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imported>Soranin
Created page with "{{Era|Memories|ACMir}} {{Spoilerhd|5 January 2024|Assassin's Creed: Mirage}} {{Imageneed}} {{IncompleteMemory}} {{Memory Infobox |name = Bird Trap |image = |description = |appearance = ''Assassin's Creed: Mirage'' |type = Main |reward = |fullsync = |heroclass = |previous = The Hunt |next = The Chase |concurrent = To Catch a Demon |source = Basim Ibn Ishaq |location = Sharqiyah, Baghdad, Abbasid Caliphate |date =..."
 
imported>Lady Kyashira
mNo edit summary
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{{Era|Memories|ACMir}}
{{Era|Memories|ACMir}}
{{Spoilerhd|5 January 2024|[[Assassin's Creed: Mirage]]}}
{{Spoilerhd|5 January 2024|[[Assassin's Creed: Mirage]]}}
{{Imageneed}}
{{IncompleteMemory}}
{{Memory Infobox
{{Memory Infobox
|name = Bird Trap
|name = Bird Trap
|image =  
|image = ACMir Bird Trap 1.png
|description =  
|description =  
|appearance = ''[[Assassin's Creed: Mirage]]''
|appearance = ''[[Assassin's Creed: Mirage]]''
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==Description==
==Description==
Basim tracks down Al-Rukh.
Basim tracks down [[Jasoor ibn Basil|Al-Rukh]].


<!--
==Dialogue==
==Dialogue==
[]
Basim approched the [[Qasr Salih]], where Al-Rukh was based in.
*'''Civilian:''' ''What is happening? Why are the soldiers patrolling?''
*'''Civilian:''' ''What is happening? Why are the soldiers patrolling?''
*'''Civilian:''' ''There was an attack in Sharqiyah. Everyone's on edge.''
*'''Civilian:''' ''There was an attack in [[Sharqiyah]]. Everyone's on edge.''
*'''Civilian:''' ''Sounds like trouble. Let's go home.''
*'''Civilian:''' ''Sounds like trouble. Let's go home.''
*'''Basim:''' ''The whole area is on high alert. I am expected.''
*'''Basim:''' ''The whole area is on high alert. I am expected.''
[]
Despite the increased guards, Basim managed to get inside the fort. He overheard conversations between the guards.
*'''Soldier:''' ''What's wrong with the General? He's in a panic, screaming for reinforcements we don't have.''
*'''Soldier 1:''' ''What's wrong with the General? He's in a panic, screaming for reinforcements we don't have.''
*'''Soldier:''' ''Something that happened in Sharqiyah has him worried... More than usual, I mean.''
*'''Soldier 2:''' ''Something that happened in Sharqiyah has him worried... More than usual, I mean.''
[]
On one of the guards, he recovered a key.
*'''Basim:''' ''A key. There must be a door it opens.''
*'''Basim:''' ''A key. There must be a door it opens.''
[]
[[File:ACMir Bird Trap 2.png|thumb|250px|Basim inside the room with Al-Rukh and his guards]]
Basim approached the main door and opened it with the key, gaining him acess. Inside, he found Al-Rukh in a state of panic with his soldiers.
*'''Al-Rukh:''' ''Stay alert! They broke into the Officer's room. If they break in here, it is all your heads!''
*'''Al-Rukh:''' ''Stay alert! They broke into the Officer's room. If they break in here, it is all your heads!''
[]
Basim managed to eliminate Al-Rukh and his guards. On his body, he found a note.
{{IUNote|Title=Short Letter|Text=Al-Rukh,<br><br>I've heard troubling rumor that your celebrated past accomplishments were somewhat exaggerated. It seems you have been telling lies.<br><br>I expect you at the Great Garrison when I return. We have much to discuss.<br><br>-Al-Mardikhwar}}
{{IUNote|Title=Short Letter|Text=Al-Rukh,<br><br>I've heard troubling rumor that your celebrated past accomplishments were somewhat exaggerated. It seems you have been telling lies.<br><br>I expect you at the Great Garrison when I return. We have much to discuss.<br><br>-[[Wasif al-Turki|Al-Marrdikhwar]]}}
*'''Basim:''' ''There is a note. Al-Marrdikhwar had questions about our friend's past. Smart. He was ordered to a meeting at the Great Garrison.''
*'''Basim:''' ''There is a note. Al-Marrdikhwar had questions about our friend's past. Smart. He was ordered to a meeting at the [[The Great Garrison|Great Garrison]].''
[]
 
(If Basim had not eliminated [[Al-A'eshma]])
*'''Basim:''' ''One down. Now to deal with Al-A'eshma.''
*'''Basim:''' ''One down. Now to deal with Al-A'eshma.''
[]
 
-->
==Outcome==
==Outcome==
Basim eliminated the Order member and uncovered some information about their leader in Sharqiyah.
Basim eliminated the Order member and uncovered some information about their leader in Sharqiyah.
==Gallery==
<gallery widths="180" position="center" captionalign="center">
ACMir Bird Trap 3.png|Basim killing Al-Rukh
</gallery>


==References==
==References==

Revision as of 06:50, 9 December 2023

He who increaseth knowledge, increaseth sorrow.

This article contains spoilers, meaning it has information and facts concerning Assassin's Creed: Mirage. If you do not want to know about these events, it is recommended to read on with caution, or not at all.

This template should be removed from the article 5 January 2024.

Bird Trap was a virtual representation of one of Basim Ibn Ishaq's genetic memories relived through the Animus.

Description

Basim tracks down Al-Rukh.

Dialogue

Basim approched the Qasr Salih, where Al-Rukh was based in.

  • Civilian: What is happening? Why are the soldiers patrolling?
  • Civilian: There was an attack in Sharqiyah. Everyone's on edge.
  • Civilian: Sounds like trouble. Let's go home.
  • Basim: The whole area is on high alert. I am expected.

Despite the increased guards, Basim managed to get inside the fort. He overheard conversations between the guards.

  • Soldier 1: What's wrong with the General? He's in a panic, screaming for reinforcements we don't have.
  • Soldier 2: Something that happened in Sharqiyah has him worried... More than usual, I mean.

On one of the guards, he recovered a key.

  • Basim: A key. There must be a door it opens.
Basim inside the room with Al-Rukh and his guards

Basim approached the main door and opened it with the key, gaining him acess. Inside, he found Al-Rukh in a state of panic with his soldiers.

  • Al-Rukh: Stay alert! They broke into the Officer's room. If they break in here, it is all your heads!

Basim managed to eliminate Al-Rukh and his guards. On his body, he found a note.

Short Letter

Al-Rukh,

I've heard troubling rumor that your celebrated past accomplishments were somewhat exaggerated. It seems you have been telling lies.

I expect you at the Great Garrison when I return. We have much to discuss.

-Al-Marrdikhwar
  • Basim: There is a note. Al-Marrdikhwar had questions about our friend's past. Smart. He was ordered to a meeting at the Great Garrison.

(If Basim had not eliminated Al-A'eshma)

  • Basim: One down. Now to deal with Al-A'eshma.

Outcome

Basim eliminated the Order member and uncovered some information about their leader in Sharqiyah.

Gallery

References

Assassin's Creed: Mirage memories
Main Quests
Prologue
The Master Thief of Anbar - A New Beginning - Taking Flight - Baghdad Bound
Harbiyah
Follow Nur's Lead - Contact the Rebels - Zeroing In - Jailbreak - A Delicate Alliance - First Order
Interlude
Old Wounds - Branching Out
Abbasiyah
Fire and Wisdom - House of Wisdom - Find the Missing Brother - Follow the Fiery Trail - Report to the Rafiq - The Great Symposium - A Job Well Done
Karkh
Coins and Daggers - Coin, Corruption and Tea - Of Toil and Taxes - The Toll of Greed - A Faceless Feather - Gilded Butterflies - A Grand End
Sharqiyah
Blood and Shadows - The Hunter (Like Father, Like Son) - The Raptor and the Demon - The Hunt (Bird Trap - To Catch a Demon) - The Chase - Den of the Beast - The Return
Round City
The Head of the Snake (The Fox and the Hunter - Judge and Executioner - The Servant and the Impostor) - One Final Counsel - The Serpent's Nest
Return to Alamut
The Last Journey - In Pursuit of Truth
Side Quests
Dervis' Artifacts - The Calling - Al-Jahiz's Lost Books
Contracts
Rebels
The Concubine - The State Official - The Weapons Dealer - The Slave Merchant - The Informant - The Slave Trapper
Scholars
The Satiric Poet - The Kidnapped Scholar - The Botanist - The Dancer
Dervis
The Boat Heist - The Bronze Mirror Heist - The Carolingian Coin Heist
Merchants
The Marked Coins - The Perfume Trader - The Traitor - The Trade Delegate - The Fake Message - Orion's Belt
Tales of Baghdad
Harbiyah
Holy Mission
Abbasiyah
Blade In The Crowd, Tool In The Shed - A Life's Work
Karkh
Leap of the Faithful
Wilderness
Treasure Hunt - Curse Of The Si'la'
DLC
The Forty Thieves
A Dance with Thieves - Secrets, Spoken and Unspoken - Meet the King
Valley of Memory
Main
Valley of Memory - The Ones Who Remain - Wares and Shadows - The Heart of Corruption - House of Memories - Tracks in the Desert - In the Vulture's Nest
Side
Stolen Goods
Tales of AlUla
Creative Interpretations - Obscure Deeds - The Sand Artist - Wine of the Bean
Contracts
Free the Animals - Managed Misfortunes - My Beautiful Bahja - Player of Games - Precious Bundle - To Save A Wedding