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'''Olivier Martin''' is currently a concept artist and digital matte painter at [[Ubisoft]] {{Wiki|Montreal}}. He is also a freelance digital matte painter at Rodeo FX. Other notable work he has done includes working as an art director on ''Prince of Persia: Forgotten Sands'' for Ubisoft, as well as an Assistant Art Director on ''Lost: Via Domus''.
'''Olivier Martin''' is currently a concept artist and digital matte painter at [[Ubisoft|Ubisoft Montreal]]. He is also a freelance digital matte painter at Rodeo FX. Other notable work he has done includes working as an art director on ''Prince of Persia: Forgotten Sands'' for Ubisoft, as well as an Assistant Art Director on ''Lost: Via Domus''.


==Biography==
==Biography==
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==Trivia==
==Trivia==
*Martin was one of the artists at Ubisoft to have his artwork of the [[Assassin's Creed (series)|''Assassin's Creed'' series]] to be featured in an international art exhibition.
*Martin was one of the artists at Ubisoft to have his artwork of the [[Assassin's Creed (series)|''Assassin's Creed'' series]] to be featured in an international art exhibition.
==Gallery==
===''Assassin's Creed: Brotherhood''===
The following gallery contains concept artwork created by Olivier Martin for ''Assassin's Creed: Brotherhood''.
<gallery captionalign="center" position="center" spacing="small" widths="180">
Naval Cannon_Concept.JPG|Concept art for the [[Naval Cannon]]
Siege Tower_Concept.JPG|Viana siege tower concept art
Tunnel_Concept.JPG|Concept art for the Roman tunnel entrances
Armor of Altair_Concept.JPG|[[Armor of Altaïr]] concept art
La Volpe Addormentata_Concept.JPG|Original concept art for the [[La Volpe Addormentata]]
Cesare and Ezio_Final Battle_Concept.JPG|Concept art for Cesare and Ezio's final battle
Abstergo Assault_Concept.JPG|Modern facility concept art
Pagan Party_Concept.JPG|Original concept art for the Pagan party
Vianna Battle_Concept.JPG|Concept art for the [[Siege of Viana]]
Fall of Monteriggioni_Battlement_Concept.JPG|[[Siege of Monteriggioni|Fall of Monteriggioni]] concept art
Pantheon Apprentice Mission_Concept.JPG|Concept art for an [[Apprentices|apprentice]] mission in the [[Pantheon]]
Fall of Monteriggioni_Cesare Triumph_Concept.JPG|Cesare's triumph concept art
Florence_Rooftops_Concept.JPG|[[Florence]] rooftops concept art
Aqueducts Rebuilt_Concept.JPG|[[Aqueducts|Aqueduct]] rebuilt concept image
Aqueducts_Concept.JPG|Aqueduct ruins concept image
Assassins Den Concept.jpg|Concept art of the Assassin Towers
</gallery>
===''Assassin's Creed: Revelations''===
The following gallery contains concept artwork created by Olivier Martin for ''Assassin's Creed: Revelations''.
<gallery captionalign="center" position="center" spacing="small" widths="180">
Olivier Martin_ACR_Building Concepts.JPG
Olivier Martin_ACR_Concept.JPG
Acrhagiasophia.png
Assassin's creed Revelation Ezio by Omartin.jpg
Assassin's creed Revelations by Omartin.jpg
Assassin's creed Revelations shanty district by Omartin.jpg
</gallery>
===''Assassin's Creed III''===
The following gallery contains concept artwork created by Olivier Martin for ''Assassin's Creed III''.
<gallery captionalign="center" position="center" spacing="small" widths="180">
Assassin's creed III Prison ship by Omartin.jpg
</gallery>


==External links==
==External links==
{{GalleryBox|Olivier Martin}}
*[http://www.oliviermartin-art.com/main.php?path=about Olivier Martin]'s official website.
*[http://www.oliviermartin-art.com/main.php?path=about Olivier Martin]'s official website.
*[http://ca.linkedin.com/pub/olivier-martin/3/533/4b7 Olivier Martin]'s professional profile at LinkedIn.
*[http://ca.linkedin.com/pub/olivier-martin/3/533/4b7 Olivier Martin]'s professional profile at LinkedIn.
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[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed III development team]]
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Latest revision as of 16:08, 12 May 2026

Olivier Martin is currently a concept artist and digital matte painter at Ubisoft Montreal. He is also a freelance digital matte painter at Rodeo FX. Other notable work he has done includes working as an art director on Prince of Persia: Forgotten Sands for Ubisoft, as well as an Assistant Art Director on Lost: Via Domus.

Biography[edit | edit source]

Martin was born and raised in Lyon, France, where he studied Traditional Visual Arts at the Emile Cohl School, though he has been living in Canada since 2004.

Credits[edit | edit source]

  • Piglet's Big Game (2003) - Disney Interactive Studios
  • Monster Hunter (2004) - Capcom
  • Tom Clancy's Rainbow Six: Lockdown (2005) - Ubisoft
  • Peter Jackson's King Kong: The Official Game of the Movie (2005) - Ubisoft
  • Tom Clancy's Rainbow Six: Vegas (2006) - Ubisoft
  • Lost: Via Domus (2007) - Ubisoft
  • Assassin's Creed: Lineage (2009) - Ubisoft
  • Prince of Persia: The Forgotten Sands (2010) - Ubisoft
  • Assassin's Creed: Brotherhood (2010) - Ubisoft
  • Assassin's Creed: Revelations (2011) - Ubisoft

Trivia[edit | edit source]

  • Martin was one of the artists at Ubisoft to have his artwork of the Assassin's Creed series to be featured in an international art exhibition.

External links[edit | edit source]