{-}} | |||
|-|Field Researcher=[[File:Acr_field_researcher.png|right|150px]] | |||
*Cost: 6 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 3/6 | |||
*Affiliation: Assassins (Common) | |||
*Lore: Scientist - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage){{-}} | |||
|-|In-Depth Analysis=[[File:Acr_in-depth_analysis.png|right|150px]] | |||
*Cost: 6 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Draw 3 Memories.{{-}} | |||
</tabber> | |||
<tabber>Military Workshop=[[File:Acr_military_workshop.png|right|150px]] | |||
*Cost: 7 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 2 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Agents cannot campaign in a Region where the Opponent Influence is greater than their Power.{{-}} | |||
|-|Impending Pandemic=[[File:Acr_impending_pandemic.png|right|150px]] | |||
*Cost: 7 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Rare) | |||
*Lore: Put all Agents and Sites in their Controller's Hand.{{-}} | |||
|-|Auguste Oberlin=[[File:Acr_auguste_oberlin.png|right|150px]] | |||
*Cost: 8 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 5/6 | |||
*Affiliation: Templars (Common) | |||
*Lore: Engineer - (No Ability){{-}} | |||
|-|Leonardo da Vinci=[[File:Acr_leonardo_da_vinci.png|right|150px]] | |||
*Cost: 10 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 5/5 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Scientist - Cunning: Draw 2 Memories.{{-}} | |||
</tabber> | |||
===Media=== | ===Media=== | ||
< | <tabber>Dama Rossa=[[File:ACR_Dama_Rossa.png|right|150px]] | ||
*Cost: 0 | |||
*Bonus: +2 | |||
*Type: Neutral Agent | |||
*Power: 0/1 | |||
*Affiliation: Templars (Rare) | |||
{{-}} | *Lore: Courtesan - (No Ability){{-}} | ||
< | |-|Political Patronage=[[File:ACR_Political_Patronage.png|right|150px]] | ||
*Cost: 0 | |||
*Bonus: +1 | |||
*Type: Neutral Action Surprise | |||
*Power: N/A | |||
*Affiliation: Assassins (Rare) | |||
{{-}} | *Lore: Surprise - Gain 3.{{-}} | ||
< | |-|Calling All Stand-Ins=[[File:ACR_Calling_All_Stand-Ins.png|right|150px]] | ||
*Cost: 0 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Rare) | |||
{{-}} | *Lore: When you launch this Memory, lose all your Gold. Put a X/X virtual Militant with FIERCE in your HQ, if there is an empty slot. X is half the Gold lost.{{-}} | ||
< | |-|Persistent Panhandler=[[File:ACR_Persistent_Panhandler.png|right|150px]] | ||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 1/1 | |||
*Affiliation: Templars (Common) | |||
{{-}} | *Lore: Militant - (No Ability){{-}} | ||
< | </tabber> | ||
<tabber>Rare Art Merchant=[[File:ACR_Rare_Art_Merchant.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 0/2 | |||
{{-}} | *Affiliation: Assassins (Common) | ||
< | *Lore: Trader - Get +1. Rare Art Merchant gets -0/-1.{{-}} | ||
|-|Main Piazza=[[File:ACR_Main_Piazza.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Site | |||
*Power: 1 | |||
{{-}} | *Affiliation: Assassins (Common) | ||
< | *Lore: (No Ability){{-}} | ||
|-|Militant Militia=[[File:ACR_Militant_Militia.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/2 | |||
{{-}} | *Affiliation: Templars (Common) | ||
< | *Lore: Militant - (No Ability){{-}} | ||
|-|Caterina Sforza=[[File:ACR_Caterina_Sforza.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 1/1 | |||
{{-}} | *Affiliation: Assassins (Rare) | ||
< | *Lore: Noble - Pay 7: Neutralize another target Agent. Caterina Sforza becomes a copy of that Agent.{{-}} | ||
</tabber> | |||
<tabber>Duccio de Luca=[[File:ACR_Duccio_de_Luca.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
{{-}} | *Power: 2/1 | ||
< | *Affiliation: Assassins (Common) | ||
*Lore: Artist - (No Ability){{-}} | |||
|-|A Call to Action=[[File:ACR A Call to Action.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: +1 | |||
*Type: Neutral Action Surprise | |||
{{-}} | *Power: N/A | ||
< | *Affiliation: Templars (Common) | ||
*Lore: Surprise - Put a 1/1 virtual Militant in your HQ, if there is an empty slot.{{-}} | |||
|-|Clothes Make the Man=[[File:ACR_Clothes_Make_the_Man.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: N/A | |||
*Type: Neutral Action Surprise | |||
{{-}} | *Power: N/A | ||
< | *Affiliation: Assassins (Uncommon) | ||
*Lore: Surprise - Put a copy of target launching Action in your Hand. Its cost is 0.{{-}} | |||
|-|Tactless Theatrics=[[File:ACR_Tactless_Theatrics.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: +1 | |||
*Type: Neutral Action Surprise | |||
{{-}} | *Power: N/A | ||
*Affiliation: Assassins (Common) | |||
*Lore: Surprise - Target Agent gets -0/-2.{{-}} | |||
</tabber> | |||
<tabber>Shameless Theatrics=[[File:ACR_Shameless_Theatrics.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Common) | |||
*Lore: Target Site or launching Site gets -2. Then, if its Influence is 0, neutralize it.{{-}} | |||
|-|Cahin=[[File:ACR_Cahin.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 1/1 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Militant - Put a 1/1 virtual Militant in your HQ, if there is an emptry slot.{{-}} | |||
|-|Niccolò Machiavelli=[[File:ACR Niccolo Machiavelli.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 4/4 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Fierce: Discard a Memory.{{-}} | |||
|-|Carnival Performers=[[File:ACR_Carnival_Performers.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 3/2 | |||
*Affiliation: Assassins (Common) | |||
*Lore: Artist - (No Ability){{-}} | |||
</tabber> | |||
<tabber>Palazzo Della Signoria=[[File:ACR_Palazzo_Della_Signoria.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 0 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Players cannot launch Sites in this Region.{{-}} | |||
|-|For the Cause=[[File:ACR_For_the_Cause.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Common) | |||
*Lore: Target Agent or launching Agent becomes a 1/1 Militant with no ability.{{-}} | |||
|-|Role Reversal=[[File:ACR_Role_Reversal.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: +1 | |||
*Type: Neutral Action Surprise | |||
*Power: N/A | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Surprise - Target Site's Influence becomes 0.{{-}} | |||
|-|Magnetic Personality=[[File:ACR_Magnetic_Personality.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Action Surprise | |||
*Power: N/A | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Surprise - Target Agent gets +3/+3, Fierce and Recover until it finishes resting.{{-}} | |||
</tabber> | |||
<tabber>Baseless Accusations=[[File:ACR_Baseless_Accusations.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Target Agent or launching Agent gets -0/-4.{{-}} | |||
|-|Silvestro Sabbatini=[[File:ACR_Silvestro_Sabbatini.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/2 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Militant - Your other Militants get +1/+1.{{-}} | |||
|-|Micheletto Corella=[[File:ACR_Micheletto_Corella.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/3 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Militant - When Micheletto Corella scores, score 2 in the Region.{{-}} | |||
|-|Raving Drunkard=[[File:ACR_Raving_Drunkard.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 2/2 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Citizen - Neutralize target Assassin Site.{{-}} | |||
</tabber> | |||
<tabber>Francesco Vecellio=[[File:ACR_Francesco_Vecellio.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 2/2 | |||
*Affiliation: Assassins (Common) | |||
*Lore: Artist - Neutralize target Templar Agent.{{-}} | |||
|-|Cristina Vespucci=[[File:ACR_Cristina_Vespucci.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 0/4 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Courtesan - Target Agent gets +3/+0.{{-}} | |||
|-|Legionnaire Thespian=[[File:ACR_Legionnaire_Thespian.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/2 | |||
*Affiliation: Assassins (Common) | |||
*Lore: Artist - Target Agent or launching Agent gets -0/-2.{{-}} | |||
|-|Ardent Actor=[[File:ACR Ardent Actor.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 4/1 | |||
*Affiliation: Assassins (Common) | |||
*Lore: Artist - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning){{-}} | |||
</tabber> | |||
<tabber>Skilled Minstrel=[[File:ACR_Skilled_Minstrel.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/2 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Herald - When Skilled Minstrel scores, another target Agent gets -0/-2.{{-}} | |||
|-|Art Gallery=[[File:ACR Art Gallery.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: +1 | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: When one of your Agents campaigns on this Region, score 2 on it.{{-}} | |||
|-|Grand Theatre=[[File:ACR_Grand_Theatre.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 3 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: (No Ability){{-}} | |||
|-|High-Stakes Negotiations=[[File:ACR_High-Stakes_Negotiations.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Common) | |||
*Lore: Neutralize target Assassin Agent or Site.{{-}} | |||
</tabber> | |||
<tabber>Motivational Speech=[[File:ACR_Motivational_Speech.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Common) | |||
*Lore: All your Agents get +1/+1.{{-}} | |||
|-|Exit stage Right=[[File:ACR_Exit_Stage_Right.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Replace target Agent with a random Agent from its Controller's Sequence.{{-}} | |||
|-|Mass Movement=[[File:ACR_Mass_Movement.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Neutralize target Templar Agent or Site.{{-}} | |||
|-|Experienced City Guide=[[File:ACR_Experienced_City_Guide.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: -1 | |||
*Type: Neutral Agent | |||
*Power: 6/2 | |||
*Affiliation: Templars (Common) | |||
*Lore: Militant - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning){{-}} | |||
</tabber> | |||
<tabber>Pietro Rossi=[[File:ACR_Pietro_Rossi.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 3/2 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Artist - Neutralize all Sites. Each player scores 3 in each Region where he had a Site.{{-}} | |||
|-|Il Colosseo=[[File:ACR_Il_Colosseo.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: +2 | |||
*Type: Neutral Site | |||
*Power: 3 | |||
*Affiliation: Templars (Rare) | |||
*Lore: (No Ability){{-}} | |||
|-|Easy Come, Easy Go=[[File:ACR_Easy_Come,_Easy_Go.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Each Site's Influence becomes 0.{{-}} | |||
|-|Auxiliary Ego=[[File:ACR_Auxiliary_Ego.png|right|150px]] | |||
*Cost: 6 | |||
*Bonus: N/A | |||
*Type: Neutral Action Surprise | |||
*Power: N/A | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Surprise - Put a copy of target non-virtual Agent in your Hand. Its cost is 0.{{-}} | |||
</tabber> | |||
<tabber>Copycat=[[File:ACR_Copycat.png|right|150px]] | |||
*Cost: 6 | |||
*Bonus: N/A | |||
*Type: Neutral Action Surprise | |||
*Power: N/A | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Surprise - Put a copy of target launching Memory in your Hand. Its cost is 0.{{-}} | |||
|-|Patrizio=[[File:ACR_Patrizio.png|right|150px]] | |||
*Cost: 7 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 5/4 | |||
*Affiliation: Templars (Common) | |||
*Lore: Militant - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning){{-}} | |||
|-|Caha=[[File:ACR_Caha.png|right|150px]] | |||
*Cost: 7 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/2 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Militant - Your other Militants have +2/+2.{{-}} | |||
|-|Ospedale Degli Innocenti=[[File:ACR_Ospedale_Degli_Innocenti.png|right|150px]] | |||
*Cost: 7 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 5 | |||
*Affiliation: Templars (Common) | |||
*Lore: (No Ability){{-}} | |||
</tabber> | |||
<tabber>Wanted Posters=[[File:ACR_Wanted_Posters.png|right|150px]] | |||
*Cost: 7 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: All Agents get -0/-4.{{-}} | |||
|-|Man of the People=[[File:ACR_Man_of_the_People.png|right|150px]] | |||
*Cost: 9 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Rare) | |||
*Lore: All your Agents get +3/+3, Fierce and Recover until they finish resting.{{-}} | |||
|-|Lorenzo de' Medici=[[File:ACR_Lorenzo_de'_Medici.png|right|150px]] | |||
*Cost: 10 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 5/5 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Noble - Fierce: Lorenzo de' Medici gets +5/+5 if you have 20 or more.{{-}} | |||
|-|Carnevale=[[File:ACR_Carnevale.png|right|150px]] | |||
*Cost: 10 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Rare) | |||
*Lore: Put a 2/2 virtual Militant in each free slot of your HQ.{{-}} | |||
</tabber> | |||
===Crime=== | ===Crime=== | ||
< | <tabber>Paola=[[File:ACR_Paola.png|right|150px]] | ||
*Cost: 0 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 0/1 | |||
*Affiliation: Assassins (Common) | |||
{{-}} | *Lore: Courtesan - Pay 2: Opponent loses 2 in target Region.{{-}} | ||
< | |-|Coy Courtesan=[[File:ACR_Coy_Courtesan.png|right|150px]] | ||
*Cost: 1 | |||
*Bonus: +2 | |||
*Type: Neutral Agent | |||
*Power: 0/1 | |||
*Affiliation: Assassins (Common) | |||
{{-}} | *Lore: Courtesan - (No Ability){{-}} | ||
< | |-|Beguiling Courtesans=[[File:ACR_Beguiling_Courtesans.png|right|150px]] | ||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 0/3 | |||
*Affiliation: Assassins (Common) | |||
{{-}} | *Lore: Courtesan - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage){{-}} | ||
< | |-|Ruthless Robbers=[[File:ACR_Ruthless_Robbers.png|right|150px]] | ||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 1/1 | |||
*Affiliation: Assassins (Common) | |||
{{-}} | *Lore: Thief - (No Ability){{-}} | ||
< | </tabber> | ||
<tabber>Hidden Refuge=[[File:ACR_Hidden_Refuge.png|thumb|150px]] | |||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Site | |||
*Power: 1 | |||
{{-}} | *Affiliation: Assassins (Common) | ||
< | *Lore: (No Ability){{-}} | ||
|-|Discreet Calling=[[File:ACR_Discreet_Calling.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
{{-}} | *Affiliation: Templars (Uncommon) | ||
< | *Lore: Search your Sequence for a Thief or Mercenary. Put it in your Hand. Randomize.{{-}} | ||
|-|Low-Profile Assassination=[[File:ACR_Low-Profile_Assassination.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
{{-}} | *Affiliation: Assassins (Common) | ||
< | *Lore: When you launch this Memory, lose all your Gold. Target Agent or launching Agent gets -1/-1 for each Gold lost.{{-}} | ||
Assassin | |-|Ugo=[[File:ACR_Ugo.png|right|150px]] | ||
*Cost: 2 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 1/2 | |||
{{-}} | *Affiliation: Assassins (Common) | ||
< | *Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning){{-}} | ||
</tabber> | |||
<tabber>Fiora Cavazza=[[File:ACR_Fiora_Cavazza.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
{{-}} | *Power: 0/4 | ||
< | *Affiliation: Assassins (Common) | ||
*Lore: Courtesan - When Fiora Cavazza blocks, neutralize the blocked Agent at end of Conflict.{{-}} | |||
|-|Treacherous Cutthroat=[[File:ACR_Treacherous_Cutthroat.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
{{-}} | *Power: 2/1 | ||
< | *Affiliation: Assassins (Common) | ||
*Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning){{-}} | |||
|-|Rose in Fiore=[[File:ACR_Rosa_in_Fiore.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: +3 | |||
*Type: Neutral Site | |||
{{-}} | *Power: 0 | ||
< | *Affiliation: Assassins (Rare) | ||
*Lore: (No Ability){{-}} | |||
|-|Easy Target=[[File:ACR_Easy_Target.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
{{-}} | *Power: N/A | ||
*Affiliation: Assassins (Common) | |||
*Lore: Neutralize target Agent or launching Agent with Power 3 or less.{{-}} | |||
</tabber> | |||
<tabber>Forced Charity=[[File:ACR_Forced_Charity.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: +2 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Draw a Memory.{{-}} | |||
|-|Nimble Thrust=[[File:ACR_Nimble_Thrust.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: +1 | |||
*Type: Neutral Action Surprise | |||
*Power: N/A | |||
*Affiliation: Assassins (Common) | |||
*Lore: Surprise - Target Agent gets -1/-1.{{-}} | |||
|-|Cento Occhi Footpad=[[File:ACR_Cento_Occhi_Footpad.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: +2 | |||
*Type: Neutral Agent | |||
*Power: 2/1 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Thief - (No Ability){{-}} | |||
|-|Lanz=[[File:ACR_Lanz.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 1/1 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Thief - Threat: When Lanz scores, your Thieves get +1/+1.{{-}} | |||
</tabber> | |||
<tabber>Teodora Contanto=[[File:ACR_Teodora_Contanto.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 0/4 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Courtesan - Pay 2, sacrifice another Agent: Neutralize target Agent with Power 4 or less.{{-}} | |||
|-|Madonna Solari=[[File:ACR_Madonna_Solari.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 0/4 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Courtesan - Pay 4: Choose a Courtesan in the Archive. Put it in your Hand.{{-}} | |||
|-|Rosa=[[File:ACR_Rosa.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 4/2 | |||
*Affiliation: Assassins (Common) | |||
*Lore: Thief - When Rosa is blocked, it gets -2/-0.{{-}} | |||
|-|Assassin Servitore=[[File:ACR_Assassin_Servitore.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 2/2 | |||
*Affiliation: Assassins (Common) | |||
*Lore: Thief - (No Ability){{-}} | |||
</tabber> | |||
<tabber>Claudia Auditore, Assassin=[[File:ACR_Claudia_Auditore,_Assassin.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 0/3 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Courtesan - Pay 3: Target Agent gets -1/-1.{{-}} | |||
|-|Thieves Guild=[[File:ACR_Thieves_Guild.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 0 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: When you get an Assassin Agent in your HQ, Thieves Guild gets +1.{{-}} | |||
|-|Villa Auditore=[[File:ACR_Villa_Auditore.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Order Agents cannot campaign in this Region.{{-}} | |||
|-|Smuggler's Warehouse=[[File:ACR_Smuggler's_Warehouse.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: -1 | |||
*Type: Neutral Site | |||
*Power: 3 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: (No Ability){{-}} | |||
</tabber> | |||
<tabber>Against All Odds=[[File:ACR Against All Odds.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Action Surprise | |||
*Power: N/A | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Surprise - Neutralize target launching Templar Memory.{{-}} | |||
|-|Vicious Sneak Attack=[[File:ACR_Vicious_Sneak_Attack.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Target Agent or launching Agent gets -3/-3.{{-}} | |||
|-|Antonio de Magianis=[[File:ACR Antonio de Magianis.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/2 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Thief - Threat: When Antonio de Magianis scores, neutralize the Opponent Site in this Region.{{-}} | |||
|-|Corrupt Herald=[[File:ACR_Corrupt_Herald.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/3 | |||
*Affiliation: Assassins (Common) | |||
*Lore: Herald - When Corrupt Herald scores, Opponent gets -1.{{-}} | |||
</tabber> | |||
<tabber>Assassin Guerriero=[[File:ACR Assassin Guerriero.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/4 | |||
*Affiliation: Assassins (Common) | |||
*Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning){{-}} | |||
|-|La Volpe=[[File:ACR_La_Volpe.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/2 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Thief - Your other Thieves have +2/+0.{{-}} | |||
|-|Underground Passage=[[File:ACR_Underground_Passage.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: +1 | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Assassins (Common) | |||
*Lore: Opponent gets -1.{{-}} | |||
|-|No Rest for the Wicked=[[File:ACR_No_Rest_for_the_Wicked.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Neutralize target Agent or launching Agent.{{-}} | |||
</tabber> | |||
<tabber>Femme Fatale=[[File:ACR_Femme_Fatale.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Rare) | |||
*Lore: If you control 6 Courtesans, you win the Game. Draw a Memory.{{-}} | |||
|-|Brilliant Burglary=[[File:ACR_Brilliant_Burglary.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Action Surprise | |||
*Power: N/A | |||
*Affiliation: Assassins (Common) | |||
*Lore: Opponent loses all his Gold and gets -1.{{-}} | |||
|-|Mario Auditore=[[File:ACR_Mario_Auditore.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/2 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Mercenary - Neutralize target Agent or launching Agent.{{-}} | |||
|-|Giovanni Auditore=[[File:ACR_Giovanni_Auditore.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 2/2 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Mercenary - Neutralize target Site or launching Site.{{-}} | |||
</tabber> | |||
<tabber>Fabio Orsini=[[File:ACR_Fabio_Orsini.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/4 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Mercenary - All other Agents get -1/-1.{{-}} | |||
|-|Assassins Guild=[[File:ACR_Assassins_Guild.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 2 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Neutralize the Opponent Agent with the highest Cost (at random in case of a tie).{{-}} | |||
|-|Secret Catacombs=[[File:ACR_Secret_Catacombs.png|right|150px]] | |||
*Cost: 6 | |||
*Bonus: +1 | |||
*Type: Neutral Site | |||
*Power: 0 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: If Opponent has a Site in this Region, move it to your side, replacing Secret Catacombs.{{-}} | |||
|-|Change of Plans=[[File:ACR_Change_of_Plans.png|right|150px]] | |||
*Cost: 6 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Rare) | |||
*Lore: Move target Opponent Agent to your HQ, if there is an empty slot.{{-}} | |||
</tabber> | |||
<tabber>Controlled Arson=[[File:ACR_Controlled_Arson.png|right|150px]] | |||
*Cost: 6 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Neutralize target Agent or Site.{{-}} | |||
|-|High-Profile Assassination=[[File:ACR_High-Profile_Assassination.png|right|150px]] | |||
*Cost: 7 | |||
*Bonus: +2 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Neutralize target Agent or launching Agent. Opponent gets -2.{{-}} | |||
|-|Collateral Damage=[[File:ACR_Collateral_Damage.png|right|150px]] | |||
*Cost: 7 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Opponent gets -4.{{-}} | |||
|-|Lia de Russo=[[File:ACR_Lia_de_Russo.png|right|150px]] | |||
*Cost: 8 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 4/4 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Thief - Recover: When you launch this Memory, gain 4.{{-}} | |||
</tabber> | |||
<tabber>Avaricious Banker=[[File:ACR_Avaricious_Banker.png|right|150px]] | |||
*Cost: 10 | |||
*Bonus: +2 | |||
*Type: Neutral Agent | |||
*Power: 7/4 | |||
*Affiliation: Templars (Common) | |||
*Lore: Trader - (No Ability){{-}} | |||
|-|Ezio Auditore, Assassin=[[File:ACR_Ezio_Auditore,_Assassin.png|right|150px]] | |||
*Cost: 10 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 5/5 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Thief - Neutralize target Agent or Site.{{-}} | |||
|-|Strategic Assault=[[File:ACR_Strategic_Assault.png|right|150px]] | |||
*Cost: 12 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Neutralize all Opponent Sites.{{-}} | |||
|-|Target Practice=[[File:ACR_Target_Practice.png|right|150px]] | |||
*Cost: 12 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Neutralize all Opponent Agents.{{-}} | |||
</tabber> | |||
==Revelations== | ==Revelations== | ||
===Golden=== | ===Golden=== | ||
< | <tabber>Byzantine Market=[[File:ACR_Byzantine_Market.png|right|150px]] | ||
*Cost: 0 | |||
*Bonus: +1 | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Templars (Common) | |||
{{-}} | *Lore: Opponent gets +1.{{-}} | ||
< | |-|Fishing Village=[[File:ACR_Fishing_Village.png|right|150px]] | ||
*Cost: 0 | |||
*Bonus: +1 | |||
*Type: Neutral Site | |||
*Power: 0 | |||
*Affiliation: Templars (Uncommon) | |||
{{-}} | *Lore: Opponent Site in this Region loses its Abilities. (Launching abilities will have no effects){{-}} | ||
< | |-|Narrow Escape=[[File:ACR_Narrow_Escape.png|right|150px]] | ||
*Cost: 0 | |||
*Bonus: +1 | |||
*Type: Neutral Action Surprise | |||
*Power: N/A | |||
*Affiliation: Assassins (Uncommon) | |||
{{-}} | *Lore: Surprise: Target Agent or Site gets DEFENDER.{{-}} | ||
< | |-|Templar Captain=[[File:ACR_Templar_Captain.png|right|150px]] | ||
*Cost: 1 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 1/1 | |||
*Affiliation: Templars (Uncommon) | |||
{{-}} | *Lore: Herald - When Templar Captain scores, get +2.{{-}} | ||
< | </tabber> | ||
<tabber>Masked Merchant=[[File:ACR_Masked_Merchant.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 1/1 | |||
{{-}} | *Affiliation: Templars (Common) | ||
< | *Lore: Trader - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally){{-}} | ||
|-|Merchant's Warehouse=[[File:ACR_Merchant's_Warehouse.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Site | |||
*Power: 1 | |||
{{-}} | *Affiliation: Assassins (Common) | ||
*Lore: Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally){{-}} | |||
|-|Den Defense=[[File:ACR_Den_Defense.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: +2 | |||
*Type: Neutral Action Surprise | |||
*Power: N/A | |||
*Affiliation: Assassins (Common) | |||
*Lore: Surprise: (This Memory resolves instantly){{-}} | |||
|-|For the People=[[File:ACR_For_the_People.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Search your Sequence for a Peasant or Trader. Put it in your Hand. Randomize.{{-}} | |||
</tabber> | |||
<tabber>Imperial Gardener=[[File:ACR_Imperial_Gardener.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/2 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Trader - When a Memory goes to the Archive, erase it instead.{{-}} | |||
|-|Maffeo Polo=[[File:ACR_Maffeo_Polo.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/2 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Opponent Memories have Defender.{{-}} | |||
|-|Master Smith=[[File:ACR_Master_Smith.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 2/1 | |||
*Affiliation: Assassins (Common) | |||
*Lore: Peasant - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally){{-}} | |||
|-|Constantinople, Galata District=[[File:ACR_Constantinople,_Galata_District.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Launching Memories cannot be neutralized.{{-}} | |||
</tabber> | |||
<tabber>Cappadocian Market=[[File:ACR_Cappadocian_Market.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Memories that are not Golden cost +1 to launch.{{-}} | |||
|-|Byzantine Cistern=[[File:ACR_Byzantine_Cistern.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Each Day, Players regain all their Gold.{{-}} | |||
|-|Slave Trade=[[File:ACR_Slave_Trade.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: +4 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Common) | |||
*Lore: (No Ability){{-}} | |||
|-|Militia Intimidation=[[File:ACR_Militia_Intimidation.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: The next Memory you launch has Surprise. Draw a Memory.{{-}} | |||
</tabber> | |||
<tabber>Ottoman Merchants=[[File:ACR_Ottoman_Merchants.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 3/3 | |||
*Affiliation: Templars (Common) | |||
*Lore: Trader - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally){{-}} | |||
|-|Assassin Recruits=[[File:ACR_Assassin_Recruits.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/2 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Peasant - When you get a Peasant or Trader in your HQ, draw a Memory.{{-}} | |||
|-|Harbor of Julian=[[File:ACR_Harbor_of_Julian.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 2 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Memories cannot score more than 2 at a time.{{-}} | |||
|-|Sly Smuggler=[[File:ACR_Sly_Smuggler.png|right|150px]] | |||
*Cost: 6 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 1/1 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Trader - Your Traders and Peasants have +2/+2 and Defender.{{-}} | |||
</tabber> | |||
<tabber>Diligent Commoner=[[File:ACR_Diligent_Commoner.png|right|150px]] | |||
*Cost: 7 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 6/3 | |||
*Affiliation: Assassins (Common) | |||
*Lore: Peasant - (No Ability){{-}} | |||
|-|Abandoned Warehouse=[[File:ACR Abandoned Warehouse.png|right|150px]] | |||
*Cost: 7 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 3 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Defender: Opponent Score in this Region becomes 0.{{-}} | |||
|-|Forum of the Ox=[[File:ACR_Forum_of_the_Ox.png|right|150px]] | |||
*Cost: 10 | |||
*Bonus: +2 | |||
*Type: Neutral Site | |||
*Power: 5 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Defender: When you launch this Memory, regain all your Gold.{{-}} | |||
|-|Incite Revolt=[[File:ACR_Incite_Revolt.png|right|150px]] | |||
*Cost: 11 | |||
*Bonus: +4 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Rare) | |||
*Lore: Put all Memories from the Archive in your Sequence. Randomize. If Incite Revolt is discarder, put it in your Hand instead and get +2.{{-}} | |||
</tabber> | |||
===Order=== | ===Order=== | ||
< | <tabberTemplar Recruit>=[[File:ACR_Templar_Recruit.png|right|150px]] | ||
*Cost: 0 | |||
*Bonus: -1 | |||
*Type: Neutral Agent | |||
*Power: 2/1 | |||
*Affiliation: Templars (Common) | |||
{{-}} | *Lore: Noble - (No Ability){{-}} | ||
< | |-|Tarik Barleti=[[File:ACR_Tarik_Barleti.png|right|150px]] | ||
*Cost: 1 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 1/1 | |||
*Affiliation: Assassins (Common) | |||
{{-}} | *Lore: Noble - Official: (can only be blocked by an Agent with Official or Cunning){{-}} | ||
< | |-|Militia Camp=[[File:ACR_Militia_Camp.png|right|150px]] | ||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Site | |||
*Power: 0 | |||
*Affiliation: Templars (Uncommon) | |||
{{-}} | *Lore: Score 2 in this Region.{{-}} | ||
< | |-|Weapons Cache=[[File:ACR_Weapons_Cache.png|right|150px]] | ||
*Cost: 1 | |||
*Bonus: +2 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Common) | |||
{{-}} | *Lore: Players score 1 in each Region.{{-}} | ||
< | </tabber> | ||
<tabber>The Plan=[[File:ACR_The_Plan.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Action Surprise | |||
*Power: N/A | |||
{{-}} | *Affiliation: Assassins (Uncommon) | ||
< | *Lore: Surprise: Target Agent gets Unblockable.{{-}} | ||
|-|On the Attack=[[File:ACR_On_the_Attack.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
{{-}} | *Affiliation: Templars (Common) | ||
*Lore: Score 3 in target Region.{{-}} | |||
|-|A Deadly Message=[[File:ACR A Deadly Message.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: N/A | |||
*Type: Neutral Action Surprise | |||
*Power: N/A | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Surprise: Neutralize target launching Site.{{-}} | |||
|-|Mentor's Wake=[[File:ACR_Mentor's_Wake.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: N/A | |||
*Type: Neutral Action Surprise | |||
*Power: N/A | |||
*Affiliation: Assassins (Common) | |||
*Lore: Surprise: Neutralize target launching Memory. Its controller draws a Memory.{{-}} | |||
</tabber> | |||
<tabber>Ottoman Elite=[[File:ACR_Ottoman_Elite.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 3/1 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Noble - Dominant: (Scores normally and Opponent loses as many points){{-}} | |||
|-|Selim=[[File:ACR_Selim.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/1 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Noble - Your Nobles have Surprise.{{-}} | |||
|-|Mountain Fortress=[[File:ACR_Mountain_Fortress.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 2 | |||
*Affiliation: Templars (Common) | |||
*Lore: Dominant: (Scores normally and Opponent loses as many points){{-}} | |||
|-|Masyaf=[[File:ACR_Masyaf.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power:0 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: When an Agent campaigns or blocks in this Region, his controller draws a Memory.{{-}} | |||
</tabber> | |||
<tabber>Varangian Guard=[[File:ACR_Varangian_Guard.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 4/1 | |||
*Affiliation: Templars (Common) | |||
*Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning){{-}} | |||
|-|Ahmet=[[File:ACR Ahmet.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/2 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Noble - When you get a Noble in your HQ, score 1 in each Region.{{-}} | |||
|-|City Wall=[[File:ACR_City_Wall.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 3 | |||
*Affiliation: Templars (Common) | |||
*Lore: (No Ability){{-}} | |||
|-|Harbor of Theodosius=[[File:ACR_Harbor_of_Theodosius.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Nobles are always Safe.{{-}} | |||
</tabber> | |||
<tabber>Suleiman=[[File:ACR_Suleimancard.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: N/A | |||
*Type: Agent Surprise | |||
*Power: 2/2 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Noble - Surprise: Neutralize target launching Action or Agent.{{-}} | |||
|-|Guard Duty=[[File:ACR_Guard_Duty.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: N/A | |||
*Type: Neutral Action Surprise | |||
*Power: N/A | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Surprise: Erase target launching Memory.{{-}} | |||
|-|Byzantine Brute=[[File:ACR_Byzantine_Brute.png|right|150px]] | |||
*Cost: 6 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 2/3 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Soldier - Erase target Agent or launching Agent.{{-}} | |||
|-|Ottoman Janissary=[[File:ACR_Ottoman_Janissary.png|right|150px]] | |||
*Cost: 6 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 3/2 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Soldier - Erase target Site or launching Site.{{-}} | |||
</tabber> | |||
<tabber>Constantinople, Imperial District=[[File:ACR_Constantinople,_Imperial_District.png|right|150px]] | |||
*Cost: 7 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 3 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Dominant: Score 3 in this Region.{{-}} | |||
|-|Topkapi Palace=[[File:ACR_Topkapi_Palacecard.png|right|150px]] | |||
*Cost: 10 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 5 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Erase target Agent or Site.{{-}} | |||
|-|Janissary Justice=[[File:ACR_Janissary_Justice.png|right|150px]] | |||
*Cost: 11 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Rare) | |||
*Lore: Dominant: Score 3 in each Region. If Janissary Justice is discarded, score 1 in each Region.{{-}} | |||
|-|Manuel Palaiologos=[[File:ACR_Manuel_Palaiologos.png|right|150px]] | |||
*Cost: 15 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 5/5 | |||
*Affiliation: Templars (Rare) | |||
*Lore: noble - Dominant, Official: Opponent Score in each Region becomes 0.{{-}} | |||
</tabber> | |||
===Faith=== | ===Faith=== | ||
< | <tabber>Holy Day=[[File:ACR_Holy_Day.png|right|150px]] | ||
*Cost: 0 | |||
*Bonus: +2 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Common) | |||
{{-}} | *Lore: Dominant: Look at Opponent Hand. Erase Memories in it that cost 11.{{-}} | ||
< | |-|Leap of Faith=[[File:ACR_Leap_of_Faith.png|right|150px]] | ||
*Cost: 0 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Rare) | |||
{{-}} | *Lore: Dominant: Choose an erased Memory. Put it in your Sequence. Randomize. Draw a Memory.{{-}} | ||
< | |-|Byzantine Cemetery=[[File:ACR_Byzantine_Cemetery.png|right|150px]] | ||
*Cost: 1 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Templars (Common) | |||
{{-}} | *Lore: Sanctuary - Dominant: (Scores normally and Opponent loses as many points){{-}} | ||
< | |-|Sanctuary's Heart=[[File:ACR_Sanctuary's_Heart.png|right|150px]] | ||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Site | |||
*Power: 0 | |||
*Affiliation: Templars (Common) | |||
{{-}} | *Lore: Sanctuary - Dominant: Score 1 in this Region.{{-}} | ||
< | </tabber> | ||
<tabber>Cappadocian Shrine=[[File:ACR_Cappadocian_Shrine.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: -1 | |||
*Type: Neutral Site | |||
*Power: 2 | |||
{{-}} | *Affiliation: Assassins (Common) | ||
< | *Lore: (No Ability){{-}} | ||
|-|Gather the Faithful=[[File:ACR_Gather_the_Faithful.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
{{-}} | *Affiliation: Templars (Common) | ||
*Lore: Sites get +1.{{-}} | |||
|-|Source of All Life=[[File:ACR_Source_of_All_Life.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Search your Sequence for a Ruins or a Sanctuary. Put it in your Hand. Randomize.{{-}} | |||
|-|Bitter Farewell=[[File:ACR_Bitter_Farewell.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: +2 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Common) | |||
*Lore: Players discard their Memory with the highest cost (at random if tied).{{-}} | |||
</tabber> | |||
<tabber>Renovate Temple=[[File:ACR_Renovate_Temple.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Choose a site in the Archive. Put it in your Hand.{{-}} | |||
|-|Into the Light=[[File:ACR_Into_the_Light.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: The next Site you launch has Surprise.{{-}} | |||
|-|Feed the Poor=[[File:ACR_Feed_the_Poor.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Choose a Memory from Opponent Hand. Erase it.{{-}} | |||
|-|Cyril of Rhodes=[[File:ACR_Cyril_of_Rhodes.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 1/1 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Dominant: When a Memory is erased, Cyril of Rhodes gets +1/+1.{{-}} | |||
</tabber> | |||
<tabber>Underground Refuge=[[File:ACR_Underground_Refuge.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: +1 | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Dominant: Erase the Memory in Opponent Hand with the highest cost (at random if tied).{{-}} | |||
|-|Forgotten Asylum=[[File:ACR_Forgotten_Asylum.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Site Surprise | |||
*Power: 2 | |||
*Affiliation: Assassins (Common) | |||
*Lore: Ruins - Surprise: (This Memory resolves instantly){{-}} | |||
|-|Ancient Roman Temple=[[File:ACR Ancient Roman Temple.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 3 | |||
*Affiliation: Assassins (Common) | |||
*Lore: Ruins - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally){{-}} | |||
|-|Losing Faith=[[File:ACR_Losing_Faith.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Rare) | |||
*Lore: Choose a Memory in Opponent Sequence. Erase all Memories with this name from his Sequence, Hand and Archive.{{-}} | |||
</tabber> | |||
<tabber>Funeral Pyre=[[File:ACR_Funeral_Pyre.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: +3 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Draw a Memory.{{-}} | |||
|-|Byzantine Church=[[File:ACR_Byzantine_Church.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Sanctuary - Opponent Agents get -1/-0. When you get a Sanctuary in a Region, Opponent Agents get -1/-0.{{-}} | |||
|-|Underground Temple=[[File:ACR_Underground_Temple.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Sanctuary - Opponent Sites get -1. When you get a Sanctuary in a Region, Opponent Sites get -1.{{-}} | |||
|-|Yerebatan Cistern=[[File:ACR_Yerebatan_Cistern.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: N/A | |||
*Type: Site Surprise | |||
*Power: 2 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Ruins - Surprise: Neutralize target launching Action or Site.{{-}} | |||
</tabber> | |||
<tabber>Hagia Sophia=[[File:ACR_Hagia_Sophia.png|right|150px]] | |||
*Cost: 8 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 3 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Sanctuary - Dominant, Deceptive{{-}} | |||
|-|Mountain Village=[[File:ACR_Mountain_Village.png|right|150px]] | |||
*Cost: 8 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 6 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally){{-}} | |||
|-|Byzantine Ruins=[[File:ACR_Byzantine_Ruins.png|right|150px]] | |||
*Cost: 10 | |||
*Bonus: N/A | |||
*Type: Site Surprise | |||
*Power: 5 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Ruins - Surprise: Neutralize target launching Memory.{{-}} | |||
|-|Sacred Vault=[[File:ACR_Sacred_Vault.png|right|150px]] | |||
*Cost: 11 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 3 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Opponent discards his Memories that cost 10 or less. If Sacred Vault is discarded, put it in the center Region instead.{{-}} | |||
</tabber> | |||
===Scholar=== | ===Scholar=== | ||
< | <tabber>Sofia's Office=[[File:ACR_Sofia's_Office.png|right|150px]] | ||
*Cost: 0 | |||
*Bonus: +1 | |||
*Type: Neutral Site | |||
*Power: 0 | |||
*Affiliation: Assassins (Rare) | |||
{{-}} | *Lore: Haven - If another Sofia's Office is in your Sequence, put one in your Hand. Randomize.{{-}} | ||
< | |-|Ancient Map=[[File:ACR Ancient Map.png|right|150px]] | ||
*Cost: 0 | |||
*Bonus: N/A | |||
*Type: Neutral Action Surprise | |||
*Power: N/A | |||
*Affiliation: Assassins (Common) | |||
{{-}} | *Lore: Surprise: Draw a Memory.{{-}} | ||
< | |-|Ottoman Gunman=[[File:ACR_Ottoman_Gunman.png|right|150px]] | ||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 0/1 | |||
*Affiliation: Templars (Common) | |||
{{-}} | *Lore: Engineer - Pay 2: Your Sites get +1.{{-}} | ||
< | |-|Lighthouse=[[File:ACR_Lighthouse.png|right|150px]] | ||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Site | |||
*Power: 0 | |||
*Affiliation: Templars (Common) | |||
{{-}} | *Lore: Defender: Score 1 in this Region.{{-}} | ||
< | </tabber> | ||
<tabber>Sofia's Home=[[File:ACR_Sofia's_Home.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 1 | |||
{{-}} | *Affiliation: Assassins (Common) | ||
< | *Lore: Deceptive: (Scores in both other Regions (instead of its Region)){{-}} | ||
|-|Sharing Secrets=[[File:ACR_Sharing_Secrets.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
</ | *Power: N/A | ||
*Affiliation: Templars (Common) | |||
*Lore: Opponent loses 3 in each Region.{{-}} | |||
|-|The Discovery=[[File:ACR_The_Discovery.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: +2 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Common) | |||
*Lore: Draw a Memory. Discard your Memory with the highest cost (at random if tied).{{-}} | |||
|-|Secret Door=[[File:ACR_Secret_Door.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: The next Action you launch has Surprise.{{-}} | |||
</tabber> | |||
<tabber>Temple Repository=[[File:ACR_Temple_Repository.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: +1 | |||
*Type: Neutral Site | |||
*Power: 2 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Sanctuary - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally){{-}} | |||
|-|Piri Reis=[[File:ACR_Piri_Reis.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/1 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Scientist - Opponent Memories resolve as if they did not have Surprise.{{-}} | |||
|-|Mosque's Yard=[[File:ACR_Mosque's_Yard.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 2 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Sanctuary - Agents with power 5 or above cannot campaign.{{-}} | |||
|-|Assassin Library=[[File:ACR Assassin Library.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 2 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Haven - Deceptive: (Scores in both other Regions (instead of its Region)){{-}} | |||
</tabber> | |||
<tabber>Ottoman Bombman=[[File:ACR_Ottoman_Bombman.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 3/1 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Engineer - Pay 3: Put target Site from the Archive in your Hand.{{-}} | |||
|-|Kadir=[[File:ACR_Kadir.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 1/3 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Engineer - When one of your Sites is replaced, draw a Memory.{{-}} | |||
|-|Learned Widow=[[File:ACR_Learned_Widow.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 1/5 | |||
*Affiliation: Assassins (Common) | |||
*Lore: Scientist - Cunning, Recover{{-}} | |||
|-|Topkapi Palace Gardens=[[File:ACR_Topkapi_Palace_Gardens.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Defender: Put a virtual Topkapi Palace Gardens in both other Regions.{{-}} | |||
</tabber> | |||
<tabber>Hidden Vault=[[File:ACR_Hidden_Vault.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 3 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: If Hidden Vault replaces a Site, it is replaced instead.{{-}} | |||
|-|With Great Power=[[File:ACR_With_Great_Power.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: For this Action, sites have Defender. Your Sites score their Influence in their Region.{{-}} | |||
|-|Cappadocia, Underground City=[[File:ACR_Cappadocia,_Underground_City.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 2 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Deceptive: Players win if their control 2 Regions instead of 2.{{-}} | |||
|-|Byzantine Gunman=[[File:ACR_Byzantine_Gunman.png|right|150px]] | |||
*Cost: 6 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 3/6 | |||
*Affiliation: Templars (Common) | |||
*Lore: Engineer - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally){{-}} | |||
</tabber> | |||
<tabber>Great Vault=[[File:ACR_Great_Vault.png|right|150px]] | |||
*Cost: 6 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 5 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Defender: Opponent Score in this Region becomes 5.{{-}} | |||
|-|Ancient Library=[[File:ACR Ancient Library.png|right|150px]] | |||
*Cost: 7 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 3 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: When Ancient Library scores, score as much in other Regions.{{-}} | |||
|-|Grand Bazaar=[[File:ACR_Grand_Bazaar.png|right|150px]] | |||
*Cost: 10 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 5 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Haven - Each day, draw an extra Memory.{{-}} | |||
|-|The Mentor's Return=[[File:ACR_The_Mentor's_Return.png|right|150px]] | |||
*Cost: 11 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Draw 4 Memories. If The Mentor's Return is discarded, draw 2 Memories.{{-}} | |||
</tabber> | |||
===Media=== | ===Media=== | ||
< | <tabber>Belligerent Ottoman Militia=[[File:ACR_Belligerent_Ottoman_Militia.png|right|150px]] | ||
*Cost: 0 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 1/1 | |||
*Affiliation: Templars (Common) | |||
{{-}} | *Lore: Militant - (No Ability){{-}} | ||
< | |-|Lysistrata=[[File:ACR_LysistrataCard.png|right|150px]] | ||
*Cost: 1 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 1/1 | |||
*Affiliation: Templars (Common) | |||
{{-}} | *Lore: Militant - Dominant: (Scores normally and Opponent loses as many points){{-}} | ||
< | |-|Street Thespian=[[File:ACR_Street_Thespian.png|right|150px]] | ||
*Cost: 1 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 1/1 | |||
*Affiliation: Assassins (Common) | |||
{{-}} | *Lore: Artist - Deceptive: (Scores in both other Regions (instead of its Region)){{-}} | ||
< | |-|Selling Dreams=[[File:ACR_Selling_Dreems.png|right|150px]] | ||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Uncommon) | |||
{{-}} | *Lore: Search your Sequence for a Citizen or Militant. Put it in your Hand. Randomize.{{-}} | ||
< | </tabber> | ||
<tabber>A Hard Ride=[[File:ACR A Hard Ride.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: +2 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
{{-}} | *Affiliation: Assassins (Common) | ||
< | *Lore: Sites do not score next Day.{{-}} | ||
|-|Brothers in Arms=[[File:ACR_Brothers_in_Arms.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
{{-}} | *Affiliation: Assassins (Common) | ||
*Lore: Agents get +1/+0.{{-}} | |||
|-|Templar Delegate=[[File:ACR_Templar_Delegate.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/1 | |||
*Affiliation: Templars (Common) | |||
*Lore: Militant - Dominant (scores normally and Opponent loses as many points){{-}} | |||
|-|City Official=[[File:ACR_City_Official.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 1/1 | |||
*Affiliation: Templars (Common) | |||
*Lore: Militant - When you get a Militant in your HQ, City Official gets +1/+1.{{-}} | |||
</tabber> | |||
<tabber>Georgios Kostas=[[File:ACR_Georgios_KostasCard.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/2 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Memories with Defender cannot score more than their oppnent's Score in the Region.{{-}} | |||
|-|Abbas Sofian=[[File:ACR Abbas Sofian.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/1 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Artist - If a Site has 0, neutralize it.{{-}} | |||
|-|Uneasy Alliance=[[File:ACR_Uneasy_Alliance.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Target Agent or Site gets Dominant.{{-}} | |||
|-|Advanced Training=[[File:ACR Advanced Training.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: +1 | |||
*Type: Neutral Action Surprise | |||
*Power: N/A | |||
*Affiliation: Assassins (Common) | |||
*Lore: Surprise: Target Agent gets +2/+0.{{-}} | |||
</tabber> | |||
<tabber>Incognito=[[File:ACR_Incognito.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Target Agent or Site gets Deceptive.{{-}} | |||
|-|Darim=[[File:ACR_DarimCard.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/2 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Artist - Deceptive: (Scores in both other Regions (instead of its Region)){{-}} | |||
|-|Altaïr, Learned=[[File:ACR Altaïr, Learned.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/1 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Artist - Unblockable. If Altaïr, Learned is neutralized, put it in your Hand instead.{{-}} | |||
|-|Rich Poet=[[File:ACR_Rich_Poet.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/2 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Artist - Target Site or launching Site gets -2.{{-}} | |||
</tabber> | |||
<tabber>Sofia Sartor=[[File:ACR_Sofia_Sartor.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 1/3 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Artist - Sites do not score each Day.{{-}} | |||
|-|Passing the Torch=[[File:ACR_Passing_the_Torch.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Sites get -2.{{-}} | |||
|-|Shahkulu=[[File:ACR_Shahkulu.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 1/1 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Militant - When you get a Militant in your HQ, your Militants get +1/+1.{{-}} | |||
|-|Zealous Crusader=[[File:ACR Zealous Crusader.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 4/2 | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Citizen - Dominenat: (Scores normally and Opponent loses as many points){{-}} | |||
</tabber> | |||
<tabber>Bearer of Mixed Tidings=[[File:ACR_Bearer_of_Mixed_Tidings.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Rare) | |||
*Lore: Draw a Memory for each Agent you control.{{-}} | |||
|-|Al Mualim=[[File:ACR Al Mualim.png|right|150px]] | |||
*Cost: 9 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 4/4 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Deceptive, Dominant{{-}} | |||
|-|Hippodrome of Constantinople=[[File:ACR_Hippodrome_of_Constantinople.png|right|150px]] | |||
*Cost: 10 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 5 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Neutralize Sites in both other Regions.{{-}} | |||
|-|Odai Dunqas=[[File:ACR_Odai_Dunqas.png|right|150px]] | |||
*Cost: 11 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 3/3 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Militant - Put up to two 2/2 virtual Militants in empty slots of your HQ. If Odai Dunqas is discarded, put it in your HQ if there is an empty slot.{{-}} | |||
</tabber> | |||
===Crime=== | ===Crime=== | ||
< | <tabber>Romani Pickpocket=[[File:ACR_Romani_Pickpocket.png|right|150px]] | ||
*Cost: 0 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 0/1 | |||
*Affiliation: Assassins (Common) | |||
{{-}} | *Lore: Thief - Pay 1: Score 1 in target Region.{{-}} | ||
< | |-|Vali Cel Tradat=[[File:ACR_Vali_Cel_Tradat.png|right|150px]] | ||
*Cost: 1 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 1/1 | |||
*Affiliation: Templars (Common) | |||
{{-}} | *Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning){{-}} | ||
< | |-|Romani Camp=[[File:ACR_Romani_Camp.png|right|150px]] | ||
Assassin | *Cost: 1 | ||
*Bonus: +1 | |||
*Type: Neutral Site | |||
*Power: 0 | |||
*Affiliation: Assassins (Common) | |||
{{-}} | *Lore: Haven - Deceptive: Score 1 in this Region.{{-}} | ||
< | |-|Ruthless Kidnapping=[[File:ACR_Ruthless_Kidnapping.png|right|150px]] | ||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Action Surprise | |||
*Power: N/A | |||
*Affiliation: Templars (Uncommon) | |||
{{-}} | *Lore: Surprise: Target Agent gets Threat.{{-}} | ||
< | </tabber> | ||
<tabber>Splinter Bomb=[[File:ACR_Splinter_Bomb.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: +2 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
{{-}} | *Affiliation: Assassins (Common) | ||
< | *Lore: Players do not draw their daily Memory next day.{{-}} | ||
|-|Smoke Signal=[[File:ACR_Smoke_Signal.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
</ | *Power: N/A | ||
*Affiliation: Assassins (Uncommon) | |||
*Lore: The next Agent you launch has Surpise.{{-}} | |||
|-|Vantage Point=[[File:ACR_Vantage_Point.png|right|150px]] | |||
*Cost: 1 | |||
*Bonus: +1 | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Common) | |||
*Lore: If Opponent has more than 2, he gets -1.{{-}} | |||
|-|Corrupt Byzantine Militia=[[File:ACR_Corrupt_Byzantine_Militia.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 3/1 | |||
*Affiliation: Templars (Common) | |||
*Lore: Thief - (No Ability){{-}} | |||
</tabber> | |||
<tabber>Turkish Assassin=[[File:ACR_Turkish_Assassin.png|right|150px]] | |||
*Cost: 2 | |||
*Bonus: N/A | |||
*Type: Neutral Agent Surprise | |||
*Power: 2/1 | |||
*Affiliation: Assassins (Common) | |||
*Lore: Thief - Surprise: (This Memory resolves instantly){{-}} | |||
|-|Damat Ali Pasha=[[File:ACR_Damat_Ali_Pasha.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 1/1 | |||
*Affiliation: Templars (Rare) | |||
*Lore: Thief - Threat: When a Thief scores, it gets +1/+1.{{-}} | |||
|-|Dilara=[[File:ACR_DilaraCard.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: +1 | |||
*Type: Neutral Agent | |||
*Power: 0/3 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Courtesan - Pay 2, sacrifice another Agent: Neutralize target Site with 4 or less.{{-}} | |||
|-|Altaïr, Assassin=[[File:ACR Altaïr, Assassin.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 2/1 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Thief - When you get a Thief in your HQ, draw a Memory.{{-}} | |||
</tabber> | |||
<tabber>Yusuf Tazim=[[File:ACR_Yusuf_Tazim.png|right|150px]] | |||
*Cost: 3 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 1/1 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Thief - Deceptive: When Yusuf Tazim scores, it gets +1/+1.{{-}} | |||
|-|Underground Maze=[[File:ACR_Underground_Maze.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 1 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Thieves have Unblockable.{{-}} | |||
|-|Caltrop Bomb=[[File:ACR_Caltrop_Bomb.png|right|150px]] | |||
*Cost: 4 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Uncommon) | |||
*Lore: Agent gets -2/-2.{{-}} | |||
|-|Secret Headquarters=[[File:ACR_Secret_Headquarters.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 2 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Neutralize target Site (before Influence Contest).{{-}} | |||
</tabber> | |||
<tabber>Mark Target=[[File:ACR_Mark_Target.png|right|150px]] | |||
*Cost: 5 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Neutralize target Agent or Site.{{-}} | |||
|-|Assassin Den=[[File:ACR Assassin Den.png|right|150px]] | |||
*Cost: 6 | |||
*Bonus: N/A | |||
*Type: Neutral Site | |||
*Power: 3 | |||
*Affiliation: Assassins (Common) | |||
*Lore: Haven - Deceptive: (Scores in both other Regions (instead of its Region)){{-}} | |||
|-|Tightrope Walking=[[File:ACR_Tightrope_Walking.png|150px|right]] | |||
*Cost: 6 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Target player's Income becomes 10.{{-}} | |||
|-|Assassin Stronghold=[[File:ACR_Assassin_Stronghold.png|right|150px]] | |||
*Cost: 10 | |||
*Bonus: N/A | |||
*Type: Neutral Site Surprise | |||
*Power: 5 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Surprise: Neutralize all Agents in this Region.{{-}} | |||
</tabber> | |||
<tabber>Military Brutality=[[File:ACR_Military_Brutality.png|right|150px]] | |||
*Cost: 10 | |||
*Bonus: N/A | |||
*Type: Neutral Action | |||
*Power: N/A | |||
*Affiliation: Templars (Rare) | |||
*Lore: Put a random Thief from the Archive in each free slot of your HQ.{{-}} | |||
|-|Maria Thorpe=[[File:ACR_Maria_Thorpe.png|right|150px]] | |||
*Cost: 11 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 3/3 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Mercenary - Neutralize Opponent Agent and Site with the highest cost (at random if tied). If Maria Thorpe is discarded, neutralize Opponent Agent or Site with the highest cost.{{-}} | |||
|-|Master Assassin=[[File:ACR_Master_Assassin.png|right|150px]] | |||
*Cost: 12 | |||
*Bonus: N/A | |||
*Type: Neutral Agent | |||
*Power: 5/6 | |||
*Affiliation: Assassins (Uncommon) | |||
*Lore: Thief - Deceptive: (Scores in both other Regions (instead of its Region)){{-}} | |||
|-|Ezio Auditore, Mentor=[[File:ACR_Ezio_Auditore,_Mentor.png|right|150px]] | |||
*Cost: 15 | |||
*Bonus: N/A | |||
*Type: Neutral Agent Surprise | |||
*Power: 5/5 | |||
*Affiliation: Assassins (Rare) | |||
*Lore: Thief - Surprise, Threat: Your Memories have Surprise.{{-}} | |||
</tabber> | |||
[[Category:Assassin's Creed: Recollection]] | [[Category:Assassin's Creed: Recollection]] | ||
























































































































































































































































































































<tabberTemplar Recruit>=

|-|Tarik Barleti=

|-|Militia Camp=

|-|Weapons Cache=

</tabber>



















































































































