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[[File:ACBH-PriestProwler.jpg|thumb|250px|The [[Prowler]] assassinating the [[Priest (Animi Avatar)|Priest]]]]
'''Assassinate''' is an online [[Multiplayer|multiplayer]] mode in ''[[Assassin's Creed: Brotherhood]]''. It was added with the [[Animus Project Update 3.0]] [[DLC|downloadable content]], and is currently one of the most popular multiplayer game modes available.
'''Assassinate''' is a virtual training mode in the [[Assassin's Creed: Brotherhood|first]] and [[Assassin's Creed: Revelations|second stage]] of the [[Animi Training Program]] and the [[Assassin's Creed III|console stage]] of the [[Animus]] games console.
 
It was included with a [[Animus Project Update 3.0|system update]] during the first stage, and is currently one of the most popular training modes available. It consists of one 10 minute round, with four to eight participants in each session.
 
==Gameplay==
==Gameplay==
This game mode is a free-for-all game mode which requires players to differentiate between NPC and player, and kill their chosen target. Players only accumulate points if successful targets have been chosen. Players do not get points for selecting and then killing [[civilians]].
Assassinate is a free-for-all training mode which requires an individual to differentiate between non-player characters (NPCs) and other users, and then kill their chosen target. Participants only accumulate points if successful targets are chosen, with the penalty of receiving no points for selecting and killing [[civilians]]. Additionally, included within the console stage, users will be left vulnerable if this occurs.
==Starting Out==
 
At the start of the game, players are given a modified [[Manhunt]] compass that shows all players close by. In order to obtain a contract, you must use the lock system to lock on to persona in order to initiate a contract with them. The image of the target will then appear in the upper-right corner of the screen along with a detection meter. Once the contract has been established, the Manhunt-like compass will be replaced with the regular [[Wanted]] compass and will start tracking your chosen target.
At the start of the session, participants are given a modified [[Manhunt]] compass that shows the direction of all other users. In order to obtain a contract, a participant must use the aiming reticule to lock onto an Animi Avatar in order to initiate a contract with them. The image of the target will then appear in the upper-right corner of the screen along with a stealth meter. Once the contract has been established, the compass will be replaced with a regular [[Wanted]] compass and will start tracking their chosen target.
Pursuers are obtained in this mode when you are locked onto by another player. When they lock, you will start glowing red, and the red triangle counter lights up. In this mode you can have up to seven Pursuers, unlike in Wanted.
 
==Strategies==
Pursuers are obtained in this mode when a user is locked onto by another. Once they have been locked, a bright red glow will radiate from them, along with a red triangle counter lighting up on the heads-up display (HUD). In this mode, it is possible to accumulate up to seven pursuers, unlike in the Wanted training mode, where the maximum is four.
Always be careful to pick the right target to assassinate. You can lock on to NPCs by mistake, and killing them will expose you to other nearby players.
 
A very special feature in this game mode is called “Exposing." When you are locked onto by your pursuer, if you manage to lock on to them, they will become exposed. When this happens, their detection meter will drop all the way down to Discreet to the point where if your pursuers move any more after that moment in high profile, they will initiate a chase.
Participants must be careful to pick the right target to assassinate. NPCs can be locked onto by mistake, and killing them will expose a user to others nearby.
If a player can target their pursuer, their pursuer's detection meter will instantly drop, and if they use high profile, it will start a chase with their target.
 
[[Category:Assassin's Creed: Brotherhood Multiplayer]]
Another feature unique to this training mode is "exposing." Whenever a recruit is locked onto by another, should they manage to lock onto the one who would be their pursuer, they will be exposed. When this happens, the pursuer's stealth meter will drop drastically to the point where if they enter into a high profile action, it will initiate a chase.
[[Category:Articles needing images]]
 
[[Category:Assassin's Creed: Brotherhood Multiplayer Modes]]
==References==
[[Category:Assassin's Creed: Revelations Multiplayer Modes]]
*''[[Assassin's Creed: Brotherhood]]''
[[Category:
*''[[Assassin's Creed: Revelations]]''
]]
*''[[Assassin's Creed III]]''
*''[[Assassin's Creed IV: Black Flag]]''
{{ACB}}
{{ACR}}
{{AC3}}
[[Category:Primary stage modes]]
[[Category:Secondary stage modes]]
[[Category:Tertiary stage modes]]

Latest revision as of 17:28, 15 October 2018

The Prowler assassinating the Priest

Assassinate is a virtual training mode in the first and second stage of the Animi Training Program and the console stage of the Animus games console.

It was included with a system update during the first stage, and is currently one of the most popular training modes available. It consists of one 10 minute round, with four to eight participants in each session.

Gameplay[edit | edit source]

Assassinate is a free-for-all training mode which requires an individual to differentiate between non-player characters (NPCs) and other users, and then kill their chosen target. Participants only accumulate points if successful targets are chosen, with the penalty of receiving no points for selecting and killing civilians. Additionally, included within the console stage, users will be left vulnerable if this occurs.

At the start of the session, participants are given a modified Manhunt compass that shows the direction of all other users. In order to obtain a contract, a participant must use the aiming reticule to lock onto an Animi Avatar in order to initiate a contract with them. The image of the target will then appear in the upper-right corner of the screen along with a stealth meter. Once the contract has been established, the compass will be replaced with a regular Wanted compass and will start tracking their chosen target.

Pursuers are obtained in this mode when a user is locked onto by another. Once they have been locked, a bright red glow will radiate from them, along with a red triangle counter lighting up on the heads-up display (HUD). In this mode, it is possible to accumulate up to seven pursuers, unlike in the Wanted training mode, where the maximum is four.

Participants must be careful to pick the right target to assassinate. NPCs can be locked onto by mistake, and killing them will expose a user to others nearby.

Another feature unique to this training mode is "exposing." Whenever a recruit is locked onto by another, should they manage to lock onto the one who would be their pursuer, they will be exposed. When this happens, the pursuer's stealth meter will drop drastically to the point where if they enter into a high profile action, it will initiate a chase.

References[edit | edit source]