- Reda: If I told you that there is a reward to handle a group of bandits, would you be interested?
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| name = Bandit Raid | | name = Bandit Raid | ||
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|-|Intro 2= | |-|Intro 2= | ||
*'''Reda:''' ''What do you think of addressing a bandit problem?'' | *'''Reda:''' ''What do you think of addressing a bandit problem?'' | ||
|-|Intro 3= | |||
*'''Reda:''' ''Bandits around these parts are getting cocky, making it harder to get my wares sold. You would do Reda a favor by handling them.'' | |||
|-|Intro 4= | |||
*'''Reda:''' ''I heard there are bandits harassing people, likely with a reward already on their heads for dealing with them. I'd know, as I'm the one who put the reward out for them. Bandits are no good for business.'' | |||
|-|Intro 5= | |||
*'''Reda:''' ''[[Medjay]]. Some of those'' neket iadet ''(piece of shit) bandits are raiding my customers!'' | |||
</tabber> | </tabber> | ||
Bandit Raid was a virtual representation of one of Bayek's genetic memories, relived by Layla Hassan through the Portable Animus HR-8.
Bayek was asked by the travelling merchant Reda to deal with bandits.
Bayek approached Reda's Nomad's Bazaar stall.
Bayek dealt with the bandits, gaining a weapon for his troubles.