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m →‎Media: AWB Edit, typos fixed: Niccolo Machiavelli → Niccolò Machiavelli (2)
imported>Lacrossedeamon
Adding categories
 
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==Renaissance==
==Renaissance==
===Golden===
===Golden===
<tabview>
<tabber>
Assassin's Creed: Recollection/Cards:Young Farmer|Young Farmer
|-|Young Farmer=
Assassin's Creed: Recollection/Cards:Secluded Village|Secluded Village
[[File:ACR Young Farmer.png|right|150px]]
Assassin's Creed: Recollection/Cards:Plentiful Crop|Plentiful Crop
*Cost: 0
Assassin's Creed: Recollection/Cards:Horse Merchant|Horse Merchant
*Bonus: +1
</tabview>
*Type: Neutral Agent
{{-}}
*Power: 0/2
<tabview>
*Affiliation: Assassins (Common)
Assassin's Creed: Recollection/Cards:Capable Carpenter|Capable Carpenter
*Lore: Peasant - (No Ability)
Assassin's Creed: Recollection/Cards:Merchant Ship|Merchant Ship
Assassin's Creed: Recollection/Cards:Nothing Ventured|Nothing Ventured, Nothing Gained
Assassin's Creed: Recollection/Cards:Juno|Juno
</tabview>
{{-}}
<tabview>
Assassin's Creed: Recollection/Cards:City Stables|City Stables
Assassin's Creed: Recollection/Cards:Peaceful Retreat|Peaceful Retreat
Assassin's Creed: Recollection/Cards:Tactical Upheaval|Tactical Upheaval
Assassin's Creed: Recollection/Cards:Evasive Maneuvers|Evasive Maneuvers
</tabview>
{{-}}
<tabview>
Assassin's Creed: Recollection/Cards:Power to the People|Power to the People
Assassin's Creed: Recollection/Cards:Zealous Banker|Zealous Banker
Assassin's Creed: Recollection/Cards:Jacopo De' Pazzi|Jacopo De' Pazzi
Assassin's Creed: Recollection/Cards:Honest Worker|Honest Worker
</tabview>
{{-}}
<tabview>
Assassin's Creed: Recollection/Cards:Poor Villager|Poor Villager
Assassin's Creed: Recollection/Cards:Coastal Watchtower|Coastal Watchtower
Assassin's Creed: Recollection/Cards:San Giovanni District|Firenze, San Giovanni District
Assassin's Creed: Recollection/Cards:Sudden Exhaustion|Sudden Exhaustion
</tabview>
{{-}}
<tabview>
Assassin's Creed: Recollection/Cards:Family Heirloom|Family Heirloom
Assassin's Creed: Recollection/Cards:Pilfer Supplies|Pilfer Supplies
Assassin's Creed: Recollection/Cards:Acclaimed Clothier|Acclaimed Clothier
Assassin's Creed: Recollection/Cards:Follower of Romulus|Follower of Romulus
</tabview>
{{-}}
<tabview>
Assassin's Creed: Recollection/Cards:Mercenary Band|Mercenary Band
Assassin's Creed: Recollection/Cards:Borgia Mine|Borgia Mine
Assassin's Creed: Recollection/Cards:San Polo District|Venezia, San Polo District
Assassin's Creed: Recollection/Cards:Mob Justice|Mob Justice
</tabview>
{{-}}
<tabview>
Assassin's Creed: Recollection/Cards:Ercole Massimo|Ercole Massimo
Assassin's Creed: Recollection/Cards:Emilio Barbarigo|Emilio Barbarigo
Assassin's Creed: Recollection/Cards:Ezio Auditore da Firenze|Ezio Auditore da Firenze
Assassin's Creed: Recollection/Cards:Federico Auditore|Federico Auditore
</tabview>
{{-}}
<tabview>
Assassin's Creed: Recollection/Cards:Bartolomeo D'Alviano|Bartolomeo D'Alviano
Assassin's Creed: Recollection/Cards:Pantasilea Baglioni|Pantasilea Baglioni
Assassin's Creed: Recollection/Cards:Merchants Guild|Merchants Guild
Assassin's Creed: Recollection/Cards:San Gimignano|San Gimignano
</tabview>
{{-}}
<tabview>
Assassin's Creed: Recollection/Cards:History Glitch|History Glitch
Assassin's Creed: Recollection/Cards:Rich Merchant|Rich Merchant
Assassin's Creed: Recollection/Cards:Market Street|Market Street
Assassin's Creed: Recollection/Cards:Lair of Romulus|Lair of Romulus
</tabview>
{{-}}
<tabview>
Assassin's Creed: Recollection/Cards:Forgotten Temple|Forgotten Temple
Assassin's Creed: Recollection/Cards:Monteriggioni|Monteriggioni
Assassin's Creed: Recollection/Cards:Condottiero Tactics|Condottiero Tactics
Assassin's Creed: Recollection/Cards:Old Peasant|Old Peasant
</tabview>
{{-}}
<tabview>
Assassin's Creed: Recollection/Cards:Forli|Forlì
Assassin's Creed: Recollection/Cards:False Hopes|False Hopes|False Hopes
Assassin's Creed: Recollection/Cards:The Spaniard|The Spaniard
Assassin's Creed: Recollection/Cards:Animus Reboot|Animus Reboot
</tabview>
{{-}}
{{-}}
|-|Secluded Village=[[File:ACR Secluded Village.png|right|150px]]
*Cost: 0
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Common)
*Lore: (No Ability){{-}}
|-|Plentiful Crop=[[File:ACR Plentiful Crop.png|right|150px]]
*Cost: 1
*Bonus: +2
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: (No Ability){{-}}
|-|Horse Merchant=[[File:ACR Horse Merchant.png|right|150px]]
*Cost: 1
*Bonus: +1
*Type: Neutral Agent
*Power: 0/4
*Affiliation: Templars (Common)
*Lore: Trader - (No Ability){{-}}
</tabber>
<tabber>Capable Carpenter=[[File:ACR Capable Carpenter.png|right|150px]]
*Cost: 1
*Bonus: +1
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Assassins (Common)
*Lore: (No Ability){{-}}
|-|Merchant Ship=[[File:ACR Merchant Ship.png|right|150px]]
*Cost: 1
*Bonus: +2
*Type: Neutral Site
*Power: 0
*Affiliation: Templars (Uncommon)
*Lore: (No Ability){{-}}
|-|Nothing Ventured, Nothing Gained=[[File:ACR Nothing Ventured, Nothing Gained.png|right|150px]]
*Cost: 1
*Bonus: +4
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Rare)
*Lore: Opponent gets +4.{{-}}
|-|Juno=[[File:ACR Juno.png|right|150px]]
*Cost: 2
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Assassins (Rare)
*Lore: Pay 30: You win the game.{{-}}
</tabber>
<tabber>City Stables=[[File:ACR City Stables.png|right|150px]]
*Cost: 2
*Bonus: +X
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Common)
*Lore: X is the number of Sites you control.{{-}}
|-|Peaceful Retreat=[[File:ACR Peaceful Retreat.png|right|150px]]
*Cost: 2
*Bonus: +1
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Templars (Common)
*Lore: Surprise - Your Agents regain their lost Health.{{-}}
|-|Tactical Upheaval=
[[File:ACR Tactical Upheaval.png|right|150px]]
*Cost: 2
*Bonus: +1
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Surprise - Switch the Power and the Health of target Agent. Draw a Memory.{{-}}
|-|Evasive Maneuvers=[[File:ACR Evasive Maneuvers.png|right|150px]]
*Cost: 2
*Bonus: +1
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Surprise - Target Agent is SAFE.{{-}}
</tabber>
<tabber>Power to the People=[[File:ACR Power to the People.png|right|150px]]
*Cost: 2
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Target Site's influence becomes 0.{{-}}
|-|Zealous Banker=[[File:ACR Zealous Banker.png|right|150px]]
*Cost: 3
*Bonus: +1
*Type: Neutral Agent
*Power: 0/6
*Affiliation: Templars (Uncommon)
*Lore: Trader - (No Ability){{-}}
|-|Jacopo De' Pazzi=[[File:ACR Jacopo de' Pazzi.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Templars (Rare)
*Lore: Trader - Jacopo de' Pazzi has +1/+1 for each Site you control.{{-}}
|-|Honest Worker=[[File:ACR Honest Worker.png|right|150px]]
*Cost: 3
*Bonus: +1
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Assassins (Common)
*Lore: Citizen - Regain up to /3.{{-}}
</tabber>
<tabber>Poor Villager=[[File:ACR Poor Villager.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/3
*Affiliation: Assassins (Common)
*Lore: Peasant - (No Ability){{-}}
|-|Coastal Watchtower=[[File:ACR Coastal Watchtower.png|right|150px]]
*Cost: 3
*Bonus: +1
*Type: Neutral Site
*Power: 2
*Affiliation: Templars (Common)
*Lore: (No Ability){{-}}
|-|San Giovanni District=[[File:ACR Firenze, San Giovanni District.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Uncommon)
*Lore: Target Agent or Site changes Faction (Assassin or Templar).{{-}}
|-|Sudden Exhaustion=[[File:ACR Sudden Exhaustion.png|right|150px]]
*Cost: 3
*Bonus: +1
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Surprise - Target Agent's Power becomes 0.{{-}}
</tabber>
<tabber>Family Heirloom=[[File:ACR Family Heirloom.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Surprise - Search your Sequence for a Golden Memory. Put it in your hand. Randomize.{{-}}
|-|Pilfer Supplies=[[File:ACR Pilfer Supplies.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Surprise - Regain all your Gold.{{-}}
|-|Acclaimed Clothier=[[File:ACR Acclaimed Clothier.png|right|150px]]
*Cost: 4
*Bonus: +2
*Type: Neutral Agent
*Power: 3/1
*Affiliation: Templars (Common)
*Lore: Trader - (No Ability){{-}}
|-|Follower of Romulus=[[File:ACR Follower of Romulus.png|right|150px]]
*Cost: 4
*Bonus: +1
*Type: Neutral Agent
*Power: 2/4
*Affiliation: Templars (Common)
*Lore: (No Ability){{-}}
</tabber>
<tabber>Mercenary Band=[[File:ACR Mercenary Band.png|right|150px]]
*Cost: 4
*Bonus: +1
*Type: Neutral Agent
*Power: 4/1
*Affiliation: Assassins (Common)
*Lore: Mercenary - (No Ability){{-}}
|-|Borgia Mine=[[File:ACR Borgia Mine.png|right|150px]]
*Cost: 4
*Bonus: +2
*Type: Neutral Site
*Power: 2
*Affiliation: Templars (Uncommon)
*Lore: (No Ability){{-}}
|-|Venezia, San Polo District=[[File:ACR Venezia, San Polo District.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Uncommon)
*Lore: Neutralize the Opponent Site in this Region (before the Influence Contest).{{-}}
|-|Mob Justice=[[File:ACR Mob Justice.png|right|150px]]
*Cost: 4
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Common)
*Lore: Neutralize target Site or launching Site.{{-}}
</tabber>
<tabber>Ercole Massimo=[[File:ACR Ercole Massimo.png|right|150px]]
*Cost: 5
*Bonus: +1
*Type: Neutral Agent
*Power: 5/1
*Affiliation: Templars (Uncommon)
*Lore: Militant - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning){{-}}
|-|Emilio Barbarigo=[[File:ACR Emilio Barbarigo.png|right|150px]]
*Cost: 5
*Bonus: +1
*Type: Neutral Agent
*Power: 3/2
*Affiliation: Templars (Uncommon)
*Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning){{-}}
|-|Ezio Auditore da Firenze=[[File:ACR Ezio Auditore da Firenze.png|right|150px]]
*Cost: 5
*Bonus: N/A
*Type: Neutral Agent
*Power: 5/5
*Affiliation: Assassins (Rare)
*Lore: Noble - Fierce: You cannot launch any Templar Memory.{{-}}
|-|Federico Auditore=[[File:ACR Federico Auditore.png|right|150px]]
*Cost: 5
*Bonus: +1
*Type: Neutral Agent
*Power: 3/3
*Affiliation: Assassins (Uncommon)
*Lore: Dcientist - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage){{-}}
</tabber>
<tabber>Bartolomeo D'Alviano=[[File:ACR Bartolomeo D'Alviano.png|right|150px]]
*Cost: 5
*Bonus: +1
*Type: Neutral Agent
*Power: 4/2
*Affiliation: Assassins (Uncommon)
*Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning){{-}}
|-|Pantasilea Baglioni=[[File:ACR Pantasilea Baglioni.png|right|150px]]
*Cost: 5
*Bonus: +1
*Type: Neutral Agent
*Power: 2/5
*Affiliation: Assassins (Uncommon)
*Lore: Pagan - Recover: (When resting, the Agent regains its lost Power and Health){{-}}
|-|Merchants Guild=[[File:ACR Merchants Guild.png|right|150px]]
*Cost: 5
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Rare)
*Lore: When you get +1, score 1 in this Region.{{-}}
|-|San Gimignano=[[File:ACR San Gimignano.png|right|150px]]
*Cost: 5
*Bonus: N/A
*Type: Neutral Site
*Power: 8
*Affiliation: Assassins (Rare)
*Lore: Your Score in all Regions becomes 0.{{-}}
</tabber>
<tabber>History Glitch=[[File:ACR History Glitch.png|right|150px]]
*Cost: 5
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Scores in all Region become 0.{{-}}
|-|Rich Merchant=[[File:ACR Rich Merchant.png|right|150px]]
*Cost: 6
*Bonus: +1
*Type: Neutral Agent
*Power: 3/5
*Affiliation: Templars (Common)
*Lore: Trader - (No Ability){{-}}
|-|Market Street=[[File:ACR Market Street.png|right|150px]]
*Cost: 6
*Bonus: +2
*Type: Neutral Site
*Power: 3
*Affiliation: Templars (Common)
*Lore: (No Ability){{-}}
|-|Lair of Romulus=[[File:ACR Lair of Romulus.png|right|150px]]
*Cost: 6
*Bonus: -1
*Type: Neutral Site
*Power: 5
*Affiliation: Templars (Uncommon)
*Lore: (No Ability){{-}}
</tabber>
<tabber>Forgotten Temple=[[File:ACR Forgotten Temple.png|right|150px]]
*Cost: 6
*Bonus: N/A
*Type: Neutral Site
*Power: 2
*Affiliation: Templars (Rare)
*Lore: Ruins - Pay 10: Switch Sequences with Opponent, Sacrifice Forgotten Temple.{{-}}
|-|Monteriggioni=[[File:ACR Monteriggioni.png|right|150px]]
*Cost: 6
*Bonus: N/A
*Type: Neutral Site
*Power: 2
*Affiliation: Assassins (Rare)
*Lore: All Actions are Surprises.{{-}}
|-|Condotierro Tactics=[[File:ACR Condottiero Tactics.png|right|150px]]
*Cost: 7
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Neutralize target Agent or launching Agent. Draw a Memory.{{-}}
|-|Old Peasant=[[File:ACR Old Peasant.png|right|150px]]
*Cost: 8
*Bonus: +1
*Type: Neutral Agent
*Power: 6/4
*Affiliation: Assassins (Common)
*Lore: Peasant - (No Ability){{-}}
</tabber>
<tabber>Forlì=[[File:ACR Forli.png|right|150px]]
*Cost: 8
*Bonus: N/A
*Type: Neutral Site
*Power: 6
*Affiliation: Assassins (Rare)
*Lore: (No Ability){{-}}
|-|False Hopes=[[File:ACR False Hopes.png|right|150px]]
*Cost: 9
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Rare)
*Lore: Your Score in target Region becomes Opponent's Score.{{-}}
|-|The Spaniard=[[File:ACR The Spaniard.png|right|150px]]
*Cost: 10
*Bonus: +2
*Type: Neutral Agent
*Power: 5/5
*Affiliation: Templars (Rare)
*Lore: Each Day, players draw an extra Memory and get +1.{{-}}
|-|Animus Reboot=[[File:ACR Animus Reboot.png|right|150px]]
*Cost: 12
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Rare)
*Lore: Erase all Agents and Sites. Your score on each Region becomes 0.{{-}}
</tabber>


===Order===
===Order===
<tabview>
<tabber>Teodor Viscardi=[[File:ACR Teodor Viscardi.png|150px|right]]
Assassin's Creed: Recollection/Cards:Teodor Viscardi|Teodor Viscardi
*Cost: 1
Assassin's Creed: Recollection/Cards:Royal Intervention|Royal Intervention
*Bonus: +1
Assassin's Creed: Recollection/Cards:Militia Pikeman|Militia Pikeman
*Type: Neutral Agent
Assassin's Creed: Recollection/Cards:Dante Moro|Dante Moro
*Power: 0/1
</tabview>
*Affiliation: Templars (Common)
{{-}}
*Lore: Noble - Pay 8: Teodor Viscardi becomes 4/4.{{-}}
<tabview>
|-|Royal Intervention=[[File:ACR Royal Intervention.png|right|150px]]
Assassin's Creed: Recollection/Cards:Gruesome Gallows|Gruesome Gallows
*Cost: 0
Assassin's Creed: Recollection/Cards:By Order of the King|By Order of the King
*Bonus: N/A
Assassin's Creed: Recollection/Cards:Faux Pas|Faux Pas
*Type: Neutral Action
Assassin's Creed: Recollection/Cards:Militia Patrolman|Militia Patrolman
*Power: N/A
</tabview>
*Affiliation: Assassins (Rare)
{{-}}
*Lore: When you launch this Memory, lose all your Gold. Score 1 in target Region for each 2 lost.{{-}}
<tabview>
|-|Militia Pikeman=[[File:ACR Militia Pikeman.png|right|150px]]
Assassin's Creed: Recollection/Cards:Arquebusier|Arquebusier
*Cost: 1
Assassin's Creed: Recollection/Cards:Octavian de Valois|Octavian de Valois
*Bonus: +1
Assassin's Creed: Recollection/Cards:Torre Grossa|Torre Grossa
*Type: Neutral Agent
Assassin's Creed: Recollection/Cards:Militia Training|Militia Training
*Power: 1/1
</tabview>
*Affiliation: Templars (Common)
{{-}}
*Lore: Soldier - (No Ability){{-}}
<tabview>
|-|Dante Moro=[[File:ACR Dante Moro.png|right|150px]]
Assassin's Creed: Recollection/Cards:Untimely End|Untimely End
*Cost: 1
Assassin's Creed: Recollection/Cards:Forced Inheritance|Forced Inheritance
*Bonus: +1
Assassin's Creed: Recollection/Cards:Egidio Troche|Egidio Troche
*Type: Neutral Agent
Assassin's Creed: Recollection/Cards:Militia Regulars|Militia Regulars
*Power: 0/2
</tabview>
*Affiliation: Templars (Uncommon)
{{-}}
*Lore: Noble - Another target Agent is SAFE. Dante Moro gets -0/-1.{{-}}
<tabview>
</tabber>
Assassin's Creed: Recollection/Cards:Donato Mancini|Donato Mancini
<tabber>Gruesome Gallows=[[File:ACR Gruesome Gallows.png|right|150px]]
Assassin's Creed: Recollection/Cards:Vieri de' Pazzi|Vieri de' Pazzi
*Cost: 1
Assassin's Creed: Recollection/Cards:Beautiful Heiress|Beautiful Heiress
*Bonus: +1
Assassin's Creed: Recollection/Cards:Charles de la Motte|Charles de la Motte
*Type: Neutral Site
</tabview>
*Power: 1
{{-}}
*Affiliation: Templars (Common)
<tabview>
*Lore: (No Ability){{-}}
Assassin's Creed: Recollection/Cards:Borgia Tower|Borgia Tower
|-|By Order of the King=[[File:ACR By Order of the King.png|right|150px]]
Assassin's Creed: Recollection/Cards:Radical Demotion|Radical Demotion
*Cost: 1
Assassin's Creed: Recollection/Cards:Militia Captain|Militia Captain
*Bonus: N/A
Assassin's Creed: Recollection/Cards:Carlo Grimaldi|Carlo Grimaldi
*Type: Neutral Action
</tabview>
*Power: N/A
{{-}}
*Affiliation: Templars (Uncommon)
<tabview>
*Lore: Search your Sequence for a Noble or Herald. Put it in your Hand. Randomize.{{-}}
Assassin's Creed: Recollection/Cards:Knight Templar|Knight Templar
|-|Faux Pas=[[File:ACR Faux Pas.png|right|150px]]
Assassin's Creed: Recollection/Cards:Marco Barbarigo|Marco Barbarigo
*Cost: 1
Assassin's Creed: Recollection/Cards:Agostino Barbarigo|Agostino Barbarigo
*Bonus: N/A
Assassin's Creed: Recollection/Cards:Palazzo Senatorio|Palazzo Senatorio
*Type: Neutral Action Surprise
</tabview>
*Power: N/A
{{-}}
*Affiliation: Templars (Uncommon)
<tabview>
*Lore: Surprise - Neutralize target launching Memory with cost 0 or 1.{{-}}
Assassin's Creed: Recollection/Cards:Templar Sanctum|Templar Sanctum
|-|Militia Patrolman=[[File:ACR Militia Patrolman.png|right|150px]]
Assassin's Creed: Recollection/Cards:Court Order|Court Order
*Cost: 2
Assassin's Creed: Recollection/Cards:Pantheon|Pantheon
*Bonus: N/A
Assassin's Creed: Recollection/Cards:Militia Horseman|Militia Horseman
*Type: Neutral Agent
</tabview>
*Power: 3/1
{{-}}
*Affiliation: Templars (Uncommon)
<tabview>
*Lore: Soldier - (No Ability){{-}}
Assassin's Creed: Recollection/Cards:Francesco de' Pazzi|Francesco de' Pazzi
</tabber>
Assassin's Creed: Recollection/Cards:Francesco Troche|Francesco Troche
<tabber>Arquebusier=[[File:ACR Arquebusier.png|right|150px]]
Assassin's Creed: Recollection/Cards:Borgia Battlements|Borgia Battlements
*Cost: 2
Assassin's Creed: Recollection/Cards:Castel Sant'Angelo|Castel Sant'Angelo
*Bonus: N/A
</tabview>
*Type: Neutral Agent
{{-}}
*Power: 2/1
<tabview>
*Affiliation: Templars (Common)
Assassin's Creed: Recollection/Cards:Under Arrest|Under Arrest
*Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning){{-}}
Assassin's Creed: Recollection/Cards:Militia Brute|Militia Brute
|-|Octavian de Valois=[[File:ACR Octavian de Valois.png|right|150px]]
Assassin's Creed: Recollection/Cards:Uberto Alberti|Uberto Alberti
*Cost: 2
Assassin's Creed: Recollection/Cards:Militia Barracks|Militia Barracks
*Bonus: N/A
</tabview>
*Type: Neutral Agent
{{-}}
*Power: 4/2
<tabview>
*Affiliation: Templars (Rare)
Assassin's Creed: Recollection/Cards:Preemptive Strike|Preemptive Strike
*Lore: Noble - Opponents gets +2/{{-}}
Assassin's Creed: Recollection/Cards:Giovanni Mocenigo|Giovanni Mocenigo
|-|Torre Grossa=[[File:ACR Torre Grossa.png|right|150px]]
Assassin's Creed: Recollection/Cards:Tax Collector's Office|Tax Collector's Office
*Cost: 2
Assassin's Creed: Recollection/Cards:Just Cause|Just Cause
*Bonus: +2
</tabview>
*Type: Neutral Site
{{-}}
*Power: 1
<tabview>
*Affiliation: Assassins (Uncommon)
Assassin's Creed: Recollection/Cards:Royal Decree|Royal Decree
*Lore: (No Ability){{-}}
Assassin's Creed: Recollection/Cards:Cesare Borgia|Cesare Borgia
|-|Militia Training=[[File:ACR Militia Training.png|right|150px]]
Assassin's Creed: Recollection/Cards:Lucrezia Borgia|Lucrezia Borgia
*Cost: 2
Assassin's Creed: Recollection/Cards:Il Carnefice|Il Carnefice
*Bonus: +1
</tabview>
*Type: Neutral Action Surprise
{{-}}
*Power: N/A
*Affiliation: Templars (Common)
*Lore: Surprise - Target Agent gets +1/+1{{-}}
</tabber>
<tabber>Untimely End=[[File:ACR Untimely End.png|right|150px]]
*Cost: 2
*Bonus: N/A
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Templars (Common)
*Lore: Surprise - Neutralize target launching Agent.{{-}}
|-|Forced Inheritance=[[File:ACR Forced Inheritance.png|right|150px]]
*Cost: 2
*Bonus: +3
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Templars (Common)
*Lore: Surprise - (No Ability){{-}}
|-|Egidio Troche=[[File:ACR Egidio Troche.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Templars (Uncommon)
*Lore: Citizen - Pay 2: Target Agent gets +1/+1.{{-}}
|-|Militia Regulars=[[File:ACR Militia Regulars.png|right|150px]]
*Cost: 3
*Bonus: +1
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Templars (Common)
*Lore: Soldier - (No Ability){{-}}
</tabber>
<tabber>Donato Mancini=[[File:ACR Donate Mancini.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/1
*Affiliation: Templars (Common)
*Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning){{-}}
|-|Vieri de' Pazzi=[[File:ACR Vieri de' Pazzi.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Templars (Uncommon)
*Lore: Noble - Unblockable: (Can only be blocked by an Agent with Cunning){{-}}
|-|Beautiful Heiress=[[File:ACR Beautiful Heiress.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Templars (Common)
*Lore: Noble - Your other Nobles have +1/+0.{{-}}
|-|Charles de la Motte=[[File:ACR Charles de la Motte.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Templars (Rare)
*Lore: Noble - Charles de la Motte has +1/+1 for each other Noble you control.{{-}}
</tabber>
<tabber>Borgia Tower=[[File:ACR Borgia Tower.png|right|150px]]
*Cost: 3
*Bonus: +1
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Uncommon)
*Lore: When one of your Agents campaigns on this Region, it gets +1/+1.{{-}}
|-|Radical Demotion=[[File:ACR Radical Demotion.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Neutralize target launching Assassin Memory.{{-}}
|-|Militia Captain=[[File:ACR Militia Captain.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/3
*Affiliation: Templars (Common)
*Lore: Soldier - (No Ability){{-}}
|-|Carlo Grimaldi=[[File:ACR Carlo Grimaldi.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/3
*Affiliation: Templars (Uncommon)
*Lore: Herald - Official: When Carlo Grimaldi scores, it gets +2/+2.{{-}}
</tabber>
<tabber>Knight Templar=[[File:ACR Knight Templar.png|right|150px]]
*Cost: 4
*Bonus: +1
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Templars (Uncommon)
*Lore: Noble - Target Agent gets +2/+2.{{-}}
|-|Marco Barbarigo=[[File:ACR Marco Barbarigo.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Templars (Rare)
*Lore: Official - Neutralize target launching Memory. Sacrifice Marco Barbarigo.{{-}}
|-|Agostino Barbarigo=[[File:ACR Agostino Barbarigo.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 5/1
*Affiliation: Assassins (Common)
*Lore: Noble - (No Ability){{-}}
|-|Palazzo Senatorio=[[File:ACR Palazzo Senatorio.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Uncommon)
*Lore: Crime Actions cannot neutralize nor damage your Agents or Sites.{{-}}
</tabber>
<tabber>Templar Sanctum=[[File:ACR Templar Sanctum.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Site
*Power: 0
*Affiliation: Templars (Rare)
*Lore: Templar Agents have +2/+0.{{-}}
|-|Court Order=[[File:ACR Court Order.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Surprise - Neutralize target launching Memory.{{-}}
|-|Pantheon=[[File:ACR Pantheon.png|right|150px]]
*Cost: 5
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Rare)
*Lore: Your Score in this Region becomes 0. If a player controls this Region, he wins the game.{{-}}
|-|Militia Horseman=[[File:ACR Militia Horseman.png|right|150px]]
*Cost: 5
*Bonus: +1
*Type: Neutral Agent
*Power: 4/2
*Affiliation: Templars (Common)
*Lore: Soldier - (No Ability){{-}}
</tabber>
<tabber>Francesco de' Pazzi=[[File:ACR Francesco de' Pazzi.png|right|150px]]
*Cost: 5
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/3
*Affiliation: Templars (Common)
*Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning){{-}}
|-|Francesco Troche=[[File:ACR Francesco Troche.png|right|150px]]
*Cost: 5
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/5
*Affiliation: Templars (Common)
*Lore: Noblet - (No Ability){{-}}
|-|Borgia Battlements=[[File:ACR Borgia Battlements.png|right|150px]]
*Cost: 5
*Bonus: +1
*Type: Neutral Site
*Power: 3
*Affiliation: Templars (Common)
*Lore: (No Ability){{-}}
|-|Castel Sant'Angelo=[[File:ACR Castel Sant' Angelo.png|right|150px]]
*Cost: 5
*Bonus: N/A
*Type: Neutral Site
*Power: 2
*Affiliation: Templars (Rare)
*Lore: When you get an Agent in your HQ, score 2 in this Region.{{-}}
</tabber>
<tabber>Under Arrest=[[File:ACR Under Arrest.png|right|150px]]
*Cost: 5
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Erase target Agent or launching Agent.{{-}}
|-|Militia Brute=[[File:ACR Militia Brute.png|right|150px]]
*Cost: 6
*Bonus: N/A
*Type: Neutral Agent
*Power: 4/4
*Affiliation: Templars (Common)
*Lore: Soldier - (No Ability){{-}}
|-|Uberto Alberti=[[File:ACR Uberto Alberti.png|right|150px]]
*Cost: 6
*Bonus: N/A
*Type: Neutral Agent
*Power: 4/3
*Affiliation: Templars (Rare)
*Lore: Herald - When Uberto Alberti scores, erase another target Agent.{{-}}
|-|Militia Barracks=[[File:ACR Militia Barracks.png|right|150px]]
*Cost: 6
*Bonus: +1
*Type: Neutral Site
*Power: 4
*Affiliation: Templars (Common)
*Lore: (No Ability){{-}}
</tabber>
<tabber>Preemptive Strike=[[File:ACR Preemptive Strike.png|right|150px]]
*Cost: 6
*Bonus: N/A
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Neutralize target launching Memory. Draw a Memory.{{-}}
|-|Giovanni Mocenigo=[[File:ACR Giovanni Mocenigo.png|right|150px]]
*Cost: 7
*Bonus: N/A
*Type: Neutral Agent
*Power: 0/5
*Affiliation: Assassins (Uncommon)
*Lore: Noble - Recover: Each Day, score 1 in each Region.{{-}}
|-|Tax Collector's Office=[[File:ACR Tax Collector's Office.png|right|150px]]
*Cost: 7
*Bonus: +5
*Type: Neutral Site
*Power: 2
*Affiliation: Templars (Uncommon)
*Lore: (No Ability){{-}}
|-|Just Cause=[[File:ACR Just Cause.png|right|150px]]
*Cost: 7
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Rare)
*Lore: Your Nobles and Soldiers get +2/+2.{{-}}
</tabber>
<tabber>Royal Decree=[[File:ACR Royal Decree.png|right|150px]]
*Cost: 7
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Rare)
*Lore: Neutralize all Sites.{{-}}
|-|Cesare Borgia=[[File:ACR Cesare Borgia.png|right|150px]]
*Cost: 10
*Bonus: N/A
*Type: Neutral Agent
*Power: 5/5
*Affiliation: Templars (Rare)
*Lore: Noble - Cesare Borgia resolves as a Surprise.{{-}}
|-|Lucrezia Borgia=[[File:ACR Lucrezia Borgia.png|right|150px]]
*Cost: 10
*Bonus: N/A
*Type: Neutral Agent
*Power: 5/5
*Affiliation: Templars (Rare)
*Lore: Noble - Official: Pay 3: Neutralize target Assassin Agent.{{-}}
|-|Il Carnefice=[[File:ACR Il Carnefice.png|right|150px]]
*Cost: 16
*Bonus: N/A
*Type: Neutral Agent
*Power: 10/10
*Affiliation: Templars (Rare)
*Lore: Official - (Can only be blocked by an Agent with Official or Cunning){{-}}
</tabber>
===Faith===
===Faith===
<tabview>
<tabber>Benevolent Midwife=[[File:ACR Benevolent Midwife.png|right|150px]]
Assassin's Creed: Recollection/Cards:Benevolent Midwife|Benevolent Midwife
*Cost: 0
Assassin's Creed: Recollection/Cards:Basilica di San Pietro|Basilica di San Pietro
*Bonus: +1
Assassin's Creed: Recollection/Cards:Judgment Day|Judgment Day
*Type: Neutral Agent
Assassin's Creed: Recollection/Cards:Heathen Follower|Heathen Follower
*Power: 0/1
</tabview>
*Affiliation: Assassins (Common)
{{-}}
*Lore: Pagan - Look at the last 3 Memories of your Sequence. Put two on top in any order and the last one in the Archive.{{-}}
<tabview>
|-|Basilica di San Pietro=[[File:ACR Basilica di San Pietro.png|right|150px]]
Assassin's Creed: Recollection/Cards:Roman Temple Ruins|Roman Temple Ruins
*Cost: 1
Assassin's Creed: Recollection/Cards:Papal Bull|Papal Bull
*Bonus: +1
Assassin's Creed: Recollection/Cards:Holy Calling|Holy Calling
*Type: Neutral Site
Assassin's Creed: Recollection/Cards:Divine Intervention|Divine Intervention
*Power: 0
</tabview>
*Affiliation: Templars (Uncommon)
{{-}}
*Lore: Church - If you replaced Basilica di San Pietro, put it in your Hand instead of the Archive.{{-}}
<tabview>
|-|Judgment Day=[[File:ACR Judgment Day.png|right|150px]]
Assassin's Creed: Recollection/Cards:Sacred Vision|Sacred Vision
*Cost: 0
Assassin's Creed: Recollection/Cards:Obedient Priest|Obedient Priest
*Bonus: N/A
Assassin's Creed: Recollection/Cards:Brother Ristoro|Brother Ristoro
*Type: Neutral Action
Assassin's Creed: Recollection/Cards:Quiet Chapel|Quiet Chapel
*Power: N/A
</tabview>
*Affiliation: Templars (Rare)
{{-}}
*Lore: When you launch this Memory, lose all your Gold. Target Site or launching Site gets +1 for each 2 lost.{{-}}
<tabview>
|-|Heathen Follower=[[File:ACR Heathen Follower.png|right|150px]]
Assassin's Creed: Recollection/Cards:Novella Catacombs|Novella Catacombs
*Cost: 1
Assassin's Creed: Recollection/Cards:Seeking Sanctuary|Seeking Sanctuary
*Bonus: +1
Assassin's Creed: Recollection/Cards:Bitter Repentance|Bitter Repentance
*Type: Neutral Agent
Assassin's Creed: Recollection/Cards:Answered Prayers|Answered Prayers
*Power: 0/1
</tabview>
*Affiliation: Assassins (Common)
{{-}}
*Lore: Pagan - If another Heathen Follower is in your Sequence, put it in your Hand. Randomize.{{-}}
<tabview>
</tabber>
Assassin's Creed: Recollection/Cards:Papal Guard|Papal Guard
<tabber>Roman Temple Ruins=[[File:ACR Roman Temple Ruins.png|right|150px]]
Assassin's Creed: Recollection/Cards:Devout Citizens|Devout Citizens
*Cost: 1
Assassin's Creed: Recollection/Cards:Mysterious Stranger|Mysterious Stranger
*Bonus: +1
Assassin's Creed: Recollection/Cards:Frari|Frari
*Type: Neutral Site
</tabview>
*Power: 1
{{-}}
*Affiliation: Assassins (Common)
<tabview>
*Lore: Ruins - (No Ability){{-}}
Assassin's Creed: Recollection/Cards:Abbazia di San Mercuriale|Abbazia di San Mercuriale
|-|Papal Bull=[[File:ACR Papal Bull.png|right|150px]]
Assassin's Creed: Recollection/Cards:Village Chapel|Village Chapel
*Cost: 1
Assassin's Creed: Recollection/Cards:Benvenuto|Benvenuto
*Bonus: +1
Assassin's Creed: Recollection/Cards:Pious Captain|Pious Captain
*Type: Neutral Action
</tabview>
*Power: N/A
{{-}}
*Affiliation: Templars (Uncommon)
<tabview>
*Lore: Target Agent or Site loses all abilities. (Launching abilities will have no effects){{-}}
Assassin's Creed: Recollection/Cards:Pious Warden|Pious Warden
|-|Holy Calling=[[File:ACR Holy Calling.png|right|150px]]
Assassin's Creed: Recollection/Cards:Venetian Church|Venetian Church
*Cost: 1
Assassin's Creed: Recollection/Cards:Basilica di San Marco|Basilica di San Marco
*Bonus: +1
Assassin's Creed: Recollection/Cards:Basilica di Santa Maria Del Fiore|Basilica di Santa Maria Del Fiore
*Type: Neutral Action
</tabview>
*Power: N/A
{{-}}
*Affiliation: Assassins (Common)
<tabview>
*Lore: Choose an Agent in the Archive. Put it in your Hand.{{-}}
Assassin's Creed: Recollection/Cards:Roma, Vaticano District|Roma, Vaticano District
|-|Divine Intervention=[[File:ACR Divine Intervention.png|right|150px]]
Assassin's Creed: Recollection/Cards:Buried Cathedral|Buried Cathedral
*Cost: 1
Assassin's Creed: Recollection/Cards:Ritual Sacrifice|Ritual Sacrifice
*Bonus: +1
Assassin's Creed: Recollection/Cards:Borgia Cardinal|Borgia Cardinal
*Type: Neutral Action
</tabview>
*Power: N/A
{{-}}
*Affiliation: Assassins (Rare)
<tabview>
*Lore: Opponent discards his Memory with the highest Cost (at random in case of a tie).{{-}}
Assassin's Creed: Recollection/Cards:Juan Borgia the Elder|Juan Borgia the Elder
</tabber>
Assassin's Creed: Recollection/Cards:Faithful Monk|Faithful Monk
<tabber>Sacred Vision=[[File:ACR Sacred Vision.png|right|150px]]
Assassin's Creed: Recollection/Cards:Pagan High Priest|Pagan High Priest
*Cost: 1
Assassin's Creed: Recollection/Cards:Basilica di Santa Maria Novella|Basilica di Santa Maria Novella
*Bonus: +1
</tabview>
*Type: Neutral Action
{{-}}
*Power: N/A
<tabview>
*Affiliation: Assassins (Common)
Assassin's Creed: Recollection/Cards:Crypt Della Visitazione|Crypt Della Visitazione
*Lore: Look at the last 5 Memories of target player's Sequence. Put four on top in any order and the last one in the Archive.{{-}}
Assassin's Creed: Recollection/Cards:Papal Influence|Papal Influence
|-|Obedient Priest=[[File:ACR Obedient Priest.png|right|150px]]
Assassin's Creed: Recollection/Cards:Pontifical High Mass|Pontifical High Mass
*Cost: 2
Assassin's Creed: Recollection/Cards:Let He Who Is Without Sin|Let He Who Is Without Sin
*Bonus: N/A
</tabview>
*Type: Neutral Agent
{{-}}
*Power: 1/2
<tabview>
*Affiliation: Templars (Common)
Assassin's Creed: Recollection/Cards:Ancestral Discovery|Ancestral Discovery
*Lore: Priest - Target Agent regains its lost Health.{{-}}
Assassin's Creed: Recollection/Cards:Cappella Sistina|Cappella Sistina
|-|Brother Ristoro=[[File:ACR Brother Ristoro.png|right|150px]]
Assassin's Creed: Recollection/Cards:Silvio Barbarigo|Silvio Barbarigo
*Cost: 2
Assassin's Creed: Recollection/Cards:Doomsday|Doomsday
*Bonus: +1
</tabview>
*Type: Neutral Agent
{{-}}
*Power: 1/3
<tabview>
*Affiliation: Templars (Common)
Assassin's Creed: Recollection/Cards:Wrath of the Righteous|Wrath of the Righteous
*Lore: (No Ability){{-}}
Assassin's Creed: Recollection/Cards:Pompous Preacher|Pompous Preacher
|-|Quiet Chapel=[[File:ACR Quiet Chapel.png|right|150px]]
Assassin's Creed: Recollection/Cards:Roman Church|Roman Church
*Cost: 2
Assassin's Creed: Recollection/Cards:Rodrigo Borgia, Pope|Rodrigo Borgia, Pope
*Bonus: +1
</tabview>
*Type: Neutral Site
{{-}}
*Power: 2
*Affiliation: Templars (Rare)
*Lore: (No Ability){{-}}
</tabber>
<tabber>Novella Catacombs=[[File:ACR Novella Catacombs.png|right|150px]]
*Cost: 2
*Bonus: +1
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Rare)
*Lore: If a player has no Memory in his Sequence, his Opponent wins the game.{{-}}
|-|Seeking Sanctuary=[[File:ACR Seeking Sanctuary.png|right|150px]]
*Cost: 2
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Common)
*Lore: Target Site or launching Site gets +2.{{-}}
|-|Bitter Repentance=[[File:ACR Bitter Repentance.png|right|150px]]
*Cost: 2
*Bonus: +1
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Templars (Common)
*Lore: Target Agent gets -2/-0.{{-}}
|-|Answered Prayers=[[File:ACR Answered Prayers.png|right|150px]]
*Cost: 2
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Choose a Memory from Opponent's Hand. He discards it.{{-}}
</tabber>
<tabber>Papal Guard=[[File:ACR Papal Guard.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/5
*Affiliation: Templars (Common)
*Lore: Knight - (No Ability){{-}}
|-|Devout Citizens=[[File:ACR Devout Citizens.png|right|150px]]
*Cost: 3
*Bonus: +1
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Assassins (Uncommon)
*Lore: Citizen - Pay 3: Opponent discards his Memory with the highest Cost. Launch only if he has a Memory in hand.{{-}}
|-|Mysterious Stranger=[[File:ACR Mysterious Stranger.png|right|150px]]
*Cost: 3
*Bonus: +1
*Type: Neutral Agent
*Power: 2/1
*Affiliation: Assassins (Uncommon)
*Lore: Pagan - Opponent discards his Memory with the highest Cost (at random in case of a tie).{{-}}
|-|Frari=[[File:ACR Frari.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Uncommon)
*Lore: All Media Agents have -2/-0.{{-}}
</tabber>
<tabber>Abbazia di San Mercuriale=[[File:ACR Abbazia di San Mercuriale.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Rare)
*Lore: 2, discard an Agent: Choose an Agent in the Archive. Put it in your Hand.{{-}}
|-|Village Chapel=[[File:ACR Village Chapel.png|right|150px]]
*Cost: 3
*Bonus: +2
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Common)
*Lore: (No Ability){{-}}
|-|Benvenuto=[[File:ACR Benvenuto.png|right|150px]]
*Cost: 3
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Choose a Memory in the Archive. Put it in your Hand.{{-}}
|-|Pious Captain=[[File:ACR Pious Captain.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/4
*Affiliation: Templars (Common)
*Lore: Knight - Recover: (When resting, the Agent regains its lost Power and Health){{-}}
</tabber>
<tabber>Pious Warden=[[File:ACR Pious Warden.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/1
*Affiliation: Assassins (Uncommon)
*Lore: Herald - When Pious Warden scores, Oponnent discards his Memory with the highest Cost (at random in case of a tie).{{-}}
|-|Venetian Church=[[File:ACR Venetian Church.png|right|150px]]
*Cost: 4
*Bonus: +3
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Common)
*Lore: Church - (No Ability){{-}}
|-|Basilica di San Marco=[[File:ACR Basilica di San Marco.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Site
*Power: 2
*Affiliation: Templars (Uncommon)
*Lore: Church - When one of your Agents is neutralized, score 1 in this Region.{{-}}
|-|Basilica di Santa Maria Del Fiore=[[File:ACR Basilica di Santa Maria Del Fiore.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Uncommon)
*Lore: Church - When a player launches a Scholar Action, he discards his Memory with the highest Corst (at random in case of a tie).{{-}}
</tabber>
<tabber>Roma, Vaticano District=[[File:ACR Roma, Vaticano District.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Site
*Power: 2
*Affiliation: Templars (Rare)
*Lore: Agents cannot campaign in this Region.{{-}}
|-|Buried Cathedral=[[File:ACR Buried Cathedral.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Common)
*Lore: Ruins - Each Day, put the top 4 Memories of Opponent's Sequence in the Archive.{{-}}
|-|Ritual Sacrifice=[[File:ACR Ritual Sacrifice.png|right|150px]]
*Cost: 4
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Choose a Memory from Opponent's Hand. Put it in your Hand.{{-}}
|-|Borgia Cardinal=[[File:ACR Borgia Cardinal.png|right|150px]]
*Cost: 5
*Bonus: +1
*Type: Neutral Agent
*Power: 2/4
*Affiliation: Templars (Uncommon)
*Lore: Herald - On each Region, players score points equal to their Site's Influence.{{-}}
</tabber>
<tabber>Juan Borgia the Elder=[[File:ACR Juan Borgia the Elder.png|right|150px]]
*Cost: 5
*Bonus: N/A
*Type: Neutral Agent
*Power: 5/4
*Affiliation: Templars (Uncommon)
*Lore: Priest - Recover: You regain Gold twice as slow.{{-}}
|-|Faithful Monk=[[File:ACR Faithful Monk.png|right|150px]]
*Cost: 5
*Bonus: +1
*Type: Neutral Agent
*Power: 4/2
*Affiliation: Assassins (Common)
*Lore: (No Ability){{-}}
|-|Pagan High Priest=[[File:ACR Pagan High Priest.png|right|150px]]
*Cost: 5
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/3
*Affiliation: Assassins (Rare)
*Lore: Pagan - Target Agent gets -0/-3. Use this ability only if Opponent has no Memory in Hand.{{-}}
|-|Basilica di Santa Maria Novella=[[File:ACR Basilica di Santa Maria Novella.png|right|150px]]
*Cost: 5
*Bonus: +1
*Type: Neutral Site
*Power: 3
*Affiliation: Templars (Uncommon)
*Lore: Church - When you get a Church in a Region, Basilica di Santa Maria Novella gets +1.{{-}}
</tabber>
<tabber>Crypt Della Visitazione=[[File:ACR Crypt Della Visitazione.png|right|150px]]
*Cost: 5
*Bonus: +1
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Uncommon)
*Lore: When Opponent discards a Memory, score 1 in each Region.{{-}}
|-|Papal Influence=[[File:ACR Papal Influence.png|right|150px]]
*Cost: 5
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Common)
*Lore: Score 5 in target Region.{{-}}
|-|Pontifical High Mass=[[File:ACR Pontifical High Mass.png|right|150px]]
*Cost: 5
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Rare)
*Lore: All your Sites get +2.{{-}}
|-|Let He Who Is Without Sin=[[File:ACR Let He Who Is Without Sin.png|right|150px]]
*Cost: 5
*Bonus: +2
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Opponent discards his 2 Memories with the highest Cost (at random in case of a tie).{{-}}
</tabber>
<tabber>Ancestral Discovery=[[File:ACR Ancestral Discovery.png|right|150px]]
*Cost: 5
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Choose 2 Memories in the Archive. Put them in your Hand. Erase Ancestral Discovery.{{-}}
|-|Cappella Sistina=[[File:ACR Cappella Sistina.png|right|150px]]
*Cost: 6
*Bonus: N/A
*Type: Neutral Site
*Power: 3
*Affiliation: Templars (Rare)
*Lore: Church - If you control this Region, Opponent cannot score in it.{{-}}
|-|Silvio Barbarigo=[[File:ACR Silvia Barbarigo.png|right|150px]]
*Cost: 7
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/4
*Affiliation: Templars (Rare)
*Lore: Knight - Silvio Barbarigo is always SAFE.{{-}}
|-|Doomsday=[[File:ACR Doomsday.png|right|150px]]
*Cost: 7
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Opponent discards all his Memories.{{-}}
</tabber>
<tabber>Wrath of the Righteous=[[File:ACR Wrath of the Righteous.png|right|150px]]
*Cost: 7
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Neutralize all Agents.{{-}}
|-|Pompous Preacher=[[File:ACR Pompous Preacher.png|right|150px]]
*Cost: 8
*Bonus: N/A
*Type: Neutral Agent
*Power: 6/4
*Affiliation: Templars (Common)
*Lore: Priest - Recover: (When resting, the Agent regains its lost Power and Health){{-}}
|-|Roman Church=[[File:ACR Roman Church.png|right|150px]]
*Cost: 8
*Bonus: +1
*Type: Neutral Site
*Power: 5
*Affiliation: Assassins (Common)
*Lore: (No Ability){{-}}
|-|Rodrigo Borgia, Pope=[[File:ACR Rodrigo Borgia, Pope.png|right|150px]]
*Cost: 10
*Bonus: N/A
*Type: Neutral Agent
*Power: 5/5
*Affiliation: Templars (Rare)
*Lore: Priest - Recover: You regain Gold twice as fast.{{-}}
</tabber>
 
===Scholar===
===Scholar===
<tabview>
<tabber>Knowledge Has a Price=[[File:Acr knowledge has a price.png|right|150px]]
Assassin's Creed: Recollection/Cards:Knowledge Has a Price|Knowledge Has a Price
*Cost: 0
Assassin's Creed: Recollection/Cards:Daring Experiment|Daring Experiment
*Bonus: +3
Assassin's Creed: Recollection/Cards:Engineer's Workroom|Engineer's Workroom
*Type: Neutral Action Surprise
Assassin's Creed: Recollection/Cards:Great Library|Great Library
*Power: N/A
</tabview>
*Affiliation: Assassins (Common)
{{-}}
*Lore: Opponent draws a Memory.{{-}}
<tabview>
|-|Daring Experiment=[[File:Acr Daring Experiment.png|right|150px]]
Assassin's Creed: Recollection/Cards:Scientific Method|Scientific Method
*Cost: 0
Assassin's Creed: Recollection/Cards:Knowledge is Power|Knowledge is Power
*Bonus: N/A
Assassin's Creed: Recollection/Cards:Engineer Warrior|Engineer Warrior
*Type: Neutral Action
Assassin's Creed: Recollection/Cards:Ilario Lombardi|Ilario Lombardi
*Power: N/A
</tabview>
*Affiliation: Assassins (Rare)
{{-}}
*Lore: When you launch this Memory, lose all your Gold. Draw a Memory for each 3 lost.{{-}}
<tabview>
|-|Engineer's Workroom=[[File:Acr engineer's workroom.png|right|150px]]
Assassin's Creed: Recollection/Cards:Devoted Scholar|Devoted Scholar
*Cost: 1
Assassin's Creed: Recollection/Cards:Prestigious College|Prestigious College
*Bonus: N/A
Assassin's Creed: Recollection/Cards:Slow Study|Slow Study
*Type: Neutral Site
Assassin's Creed: Recollection/Cards:Laboratory Research|Laboratory Research
*Power: 0
</tabview>
*Affiliation: Templars (Rare)
{{-}}
*Lore: Pay 2, lose all your Gold: Search your Sequence for a Site with a Cost inferior to the Gold lost. Replace Engineer's Workroom with it. Randomize.{{-}}
<tabview>
|-|Great Library=[[File:Acr great library.png|right|150px]]
Assassin's Creed: Recollection/Cards:Learned Hermeticist|Learned Hermeticist
*Cost: 1
Assassin's Creed: Recollection/Cards:Maria Auditore|Maria Auditore
*Bonus: +1
Assassin's Creed: Recollection/Cards:Claudia Auditore|Claudia Auditore
*Type: Neutral Site
Assassin's Creed: Recollection/Cards:Amerigo Vespucci|Amerigo Vespucci
*Power: 1
</tabview>
*Affiliation: Assassins (Common)
{{-}}
*Lore: (No Ability){{-}}
<tabview>
</tabber>
Assassin's Creed: Recollection/Cards:Architect's Sanctum|Architect's Sanctum
<tabber>Scientific Method=[[File:Acr scientific method.png|right|150px]]
Assassin's Creed: Recollection/Cards:Palazzo Library|Palazzo Library
*Cost: 1
Assassin's Creed: Recollection/Cards:Converted Chapel|Converted Chapel
*Bonus: N/A
Assassin's Creed: Recollection/Cards:Bitter Sweet|Bitter Sweet
*Type: Neutral Action
</tabview>
*Power: N/A
{{-}}
*Affiliation: Assassins (Common)
<tabview>
*Lore: Look at the last 4 Memories of your Sequence. Put one in your Hand. Randomize.{{-}}
Assassin's Creed: Recollection/Cards:Hasty Move|Hasty Move
|-|Knowledge is Power=[[File:Acr knowledge is power.png|right|150px]]
Assassin's Creed: Recollection/Cards:Quick Study|Quick Study
*Cost: 1
Assassin's Creed: Recollection/Cards:Pick Your Poison|Pick Your Poison
*Bonus: +1
Assassin's Creed: Recollection/Cards:Master Architect|Master Architect
*Type: Neutral Action
</tabview>
*Power: N/A
{{-}}
*Affiliation: Assassins (Uncommon)
<tabview>
*Lore: Draw a Memory.{{-}}
Assassin's Creed: Recollection/Cards:Doctor|Doctor
|-|Engineer Warrior=[[File:ACR Engineer Warrior.png|right|150px]]
Assassin's Creed: Recollection/Cards:Malfatto|Malfatto
*Cost: 2
Assassin's Creed: Recollection/Cards:Master Engineer|Master Engineer
*Bonus: +1
Assassin's Creed: Recollection/Cards:Gaspar de la Croix|Gaspar de la Croix
*Type: Neutral Agent
</tabview>
*Power: 2/1
{{-}}
*Affiliation: Templars (Common)
<tabview>
*Lore: Engineer - (No Ability){{-}}
Assassin's Creed: Recollection/Cards:Salai|Salai
|-|Ilario Lombardi=[[File:Acr ilario lombardi.png|right|150px]]
Assassin's Creed: Recollection/Cards:Nicolaus Copernicus|Nicolaus Copernicus
*Cost: 2
Assassin's Creed: Recollection/Cards:Petruccio Auditore|Petruccio Auditore
*Bonus: +1
Assassin's Creed: Recollection/Cards:Benefactor's Villa|Benefactor's Villa
*Type: Neutral Agent
</tabview>
*Power: 1/3
{{-}}
*Affiliation: Templars (Common)
<tabview>
*Lore: (No Ability){{-}}
Assassin's Creed: Recollection/Cards:Scholar's Den|Scholar's Den
</tabber>
Assassin's Creed: Recollection/Cards:Private Study|Private Study
<tabber>Devoted Scholar=[[File:Acr devoted scholar.png|right|150px]]
Assassin's Creed: Recollection/Cards:Field Study|Field Study
*Cost: 2
Assassin's Creed: Recollection/Cards:Ill-Intentioned Gift|Ill-Intentioned Gift
*Bonus: N/A
</tabview>
*Type: Neutral Agent
{{-}}
*Power: 1/3
<tabview>
*Affiliation: Assassins (Uncommon)
Assassin's Creed: Recollection/Cards:Doctor's Order|Doctor's Order
*Lore: Scientist - Draw a Memory. Discard a Memory.{{-}}
Assassin's Creed: Recollection/Cards:Behind Closed Doors|Behind Closed Doors
|-|Prestigious College=[[File:Acr prestigious college.png|right|150px]]
Assassin's Creed: Recollection/Cards:Scientific Espionage|Scientific Espionage
*Cost: 2
Assassin's Creed: Recollection/Cards:Academy of Physic|Academy of Physic
*Bonus: N/A
</tabview>
*Type: Neutral Site
{{-}}
*Power: 2
<tabview>
*Affiliation: Templars (Common)
Assassin's Creed: Recollection/Cards:Leonardo's Workshop|Leonardo's Workshop
*Lore: (No Ability){{-}}
Assassin's Creed: Recollection/Cards:Lassitude|Lassitude
|-|Slow Study=[[File:Acr slow study.png|right|150px]]
Assassin's Creed: Recollection/Cards:Field Researcher|Field Researcher
*Cost: 2
Assassin's Creed: Recollection/Cards:In-Depth Analysis|In-Depth Analysis
*Bonus: +1
</tabview>
*Type: Neutral Action
{{-}}
*Power: N/A
<tabview>
*Affiliation: Templars (Common)
Assassin's Creed: Recollection/Cards:Military Workshop|Military Workshop
*Lore: Put target Site or launching Site in its Controller's Hand.{{-}}
Assassin's Creed: Recollection/Cards:Impending Pandemic|Impending Pandemic
|-|Laboratory Research=[[File:Acr laboratory research.png|right|150px]]
Assassin's Creed: Recollection/Cards:Auguste Oberlin|Auguste Oberlin
*Cost: 2
Assassin's Creed: Recollection/Cards:Leonardo da Vinci|Leonardo da Vinci
*Bonus: N/A
</tabview>
*Type: Neutral Action
{{-}}
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Draw 2 Memories. Discard a Memory.{{-}}
</tabber>
<tabber>Learned Hermeticist=[[File:Acr learned hermeticist.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/2
*Affiliation: Templars (Uncommon)
*Lore: Physician - Put target Site or launching Site in its Controller's Hand.{{-}}
|-|Maria Auditore=[[File:Acr Maria Auditore.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/2
*Affiliation: Assassins (Rare)
*Lore: Scientist - Pay 2, discard an Agent: Search your Sequence for an Agent. Put it in your Hand. Randomize.{{-}}
|-|Claudia Auditore=[[File:Acr Claudia Auditore.png|right|150px]]
*Cost: 3
*Bonus: +1
*Type: Neutral Agent
*Power: 0/3
*Affiliation: Assassins (Uncommon)
*Lore: Courtesan - Pay 3: Draw a Memory.{{-}}
|-|Amerigo Vespucci=[[File:Acr Amerigo Vespucci.png|right|150px]]
*Cost: 3
*Bonus: +1
*Type: Neutral Agent
*Power: 0/5
*Affiliation: Assassins (Uncommon)
*Lore: Scientist - Cunning, Recover: When Amerigo Vespucci blocks, Opponent loses 2 in the Region.{{-}}
</tabber>
<tabber>Architect's Sanctum=[[File:Acr achitect's sanctum.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Uncommon)
*Lore: Pay 2, discard a Site: Search your Sequence for a Site. Put it in your Hand. Randomize.{{-}}
|-|Palazzo Library=[[File:Acr palazzo library.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Uncommon)
*Lore: If you replaced a Site with Palazzo Library, put the replaced Site in your Hand instead of the Archive.{{-}}
|-|Converted Chapel=[[File:Acr converted chapel.png|right|150px]]
*Cost: 3
*Bonus: +2
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Uncommon)
*Lore: Church - (No Ability){{-}}
|-|Bitter Sweet=[[File:Acr bitter sweet.png|right|150px]]
*Cost: 3
*Bonus: +1
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Templars (Common)
*Lore: Surprise - Put target Agent in its Controller's Hand.{{-}}
</tabber>
<tabber>Hasty Move=[[File:Acr hasty move.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: The Controller of target Site moves it to target different Region. (If there is already a Site, it is replaced){{-}}
|-|Quick Study=[[File:Acr quick study.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Search your Sequence for a Memory and put it in your Hand. Randomize.{{-}}
|-|Pick Your Poison=[[File:Acr pick your poison.png|right|150px]]
*Cost: 3
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Search Opponent Sequence for a Memory. Put it in your Hand. Randomize.{{-}}
|-|Master Architect=[[File:Acr master architect.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 0/3
*Affiliation: Templars (Rare)
*Lore: Engineer - When a player gets a Site in a Region, he draws a Memory.{{-}}
</tabber>
<tabber>Doctor=[[File:Acr doctor.png|right|150px]]
*Cost: 4
*Bonus: +1
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Templars (Common)
*Lore: Physician - Put target Agent or launching Agent in its Controller's Hand.{{-}}
|-|Malfatto=[[File:Acr malfatto.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/3
*Affiliation: Templars (Rare)
*Lore: Physician - Pay 3: Put target Agent you control in your Hand.{{-}}
|-|Master Engineer=[[File:Acr master engineer.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/3
*Affiliation: Templars (Rare)
*Lore: Engineer - When a Site is replaced, the new Site gets +2.{{-}}
|-|Gaspar de la Croix=[[File:Acr gaspar de la croix.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/1
*Affiliation: Templars (Rare)
*Lore: Engineer - If a Site or Agent is replaced, put it in its Controller's Hand instead of the Archive.{{-}}
</tabber>
<tabber>Salai=[[File:Acr salai.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Assassins (Common)
*Lore: Scientist - Draw a Memory.{{-}}
|-|Nicolaus Copernicus=[[File:Acr nicolaus copernicus.png|right|150px]]
*Cost: 2/4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/4
*Affiliation: Assassins (Uncommon)
*Lore: Herald - When Nicolaus Copernicus scores, draw a Memory.{{-}}
|-|Petruccio Auditore=[[File:Acr petruccio auditore.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/4
*Affiliation: Assassins (Common)
*Lore: Scientist - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage){{-}}
|-|Benefactor's Villa=[[File:Acr benefactor's villa.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Uncommon)
*Lore: Faith Agents and Sites rest twice as slow.{{-}}
</tabber>
<tabber>Scholar's Den=[[File:Acr scholar's den.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Site
*Power: 2
*Affiliation: Assassins (Common)
*Lore: Draw a Memory.{{-}}
|-|Private Study=[[File:Acr private study.png|right|150px]]
*Cost: 4
*Bonus: +1
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Common)
*Lore: Each Day, Opponent loses 1 in this Region.{{-}}
|-|Field Study=[[File:Acr field study.png|right|150px]]
*Cost: 4
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Common)
*Lore: Draw a Memory for each Site you control.{{-}}
|-|Ill-Intentioned Gift=[[File:Acr ill-intentioned gift.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Put all Media Agents and Sites in their Controller's Hand.{{-}}
</tabber>
<tabber>Doctor's Order=[[File:Acr doctor's order.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Put target Agent or launching Agent on top of its Controller's Sequence.{{-}}
|-|Behind Closed Doors=[[File:Acr behind closed doors.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Common)
*Lore: Move target Site you control to target different Region. (If there is already a Site, it is replaced) Draw a Memory.{{-}}
|-|Scientific Espionage=[[File:Acr scientific espionage.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Surprise - Neutralize target launching Action. Put it in your Hand.{{-}}
|-|Academy of Physic=[[File:Acr academy of physic.png|right|150px]]
*Cost: 5
*Bonus: +1
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Uncommon)
*Lore: Pay 3: Put target Site you control in your Hand.{{-}}
</tabber>
<tabber>Leonardo's Workshop=[[File:Acr leonardo's workshop.png|right|150px]]
*Cost: 5
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Rare)
*Lore: When you draw a Memory, score 1 in this Region.{{-}}
|-|Lassitude=[[File:Acr lassitude.png|right|150px]]
*Cost: 5
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Each Agent's Power becomes 0.{{-}}
|-|Field Researcher=[[File:Acr field researcher.png|right|150px]]
*Cost: 6
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/6
*Affiliation: Assassins (Common)
*Lore: Scientist - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage){{-}}
|-|In-Depth Analysis=[[File:Acr in-depth analysis.png|right|150px]]
*Cost: 6
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Draw 3 Memories.{{-}}
</tabber>
<tabber>Military Workshop=[[File:Acr military workshop.png|right|150px]]
*Cost: 7
*Bonus: N/A
*Type: Neutral Site
*Power: 2
*Affiliation: Templars (Rare)
*Lore: Agents cannot campaign in a Region where the Opponent Influence is greater than their Power.{{-}}
|-|Impending Pandemic=[[File:Acr impending pandemic.png|right|150px]]
*Cost: 7
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Rare)
*Lore: Put all Agents and Sites in their Controller's Hand.{{-}}
|-|Auguste Oberlin=[[File:Acr auguste oberlin.png|right|150px]]
*Cost: 8
*Bonus: N/A
*Type: Neutral Agent
*Power: 5/6
*Affiliation: Templars (Common)
*Lore: Engineer - (No Ability){{-}}
|-|Leonardo da Vinci=[[File:Acr leonardo da vinci.png|right|150px]]
*Cost: 10
*Bonus: N/A
*Type: Neutral Agent
*Power: 5/5
*Affiliation: Assassins (Rare)
*Lore: Scientist - Cunning: Draw 2 Memories.{{-}}
</tabber>
 
===Media===
===Media===
<tabview>
<tabber>Dama Rossa=[[File:ACR Dama Rossa.png|right|150px]]
Assassin's Creed: Recollection/Cards:Dama Rossa|Dama Rossa
*Cost: 0
Assassin's Creed: Recollection/Cards:Political Patronage|Political Patronage
*Bonus: +2
Assassin's Creed: Recollection/Cards:Calling All Stand-Ins|Calling All Stand-Ins
*Type: Neutral Agent
Assassin's Creed: Recollection/Cards:Persistent Panhandler|Persistent Panhandler
*Power: 0/1
</tabview>
*Affiliation: Templars (Rare)
{{-}}
*Lore: Courtesan - (No Ability){{-}}
<tabview>
|-|Political Patronage=[[File:ACR Political Patronage.png|right|150px]]
Assassin's Creed: Recollection/Cards:Rare Art Merchant|Rare Art Merchant
*Cost: 0
Assassin's Creed: Recollection/Cards:Main Piazza|Main Piazza
*Bonus: +1
Assassin's Creed: Recollection/Cards:Militant Militia|Militant Militia
*Type: Neutral Action Surprise
Assassin's Creed: Recollection/Cards:Caterina Sforza|Caterina Sforza
*Power: N/A
</tabview>
*Affiliation: Assassins (Rare)
{{-}}
*Lore: Surprise - Gain 3.{{-}}
<tabview>
|-|Calling All Stand-Ins=[[File:ACR Calling All Stand-Ins.png|right|150px]]
Assassin's Creed: Recollection/Cards:Duccio de Luca|Duccio de Luca
*Cost: 0
Assassin's Creed: Recollection/Cards:A Call to Action|A Call to Action
*Bonus: N/A
Assassin's Creed: Recollection/Cards:Clothes Make the Man|Clothes Make the Man
*Type: Neutral Action
Assassin's Creed: Recollection/Cards:Tactless Theatrics|Tactless Theatrics
*Power: N/A
</tabview>
*Affiliation: Templars (Rare)
{{-}}
*Lore: When you launch this Memory, lose all your Gold. Put a X/X virtual Militant with FIERCE in your HQ, if there is an empty slot. X is half the Gold lost.{{-}}
<tabview>
|-|Persistent Panhandler=[[File:ACR Persistent Panhandler.png|right|150px]]
Assassin's Creed: Recollection/Cards:Shameless Theatrics|Shameless Theatrics
*Cost: 1
Assassin's Creed: Recollection/Cards:Cahin|Cahin
*Bonus: +1
Assassin's Creed: Recollection/Cards:Niccolò Machiavelli|Niccolò Machiavelli
*Type: Neutral Agent
Assassin's Creed: Recollection/Cards:Carnival Performers|Carnival Performers
*Power: 1/1
</tabview>
*Affiliation: Templars (Common)
{{-}}
*Lore: Militant - (No Ability){{-}}
<tabview>
</tabber>
Assassin's Creed: Recollection/Cards:Palazzo Della Signoria|Palazzo Della Signoria
<tabber>Rare Art Merchant=[[File:ACR Rare Art Merchant.png|right|150px]]
Assassin's Creed: Recollection/Cards:For the Cause|For the Cause
*Cost: 1
Assassin's Creed: Recollection/Cards:Role Reversal|Role Reversal
*Bonus: +1
Assassin's Creed: Recollection/Cards:Magnetic Personality|Magnetic Personality
*Type: Neutral Agent
</tabview>
*Power: 0/2
{{-}}
*Affiliation: Assassins (Common)
<tabview>
*Lore: Trader - Get +1. Rare Art Merchant gets -0/-1.{{-}}
Assassin's Creed: Recollection/Cards:Baseless Accusations|Baseless Accusations
|-|Main Piazza=[[File:ACR Main Piazza.png|right|150px]]
Assassin's Creed: Recollection/Cards:Silvestro Sabbatini|Silvestro Sabbatini
*Cost: 1
Assassin's Creed: Recollection/Cards:Micheletto Corella|Micheletto Corella
*Bonus: +1
Assassin's Creed: Recollection/Cards:Raving Drunkard|Raving Drunkard
*Type: Neutral Site
</tabview>
*Power: 1
{{-}}
*Affiliation: Assassins (Common)
<tabview>
*Lore: (No Ability){{-}}
Assassin's Creed: Recollection/Cards:Francesco Vecellio|Francesco Vecellio
|-|Militant Militia=[[File:ACR Militant Militia.png|right|150px]]
Assassin's Creed: Recollection/Cards:Cristina Vespucci|Cristina Vespucci
*Cost: 2
Assassin's Creed: Recollection/Cards:Legionnaire Thespian|Legionnaire Thespian
*Bonus: N/A
Assassin's Creed: Recollection/Cards:Ardent Actor|Ardent Actor
*Type: Neutral Agent
</tabview>
*Power: 2/2
{{-}}
*Affiliation: Templars (Common)
<tabview>
*Lore: Militant - (No Ability){{-}}
Assassin's Creed: Recollection/Cards:Skilled Minstrel|Skilled Minstrel
|-|Caterina Sforza=[[File:ACR Caterina Sforza.png|right|150px]]
Assassin's Creed: Recollection/Cards:Art Gallery|Art Gallery
*Cost: 2
Assassin's Creed: Recollection/Cards:Grand Theatre|Grand Theatre
*Bonus: N/A
Assassin's Creed: Recollection/Cards:High-Stakes Negotiations|High-Stakes Negotiations
*Type: Neutral Agent
</tabview>
*Power: 1/1
{{-}}
*Affiliation: Assassins (Rare)
<tabview>
*Lore: Noble - Pay 7: Neutralize another target Agent. Caterina Sforza becomes a copy of that Agent.{{-}}
Assassin's Creed: Recollection/Cards:Motivational Speech|Motivational Speech
</tabber>
Assassin's Creed: Recollection/Cards:Exit Stage Right|Exit Stage Right
<tabber>Duccio de Luca=[[File:ACR Duccio de Luca.png|right|150px]]
Assassin's Creed: Recollection/Cards:Mass Movement|Mass Movement
*Cost: 2
Assassin's Creed: Recollection/Cards:Experienced City Guide|Experienced City Guide
*Bonus: +1
</tabview>
*Type: Neutral Agent
{{-}}
*Power: 2/1
<tabview>
*Affiliation: Assassins (Common)
Assassin's Creed: Recollection/Cards:Pietro Rossi|Pietro Rossi
*Lore: Artist - (No Ability){{-}}
Assassin's Creed: Recollection/Cards:Il Colosseo|Il Colosseo
|-|A Call to Action=[[File:ACR A Call to Action.png|right|150px]]
Assassin's Creed: Recollection/Cards:Easy Come, Easy Go|Easy Come, Easy Go
*Cost: 2
Assassin's Creed: Recollection/Cards:Auxiliary Ego|Auxiliary Ego
*Bonus: +1
</tabview>
*Type: Neutral Action Surprise
{{-}}
*Power: N/A
<tabview>
*Affiliation: Templars (Common)
Assassin's Creed: Recollection/Cards:Copycat|Copycat
*Lore: Surprise - Put a 1/1 virtual Militant in your HQ, if there is an empty slot.{{-}}
Assassin's Creed: Recollection/Cards:Patrizio|Patrizio
|-|Clothes Make the Man=[[File:ACR Clothes Make the Man.png|right|150px]]
Assassin's Creed: Recollection/Cards:Caha|Caha
*Cost: 2
Assassin's Creed: Recollection/Cards:Ospedale Degli Innocenti|Ospedale Degli Innocenti
*Bonus: N/A
</tabview>
*Type: Neutral Action Surprise
{{-}}
*Power: N/A
<tabview>
*Affiliation: Assassins (Uncommon)
Assassin's Creed: Recollection/Cards:Wanted Posters|Wanted Posters
*Lore: Surprise - Put a copy of target launching Action in your Hand. Its cost is 0.{{-}}
Assassin's Creed: Recollection/Cards:Man of the People|Man of the People
|-|Tactless Theatrics=[[File:ACR Tactless Theatrics.png|right|150px]]
Assassin's Creed: Recollection/Cards:Lorenzo de' Medici|Lorenzo de' Medici
*Cost: 2
Assassin's Creed: Recollection/Cards:Carnevale|Carnevale
*Bonus: +1
</tabview>
*Type: Neutral Action Surprise
{{-}}
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Surprise - Target Agent gets -0/-2.{{-}}
</tabber>
<tabber>Shameless Theatrics=[[File:ACR Shameless Theatrics.png|right|150px]]
*Cost: 2
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Target Site or launching Site gets -2. Then, if its Influence is 0, neutralize it.{{-}}
|-|Cahin=[[File:ACR Cahin.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Templars (Uncommon)
*Lore: Militant - Put a 1/1 virtual Militant in your HQ, if there is an emptry slot.{{-}}
|-|Niccolò Machiavelli=[[File:ACR Niccolo Machiavelli.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 4/4
*Affiliation: Assassins (Rare)
*Lore: Fierce: Discard a Memory.{{-}}
|-|Carnival Performers=[[File:ACR Carnival Performers.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/2
*Affiliation: Assassins (Common)
*Lore: Artist - (No Ability){{-}}
</tabber>
<tabber>Palazzo Della Signoria=[[File:ACR Palazzo Della Signoria.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Site
*Power: 0
*Affiliation: Templars (Rare)
*Lore: Players cannot launch Sites in this Region.{{-}}
|-|For the Cause=[[File:ACR For the Cause.png|right|150px]]
*Cost: 3
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Common)
*Lore: Target Agent or launching Agent becomes a 1/1 Militant with no ability.{{-}}
|-|Role Reversal=[[File:ACR Role Reversal.png|right|150px]]
*Cost: 3
*Bonus: +1
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Surprise - Target Site's Influence becomes 0.{{-}}
|-|Magnetic Personality=[[File:ACR Magnetic Personality.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Surprise - Target Agent gets +3/+3, Fierce and Recover until it finishes resting.{{-}}
</tabber>
<tabber>Baseless Accusations=[[File:ACR Baseless Accusations.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Target Agent or launching Agent gets -0/-4.{{-}}
|-|Silvestro Sabbatini=[[File:ACR Silvestro Sabbatini.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Templars (Uncommon)
*Lore: Militant - Your other Militants get +1/+1.{{-}}
|-|Micheletto Corella=[[File:ACR Micheletto Corella.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/3
*Affiliation: Templars (Uncommon)
*Lore: Militant - When Micheletto Corella scores, score 2 in the Region.{{-}}
|-|Raving Drunkard=[[File:ACR Raving Drunkard.png|right|150px]]
*Cost: 4
*Bonus: +1
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Templars (Uncommon)
*Lore: Citizen - Neutralize target Assassin Site.{{-}}
</tabber>
<tabber>Francesco Vecellio=[[File:ACR Francesco Vecellio.png|right|150px]]
*Cost: 4
*Bonus: +1
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Assassins (Common)
*Lore: Artist - Neutralize target Templar Agent.{{-}}
|-|Cristina Vespucci=[[File:ACR Cristina Vespucci.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 0/4
*Affiliation: Assassins (Uncommon)
*Lore: Courtesan - Target Agent gets +3/+0.{{-}}
|-|Legionnaire Thespian=[[File:ACR Legionnaire Thespian.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Assassins (Common)
*Lore: Artist - Target Agent or launching Agent gets -0/-2.{{-}}
|-|Ardent Actor=[[File:ACR Ardent Actor.png|right|150px]]
*Cost: 4
*Bonus: +1
*Type: Neutral Agent
*Power: 4/1
*Affiliation: Assassins (Common)
*Lore: Artist - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning){{-}}
</tabber>
<tabber>Skilled Minstrel=[[File:ACR Skilled Minstrel.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Assassins (Uncommon)
*Lore: Herald - When Skilled Minstrel scores, another target Agent gets -0/-2.{{-}}
|-|Art Gallery=[[File:ACR Art Gallery.png|right|150px]]
*Cost: 4
*Bonus: +1
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Uncommon)
*Lore: When one of your Agents campaigns on this Region, score 2 on it.{{-}}
|-|Grand Theatre=[[File:ACR Grand Theatre.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Site
*Power: 3
*Affiliation: Templars (Uncommon)
*Lore: (No Ability){{-}}
|-|High-Stakes Negotiations=[[File:ACR High-Stakes Negotiations.png|right|150px]]
*Cost: 4
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Common)
*Lore: Neutralize target Assassin Agent or Site.{{-}}
</tabber>
<tabber>Motivational Speech=[[File:ACR Motivational Speech.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Common)
*Lore: All your Agents get +1/+1.{{-}}
|-|Exit stage Right=[[File:ACR Exit Stage Right.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Replace target Agent with a random Agent from its Controller's Sequence.{{-}}
|-|Mass Movement=[[File:ACR Mass Movement.png|right|150px]]
*Cost: 4
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Neutralize target Templar Agent or Site.{{-}}
|-|Experienced City Guide=[[File:ACR Experienced City Guide.png|right|150px]]
*Cost: 5
*Bonus: -1
*Type: Neutral Agent
*Power: 6/2
*Affiliation: Templars (Common)
*Lore: Militant - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning){{-}}
</tabber>
<tabber>Pietro Rossi=[[File:ACR Pietro Rossi.png|right|150px]]
*Cost: 5
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/2
*Affiliation: Assassins (Rare)
*Lore: Artist - Neutralize all Sites. Each player scores 3 in each Region where he had a Site.{{-}}
|-|Il Colosseo=[[File:ACR Il Colosseo.png|right|150px]]
*Cost: 5
*Bonus: +2
*Type: Neutral Site
*Power: 3
*Affiliation: Templars (Rare)
*Lore: (No Ability){{-}}
|-|Easy Come, Easy Go=[[File:ACR Easy Come, Easy Go.png|right|150px]]
*Cost: 5
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Each Site's Influence becomes 0.{{-}}
|-|Auxiliary Ego=[[File:ACR Auxiliary Ego.png|right|150px]]
*Cost: 6
*Bonus: N/A
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Surprise - Put a copy of target non-virtual Agent in your Hand. Its cost is 0.{{-}}
</tabber>
<tabber>Copycat=[[File:ACR Copycat.png|right|150px]]
*Cost: 6
*Bonus: N/A
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Surprise - Put a copy of target launching Memory in your Hand. Its cost is 0.{{-}}
|-|Patrizio=[[File:ACR Patrizio.png|right|150px]]
*Cost: 7
*Bonus: N/A
*Type: Neutral Agent
*Power: 5/4
*Affiliation: Templars (Common)
*Lore: Militant - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning){{-}}
|-|Caha=[[File:ACR Caha.png|right|150px]]
*Cost: 7
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Templars (Rare)
*Lore: Militant - Your other Militants have +2/+2.{{-}}
|-|Ospedale Degli Innocenti=[[File:ACR Ospedale Degli Innocenti.png|right|150px]]
*Cost: 7
*Bonus: N/A
*Type: Neutral Site
*Power: 5
*Affiliation: Templars (Common)
*Lore: (No Ability){{-}}
</tabber>
<tabber>Wanted Posters=[[File:ACR Wanted Posters.png|right|150px]]
*Cost: 7
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: All Agents get -0/-4.{{-}}
|-|Man of the People=[[File:ACR Man of the People.png|right|150px]]
*Cost: 9
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Rare)
*Lore: All your Agents get +3/+3, Fierce and Recover until they finish resting.{{-}}
|-|Lorenzo de' Medici=[[File:ACR Lorenzo de' Medici.png|right|150px]]
*Cost: 10
*Bonus: N/A
*Type: Neutral Agent
*Power: 5/5
*Affiliation: Assassins (Rare)
*Lore: Noble - Fierce: Lorenzo de' Medici gets +5/+5 if you have 20 or more.{{-}}
|-|Carnevale=[[File:ACR Carnevale.png|right|150px]]
*Cost: 10
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Rare)
*Lore: Put a 2/2 virtual Militant in each free slot of your HQ.{{-}}
</tabber>


===Crime===
===Crime===
<tabview>
<tabber>Paola=[[File:ACR Paola.png|right|150px]]
Assassin's Creed: Recollection/Cards:Paola|Paola
*Cost: 0
Assassin's Creed: Recollection/Cards:Coy Courtesan|Coy Courtesan
*Bonus: +1
Assassin's Creed: Recollection/Cards:Beguiling Courtesans|Beguiling Courtesans
*Type: Neutral Agent
Assassin's Creed: Recollection/Cards:Ruthless Robbers|Ruthless Robbers
*Power: 0/1
</tabview>
*Affiliation: Assassins (Common)
{{-}}
*Lore: Courtesan - Pay 2: Opponent loses 2 in target Region.{{-}}
<tabview>
|-|Coy Courtesan=[[File:ACR Coy Courtesan.png|right|150px]]
Assassin's Creed: Recollection/Cards:Hidden Refuge|Hidden Refuge
*Cost: 1
Assassin's Creed: Recollection/Cards:Discreet Calling|Discreet Calling
*Bonus: +2
Assassin's Creed: Recollection/Cards:Low-Profile Assassination|Low-Profile Assassination
*Type: Neutral Agent
Assassin's Creed: Recollection/Cards:Ugo|Ugo
*Power: 0/1
</tabview>
*Affiliation: Assassins (Common)
{{-}}
*Lore: Courtesan - (No Ability){{-}}
<tabview>
|-|Beguiling Courtesans=[[File:ACR Beguiling Courtesans.png|right|150px]]
Assassin's Creed: Recollection/Cards:Fiora Cavazza|Fiora Cavazza
*Cost: 1
Assassin's Creed: Recollection/Cards:Treacherous Cutthroat|Treacherous Cutthroat
*Bonus: +1
Assassin's Creed: Recollection/Cards:Rosa in Fiore|Rosa in Fiore
*Type: Neutral Agent
Assassin's Creed: Recollection/Cards:Easy Target|Easy Target
*Power: 0/3
</tabview>
*Affiliation: Assassins (Common)
{{-}}
*Lore: Courtesan - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage){{-}}
<tabview>
|-|Ruthless Robbers=[[File:ACR Ruthless Robbers.png|right|150px]]
Assassin's Creed: Recollection/Cards:Forced Charity|Forced Charity
*Cost: 1
Assassin's Creed: Recollection/Cards:Nimble Thrust|Nimble Thrust
*Bonus: +1
Assassin's Creed: Recollection/Cards:Cento Occhi Footpad|Cento Occhi Footpad
*Type: Neutral Agent
Assassin's Creed: Recollection/Cards:Lanz|Lanz
*Power: 1/1
</tabview>
*Affiliation: Assassins (Common)
{{-}}
*Lore: Thief - (No Ability){{-}}
<tabview>
</tabber>
Assassin's Creed: Recollection/Cards:Teodora Contanto|Teodora Contanto
<tabber>Hidden Refuge=[[File:ACR Hidden Refuge.png|thumb|150px]]
Assassin's Creed: Recollection/Cards:Madonna Solari|Madonna Solari
*Cost: 1
Assassin's Creed: Recollection/Cards:Rosa|Rosa
*Bonus: +1
Assassin's Creed: Recollection/Cards:Assassin Servitore|Assassin Servitore
*Type: Neutral Site
</tabview>
*Power: 1
{{-}}
*Affiliation: Assassins (Common)
<tabview>
*Lore: (No Ability){{-}}
Assassin's Creed: Recollection/Cards:Claudia Auditore, Assassin|Claudia Auditore, Assassin
|-|Discreet Calling=[[File:ACR Discreet Calling.png|right|150px]]
Assassin's Creed: Recollection/Cards:Thieves Guild|Thieves Guild
*Cost: 1
Assassin's Creed: Recollection/Cards:Villa Auditore|Villa Auditore
*Bonus: +1
Assassin's Creed: Recollection/Cards:Smuggler's Warehouse|Smuggler's Warehouse
*Type: Neutral Action
</tabview>
*Power: N/A
{{-}}
*Affiliation: Templars (Uncommon)
<tabview>
*Lore: Search your Sequence for a Thief or Mercenary. Put it in your Hand. Randomize.{{-}}
Assassin's Creed: Recollection/Cards:Against All Odds|Against All Odds
|-|Low-Profile Assassination=[[File:ACR Low-Profile Assassination.png|right|150px]]
Assassin's Creed: Recollection/Cards:Vicious Sneak Attack|Vicious Sneak Attack
*Cost: 1
Assassin's Creed: Recollection/Cards:Antonio de Magianis|Antonio de Magianis
*Bonus: N/A
Assassin's Creed: Recollection/Cards:Corrupt Herald|Corrupt Herald
*Type: Neutral Action
</tabview>
*Power: N/A
{{-}}
*Affiliation: Assassins (Common)
<tabview>
*Lore: When you launch this Memory, lose all your Gold. Target Agent or launching Agent gets -1/-1 for each Gold lost.{{-}}
Assassin's Creed: Recollection/Cards:Assassin Guerriero|Assassin Guerriero
|-|Ugo=[[File:ACR Ugo.png|right|150px]]
Assassin's Creed: Recollection/Cards:La Volpe|La Volpe
*Cost: 2
Assassin's Creed: Recollection/Cards:Underground Passage|Underground Passage
*Bonus: +1
Assassin's Creed: Recollection/Cards:No Rest for the Wicked|No Rest for the Wicked
*Type: Neutral Agent
</tabview>
*Power: 1/2
{{-}}
*Affiliation: Assassins (Common)
<tabview>
*Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning){{-}}
Assassin's Creed: Recollection/Cards:Femme Fatale|Femme Fatale
</tabber>
Assassin's Creed: Recollection/Cards:Brilliant Burglary|Brilliant Burglary
<tabber>Fiora Cavazza=[[File:ACR Fiora Cavazza.png|right|150px]]
Assassin's Creed: Recollection/Cards:Mario Auditore|Mario Auditore
*Cost: 2
Assassin's Creed: Recollection/Cards:Giovanni Auditore|Giovanni Auditore
*Bonus: N/A
</tabview>
*Type: Neutral Agent
{{-}}
*Power: 0/4
<tabview>
*Affiliation: Assassins (Common)
Assassin's Creed: Recollection/Cards:Fabio Orsini|Fabio Orsini
*Lore: Courtesan - When Fiora Cavazza blocks, neutralize the blocked Agent at end of Conflict.{{-}}
Assassin's Creed: Recollection/Cards:Assassins Guild|Assassins Guild
|-|Treacherous Cutthroat=[[File:ACR Treacherous Cutthroat.png|right|150px]]
Assassin's Creed: Recollection/Cards:Secret Catacombs|Secret Catacombs
*Cost: 2
Assassin's Creed: Recollection/Cards:Change of Plans|Change of Plans
*Bonus: N/A
</tabview>
*Type: Neutral Agent
{{-}}
*Power: 2/1
<tabview>
*Affiliation: Assassins (Common)
Assassin's Creed: Recollection/Cards:Controlled Arson|Controlled Arson
*Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning){{-}}
Assassin's Creed: Recollection/Cards:High-Profile Assassination|High-Profile Assassination
|-|Rose in Fiore=[[File:ACR Rosa in Fiore.png|right|150px]]
Assassin's Creed: Recollection/Cards:Collateral Damage|Collateral Damage
*Cost: 2
Assassin's Creed: Recollection/Cards:Lia de Russo|Lia de Russo
*Bonus: +3
</tabview>
*Type: Neutral Site
{{-}}
*Power: 0
<tabview>
*Affiliation: Assassins (Rare)
Assassin's Creed: Recollection/Cards:Avaricious Banker|Avaricious Banker
*Lore: (No Ability){{-}}
Assassin's Creed: Recollection/Cards:Ezio Auditore, Assassin|Ezio Auditore, Assassin
|-|Easy Target=[[File:ACR Easy Target.png|right|150px]]
Assassin's Creed: Recollection/Cards:Strategic Assault|Strategic Assault
*Cost: 2
Assassin's Creed: Recollection/Cards:Target Practice|Target Practice
*Bonus: N/A
</tabview>
*Type: Neutral Action
{{-}}
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Neutralize target Agent or launching Agent with Power 3 or less.{{-}}
</tabber>
<tabber>Forced Charity=[[File:ACR Forced Charity.png|right|150px]]
*Cost: 2
*Bonus: +2
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Draw a Memory.{{-}}
|-|Nimble Thrust=[[File:ACR Nimble Thrust.png|right|150px]]
*Cost: 2
*Bonus: +1
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Surprise - Target Agent gets -1/-1.{{-}}
|-|Cento Occhi Footpad=[[File:ACR Cento Occhi Footpad.png|right|150px]]
*Cost: 3
*Bonus: +2
*Type: Neutral Agent
*Power: 2/1
*Affiliation: Templars (Uncommon)
*Lore: Thief - (No Ability){{-}}
|-|Lanz=[[File:ACR Lanz.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Templars (Rare)
*Lore: Thief - Threat: When Lanz scores, your Thieves get +1/+1.{{-}}
</tabber>
<tabber>Teodora Contanto=[[File:ACR Teodora Contanto.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 0/4
*Affiliation: Assassins (Uncommon)
*Lore: Courtesan - Pay 2, sacrifice another Agent: Neutralize target Agent with Power 4 or less.{{-}}
|-|Madonna Solari=[[File:ACR Madonna Solari.png|right|150px]]
*Cost: 3
*Bonus: +1
*Type: Neutral Agent
*Power: 0/4
*Affiliation: Assassins (Uncommon)
*Lore: Courtesan - Pay 4: Choose a Courtesan in the Archive. Put it in your Hand.{{-}}
|-|Rosa=[[File:ACR Rosa.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 4/2
*Affiliation: Assassins (Common)
*Lore: Thief - When Rosa is blocked, it gets -2/-0.{{-}}
|-|Assassin Servitore=[[File:ACR Assassin Servitore.png|right|150px]]
*Cost: 3
*Bonus: +1
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Assassins (Common)
*Lore: Thief - (No Ability){{-}}
</tabber>
<tabber>Claudia Auditore, Assassin=[[File:ACR Claudia Auditore, Assassin.png|right|150px]]
*Cost: 3
*Bonus: +1
*Type: Neutral Agent
*Power: 0/3
*Affiliation: Assassins (Uncommon)
*Lore: Courtesan - Pay 3: Target Agent gets -1/-1.{{-}}
|-|Thieves Guild=[[File:ACR Thieves Guild.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Site
*Power: 0
*Affiliation: Assassins (Rare)
*Lore: When you get an Assassin Agent in your HQ, Thieves Guild gets +1.{{-}}
|-|Villa Auditore=[[File:ACR Villa Auditore.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Uncommon)
*Lore: Order Agents cannot campaign in this Region.{{-}}
|-|Smuggler's Warehouse=[[File:ACR Smuggler's Warehouse.png|right|150px]]
*Cost: 3
*Bonus: -1
*Type: Neutral Site
*Power: 3
*Affiliation: Assassins (Uncommon)
*Lore: (No Ability){{-}}
</tabber>
<tabber>Against All Odds=[[File:ACR Against All Odds.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Surprise - Neutralize target launching Templar Memory.{{-}}
|-|Vicious Sneak Attack=[[File:ACR Vicious Sneak Attack.png|right|150px]]
*Cost: 3
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Target Agent or launching Agent gets -3/-3.{{-}}
|-|Antonio de Magianis=[[File:ACR Antonio de Magianis.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Assassins (Uncommon)
*Lore: Thief - Threat: When Antonio de Magianis scores, neutralize the Opponent Site in this Region.{{-}}
|-|Corrupt Herald=[[File:ACR Corrupt Herald.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/3
*Affiliation: Assassins (Common)
*Lore: Herald - When Corrupt Herald scores, Opponent gets -1.{{-}}
</tabber>
<tabber>Assassin Guerriero=[[File:ACR Assassin Guerriero.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/4
*Affiliation: Assassins (Common)
*Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning){{-}}
|-|La Volpe=[[File:ACR La Volpe.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Assassins (Rare)
*Lore: Thief - Your other Thieves have +2/+0.{{-}}
|-|Underground Passage=[[File:ACR Underground Passage.png|right|150px]]
*Cost: 4
*Bonus: +1
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Common)
*Lore: Opponent gets -1.{{-}}
|-|No Rest for the Wicked=[[File:ACR No Rest for the Wicked.png|right|150px]]
*Cost: 4
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Neutralize target Agent or launching Agent.{{-}}
</tabber>
<tabber>Femme Fatale=[[File:ACR Femme Fatale.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: If you control 6 Courtesans, you win the Game. Draw a Memory.{{-}}
|-|Brilliant Burglary=[[File:ACR Brilliant Burglary.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Opponent loses all his Gold and gets -1.{{-}}
|-|Mario Auditore=[[File:ACR Mario Auditore.png|right|150px]]
*Cost: 5
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Assassins (Rare)
*Lore: Mercenary - Neutralize target Agent or launching Agent.{{-}}
|-|Giovanni Auditore=[[File:ACR Giovanni Auditore.png|right|150px]]
*Cost: 5
*Bonus: +1
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Assassins (Uncommon)
*Lore: Mercenary - Neutralize target Site or launching Site.{{-}}
</tabber>
<tabber>Fabio Orsini=[[File:ACR Fabio Orsini.png|right|150px]]
*Cost: 5
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/4
*Affiliation: Assassins (Uncommon)
*Lore: Mercenary - All other Agents get -1/-1.{{-}}
|-|Assassins Guild=[[File:ACR Assassins Guild.png|right|150px]]
*Cost: 5
*Bonus: N/A
*Type: Neutral Site
*Power: 2
*Affiliation: Assassins (Uncommon)
*Lore: Neutralize the Opponent Agent with the highest Cost (at random in case of a tie).{{-}}
|-|Secret Catacombs=[[File:ACR Secret Catacombs.png|right|150px]]
*Cost: 6
*Bonus: +1
*Type: Neutral Site
*Power: 0
*Affiliation: Assassins (Rare)
*Lore: If Opponent has a Site in this Region, move it to your side, replacing Secret Catacombs.{{-}}
|-|Change of Plans=[[File:ACR Change of Plans.png|right|150px]]
*Cost: 6
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Rare)
*Lore: Move target Opponent Agent to your HQ, if there is an empty slot.{{-}}
</tabber>
<tabber>Controlled Arson=[[File:ACR Controlled Arson.png|right|150px]]
*Cost: 6
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Neutralize target Agent or Site.{{-}}
|-|High-Profile Assassination=[[File:ACR High-Profile Assassination.png|right|150px]]
*Cost: 7
*Bonus: +2
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Neutralize target Agent or launching Agent. Opponent gets -2.{{-}}
|-|Collateral Damage=[[File:ACR Collateral Damage.png|right|150px]]
*Cost: 7
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Opponent gets -4.{{-}}
|-|Lia de Russo=[[File:ACR Lia de Russo.png|right|150px]]
*Cost: 8
*Bonus: N/A
*Type: Neutral Agent
*Power: 4/4
*Affiliation: Templars (Rare)
*Lore: Thief - Recover: When you launch this Memory, gain 4.{{-}}
</tabber>
<tabber>Avaricious Banker=[[File:ACR Avaricious Banker.png|right|150px]]
*Cost: 10
*Bonus: +2
*Type: Neutral Agent
*Power: 7/4
*Affiliation: Templars (Common)
*Lore: Trader - (No Ability){{-}}
|-|Ezio Auditore, Assassin=[[File:ACR Ezio Auditore, Assassin.png|right|150px]]
*Cost: 10
*Bonus: N/A
*Type: Neutral Agent
*Power: 5/5
*Affiliation: Assassins (Rare)
*Lore: Thief - Neutralize target Agent or Site.{{-}}
|-|Strategic Assault=[[File:ACR Strategic Assault.png|right|150px]]
*Cost: 12
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Neutralize all Opponent Sites.{{-}}
|-|Target Practice=[[File:ACR Target Practice.png|right|150px]]
*Cost: 12
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Neutralize all Opponent Agents.{{-}}
</tabber>


==Revelations==
==Revelations==
===Golden===
===Golden===
<tabview>
<tabber>Byzantine Market=[[File:ACR Byzantine Market.png|right|150px]]
Assassin's Creed: Recollection/Cards:Byzantine Market|Byzantine Market
*Cost: 0
Assassin's Creed: Recollection/Cards:Fishing Village|Fishing Village
*Bonus: +1
Assassin's Creed: Recollection/Cards:Narrow Escape|Narrow Escape
*Type: Neutral Site
Assassin's Creed: Recollection/Cards:Templar Captain|Templar Captain
*Power: 1
</tabview>
*Affiliation: Templars (Common)
{{-}}
*Lore: Opponent gets +1.{{-}}
<tabview>
|-|Fishing Village=[[File:ACR Fishing Village.png|right|150px]]
Assassin's Creed: Recollection/Cards:Masker Merchant|Masked Merchant
*Cost: 0
Assassin's Creed: Recollection/Cards:Merchant's Warehouse|Merchant's Warehouse
*Bonus: +1
Assassin's Creed: Recollection/Cards:Den Defense|Den Defense
*Type: Neutral Site
Assassin's Creed: Recollection/Cards:For the People|For the People
*Power: 0
</tabview>
*Affiliation: Templars (Uncommon)
{{-}}
*Lore: Opponent Site in this Region loses its Abilities. (Launching abilities will have no effects){{-}}
<tabview>
|-|Narrow Escape=[[File:ACR Narrow Escape.png|right|150px]]
Assassin's Creed: Recollection/Cards:Imperial Gardener|Imperial Gardener
*Cost: 0
Assassin's Creed: Recollection/Cards:Maffeo Polo|Maffeo Polo
*Bonus: +1
Assassin's Creed: Recollection/Cards:Master Smith|Master Smith
*Type: Neutral Action Surprise
Assassin's Creed: Recollection/Cards:Constantinople, Galata District|Constantinople, Galata District
*Power: N/A
</tabview>
*Affiliation: Assassins (Uncommon)
{{-}}
*Lore: Surprise: Target Agent or Site gets DEFENDER.{{-}}
<tabview>
|-|Templar Captain=[[File:ACR Templar Captain.png|right|150px]]
Assassin's Creed: Recollection/Cards:Cappadocian Market|Cappadocian Market
*Cost: 1
Assassin's Creed: Recollection/Cards:Byzantine Cistern|Byzantine Cistern
*Bonus: N/A
Assassin's Creed: Recollection/Cards:Slave Trade|Slave Trade
*Type: Neutral Agent
Assassin's Creed: Recollection/Cards:Militia Intimidation|Militia Intimidation
*Power: 1/1
</tabview>
*Affiliation: Templars (Uncommon)
{{-}}
*Lore: Herald - When Templar Captain scores, get +2.{{-}}
<tabview>
</tabber>
Assassin's Creed: Recollection/Cards:Ottoman Merchants|Ottoman Merchants
<tabber>Masked Merchant=[[File:ACR Masked Merchant.png|right|150px]]
Assassin's Creed: Recollection/Cards:Assassin Recruits|Assassin Recruits
*Cost: 1
Assassin's Creed: Recollection/Cards:Harbor of Julian|Harbor of Julian
*Bonus: +1
Assassin's Creed: Recollection/Cards:Sly Smuggler|Sly Smuggler
*Type: Neutral Agent
</tabview>
*Power: 1/1
{{-}}
*Affiliation: Templars (Common)
<tabview>
*Lore: Trader - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally){{-}}
Assassin's Creed: Recollection/Cards:Diligent Commoner|Diligent Commoner
|-|Merchant's Warehouse=[[File:ACR Merchant's Warehouse.png|right|150px]]
Assassin's Creed: Recollection/Cards:Abandoned Warehouse|Abandoned Warehouse
*Cost: 1
Assassin's Creed: Recollection/Cards:Forum of the Ox|Forum of the Ox
*Bonus: +1
Assassin's Creed: Recollection/Cards:Incite Revolt|Incite Revolt
*Type: Neutral Site
</tabview>
*Power: 1
{{-}}
*Affiliation: Assassins (Common)
*Lore: Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally){{-}}
|-|Den Defense=[[File:ACR Den Defense.png|right|150px]]
*Cost: 1
*Bonus: +2
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Surprise: (This Memory resolves instantly){{-}}
|-|For the People=[[File:ACR For the People.png|right|150px]]
*Cost: 1
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Search your Sequence for a Peasant or Trader. Put it in your Hand. Randomize.{{-}}
</tabber>
<tabber>Imperial Gardener=[[File:ACR Imperial Gardener.png|right|150px]]
*Cost: 2
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Templars (Rare)
*Lore: Trader - When a Memory goes to the Archive, erase it instead.{{-}}
|-|Maffeo Polo=[[File:ACR Maffeo Polo.png|right|150px]]
*Cost: 2
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Assassins (Rare)
*Lore: Opponent Memories have Defender.{{-}}
|-|Master Smith=[[File:ACR Master Smith.png|right|150px]]
*Cost: 2
*Bonus: +1
*Type: Neutral Agent
*Power: 2/1
*Affiliation: Assassins (Common)
*Lore: Peasant - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally){{-}}
|-|Constantinople, Galata District=[[File:ACR Constantinople, Galata District.png|right|150px]]
*Cost: 2
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Rare)
*Lore: Launching Memories cannot be neutralized.{{-}}
</tabber>
<tabber>Cappadocian Market=[[File:ACR Cappadocian Market.png|right|150px]]
*Cost: 2
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Rare)
*Lore: Memories that are not Golden cost +1 to launch.{{-}}
|-|Byzantine Cistern=[[File:ACR Byzantine Cistern.png|right|150px]]
*Cost: 2
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Uncommon)
*Lore: Each Day, Players regain all their Gold.{{-}}
|-|Slave Trade=[[File:ACR Slave Trade.png|right|150px]]
*Cost: 3
*Bonus: +4
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Common)
*Lore: (No Ability){{-}}
|-|Militia Intimidation=[[File:ACR Militia Intimidation.png|right|150px]]
*Cost: 3
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: The next Memory you launch has Surprise. Draw a Memory.{{-}}
</tabber>
<tabber>Ottoman Merchants=[[File:ACR Ottoman Merchants.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/3
*Affiliation: Templars (Common)
*Lore: Trader - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally){{-}}
|-|Assassin Recruits=[[File:ACR Assassin Recruits.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Assassins (Uncommon)
*Lore: Peasant - When you get a Peasant or Trader in your HQ, draw a Memory.{{-}}
|-|Harbor of Julian=[[File:ACR Harbor of Julian.png|right|150px]]
*Cost: 5
*Bonus: N/A
*Type: Neutral Site
*Power: 2
*Affiliation: Templars (Rare)
*Lore: Memories cannot score more than 2 at a time.{{-}}
|-|Sly Smuggler=[[File:ACR Sly Smuggler.png|right|150px]]
*Cost: 6
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Templars (Uncommon)
*Lore: Trader - Your Traders and Peasants have +2/+2 and Defender.{{-}}
</tabber>
<tabber>Diligent Commoner=[[File:ACR Diligent Commoner.png|right|150px]]
*Cost: 7
*Bonus: N/A
*Type: Neutral Agent
*Power: 6/3
*Affiliation: Assassins (Common)
*Lore: Peasant - (No Ability){{-}}
|-|Abandoned Warehouse=[[File:ACR Abandoned Warehouse.png|right|150px]]
*Cost: 7
*Bonus: N/A
*Type: Neutral Site
*Power: 3
*Affiliation: Assassins (Rare)
*Lore: Defender: Opponent Score in this Region becomes 0.{{-}}
|-|Forum of the Ox=[[File:ACR Forum of the Ox.png|right|150px]]
*Cost: 10
*Bonus: +2
*Type: Neutral Site
*Power: 5
*Affiliation: Assassins (Rare)
*Lore: Defender: When you launch this Memory, regain all your Gold.{{-}}
|-|Incite Revolt=[[File:ACR Incite Revolt.png|right|150px]]
*Cost: 11
*Bonus: +4
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Rare)
*Lore: Put all Memories from the Archive in your Sequence. Randomize. If Incite Revolt is discarder, put it in your Hand instead and get +2.{{-}}
</tabber>
 
===Order===
===Order===
<tabview>
<tabber>Templar Recruit=[[File:ACR Templar Recruit.png|right|150px]]
Assassin's Creed: Recollection/Cards:Templar Recruit|Templar Recruit
*Cost: 0
Assassin's Creed: Recollection/Cards:Tarik Barleti|Tarik Barleti
*Bonus: -1
Assassin's Creed: Recollection/Cards:Militia Camp|Militia Camp
*Type: Neutral Agent
Assassin's Creed: Recollection/Cards:Weapons Cache|Weapons Cache
*Power: 2/1
</tabview>
*Affiliation: [[Templars]] (Common)
{{-}}
*Lore: Noble - (No Ability){{-}}
<tabview>
|-|Tarik Barleti=[[File:ACR Tarik Barleti.png|right|150px]]
Assassin's Creed: Recollection/Cards:The Plan|The Plan
*Cost: 1
Assassin's Creed: Recollection/Cards:On the Attack|On the Attack
*Bonus: N/A
Assassin's Creed: Recollection/Cards:A Deadly Message|A Deadly Message
*Type: Neutral Agent
Assassin's Creed: Recollection/Cards:Mentor's Wake|Mentor's Wake
*Power: 1/1
</tabview>
*Affiliation: [[Assassins]] (Common)
{{-}}
*Lore: Noble - Official: (can only be blocked by an Agent with Official or Cunning){{-}}
<tabview>
|-|Militia Camp=[[File:ACR Militia Camp.png|right|150px]]
Assassin's Creed: Recollection/Cards:Ottoman Elite|Ottoman Elite
*Cost: 1
Assassin's Creed: Recollection/Cards:Selim|Selim
*Bonus: +1
Assassin's Creed: Recollection/Cards:Mountain Fortress|Mountain Fortress
*Type: Neutral Site
Assassin's Creed: Recollection/Cards:Masyaf|Masyaf
*Power: 0
</tabview>
*Affiliation: Templars (Uncommon)
{{-}}
*Lore: Score 2 in this Region.{{-}}
<tabview>
|-|Weapons Cache=[[File:ACR Weapons Cache.png|right|150px]]
Assassin's Creed: Recollection/Cards:Varangian Guard|Varangian Guard
*Cost: 1
Assassin's Creed: Recollection/Cards:Ahmet|Ahmet
*Bonus: +2
Assassin's Creed: Recollection/Cards:City Wall|City Wall
*Type: Neutral Action
Assassin's Creed: Recollection/Cards:Harbor of Theodosius|Harbor of Theodosius
*Power: N/A
</tabview>
*Affiliation: Templars (Common)
{{-}}
*Lore: Players score 1 in each Region.{{-}}
<tabview>
</tabber>
Assassin's Creed: Recollection/Cards:Suleiman|Suleiman
<tabber>The Plan=[[File:ACR The Plan.png|right|150px]]
Assassin's Creed: Recollection/Cards:Guard Duty|Guard Duty
*Cost: 1
Assassin's Creed: Recollection/Cards:Byzantine Brute|Byzantine Brute
*Bonus: +1
Assassin's Creed: Recollection/Cards:Ottoman Janissary|Ottoman Janissary
*Type: Neutral Action Surprise
</tabview>
*Power: N/A
{{-}}
*Affiliation: Assassins (Uncommon)
<tabview>
*Lore: Surprise: Target Agent gets Unblockable.{{-}}
Assassin's Creed: Recollection/Cards:Constantinople, Imperial District|Constantinople, Imperial District
|-|On the Attack=[[File:ACR On the Attack.png|right|150px]]
Assassin's Creed: Recollection/Cards:Topkapi Palace|Topkapi Palace
*Cost: 2
Assassin's Creed: Recollection/Cards:Janissary Justice|Janissary Justice
*Bonus: +1
Assassin's Creed: Recollection/Cards:Manuel Palaiologos|Manuel Palaiologos
*Type: Neutral Action
</tabview>
*Power: N/A
{{-}}
*Affiliation: Templars (Common)
*Lore: Score 3 in target Region.{{-}}
|-|A Deadly Message=[[File:ACR A Deadly Message.png|right|150px]]
*Cost: 2
*Bonus: N/A
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Surprise: Neutralize target launching Site.{{-}}
|-|Mentor's Wake=[[File:ACR Mentor's Wake.png|right|150px]]
*Cost: 2
*Bonus: N/A
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Surprise: Neutralize target launching Memory. Its controller draws a Memory.{{-}}
</tabber>
<tabber>Ottoman Elite=[[File:ACR Ottoman Elite.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/1
*Affiliation: Templars (Uncommon)
*Lore: Noble - Dominant: (Scores normally and Opponent loses as many points){{-}}
|-|Selim=[[File:ACR Selim.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/1
*Affiliation: Assassins (Rare)
*Lore: Noble - Your Nobles have Surprise.{{-}}
|-|Mountain Fortress=[[File:ACR Mountain Fortress.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Site
*Power: 2
*Affiliation: Templars (Common)
*Lore: Dominant: (Scores normally and Opponent loses as many points){{-}}
|-|Masyaf=[[File:ACR Masyaf.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Site
*Power:0
*Affiliation: Assassins (Rare)
*Lore: When an Agent campaigns or blocks in this Region, his controller draws a Memory.{{-}}
</tabber>
<tabber>Varangian Guard=[[File:ACR Varangian Guard.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 4/1
*Affiliation: Templars (Common)
*Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning){{-}}
|-|Ahmet=[[File:ACR Ahmet.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Templars (Rare)
*Lore: Noble - When you get a Noble in your HQ, score 1 in each Region.{{-}}
|-|City Wall=[[File:ACR City Wall.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Site
*Power: 3
*Affiliation: Templars (Common)
*Lore: (No Ability){{-}}
|-|Harbor of Theodosius=[[File:ACR Harbor of Theodosius.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Uncommon)
*Lore: Nobles are always Safe.{{-}}
</tabber>
<tabber>Suleiman=[[File:ACR Suleimancard.png|right|150px]]
*Cost: 5
*Bonus: N/A
*Type: Agent Surprise
*Power: 2/2
*Affiliation: Assassins (Uncommon)
*Lore: Noble - Surprise: Neutralize target launching Action or Agent.{{-}}
|-|Guard Duty=[[File:ACR Guard Duty.png|right|150px]]
*Cost: 5
*Bonus: N/A
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Surprise: Erase target launching Memory.{{-}}
|-|Byzantine Brute=[[File:ACR Byzantine Brute.png|right|150px]]
*Cost: 6
*Bonus: +1
*Type: Neutral Agent
*Power: 2/3
*Affiliation: Templars (Rare)
*Lore: Soldier - Erase target Agent or launching Agent.{{-}}
|-|Ottoman Janissary=[[File:ACR Ottoman Janissary.png|right|150px]]
*Cost: 6
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/2
*Affiliation: Templars (Rare)
*Lore: Soldier - Erase target Site or launching Site.{{-}}
</tabber>
<tabber>Constantinople, Imperial District=[[File:ACR Constantinople, Imperial District.png|right|150px]]
*Cost: 7
*Bonus: N/A
*Type: Neutral Site
*Power: 3
*Affiliation: Templars (Uncommon)
*Lore: Dominant: Score 3 in this Region.{{-}}
|-|Topkapi Palace=[[File:ACR Topkapi Palacecard.png|right|150px]]
*Cost: 10
*Bonus: N/A
*Type: Neutral Site
*Power: 5
*Affiliation: Templars (Rare)
*Lore: Erase target Agent or Site.{{-}}
|-|Janissary Justice=[[File:ACR Janissary Justice.png|right|150px]]
*Cost: 11
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Rare)
*Lore: Dominant: Score 3 in each Region. If Janissary Justice is discarded, score 1 in each Region.{{-}}
|-|Manuel Palaiologos=[[File:ACR Manuel Palaiologos.png|right|150px]]
*Cost: 15
*Bonus: N/A
*Type: Neutral Agent
*Power: 5/5
*Affiliation: Templars (Rare)
*Lore: noble - Dominant, Official: Opponent Score in each Region becomes 0.{{-}}
</tabber>
 
===Faith===
===Faith===
<tabview>
<tabber>Holy Day=[[File:ACR Holy Day.png|right|150px]]
Assassin's Creed: Recollection/Cards:Holy Day|Holy Day
*Cost: 0
Assassin's Creed: Recollection/Cards:Leap of Faith|Leap of Faith
*Bonus: +2
Assassin's Creed: Recollection/Cards:Byzantine Cemetery|Byzantine Cemetery
*Type: Neutral Action
Assassin's Creed: Recollection/Cards:Sanctuary's Heart|Sanctuary's Heart
*Power: N/A
</tabview>
*Affiliation: Templars (Common)
{{-}}
*Lore: Dominant: Look at Opponent Hand. Erase Memories in it that cost 11.{{-}}
<tabview>
|-|Leap of Faith=[[File:ACR Leap of Faith.png|right|150px]]
Assassin's Creed: Recollection/Cards:Cappadocian Shrine|Cappadocian Shrine
*Cost: 0
Assassin's Creed: Recollection/Cards:Gather the Faithful|Gather the Faithful
*Bonus: N/A
Assassin's Creed: Recollection/Cards:Source of All Life|Source of All Life
*Type: Neutral Action
Assassin's Creed: Recollection/Cards:Bitter Farewell|Bitter Farewell
*Power: N/A
</tabview>
*Affiliation: Assassins (Rare)
{{-}}
*Lore: Dominant: Choose an erased Memory. Put it in your Sequence. Randomize. Draw a Memory.{{-}}
<tabview>
|-|Byzantine Cemetery=[[File:ACR Byzantine Cemetery.png|right|150px]]
Assassin's Creed: Recollection/Cards:Renovate Temple|Renovate Temple
*Cost: 1
Assassin's Creed: Recollection/Cards:Into the Light|Into the Light
*Bonus: N/A
Assassin's Creed: Recollection/Cards:Feed the Poor|Feed the Poor
*Type: Neutral Site
Assassin's Creed: Recollection/Cards:Cyril of Rhodes|Cyril of Rhodes
*Power: 1
</tabview>
*Affiliation: Templars (Common)
{{-}}
*Lore: Sanctuary - Dominant: (Scores normally and Opponent loses as many points){{-}}
<tabview>
|-|Sanctuary's Heart=[[File:ACR Sanctuary's Heart.png|right|150px]]
Assassin's Creed: Recollection/Cards:Underground Refuge|Underground Refuge
*Cost: 1
Assassin's Creed: Recollection/Cards:Forgotten Asylum|Forgotten Asylum
*Bonus: +1
Assassin's Creed: Recollection/Cards:Ancient Roman Temple|Ancient Roman Temple
*Type: Neutral Site
Assassin's Creed: Recollection/Cards:Losing Faith|Losing Faith
*Power: 0
</tabview>
*Affiliation: Templars (Common)
{{-}}
*Lore: Sanctuary - Dominant: Score 1 in this Region.{{-}}
<tabview>
</tabber>
Assassin's Creed: Recollection/Cards:Funeral Pyre|Funeral Pyre
<tabber>Cappadocian Shrine=[[File:ACR Cappadocian Shrine.png|right|150px]]
Assassin's Creed: Recollection/Cards:Byzantine Church|Byzantine Church
*Cost: 1
Assassin's Creed: Recollection/Cards:Underground Temple|Underground Temple
*Bonus: -1
Assassin's Creed: Recollection/Cards:Yerebatan Cistern|Yerebatan Cistern
*Type: Neutral Site
</tabview>
*Power: 2
{{-}}
*Affiliation: Assassins (Common)
<tabview>
*Lore: (No Ability){{-}}
Assassin's Creed: Recollection/Cards:Hagia Sophia|Hagia Sophia
|-|Gather the Faithful=[[File:ACR Gather the Faithful.png|right|150px]]
Assassin's Creed: Recollection/Cards:Mountain Village|Mountain Village
*Cost: 1
Assassin's Creed: Recollection/Cards:Byzantine Ruins|Byzantine Ruins
*Bonus: +1
Assassin's Creed: Recollection/Cards:Sacred Vault|Sacred Vault
*Type: Neutral Action
</tabview>
*Power: N/A
{{-}}
*Affiliation: Templars (Common)
*Lore: Sites get +1.{{-}}
|-|Source of All Life=[[File:ACR Source of All Life.png|right|150px]]
*Cost: 1
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Search your Sequence for a Ruins or a Sanctuary. Put it in your Hand. Randomize.{{-}}
|-|Bitter Farewell=[[File:ACR Bitter Farewell.png|right|150px]]
*Cost: 1
*Bonus: +2
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Players discard their Memory with the highest cost (at random if tied).{{-}}
</tabber>
<tabber>Renovate Temple=[[File:ACR Renovate Temple.png|right|150px]]
*Cost: 1
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Choose a site in the Archive. Put it in your Hand.{{-}}
|-|Into the Light=[[File:ACR Into the Light.png|right|150px]]
*Cost: 1
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: The next Site you launch has Surprise.{{-}}
|-|Feed the Poor=[[File:ACR Feed the Poor.png|right|150px]]
*Cost: 2
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Choose a Memory from Opponent Hand. Erase it.{{-}}
|-|Cyril of Rhodes=[[File:ACR Cyril of Rhodes.png|right|150px]]
*Cost: 3
*Bonus: +1
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Templars (Rare)
*Lore: Dominant: When a Memory is erased, Cyril of Rhodes gets +1/+1.{{-}}
</tabber>
<tabber>Underground Refuge=[[File:ACR Underground Refuge.png|right|150px]]
*Cost: 3
*Bonus: +1
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Uncommon)
*Lore: Dominant: Erase the Memory in Opponent Hand with the highest cost (at random if tied).{{-}}
|-|Forgotten Asylum=[[File:ACR Forgotten Asylum.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Site Surprise
*Power: 2
*Affiliation: Assassins (Common)
*Lore: Ruins - Surprise: (This Memory resolves instantly){{-}}
|-|Ancient Roman Temple=[[File:ACR Ancient Roman Temple.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Site
*Power: 3
*Affiliation: Assassins (Common)
*Lore: Ruins - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally){{-}}
|-|Losing Faith=[[File:ACR Losing Faith.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Rare)
*Lore: Choose a Memory in Opponent Sequence. Erase all Memories with this name from his Sequence, Hand and Archive.{{-}}
</tabber>
<tabber>Funeral Pyre=[[File:ACR Funeral Pyre.png|right|150px]]
*Cost: 4
*Bonus: +3
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Draw a Memory.{{-}}
|-|Byzantine Church=[[File:ACR Byzantine Church.png|right|150px]]
*Cost: 5
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Uncommon)
*Lore: Sanctuary - Opponent Agents get -1/-0. When you get a Sanctuary in a Region, Opponent Agents get -1/-0.{{-}}
|-|Underground Temple=[[File:ACR Underground Temple.png|right|150px]]
*Cost: 5
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Rare)
*Lore: Sanctuary - Opponent Sites get -1. When you get a Sanctuary in a Region, Opponent Sites get -1.{{-}}
|-|Yerebatan Cistern=[[File:ACR Yerebatan Cistern.png|right|150px]]
*Cost: 5
*Bonus: N/A
*Type: Site Surprise
*Power: 2
*Affiliation: Assassins (Uncommon)
*Lore: Ruins - Surprise: Neutralize target launching Action or Site.{{-}}
</tabber>
<tabber>Hagia Sophia=[[File:ACR Hagia Sophia.png|right|150px]]
*Cost: 8
*Bonus: N/A
*Type: Neutral Site
*Power: 3
*Affiliation: Templars (Rare)
*Lore: Sanctuary - Dominant, Deceptive{{-}}
|-|Mountain Village=[[File:ACR Mountain Village.png|right|150px]]
*Cost: 8
*Bonus: N/A
*Type: Neutral Site
*Power: 6
*Affiliation: Assassins (Uncommon)
*Lore: Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally){{-}}
|-|Byzantine Ruins=[[File:ACR Byzantine Ruins.png|right|150px]]
*Cost: 10
*Bonus: N/A
*Type: Site Surprise
*Power: 5
*Affiliation: Assassins (Rare)
*Lore: Ruins - Surprise: Neutralize target launching Memory.{{-}}
|-|Sacred Vault=[[File:ACR Sacred Vault.png|right|150px]]
*Cost: 11
*Bonus: N/A
*Type: Neutral Site
*Power: 3
*Affiliation: Assassins (Rare)
*Lore: Opponent discards his Memories that cost 10 or less. If Sacred Vault is discarded, put it in the center Region instead.{{-}}
</tabber>


===Scholar===
===Scholar===
<tabview>
<tabber>Sofia's Office=[[File:ACR Sofia's Office.png|right|150px]]
Assassin's Creed: Recollection/Cards:Sofia's Office|Sofia's Office
*Cost: 0
Assassin's Creed: Recollection/Cards:Ancient Map|Ancient Map
*Bonus: +1
Assassin's Creed: Recollection/Cards:Ottoman Gunman|Ottoman Gunman
*Type: Neutral Site
Assassin's Creed: Recollection/Cards:Lighthouse|Lighthouse
*Power: 0
</tabview>
*Affiliation: Assassins (Rare)
{{-}}
*Lore: Haven - If another Sofia's Office is in your Sequence, put one in your Hand. Randomize.{{-}}
<tabview>
|-|Ancient Map=[[File:ACR Ancient Map.png|right|150px]]
Assassin's Creed: Recollection/Cards:Sofia's Home|Sofia's Home
*Cost: 0
Assassin's Creed: Recollection/Cards:Sharing Secrets|Sharing Secrets
*Bonus: N/A
Assassin's Creed: Recollection/Cards:The Discovery|The Discovery
*Type: Neutral Action Surprise
Assassin's Creed: Recollection/Cards:Secret Door|Secret Door
*Power: N/A
</tabview>
*Affiliation: Assassins (Common)
{{-}}
*Lore: Surprise: Draw a Memory.{{-}}
<tabview>
|-|Ottoman Gunman=[[File:ACR Ottoman Gunman.png|right|150px]]
Assassin's Creed: Recollection/Cards:Temple Repository|Temple Repository
*Cost: 1
Assassin's Creed: Recollection/Cards:Piri Reis|Piri Reis
*Bonus: +1
Assassin's Creed: Recollection/Cards:Mosque's Yard|Mosque's Yard
*Type: Neutral Agent
Assassin's Creed: Recollection/Cards:Assassin Library|Assassin Library
*Power: 0/1
</tabview>
*Affiliation: Templars (Common)
{{-}}
*Lore: Engineer - Pay 2: Your Sites get +1.{{-}}
<tabview>
|-|Lighthouse=[[File:ACR Lighthouse.png|right|150px]]
Assassin's Creed: Recollection/Cards:Ottoman Bombman|Ottoman Bombman
*Cost: 1
Assassin's Creed: Recollection/Cards:Kadir|Kadir
*Bonus: +1
Assassin's Creed: Recollection/Cards:Learned Widow|Learned Widow
*Type: Neutral Site
Assassin's Creed: Recollection/Cards:Topkapi Palace Gardens|Topkapi Palace Gardens
*Power: 0
</tabview>
*Affiliation: Templars (Common)
{{-}}
*Lore: Defender: Score 1 in this Region.{{-}}
<tabview>
</tabber>
Assassin's Creed: Recollection/Cards:Hidden Vault|Hidden Vault
<tabber>Sofia's Home=[[File:ACR Sofia's Home.png|right|150px]]
Assassin's Creed: Recollection/Cards:With Great Power|With Great Power
*Cost: 1
Assassin's Creed: Recollection/Cards:Cappadocia, Underground City|Cappadocia, Underground City
*Bonus: N/A
Assassin's Creed: Recollection/Cards:Byzantine Gunman|Byzantine Gunman
*Type: Neutral Site
</tabview>
*Power: 1
{{-}}
*Affiliation: Assassins (Common)
<tabview>
*Lore: Deceptive: (Scores in both other Regions (instead of its Region)){{-}}
Assassin's Creed: Recollection/Cards:Great Vault|Great Vault
|-|Sharing Secrets=[[File:ACR Sharing Secrets.png|right|150px]]
Assassin's Creed: Recollection/Cards:Ancient Library|Ancient Library
*Cost: 1
Assassin's Creed: Recollection/Cards:Grand Bazaar|Grand Bazaar
*Bonus: +1
Assassin's Creed: Recollection/Cards:The Mentor's Return|The Mentor's Return
*Type: Neutral Action
</tabview>
*Power: N/A
{{-}}
*Affiliation: Templars (Common)
*Lore: Opponent loses 3 in each Region.{{-}}
|-|The Discovery=[[File:ACR The Discovery.png|right|150px]]
*Cost: 1
*Bonus: +2
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Draw a Memory. Discard your Memory with the highest cost (at random if tied).{{-}}
|-|Secret Door=[[File:ACR Secret Door.png|right|150px]]
*Cost: 1
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: The next Action you launch has Surprise.{{-}}
</tabber>
<tabber>Temple Repository=[[File:ACR Temple Repository.png|right|150px]]
*Cost: 2
*Bonus: +1
*Type: Neutral Site
*Power: 2
*Affiliation: Templars (Uncommon)
*Lore: Sanctuary - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally){{-}}
|-|Piri Reis=[[File:ACR Piri Reis.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/1
*Affiliation: Assassins (Uncommon)
*Lore: Scientist - Opponent Memories resolve as if they did not have Surprise.{{-}}
|-|Mosque's Yard=[[File:ACR Mosque's Yard.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Site
*Power: 2
*Affiliation: Templars (Rare)
*Lore: Sanctuary - Agents with power 5 or above cannot campaign.{{-}}
|-|Assassin Library=[[File:ACR Assassin Library.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Site
*Power: 2
*Affiliation: Assassins (Uncommon)
*Lore: Haven - Deceptive: (Scores in both other Regions (instead of its Region)){{-}}
</tabber>
<tabber>Ottoman Bombman=[[File:ACR Ottoman Bombman.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/1
*Affiliation: Templars (Uncommon)
*Lore: Engineer - Pay 3: Put target Site from the Archive in your Hand.{{-}}
|-|Kadir=[[File:ACR Kadir.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/3
*Affiliation: Templars (Rare)
*Lore: Engineer - When one of your Sites is replaced, draw a Memory.{{-}}
|-|Learned Widow=[[File:ACR Learned Widow.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/5
*Affiliation: Assassins (Common)
*Lore: Scientist - Cunning, Recover{{-}}
|-|Topkapi Palace Gardens=[[File:ACR Topkapi Palace Gardens.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Templars (Uncommon)
*Lore: Defender: Put a virtual Topkapi Palace Gardens in both other Regions.{{-}}
</tabber>
<tabber>Hidden Vault=[[File:ACR Hidden Vault.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Site
*Power: 3
*Affiliation: Assassins (Uncommon)
*Lore: If Hidden Vault replaces a Site, it is replaced instead.{{-}}
|-|With Great Power=[[File:ACR With Great Power.png|right|150px]]
*Cost: 4
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: For this Action, sites have Defender. Your Sites score their Influence in their Region.{{-}}
|-|Cappadocia, Underground City=[[File:ACR Cappadocia, Underground City.png|right|150px]]
*Cost: 5
*Bonus: N/A
*Type: Neutral Site
*Power: 2
*Affiliation: Assassins (Rare)
*Lore: Deceptive: Players win if their control 2 Regions instead of 2.{{-}}
|-|Byzantine Gunman=[[File:ACR Byzantine Gunman.png|right|150px]]
*Cost: 6
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/6
*Affiliation: Templars (Common)
*Lore: Engineer - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally){{-}}
</tabber>
<tabber>Great Vault=[[File:ACR Great Vault.png|right|150px]]
*Cost: 6
*Bonus: N/A
*Type: Neutral Site
*Power: 5
*Affiliation: Templars (Rare)
*Lore: Defender: Opponent Score in this Region becomes 5.{{-}}
|-|Ancient Library=[[File:ACR Ancient Library.png|right|150px]]
*Cost: 7
*Bonus: N/A
*Type: Neutral Site
*Power: 3
*Affiliation: Assassins (Rare)
*Lore: When Ancient Library scores, score as much in other Regions.{{-}}
|-|Grand Bazaar=[[File:ACR Grand Bazaar.png|right|150px]]
*Cost: 10
*Bonus: N/A
*Type: Neutral Site
*Power: 5
*Affiliation: Templars (Rare)
*Lore: Haven - Each day, draw an extra Memory.{{-}}
|-|The Mentor's Return=[[File:ACR The Mentor's Return.png|right|150px]]
*Cost: 11
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Rare)
*Lore: Draw 4 Memories. If The Mentor's Return is discarded, draw 2 Memories.{{-}}
</tabber>
 
===Media===
===Media===
<tabview>
<tabber>Belligerent Ottoman Militia=[[File:ACR Belligerent Ottoman Militia.png|right|150px]]
Assassin's Creed: Recollection/Cards:Belligerent Ottoman Militia|Belligerent Ottoman Militia
*Cost: 0
Assassin's Creed: Recollection/Cards:Lysistrata|Lysistrata
*Bonus: N/A
Assassin's Creed: Recollection/Cards:Street Thespian|Street Thespian
*Type: Neutral Agent
Assassin's Creed: Recollection/Cards:Selling Dreams|Selling Dreams
*Power: 1/1
</tabview>
*Affiliation: Templars (Common)
*Lore: Militant - (No Ability){{-}}
|-|Lysistrata=[[File:ACR LysistrataCard.png|right|150px]]
*Cost: 1
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Templars (Common)
*Lore: Militant - Dominant: (Scores normally and Opponent loses as many points){{-}}
|-|Street Thespian=[[File:ACR Street Thespian.png|right|150px]]
*Cost: 1
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Assassins (Common)
*Lore: Artist - Deceptive: (Scores in both other Regions (instead of its Region)){{-}}
|-|Selling Dreams=[[File:ACR Selling Dreems.png|right|150px]]
*Cost: 1
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Search your Sequence for a Citizen or Militant. Put it in your Hand. Randomize.{{-}}
</tabber>
<tabber>A Hard Ride=[[File:ACR A Hard Ride.png|right|150px]]
*Cost: 1
*Bonus: +2
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Sites do not score next Day.{{-}}
|-|Brothers in Arms=[[File:ACR Brothers in Arms.png|right|150px]]
*Cost: 1
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Agents get +1/+0.{{-}}
|-|Templar Delegate=[[File:ACR Templar Delegate.png|right|150px]]
*Cost: 2
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/1
*Affiliation: Templars (Common)
*Lore: Militant - Dominant (scores normally and Opponent loses as many points){{-}}
|-|City Official=[[File:ACR City Official.png|right|150px]]
*Cost: 2
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Templars (Common)
*Lore: Militant - When you get a Militant in your HQ, City Official gets +1/+1.{{-}}
</tabber>
<tabber>Georgios Kostas=[[File:ACR Georgios KostasCard.png|right|150px]]
*Cost: 2
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Templars (Rare)
*Lore: Memories with Defender cannot score more than their oppnent's Score in the Region.{{-}}
|-|Abbas Sofian=[[File:ACR Abbas Sofian.png|right|150px]]
*Cost: 2
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/1
*Affiliation: Assassins (Rare)
*Lore: Artist - If a Site has 0, neutralize it.{{-}}
|-|Uneasy Alliance=[[File:ACR Uneasy Alliance.png|right|150px]]
*Cost: 2
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Target Agent or Site gets Dominant.{{-}}
|-|Advanced Training=[[File:ACR Advanced Training.png|right|150px]]
*Cost: 2
*Bonus: +1
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Surprise: Target Agent gets +2/+0.{{-}}
</tabber>
<tabber>Incognito=[[File:ACR Incognito.png|right|150px]]
*Cost: 2
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Target Agent or Site gets Deceptive.{{-}}
|-|Darim=[[File:ACR DarimCard.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Assassins (Uncommon)
*Lore: Artist - Deceptive: (Scores in both other Regions (instead of its Region)){{-}}
|-|Altaïr, Learned=[[File:ACR Altaïr, Learned.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/1
*Affiliation: Assassins (Rare)
*Lore: Artist - Unblockable. If Altaïr, Learned is neutralized, put it in your Hand instead.{{-}}
|-|Rich Poet=[[File:ACR Rich Poet.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/2
*Affiliation: Assassins (Uncommon)
*Lore: Artist - Target Site or launching Site gets -2.{{-}}
</tabber>
<tabber>Sofia Sartor=[[File:ACR Sofia Sartor.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/3
*Affiliation: Assassins (Rare)
*Lore: Artist - Sites do not score each Day.{{-}}
|-|Passing the Torch=[[File:ACR Passing the Torch.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Sites get -2.{{-}}
|-|Shahkulu=[[File:ACR Shahkulu.png|right|150px]]
*Cost: 5
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Templars (Uncommon)
*Lore: Militant - When you get a Militant in your HQ, your Militants get +1/+1.{{-}}
|-|Zealous Crusader=[[File:ACR Zealous Crusader.png|right|150px]]
*Cost: 5
*Bonus: N/A
*Type: Neutral Agent
*Power: 4/2
*Affiliation: Templars (Uncommon)
*Lore: Citizen - Dominenat: (Scores normally and Opponent loses as many points){{-}}
</tabber>
<tabber>Bearer of Mixed Tidings=[[File:ACR Bearer of Mixed Tidings.png|right|150px]]
*Cost: 5
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Rare)
*Lore: Draw a Memory for each Agent you control.{{-}}
|-|Al Mualim=
[[File:ACRec Al Mualim.png|right|150px]]
*Cost: 9
*Bonus: N/A
*Type: Neutral Agent
*Power: 4/4
*Affiliation: Templars (Rare)
*Lore: Deceptive, Dominant{{-}}
|-|Hippodrome of Constantinople=[[File:ACR Hippodrome of Constantinople.png|right|150px]]
*Cost: 10
*Bonus: N/A
*Type: Neutral Site
*Power: 5
*Affiliation: Assassins (Rare)
*Lore: Neutralize Sites in both other Regions.{{-}}
|-|Odai Dunqas=[[File:ACR Odai Dunqas.png|right|150px]]
*Cost: 11
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/3
*Affiliation: Templars (Rare)
*Lore: Militant - Put up to two 2/2 virtual Militants in empty slots of your HQ. If Odai Dunqas is discarded, put it in your HQ if there is an empty slot.{{-}}
</tabber>
 
===Crime===
<tabber>Romani Pickpocket=[[File:ACR Romani Pickpocket.png|right|150px]]
*Cost: 0
*Bonus: +1
*Type: Neutral Agent
*Power: 0/1
*Affiliation: Assassins (Common)
*Lore: Thief - Pay 1: Score 1 in target Region.{{-}}
|-|Vali Cel Tradat=[[File:ACR Vali Cel Tradat.png|right|150px]]
*Cost: 1
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Templars (Common)
*Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning){{-}}
|-|Romani Camp=[[File:ACR Romani Camp.png|right|150px]]
*Cost: 1
*Bonus: +1
*Type: Neutral Site
*Power: 0
*Affiliation: Assassins (Common)
*Lore: Haven - Deceptive: Score 1 in this Region.{{-}}
|-|Ruthless Kidnapping=[[File:ACR Ruthless Kidnapping.png|right|150px]]
*Cost: 1
*Bonus: +1
*Type: Neutral Action Surprise
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Surprise: Target Agent gets Threat.{{-}}
</tabber>
<tabber>Splinter Bomb=[[File:ACR Splinter Bomb.png|right|150px]]
*Cost: 1
*Bonus: +2
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: Players do not draw their daily Memory next day.{{-}}
|-|Smoke Signal=[[File:ACR Smoke Signal.png|right|150px]]
*Cost: 1
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: The next Agent you launch has Surpise.{{-}}
|-|Vantage Point=[[File:ACR Vantage Point.png|right|150px]]
*Cost: 1
*Bonus: +1
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Common)
*Lore: If Opponent has more than 2, he gets -1.{{-}}
|-|Corrupt Byzantine Militia=[[File:ACR Corrupt Byzantine Militia.png|right|150px]]
*Cost: 2
*Bonus: N/A
*Type: Neutral Agent
*Power: 3/1
*Affiliation: Templars (Common)
*Lore: Thief - (No Ability){{-}}
</tabber>
<tabber>Turkish Assassin=[[File:ACR Turkish Assassin.png|right|150px]]
*Cost: 2
*Bonus: N/A
*Type: Neutral Agent Surprise
*Power: 2/1
*Affiliation: Assassins (Common)
*Lore: Thief - Surprise: (This Memory resolves instantly){{-}}
|-|Damat Ali Pasha=[[File:ACR Damat Ali Pasha.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Templars (Rare)
*Lore: Thief - Threat: When a Thief scores, it gets +1/+1.{{-}}
|-|Dilara=[[File:ACR DilaraCard.png|right|150px]]
*Cost: 3
*Bonus: +1
*Type: Neutral Agent
*Power: 0/3
*Affiliation: Assassins (Uncommon)
*Lore: Courtesan - Pay 2, sacrifice another Agent: Neutralize target Site with 4 or less.{{-}}
|-|Altaïr, Assassin=[[File:ACR Altaïr, Assassin.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 2/1
*Affiliation: Assassins (Rare)
*Lore: Thief - When you get a Thief in your HQ, draw a Memory.{{-}}
</tabber>
<tabber>Yusuf Tazim=[[File:ACR Yusuf Tazim.png|right|150px]]
*Cost: 3
*Bonus: N/A
*Type: Neutral Agent
*Power: 1/1
*Affiliation: Assassins (Rare)
*Lore: Thief - Deceptive: When Yusuf Tazim scores, it gets +1/+1.{{-}}
|-|Underground Maze=[[File:ACR Underground Maze.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Site
*Power: 1
*Affiliation: Assassins (Uncommon)
*Lore: Thieves have Unblockable.{{-}}
|-|Caltrop Bomb=[[File:ACR Caltrop Bomb.png|right|150px]]
*Cost: 4
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Templars (Uncommon)
*Lore: Agent gets -2/-2.{{-}}
|-|Secret Headquarters=[[File:ACR Secret Headquarters.png|right|150px]]
*Cost: 5
*Bonus: N/A
*Type: Neutral Site
*Power: 2
*Affiliation: Assassins (Rare)
*Lore: Neutralize target Site (before Influence Contest).{{-}}
</tabber>
<tabber>Mark Target=[[File:ACR Mark Target.png|right|150px]]
*Cost: 5
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Neutralize target Agent or Site.{{-}}
|-|Assassin Den=[[File:ACR Assassin Den.png|right|150px]]
*Cost: 6
*Bonus: N/A
*Type: Neutral Site
*Power: 3
*Affiliation: Assassins (Common)
*Lore: Haven - Deceptive: (Scores in both other Regions (instead of its Region)){{-}}
|-|Tightrope Walking=[[File:ACR Tightrope Walking.png|150px|right]]
*Cost: 6
*Bonus: N/A
*Type: Neutral Action
*Power: N/A
*Affiliation: Assassins (Uncommon)
*Lore: Target player's Income becomes 10.
{{-}}
{{-}}
<tabview>
|-|Assassin Stronghold=[[File:ACR Assassin Stronghold.png|right|150px]]
Assassin's Creed: Recollection/Cards:A Hard Ride|A Hard Ride
*Cost: 10
Assassin's Creed: Recollection/Cards:Brothers in Arms|Brothers in Arms
*Bonus: N/A
Assassin's Creed: Recollection/Cards:Templar Delegate|Templar Delegate
*Type: Neutral Site Surprise
Assassin's Creed: Recollection/Cards:City Official|City Official
*Power: 5
</tabview>
*Affiliation: Assassins (Rare)
{{-}}
*Lore: Surprise: Neutralize all Agents in this Region.
<tabview>
Assassin's Creed: Recollection/Cards:Georgios Kostas|Georgios Kostas
Assassin's Creed: Recollection/Cards:Abbas Sofian|Abbas Sofian
Assassin's Creed: Recollection/Cards:Uneasy Alliance|Uneasy Alliance
Assassin's Creed: Recollection/Cards:Advanced Training|Advanced Training
</tabview>
{{-}}
<tabview>
Assassin's Creed: Recollection/Cards:Incognito|Incognito
Assassin's Creed: Recollection/Cards:Darim|Darim
Assassin's Creed: Recollection/Cards:Altaïr, Learned|Altaïr, Learned
Assassin's Creed: Recollection/Cards:Rich Poet|Rich Poet
</tabview>
{{-}}
<tabview>
Assassin's Creed: Recollection/Cards:Sofia Sartor|Sofia Sartor
Assassin's Creed: Recollection/Cards:Passing the Torch|Passing the Torch
Assassin's Creed: Recollection/Cards:Shahkulu|Shahkulu
Assassin's Creed: Recollection/Cards:Zealous Crusader|Zealous Crusader
</tabview>
{{-}}
<tabview>
Assassin's Creed: Recollection/Cards:Bearer of Mixed Tidings|Bearer of Mixed Tidings
Assassin's Creed: Recollection/Cards:Al Mualim|Al Mualim
Assassin's Creed: Recollection/Cards:Hippodrome of Constantinople|Hippodrome of Constantinople
Assassin's Creed: Recollection/Cards:Odai Dunqas|Odai Dunqas
</tabview>
{{-}}
===Crime===
<tabview>
Assassin's Creed: Recollection/Cards:Romani Pickpocket|Romani Pickpocket
Assassin's Creed: Recollection/Cards:Vali Cel Tradat|Vali Cel Tradat
Assassin's Creed: Recollection/Cards:Romani Camp|Romani Camp
Assassin's Creed: Recollection/Cards:Ruthless Kidnapping|Ruthless Kidnapping
</tabview>
{{-}}
{{-}}
<tabview>
</tabber>
Assassin's Creed: Recollection/Cards:Splinter Bomb|Splinter Bomb
<tabber>Military Brutality=[[File:ACR Military Brutality.png|right|150px]]
Assassin's Creed: Recollection/Cards:Smoke Signal|Smoke Signal
*Cost: 10
Assassin's Creed: Recollection/Cards:Vantage Point|Vantage Point
*Bonus: N/A
Assassin's Creed: Recollection/Cards:Corrupt Byzantine Militia|Corrupt Byzantine Militia
*Type: Neutral Action
</tabview>
*Power: N/A
*Affiliation: Templars (Rare)
*Lore: Put a random Thief from the Archive in each free slot of your HQ.
{{-}}
{{-}}
<tabview>
|-|Maria Thorpe=[[File:ACR Maria Thorpe.png|right|150px]]
Assassin's Creed: Recollection/Cards:Turkish Assassin|Turkish Assassin
*Cost: 11
Assassin's Creed: Recollection/Cards:Damat Ali Pasha|Damat Ali Pasha
*Bonus: N/A
Assassin's Creed: Recollection/Cards:Dilara|Dilara
*Type: Neutral Agent
Assassin's Creed: Recollection/Cards:Altaïr, Assassin|Altaïr, Assassin
*Power: 3/3
</tabview>
*Affiliation: Assassins (Rare)
*Lore: Mercenary - Neutralize Opponent Agent and Site with the highest cost (at random if tied). If Maria Thorpe is discarded, neutralize Opponent Agent or Site with the highest cost.
{{-}}
{{-}}
<tabview>
|-|Master Assassin=[[File:ACR Master Assassin.png|right|150px]]
Assassin's Creed: Recollection/Cards:Yusuf tazim|Yusuf Tazim
*Cost: 12
Assassin's Creed: Recollection/Cards:Underground Maze|Underground Maze
*Bonus: N/A
Assassin's Creed: Recollection/Cards:Caltrop Bomb|Caltrop Bomb
*Type: Neutral Agent
Assassin's Creed: Recollection/Cards:Secret Headquarters|Secret Headquarters
*Power: 5/6
</tabview>
*Affiliation: Assassins (Uncommon)
*Lore: Thief - Deceptive: (Scores in both other Regions (instead of its Region))
{{-}}
{{-}}
<tabview>
|-|Ezio Auditore, Mentor=
Assassin's Creed: Recollection/Cards:Mark Target|Mark Target
[[File:ACR Ezio Auditore, Mentor.png|right|150px]]
Assassin's Creed: Recollection/Cards:Assassin Den|Assassin Den
*Cost: 15
Assassin's Creed: Recollection/Cards:Tightrope Walking|Tightrope Walking
*Bonus: N/A
Assassin's Creed: Recollection/Cards:Assassin Stronghold|Assassin Stronghold
*Type: Neutral Agent Surprise
</tabview>
*Power: 5/5
*Affiliation: Assassins (Rare)
*Lore: Thief - Surprise, Threat: Your Memories have Surprise.
{{-}}
{{-}}
<tabview>
</tabber>
Assassin's Creed: Recollection/Cards:Military Brutality|Military Brutality
Assassin's Creed: Recollection/Cards:Maria Thorpe|Maria Thorpe
Assassin's Creed: Recollection/Cards:Master Assassin|Master Assassin
Assassin's Creed: Recollection/Cards:Ezio Auditore, Mentor|Ezio Auditore, Mentor
</tabview>
[[Category:Assassin's Creed: Recollection]]
[[Category:Assassin's Creed: Recollection]]
[[Category:Cards]]

Latest revision as of 11:13, 27 November 2023

Renaissance[edit | edit source]

Golden[edit | edit source]

  • Cost: 0
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/2
  • Affiliation: Assassins (Common)
  • Lore: Peasant - (No Ability)

  • Cost: 0
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Common)
  • Lore: (No Ability)

  • Cost: 1
  • Bonus: +2
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: (No Ability)

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/4
  • Affiliation: Templars (Common)
  • Lore: Trader - (No Ability)

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Assassins (Common)
  • Lore: (No Ability)

  • Cost: 1
  • Bonus: +2
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Templars (Uncommon)
  • Lore: (No Ability)

  • Cost: 1
  • Bonus: +4
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Opponent gets +4.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Assassins (Rare)
  • Lore: Pay 30: You win the game.

  • Cost: 2
  • Bonus: +X
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Common)
  • Lore: X is the number of Sites you control.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Surprise - Your Agents regain their lost Health.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Surprise - Switch the Power and the Health of target Agent. Draw a Memory.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Surprise - Target Agent is SAFE.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Target Site's influence becomes 0.

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/6
  • Affiliation: Templars (Uncommon)
  • Lore: Trader - (No Ability)

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Rare)
  • Lore: Trader - Jacopo de' Pazzi has +1/+1 for each Site you control.

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Assassins (Common)
  • Lore: Citizen - Regain up to /3.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/3
  • Affiliation: Assassins (Common)
  • Lore: Peasant - (No Ability)

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Uncommon)
  • Lore: Target Agent or Site changes Faction (Assassin or Templar).

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Surprise - Target Agent's Power becomes 0.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Surprise - Search your Sequence for a Golden Memory. Put it in your hand. Randomize.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Surprise - Regain all your Gold.

  • Cost: 4
  • Bonus: +2
  • Type: Neutral Agent
  • Power: 3/1
  • Affiliation: Templars (Common)
  • Lore: Trader - (No Ability)

  • Cost: 4
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/4
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

  • Cost: 4
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 4/1
  • Affiliation: Assassins (Common)
  • Lore: Mercenary - (No Ability)

  • Cost: 4
  • Bonus: +2
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Uncommon)
  • Lore: (No Ability)

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Uncommon)
  • Lore: Neutralize the Opponent Site in this Region (before the Influence Contest).

  • Cost: 4
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Neutralize target Site or launching Site.

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 5/1
  • Affiliation: Templars (Uncommon)
  • Lore: Militant - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning)

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 3/2
  • Affiliation: Templars (Uncommon)
  • Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning)

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/5
  • Affiliation: Assassins (Rare)
  • Lore: Noble - Fierce: You cannot launch any Templar Memory.

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 3/3
  • Affiliation: Assassins (Uncommon)
  • Lore: Dcientist - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage)

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 4/2
  • Affiliation: Assassins (Uncommon)
  • Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning)

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/5
  • Affiliation: Assassins (Uncommon)
  • Lore: Pagan - Recover: (When resting, the Agent regains its lost Power and Health)

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Rare)
  • Lore: When you get +1, score 1 in this Region.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 8
  • Affiliation: Assassins (Rare)
  • Lore: Your Score in all Regions becomes 0.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Scores in all Region become 0.

  • Cost: 6
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 3/5
  • Affiliation: Templars (Common)
  • Lore: Trader - (No Ability)

  • Cost: 6
  • Bonus: +2
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

  • Cost: 6
  • Bonus: -1
  • Type: Neutral Site
  • Power: 5
  • Affiliation: Templars (Uncommon)
  • Lore: (No Ability)

  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Rare)
  • Lore: Ruins - Pay 10: Switch Sequences with Opponent, Sacrifice Forgotten Temple.

  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Assassins (Rare)
  • Lore: All Actions are Surprises.

  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Neutralize target Agent or launching Agent. Draw a Memory.

  • Cost: 8
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 6/4
  • Affiliation: Assassins (Common)
  • Lore: Peasant - (No Ability)

  • Cost: 8
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 6
  • Affiliation: Assassins (Rare)
  • Lore: (No Ability)

  • Cost: 9
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Your Score in target Region becomes Opponent's Score.

  • Cost: 10
  • Bonus: +2
  • Type: Neutral Agent
  • Power: 5/5
  • Affiliation: Templars (Rare)
  • Lore: Each Day, players draw an extra Memory and get +1.

  • Cost: 12
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Erase all Agents and Sites. Your score on each Region becomes 0.

Order[edit | edit source]

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/1
  • Affiliation: Templars (Common)
  • Lore: Noble - Pay 8: Teodor Viscardi becomes 4/4.

  • Cost: 0
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: When you launch this Memory, lose all your Gold. Score 1 in target Region for each 2 lost.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Common)
  • Lore: Soldier - (No Ability)

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/2
  • Affiliation: Templars (Uncommon)
  • Lore: Noble - Another target Agent is SAFE. Dante Moro gets -0/-1.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Search your Sequence for a Noble or Herald. Put it in your Hand. Randomize.

  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Surprise - Neutralize target launching Memory with cost 0 or 1.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/1
  • Affiliation: Templars (Uncommon)
  • Lore: Soldier - (No Ability)

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Templars (Common)
  • Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning)

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 4/2
  • Affiliation: Templars (Rare)
  • Lore: Noble - Opponents gets +2/

  • Cost: 2
  • Bonus: +2
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Uncommon)
  • Lore: (No Ability)

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Surprise - Target Agent gets +1/+1

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Surprise - Neutralize target launching Agent.

  • Cost: 2
  • Bonus: +3
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Surprise - (No Ability)

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Uncommon)
  • Lore: Citizen - Pay 2: Target Agent gets +1/+1.

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Common)
  • Lore: Soldier - (No Ability)

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/1
  • Affiliation: Templars (Common)
  • Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning)

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Uncommon)
  • Lore: Noble - Unblockable: (Can only be blocked by an Agent with Cunning)

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Common)
  • Lore: Noble - Your other Nobles have +1/+0.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Rare)
  • Lore: Noble - Charles de la Motte has +1/+1 for each other Noble you control.

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: When one of your Agents campaigns on this Region, it gets +1/+1.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Neutralize target launching Assassin Memory.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/3
  • Affiliation: Templars (Common)
  • Lore: Soldier - (No Ability)

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/3
  • Affiliation: Templars (Uncommon)
  • Lore: Herald - Official: When Carlo Grimaldi scores, it gets +2/+2.

  • Cost: 4
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Uncommon)
  • Lore: Noble - Target Agent gets +2/+2.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Rare)
  • Lore: Official - Neutralize target launching Memory. Sacrifice Marco Barbarigo.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/1
  • Affiliation: Assassins (Common)
  • Lore: Noble - (No Ability)

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: Crime Actions cannot neutralize nor damage your Agents or Sites.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Templars (Rare)
  • Lore: Templar Agents have +2/+0.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Surprise - Neutralize target launching Memory.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Rare)
  • Lore: Your Score in this Region becomes 0. If a player controls this Region, he wins the game.

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 4/2
  • Affiliation: Templars (Common)
  • Lore: Soldier - (No Ability)

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/3
  • Affiliation: Templars (Common)
  • Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning)

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/5
  • Affiliation: Templars (Common)
  • Lore: Noblet - (No Ability)

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Rare)
  • Lore: When you get an Agent in your HQ, score 2 in this Region.

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Erase target Agent or launching Agent.

  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 4/4
  • Affiliation: Templars (Common)
  • Lore: Soldier - (No Ability)

  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 4/3
  • Affiliation: Templars (Rare)
  • Lore: Herald - When Uberto Alberti scores, erase another target Agent.

  • Cost: 6
  • Bonus: +1
  • Type: Neutral Site
  • Power: 4
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Neutralize target launching Memory. Draw a Memory.

  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 0/5
  • Affiliation: Assassins (Uncommon)
  • Lore: Noble - Recover: Each Day, score 1 in each Region.

  • Cost: 7
  • Bonus: +5
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Uncommon)
  • Lore: (No Ability)

  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Your Nobles and Soldiers get +2/+2.

  • Cost: 7
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Neutralize all Sites.

  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/5
  • Affiliation: Templars (Rare)
  • Lore: Noble - Cesare Borgia resolves as a Surprise.

  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/5
  • Affiliation: Templars (Rare)
  • Lore: Noble - Official: Pay 3: Neutralize target Assassin Agent.

  • Cost: 16
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 10/10
  • Affiliation: Templars (Rare)
  • Lore: Official - (Can only be blocked by an Agent with Official or Cunning)

Faith[edit | edit source]

  • Cost: 0
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/1
  • Affiliation: Assassins (Common)
  • Lore: Pagan - Look at the last 3 Memories of your Sequence. Put two on top in any order and the last one in the Archive.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Templars (Uncommon)
  • Lore: Church - If you replaced Basilica di San Pietro, put it in your Hand instead of the Archive.

  • Cost: 0
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: When you launch this Memory, lose all your Gold. Target Site or launching Site gets +1 for each 2 lost.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/1
  • Affiliation: Assassins (Common)
  • Lore: Pagan - If another Heathen Follower is in your Sequence, put it in your Hand. Randomize.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Common)
  • Lore: Ruins - (No Ability)

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Target Agent or Site loses all abilities. (Launching abilities will have no effects)

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Choose an Agent in the Archive. Put it in your Hand.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Opponent discards his Memory with the highest Cost (at random in case of a tie).

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Look at the last 5 Memories of target player's Sequence. Put four on top in any order and the last one in the Archive.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/2
  • Affiliation: Templars (Common)
  • Lore: Priest - Target Agent regains its lost Health.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/3
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Rare)
  • Lore: (No Ability)

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Rare)
  • Lore: If a player has no Memory in his Sequence, his Opponent wins the game.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Target Site or launching Site gets +2.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Target Agent gets -2/-0.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Choose a Memory from Opponent's Hand. He discards it.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/5
  • Affiliation: Templars (Common)
  • Lore: Knight - (No Ability)

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Assassins (Uncommon)
  • Lore: Citizen - Pay 3: Opponent discards his Memory with the highest Cost. Launch only if he has a Memory in hand.

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Assassins (Uncommon)
  • Lore: Pagan - Opponent discards his Memory with the highest Cost (at random in case of a tie).

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: All Media Agents have -2/-0.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Rare)
  • Lore: 2, discard an Agent: Choose an Agent in the Archive. Put it in your Hand.

  • Cost: 3
  • Bonus: +2
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Common)
  • Lore: (No Ability)

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Choose a Memory in the Archive. Put it in your Hand.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/4
  • Affiliation: Templars (Common)
  • Lore: Knight - Recover: (When resting, the Agent regains its lost Power and Health)

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/1
  • Affiliation: Assassins (Uncommon)
  • Lore: Herald - When Pious Warden scores, Oponnent discards his Memory with the highest Cost (at random in case of a tie).

  • Cost: 4
  • Bonus: +3
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Common)
  • Lore: Church - (No Ability)

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Uncommon)
  • Lore: Church - When one of your Agents is neutralized, score 1 in this Region.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: Church - When a player launches a Scholar Action, he discards his Memory with the highest Corst (at random in case of a tie).

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Rare)
  • Lore: Agents cannot campaign in this Region.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Common)
  • Lore: Ruins - Each Day, put the top 4 Memories of Opponent's Sequence in the Archive.

  • Cost: 4
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Choose a Memory from Opponent's Hand. Put it in your Hand.

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/4
  • Affiliation: Templars (Uncommon)
  • Lore: Herald - On each Region, players score points equal to their Site's Influence.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/4
  • Affiliation: Templars (Uncommon)
  • Lore: Priest - Recover: You regain Gold twice as slow.

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 4/2
  • Affiliation: Assassins (Common)
  • Lore: (No Ability)

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/3
  • Affiliation: Assassins (Rare)
  • Lore: Pagan - Target Agent gets -0/-3. Use this ability only if Opponent has no Memory in Hand.

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Templars (Uncommon)
  • Lore: Church - When you get a Church in a Region, Basilica di Santa Maria Novella gets +1.

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Uncommon)
  • Lore: When Opponent discards a Memory, score 1 in each Region.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Score 5 in target Region.

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: All your Sites get +2.

  • Cost: 5
  • Bonus: +2
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Opponent discards his 2 Memories with the highest Cost (at random in case of a tie).

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Choose 2 Memories in the Archive. Put them in your Hand. Erase Ancestral Discovery.

  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Templars (Rare)
  • Lore: Church - If you control this Region, Opponent cannot score in it.

  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/4
  • Affiliation: Templars (Rare)
  • Lore: Knight - Silvio Barbarigo is always SAFE.

  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Opponent discards all his Memories.

  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Neutralize all Agents.

  • Cost: 8
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 6/4
  • Affiliation: Templars (Common)
  • Lore: Priest - Recover: (When resting, the Agent regains its lost Power and Health)

  • Cost: 8
  • Bonus: +1
  • Type: Neutral Site
  • Power: 5
  • Affiliation: Assassins (Common)
  • Lore: (No Ability)

  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/5
  • Affiliation: Templars (Rare)
  • Lore: Priest - Recover: You regain Gold twice as fast.

Scholar[edit | edit source]

  • Cost: 0
  • Bonus: +3
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Opponent draws a Memory.

  • Cost: 0
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: When you launch this Memory, lose all your Gold. Draw a Memory for each 3 lost.

  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Templars (Rare)
  • Lore: Pay 2, lose all your Gold: Search your Sequence for a Site with a Cost inferior to the Gold lost. Replace Engineer's Workroom with it. Randomize.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Common)
  • Lore: (No Ability)

  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Look at the last 4 Memories of your Sequence. Put one in your Hand. Randomize.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Draw a Memory.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Templars (Common)
  • Lore: Engineer - (No Ability)

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/3
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/3
  • Affiliation: Assassins (Uncommon)
  • Lore: Scientist - Draw a Memory. Discard a Memory.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Put target Site or launching Site in its Controller's Hand.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Draw 2 Memories. Discard a Memory.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/2
  • Affiliation: Templars (Uncommon)
  • Lore: Physician - Put target Site or launching Site in its Controller's Hand.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/2
  • Affiliation: Assassins (Rare)
  • Lore: Scientist - Pay 2, discard an Agent: Search your Sequence for an Agent. Put it in your Hand. Randomize.

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/3
  • Affiliation: Assassins (Uncommon)
  • Lore: Courtesan - Pay 3: Draw a Memory.

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/5
  • Affiliation: Assassins (Uncommon)
  • Lore: Scientist - Cunning, Recover: When Amerigo Vespucci blocks, Opponent loses 2 in the Region.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: Pay 2, discard a Site: Search your Sequence for a Site. Put it in your Hand. Randomize.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: If you replaced a Site with Palazzo Library, put the replaced Site in your Hand instead of the Archive.

  • Cost: 3
  • Bonus: +2
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Uncommon)
  • Lore: Church - (No Ability)

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Surprise - Put target Agent in its Controller's Hand.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: The Controller of target Site moves it to target different Region. (If there is already a Site, it is replaced)

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Search your Sequence for a Memory and put it in your Hand. Randomize.

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Search Opponent Sequence for a Memory. Put it in your Hand. Randomize.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 0/3
  • Affiliation: Templars (Rare)
  • Lore: Engineer - When a player gets a Site in a Region, he draws a Memory.

  • Cost: 4
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Common)
  • Lore: Physician - Put target Agent or launching Agent in its Controller's Hand.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/3
  • Affiliation: Templars (Rare)
  • Lore: Physician - Pay 3: Put target Agent you control in your Hand.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/3
  • Affiliation: Templars (Rare)
  • Lore: Engineer - When a Site is replaced, the new Site gets +2.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/1
  • Affiliation: Templars (Rare)
  • Lore: Engineer - If a Site or Agent is replaced, put it in its Controller's Hand instead of the Archive.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Common)
  • Lore: Scientist - Draw a Memory.

  • Cost: 2/4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/4
  • Affiliation: Assassins (Uncommon)
  • Lore: Herald - When Nicolaus Copernicus scores, draw a Memory.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/4
  • Affiliation: Assassins (Common)
  • Lore: Scientist - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage)

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: Faith Agents and Sites rest twice as slow.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Assassins (Common)
  • Lore: Draw a Memory.

  • Cost: 4
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Common)
  • Lore: Each Day, Opponent loses 1 in this Region.

  • Cost: 4
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Draw a Memory for each Site you control.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Put all Media Agents and Sites in their Controller's Hand.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Put target Agent or launching Agent on top of its Controller's Sequence.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Move target Site you control to target different Region. (If there is already a Site, it is replaced) Draw a Memory.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Surprise - Neutralize target launching Action. Put it in your Hand.

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: Pay 3: Put target Site you control in your Hand.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Rare)
  • Lore: When you draw a Memory, score 1 in this Region.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Each Agent's Power becomes 0.

  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/6
  • Affiliation: Assassins (Common)
  • Lore: Scientist - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage)

  • Cost: 6
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Draw 3 Memories.

  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Rare)
  • Lore: Agents cannot campaign in a Region where the Opponent Influence is greater than their Power.

  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Put all Agents and Sites in their Controller's Hand.

  • Cost: 8
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/6
  • Affiliation: Templars (Common)
  • Lore: Engineer - (No Ability)

  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/5
  • Affiliation: Assassins (Rare)
  • Lore: Scientist - Cunning: Draw 2 Memories.

Media[edit | edit source]

  • Cost: 0
  • Bonus: +2
  • Type: Neutral Agent
  • Power: 0/1
  • Affiliation: Templars (Rare)
  • Lore: Courtesan - (No Ability)

  • Cost: 0
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Surprise - Gain 3.

  • Cost: 0
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: When you launch this Memory, lose all your Gold. Put a X/X virtual Militant with FIERCE in your HQ, if there is an empty slot. X is half the Gold lost.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Common)
  • Lore: Militant - (No Ability)

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/2
  • Affiliation: Assassins (Common)
  • Lore: Trader - Get +1. Rare Art Merchant gets -0/-1.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Common)
  • Lore: (No Ability)

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Common)
  • Lore: Militant - (No Ability)

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Assassins (Rare)
  • Lore: Noble - Pay 7: Neutralize another target Agent. Caterina Sforza becomes a copy of that Agent.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Assassins (Common)
  • Lore: Artist - (No Ability)

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Surprise - Put a 1/1 virtual Militant in your HQ, if there is an empty slot.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Surprise - Put a copy of target launching Action in your Hand. Its cost is 0.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Surprise - Target Agent gets -0/-2.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Target Site or launching Site gets -2. Then, if its Influence is 0, neutralize it.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Uncommon)
  • Lore: Militant - Put a 1/1 virtual Militant in your HQ, if there is an emptry slot.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 4/4
  • Affiliation: Assassins (Rare)
  • Lore: Fierce: Discard a Memory.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/2
  • Affiliation: Assassins (Common)
  • Lore: Artist - (No Ability)

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Templars (Rare)
  • Lore: Players cannot launch Sites in this Region.

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Target Agent or launching Agent becomes a 1/1 Militant with no ability.

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Surprise - Target Site's Influence becomes 0.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Surprise - Target Agent gets +3/+3, Fierce and Recover until it finishes resting.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Target Agent or launching Agent gets -0/-4.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Uncommon)
  • Lore: Militant - Your other Militants get +1/+1.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/3
  • Affiliation: Templars (Uncommon)
  • Lore: Militant - When Micheletto Corella scores, score 2 in the Region.

  • Cost: 4
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Uncommon)
  • Lore: Citizen - Neutralize target Assassin Site.

  • Cost: 4
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Common)
  • Lore: Artist - Neutralize target Templar Agent.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 0/4
  • Affiliation: Assassins (Uncommon)
  • Lore: Courtesan - Target Agent gets +3/+0.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Common)
  • Lore: Artist - Target Agent or launching Agent gets -0/-2.

  • Cost: 4
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 4/1
  • Affiliation: Assassins (Common)
  • Lore: Artist - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning)

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Uncommon)
  • Lore: Herald - When Skilled Minstrel scores, another target Agent gets -0/-2.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Templars (Uncommon)
  • Lore: (No Ability)

  • Cost: 4
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Neutralize target Assassin Agent or Site.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: All your Agents get +1/+1.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Replace target Agent with a random Agent from its Controller's Sequence.

  • Cost: 4
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Neutralize target Templar Agent or Site.

  • Cost: 5
  • Bonus: -1
  • Type: Neutral Agent
  • Power: 6/2
  • Affiliation: Templars (Common)
  • Lore: Militant - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning)

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/2
  • Affiliation: Assassins (Rare)
  • Lore: Artist - Neutralize all Sites. Each player scores 3 in each Region where he had a Site.

  • Cost: 5
  • Bonus: +2
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Templars (Rare)
  • Lore: (No Ability)

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Each Site's Influence becomes 0.

  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Surprise - Put a copy of target non-virtual Agent in your Hand. Its cost is 0.

  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Surprise - Put a copy of target launching Memory in your Hand. Its cost is 0.

  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/4
  • Affiliation: Templars (Common)
  • Lore: Militant - Fierce: (In a Conflict, score any Damage above the Opponent Agent's Health, unless it has Cunning)

  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Rare)
  • Lore: Militant - Your other Militants have +2/+2.

  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 5
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

  • Cost: 7
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: All Agents get -0/-4.

  • Cost: 9
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: All your Agents get +3/+3, Fierce and Recover until they finish resting.

  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/5
  • Affiliation: Assassins (Rare)
  • Lore: Noble - Fierce: Lorenzo de' Medici gets +5/+5 if you have 20 or more.

  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Put a 2/2 virtual Militant in each free slot of your HQ.

Crime[edit | edit source]

  • Cost: 0
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/1
  • Affiliation: Assassins (Common)
  • Lore: Courtesan - Pay 2: Opponent loses 2 in target Region.

  • Cost: 1
  • Bonus: +2
  • Type: Neutral Agent
  • Power: 0/1
  • Affiliation: Assassins (Common)
  • Lore: Courtesan - (No Ability)

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/3
  • Affiliation: Assassins (Common)
  • Lore: Courtesan - Cunning: (Not affected by Threat; can block Official Agent; stops Fierce Damage)

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Assassins (Common)
  • Lore: Thief - (No Ability)

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Common)
  • Lore: (No Ability)

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Search your Sequence for a Thief or Mercenary. Put it in your Hand. Randomize.

  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: When you launch this Memory, lose all your Gold. Target Agent or launching Agent gets -1/-1 for each Gold lost.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/2
  • Affiliation: Assassins (Common)
  • Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning)

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 0/4
  • Affiliation: Assassins (Common)
  • Lore: Courtesan - When Fiora Cavazza blocks, neutralize the blocked Agent at end of Conflict.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Assassins (Common)
  • Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning)

  • Cost: 2
  • Bonus: +3
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Assassins (Rare)
  • Lore: (No Ability)

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Neutralize target Agent or launching Agent with Power 3 or less.

  • Cost: 2
  • Bonus: +2
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Draw a Memory.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Surprise - Target Agent gets -1/-1.

  • Cost: 3
  • Bonus: +2
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Templars (Uncommon)
  • Lore: Thief - (No Ability)

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Rare)
  • Lore: Thief - Threat: When Lanz scores, your Thieves get +1/+1.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 0/4
  • Affiliation: Assassins (Uncommon)
  • Lore: Courtesan - Pay 2, sacrifice another Agent: Neutralize target Agent with Power 4 or less.

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/4
  • Affiliation: Assassins (Uncommon)
  • Lore: Courtesan - Pay 4: Choose a Courtesan in the Archive. Put it in your Hand.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 4/2
  • Affiliation: Assassins (Common)
  • Lore: Thief - When Rosa is blocked, it gets -2/-0.

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Common)
  • Lore: Thief - (No Ability)

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/3
  • Affiliation: Assassins (Uncommon)
  • Lore: Courtesan - Pay 3: Target Agent gets -1/-1.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Assassins (Rare)
  • Lore: When you get an Assassin Agent in your HQ, Thieves Guild gets +1.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Uncommon)
  • Lore: Order Agents cannot campaign in this Region.

  • Cost: 3
  • Bonus: -1
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Assassins (Uncommon)
  • Lore: (No Ability)

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Surprise - Neutralize target launching Templar Memory.

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Target Agent or launching Agent gets -3/-3.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Uncommon)
  • Lore: Thief - Threat: When Antonio de Magianis scores, neutralize the Opponent Site in this Region.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/3
  • Affiliation: Assassins (Common)
  • Lore: Herald - When Corrupt Herald scores, Opponent gets -1.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/4
  • Affiliation: Assassins (Common)
  • Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning)

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Rare)
  • Lore: Thief - Your other Thieves have +2/+0.

  • Cost: 4
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Common)
  • Lore: Opponent gets -1.

  • Cost: 4
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Neutralize target Agent or launching Agent.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: If you control 6 Courtesans, you win the Game. Draw a Memory.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Opponent loses all his Gold and gets -1.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Rare)
  • Lore: Mercenary - Neutralize target Agent or launching Agent.

  • Cost: 5
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Uncommon)
  • Lore: Mercenary - Neutralize target Site or launching Site.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/4
  • Affiliation: Assassins (Uncommon)
  • Lore: Mercenary - All other Agents get -1/-1.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Assassins (Uncommon)
  • Lore: Neutralize the Opponent Agent with the highest Cost (at random in case of a tie).

  • Cost: 6
  • Bonus: +1
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Assassins (Rare)
  • Lore: If Opponent has a Site in this Region, move it to your side, replacing Secret Catacombs.

  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Move target Opponent Agent to your HQ, if there is an empty slot.

  • Cost: 6
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Neutralize target Agent or Site.

  • Cost: 7
  • Bonus: +2
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Neutralize target Agent or launching Agent. Opponent gets -2.

  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Opponent gets -4.

  • Cost: 8
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 4/4
  • Affiliation: Templars (Rare)
  • Lore: Thief - Recover: When you launch this Memory, gain 4.

  • Cost: 10
  • Bonus: +2
  • Type: Neutral Agent
  • Power: 7/4
  • Affiliation: Templars (Common)
  • Lore: Trader - (No Ability)

  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/5
  • Affiliation: Assassins (Rare)
  • Lore: Thief - Neutralize target Agent or Site.

  • Cost: 12
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Neutralize all Opponent Sites.

  • Cost: 12
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Neutralize all Opponent Agents.

Revelations[edit | edit source]

Golden[edit | edit source]

  • Cost: 0
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Common)
  • Lore: Opponent gets +1.

  • Cost: 0
  • Bonus: +1
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Templars (Uncommon)
  • Lore: Opponent Site in this Region loses its Abilities. (Launching abilities will have no effects)

  • Cost: 0
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Surprise: Target Agent or Site gets DEFENDER.

  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Uncommon)
  • Lore: Herald - When Templar Captain scores, get +2.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Common)
  • Lore: Trader - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Common)
  • Lore: Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)

  • Cost: 1
  • Bonus: +2
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Surprise: (This Memory resolves instantly)

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Search your Sequence for a Peasant or Trader. Put it in your Hand. Randomize.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Rare)
  • Lore: Trader - When a Memory goes to the Archive, erase it instead.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Rare)
  • Lore: Opponent Memories have Defender.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Assassins (Common)
  • Lore: Peasant - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Rare)
  • Lore: Launching Memories cannot be neutralized.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Rare)
  • Lore: Memories that are not Golden cost +1 to launch.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Uncommon)
  • Lore: Each Day, Players regain all their Gold.

  • Cost: 3
  • Bonus: +4
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: The next Memory you launch has Surprise. Draw a Memory.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/3
  • Affiliation: Templars (Common)
  • Lore: Trader - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Uncommon)
  • Lore: Peasant - When you get a Peasant or Trader in your HQ, draw a Memory.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Rare)
  • Lore: Memories cannot score more than 2 at a time.

  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Uncommon)
  • Lore: Trader - Your Traders and Peasants have +2/+2 and Defender.

  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 6/3
  • Affiliation: Assassins (Common)
  • Lore: Peasant - (No Ability)

  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Assassins (Rare)
  • Lore: Defender: Opponent Score in this Region becomes 0.

  • Cost: 10
  • Bonus: +2
  • Type: Neutral Site
  • Power: 5
  • Affiliation: Assassins (Rare)
  • Lore: Defender: When you launch this Memory, regain all your Gold.

  • Cost: 11
  • Bonus: +4
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Put all Memories from the Archive in your Sequence. Randomize. If Incite Revolt is discarder, put it in your Hand instead and get +2.

Order[edit | edit source]

  • Cost: 0
  • Bonus: -1
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Templars (Common)
  • Lore: Noble - (No Ability)

  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Assassins (Common)
  • Lore: Noble - Official: (can only be blocked by an Agent with Official or Cunning)

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Templars (Uncommon)
  • Lore: Score 2 in this Region.

  • Cost: 1
  • Bonus: +2
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Players score 1 in each Region.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Surprise: Target Agent gets Unblockable.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Score 3 in target Region.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Surprise: Neutralize target launching Site.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Surprise: Neutralize target launching Memory. Its controller draws a Memory.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/1
  • Affiliation: Templars (Uncommon)
  • Lore: Noble - Dominant: (Scores normally and Opponent loses as many points)

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Assassins (Rare)
  • Lore: Noble - Your Nobles have Surprise.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Common)
  • Lore: Dominant: (Scores normally and Opponent loses as many points)

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power:0
  • Affiliation: Assassins (Rare)
  • Lore: When an Agent campaigns or blocks in this Region, his controller draws a Memory.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 4/1
  • Affiliation: Templars (Common)
  • Lore: Noble - Official: (Can only be blocked by an Agent with Official or Cunning)

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Rare)
  • Lore: Noble - When you get a Noble in your HQ, score 1 in each Region.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Templars (Common)
  • Lore: (No Ability)

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: Nobles are always Safe.

  • Cost: 5
  • Bonus: N/A
  • Type: Agent Surprise
  • Power: 2/2
  • Affiliation: Assassins (Uncommon)
  • Lore: Noble - Surprise: Neutralize target launching Action or Agent.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Surprise: Erase target launching Memory.

  • Cost: 6
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 2/3
  • Affiliation: Templars (Rare)
  • Lore: Soldier - Erase target Agent or launching Agent.

  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/2
  • Affiliation: Templars (Rare)
  • Lore: Soldier - Erase target Site or launching Site.

  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Templars (Uncommon)
  • Lore: Dominant: Score 3 in this Region.

  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 5
  • Affiliation: Templars (Rare)
  • Lore: Erase target Agent or Site.

  • Cost: 11
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Dominant: Score 3 in each Region. If Janissary Justice is discarded, score 1 in each Region.

  • Cost: 15
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/5
  • Affiliation: Templars (Rare)
  • Lore: noble - Dominant, Official: Opponent Score in each Region becomes 0.

Faith[edit | edit source]

  • Cost: 0
  • Bonus: +2
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Dominant: Look at Opponent Hand. Erase Memories in it that cost 11.

  • Cost: 0
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Dominant: Choose an erased Memory. Put it in your Sequence. Randomize. Draw a Memory.

  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Common)
  • Lore: Sanctuary - Dominant: (Scores normally and Opponent loses as many points)

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Templars (Common)
  • Lore: Sanctuary - Dominant: Score 1 in this Region.

  • Cost: 1
  • Bonus: -1
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Assassins (Common)
  • Lore: (No Ability)

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Sites get +1.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Search your Sequence for a Ruins or a Sanctuary. Put it in your Hand. Randomize.

  • Cost: 1
  • Bonus: +2
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Players discard their Memory with the highest cost (at random if tied).

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Choose a site in the Archive. Put it in your Hand.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: The next Site you launch has Surprise.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Choose a Memory from Opponent Hand. Erase it.

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Rare)
  • Lore: Dominant: When a Memory is erased, Cyril of Rhodes gets +1/+1.

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: Dominant: Erase the Memory in Opponent Hand with the highest cost (at random if tied).

  • Cost: 3
  • Bonus: N/A
  • Type: Site Surprise
  • Power: 2
  • Affiliation: Assassins (Common)
  • Lore: Ruins - Surprise: (This Memory resolves instantly)

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Assassins (Common)
  • Lore: Ruins - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Choose a Memory in Opponent Sequence. Erase all Memories with this name from his Sequence, Hand and Archive.

  • Cost: 4
  • Bonus: +3
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Draw a Memory.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: Sanctuary - Opponent Agents get -1/-0. When you get a Sanctuary in a Region, Opponent Agents get -1/-0.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Rare)
  • Lore: Sanctuary - Opponent Sites get -1. When you get a Sanctuary in a Region, Opponent Sites get -1.

  • Cost: 5
  • Bonus: N/A
  • Type: Site Surprise
  • Power: 2
  • Affiliation: Assassins (Uncommon)
  • Lore: Ruins - Surprise: Neutralize target launching Action or Site.

  • Cost: 8
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Templars (Rare)
  • Lore: Sanctuary - Dominant, Deceptive

  • Cost: 8
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 6
  • Affiliation: Assassins (Uncommon)
  • Lore: Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)

  • Cost: 10
  • Bonus: N/A
  • Type: Site Surprise
  • Power: 5
  • Affiliation: Assassins (Rare)
  • Lore: Ruins - Surprise: Neutralize target launching Memory.

  • Cost: 11
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Assassins (Rare)
  • Lore: Opponent discards his Memories that cost 10 or less. If Sacred Vault is discarded, put it in the center Region instead.

Scholar[edit | edit source]

  • Cost: 0
  • Bonus: +1
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Assassins (Rare)
  • Lore: Haven - If another Sofia's Office is in your Sequence, put one in your Hand. Randomize.

  • Cost: 0
  • Bonus: N/A
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Surprise: Draw a Memory.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/1
  • Affiliation: Templars (Common)
  • Lore: Engineer - Pay 2: Your Sites get +1.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Templars (Common)
  • Lore: Defender: Score 1 in this Region.

  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Common)
  • Lore: Deceptive: (Scores in both other Regions (instead of its Region))

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Common)
  • Lore: Opponent loses 3 in each Region.

  • Cost: 1
  • Bonus: +2
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Draw a Memory. Discard your Memory with the highest cost (at random if tied).

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: The next Action you launch has Surprise.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Uncommon)
  • Lore: Sanctuary - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Assassins (Uncommon)
  • Lore: Scientist - Opponent Memories resolve as if they did not have Surprise.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Templars (Rare)
  • Lore: Sanctuary - Agents with power 5 or above cannot campaign.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Assassins (Uncommon)
  • Lore: Haven - Deceptive: (Scores in both other Regions (instead of its Region))

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/1
  • Affiliation: Templars (Uncommon)
  • Lore: Engineer - Pay 3: Put target Site from the Archive in your Hand.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/3
  • Affiliation: Templars (Rare)
  • Lore: Engineer - When one of your Sites is replaced, draw a Memory.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/5
  • Affiliation: Assassins (Common)
  • Lore: Scientist - Cunning, Recover

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Templars (Uncommon)
  • Lore: Defender: Put a virtual Topkapi Palace Gardens in both other Regions.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Assassins (Uncommon)
  • Lore: If Hidden Vault replaces a Site, it is replaced instead.

  • Cost: 4
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: For this Action, sites have Defender. Your Sites score their Influence in their Region.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Assassins (Rare)
  • Lore: Deceptive: Players win if their control 2 Regions instead of 2.

  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/6
  • Affiliation: Templars (Common)
  • Lore: Engineer - Defender: (Scoring: Opponent loses points instead. Points below 0 are scored normally)

  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 5
  • Affiliation: Templars (Rare)
  • Lore: Defender: Opponent Score in this Region becomes 5.

  • Cost: 7
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Assassins (Rare)
  • Lore: When Ancient Library scores, score as much in other Regions.

  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 5
  • Affiliation: Templars (Rare)
  • Lore: Haven - Each day, draw an extra Memory.

  • Cost: 11
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Rare)
  • Lore: Draw 4 Memories. If The Mentor's Return is discarded, draw 2 Memories.

Media[edit | edit source]

  • Cost: 0
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Common)
  • Lore: Militant - (No Ability)

  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Common)
  • Lore: Militant - Dominant: (Scores normally and Opponent loses as many points)

  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Assassins (Common)
  • Lore: Artist - Deceptive: (Scores in both other Regions (instead of its Region))

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Search your Sequence for a Citizen or Militant. Put it in your Hand. Randomize.

  • Cost: 1
  • Bonus: +2
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Sites do not score next Day.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Agents get +1/+0.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Templars (Common)
  • Lore: Militant - Dominant (scores normally and Opponent loses as many points)

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Common)
  • Lore: Militant - When you get a Militant in your HQ, City Official gets +1/+1.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Templars (Rare)
  • Lore: Memories with Defender cannot score more than their oppnent's Score in the Region.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Assassins (Rare)
  • Lore: Artist - If a Site has 0, neutralize it.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Target Agent or Site gets Dominant.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Surprise: Target Agent gets +2/+0.

  • Cost: 2
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Target Agent or Site gets Deceptive.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Uncommon)
  • Lore: Artist - Deceptive: (Scores in both other Regions (instead of its Region))

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Assassins (Rare)
  • Lore: Artist - Unblockable. If Altaïr, Learned is neutralized, put it in your Hand instead.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/2
  • Affiliation: Assassins (Uncommon)
  • Lore: Artist - Target Site or launching Site gets -2.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/3
  • Affiliation: Assassins (Rare)
  • Lore: Artist - Sites do not score each Day.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Sites get -2.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Uncommon)
  • Lore: Militant - When you get a Militant in your HQ, your Militants get +1/+1.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 4/2
  • Affiliation: Templars (Uncommon)
  • Lore: Citizen - Dominenat: (Scores normally and Opponent loses as many points)

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Draw a Memory for each Agent you control.

  • Cost: 9
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 4/4
  • Affiliation: Templars (Rare)
  • Lore: Deceptive, Dominant

  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 5
  • Affiliation: Assassins (Rare)
  • Lore: Neutralize Sites in both other Regions.

  • Cost: 11
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/3
  • Affiliation: Templars (Rare)
  • Lore: Militant - Put up to two 2/2 virtual Militants in empty slots of your HQ. If Odai Dunqas is discarded, put it in your HQ if there is an empty slot.

Crime[edit | edit source]

  • Cost: 0
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/1
  • Affiliation: Assassins (Common)
  • Lore: Thief - Pay 1: Score 1 in target Region.

  • Cost: 1
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Common)
  • Lore: Thief - Threat: (When blocked, neutralize blocking Agent before Damage unless it has Threat or Cunning)

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Site
  • Power: 0
  • Affiliation: Assassins (Common)
  • Lore: Haven - Deceptive: Score 1 in this Region.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action Surprise
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Surprise: Target Agent gets Threat.

  • Cost: 1
  • Bonus: +2
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: Players do not draw their daily Memory next day.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: The next Agent you launch has Surpise.

  • Cost: 1
  • Bonus: +1
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Common)
  • Lore: If Opponent has more than 2, he gets -1.

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/1
  • Affiliation: Templars (Common)
  • Lore: Thief - (No Ability)

  • Cost: 2
  • Bonus: N/A
  • Type: Neutral Agent Surprise
  • Power: 2/1
  • Affiliation: Assassins (Common)
  • Lore: Thief - Surprise: (This Memory resolves instantly)

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Templars (Rare)
  • Lore: Thief - Threat: When a Thief scores, it gets +1/+1.

  • Cost: 3
  • Bonus: +1
  • Type: Neutral Agent
  • Power: 0/3
  • Affiliation: Assassins (Uncommon)
  • Lore: Courtesan - Pay 2, sacrifice another Agent: Neutralize target Site with 4 or less.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 2/1
  • Affiliation: Assassins (Rare)
  • Lore: Thief - When you get a Thief in your HQ, draw a Memory.

  • Cost: 3
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 1/1
  • Affiliation: Assassins (Rare)
  • Lore: Thief - Deceptive: When Yusuf Tazim scores, it gets +1/+1.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 1
  • Affiliation: Assassins (Uncommon)
  • Lore: Thieves have Unblockable.

  • Cost: 4
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Uncommon)
  • Lore: Agent gets -2/-2.

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 2
  • Affiliation: Assassins (Rare)
  • Lore: Neutralize target Site (before Influence Contest).

  • Cost: 5
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Neutralize target Agent or Site.

  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Site
  • Power: 3
  • Affiliation: Assassins (Common)
  • Lore: Haven - Deceptive: (Scores in both other Regions (instead of its Region))

  • Cost: 6
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Assassins (Uncommon)
  • Lore: Target player's Income becomes 10.

  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Site Surprise
  • Power: 5
  • Affiliation: Assassins (Rare)
  • Lore: Surprise: Neutralize all Agents in this Region.

  • Cost: 10
  • Bonus: N/A
  • Type: Neutral Action
  • Power: N/A
  • Affiliation: Templars (Rare)
  • Lore: Put a random Thief from the Archive in each free slot of your HQ.

  • Cost: 11
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 3/3
  • Affiliation: Assassins (Rare)
  • Lore: Mercenary - Neutralize Opponent Agent and Site with the highest cost (at random if tied). If Maria Thorpe is discarded, neutralize Opponent Agent or Site with the highest cost.

  • Cost: 12
  • Bonus: N/A
  • Type: Neutral Agent
  • Power: 5/6
  • Affiliation: Assassins (Uncommon)
  • Lore: Thief - Deceptive: (Scores in both other Regions (instead of its Region))

  • Cost: 15
  • Bonus: N/A
  • Type: Neutral Agent Surprise
  • Power: 5/5
  • Affiliation: Assassins (Rare)
  • Lore: Thief - Surprise, Threat: Your Memories have Surprise.