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Created page with "SOME INFO FROM THE ARTIKLE "When we went to the north west of America we knew we needed something more organic, so the brand could evolve. Maybe you didn't feel it in this one..."
 
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SOME INFO FROM THE ARTIKLE
SOME INFO FROM THE ARTIKLE
"When we went to the north west of America we knew we needed something more organic, so the brand could evolve. Maybe you didn't feel it in this one, but I hope that in one of the upcoming 'Assassin's' games you'll feel that same maturity you felt in Brotherhood.
"When we went to the north west of America we knew we needed something more organic, so the brand could evolve. Maybe you didn't feel it in this one, but I hope that in one of the upcoming 'Assassin's' games you'll feel that same maturity you felt in Brotherhood.


"For every sequel that's the big question: how far do we push innovation? Some sequels have been turned into new IP because we pursued that course so far," Francois said.
"For every sequel that's the big question: how far do we push innovation? Some sequels have been turned into new IP because we pursued that course so far," Francois said.

Latest revision as of 22:23, 23 January 2013

SOME INFO FROM THE ARTIKLE

"When we went to the north west of America we knew we needed something more organic, so the brand could evolve. Maybe you didn't feel it in this one, but I hope that in one of the upcoming 'Assassin's' games you'll feel that same maturity you felt in Brotherhood.

"For every sequel that's the big question: how far do we push innovation? Some sequels have been turned into new IP because we pursued that course so far," Francois said.