Welcome to Assassin's Creed Wiki! Log in and join the community.

Olivier Martin: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
m Text replacement - "\[\[fr:(.+)\]\]" to "<!--[fr:$1]-->"
 
Line 31: Line 31:
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed III development team]]
[[Category:Assassin's Creed III development team]]
<!--<!--[fr:Olivier Martin]-->
<!--[fr:Olivier Martin]
[[zh:奥利维耶·马丁]]
[zh:奥利维耶·马丁]
-->
-->

Latest revision as of 16:08, 12 May 2026

Olivier Martin is currently a concept artist and digital matte painter at Ubisoft Montreal. He is also a freelance digital matte painter at Rodeo FX. Other notable work he has done includes working as an art director on Prince of Persia: Forgotten Sands for Ubisoft, as well as an Assistant Art Director on Lost: Via Domus.

Biography[edit | edit source]

Martin was born and raised in Lyon, France, where he studied Traditional Visual Arts at the Emile Cohl School, though he has been living in Canada since 2004.

Credits[edit | edit source]

  • Piglet's Big Game (2003) - Disney Interactive Studios
  • Monster Hunter (2004) - Capcom
  • Tom Clancy's Rainbow Six: Lockdown (2005) - Ubisoft
  • Peter Jackson's King Kong: The Official Game of the Movie (2005) - Ubisoft
  • Tom Clancy's Rainbow Six: Vegas (2006) - Ubisoft
  • Lost: Via Domus (2007) - Ubisoft
  • Assassin's Creed: Lineage (2009) - Ubisoft
  • Prince of Persia: The Forgotten Sands (2010) - Ubisoft
  • Assassin's Creed: Brotherhood (2010) - Ubisoft
  • Assassin's Creed: Revelations (2011) - Ubisoft

Trivia[edit | edit source]

  • Martin was one of the artists at Ubisoft to have his artwork of the Assassin's Creed series to be featured in an international art exhibition.

External links[edit | edit source]