Black Room: Difference between revisions
imported>XxNightHawk64xX →Trivia: added more info |
imported>Nostalgia AC Undo revision 231732 by XxNightHawk64xX (talk) Too early for that, and it doesn't belong in the Trivia section. |
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==Trivia== | ==Trivia== | ||
* The Black Room involves puzzle-oriented gameplay to represent Desmond piecing together his subconscious, inspired by Roger Penrose's and other's illusions. | * The Black Room involves puzzle-oriented gameplay to represent Desmond piecing together his subconscious, inspired by Roger Penrose's and other's illusions. | ||
==Gallery== | ==Gallery== | ||
Revision as of 00:58, 14 November 2011
The Black Room was a safe mode inside the Animus virtual machine, which could be accessed through a back door in its programming. The room was located below its polar opposite, the White Room loading screen. It was the "gut" of the Animus, as described by Subject 16. The Black Room was the original test program, which consisted of only basic physics and weather simulation.
History
When Desmond Miles was placed back inside the Animus while in an unstable mental state in 2012, he used this room to look through his own lost personal memories. By accessing them, Desmond hoped to reintegrate the splintered layers of his subconscious and to wake up from his coma.
Somewhere in the Black Room, the key to Desmond's recovery from his coma was located at a point in time where the paths of Altaïr Ibn-La'Ahad, Ezio Auditore da Firenze, and Desmond all coincided, similar to a hub.
Trivia
- The Black Room involves puzzle-oriented gameplay to represent Desmond piecing together his subconscious, inspired by Roger Penrose's and other's illusions.
Gallery
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Concept art of Desmond's shattered mind.
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Desmond in the Black Room.
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The Black Room memory corridor.
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Desmond trying to escape the Black Room.
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Desmond, as he appears in the Black Room.
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Concept art of the Black Room
Source
- GameInformer, June 2011 edition
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