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imported>Subject 16*
Probably could do with a few more trivia bits - but I'm not so sure if they're necessary just yet.
 
imported>Darman36
m Darman36 moved page AnvilNext (game engine) to AnvilNext without leaving a redirect: Seeing as we don't have any other "AnvilNext"s to delineate from
 
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[[File:AnvilnextLogo.png|right|280px]]AnvilNext is a video game engine developed by [[Ubisoft]] Montreal. As the successor to the Anvil, the redesigned engine boasts several new technological tools for developers to work with, including deferred lighting, ambient occlusion, support for a dynamic weather cycling system, a new camera mode, improved crowd AI, as well as advancements in animation and improved visuals. The technology will be pioneered in the upcoming game ''[[Assassin's Creed III]]''.
#REDIRECT [[Anvil (game engine)]]
==Trivia==
[[Category:Redirections]]
'''Assassin's Creed III'''
*The AnvilNext is reported to possess the ability to render crowds in their thousands, while the previous engine was limited to the hundreds.
*The engine allows for the implementation of a dynamic game world, allowing the game world to change itself over the course of time. This means that enemy settlements may appear/disappear relating to the events in the game.
*It has been stated that no previous in-game animations from the [[Assassin's Creed (series)|series]] will be carried over to the engine, with the intent of bringing an entirely fresh feeling to the game, and to the game's protagonist - [[Connor Kenway]].

Latest revision as of 18:25, 8 March 2025