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{{era|Realworld}}
{{Era|RW}}
{{stub}}
{{Actor Infobox
{{Imageneed}}
|image = David_Alvarez.jpg
|birth = 14 May 1981<br>{{Wiki|Haute-Vienne}}, [[France]]
|nationality = [[France|French]]
|acact = [[Assassin's Creed (series)|''Assassin's Creed'' series]]
|other = *''{{Wiki|Wolfenstein: Youngblood}}''
*''{{Wiki|Just Dance (video game series)|''Just Dance'' series}}
*''{{Wiki|Star Wars Outlaws}}''
}}
'''David "Rez" Alvarez''' (born 1981) is a [[France|French]] freelance Artist previously employed at [[Ubisoft]] Annecy, as well as a teacher at the Emile Cohl school. He is currently a concept artist and illustrator for {{Wiki|Wizards of the Coast}}. His contributions to the [[Assassin's Creed (series)|''Assassin's Creed'' series]] primarily consisted of setting and landscape concepts for the series' multiplayer and singleplayer components.


'''David "Rez" Alvarez''' is a senior concept artist at [[Ubisoft]] Annecy where he is currently working on future projects for the [[Assassin’s Creed Series|''Assassin’s Creed series'']] after finishing work on ''[[Assassin's Creed Revelations]]'' in early 2011.
==Biography==
===Early life and career===
Alvarez was born on 14 May 1981 in {{Wiki|Haute-Vienne}}, [[France]].<ref>{{Cite web| url=http://rez-art.deviantart.com/| title=DavidAlvarezArt| publisher={{Wiki|DeviantArt}}| accessdate=8 June 2024}}</ref> He graduated from the {{Wiki|University of Limoges}} in 2001 with a degree in commerce,<ref name="LinkedIn">{{Cite web| url=https://www.linkedin.com/in/david-alvarez-art/| title=David Alvarez| publisher={{Wiki|LinkedIn}}| accessdate=8 June 2024}}</ref> though upon completing this course, he felt that art was his true calling.{{Fact|June 2024}} He then later graduated from {{Wiki|École Émile-Cohl|School Émile Cohl}} in 2008 with a Master's degree in Concept Design. During this time, he worked freelance for Eden Games on various projects, including a joint university project with Unreal Engine in which he received a Distinction grade. Alvarez began his career with Ubisoft shortly after graduating, where he worked for a year before pursuing other freelance projects.<ref name="LinkedIn"/>
 
===''Assassin's Creed''===
By 2009, Ubisoft impressed with his style and art, actively sought to have him work on their ''Assassin's Creed'' series.{{Fact|June 2024}} Alvarez served as a concept artist and level artist for ''[[Assassin's Creed II]]'', focusing on Ezio's Villa, Florence, and Venice.<ref name="LinkedIn"/>
 
In 2010, he worked on ''[[Assassin's Creed Brotherhood]]'' Multiplayer, creating concept art, roughs, and 3D art for [[Castel Gandolfo]], [[San Donato]], and [[Alhambra]]. Folllowing this, in 2011, he contributed to ''[[Assassin's Creed Revelations]]'' Multiplayer with concept art, roughs, and 3D art for Knight Hospital, and as a level artist for Hippokratus.<ref name="LinkedIn"/>
 
In 2012, he worked on the multiplayer of ''[[Assassin's Creed III]]'' as a concept artist and owner level artist on Northwest Passage, and as a level artist on Animus Core.<ref name="LinkedIn"/> A piece of art he did of an imagined Space Age Assassin was compiled into the Carte Blanche of the ''[[Assassin's Creed: Encyclopedia]]''.<ref>''[[Assassin's Creed: Encyclopedia]]'' – Carte Blance</ref> He again worked on multiplayer concept art for the 2013 released ''[[Assassin's Creed IV: Black Flag]]''. Alvarez worked on the concepts of many playable maps present in the multiplayer mode such as; [[Saba Island]],<ref>{{ArtStation|zOAlL|Assassin's Creed IV Black Flag /// Saba Island Cantina|david_alvarez|David Alvarez}}</ref><ref>{{ArtStation|0WOK|Assassin's Creed IV Black Flag /// Saba Island Boss House|david_alvarez|David Alvarez}}</ref> [[Portobelo]],<ref>{{ArtStation|28xoe|Assassin's Creed IV Black Flag /// Portobelo Façade|david_alvarez|David Alvarez}}</ref><ref>{{ArtStation|GaXQN|Assassin's Creed IV Black Flag /// Portobelo Moodboard|david_alvarez|David Alvarez}}</ref> the [[Prison, Cartagena|Prison]],<ref>{{ArtStation|GDW4|Assassin's Creed IV Black Flag|david_alvarez|David Alvarez}}</ref> and rejected concepts for a map in {{Wiki|Zanzibar}},<ref>{{ArtStation|q9wna|Assassin's Creed IV Black Flag /// Zanzibar|david_alvarez|David Alvarez}}</ref> and one centered around a ghost ship.<ref>{{ArtStation|EDg0|Assassin's Creed IV Black Flag|david_alvarez|David Alvarez}}</ref>


Prior to this he took part in a number of projects at Ubisoft Montreal such as ''[[Assassin's Creed: Brotherhood]]'' Multiplayer and is best known for his concept art on : [[Castel Gandolfo]] - [[San Donato]] – [[Alhambra]]. In 2009 Alvarez worked on ''[[Assassin's Creed II]]'' as a concept and level artist.
In 2014, he contributed as a concept artist on ''[[Assassin's Creed: Unity]]'', mainly focusing on concept art for the [[Café Théâtre]] including the exterior and its upgrades,<ref>{{ArtStation|aRKGX|Assassin's Creed Unity /// Café théâtre exterior|david_alvarez|David Alvarez}}</ref><ref>{{ArtStation|Poobn|Assassin's Creed Unity /// Café théâtre exterior upgrades|david_alvarez|David Alvarez}}</ref> as well as the trophy rooms props and central statue,<ref>{{ArtStation|oAZZL|Assassin's Creed Unity /// Café théâtre Trophy room props|david_alvarez|David Alvarez}}</ref><ref>{{ArtStation|mDOe9|Assassin's Creed Unity /// Café théâtre Club space statue|david_alvarez|David Alvarez}}</ref> the hall upgrades,<ref>{{ArtStation|eaa43|Assassin's Creed Unity /// Café théâtre hall upgrades|david_alvarez|David Alvarez}}</ref> and Arno's study.<ref>{{ArtStation|nY22r|Assassin's Creed Unity /// Café théâtre Arno's desk|david_alvarez|David Alvarez}}</ref> Alvarez also created a piece of concept art of the [[Saint-Jacques Tower|Tour St Jacques]].<ref>{{ArtStation|A905N|Assassin's Creed Unity /// Tour St Jacques|david_alvarez|David Alvarez}}</ref> That December, ''VG247'' showcased many of the concept art behind ''Unity'', Alvarez's being included. His and the other concept artist's art were praised as the one amazing thing of a technically broken game. All the shown concept art and more were compiled in ''[[The Art of Assassin's Creed: Unity]]'' published by [[Titan Books]].<ref>{{Cite web| url=https://www.vg247.com/assassins-creed-unitys-concept-art-wont-get-any-complaints-from-us| title=Assassin's Creed Unity's concept art won't get any complaints from us | author=Saed, Sherif| work=VG247| publisher={{Wiki|Gamer Network}}| date=17 December 2014| accessdate=9 June 2024| archiveurl=http://web.archive.org/web/20220529105113/https://www.vg247.com/assassins-creed-unitys-concept-art-wont-get-any-complaints-from-us| archivedate=29 May 2022}}</ref>


==Biography==
In 2015, he worked as a concept artist on ''[[Assassin's Creed: Syndicate]]''. He created several pieces of concept art on the dual protagonists' [[Train Hideout]].<ref>{{ArtStation|bBVGk|Assassin's Creed Syndicate /// Carriage Hideout Design|david_alvarez|David Alvarez}}</ref><ref>{{ArtStation|q0W2y|Assassin's Creed Syndicate /// Train Hideout mood|david_alvarez|David Alvarez}}</ref><ref>{{ArtStation|n4QaK|Assassin's Creed Syndicate /// Train Hideout Design|david_alvarez|David Alvarez}}</ref> Included were also details of the train's interior; the Assassination wall,<ref>{{ArtStation|JEDXv|Assassin's Creed Syndicate /// Assassination wall|david_alvarez|David Alvarez}}</ref> Jacob and Evie's personal carriages,<ref>{{ArtStation|BwvAm|Assassin's Creed Syndicate /// Jacob's carriage|david_alvarez|David Alvarez}}</ref><ref>{{ArtStation|JEz5d|Assassin's Creed Syndicate /// Evie's carriage|david_alvarez|David Alvarez}}</ref> as well as the workshop carriage used for crafting.<ref>{{ArtStation|Lkmew|Assassin's Creed Syndicate /// Workshop carriage|david_alvarez|David Alvarez}}</ref> ''Syndicate'' was Alvarez's last ''Assassin's Creed'' game he worked on, but not his last Ubisoft title.<ref name="LinkedIn"/>
Alvarez was born on May 14th 1981 in Rhone-Alpes, [[France]]. Initially, Alvarez studied commerce at Institut d'Economie scientifique et de Gestion DUT, (1999 – 2001) but upon completing this course he felt that art was his true calling. In 2004, Alvarez enrolled at the Ecole d'art supérieure Emile Cohl where he studied graphic design, art and illustration. During this time he worked freelance for Eden Games on various projects, including a joint university project with Unreal Engine in which he received a distinction. Upon graduating in 2008, Alvarez began his career with Ubisoft where he worked for a year before pursuing other freelance projects. However, Ubisoft were so impressed with his style and art that they actively sought to have him work on their Assassin's Creed series.


==Games Credited==
==''Assassin's Creed'' credits==
*Unannounced Assassin’s Creed title, (2011 - 2012), Ubisoft
*''[[Assassin's Creed II]]'' (2009) - Concept artist, level artist
*''Assassin’s Creed: Revelations'', (2010 - 2011), Ubisoft
*''[[Assassin's Creed: Brotherhood]]'' (2010) - Concept artist, 3D artist
*''Assassin's Creed Project Legacy'', (2010 - 2011), Ubisoft
*''[[Assassin's Creed: Project Legacy]]'' (2010 – 2011) - Artist
*''Assassin's Creed: Brotherhood, (2010), Ubisoft''
*''[[Assassin's Creed: Revelations]]'' (2011) - Concept artist, 3D artist
*''Assassin’s Creed II'', (2009), Ubisoft
*''[[Assassin's Creed III]]'' (2012) - Concept artist, level artist
*''Test Drive 2'', (2007), Unreal Engine
*''[[Assassin's Creed IV: Black Flag]]'' (2013) - Concept artist
*''[[Assassin's Creed: Unity]]'' (2014) - Concept artist
*''[[Assassin's Creed: Syndicate]]'' (2015) - Concept artist


==Gallery==
==Gallery==
{{GalleryBox|David Alvarez}}
The following gallery contains concept artwork created by David Alvarez for the ''Assassin's Creed'' series.
The following gallery contains concept artwork created by David Alvarez for the ''Assassin's Creed'' series.


<gallery captionalign="left">
==References==
ACB Sienna.jpg
{{Reflist}}
ACB MP S 34 Venice AllianceMode SmugglerCo-opAssassination--article image.jpg
Codex Room.jpg
Acbdlc4mp12vipdamarossadefendingagaisntpariah.jpg
Acbdlc4mp13alhambraassassinate1.jpg
Alhambra1.jpg
21b630d83b561102c4f1864bf30b71d9.jpg
ACR MP Artefact Mode.jpg
ACR MP SC 10 Deathmatch Constantinople Assassinations.jpg
Assassins-Creed-Revelations PS3-MP-Beta-Announcement s1.jpg
Assassins-Creed-Revelations PS3-MP-Beta-Announcement s3.jpg
Assassins-Creed-revelations-ACR MP CA 04 Rhodes NightAssassins.jpg
Assassins-creed-revelations-20110607054550196.jpg
Revelationsmp1.png
Ss preview ACR MP CA 05 Rhodes Souk.jpg.jpg
Rez-assassin-s-creed-revelations-rhodes-sunset.jpg
</gallery>
 
==Trivia==
*Alvarez has expert level proficiency with such software as; Adobe Photoshop, Corel Painter, Adobe DREAMWEAVER & Flash, Illustrator, Autodesk 3DSMax, Pixologic ZBrush, Autodesk Maya, Adobe After Effects and Premiere.
*Alvarez got a distinction for his final year project while working jointly with Unreal Engine on the game Test Drive 2. During this time he also gain proficency as an Unreal Game Engine editor.
*He was one of the artists at Ubisoft to have had their work featured in an international art exhibition.
*Alvarez is also an award winning sculptor.


==External links==
==External links==
*[http://www.davidalvarez.fr/ Official Website] of David Avlarez.
*{{ArtStation|||david_alvarez|David Alvarez}}
*[http://rez-art.blogspot.com/ David Alvarez’s] Official Blog.
*[http://www.davidalvarez.fr/ David Alvarez]'s official website.
*[http://fr.linkedin.com/pub/david-alvarez/6/31b/44a David Alvarez’s] professional profile at Linkedin.
*[http://fr.linkedin.com/pub/david-alvarez/6/31b/44a David Alvarez] on LinkedIn.
*[http://rez-art.deviantart.com/ David Alvarez’s] work on deviantART.
*[http://rez-art.deviantart.com/ David Alvarez] on DeviantArt.
*[http://rez.itsartmag.com/ David Alvarez's] award winning work at itsartmag.com.


{{DEFAULTSORT:Alvarez, David}}
{{DEFAULTSORT:Alvarez, David}}
[[Category:Development Team]]
[[Category:Development team]]
[[Category:Assassin's Creed II development team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed III development team]]
[[Category:Assassin's Creed IV: Black Flag development team]]
[[Category:Assassin's Creed: Unity development team]]
[[Category:Assassin's Creed: Syndicate development team]]
<!--[zh:大卫·阿尔瓦雷兹]-->

Latest revision as of 15:05, 28 May 2026

David "Rez" Alvarez (born 1981) is a French freelance Artist previously employed at Ubisoft Annecy, as well as a teacher at the Emile Cohl school. He is currently a concept artist and illustrator for Wizards of the Coast. His contributions to the Assassin's Creed series primarily consisted of setting and landscape concepts for the series' multiplayer and singleplayer components.

Biography[edit | edit source]

Early life and career[edit | edit source]

Alvarez was born on 14 May 1981 in Haute-Vienne, France.[1] He graduated from the University of Limoges in 2001 with a degree in commerce,[2] though upon completing this course, he felt that art was his true calling. [citation needed] He then later graduated from School Émile Cohl in 2008 with a Master's degree in Concept Design. During this time, he worked freelance for Eden Games on various projects, including a joint university project with Unreal Engine in which he received a Distinction grade. Alvarez began his career with Ubisoft shortly after graduating, where he worked for a year before pursuing other freelance projects.[2]

Assassin's Creed[edit | edit source]

By 2009, Ubisoft impressed with his style and art, actively sought to have him work on their Assassin's Creed series. [citation needed] Alvarez served as a concept artist and level artist for Assassin's Creed II, focusing on Ezio's Villa, Florence, and Venice.[2]

In 2010, he worked on Assassin's Creed Brotherhood Multiplayer, creating concept art, roughs, and 3D art for Castel Gandolfo, San Donato, and Alhambra. Folllowing this, in 2011, he contributed to Assassin's Creed Revelations Multiplayer with concept art, roughs, and 3D art for Knight Hospital, and as a level artist for Hippokratus.[2]

In 2012, he worked on the multiplayer of Assassin's Creed III as a concept artist and owner level artist on Northwest Passage, and as a level artist on Animus Core.[2] A piece of art he did of an imagined Space Age Assassin was compiled into the Carte Blanche of the Assassin's Creed: Encyclopedia.[3] He again worked on multiplayer concept art for the 2013 released Assassin's Creed IV: Black Flag. Alvarez worked on the concepts of many playable maps present in the multiplayer mode such as; Saba Island,[4][5] Portobelo,[6][7] the Prison,[8] and rejected concepts for a map in Zanzibar,[9] and one centered around a ghost ship.[10]

In 2014, he contributed as a concept artist on Assassin's Creed: Unity, mainly focusing on concept art for the Café Théâtre including the exterior and its upgrades,[11][12] as well as the trophy rooms props and central statue,[13][14] the hall upgrades,[15] and Arno's study.[16] Alvarez also created a piece of concept art of the Tour St Jacques.[17] That December, VG247 showcased many of the concept art behind Unity, Alvarez's being included. His and the other concept artist's art were praised as the one amazing thing of a technically broken game. All the shown concept art and more were compiled in The Art of Assassin's Creed: Unity published by Titan Books.[18]

In 2015, he worked as a concept artist on Assassin's Creed: Syndicate. He created several pieces of concept art on the dual protagonists' Train Hideout.[19][20][21] Included were also details of the train's interior; the Assassination wall,[22] Jacob and Evie's personal carriages,[23][24] as well as the workshop carriage used for crafting.[25] Syndicate was Alvarez's last Assassin's Creed game he worked on, but not his last Ubisoft title.[2]

Assassin's Creed credits[edit | edit source]

Gallery[edit | edit source]

The following gallery contains concept artwork created by David Alvarez for the Assassin's Creed series.

References[edit | edit source]

  1. DavidAlvarezArt. DeviantArt. Retrieved on 8 June 2024.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 David Alvarez. LinkedIn. Retrieved on 8 June 2024.
  3. Assassin's Creed: Encyclopedia – Carte Blance
  4. Assassin's Creed IV Black Flag /// Saba Island Cantina on David Alvarez's ArtStation profile
  5. Assassin's Creed IV Black Flag /// Saba Island Boss House on David Alvarez's ArtStation profile
  6. Assassin's Creed IV Black Flag /// Portobelo Façade on David Alvarez's ArtStation profile
  7. Assassin's Creed IV Black Flag /// Portobelo Moodboard on David Alvarez's ArtStation profile
  8. Assassin's Creed IV Black Flag on David Alvarez's ArtStation profile
  9. Assassin's Creed IV Black Flag /// Zanzibar on David Alvarez's ArtStation profile
  10. Assassin's Creed IV Black Flag on David Alvarez's ArtStation profile
  11. Assassin's Creed Unity /// Café théâtre exterior on David Alvarez's ArtStation profile
  12. Assassin's Creed Unity /// Café théâtre exterior upgrades on David Alvarez's ArtStation profile
  13. Assassin's Creed Unity /// Café théâtre Trophy room props on David Alvarez's ArtStation profile
  14. Assassin's Creed Unity /// Café théâtre Club space statue on David Alvarez's ArtStation profile
  15. Assassin's Creed Unity /// Café théâtre hall upgrades on David Alvarez's ArtStation profile
  16. Assassin's Creed Unity /// Café théâtre Arno's desk on David Alvarez's ArtStation profile
  17. Assassin's Creed Unity /// Tour St Jacques on David Alvarez's ArtStation profile
  18. Saed, Sherif (17 December 2014). Assassin's Creed Unity's concept art won't get any complaints from us. VG247. Gamer Network. Archived from the original on 29 May 2022. Retrieved on 9 June 2024.
  19. Assassin's Creed Syndicate /// Carriage Hideout Design on David Alvarez's ArtStation profile
  20. Assassin's Creed Syndicate /// Train Hideout mood on David Alvarez's ArtStation profile
  21. Assassin's Creed Syndicate /// Train Hideout Design on David Alvarez's ArtStation profile
  22. Assassin's Creed Syndicate /// Assassination wall on David Alvarez's ArtStation profile
  23. Assassin's Creed Syndicate /// Jacob's carriage on David Alvarez's ArtStation profile
  24. Assassin's Creed Syndicate /// Evie's carriage on David Alvarez's ArtStation profile
  25. Assassin's Creed Syndicate /// Workshop carriage on David Alvarez's ArtStation profile

External links[edit | edit source]