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Trip-wire bomb casing: Difference between revisions

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imported>Slate Vesper
m moved Trip Wire Bombs to Trip-wire bomb casing: Making the title more specific to what it actually is/does. Final one.
imported>Darman36
Whoops lol
 
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{{Era|acr}}
{{Era|Weapons}}
[[File:Trip_wire_bomb.jpg|thumb|The exterior of a trip wire bomb.]]
{{Update|''[[Assassin's Creed: Brotherhood of Venice]]''}}
'''Trip Wire Bombs''' were an archetype of bombs that exploded when a guard or civilian got close enough to trigger them. They took 3 seconds to arm and were best used to eliminate roving patrols or as a trap for pursuers.
{{Quote|A trip-wire bomb. One of the more subtle methods we have of removing your opponent's feet.|Piri Reis, describing trip-wire bomb casings to Ezio, 1511.|Assassin's Creed: Revelations|Piri Reis: Tripwire}}
[[File:ACR Trip-wire Bomb Case Concept.png|thumb|The casing for a trip-wire bomb]]
'''Trip-wire bomb casings''' were a component used by the [[Ottoman Brotherhood of Assassins|Ottoman Assassins]] to [[Bomb-crafting station|craft]] [[bomb]]s that triggered an explosion when a [[Soldier|guard]] or a [[civilian]] stepped on the wires with which the finished bomb was set. As the wires needed to be planted into the ground, they took three seconds to arm, and were best used to eliminate roaming patrols, as well as proving useful for creating traps.<ref name="ACR">''[[Assassin's Creed: Revelations]]''</ref>


It could be used in conjunction with any gunpowder or effect type in bomb crafting.
For instance, as some [[Templars|Templar]] [[Den Defense|Den]] captains were known to flee when they spotted the [[Assassins|Assassin]] [[Ezio Auditore da Firenze|Ezio Auditore]], a lethal trip-wire bomb could be placed on their route back to their hiding place. In terms of bomb-crafting, trip-wire casings could be used in conjunction with any gunpowder type or ingredient.<ref name="ACR"/>


==Trivia==
==Behind the scenes==
*Ezio and his allies are the only characters who don't trigger an explosion when passing over a Trip wire bomb.
Ezio and his allies were the only characters who did not trigger an explosion once they passed over a trip-wire bomb. Presumably, this could be explained with their experience of spotting and setting the bombs. Due to this, civilians could set off a trip-wire bomb, potentially disrupting Ezio's plans.
**Due to this, civilians can set off a Trip wire bomb, which can disrupt a player's plans. This should be taken into consideration when placing one.
 
*Trip wire bombs also feature in the [[Multiplayer/ACR|multiplayer]] as an ability, though they are limited to simply dazing those caught in its effect.
Trip-wire bombs also featured in the [[Multiplayer/ACR|second stage]] of [[Abstergo Entertainment]]'s [[Animi Training Program]] and the [[Animus]] games console as an ability, though they are limited to dazing those caught in its effect for a short while.
[[Category:Assassin's Creed: Revelations Weapons]]
 
[[Category:Weapons]]
A variation of this bomb type known as [[trip mine]]s were used by the Assassin [[Ratonhnhaké:ton]] during the [[American Revolution]].
 
==Appearances==
*''[[Assassin's Creed: Revelations]]'' {{1st}}
*''[[Assassin's Creed: Brotherhood of Venice]]''
 
==References==
{{Reflist}}
{{ACR}}
[[Category:Bomb casings]]

Latest revision as of 18:45, 17 August 2022

Patience, brothers. Soon we will reveal the secrets of Assassin's Creed: Brotherhood of Venice.

This article has been identified as being out of date. Please update the article to reflect recent releases and then remove this template once done.

"A trip-wire bomb. One of the more subtle methods we have of removing your opponent's feet."
―Piri Reis, describing trip-wire bomb casings to Ezio, 1511.[src]-[m]
The casing for a trip-wire bomb

Trip-wire bomb casings were a component used by the Ottoman Assassins to craft bombs that triggered an explosion when a guard or a civilian stepped on the wires with which the finished bomb was set. As the wires needed to be planted into the ground, they took three seconds to arm, and were best used to eliminate roaming patrols, as well as proving useful for creating traps.[1]

For instance, as some Templar Den captains were known to flee when they spotted the Assassin Ezio Auditore, a lethal trip-wire bomb could be placed on their route back to their hiding place. In terms of bomb-crafting, trip-wire casings could be used in conjunction with any gunpowder type or ingredient.[1]

Behind the scenes[edit | edit source]

Ezio and his allies were the only characters who did not trigger an explosion once they passed over a trip-wire bomb. Presumably, this could be explained with their experience of spotting and setting the bombs. Due to this, civilians could set off a trip-wire bomb, potentially disrupting Ezio's plans.

Trip-wire bombs also featured in the second stage of Abstergo Entertainment's Animi Training Program and the Animus games console as an ability, though they are limited to dazing those caught in its effect for a short while.

A variation of this bomb type known as trip mines were used by the Assassin Ratonhnhaké:ton during the American Revolution.

Appearances[edit | edit source]

References[edit | edit source]