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User blog comment:Master Sima Yi/Assassinews 10-05'12 — World Gameplay Premiere/@comment-128.75.178.28-20120512000534: Difference between revisions
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Created page with "What exactly struck me as AWESOME: 1. Going through the snow. Connor seems to go through the deep snow with great difficulty. 2. High-profile-hidden-blade assassinations differ..." |
imported>WikiaBot m WikiaBot moved page User blog comment:Master Sima Yi/Assassinews 05/10 - World Gameplay Premiere/@comment-128.75.178.28-20120512000534 to [[User blog comment:Master Sima Yi/Assassinews 10-05'12 — World Gameplay Premiere/@comment-128.75.178.28-201... |
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Latest revision as of 17:16, 1 March 2013
What exactly struck me as AWESOME:
1. Going through the snow. Connor seems to go through the deep snow with great difficulty.
2. High-profile-hidden-blade assassinations differ completely, whether they are done from behind or from the front - from behind you see Connor rolling, and from the front - he just pushes the guy with a slide.
3. The movements are actually different.
All other points (bears, tree-climbing, rope-dart, free-flow combat, sliding under the trees, house jumping, etc.) are just the new features that could be installed in every previous game. The changing of core aspects (like movements) are the most awesome.