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| The [[VR room missions]] are missions that take place in the [[Animus]] interface. Their purpose is to train [[Desmond Miles]] in the Animus, and to teach the player advanced moves to use in combat. According to [[Ubisoft]], "''The VR room missions also allow you to compare score online on leaderboards".'' The surroundings are the background of the Animus interface. A few of the available VR missions have already been anounced: one of them is a mission designed to improve your chasing skills. It takes place in the Animus interface with you following a target through the crowd. A second one is ''Advanced Knife combat'', and is for mastering advanced knife moves.
| | #REDIRECT [[Animus Virtual Training Program]] |
| | | [[Category:Redirections]] |
| This training program will probably have a function similar to, but also more extensive than the Combat Training in the previous installments of the series, seeing as how it focuses on a lot more than just combat.[[File:VR_Room.jpg|thumb|350px|VR Room]]
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| ==Trivia==
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| * It is unknown if these training sessions actually influence Desmond, or if they are just for training the player.
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| *The number of VR missions has still not been confirmed by Ubisoft.
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| *The Stronghold From Assassins Creed 2 has been swapped by the VR room.
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| *Completing all the training challenges will unlock the [[Raiden|Raiden skin]] for Ezio. This may be referring to the fact that Raiden was mostly trained in VR missions, as stated in MGS2.
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| [[Category:Assassin's Creed: Brotherhood Memories]]
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| [[Category:Assassin's Creed: Brotherhood Gameplay]] | |
Latest revision as of 13:39, 18 September 2018