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[[File:Manhunt.jpg|thumb|250px|A [[Doctor (Animi Avatar)|Doctor]] watching the [[Nobleman (Animi Avatar)|Nobleman]] attacking the [[Courtesan (Animi Avatar)|Courtesan]]]]
'''Manhunt''' is an Animi training mode created by [[Abstergo Industries]], included within the [[Assassin's Creed: Brotherhood|first]] and [[Assassin's Creed: Revelations|second stages]] of the [[Animi Training Program]], as well as their [[Abstergo Entertainment|entertainment branch]]'s [[Assassin's Creed III|console stage]] of the [[Animus]] technology.


==Summary==
Each session lasts for ten minutes, separated into two rounds of five minutes, with two teams of three to four participants each. At the beginning of a session, individuals are either given a choice of joining either team, or assigned to one. Following this, one team is selected to hunt first, with the other team hiding, while the roles are reversed for the second round.


Manhunt is a game mode within Assassin's Creed: Brotherhood Multiplayer. As all Multiplayer games, it can only be played with the Gold version of Xbox Live. Each game lasts for ten minutes in playing-time, separated into two rounds of five minutes. At the beginning of a Manhunt game, the players are given a choice of either Team 1 or Team 2; Team 1 hunts Team 2 during the first round, and vice versa in the second round
==Gameplay==
[[File:Manhunt-ACB-crowdblending.jpg|thumb|250px|A defender blends to hide from a hunter]]
In the Animi Training Program, before the start of the session, each recruit decides which team they wish to join; team selection is disabled in the console stage of the Animus. Afterwards, one player picks the Animi Avatar, which all of their teammates will use alongside them.


From there, the hunting team must track down and kill their targets, co-ordinating together and using their abilities for the most efficiency. To counter this, the hunted team can hide in blend groups to accrue points, with a score that stacks higher for each team member hiding. The hunted can also use their abilities to disable and incapacitate their hunters, in order to attempt to stun them, which will temporarily halt the hunting participant from killing and earn the individual a Stun bonus.


According to which team you choose at the beginning, the gameplay may be radically different. Each player has a preference for being a hunter or being stealthy; it may be that someone chooses a team different from their friends because they like to hunt first. The first person to join the team can choose which multiplayer character the entire team play as.
Once the five minute timer depletes, the responsibilities reverse, with the hunters becoming the hunted and the hunted becoming the new hunters. At the end of the session, the team with the highest combined score wins.


A unique feature of this mode of gameplay is how each round focuses on a single strategy: Hunting your prey alongside teammates, or hiding from the hunters by use of skill and abilities. Several users have taken advantage of this by communicating with their teammates in order to coordinate their attack or defending each other from the hunters. The key to Manhunt is communication and teamwork- no matter the score at any point in the game, the opposite team can always turn events around into a victory if the player is not careful.
==Key Strategies==
Pack Hunting: The team works in tandem while seeking and killing the opposing team. This usually includes communication through headsets or simple instinctive ganging-up on a tough defender.
Safety in Numbers: The defenders all stay in a large group, or in smaller groups close to each other. When an enemy has been spotted, every defender will focus on stunning them or disabling them in order to help their teammates escape.
Rapid Stunning: This usually works best with a group of three defenders. When an attacker has been spotted and comes close, one of the defenders throws a smokebomb and stuns the attacker. When the attacker stands back up, they get stunned again. This is repeated until the attacker gives up and respawns or the attacker's teammates arrive to help their comrade.
==References==
==References==
http://www.youtube.com/watch?v=4qeGqO2lSuc - GamerSpawn talks to Games Designer Boris Maniora about the multiplayer aspect of ''Assassin's Creed: Brotherhood'', at the Paris Games Week 2010.
*''[[Assassin's Creed: Brotherhood]]''
[[Category:Assassin's Creed: Brotherhood Multiplayer Modes]]
*''[[Assassin's Creed: Revelations]]''
[[Category:Article stubs]]
*''[[Assassin's Creed III]]''
[[Category:Articles revamp]]
{{ACB}}
[[Category:Articles needing images]]
{{ACR}}
[[Category:Articles in need of sources]]
{{AC3}}
[[Category:Primary stage modes]]
[[Category:Secondary stage modes]]
[[Category:Tertiary stage modes]]
[[Category:Quaternary stage modes]]

Latest revision as of 20:58, 29 July 2013

A Doctor watching the Nobleman attacking the Courtesan

Manhunt is an Animi training mode created by Abstergo Industries, included within the first and second stages of the Animi Training Program, as well as their entertainment branch's console stage of the Animus technology.

Each session lasts for ten minutes, separated into two rounds of five minutes, with two teams of three to four participants each. At the beginning of a session, individuals are either given a choice of joining either team, or assigned to one. Following this, one team is selected to hunt first, with the other team hiding, while the roles are reversed for the second round.

Gameplay[edit | edit source]

A defender blends to hide from a hunter

In the Animi Training Program, before the start of the session, each recruit decides which team they wish to join; team selection is disabled in the console stage of the Animus. Afterwards, one player picks the Animi Avatar, which all of their teammates will use alongside them.

From there, the hunting team must track down and kill their targets, co-ordinating together and using their abilities for the most efficiency. To counter this, the hunted team can hide in blend groups to accrue points, with a score that stacks higher for each team member hiding. The hunted can also use their abilities to disable and incapacitate their hunters, in order to attempt to stun them, which will temporarily halt the hunting participant from killing and earn the individual a Stun bonus.

Once the five minute timer depletes, the responsibilities reverse, with the hunters becoming the hunted and the hunted becoming the new hunters. At the end of the session, the team with the highest combined score wins.

References[edit | edit source]