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{{Era|ACU}}
{{Memory Infobox
|image =
|description = ''Solve the mysterious murder of the poisoned woman.''
|appearance = ''[[Assassin's Creed: Unity]]''
|type = Murder Mystery
|fullsync =
|previous = [[Cut the Middle Man]]
|next =
|ancestor = [[Arno Dorian]]
|location = [[Paris]], [[France]]
|date = }}


'''A Dash of Poison''' was a virtual representation of one of [[Arno Dorian]]'s [[Genetic memory|genetic memories]], relived by a [[Helix initiate]] through the [[Helix|Helix Navigator]].
==Clues==
===Alley===
===Apothecary Stand===
===Merchant Stall===
===Workshop===
==Conclusion==
==Dialogue==
===Apothecary Stand===
===Merchant Stall===
===Workshop===
{| class="collapsible collapsed" width="100%" style="border:1px solid #999999; -moz-border-radius:7.5px; border-radius:7.5px; text-align:center; clear:both; font-size:90%; font-family:Arial;"
! style="background:#2B4B62; -moz-border-radius:3.25px; border-radius:3.25px;" align="center" |<div style="padding-right:3em; padding-left:6em;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Culprit</font></div>
|-
|The murderer was Samuel Maran, a local apothecary and business rival of the victim.
'''Case Summary'''
<br />
|}
==Reference==
*''[[Assassin's Creed: Unity]]''
{{ACUMemories}}

Latest revision as of 09:56, 22 August 2016