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{{Era|Culture}}{{WP-REAL}}
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[[File:ACP Treasure Medicine Chest.png|250px|thumb|Medicines in a chest]]
'''Medicine''' is the science behind treating illnesses.<ref>{{WP|Medicine}}</ref> In the annals of [[human]] history, the art of healing has been a steadfast companion to the endeavors of mankind. Within the [[Assassin-Templar War|clandestine conflict]] between the [[Assassins|Assassin Brotherhood]] and the [[Templars|Templar Order]], healing practices hold particular significance, embodying the balance between ancient wisdom and modern innovation. Professionals that practice medicine for a living are known as [[doctor]]s.
 
==Types of medicinal practices==
===Herbal remedies===
The utilization of plants and herbs for medicinal purposes traces back to ancient civilizations. Among the Brotherhood, knowledge of these remedies is deeply ingrained, passed down through generations. Herbal remedies were used historically as far back as Ancient [[Greece|Greek]] times.<ref name="ACOD">''[[Assassin's Creed: Odyssey]]''</ref>
 
===Spiritual healing===
Spiritual practices, including meditation and ritualistic ceremonies, serve as integral components of healing within the Brotherhood, addressing not only physical ailments but also mental and emotional strife. Several practitioners of spiritual healing were prevalent through Ancient Greece and the numerous [[Vikings|Viking]] clans of the 9th century.<ref name="ACOD"/><ref name="ACV">''[[Assassin's Creed: Valhalla]]''</ref>
 
==Institutions==
Institutions that practice medicine and promote general healthcare have existed for millennia. In Ancient Greece, temples dedicated to [[Asklepios]] were used to treat the wounded and sick.<ref name="ACOD"/> One of the earliest examples of a hospital was [[The Great Bimaristan]], built as early as 805 during the [[Islamic Golden Age]].<ref name="ACMir">''[[Assassin's Creed: Mirage]]''</ref> Mental asylums were another type of hospital, meant to treat induvial with psychological trauma, and traced their origins back to the Islamic ''bimaristans''.<ref name="WikiMentalAsylum">{{WP|Lunatic asylum}}</ref> Such institutions were heavily prevalent during [[England]]'s [[Victorian era]],<ref name="ACS">''[[Assassin's Creed: Syndicate]]''</ref> though their efficacy was dubious, as they earned a rapport for forcibly restraining and abusing patients.<ref name="WikiMentalAsylum"/> One such asylum with a bad reputation was the [[Lambeth Asylum]], responsible for the initial detainment of a young [[Jack the Ripper]].<ref name="JtP">''[[Assassin's Creed: Syndicate]]'' – ''[[Jack the Ripper (DLC)|Jack the Ripper]]''</ref>
 
==Behind the scenes==
Beginning with ''[[Assassin's Creed II]]'', medicine is a consumable item in multiple games in the [[Assassin's Creed (series)|series]] that can be used to instantly regenerate a portion of the player character's health meter. While most games use bottled medicine that can be purchased from doctors or [[Apothecary|apothecaries]], later titles, including ''[[Assassin's Creed: Valhalla]]'' and ''[[Assassin's Creed: Shadows]]'', have introduced other consumable items, such as food rations, which serve the same function.
 
In ''Assassin's Creed II'', medicine vials can be purchased from doctors for 75 [[florin]]s a piece, or at a discounted price after [[Renovation|renovating]] [[Monteriggioni]]'s shops. The discounts begin at 5%, which reduces the price of a vial to 71 florins, and end at 15%, which makes the final price 64 florins. One medicine vial restores five health squares. Initially, [[Ezio Auditore da Firenze|Ezio Auditore]] can only carry five vials, but by upgrading his medicine [[pouch]], the total capacity is increased to ten and, eventually, fifteen vials. This system is carried over to ''[[Assassin's Creed: Brotherhood]]'' and ''[[Assassin's Creed: Revelations]]'', where the discounts are tied to the renovations of [[Rome]]'s and [[Constantinople]]'s shops, respectively.
 
==Gallery==
<gallery captionalign="center" position="center" widths="180">
As Good As New 5.png|Ezio Auditore purchasing a bottle of medicine
Devil's Advocate 8.png|[[Israel Hands]] holding a crate of medicines
ACFT - Medicine.png|A box of medicines
</gallery>
 
==Appearances==
{{Incomplete list}}
*''[[Assassin's Creed]]'' {{1st}}
*''[[Assassin's Creed II]]''
*''[[Assassin's Creed: Brotherhood]]''
*''[[Assassin's Creed: Revelations]]''
*''[[Assassin's Creed III]]''
*''[[Assassin's Creed IV: Black Flag]]''
*''[[Assassin's Creed: Pirates]]''
*''[[Assassin's Creed: Rogue]]''
*''[[Assassin's Creed: Unity]]''
*''[[Assassin's Creed: Syndicate]]''
*''[[Assassin's Creed: Identity]]''
*''[[Assassin's Creed: Origins]]''
*''[[Assassin's Creed: Rebellion]]''
*''[[Assassin's Creed: Odyssey]]''
*''[[Assassin's Creed: Valhalla]]''
*''[[Assassin's Creed: Forgotten Temple]]''
*''[[Assassin's Creed: Mirage]]''
*''[[Cike Xintiao: Chang'an Wang]]''
*''[[Assassin's Creed: Shadows]]''
 
==References==
{{Reflist}}
[[Category:Medicine]]
[[Category:Culture and society]]

Latest revision as of 08:02, 7 May 2026

Ezio, my friend! How may I be of service?
This article has a lot of room for expansion. Please improve it with additional information in accordance with the Manual of Style
Medicines in a chest

Medicine is the science behind treating illnesses.[1] In the annals of human history, the art of healing has been a steadfast companion to the endeavors of mankind. Within the clandestine conflict between the Assassin Brotherhood and the Templar Order, healing practices hold particular significance, embodying the balance between ancient wisdom and modern innovation. Professionals that practice medicine for a living are known as doctors.

Types of medicinal practices[edit | edit source]

Herbal remedies[edit | edit source]

The utilization of plants and herbs for medicinal purposes traces back to ancient civilizations. Among the Brotherhood, knowledge of these remedies is deeply ingrained, passed down through generations. Herbal remedies were used historically as far back as Ancient Greek times.[2]

Spiritual healing[edit | edit source]

Spiritual practices, including meditation and ritualistic ceremonies, serve as integral components of healing within the Brotherhood, addressing not only physical ailments but also mental and emotional strife. Several practitioners of spiritual healing were prevalent through Ancient Greece and the numerous Viking clans of the 9th century.[2][3]

Institutions[edit | edit source]

Institutions that practice medicine and promote general healthcare have existed for millennia. In Ancient Greece, temples dedicated to Asklepios were used to treat the wounded and sick.[2] One of the earliest examples of a hospital was The Great Bimaristan, built as early as 805 during the Islamic Golden Age.[4] Mental asylums were another type of hospital, meant to treat induvial with psychological trauma, and traced their origins back to the Islamic bimaristans.[5] Such institutions were heavily prevalent during England's Victorian era,[6] though their efficacy was dubious, as they earned a rapport for forcibly restraining and abusing patients.[5] One such asylum with a bad reputation was the Lambeth Asylum, responsible for the initial detainment of a young Jack the Ripper.[7]

Behind the scenes[edit | edit source]

Beginning with Assassin's Creed II, medicine is a consumable item in multiple games in the series that can be used to instantly regenerate a portion of the player character's health meter. While most games use bottled medicine that can be purchased from doctors or apothecaries, later titles, including Assassin's Creed: Valhalla and Assassin's Creed: Shadows, have introduced other consumable items, such as food rations, which serve the same function.

In Assassin's Creed II, medicine vials can be purchased from doctors for 75 florins a piece, or at a discounted price after renovating Monteriggioni's shops. The discounts begin at 5%, which reduces the price of a vial to 71 florins, and end at 15%, which makes the final price 64 florins. One medicine vial restores five health squares. Initially, Ezio Auditore can only carry five vials, but by upgrading his medicine pouch, the total capacity is increased to ten and, eventually, fifteen vials. This system is carried over to Assassin's Creed: Brotherhood and Assassin's Creed: Revelations, where the discounts are tied to the renovations of Rome's and Constantinople's shops, respectively.

Gallery[edit | edit source]

Appearances[edit | edit source]

This list is incomplete. You can help the Assassin's Creed Wiki by expanding it.

References[edit | edit source]