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{{Era|Revelations}}
{{Era|Revelations}}
{{Stub}}
{{Stub}}
{{Quote|We're in the guts of the Animus, the original test program. No memories here, just basic physics, weather simulations. Hello world!|Clay Kaczmarek in the Black Room.|Assassin's Creed: Revelations}}
[[File:ACR BRMiles.png|thumb|250px|Desmond in the Black Room.]]  
[[File:ACR BRMiles.png|thumb|250px|Desmond in the Black Room.]]  
The '''Black Room''', also known as the ''' Animus Island''', was a safe mode inside the [[Animus]] virtual machine, which could be accessed through a back door in its programming. The room was located below its polar opposite, the [[Memory Corridor|White Room loading screen]]. It was the "guts" of the Animus, as described by [[Clay Kaczmarek|Subject 16]]. The Black Room was the original test program, which consisted of only basic physics and weather simulation. Not intended for direct human interface, the Black Room formed the backbone of the Animus' higher levels of programming.
The '''Black Room''', also known as the ''' Animus Island''', was a safe mode inside the [[Animus]] virtual machine, which could be accessed through a back door in its programming. The room was located below its polar opposite, the [[Memory Corridor|White Room]].
 
The Black Room was the original test program, which consisted of only basic physics and weather simulation. Not intended for direct human interface, the Black Room formed the backbone of the Animus' higher levels of programming.


==History==
==History==
[[File:The_Animus_Door.jpg|thumb|250px|Desmond questioning Subject 16 about the Animus.]]
[[File:The_Animus_Door.jpg|thumb|250px|left|Desmond questioning Clay about the Animus.]]
When [[Desmond Miles]] was placed back inside the Animus by his father [[William Miles|William]] while in an unstable mental state in [[Modern times|2012]], he used this room to look through his own [[Desmond's Journey|lost personal memories]]. By accessing them, Desmond hoped to reintegrate the splintered layers of his subconscious in order to wake up from his coma. However, Desmond was unable to wander out of the Black Room; doing so would have resulted in him being "deleted, like a little virus," according to Subject 16.
A little before his death at [[Abstergo Industries]], [[Clay Kaczmarek]] inserted an AI recreation of himself into the Animus, which allowed him to continue to exist in the Black Room, even after the death of his physical body.


Somewhere in the Black Room, the key to Desmond's recovery from his coma was located at a point in time where the paths of [[Altaïr Ibn-La'Ahad]], [[Ezio Auditore da Firenze]], and Desmond all coincided, similar to a hub. This created a [[Synch Nexus]], which allowed the [[Animus]] to separate the lives of Desmond's ancestors from his own and ultimately repair his fractured mind.
In [[Modern times|2012]], when [[William Miles]] placed his son [[Desmond Miles|Desmond]] back inside the Animus while he was in an unstable mental state, the Animus was unable to support him, and he was allocated instead into the Black Room.
 
There, Desmond looked through his own [[Desmond's Journey|lost personal memories]]. By accessing them, he hoped to reintegrate the splintered layers of his subconscious in order to wake up from his coma. However, Desmond was unable to wander out of the Black Room, since it would result in him being "deleted, like a little virus," according to Clay.
 
Somewhere in the Black Room, the key to Desmond's recovery from his coma was located at a point in time where the paths of [[Altaïr Ibn-La'Ahad]], [[Ezio Auditore da Firenze]], and Desmond all coincided, similar to a hub. This created a [[Synch Nexus]], which allowed the Animus to separate the lives of Desmond's ancestors from his own and ultimately repair his fractured mind.


==Trivia==
==Trivia==
* The Black Room involves puzzle-oriented gameplay as a means of representing Desmond piecing together his subconscious mind. According to [[Alexandre Breault]], this gameplay was inspired by the works of [http://en.wikipedia.org/wiki/Ren%C3%A9_Magritte Rene Magritte] and [http://en.wikipedia.org/wiki/Roger_Penrose Roger Penrose].
* The Black Room involves puzzle-oriented gameplay as a means of representing Desmond piecing together his subconscious mind. According to [[Alexandre Breault]], this gameplay was inspired by the works of {{Wiki|René Magritte}} and {{Wiki|Roger Penrose}}.
* Due of its source of inspiration, the Black Room is nicknamed "Penrose Island" in the internal files of the game.
**Because of this, the Black Room is nicknamed "Penrose Island" in the internal files of the game.
* It is impossible to leave the island by any means, as either Desmond (or, more precisely, his digitized representation) cannot bypass the digital boundary limiting all activities to the island.
*Although Clay says the Black Room was devised for functions like weather simulations, the weather conditions don't change in the game.


==Gallery==
==Gallery==
<gallery widths="160" position="center" bordersize="medium" captionalign="center">
<gallery widths="180" position="center" bordersize="medium" captionalign="center">
Black Room.jpg|Concept art of Desmond's shattered mind.
Animus Island StoryBoard Concept Art.JPG
Assassins-creed-revelations-20110607054553352.jpg|Desmond in the Black Room.
Black Room.jpg
Revelations_Corridor.png|The Black Room memory corridor.
Assassins-creed-revelations-20110607054553352.jpg
Animus Island StoryBoard Concept Art.JPG|Animus Island storyboard concepts by [[Martin Deschambault]].
Animus Island Portal ConceptArt.JPG
Animus Island Portal ConceptArt.JPG|Concept art of [[Desmond Miles]] near the Animus Island portal by [[Martin Deschambault]].
Animus Island Concept Art 2.JPG
Animus Island Concept Art 2.JPG|Concept art of the Animus Island by Martin Deschambault.
Animus Island by Gilles Beloeil.jpg
Animus Island by Gilles Beloeil.jpg|Concept art of the Animus Island by [[Gilles Beloeil]].
Desmond Inside Black Room.png
16s.jpg
Desmonds Memories Concept 2.jpg
Animus Island Concept ACR.jpg
Animus Island Concept ACR.jpg
Animus Island Concept 3 ACR.jpg
Animus Island Concept 3 ACR.jpg
Animus Island Concept 2 ACR.jpg
Animus Island Concept 2 ACR.jpg
Desmond Inside Black Room.png
Desmonds Memories Concept 2.jpg
16s.jpg
</gallery>
</gallery>


==Source==
==Source==
* ''GameInformer'', June 2011 edition
* ''[[Assassin's Creed: Revelations]]''


{{ACRevelations}}
{{ACRevelations}}
[[Category:Assassin's Creed: Revelations Gameplay]]
[[Category:Assassin's Creed: Revelations Gameplay]]

Revision as of 02:26, 5 July 2012

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"We're in the guts of the Animus, the original test program. No memories here, just basic physics, weather simulations. Hello world!"
―Clay Kaczmarek in the Black Room.[src]
Desmond in the Black Room.

The Black Room, also known as the Animus Island, was a safe mode inside the Animus virtual machine, which could be accessed through a back door in its programming. The room was located below its polar opposite, the White Room.

The Black Room was the original test program, which consisted of only basic physics and weather simulation. Not intended for direct human interface, the Black Room formed the backbone of the Animus' higher levels of programming.

History

Desmond questioning Clay about the Animus.

A little before his death at Abstergo Industries, Clay Kaczmarek inserted an AI recreation of himself into the Animus, which allowed him to continue to exist in the Black Room, even after the death of his physical body.

In 2012, when William Miles placed his son Desmond back inside the Animus while he was in an unstable mental state, the Animus was unable to support him, and he was allocated instead into the Black Room.

There, Desmond looked through his own lost personal memories. By accessing them, he hoped to reintegrate the splintered layers of his subconscious in order to wake up from his coma. However, Desmond was unable to wander out of the Black Room, since it would result in him being "deleted, like a little virus," according to Clay.

Somewhere in the Black Room, the key to Desmond's recovery from his coma was located at a point in time where the paths of Altaïr Ibn-La'Ahad, Ezio Auditore da Firenze, and Desmond all coincided, similar to a hub. This created a Synch Nexus, which allowed the Animus to separate the lives of Desmond's ancestors from his own and ultimately repair his fractured mind.

Trivia

  • The Black Room involves puzzle-oriented gameplay as a means of representing Desmond piecing together his subconscious mind. According to Alexandre Breault, this gameplay was inspired by the works of René Magritte and Roger Penrose.
    • Because of this, the Black Room is nicknamed "Penrose Island" in the internal files of the game.

Gallery

Source