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{{era|ac2|acb}}
{{Era|Locations|Assassins}}
:''You may be looking for the [[Tiber Island headquarters|Tiber Island hideout]] or the [[Sanctuary]].''
[[File:Hideout_Back_View.png|thumb|250px|The Rome hideout]]
[[File:4640749520 4ce20e0ebc.jpg|thumb|300px|Panoramic view of the hideout.]]
The '''Rome hideout''' was one of the many [[Assassins|Assassin]] safehouses around the world,<ref name="Initiates">''[[Assassin's Creed: Initiates]]'' – [[The Desmond Files]]</ref> and it served as the base for a [[Assassin cell|cell]] of [[Assassins]] consisting of [[Lucy Stillman]], [[Shaun Hastings]], [[Rebecca Crane]] and [[Desmond Miles]] in 2012.
The '''hideout''' was the base for a team of [[Modern Times|modern day]] [[Assassins]], consisting of [[Lucy Stillman]], [[Shaun Hastings]], [[Rebecca Crane]], and [[Desmond Miles]] during the year 2012.


==Description==
The building itself was located in [[Rome]] within the {{Wiki|Tor Tre Teste}} industrial area<ref name="Initiates"/> and divided into two sections, the warehouse and the loft. The loft further branched out from the main room into three other rooms, one of which was locked with a reinforced metal door.<ref name="AC2">''[[Assassin's Creed II]]''</ref>
The building itself was located in [[Italy]], south of [[Monteriggioni]]. The building was divided into the warehouse and the loft area, which branched into the main room and three other rooms; one of which was locked with a reinforced metal door.<ref name="AC2">''[[Assassins Creed II]]''</ref><ref name="Brotherhood">''[[Assassins Creed: Brotherhood]]''</ref>


==Main Room==
==History==
[[File:AC-Home Assassins-Hideout1.jpg|thumb|300px|The hideout's main room.]]
At some point before Lucy and Desmond's arrival at the hideout, Rebecca and Shaun had already set everything up and were patiently waiting for them. On September 9, Desmond and Lucy arrived, and Lucy explained to Desmond that they would train him to become an Assassin by following in [[Ezio Auditore da Firenze|Ezio Auditore]]'s footsteps through the [[Animus]]. By reliving Ezio's experiences during the [[Renaissance]], Desmond would gain years of experience in just a matter of days.<ref name="AC2"/>
The main room contained most of the team's equipment, including the [[Animus]] 2.0, and the desks of each of the Assassin. A small fenced off area also contained a couch and a double bed.<ref name="AC2" />


Lucy was usually found sitting at her desk, working on her computer. Her role was keeping track of the Assassin parties outside of the hideout, who were actively fighting the [[Templars]].<ref name="AC2" />
On September 15, while reliving Ezio's encounter with [[Rodrigo Borgia]] before accessing the [[Vatican Vault]], Desmond saw the [[Isu]] scientist [[Minerva]]. Speaking directly to him through Ezio, she warned Desmond that the [[Great Catastrophe]] from millennia past would soon recur and gave him instructions on what to do to prevent this.<ref name="AC2"/>


Shaun acted as a researcher, and sat at a desk next to a bookshelf and cork boards, which were hung with pictures and maps. There, he wrote the Animus' [[database]], as well as provided tactical support for the other Assassins out in the field.<ref name="AC2" />
[[File:Assassin hideout AC II 1.png|thumb|250px|left|Desmond and Lucy confronted by Vidic and his guards]]
Soon after, an [[Abstergo Industries]] strike team led by [[Warren Vidic]] tracked down Desmond and his companions and [[raid]]ed the hideout. Lucy armed Desmond with a [[Hidden Blade]] so they could fight back, while Shaun and Rebecca quickly prepared for their escape. During the confrontation, Vidic reminded Lucy of all the lives she had helped him destroy, claiming that she had blood on her hands just like him. Enraged, Lucy and Desmond launched their attack.<ref name="AC2"/>


Rebecca worked next to the Animus, keeping record of its performance, and maintaining its mechanism. She also added notes to the database using the username "RebeccaC84", such as to remind Desmond that a hidden [[Glyphs|Glyph]] could be found near a certain location.<ref name="AC2" />
After defeating the Abstergo guards, Vidic swore to Desmond that their conflict was far from over before making his escape. The Assassins quickly fled in their getaway vehicle, trying to make sense of Minerva's warning before making their next move.<ref name="AC2"/>


==Warehouse==
Unbeknownst to the team, Lucy had secretly left a recorded copy of Desmond's Animus sessions at the abandoned hideout, which Vidic later retrieved.<ref>''[[Assassin's Creed: Revelations]] – [[The Lost Archive]]'' – [[The Truth (memory)|The Truth]]</ref>
The ground floor of the building contained a large warehouse with stacks of crates, shelves and a small garage. Desmond practiced his [[Free Running]] skills here, climbing across the boxes and rafters of the warehouse. The area also contained the building's security systems.<ref name="AC2" />
 
==Rooms==
===Main room===
The main room contained most of the team's equipment, including the [[Animus]] 2.0 and the desks for each of the Assassins. A small allocated area also contained a couch and a double bed. Lucy was usually sitting at her desk, working on her computer. Her role was to keep track of the Assassin parties outside of the hideout, who were actively fighting the [[Templars]].<ref name="AC2"/>
 
[[File:AC2__Hideout_Main_Room_1.png|thumb|250px|The hideout's main room]]
Shaun acted as the team's researcher and sat at a desk next to a bookshelf and cork boards covered with pictures and maps. There, he wrote entries for the Animus [[database]] and provided tactical support for the other Assassin teams out in the field.<ref name="AC2"/>
 
Rebecca worked next to the Animus and kept record of its performance, as well as maintaining its mechanisms. She also occasionally added notes to the database, such as to remind Desmond that a hidden [[Glyphs|Glyph]] could be found near to a certain location.<ref name="AC2"/>
 
===Warehouse===
The ground floor of the building contained a large warehouse with stacks of crates, shelves, and a small garage. Desmond practiced his [[freerunning]] skills there, climbing across the boxes and rafters of the warehouse. The area also contained the building's security systems.<ref name="AC2"/>


==Trivia==
==Trivia==
* While using [[Eagle Vision]], the road blockers on either side of the garage door are seen in blue, as if they are allies.
*While using [[Eagle Vision]], the road blockers on either side of the garage door are marked with blue, as if they are allies.
* If you look outside the windows in the main interior of the hideout, all of the surrounding buildings use the same models that are used in Ezio's memories.
*The surrounding buildings seen through the windows of the hideout appear to be the same as those in Ezio's memories.
* The keyboards used by Lucy and the other Assassins are unusual in that they seem to "mirror" standard keyboards, with number pads and the Enter key located on the left side.
*The keyboards used by Lucy and the other Assassins are unusual, in that they seemed to "mirror" standard keyboards, with number pads and the Enter key located on the left side.
* A picture and the word "alert" can be seen on Lucy's and Shaun's computer monitors.
*The interior design of the main area in the hideout is similar to that of the [[Ubisoft]] Montreal office. It is not known if this similarity is intentional.
* If you look closely when you talk with Shaun, you can see the Animus map of [[Venice]] and of [[Florence]].
*A glitch could occur if ''[[Assassin's Creed II]]'' was turned off after completing DNA Sequence 11, when Desmond exited from the Animus. During this time, Desmond would be in the warehouse section of the hideout, but Lucy, Rebecca, and Shaun would be absent, and the Animus could not be entered. There would also be a missing wall down in the warehouse section that he could jump through, but it only led to a pool of water with no way back up and nowhere to go. This glitch was fixed in a later update.
* The interior design of the main area in the hideout is similar to that of the [[Ubisoft]] Montreal office; it is not known if this similarity is intentional.
*In PlayStation Home, free-roaming around the main room of the Rome hideout was allowed after finding all the glyphs in the [[Animus Project laboratory|Abstergo laboratory]].
* There is a glitch that occurs if the player turns off the game after completing DNA Sequence 11 (during the cutscene when Desmond comes out of the Animus 2.0 then immediately asks to go back in for the next DNA Sequence). The player will be in the warehouse section of the hideout, but Lucy, Rebecca and Shaun will be nowhere, and you cannot re-enter the Animus. There is also a missing wall down in the warehouse section that you can jump through, but it will lead you to a pool of water with no way back up and nowhere to go. This glitch has been fixed in an update.
* In PlayStation Home, you are allowed to roam free around the main room of the hideout once you find all the glyphs in the [[Abstergo laboratory]].
* After the dream you play as Altaïr, if you climb over the warehouse, you can see that the security is red, as if it was never activated.


==Gallery==
==Gallery==
<gallery orientation="landscape" captionalign="left" widths="160">
<gallery captionalign="center" position="center" widths="180">
File:Assassins_creed_2_animus_room_by_viag.jpg|Alternate concept of the hideout.
File:Assassins_creed_2_animus_room_by_viag.jpg|Early concept art of the hideout
Ac2 s 059 present lucy talking with desmond 1024x576.jpg|Desmond and Lucy in the hideout.
Animus Room concept 2.jpg|Alternate concept art of the Rome hideout
Ac desmond.jpg|Desmond sitting in the Animus 2.0.
Animus Room concept 1.jpg|Another alternate concept art of the Rome hideout
Zw-desmond-bleeding.png|Desmond free-running in the warehouse.
Assassin's Creed 2 Hideout Building Concept.jpg|Concept art for the exterior of the hideout
Zw-desmond-dream.png|Desmond hallucinating in a hallway of the hideout.
Animus Plug-in Concept.jpg|Early concept art for the Animus room in the hideout
DESMOND'S SWORD.JPG|Desmond in the warehouse, wielding an asp.
Hideout Concept AC2.jpg|Concept art for the interior of the hideout
Assassin's Creed 2 Hideout Building Concept.jpg|Concept art for the exterior of the Hideout.
Hideout Warehouse Concept.jpg|Concept art of the warehouse section of the hideout
Animus Plug-in Concept.jpg|Early concept art for the Animus room in the Hideout.
Italian Hideout AC2.png|The outer hallway of the hideout
Hideout Concept AC2.jpg|Concept art for the interior of the Hideout.
Des Hideout 2.png|Desmond meeting the Assassins in the hideout
Hideout Warehouse Concept.jpg|Concept art of the warehouse section of the Hideout.
AC2_Lucy_Desmond_Hideout.png|Desmond and Lucy in the hideout
AC2_Shaun_Desmond_Hideout.png|Desmond speaking with Shaun in the hideout
AC2_Shaun_Hideout_1.png|Shaun's work area inside the hideout
AC2_Lucy_Hideout_1.png|Lucy's work area inside the hideout
AC2_Rebecca_Hideout_2.png|Rebecca's work area inside the hideout
AC2 Hideout Main Room 2.png|The opposite side of hideout's main room
AC2_Hideout_Warehouse_Area.png|Warehouse area of the hideout
AC2 Desmond Warehouse Freerunning.png|Desmond freerunning in the warehouse section of the hideout
</gallery>
</gallery>
==Appearances==
*''[[Assassin's Creed II]]'' {{1st}}
*''[[Assassin's Creed: Initiates]]''


==References==
==References==
{{reflist}}
{{Reflist}}
 
{{AC2}}
{{ACII}}
[[Category:Assassin safehouses]]
{{ACBH}}
[[Category:Landmarks in Rome]]
[[Category:Assassin's Creed II Locations]]
<!--[fr:Planque romaine des Assassins]-->
[[Category:Italy]]

Latest revision as of 17:19, 12 May 2026

The Rome hideout

The Rome hideout was one of the many Assassin safehouses around the world,[1] and it served as the base for a cell of Assassins consisting of Lucy Stillman, Shaun Hastings, Rebecca Crane and Desmond Miles in 2012.

The building itself was located in Rome within the Tor Tre Teste industrial area[1] and divided into two sections, the warehouse and the loft. The loft further branched out from the main room into three other rooms, one of which was locked with a reinforced metal door.[2]

History[edit | edit source]

At some point before Lucy and Desmond's arrival at the hideout, Rebecca and Shaun had already set everything up and were patiently waiting for them. On September 9, Desmond and Lucy arrived, and Lucy explained to Desmond that they would train him to become an Assassin by following in Ezio Auditore's footsteps through the Animus. By reliving Ezio's experiences during the Renaissance, Desmond would gain years of experience in just a matter of days.[2]

On September 15, while reliving Ezio's encounter with Rodrigo Borgia before accessing the Vatican Vault, Desmond saw the Isu scientist Minerva. Speaking directly to him through Ezio, she warned Desmond that the Great Catastrophe from millennia past would soon recur and gave him instructions on what to do to prevent this.[2]

Desmond and Lucy confronted by Vidic and his guards

Soon after, an Abstergo Industries strike team led by Warren Vidic tracked down Desmond and his companions and raided the hideout. Lucy armed Desmond with a Hidden Blade so they could fight back, while Shaun and Rebecca quickly prepared for their escape. During the confrontation, Vidic reminded Lucy of all the lives she had helped him destroy, claiming that she had blood on her hands just like him. Enraged, Lucy and Desmond launched their attack.[2]

After defeating the Abstergo guards, Vidic swore to Desmond that their conflict was far from over before making his escape. The Assassins quickly fled in their getaway vehicle, trying to make sense of Minerva's warning before making their next move.[2]

Unbeknownst to the team, Lucy had secretly left a recorded copy of Desmond's Animus sessions at the abandoned hideout, which Vidic later retrieved.[3]

Rooms[edit | edit source]

Main room[edit | edit source]

The main room contained most of the team's equipment, including the Animus 2.0 and the desks for each of the Assassins. A small allocated area also contained a couch and a double bed. Lucy was usually sitting at her desk, working on her computer. Her role was to keep track of the Assassin parties outside of the hideout, who were actively fighting the Templars.[2]

The hideout's main room

Shaun acted as the team's researcher and sat at a desk next to a bookshelf and cork boards covered with pictures and maps. There, he wrote entries for the Animus database and provided tactical support for the other Assassin teams out in the field.[2]

Rebecca worked next to the Animus and kept record of its performance, as well as maintaining its mechanisms. She also occasionally added notes to the database, such as to remind Desmond that a hidden Glyph could be found near to a certain location.[2]

Warehouse[edit | edit source]

The ground floor of the building contained a large warehouse with stacks of crates, shelves, and a small garage. Desmond practiced his freerunning skills there, climbing across the boxes and rafters of the warehouse. The area also contained the building's security systems.[2]

Trivia[edit | edit source]

  • While using Eagle Vision, the road blockers on either side of the garage door are marked with blue, as if they are allies.
  • The surrounding buildings seen through the windows of the hideout appear to be the same as those in Ezio's memories.
  • The keyboards used by Lucy and the other Assassins are unusual, in that they seemed to "mirror" standard keyboards, with number pads and the Enter key located on the left side.
  • The interior design of the main area in the hideout is similar to that of the Ubisoft Montreal office. It is not known if this similarity is intentional.
  • A glitch could occur if Assassin's Creed II was turned off after completing DNA Sequence 11, when Desmond exited from the Animus. During this time, Desmond would be in the warehouse section of the hideout, but Lucy, Rebecca, and Shaun would be absent, and the Animus could not be entered. There would also be a missing wall down in the warehouse section that he could jump through, but it only led to a pool of water with no way back up and nowhere to go. This glitch was fixed in a later update.
  • In PlayStation Home, free-roaming around the main room of the Rome hideout was allowed after finding all the glyphs in the Abstergo laboratory.

Gallery[edit | edit source]

Appearances[edit | edit source]

References[edit | edit source]