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{{Era|AC|AC2|ACB|PL}}
{{Era|Occupations}}{{WP-REAL|Civilian}}
{{revamp}}
[[File:Flying Machine 2.0 3.png|thumb|250px|Ezio Auditore blending with a crowd of civilians]]
[[File:AC2_Ezio_in_crowd.jpg|thumb|300px|[[Ezio]] strides down the streets of [[Venice]] while Civilians and Guards look on.]]
A '''civilian''' is an individual who is not on active duty as a member of a [[Soldier|military]], [[police]], or firefighting force, whether that force is affiliated with a sovereign state or with the shadow organizations known as the [[Assassins|Assassin Brotherhood]] and the [[Templars|Templar Order]]. As such, civilians are roughly synonymous with non-combatants although not every non-combatant is necessarily a civilian as some may be in service to a military in support roles.
'''Civilians''' were the common people throughout the years, that could be found abundantly in every city. They were of no significance to either [[Templars]] or [[Assassins]].


==High Middle Ages==
Distinguishing civilians from hostiles is an indispensable feature of Assassin operations, owing to their strict [[the Creed|prohibition]] against the harming of innocents. In contrast, their archenemies, the Templars, historically have lacked this explicit prescription, rendering most civilians as acceptable casualties in the name of their [[New World Order|higher goals]].
Peasants were the general denizens of the cities (and the [[Kingdom]]) of the Holy Land. Generally, they did nothing to hurt [[Altaïr Ibn-La'Ahad|Altaïr]], although there were some special variants of peasants that might.


Peasants reacted to Altaïr's actions: watching closely when he entered a fight, making comments as he [[Free Running|free ran]] throughout the city, gasping if he buried any of his blades into an enemy and fleeing when the enemy died. Peasants could also act as both a shield and a hindrance for Altaïr as he fled. If he ran into enough of them while sprinting, he would lose his balance and fall to the ground, greatly offending those he ran into. However, if Altaïr was shoving his way through a crowd, he could keep up his momentum.
==History==
===Classical antiquity===
In ancient times, civilians lived in the cities and countryside, working as farmers, craftsmen, [[merchant]]s, artists. During the [[Peloponnesian War]], many civilians in [[Greece]] had problems with bandits and soldiers and from time to time hired [[Mercenary|mercenaries]] such as [[Kassandra]] to help them. Some of them would attack her if they saw her fighting. If Kassandra killed a civilian, a bounty was placed on her head, attracting other mercenaries.<ref name="Odyssey">''[[Assassin's Creed: Odyssey]]''</ref>


If Altaïr murdered an innocent peasant, he would suffer a large penalty due to his disregard for the first tenet of [[the Creed]], also causing Desmond to face [[Synchronization|desynchronization]] as Altaïr never killed civilians.
In Ptolemaic [[Egypt]], the [[Medjay]] [[Bayek]] of [[Siwa]] protected civilians from bandits and wild animals. Some of the citizens rebelled against the guards and could fight with Bayek. If Bayek was in the middle of high waters, civilians with a [[felucca]] would come to his aid.<ref name="Origins">''[[Assassin's Creed: Origins]]''</ref>
==15th and 16th century==
Civilians behaved roughly the same way that they did in the High Middle Ages. However, when killing civilians, instead of losing synchronization, Desmond would be warned twice and finally be desynchronized if a third was killed; a double assassination counted for two kills and thus two strikes. Ezio could also blend in with all groups of civilians, as opposed to just Scholars. Ezio had the ability to throw 10 florins on the ground, which caused a mob of civilians to crowd around him and pick up the coins.


In the 16th century, aside from being by themselves, civilians were often seen on horses or in couples or groups as well, and instead of just walking about by themselves could also be seen doing group activities such as giving massages, having conversations and having romantic moments.
===Middle Ages===
[[File:AC1 Civilians.png|thumb|250px|Altaïr standing by a group of civilians in Acre]]
Civilians were the denizens of the cities and [[Kingdom|countryside]] of the Holy Land, and they generally posed no threat, though certain individuals reacted aggressively towards an Assassin's presence and actions.<ref name="AC">''[[Assassin's Creed]]''</ref>


==Civilian types==
If a fight occurred, they watched closely, made comments on those who [[Freerunning|free-ran]] throughout the city, gasped when anyone was killed, and collectively fled from a scene of bloodshed. They also acted as both a shield and a hindrance for Assassins, on the occasions that they needed to flee from their enemies.<ref name="AC" />
Some civilians were different from the rest. Some may assist, be a hindrance, or an outright danger.


===Beggars===
Whenever they ran into a large group of civilians whilst sprinting, an Assassin would lose their balance and fall onto the ground, offending those around them. However, if the Assassin shoved their way through a crowd, they could maintain their running momentum, though it would be slower, in order to effectively barge through the civilians.<ref name="AC"/>
[[File:Beggar_AC.jpg|thumb|100px|A beggar.]]
 
In accordance with the first tenet of their Creed, Assassins would neither kill nor harm civilians, seeing them as innocents.<ref name="AC"/>
 
===Renaissance===
[[File:AC2 Civilians.png|thumb|250px|left|Several civilians in Florence]]
Citizens during the [[Renaissance]] period behaved in a similar manner to those during the High Middle Ages, though they offered Assassins an added capability, since [[Ezio Auditore da Firenze]] was also able to [[Blending|blend]] within all groups of civilians, as opposed to the Assassins of the [[Third Crusade]] like [[Altaïr Ibn-La'Ahad]], who could only hide among [[scholar]]s.<ref name="AC2">''[[Assassin's Creed II]]''</ref>
 
Ezio also possessed the ability to throw [[florin]]s onto the ground, causing a mob of civilians to crowd around him and excitedly pick up the coins. For Assassins, this served as a common means of distracting enemy guards and entering restricted areas.<ref name="AC2"/> In [[Constantinople]], Ezio learned how to use [[Gold bomb|pyrite coin bombs]], and would throw them to the ground while being chased by [[guard]]s, attracting civilians that would form a blockade and behave aggressively to his pursuers.<ref name="Revelations">''[[Assassin's Creed: Revelations]]''</ref>


==== High Middle Ages====
===Golden Age of Piracy===
In the three cities Altaïr visited, a desperate female beggar sometimes pestered him for money, claiming her family was "sick and dying" and "have nothing". They harassed Altaïr for several seconds, before giving up. If he attempted to climb a building to escape them, they would throw a rock at him. If he climbed up a ladder however, they would simply walk away without throwing rocks. If he drew any of his weapons, they would run away screaming. In addition, he could throw them in another direction to frighten them. Another method was to simply punch them once, and send them running. Doing this was much the same as throwing them, but would (usually) not cause the [[guards]] to intervene.
[[Edward Kenway]] could not directly kill citizens, although he could shoot at them and they could be caught in the crossfire of his firearms. Edward could blend with any group of civilians in order to hide from guards. Similar to Ezio, Edward could throw [[Real]]es onto the ground, causing civilians to quickly pick them up, allowing Edward to distract guards or create obstacles if he was being chased.<ref name="Black Flag">''[[Assassin's Creed IV: Black Flag]]''</ref>


Desmond would take a very minor hit of desynchronization, but frightening them caused them to be scared of Altaïr for quite some time.
Dancers and drunken pirates would come to Edward's aid, without the need of payment, if he engaged in combat near them. Dancers would grab the arms of the soldiers, hindering them. Drunken pirates would help kill the guards using the heavy axes they carried.<ref name="Black Flag" />


====15th century====
===American Revolution===
Beggars appeared in some cities, but did not chase or harass [[Ezio]] for money, only leaning against a wall or standing up when Ezio approached them. If he threw money at them, they would pick it all up, thank him, and then walk away. They instead reappeared in function as ''minstrels'', who acted similarly to the beggars in the first game, except that they did not demand money, but instead ran in front of Ezio singing and playing chords on their instruments.
[[File:ACIII-TriptoBoston 10.png|thumb|250px|Civilians gathering in Boston]]
The citizens of the early American colonies were represented in a wider demographic than in previous eras. Small children and domestic animals were a common sight.<ref name="AC3">''[[Assassin's Creed III]]''</ref>


====16th century====
Colonial civilians could be directly attacked as well as be harmed in the crossfire of ranged combat. [[Haytham Kenway]] and [[Ratonhnhaké:ton]] could blend with any pair of civilians, even if the civilians were not part of a larger group.<ref name="AC3" />
Rome featured the calmer beggars of the previously visited cities, as well as the return of the harassing beggars from the High Middle Ages. Both versions of beggars could be gotten rid of by throwing money at them. This time around, the harassing beggars were usually found in groups of three, all of which were women. These women would disappear after Rome was fully rebuilt.


===Carriers===
===French Revolution===
====High Middle Ages====
Civilians in [[Paris]] during the [[French Revolution]] typically protested in large mobs, brandishing burning effigies, pitchforks or decapitated heads on pikes. Extremists roamed the streets, often murdering those they chose to threaten, and fights broke out between them and [[vigilante]]s. [[Pickpocketing|Pickpockets]] rushed past victims seizing money.<ref name="Unity">''[[Assassin's Creed: Unity]]''</ref>
In the three cities visited by Altaïr after his failure at Solomon's Temple, some peasants could be found walking around carrying something heavy. If Altaïr bumped into them, they would drop the item and cause a big commotion. To pass by carriers without causing a commotion, they were to be gently pushed aside. The carriers came in two varieties: jar carriers and box carriers. Jar carriers were women carrying around a large jar on their head and box carriers were men holding a box close to their chest. If Altaïr were to knock any of these things down, nearby guards would give you a warning, and if he repeated it, they would attack.


====15th and 16th century====
==Archetypes==
Only box carriers appeared during the Renaissance. They were seen carrying boxes from shop to shop. If Ezio bumped into one, they would cause a great deal of commotion, and guards would often come and push Ezio around. Ezio became one in the penultimate memory block, when he was carrying a box. He could not use the "gentle push", and knocking over another carrier caused nearby guards to push Ezio, making him drop the box.
Several archetypes of citizens were intermixed with the populace, each bringing a unique form of interaction with their surroundings.


It was quite possible for a box-carrier to walk into the back of Ezio while he was walking. This resulted in them dropping the box but still blaming Ezio. Also galloping near one caused him to drop his box, even if his definition of "near" seemed to span a circular area of 20 meter diameter around him.
===Beggars===
[[File:AC1 Beggar.png|thumb|250px|left|A beggar in Acre harassing Altaïr]]
In the cities of [[Acre]], [[Damascus]], and [[Jerusalem]], desperate female beggars could be found along the streets, asking for money and claiming that their families were seriously ill and destitute. They would often approach an Assassin and persistently run into their path until they either ignored them for long enough, ran from them, or attacked them. Should the Assassin attempt to climb a building to escape their nagging, the beggars would often throw rocks at them and yell their disappointment.<ref name="AC"/>


In Rome, box carriers once again were the only type of carrier, and they acted the same way as in previously visited cities''.''
If the Assassin instead chose to draw any of their weapons or attacked the beggars, they would run away screaming and no longer bother them. Accompanying this, beggars could also alert the Assassin's targets of their approach, if threatened or hit.<ref name="AC"/>


===Citizens in distress ([[Save Citizen]])===
In the Renaissance, beggars did appear in the [[Italy|Italian]] regions of [[Romagna]] and [[Tuscany]], but they did not chase or harass any passing people for money. They usually only leaned or sat against alleyway walls, with one hand extended. Should an Assassin throw money to them, they would pick it all up,  and proceed to walk away.<ref name="AC2"/>
==High Middle Ages==
[[File:Saveyourmother.jpg|thumb|A citizen being harassed by guards.]]Occasionally, Altaïr could find citizens that needed saving within the three cities. They were often being harassed by guards for crimes they did not commit. Altaïr could kill the guards, and in doing so, unlock a group of either Scholars or Vigilantes. Women that were saved brought an extra group of [[Vigilantes]], and men that were saved brought an extra group of [[Scholars]].


In Altaïr's visit to Alep, Citizens were similar to their original counterparts, but rewarded Altaïr with coins instead of giving him a specific group of helpers.
The cities of [[Rome]] and Constantinople featured the calmer beggars of the previously visited Italian cities, as well as the persistent beggars of the High Middle Ages. The latter of these were always female, came in groups of three, and could be found in any district that was less than 25% rebuilt.<ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref> In Constantinople, beggars were always present in a district, regardless of whether [[Byzantine Empire|Byzantines]] or [[Ottoman Empire|Ottomans]] controlled the area.<ref name="Revelations"/>


==Renaissance ==
===Carriers===
In Rome during the 16th century, citizens that were being harassed by Borgia guards could be saved by [[Ezio]]. Once saved, they gave their lives to join Ezio's cause and became [[Apprentices|Assassin apprentices]]. They would only appear when Ezio had at least one free space in his Assassin Recruits
[[File:AC1 Jar Carriers.png|thumb|250px|Altaïr passing by a group of jar carriers]]
In the three cities visited by the Assassins of the High Middle Ages, certain civilians could be found walking around carrying heavy objects. When Assassins bumped into them, they would drop their item and begin to scold them openly, causing a commotion that could potentially disrupt the Assassin's current mission or assassination. To avoid a scene, they could gently push them aside as they passed, not startling the civilian and keeping their object intact.<ref name="AC"/>


===Scholars===
Carriers came in two variations, jar carriers and box carriers. Jar carriers were women holding a large clay jar on their heads, while box carriers were men holding a crate close to their chest. If an Assassin knocked either of these civilians over, nearby guards would exclaim a warning, and if they repeated their actions, the guards would attack.<ref name="AC"/>
{{main|Scholars}}
[[File:Ac-priest.jpg|thumb|70px|A Scholar.]]


Scholars were holy men who walked slowly and silently through the three cities. Having robes similar enough to a Scholar's, Altaïr could blend in with a group of them to escape guards.
[[File:AC2 Civilian Box Carrier.png|left|thumb|250px|A box carrier in Florence]]
During the Renaissance, box carriers and goat carriers could be found. They were seen walking the streets, carrying their merchandise from shop to shop. If an Assassin bumped into one or rode a [[Horses|horse]] too close to them, the carrier would drop their box, breaking it and causing a great deal of commotion, and any guards that witnessed the action would often approach and push the Assassin around in warning.<ref name="AC2"/>


During Altaïr's visit to Alep, Scholars did not come in groups and appeared even when Altaïr had not saved any citizens. Altaïr could not blend with them.
Even in the event that a box carrier be the one to walk into the Assassin, they would drop whatever they were carrying and still scold the Assassin for the fault.<ref name="AC2"/> In Constantinople, two more variations appeared, being bread and drink carriers. The two types held trays for bread or bottles of drinks, and they would react the same way as box carriers if an Assassin bumped into one.<ref name="Revelations"/> In Colonial America, several types of carriers could be seen, wearing basket bags, carrying buckets or holding crates and barrels.<ref name="AC3"/>


During the Renaissance, instead of Scholars, there are Monks. Their importance was severely diminished as Ezio could blend in with any crowd, and that they weren't very good pickpocketing targets. Instead, their closest counterpart functionally would be [[Courtesans]], which had the added advantage of moving with Ezio instead of the other way around.
===Scholars===
{{Main|Scholar}}
[[File:AC1 Altair blending with Scholars.png|thumb|250px|Altaïr among a group of scholars]]
Scholars were holy men who walked slowly and silently through the three cities of the Holy Land. As they possessed robes similar to a scholar, Assassins could blend in with a group of them to escape guards, though it would only work with a group, and not with a single scholar.<ref name="AC"/> During Altaïr's visit to [[Alep]], individual scholars could be found walking around, but Altaïr could not blend with them.<ref name="Chronicles">''[[Assassin's Creed: Altaïr's Chronicles]]''</ref>


{{clear}}
Though scholars were not present during the Renaissance, monks were comparatively similar in appearance to them. Their strategic importance was severely diminished, however, as Ezio was able to blend with any group of civilians.<ref name="AC2" />


===Thugs===
===Thugs===
{{main|Thugs}}
{{Main|Thug}}
[[File:AC1 Altair Thug Pickpocket.png|left|thumb|250px|Altaïr pickpocketing a thug]]
Thugs were the only civilians in the High Middle Ages that would fight Altaïr, usually if they found him engaged in a [[Fists|fistfight]] with an [[interrogation]] target, or if they caught him attempting to [[Pickpocketing|steal]] [[Throwing knife|throwing knives]] from their pouches. In response, they would engage the Assassin in a brawl, but if Altaïr drew a weapon, the thugs would immediately flee. Conversely, if guards happened to be watching the fistfight and witnessed Altaïr draw a weapon to scare the thugs away, they would immediately attack.<ref name="AC"/>


[[File:AssassinsCreed_360_Test008.jpg|thumb|258px|Altaïr about to pickpocket a thug.]]
Whilst thugs did not appear in any other period, Renaissance civilians would fight Ezio similarly to thugs, should they witness him pickpocketing from them. Unlike thugs, however, they were easily beaten in a fight, and the courageous citizens usually only attacked Ezio alone. Only during two events in [[Forlì]] did gangs of civilians engage Ezio in much the same way as thugs, and they proved to be more difficult to defeat.<ref name="AC2"/>
Thugs or ''Courageous Citizens'' were burly denizens of the three cities. They were the only peasants that would fight Altaïr, but only in a fistfight; drawing a weapon caused them to flee. Altaïr could [[Pickpocketing|pickpocket]] thugs for 5 [[throwing knives]], or defeat them in a fistfight for one. Desmond could not make Altaïr kill them, as he would lose synchronization, and there would be no throwing knives to obtain. Strategy-wise it was better to flee for Altaïr should he start a fistfight with them, as the reward for beating them was hardly worth the effort, as opposed to running away and trying again somewhere else. Thugs did not follow him to the roofs should he choose to escape.


Thugs appeared in [[Masyaf]] as well, but they had a much different appearance than the other 3 cities. In Masyaf they were far less burly, and took the appearance of Assassin Informants but with darker robes. They acted in the exact same way though.
During the [[Golden Age of Piracy]] and the [[Seven Years' War]], thugs could be usually found as aggressive and trouble-making patrons in various taverns through the [[Caribbean]] and [[North America]], respectively. When [[Edward Kenway]] or [[Shay Cormac]] entered a tavern, those thugs would need to be beaten in order for Edward or Shay to be accepted by the tavern.<ref name="Black Flag"/><ref name="Rogue">''[[Assassin's Creed: Rogue]]''</ref>


While they did not appear in any other time period, it is worth noting that some civilians would fight if one were caught [[pickpocketing]]. Unlike in the High Middle Ages, however, fist fighting civilians were very easy to defeat. In addition to the fact that Ezio was more proficient in unarmed combat than Altaïr was, fist fighting civilians backed down and fled after the first hit, even if they blocked it. It should also be noted that in both the [[Beat Up]] and Mail Delivery missions in [[Forlì]], gangs of Civilians engaged Ezio in much the same way as the Thugs did in the High Middle Ages'' ''and unlike the aforementioned civilians, they would require a lot more hits to defeat.
===Troublemakers===
[[File:AC1 Troublemaker.png|250px|thumb|A troublemaker shoving Altaïr away]]
During the High Middle Ages, the three major cities that Altaïr visited contained madmen and drunkards. They were usually found babbling and walking along back alleyways or docks.<ref name="AC"/>


===Troublemakers===
When approached, the troublemaker would shove an Assassin violently, causing them to stumble, as well as potentially breaking their cover during an assassination. Troublemakers in Acre could also push an Assassin into the water, instantly causing [[Synchronization|desynchronization]] for [[Desmond Miles]] in the [[Animus]].<ref name="AC"/>
In the three cities visited during after Altaïr's failure at Solomon's Temple, he could sometimes find madmen and drunkards. They usually were found babbling and walking through back alleys. If he get close, they would shove him violently and generally cause a great disturbance. Because Trouble Makers created a commotion when they pushed him, it could cause him to become [[Social Stealth|exposed]]. This could sometimes cause him to fail a side mission, or break his cover as he attempted an assassination. They could also push Altaïr into the water, instantly causing a desynchronization for Desmond.


Just like with beggars, it's suggested that he punched or shove them when he saw them, as this will, oddly enough, not arouse suspicion with the guards and was a surefire way to get them off your back. Altaïr would take a hit of synchronization (one unit's worth) but this was a small price to pay to deal with them. However, he had to make sure that there were no Thugs nearby, as this would start a fistfight with them.
Similar to beggars, when an Assassin punched, grabbed or shoved a troublemaker, they would flee. Such an act would not arouse suspicion with any guards, but nearby thugs would start a fistfight if they were close by.<ref name="AC"/>


During the Renaissance, drunkards resembled the ones during the High Middle Ages in terms of appearance, however, they did not act aggressively.
During the Renaissance, numerous drunkards located in the cities resembled those in the High Middle Ages; however, they did not act aggressively.<ref name="AC2"/> In Constantinople, some individuals provoked the citizens to fight them in a street brawl. Ezio could fight them and earn a reward.<ref name="Revelations"/>


===Vigilantes===
===Vigilantes===
{{main|Vigilantes}}
{{Main|Vigilantes}}
[[File:ACB Rome Vigilantes.png|thumb|left|250px|A group of vigilantes in Rome]]
Vigilantes were groups of brave, tough men that assisted an Assassin after they saved citizens in distress. During the Third Crusade, these troubled citizens were usually female, presumably the wives, daughters, mothers, or various other close relatives of the vigilantes in question.<ref name="AC"/>


Vigilantes were groups of brave, tough men that were available after saving female citizens. If Altaïr ran past a group of Vigilantes while being chased by guards, the Vigilantes would grab the guards, delaying them greatly. Altaïr could then escape, or take the opportunity to assassinate the guards as they were held back. They were particularly helpful in assassination missions for targets who fled, such as [[Talal]], [[Jubair al Hakim]] and [[Sibrand]].
To show their gratitude, when an Assassin ran past a group of vigilantes whilst they were being chased by guards, the men would grab ahold of the soldiers, delaying them and aiding the Assassin's escape. They were particularly helpful for stopping assassination targets who fled from Altaïr; notably the Templars [[Talal]], [[Jubair al Hakim]], [[Sibrand]], and [[Abu'l Nuqoud]].<ref name="AC"/>


In Rome during the 16th century, the vigilantes made a return, acting exactly like vigilantes from the High Middle Ages.
In Rome during the 16th century, vigilantes appeared in areas where Ezio destroyed [[Borgia Towers|Borgia towers]], acting in the same manner as vigilantes in the High Middle Ages, though they would often heckle any nearby guards.<ref name="Brotherhood"/>
 
During the [[American Revolution]], Ratonhnhaké:ton and [[Stephane Chapheau]] could ask citizens to uprise against the guards near them.<ref name="AC3"/>
 
In Paris, [[Versailles]], and [[Saint-Denis]] during the French Revolution, vigilantes were usually beggars, peasants or more moderate revolutionaries than the [[Extremists]]. They would always assist [[Arno Dorian]] during the latter's fights with members of the Extremists, [[National Guard]]s and [[Swiss Guards]], as well as any other type of enemy encountered by Arno.<ref name="Unity"/>


[[File:Bandicam_2011-09-17_22-29-25-157.jpg|thumb|230px|Ministrels]]
===Minstrels===
===Minstrels===
In any of the cities visited during the Renaissance, minstrels followed [[Ezio]] on the streets, playing a song on their lute and singing about Ezio. For better or for worse, they were the beggars of the 15th and 16th century. However, they were slightly less annoying than their Middle Aged counterparts. For starters, they were not as desperate or whiny as the beggars of that time, nor would they throw rocks at Ezio if he tried to escape. Secondly, there was a much easier and socially acceptable method to get rid of them than in the previous game: appeasing them by throwing money at them. Just like previously, Ezio could punch or throw them to cause them to run. But unlike before, doing these sort of rash actions against them (drawing weapons, punching, etc.) did actually carry a real consequence, as it would cause a 25% increase in [[Notoriety]].
[[File:AC2 Minstrel.png|thumb|250px|A minstrel in Florence]]
Minstrels were performers who, during the Renaissance, could be found singing and playing their instruments in the streets. Lute players were most common, though minstrels with a variety of instruments could be seen in [[Venice]] during [[Carnevale]]. Should they catch sight of an Assassin, they would often run after them and block their way, before playing on their lutes and singing songs about them.<ref name="AC2" />


Another method for dealing with them was to knock them over when holding the high profile button, immediately stopping them from singing and blocking your way. Although if done near guards, this could cause a slight amount of Notoriety. Stealing from a minstrel causes him to drop his instrument, and gives you 3-5 florins.
Similarly to beggars, they could break the Assassin's cover, as well as call the attention of nearby guards should an Assassin attack them. Though they could prove irritating, or disruptive during a potential assassination, throwing florins could easily appease them.<ref name="AC2" />


They were also found in Rome, they only wore different colored clothes, but they would still sing the same songs as in the previously visited cities.Stealing from a minstrel causes him to drop his instrument, but unlike Assassins Creed II, he does not give any coins.
Alternatively, the Assassin could intercept a minstrel by attacking them, stealing money from them (around 3 or 4 florins), or by running into them. All of these would make minstrels drop their instruments and run off, lamenting that the Assassin was not satisfied with their singing. Should the Assassin do this near to guards, they would suffer a slight increase in their [[Social Stealth|notoriety]].<ref name="AC2" />
 
Minstrels were also found in Rome and resembled those in other cities, even singing the same songs, though they wore different colored clothes. When an Assassin stole from a minstrel, it caused them to drop their instrument, but it yielded no coins.<ref name="Brotherhood" />
 
In Constantinople, Ezio and the [[Ottoman Brotherhood of Assassins|Ottoman Assassins]] encountered Italian minstrels preparing to perform at [[Topkapı Palace]], and subsequently beat them, before stealing their clothes for infiltration purposes.<ref name="Revelations" />


===Pickpockets===
===Pickpockets===
:''Main article: [[Pickpocket#Pickpockets|Pickpockets]]''
{{Main|Pickpocketing#Pickpockets|Pickpockets}}
[[File:Easy go 2.png|thumb|left|250px|A pickpocket stealing from Ezio in Rome]]
Pickpockets in the Renaissance era were [[Thief|thieves]] that attempted to steal an Assassin's florins. If the pickpocket was successful in robbing money, or if the Assassin was in the pickpocket's sight, they would attempt to escape by the use of free-running.<ref name="AC2" />


[[File:Thief.jpg|thumb|100px|A pickpocket.]] Pickpockets, as the name suggests, were thieves that attempted to steal Ezio's money. If the pickpocket was successful in stealing the money, or if Ezio was in the pickpocket's sight, he would escape by use of free-running. Should one be pickpocketed, the stolen money could be regained by chasing, and tackling the pickpocket. In addition to the player's money, an extra 500 florins could be gained by tackling. Also in Rome, pickpockets carried one trade item that could be used for the [[Shop Quests]]. The extra money could be gained even if the player didn't have any money stolen. Pickpockets were identifiable by a money pouch icon on the map, as well as a silver arrow above their heads, inside the Animus. Pickpockets were also subject to the same laws as Ezio. If one was on the rooftops, he could be shot at by an Archer, or Arquebusier. If one was killed, the dead body could still be looted. Killing one had no penalties for desynchronization, but could cause an increase in notoriety if you kill one with any other weapon than a crossbow.
However, pickpockets were also subject to the same rules on rooftops as the Assassins, and they would be shot at on sight by an alerted [[archer]], [[crossbowman]], or [[arquebusier]].<ref name="AC2" /><ref name="Brotherhood" />


===Borgia Messengers===
When an Assassin was pickpocketed, they could regain the money by chasing and tackling the pickpocket, or looting it from their corpse. In addition to the stolen money, an extra 500 florins could be gained, presumably from the pickpocket's previous victims.<ref name="AC2" />


{{main|Borgia Messengers}}
In Rome, pickpockets each carried one trade item that Ezio could use for the completion of [[shop quest]]s.<ref name="Brotherhood" />
[[File:Messenger.jpg|thumb|A Borgia messenger.]]


Borgia Messengers behaved almost exactly like pickpockets, but with some minor differences. Firstly, they wouldn't attempt to steal from the player. Secondly, they did not have any icon on the radar, and the only way to identify them was by a silver chevron which appeared above their head. Thirdly, Ezio steal a sum of 1503 to 1505 florins from them. And lastly, killing one resulted in a 50% notoriety increase during the 15th century, or a 100% increase in the 16th century. If a Borgia messenger was located on the rooftops by guards, he would be attacked. Same as with pickpockets, the dead bodies could be looted.
===Couriers===
{{Main|Borgia messengers}}
[[File:ACB Borgia Messenger.png|thumb|250px|A typical Borgia messenger]]
Borgia messengers were couriers of the House of Borgia during the Renaissance, and they behaved in a similar manner to pickpockets, but did not steal from Assassins, and would flee upon catching sight of Ezio.<ref name="AC2" />


===Courtesans===
They were adept free-runners, but again shared similarities to pickpockets in that they would be attacked by guards on the rooftops should they be seen. An Assassin could steal a sum of 1503 to 1505 florins from them, though killing a messenger would greatly increase notoriety.<ref name="AC2" />
{{main|Courtesans}}


[[File:Zw-courtesans.png|thumb|A group of courtesans in Venice.]]
In Constantinople, [[Templar Tax Collector]]s served the same function as Borgia messengers, and like their Italian counterparts, they would run away upon spotting Ezio. However, on killing a Templar tax collector, the Assassins would be made instantly aware to the Templars, potentially jeopardizing one of their [[Assassin Dens]].
Courtesans were very good at distracting guards, also they could get into places covered with guards, although guards would steal 2 courtesans from Ezio when he walked past them, a new upgrade of the courtesans in the 16th century is that they could poison guards; Ezio hired courtesans, then walked past guards and got them to steal 2, then the courtesan would stand in front of the guard and blow a powder (poison) into the guards face. Then the Courtesans would walk away, the guard then did the same as any other guard that got poisoned by Ezio with the poison blade.


Also when Ezio entered a fight with guards while with courtesans, they would flee instead of fight.
During the Golden Age of Piracy, and later the [[American Revolution]], couriers could be used to refill any depleted ammo, as well as a small supply of currency. If a courier were to catch sight of Edward Kenway or Ratonhnhaké:ton, they would run. 


===Mercenaries===
===Citizens in distress===
{{main|Mercenaries}}
{{Main|Save Citizen}}
During the Peloponnesian War, soldiers and bandits captured prisoners-of-war and citizens. Kassandra could save them when she infiltrated a camp. The civilians often fled while the soldiers attacked their jailers.<ref name="Odyssey"/>


[[File:Zw-mercenaries.png|thumb|A group of Mercenaries in Venice.]]
In Ptolemaic Egypt, Bayek could liberate civilians, rebels, soldiers, and bandits imprisoned in camps.<ref name="Origins" />
Mercenaries were very skilled fighters. Ezio could use them to attack and kill guards; the only down side of Mercenaries was that they couldn't scale rooftops with Ezio unless there was a ladder to climb. Mercenaries always carried heavy weapons, i.e. Axes or Claymores, meaning they were unable to sprint. Also, in Rome, they were useful for getting rid of Minstrels, as when they sang to Ezio, a Mercenary would run over, push him away and chase him around the city telling him to keep away from Ezio. This, however, did not last as the next time the Minstrel appeared he would just continue to sing to Ezio.


===Thieves===
[[File:AC1 Save Citizen.png|left|250px|thumb|Altaïr defending a scholar]]
{{main|Thieves}}
During the High Middle Ages, an Assassin could often discover citizens who required their attention within the Kingdom's three cities. In these instances, they were often being harassed by guards for crimes they did not commit, and upon being rescued by the Assassin, they would tell their family or friends about the act of kindness. Subsequent to this, a group of scholars or vigilantes could be found in the area where the citizen had been rescued.<ref name="AC"/>


[[File:Zw-thieves.png|thumb|A group of Thieves in Venice.]]
During Altaïr's visit to Alep, these citizens also thanked Altaïr for being rescued, but rewarded him with a monetary sum as opposed to potential assistance.<ref name="Chronicles"/>
Thieves were a good way to lure away guards from targets to assassinate, or good ways to get rid of Guard Posts. While being in Rome, Thieves were extra handy for receiving Florins without arousing Notoriety or a Fight, as they would pickpocket any civilians they passed and Ezio would receive the cash. Although Thieves can free run with Ezio, they were not good in a full group as, if they were on a small platform or rooftop, they were most likely going to fall, either from lack of space, from an archer, crossbowman, or arquebusier shooting at them, other thieves' gently pushing them caused to fall or losing grip while holding onto the edge of a roof.


If you chased by Guards, hiring Thieves will come in handy. They will fight for you.
In Rome and Constantinople during the 16th century, an Assassin could save citizens that were being harassed by Templar guards. Unlike those in the Third Crusade, many of them could be found openly committing acts of rebellion; these included engaging a group of guards in a [[sword]]fight, or holding a guard hostage as others attempted to rescue their comrade.<ref name="Brotherhood"/>


===Potential Assassin Apprentices===
[[File:People 5.png|thumb|250px|Ezio recruiting a rescued citizen]]
{{main|Apprentices}}
Should an Assassin come to their assistance, the citizen would join them in the duel, proving to be able fighters. Once saved, the civilians gave their lives to the Assassins' cause, becoming [[Assassin apprentice|apprentices]] of the Order shortly thereafter.<ref name="Brotherhood"/>
[[File:Ezio_Recruiting_Assassin.JPG|thumb|210px|Ezio recruiting a citizen.]]


Potential Assassin Apprentices were civilians under the influence of the [[Borgia]], who were often bullied and beaten up by the [[guards]] for fun. When saved by [[Ezio Auditore da Firenze|Ezio]] during his time in Rome, the civilians saught to eliminate the Borgia influence in [[Rome]] and join the [[Assassins|Assassin Order]] as Ezio's personal team of Assassins.
Throughout the Caribbean during the 18th century, Edward Kenway could rescue pirates in distress. These pirates would then join Edward's crew on the ''[[Jackdaw]]'' without hesitation. Distressed pirates could be found almost anywhere in the Caribbean; floating on some flotsam after a shipwreck, or marooned on an island. In cities, they could be seen at a public hanging, fighting with or being held captive by the guards.<ref name="Black Flag"/>


During his time in [[Haiti|Saint-Domingue]], [[Adéwalé]] liberated [[Slavery|slaves]] from their masters in [[sugar]] [[plantation]]s and on [[slave ship]]s. Once rescued, the former slaves joined the [[Maroon rebellion]] and the crew of Adéwalé's ship, the ''[[Experto Crede]]''.<ref name="Freedom Cry">''[[Assassin's Creed IV: Black Flag]]'' – ''[[Freedom Cry]]''</ref>
In the American colonies, during the Seven Years' War, gang members captured civilians and the French Army took British soldiers as prisoners. If Shay liberated civilians, they would join the crew of his ship, the ''[[Morrigan]]''. The British Army rewarded Shay if he saved their captured soldiers.<ref name="Rogue"/>
During the American Revolution, mercenaries working for the Templars bullied citizens of Boston and New York. Ratonhnhaké:ton with the help of Assassins apprentices saved them from their attackers. In British forts, some American soldiers were imprisoned. Ratonhnhaké:ton could liberate them when infiltrating a fort. Through the colonies, Ratonhnhaké:ton saved some individuals who decided to pay back his help by settling in the [[Davenport Homestead]].<ref name="AC3"/>
===Stalkers===
{{Main|Stalker}}
[[File:ACR Stalker 1.png|thumb|left|250px|A stalker attacking Ezio]]
During Ezio Auditore's stay in Constantinople, some [[Byzantine Rite of the Templar Order|Byzantine Templars]] disguised themselves among the populace to hunt down and kill the Assassin. These civilians were known as Stalkers, and they typically wore outfits that disguised them as lower class members of society, as they attempted to stealthily sneak up on Ezio and stab him with a [[Short blade|dagger]].<ref name="Revelations"/>
Stalkers were rarely successful, and were usually killed by Ezio, who would turn their own daggers against them. In the chance that a stalker was successful, however, they would stab Ezio in the back, leaving him paralyzed for a few seconds and giving themselves the time to run off. If any nearby Ottoman guards saw a stalker successfully stabbing Ezio, they would chase the stalker.<ref name="Revelations"/>
Assassin stalkers were present during the Seven Years' War, working closely with the the Assassin-affiliated gangs in New York and other settlements to hunt down Shay Cormac.<ref name="Rogue" />
Utilizing their Assassin training, the stalkers laid in wait disguised as civilians or in hiding spots such as haystacks, and attacked with [[Hidden Blade]]s. They were capable of freerunning, knife-throwing and using [[Smoke screen bomb|smoke bombs]], allowing them to both reach high points and strike from above, or attempt to stun Shay and attack him while he was vulnerable. If he faced a stalker's attack head-on, Shay could typically parry and counter the strike, killing the assailant in the process.<ref name="Rogue" />
===Orphans===
[[File:AC3 Orphans.png|thumb|250px|A group of orphans harassing Ratonhnhaké:ton]]
During the American Revolution, groups of small children approached Haytham Kenway and Ratonhnhaké:ton, seeking attention. These children always approached in groups of three, and sought only to get the attention with their impromptu street performances. Any nearby civilians would cheer the orphans on, however guards would rudely disperse the children, should they cross paths.<ref name="AC3"/>
Like other civilians, Orphans could be distracted by throwing them some money. However, unlike the beggars or minstrels, drawing a weapon did not scare them away. Unlike other civilians, an orphan could only be killed if they were in the path of enemy gunfire. Should it occur that an orphan be shot, a new orphan would automatically regenerate in their place.<ref name="AC3"/>
===Fishermen===
During the Renaissance, a common profession in areas near lakes, seas, rivers and other bodies of water was that of a fisherman. Ezio Auditore could encounter several fishermen across [[Romagna]], most of them by the docks, and also encountered a few of them near the rivers of Venice.<ref name="AC2"/>
[[File:AC4 Fisherman.jpg|thumb|250px|left|Edward walking past a fisherman]]
During the Golden Age of Piracy, one of the most common professions for commoners was the fisherman life. Edward Kenway could encounter fishermen trying to capture fish on the docks of several cities, such as [[Kingston]], or at the docks of many of the fishing settlements present in the Caribbean, such as [[Salt Key Bank]].<ref name="Black Flag"/>
{{-}}
{{-}}
===Newspaper sellers===
During the American Revolution, adults and children served as newspaper sellers in the streets. If Ratonhnhaké:ton had committed illegal acts, the newspapers spread the information and put up [[wanted poster]]s of him. To lower his social notoriety, Ratonhnhaké:ton could tear down the posters or bribe newspaper sellers and printers to stop spreading information about him.<ref name="AC3"/>
Newspaper sellers could also be found in Paris, Saint-Denis, and Versailles during the French Revolution. They were usually women and stood on wooden crates, showing their newspapers to the public and shouting the news. Arno Dorian could pick a newspaper from the seller's box for free if he desired to read its content.<ref name="Unity"/>
[[File:Screenshot-Original (1).png|thumb|250px|Arno passing by a newspaper seller]]
In [[London]] during the [[Victorian era]], newspaper sellers could be rarely found along the dirty streets, behaving in the same way as those seen during the French Revolution. One of these sellers was a child, and he was met by [[Jacob Frye]] after the latter had assassinated both [[Pearl Attaway]] and [[Malcolm Millner]] during a bloody bus economic war, which was one of the topics in the news.<ref name="Syndicate">''[[Assassin's Creed: Syndicate]]''</ref>
===Chimney sweepers===
During the Victorian era, chimney sweepers could be rarely found on the rooftops of London sweeping chimneys.<ref name="Syndicate"/>


==Trivia==
==Trivia==
[[File:RichCivilian.png|thumb|250px|A rich civilian in Florence.]]
*When using [[Eagle Vision]], civilians were not highlighted in any way. They were simply shown as a dull grey, being neither an ally nor an enemy.
*''Assassin's Creed'' contains files titled "SnakeCharmer", but no snake charmer exists in the game. This hints that the [[Ubisoft|the developers]] may have originally intended the game to feature snake charmers.
*In ''[[Assassin's Creed II]]'', ''[[Assassin's Creed: Brotherhood]]'' and ''[[Assassin's Creed: Revelations]]'', the social class of civilians could be distinguished based on their attire. As such, a richer civilian could be pickpocketed for more money.
*When you have completed [[Assassin's Creed|''Assassin's Creed'']], Altaïr will no longer desynchronize for killing civilians.
*Prior to ''[[Assassin's Creed III]]'' there were extremely few instances of children appearing in-game, and none could be interacted within free roaming sequences.
*As seen in early [http://www.youtube.com/watch?v=G2g-COZpMXs gameplay videos], Altaïr was originally able to push civilians out of his way while standing still in'' Assassin's Creed''.
**The only children present before ''Assassin's Creed III'' were Ezio's younger brother, [[Petruccio Auditore da Firenze|Petruccio]], [[Caterina Sforza]]'s children, [[Bianca Riario|Bianca]] and [[Ottaviano Riario]], a child in [[Monteriggioni]] upon Ezio's and [[Mario Auditore|Mario]]'s return from [[Vaticano District|the Vatican]], and the lost boy whose mother was captured by [[Silvestro Sabbatini]].
*An achievement can be obtained for throwing the female beggars in'' Assassin's Creed'' twenty-five times.
 
*The NPCs of the civilians in Damascus, Jerusalem, and Masyaf are similar.
;''Assassin's Creed''
*When using [[eagle vision]] in ''Assassin's Creed'', ''Assassin's Creed II'' and ''Brotherhood'', civilians are the only ones that do not glow any color. They are simply grey, because they are not an ally or an enemy.
*When Desmond had fully synchronized with Altaïr, and had relived through the memories desired by [[Abstergo Industries]], he could no longer be desynchronized by killing civilians.
*In ''Assassin's Creed II ''and ''Brotherhood'', the player can distinguish between different civilian attributes and types. For instance, a rich civilian will wear more lively and colorful clothes, capes and shoes, all of a very fancy nature. A richer civilian can be pickpocketed for more Florins.
*Altaïr was originally able to push civilians out of his way while standing still, instead of only while running.
*In ''Assassin's Creed II ''if the player pickpocketed any male civilian and who later realized what had happened the male civilian would attack the player with their fists; however, pickpocketing a female who realizes it would only cause them to shriek and run from the player. In ''Brotherhood'' it was changed so that both men and women would attack the player after being pickpocketed indiscriminately. If the player were to choose to retaliate with a counter attack ''Ezio'' could very violently attack a woman which is quite out of character.
*An [[Assassin's Creed achievements|achievement]] called "'''Enemy of the Poor'''" could be obtained by throwing female beggars 25 times.
*There is no presence of children in any of the games, apart from [[Ezio Auditore da Firenze|Ezio]]'s younger brother, [[Petruccio Auditore da Firenze|Petruccio]], [[Caterina Sforza]]'s children [[Bianca Riario|Bianca]] and [[Ottaviano Riario|Ottaviano]] and the lost child in ''Brotherhood'' whose mother is captured by [[Silvestro Sabbatini]]. Also a child appears when Ezio and [[Mario Auditore|Mario]] are trotting down the streets in [[Monteriggioni]].
 
*In ''Assassin's Creed II'' and ''Brotherhood'', women will often find anything Ezio does to be attractive, commenting how strong, fast, or brave he is throughout the game.[[File:Civilian_fire_breath.jpg|thumb|125px|A civilian fire-breather]]
;''Assassin's Creed: Bloodlines''
*Ezio can kill civilians without desynchronizing by using a gentle push or by punching them into water. However, throwing them in to water will cause desynchronization.
*Thugs could be found in the streets, usually with daggers tucked into their belts. However, they would not attempt to steal or cause any inconvenience, instead acting as normal civilians.
*You can also 'kill' civilians without desynchronization by knocking them out first and then dragging their subdued body off a ledge higher than a single story. This will stop them from writhing about on the ground and turn them into a motionless corpse. In fact, this works with any subdued person. If the civilian is picked up and thrown a second time, he will resume his writhing.
*Scholars lost most of their importance in the game, as Altaïr could blend simply by posing as one, rather than walking within groups of them. However, they could still be found in the streets. Among the civilians of the game, they would not reprimand Altaïr for any improper behavior. They would, however, turn to watch as the Assassin drew any weapon, and would flee at any sign of violence.
*There is also a rare glitch in ''Assassin's Creed II'' where a group of civilians listening to a town crier will not react to any violent act the player commits. These civilians can be killed in the form of an execution without penalizing the player. Although occasionally about a minute after the glitch the player may become spontaneously desynchronized if they had killed two civilians a minute or so prior to killing the glitched NPCs.
*Members of the [[Cypriot Resistance]] also wandered the streets. Though they carried swords, they would not attack the Templars, and would always flee if guards attacked Altaïr. Also, while the resistance members were allied with Altaïr, they would still complain and threaten him if he stumbled into them.
*In ''Assassin's Creed: Brotherhood'', as Ezio rebuilds Rome, civilians will start carrying parasols, scepters and fans.
*Civilian population in the game was sparse, due to PSP's limitations. This was explained in-game as the result of the Templar regime.
*In ''Assassin's Creed: Brotherhood'', the male potential Assassin Recruits always have the same clothes as [[Duccio de Luca]], [[Claudia Auditore da Firenze|Claudia Auditore]]'s former love interest in ''Assassin's Creed II''.
*Drunkards could be found in certain areas of [[Kyrenia]]'s Harbor district, though they would nearly always be asleep on the streets, usually with a mug nearby.
*In ''[[Assassin's Creed: Revelations]]'' some civilians are seen to be smoking hookah.
*While escaping from [[Piracy|pirates]] in a cutscene, Altaïr knocked a man into the sea. However, if he did the same afterwards, it would cause instant desynchronization.
[[Category:Assassin's Creed Gameplay]]
 
[[Category:Assassin's Creed II Gameplay]]
;''Assassin's Creed II''
[[Category:Assassin's Creed: Brotherhood Gameplay]]
*In ''Assassin's Creed II'' and ''Brotherhood'', women would often find anything that Ezio did to be attractive, commenting on how strong, fast, or brave he was throughout the game.
[[Category:Assassin's Creed: Altaïr's Chronicles Gameplay]]
*There was a rare glitch where a group of civilians listening to a [[Heralds|herald]] would not react to any violent acts Ezio committed. These civilians could be killed without penalizing Desmond, though on occasion, about a minute after the glitch, he could spontaneously be desynchronized.
[[Category:Assassin's Creed II: Discovery Gameplay]]
 
;''Assassin's Creed: Brotherhood''
*As Rome was renovated, civilians would begin to carry parasols, bread, scepters and fans, signifying their increased wealth.
*Potential male Assassin recruits in Rome always had the same clothes as [[Duccio de Luca]], [[Claudia Auditore da Firenze|Claudia Auditore]]'s former fiancé.
 
;''Assassin's Creed: Revelations''
*Civilians were seen doing a greater variety of activities, such as smoking a hookah pipe, playing board games or browsing the shops. In some cases, a rowdy citizen would challenge Ezio to a brawl, and merchants would ask him for help in carrying boxes if their shipment was running late.
*Some civilians in Constantinople would speak using Italian accents and terms, representing the diverse culture of the city.
*In the E3 promotional video, a civilian could be seen carrying a barrel, however no such carrier was present in the final version of the game.
*Civilians can be heard quietly commending Ezio for his bravery whenever he is fighting guards, regardless if they were Byzantine or Ottomans.
 
;''Assassin's Creed III''
*Adult civilians and domestic animals could be killed if they were manually targeted.
*Civilians tended to stare at Connor, and make comments about how aggressive he seemed, even if he was just walking at a fast pace.
*Haytham and Connor would automatically shove civilians when running, as opposed to falling over.
 
;''Assassin's Creed IV: Black Flag''
*Unlike previous games, civilians could not be killed with melee weapons, though they were still susceptible to both the [[blowpipe]] darts and flintlock shots. If Edward was attacked by a civilian under the influence of a berserk dart, he would not be able to parry or counter-attack.
*In the E3 promotional video, Edward could be seen naturally engaging in various activities while blending with groups of civilians, though no such feature was present in the final version of the game.
*Civilians no longer drowned upon falling into water, and would instead swim and attempt to climb back onto land. They would, however, drown if they stayed in the water for too long.
 
==References==
{{Reflist}}
<!--[de:Zivilisten]
[es:Civiles]
[it:Civili]
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[[Category:Civilians| ]]

Latest revision as of 17:14, 11 May 2026

Ezio Auditore blending with a crowd of civilians

A civilian is an individual who is not on active duty as a member of a military, police, or firefighting force, whether that force is affiliated with a sovereign state or with the shadow organizations known as the Assassin Brotherhood and the Templar Order. As such, civilians are roughly synonymous with non-combatants although not every non-combatant is necessarily a civilian as some may be in service to a military in support roles.

Distinguishing civilians from hostiles is an indispensable feature of Assassin operations, owing to their strict prohibition against the harming of innocents. In contrast, their archenemies, the Templars, historically have lacked this explicit prescription, rendering most civilians as acceptable casualties in the name of their higher goals.

History[edit | edit source]

Classical antiquity[edit | edit source]

In ancient times, civilians lived in the cities and countryside, working as farmers, craftsmen, merchants, artists. During the Peloponnesian War, many civilians in Greece had problems with bandits and soldiers and from time to time hired mercenaries such as Kassandra to help them. Some of them would attack her if they saw her fighting. If Kassandra killed a civilian, a bounty was placed on her head, attracting other mercenaries.[1]

In Ptolemaic Egypt, the Medjay Bayek of Siwa protected civilians from bandits and wild animals. Some of the citizens rebelled against the guards and could fight with Bayek. If Bayek was in the middle of high waters, civilians with a felucca would come to his aid.[2]

Middle Ages[edit | edit source]

Altaïr standing by a group of civilians in Acre

Civilians were the denizens of the cities and countryside of the Holy Land, and they generally posed no threat, though certain individuals reacted aggressively towards an Assassin's presence and actions.[3]

If a fight occurred, they watched closely, made comments on those who free-ran throughout the city, gasped when anyone was killed, and collectively fled from a scene of bloodshed. They also acted as both a shield and a hindrance for Assassins, on the occasions that they needed to flee from their enemies.[3]

Whenever they ran into a large group of civilians whilst sprinting, an Assassin would lose their balance and fall onto the ground, offending those around them. However, if the Assassin shoved their way through a crowd, they could maintain their running momentum, though it would be slower, in order to effectively barge through the civilians.[3]

In accordance with the first tenet of their Creed, Assassins would neither kill nor harm civilians, seeing them as innocents.[3]

Renaissance[edit | edit source]

Several civilians in Florence

Citizens during the Renaissance period behaved in a similar manner to those during the High Middle Ages, though they offered Assassins an added capability, since Ezio Auditore da Firenze was also able to blend within all groups of civilians, as opposed to the Assassins of the Third Crusade like Altaïr Ibn-La'Ahad, who could only hide among scholars.[4]

Ezio also possessed the ability to throw florins onto the ground, causing a mob of civilians to crowd around him and excitedly pick up the coins. For Assassins, this served as a common means of distracting enemy guards and entering restricted areas.[4] In Constantinople, Ezio learned how to use pyrite coin bombs, and would throw them to the ground while being chased by guards, attracting civilians that would form a blockade and behave aggressively to his pursuers.[5]

Golden Age of Piracy[edit | edit source]

Edward Kenway could not directly kill citizens, although he could shoot at them and they could be caught in the crossfire of his firearms. Edward could blend with any group of civilians in order to hide from guards. Similar to Ezio, Edward could throw Reales onto the ground, causing civilians to quickly pick them up, allowing Edward to distract guards or create obstacles if he was being chased.[6]

Dancers and drunken pirates would come to Edward's aid, without the need of payment, if he engaged in combat near them. Dancers would grab the arms of the soldiers, hindering them. Drunken pirates would help kill the guards using the heavy axes they carried.[6]

American Revolution[edit | edit source]

Civilians gathering in Boston

The citizens of the early American colonies were represented in a wider demographic than in previous eras. Small children and domestic animals were a common sight.[7]

Colonial civilians could be directly attacked as well as be harmed in the crossfire of ranged combat. Haytham Kenway and Ratonhnhaké:ton could blend with any pair of civilians, even if the civilians were not part of a larger group.[7]

French Revolution[edit | edit source]

Civilians in Paris during the French Revolution typically protested in large mobs, brandishing burning effigies, pitchforks or decapitated heads on pikes. Extremists roamed the streets, often murdering those they chose to threaten, and fights broke out between them and vigilantes. Pickpockets rushed past victims seizing money.[8]

Archetypes[edit | edit source]

Several archetypes of citizens were intermixed with the populace, each bringing a unique form of interaction with their surroundings.

Beggars[edit | edit source]

A beggar in Acre harassing Altaïr

In the cities of Acre, Damascus, and Jerusalem, desperate female beggars could be found along the streets, asking for money and claiming that their families were seriously ill and destitute. They would often approach an Assassin and persistently run into their path until they either ignored them for long enough, ran from them, or attacked them. Should the Assassin attempt to climb a building to escape their nagging, the beggars would often throw rocks at them and yell their disappointment.[3]

If the Assassin instead chose to draw any of their weapons or attacked the beggars, they would run away screaming and no longer bother them. Accompanying this, beggars could also alert the Assassin's targets of their approach, if threatened or hit.[3]

In the Renaissance, beggars did appear in the Italian regions of Romagna and Tuscany, but they did not chase or harass any passing people for money. They usually only leaned or sat against alleyway walls, with one hand extended. Should an Assassin throw money to them, they would pick it all up,  and proceed to walk away.[4]

The cities of Rome and Constantinople featured the calmer beggars of the previously visited Italian cities, as well as the persistent beggars of the High Middle Ages. The latter of these were always female, came in groups of three, and could be found in any district that was less than 25% rebuilt.[9] In Constantinople, beggars were always present in a district, regardless of whether Byzantines or Ottomans controlled the area.[5]

Carriers[edit | edit source]

Altaïr passing by a group of jar carriers

In the three cities visited by the Assassins of the High Middle Ages, certain civilians could be found walking around carrying heavy objects. When Assassins bumped into them, they would drop their item and begin to scold them openly, causing a commotion that could potentially disrupt the Assassin's current mission or assassination. To avoid a scene, they could gently push them aside as they passed, not startling the civilian and keeping their object intact.[3]

Carriers came in two variations, jar carriers and box carriers. Jar carriers were women holding a large clay jar on their heads, while box carriers were men holding a crate close to their chest. If an Assassin knocked either of these civilians over, nearby guards would exclaim a warning, and if they repeated their actions, the guards would attack.[3]

A box carrier in Florence

During the Renaissance, box carriers and goat carriers could be found. They were seen walking the streets, carrying their merchandise from shop to shop. If an Assassin bumped into one or rode a horse too close to them, the carrier would drop their box, breaking it and causing a great deal of commotion, and any guards that witnessed the action would often approach and push the Assassin around in warning.[4]

Even in the event that a box carrier be the one to walk into the Assassin, they would drop whatever they were carrying and still scold the Assassin for the fault.[4] In Constantinople, two more variations appeared, being bread and drink carriers. The two types held trays for bread or bottles of drinks, and they would react the same way as box carriers if an Assassin bumped into one.[5] In Colonial America, several types of carriers could be seen, wearing basket bags, carrying buckets or holding crates and barrels.[7]

Scholars[edit | edit source]

Main article: Scholar
Altaïr among a group of scholars

Scholars were holy men who walked slowly and silently through the three cities of the Holy Land. As they possessed robes similar to a scholar, Assassins could blend in with a group of them to escape guards, though it would only work with a group, and not with a single scholar.[3] During Altaïr's visit to Alep, individual scholars could be found walking around, but Altaïr could not blend with them.[10]

Though scholars were not present during the Renaissance, monks were comparatively similar in appearance to them. Their strategic importance was severely diminished, however, as Ezio was able to blend with any group of civilians.[4]

Thugs[edit | edit source]

Main article: Thug
Altaïr pickpocketing a thug

Thugs were the only civilians in the High Middle Ages that would fight Altaïr, usually if they found him engaged in a fistfight with an interrogation target, or if they caught him attempting to steal throwing knives from their pouches. In response, they would engage the Assassin in a brawl, but if Altaïr drew a weapon, the thugs would immediately flee. Conversely, if guards happened to be watching the fistfight and witnessed Altaïr draw a weapon to scare the thugs away, they would immediately attack.[3]

Whilst thugs did not appear in any other period, Renaissance civilians would fight Ezio similarly to thugs, should they witness him pickpocketing from them. Unlike thugs, however, they were easily beaten in a fight, and the courageous citizens usually only attacked Ezio alone. Only during two events in Forlì did gangs of civilians engage Ezio in much the same way as thugs, and they proved to be more difficult to defeat.[4]

During the Golden Age of Piracy and the Seven Years' War, thugs could be usually found as aggressive and trouble-making patrons in various taverns through the Caribbean and North America, respectively. When Edward Kenway or Shay Cormac entered a tavern, those thugs would need to be beaten in order for Edward or Shay to be accepted by the tavern.[6][11]

Troublemakers[edit | edit source]

A troublemaker shoving Altaïr away

During the High Middle Ages, the three major cities that Altaïr visited contained madmen and drunkards. They were usually found babbling and walking along back alleyways or docks.[3]

When approached, the troublemaker would shove an Assassin violently, causing them to stumble, as well as potentially breaking their cover during an assassination. Troublemakers in Acre could also push an Assassin into the water, instantly causing desynchronization for Desmond Miles in the Animus.[3]

Similar to beggars, when an Assassin punched, grabbed or shoved a troublemaker, they would flee. Such an act would not arouse suspicion with any guards, but nearby thugs would start a fistfight if they were close by.[3]

During the Renaissance, numerous drunkards located in the cities resembled those in the High Middle Ages; however, they did not act aggressively.[4] In Constantinople, some individuals provoked the citizens to fight them in a street brawl. Ezio could fight them and earn a reward.[5]

Vigilantes[edit | edit source]

Main article: Vigilantes
A group of vigilantes in Rome

Vigilantes were groups of brave, tough men that assisted an Assassin after they saved citizens in distress. During the Third Crusade, these troubled citizens were usually female, presumably the wives, daughters, mothers, or various other close relatives of the vigilantes in question.[3]

To show their gratitude, when an Assassin ran past a group of vigilantes whilst they were being chased by guards, the men would grab ahold of the soldiers, delaying them and aiding the Assassin's escape. They were particularly helpful for stopping assassination targets who fled from Altaïr; notably the Templars Talal, Jubair al Hakim, Sibrand, and Abu'l Nuqoud.[3]

In Rome during the 16th century, vigilantes appeared in areas where Ezio destroyed Borgia towers, acting in the same manner as vigilantes in the High Middle Ages, though they would often heckle any nearby guards.[9]

During the American Revolution, Ratonhnhaké:ton and Stephane Chapheau could ask citizens to uprise against the guards near them.[7]

In Paris, Versailles, and Saint-Denis during the French Revolution, vigilantes were usually beggars, peasants or more moderate revolutionaries than the Extremists. They would always assist Arno Dorian during the latter's fights with members of the Extremists, National Guards and Swiss Guards, as well as any other type of enemy encountered by Arno.[8]

Minstrels[edit | edit source]

A minstrel in Florence

Minstrels were performers who, during the Renaissance, could be found singing and playing their instruments in the streets. Lute players were most common, though minstrels with a variety of instruments could be seen in Venice during Carnevale. Should they catch sight of an Assassin, they would often run after them and block their way, before playing on their lutes and singing songs about them.[4]

Similarly to beggars, they could break the Assassin's cover, as well as call the attention of nearby guards should an Assassin attack them. Though they could prove irritating, or disruptive during a potential assassination, throwing florins could easily appease them.[4]

Alternatively, the Assassin could intercept a minstrel by attacking them, stealing money from them (around 3 or 4 florins), or by running into them. All of these would make minstrels drop their instruments and run off, lamenting that the Assassin was not satisfied with their singing. Should the Assassin do this near to guards, they would suffer a slight increase in their notoriety.[4]

Minstrels were also found in Rome and resembled those in other cities, even singing the same songs, though they wore different colored clothes. When an Assassin stole from a minstrel, it caused them to drop their instrument, but it yielded no coins.[9]

In Constantinople, Ezio and the Ottoman Assassins encountered Italian minstrels preparing to perform at Topkapı Palace, and subsequently beat them, before stealing their clothes for infiltration purposes.[5]

Pickpockets[edit | edit source]

Main article: Pickpockets
A pickpocket stealing from Ezio in Rome

Pickpockets in the Renaissance era were thieves that attempted to steal an Assassin's florins. If the pickpocket was successful in robbing money, or if the Assassin was in the pickpocket's sight, they would attempt to escape by the use of free-running.[4]

However, pickpockets were also subject to the same rules on rooftops as the Assassins, and they would be shot at on sight by an alerted archer, crossbowman, or arquebusier.[4][9]

When an Assassin was pickpocketed, they could regain the money by chasing and tackling the pickpocket, or looting it from their corpse. In addition to the stolen money, an extra 500 florins could be gained, presumably from the pickpocket's previous victims.[4]

In Rome, pickpockets each carried one trade item that Ezio could use for the completion of shop quests.[9]

Couriers[edit | edit source]

Main article: Borgia messengers
A typical Borgia messenger

Borgia messengers were couriers of the House of Borgia during the Renaissance, and they behaved in a similar manner to pickpockets, but did not steal from Assassins, and would flee upon catching sight of Ezio.[4]

They were adept free-runners, but again shared similarities to pickpockets in that they would be attacked by guards on the rooftops should they be seen. An Assassin could steal a sum of 1503 to 1505 florins from them, though killing a messenger would greatly increase notoriety.[4]

In Constantinople, Templar Tax Collectors served the same function as Borgia messengers, and like their Italian counterparts, they would run away upon spotting Ezio. However, on killing a Templar tax collector, the Assassins would be made instantly aware to the Templars, potentially jeopardizing one of their Assassin Dens.

During the Golden Age of Piracy, and later the American Revolution, couriers could be used to refill any depleted ammo, as well as a small supply of currency. If a courier were to catch sight of Edward Kenway or Ratonhnhaké:ton, they would run. 

Citizens in distress[edit | edit source]

Main article: Save Citizen

During the Peloponnesian War, soldiers and bandits captured prisoners-of-war and citizens. Kassandra could save them when she infiltrated a camp. The civilians often fled while the soldiers attacked their jailers.[1]

In Ptolemaic Egypt, Bayek could liberate civilians, rebels, soldiers, and bandits imprisoned in camps.[2]

Altaïr defending a scholar

During the High Middle Ages, an Assassin could often discover citizens who required their attention within the Kingdom's three cities. In these instances, they were often being harassed by guards for crimes they did not commit, and upon being rescued by the Assassin, they would tell their family or friends about the act of kindness. Subsequent to this, a group of scholars or vigilantes could be found in the area where the citizen had been rescued.[3]

During Altaïr's visit to Alep, these citizens also thanked Altaïr for being rescued, but rewarded him with a monetary sum as opposed to potential assistance.[10]

In Rome and Constantinople during the 16th century, an Assassin could save citizens that were being harassed by Templar guards. Unlike those in the Third Crusade, many of them could be found openly committing acts of rebellion; these included engaging a group of guards in a swordfight, or holding a guard hostage as others attempted to rescue their comrade.[9]

Ezio recruiting a rescued citizen

Should an Assassin come to their assistance, the citizen would join them in the duel, proving to be able fighters. Once saved, the civilians gave their lives to the Assassins' cause, becoming apprentices of the Order shortly thereafter.[9]

Throughout the Caribbean during the 18th century, Edward Kenway could rescue pirates in distress. These pirates would then join Edward's crew on the Jackdaw without hesitation. Distressed pirates could be found almost anywhere in the Caribbean; floating on some flotsam after a shipwreck, or marooned on an island. In cities, they could be seen at a public hanging, fighting with or being held captive by the guards.[6]

During his time in Saint-Domingue, Adéwalé liberated slaves from their masters in sugar plantations and on slave ships. Once rescued, the former slaves joined the Maroon rebellion and the crew of Adéwalé's ship, the Experto Crede.[12]

In the American colonies, during the Seven Years' War, gang members captured civilians and the French Army took British soldiers as prisoners. If Shay liberated civilians, they would join the crew of his ship, the Morrigan. The British Army rewarded Shay if he saved their captured soldiers.[11]

During the American Revolution, mercenaries working for the Templars bullied citizens of Boston and New York. Ratonhnhaké:ton with the help of Assassins apprentices saved them from their attackers. In British forts, some American soldiers were imprisoned. Ratonhnhaké:ton could liberate them when infiltrating a fort. Through the colonies, Ratonhnhaké:ton saved some individuals who decided to pay back his help by settling in the Davenport Homestead.[7]

Stalkers[edit | edit source]

Main article: Stalker
A stalker attacking Ezio

During Ezio Auditore's stay in Constantinople, some Byzantine Templars disguised themselves among the populace to hunt down and kill the Assassin. These civilians were known as Stalkers, and they typically wore outfits that disguised them as lower class members of society, as they attempted to stealthily sneak up on Ezio and stab him with a dagger.[5]

Stalkers were rarely successful, and were usually killed by Ezio, who would turn their own daggers against them. In the chance that a stalker was successful, however, they would stab Ezio in the back, leaving him paralyzed for a few seconds and giving themselves the time to run off. If any nearby Ottoman guards saw a stalker successfully stabbing Ezio, they would chase the stalker.[5]

Assassin stalkers were present during the Seven Years' War, working closely with the the Assassin-affiliated gangs in New York and other settlements to hunt down Shay Cormac.[11]

Utilizing their Assassin training, the stalkers laid in wait disguised as civilians or in hiding spots such as haystacks, and attacked with Hidden Blades. They were capable of freerunning, knife-throwing and using smoke bombs, allowing them to both reach high points and strike from above, or attempt to stun Shay and attack him while he was vulnerable. If he faced a stalker's attack head-on, Shay could typically parry and counter the strike, killing the assailant in the process.[11]

Orphans[edit | edit source]

A group of orphans harassing Ratonhnhaké:ton

During the American Revolution, groups of small children approached Haytham Kenway and Ratonhnhaké:ton, seeking attention. These children always approached in groups of three, and sought only to get the attention with their impromptu street performances. Any nearby civilians would cheer the orphans on, however guards would rudely disperse the children, should they cross paths.[7]

Like other civilians, Orphans could be distracted by throwing them some money. However, unlike the beggars or minstrels, drawing a weapon did not scare them away. Unlike other civilians, an orphan could only be killed if they were in the path of enemy gunfire. Should it occur that an orphan be shot, a new orphan would automatically regenerate in their place.[7]

Fishermen[edit | edit source]

During the Renaissance, a common profession in areas near lakes, seas, rivers and other bodies of water was that of a fisherman. Ezio Auditore could encounter several fishermen across Romagna, most of them by the docks, and also encountered a few of them near the rivers of Venice.[4]

Edward walking past a fisherman

During the Golden Age of Piracy, one of the most common professions for commoners was the fisherman life. Edward Kenway could encounter fishermen trying to capture fish on the docks of several cities, such as Kingston, or at the docks of many of the fishing settlements present in the Caribbean, such as Salt Key Bank.[6]

Newspaper sellers[edit | edit source]

During the American Revolution, adults and children served as newspaper sellers in the streets. If Ratonhnhaké:ton had committed illegal acts, the newspapers spread the information and put up wanted posters of him. To lower his social notoriety, Ratonhnhaké:ton could tear down the posters or bribe newspaper sellers and printers to stop spreading information about him.[7]

Newspaper sellers could also be found in Paris, Saint-Denis, and Versailles during the French Revolution. They were usually women and stood on wooden crates, showing their newspapers to the public and shouting the news. Arno Dorian could pick a newspaper from the seller's box for free if he desired to read its content.[8]

Arno passing by a newspaper seller

In London during the Victorian era, newspaper sellers could be rarely found along the dirty streets, behaving in the same way as those seen during the French Revolution. One of these sellers was a child, and he was met by Jacob Frye after the latter had assassinated both Pearl Attaway and Malcolm Millner during a bloody bus economic war, which was one of the topics in the news.[13]

Chimney sweepers[edit | edit source]

During the Victorian era, chimney sweepers could be rarely found on the rooftops of London sweeping chimneys.[13]

Trivia[edit | edit source]

Assassin's Creed
  • When Desmond had fully synchronized with Altaïr, and had relived through the memories desired by Abstergo Industries, he could no longer be desynchronized by killing civilians.
  • Altaïr was originally able to push civilians out of his way while standing still, instead of only while running.
  • An achievement called "Enemy of the Poor" could be obtained by throwing female beggars 25 times.
Assassin's Creed: Bloodlines
  • Thugs could be found in the streets, usually with daggers tucked into their belts. However, they would not attempt to steal or cause any inconvenience, instead acting as normal civilians.
  • Scholars lost most of their importance in the game, as Altaïr could blend simply by posing as one, rather than walking within groups of them. However, they could still be found in the streets. Among the civilians of the game, they would not reprimand Altaïr for any improper behavior. They would, however, turn to watch as the Assassin drew any weapon, and would flee at any sign of violence.
  • Members of the Cypriot Resistance also wandered the streets. Though they carried swords, they would not attack the Templars, and would always flee if guards attacked Altaïr. Also, while the resistance members were allied with Altaïr, they would still complain and threaten him if he stumbled into them.
  • Civilian population in the game was sparse, due to PSP's limitations. This was explained in-game as the result of the Templar regime.
  • Drunkards could be found in certain areas of Kyrenia's Harbor district, though they would nearly always be asleep on the streets, usually with a mug nearby.
  • While escaping from pirates in a cutscene, Altaïr knocked a man into the sea. However, if he did the same afterwards, it would cause instant desynchronization.
Assassin's Creed II
  • In Assassin's Creed II and Brotherhood, women would often find anything that Ezio did to be attractive, commenting on how strong, fast, or brave he was throughout the game.
  • There was a rare glitch where a group of civilians listening to a herald would not react to any violent acts Ezio committed. These civilians could be killed without penalizing Desmond, though on occasion, about a minute after the glitch, he could spontaneously be desynchronized.
Assassin's Creed: Brotherhood
  • As Rome was renovated, civilians would begin to carry parasols, bread, scepters and fans, signifying their increased wealth.
  • Potential male Assassin recruits in Rome always had the same clothes as Duccio de Luca, Claudia Auditore's former fiancé.
Assassin's Creed: Revelations
  • Civilians were seen doing a greater variety of activities, such as smoking a hookah pipe, playing board games or browsing the shops. In some cases, a rowdy citizen would challenge Ezio to a brawl, and merchants would ask him for help in carrying boxes if their shipment was running late.
  • Some civilians in Constantinople would speak using Italian accents and terms, representing the diverse culture of the city.
  • In the E3 promotional video, a civilian could be seen carrying a barrel, however no such carrier was present in the final version of the game.
  • Civilians can be heard quietly commending Ezio for his bravery whenever he is fighting guards, regardless if they were Byzantine or Ottomans.
Assassin's Creed III
  • Adult civilians and domestic animals could be killed if they were manually targeted.
  • Civilians tended to stare at Connor, and make comments about how aggressive he seemed, even if he was just walking at a fast pace.
  • Haytham and Connor would automatically shove civilians when running, as opposed to falling over.
Assassin's Creed IV: Black Flag
  • Unlike previous games, civilians could not be killed with melee weapons, though they were still susceptible to both the blowpipe darts and flintlock shots. If Edward was attacked by a civilian under the influence of a berserk dart, he would not be able to parry or counter-attack.
  • In the E3 promotional video, Edward could be seen naturally engaging in various activities while blending with groups of civilians, though no such feature was present in the final version of the game.
  • Civilians no longer drowned upon falling into water, and would instead swim and attempt to climb back onto land. They would, however, drown if they stayed in the water for too long.

References[edit | edit source]