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{{Era|ACU|RW}}
{{DISPLAYTITLE:Skill Tree (''Assassin's Creed: Unity'')}}{{Era|ACU|RW}}
{{For|skill trees in other Assassin's Creed games|Skill tree}}
{{For|skill trees in other Assassin's Creed games|Skill tree}}
 
The '''skill tree''' is an in-game user interface that allows players to upgrade the abilities of the [[Parisian Brotherhood of Assassins|French Assassin]] [[Arno Dorian]]. A total of 25 skills can be unlocked and are assigned to one of 4 trees, ''Melee, Stealth, Ranged'', or ''Health''. Skill points are earned when the player completes both main story and co-op missions, and some skills can only be found in the co-op missions.<ref name="ACU">''[[Assassin's Creed: Unity]]''</ref>
The '''skill tree''' is an in-game user interface that allows the player to upgrade the abilities of the [[Assassins]] [[Arno Dorian]]. A total of 25 skills can be unlocked and are assigned to one of 4 trees, ''Melee'', ''Ranged'', ''Stealth'', or ''Health''. Skill points are earned when the player accomplish missions of the main story and Coop missions. Some skill must be find in the coop missions.<ref name="ACU">''[[Assassin's Creed: Unity]]''</ref>


==Skills==
==Skills==
===Melee===
===Melee===
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center"
|-
|-
!Skill
! scope="col" style="background-color:#2B4B62; color:#FFFFFF;"|Skill
!Skill Points required
! scope="col" style="background-color:#2B4B62; color:#FFFFFF;"|Skill Points required
!Requirement
! scope="col" style="background-color:#2B4B62; color:#FFFFFF;"|Requirement
! width="50%" |Description
! scope="col" style="background-color:#2B4B62" width="50%" |Description
|-
|-
!Long Weapon Master
! style="background-color:#2B4B62; color:#FFFFFF;"|[[File:ACU Skill Long Weapon Master.png]]</br>Long Weapon Master
|4
|4
|Completed sequence 5
|Completed Sequence 5
|Gain mastery of Long Weapons, granting the ability to make Strong Attacks. When a Long Weapon is equipped, hold X / ⬜ to perform.
|Gain mastery of [[Long weapon|Long Weapons]], granting the ability to make Strong Attacks. When a Long Weapon is equipped, hold X / ⬜ to perform.
|-
|-
!One-Handed Weapon Master
! style="background-color:#2B4B62; color:#FFFFFF;"|[[File:ACU Skill One-Handed Weapon Master.png]]</br>One-Handed Weapon Master
|4
|4
|Complete Sequence 5
|Complete Sequence 5
|Gain mastery of swords and other edged weapons, granting the ability to make Strong Attacks. When a sword is equipped, hold X / ⬜ to perform.
|Gain mastery of [[sword]]s and other edged weapons, granting the ability to make Strong Attacks. When a sword is equipped, hold X / ⬜ to perform.
!Staggering Strike
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|[[File:ACU Skill Staggering Strike.png]]</br>Staggering Strike
|2
|2
|Complete Sequence 2
|Complete Sequence 2
|An unbalancing attack that stuns the enemy for a moment. In fight, hold A / X to perform.
|An unbalancing attack that stuns the enemy for a moment. In fight, hold A / X to perform.
!Heavy Weapon Master
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|[[File:ACU Skill Heavy Weapon Master.png]]</br>Heavy Weapon Master
|4
|4
|Complete Sequence 5
|Complete Sequence 5
|Learn to master of heavy weapons, granting you the ability to make Strong Attacks. When a heavy weapon is equipped, hold X / ⬜ to wind up and release an attack.
|Learn to master of [[Heavy weapon|Heavy Weapons]], granting you the ability to make Strong Attacks. When a heavy weapon is equipped, hold X / ⬜ to wind up and release an attack.
!Ground Execution
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|[[File:ACU Skill Ground Execution.png]]</br>Ground Execution
|8
|8
|Complete Sequence 9
|Complete Sequence 9
|A fatal strike against a prone enemy. To perform, hold X / ⬜ when your enemy is on the ground.
|A fatal strike against a prone enemy. To perform, hold X / ⬜ when your enemy is on the ground.
|}
|}
===Ranged===
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
|-
! scope="col" style="background-color:#2B4B62; color:#FFFFFF;"|Skill
! scope="col" style="background-color:#2B4B62; color:#FFFFFF;"|Skill Points required
! scope="col" style="background-color:#2B4B62; color:#FFFFFF;"|Requirement
! scope="col" style="background-color:#2B4B62" width="50%" |Description
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|[[File:ACU Skill Ranged Weapon.png]]</br>Ranged Weapon
|1
|Complete Sequence 2
|The ability to use ranged weapons such as [[pistol]]s and [[musket]]s. Hold LB / L2 to AIM and press RT / R2 to Shoot.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|[[File:ACU Skill Assassin Cache.png]]</br>Assassin Cache
|10
|Complete Sequence 2
|The ability to create an Assassin Cache, which allows you and allies to recover [[bomb]]s and other consumables. When equipped, press "↓" to create a cache.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|[[File:ACU Skill Money Pouch.png]]</br>Money Pouch
|2
|Complete Sequence 2
|A [[Money|money pouch]] that can be thrown to attract crowds. When equipped, press RB / R1 to quick throw. Hold RB / R1 to aim and throw.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|[[File:ACU Skill Stun Grenade.png]]</br>Stun Grenades
|2
|Complete Sequence 2
|A flash bomb that can stun groups of enemies. When equipped, press RB / R1 to quick throw. Hold RB / R1 to aim and throw.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|[[File:ACU Skill Improved Phantom Blade.png]]</br>Improved Phantom Blade
|8
|Complete Sequence 9
|An upgrade to the [[Phantom Blade]] that lets you fire twice without reloading or launch [[Berserker Blade|berserk blades]].
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|[[File:ACU Skill Poison Gas.png]]</br>Poison Gas
|8
|Complete Sequence 9
|A bomb that create a large [[Poison|poison cloud]] that damages anyone inside it. When equipped, press RB / R1 to quick throw. Hold RB / R1 to aim and throw.
|}
===Stealth===
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
|-
! scope="col" style="background-color:#2B4B62; color:#FFFFFF;"|Skill
! scope="col" style="background-color:#2B4B62; color:#FFFFFF;"|Skill Points required
! scope="col" style="background-color:#2B4B62; color:#FFFFFF;"|Requirement
! scope="col" style="background-color:#2B4B62" width="50%" |Description
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|[[File:ACU Skill Communal Sense.png]]</br>Communal Sense
|4
|Complete Sequence 2
|Share [[Eagle Vision]] with allied players.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|[[File:ACU Skill Disguise.png]]</br>Disguise
|6
|Complete Sequence 2
|Temporarily disguise yourself (and nearby allies) as a selected target. This skill will fail if you get too close to an enemy. When equipped, press "↓" while facing your target to don a disguise.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|[[File:ACU Skill Apprentice Lockpick.png]]</br>Apprentice Locksmith
|2
|Complete Sequence 2
|The ability to [[Lockpicking|pick lock]] on doors and chests.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|[[File:ACU Skill Journeyman Lockpick.png]]</br>Journeyman Locksmith
|6
|Apprentice Locksmith; Complete Sequence 5
|Increased skill at lockpicking.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|[[File:ACU Skill Master Lockpick.png]]</br>Master Locksmith
|9
|Journeyman Locksmith; Complete Sequence 9
|Further increased skill at lockpicking.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|[[File:ACU Skill Roll Recovery.png]]</br>Roll Recovery
|2
|Complete Sequence 5
|Reduced damage and faster recovery from falls. To perform, press B / O when landing on the ground.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|[[File:ACU Skill Double Air Assassination.png]]</br>Double Air Assassination
|4
|Complete Sequence 5
|An instantly fatal air attack against two nearby targets. Press X / ⬜ to perform.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|[[File:ACU Skill Double Assassination.png]]</br>Double Assassination
|4
|Complete Sequence 2
|A fatal attack against two nearby targets. Press X / ⬜ to perform.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|[[File:ACU Skill Environmental Blending.png]]</br>Environmental [[Blending]]
|1
|Complete Sequence 2
|The ability to vanish by performing mundane activities, such as sitting on a bench or leaning against a wall. Walk into blending object to perform.
|}
===Health===
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
|-
! scope="col" style="background-color:#2B4B62; color:#FFFFFF;"|Skill
! scope="col" style="background-color:#2B4B62; color:#FFFFFF;"|Skill Points required
! scope="col" style="background-color:#2B4B62; color:#FFFFFF;"|Requirement
! scope="col" style="background-color:#2B4B62" width="50%" |Description
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|[[File:ACU Skill Group Healing.png]]</br>Group Healing
|10
|Complete Sequence 2
|Ability to heal nearby players of some damage. When equipped, press "↓" to heal.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|[[File:ACU Skill Thick Skin.png]]</br>Thick Skin
|2
|Complete Sequence 2
|The ability to withstand a little more damage in combat.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|[[File:ACU Skill Thicker Skin.png]]</br>Thicker Skin
|5
|Thick Skin; Complete Sequence 5
|The ability to withstand more damage in combat.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|[[File:ACU Skill Thickest Skin.png]]</br>Thickest Skin
|9
|Thicker Skin; Complete Sequence 9
|The ability to withstand a lot more damage in combat.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|[[File:ACU Skill Iron Skin.png]]</br>Iron Skin
|12
|Thickest Skin; Complete Sequence 9
|The ability to withstand so much more damage in combat.
|}
==References==
{{Reflist}}
{{ACU}}
[[Category:Tips and walkthroughs]]
[[Category:Assassin's Creed: Unity]]
[[Category:Assassin's Creed: Unity gameplay]]
[[Category:Articles containing Out-of-universe content]]

Latest revision as of 03:55, 21 July 2024

For skill trees in other Assassin's Creed games, see Skill tree.

The skill tree is an in-game user interface that allows players to upgrade the abilities of the French Assassin Arno Dorian. A total of 25 skills can be unlocked and are assigned to one of 4 trees, Melee, Stealth, Ranged, or Health. Skill points are earned when the player completes both main story and co-op missions, and some skills can only be found in the co-op missions.[1]

Skills[edit | edit source]

Melee[edit | edit source]

Skill Skill Points required Requirement Description

Long Weapon Master
4 Completed Sequence 5 Gain mastery of Long Weapons, granting the ability to make Strong Attacks. When a Long Weapon is equipped, hold X / ⬜ to perform.

One-Handed Weapon Master
4 Complete Sequence 5 Gain mastery of swords and other edged weapons, granting the ability to make Strong Attacks. When a sword is equipped, hold X / ⬜ to perform.

Staggering Strike
2 Complete Sequence 2 An unbalancing attack that stuns the enemy for a moment. In fight, hold A / X to perform.

Heavy Weapon Master
4 Complete Sequence 5 Learn to master of Heavy Weapons, granting you the ability to make Strong Attacks. When a heavy weapon is equipped, hold X / ⬜ to wind up and release an attack.

Ground Execution
8 Complete Sequence 9 A fatal strike against a prone enemy. To perform, hold X / ⬜ when your enemy is on the ground.

Ranged[edit | edit source]

Skill Skill Points required Requirement Description

Ranged Weapon
1 Complete Sequence 2 The ability to use ranged weapons such as pistols and muskets. Hold LB / L2 to AIM and press RT / R2 to Shoot.

Assassin Cache
10 Complete Sequence 2 The ability to create an Assassin Cache, which allows you and allies to recover bombs and other consumables. When equipped, press "↓" to create a cache.

Money Pouch
2 Complete Sequence 2 A money pouch that can be thrown to attract crowds. When equipped, press RB / R1 to quick throw. Hold RB / R1 to aim and throw.

Stun Grenades
2 Complete Sequence 2 A flash bomb that can stun groups of enemies. When equipped, press RB / R1 to quick throw. Hold RB / R1 to aim and throw.

Improved Phantom Blade
8 Complete Sequence 9 An upgrade to the Phantom Blade that lets you fire twice without reloading or launch berserk blades.

Poison Gas
8 Complete Sequence 9 A bomb that create a large poison cloud that damages anyone inside it. When equipped, press RB / R1 to quick throw. Hold RB / R1 to aim and throw.

Stealth[edit | edit source]

Skill Skill Points required Requirement Description

Communal Sense
4 Complete Sequence 2 Share Eagle Vision with allied players.

Disguise
6 Complete Sequence 2 Temporarily disguise yourself (and nearby allies) as a selected target. This skill will fail if you get too close to an enemy. When equipped, press "↓" while facing your target to don a disguise.

Apprentice Locksmith
2 Complete Sequence 2 The ability to pick lock on doors and chests.

Journeyman Locksmith
6 Apprentice Locksmith; Complete Sequence 5 Increased skill at lockpicking.

Master Locksmith
9 Journeyman Locksmith; Complete Sequence 9 Further increased skill at lockpicking.

Roll Recovery
2 Complete Sequence 5 Reduced damage and faster recovery from falls. To perform, press B / O when landing on the ground.

Double Air Assassination
4 Complete Sequence 5 An instantly fatal air attack against two nearby targets. Press X / ⬜ to perform.

Double Assassination
4 Complete Sequence 2 A fatal attack against two nearby targets. Press X / ⬜ to perform.

Environmental Blending
1 Complete Sequence 2 The ability to vanish by performing mundane activities, such as sitting on a bench or leaning against a wall. Walk into blending object to perform.

Health[edit | edit source]

Skill Skill Points required Requirement Description

Group Healing
10 Complete Sequence 2 Ability to heal nearby players of some damage. When equipped, press "↓" to heal.

Thick Skin
2 Complete Sequence 2 The ability to withstand a little more damage in combat.

Thicker Skin
5 Thick Skin; Complete Sequence 5 The ability to withstand more damage in combat.

Thickest Skin
9 Thicker Skin; Complete Sequence 9 The ability to withstand a lot more damage in combat.

Iron Skin
12 Thickest Skin; Complete Sequence 9 The ability to withstand so much more damage in combat.

References[edit | edit source]