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{{Era|ACB|ACR}}
{{Era|Technology|Abstergo}}
[[File:ACBH-PriestProwler.jpg|thumb|238px]]
[[File:ACBH-PriestProwler.jpg|thumb|250px|The [[Prowler]] assassinating the [[Priest (Animi Avatar)|Priest]]]]
'''Assassinate''' is an virtual training mode in the [[Assassin's Creed: Brotherhood|first]] and [[Assassin's Creed: Revelations|second stage]] of the [[Animi Training Program]]. It was included with a [[Animus Project Update 3.0|system update]] during the first stage, and is currently one of the most popular training modes available. It consists of one 10 minute round, with four to eight [[Abstergo recruits]] in each session.
'''Assassinate''' is a virtual training mode in the [[Assassin's Creed: Brotherhood|first]] and [[Assassin's Creed: Revelations|second stage]] of the [[Animi Training Program]] and the [[Assassin's Creed III|console stage]] of the [[Animus]] games console.
 
It was included with a [[Animus Project Update 3.0|system update]] during the first stage, and is currently one of the most popular training modes available. It consists of one 10 minute round, with four to eight participants in each session.


==Gameplay==
==Gameplay==
Assassinate is a free-for-all training mode which requires an Abstergo recruit to differentiate between non-player characters (NPCs) and other recruits, and then kill their chosen target. Recruits only accumulate points if successful targets are chosen, with the penalty of receiving no points for selecting and killing [[civilians]].
Assassinate is a free-for-all training mode which requires an individual to differentiate between non-player characters (NPCs) and other users, and then kill their chosen target. Participants only accumulate points if successful targets are chosen, with the penalty of receiving no points for selecting and killing [[civilians]]. Additionally, included within the console stage, users will be left vulnerable if this occurs.


==Starting out==
At the start of the session, participants are given a modified [[Manhunt]] compass that shows the direction of all other users. In order to obtain a contract, a participant must use the aiming reticule to lock onto an Animi Avatar in order to initiate a contract with them. The image of the target will then appear in the upper-right corner of the screen along with a stealth meter. Once the contract has been established, the compass will be replaced with a regular [[Wanted]] compass and will start tracking their chosen target.
At the start of the session, recruits are given a modified [[Manhunt]] compass that shows the direction of all other recruits. In order to obtain a contract, a recruit must use the aiming reticule to lock onto an Animi Avatar in order to initiate a contract with them. The image of the target will then appear in the upper-right corner of the screen along with a stealth meter. Once the contract has been established, the compass will be replaced with a regular [[Wanted]] compass and will start tracking your chosen target.


Pursuers are obtained in this mode when a recruit is locked onto by another. Once they have been locked, a bright red glow will radiate from them, along with red triangle counter lighting up on the heads up display (HUD). In this mode, it is possible to accumulate up to seven pursuers, unlike in the Wanted training mode, where the maximum is four.
Pursuers are obtained in this mode when a user is locked onto by another. Once they have been locked, a bright red glow will radiate from them, along with a red triangle counter lighting up on the heads-up display (HUD). In this mode, it is possible to accumulate up to seven pursuers, unlike in the Wanted training mode, where the maximum is four.


==Strategies==
Participants must be careful to pick the right target to assassinate. NPCs can be locked onto by mistake, and killing them will expose a user to others nearby.
Abstergo recruits must be careful to pick the right target to assassinate. NPCs can be locked onto by mistake, and killing them will expose a recruit to others nearby. A specific advanced strategy is to blend into a crowd or sit on a bench near to a [[Chase breakers|chase breaker]]. As NPCs will rarely, if never, walk through them, it will most often indicate another recruit if they behave in this way. It is also important to lock onto another recruit quickly, as they would become a pursuer if they were given the chance to.


Another feature unique to this training mode is "exposing." Whenever a recruit is locked onto by another, should they manage to lock onto the one who would be their pursuer, they will be exposed. When this happens, the pursuer's stealth meter will drop drastically to the point where if they entered into a high profile action, it will initiate a chase.
Another feature unique to this training mode is "exposing." Whenever a recruit is locked onto by another, should they manage to lock onto the one who would be their pursuer, they will be exposed. When this happens, the pursuer's stealth meter will drop drastically to the point where if they enter into a high profile action, it will initiate a chase.


==Sources==
==References==
*''[[Assassin's Creed: Brotherhood]]''
*''[[Assassin's Creed: Brotherhood]]''
*''[[Assassin's Creed: Revelations]]''
*''[[Assassin's Creed: Revelations]]''
 
*''[[Assassin's Creed III]]''
{{ACBH}}
*''[[Assassin's Creed IV: Black Flag]]''
{{ACB}}
{{ACR}}
{{ACR}}
[[Category:Assassin's Creed: Brotherhood Multiplayer Modes]]
{{AC3}}
[[Category:Assassin's Creed: Revelations Multiplayer Modes]]
[[Category:Primary stage modes]]
[[Category:Secondary stage modes]]
[[Category:Tertiary stage modes]]

Latest revision as of 17:28, 15 October 2018

The Prowler assassinating the Priest

Assassinate is a virtual training mode in the first and second stage of the Animi Training Program and the console stage of the Animus games console.

It was included with a system update during the first stage, and is currently one of the most popular training modes available. It consists of one 10 minute round, with four to eight participants in each session.

Gameplay[edit | edit source]

Assassinate is a free-for-all training mode which requires an individual to differentiate between non-player characters (NPCs) and other users, and then kill their chosen target. Participants only accumulate points if successful targets are chosen, with the penalty of receiving no points for selecting and killing civilians. Additionally, included within the console stage, users will be left vulnerable if this occurs.

At the start of the session, participants are given a modified Manhunt compass that shows the direction of all other users. In order to obtain a contract, a participant must use the aiming reticule to lock onto an Animi Avatar in order to initiate a contract with them. The image of the target will then appear in the upper-right corner of the screen along with a stealth meter. Once the contract has been established, the compass will be replaced with a regular Wanted compass and will start tracking their chosen target.

Pursuers are obtained in this mode when a user is locked onto by another. Once they have been locked, a bright red glow will radiate from them, along with a red triangle counter lighting up on the heads-up display (HUD). In this mode, it is possible to accumulate up to seven pursuers, unlike in the Wanted training mode, where the maximum is four.

Participants must be careful to pick the right target to assassinate. NPCs can be locked onto by mistake, and killing them will expose a user to others nearby.

Another feature unique to this training mode is "exposing." Whenever a recruit is locked onto by another, should they manage to lock onto the one who would be their pursuer, they will be exposed. When this happens, the pursuer's stealth meter will drop drastically to the point where if they enter into a high profile action, it will initiate a chase.

References[edit | edit source]