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{{Era|ACR|ACRG}}
{{Era|Occupations}}
{{Imageneed}}
{{Update|''[[Assassin's Creed: Origins]]'' and ''[[Assassin's Creed: Rebellion]]''}}
{{Youmay|the type of assassin|[[the Monger]]'s [[The Stalker|henchman]]}}
[[File:ACR Stalker 1.png|thumb|250px|A Byzantine stalker attacking Ezio]]
[[File:ACR Stalker 1.png|thumb|250px|A Byzantine stalker attacking Ezio]]
'''Stalkers''' were covert operatives of both the [[Byzantine Empire]] and the [[Assassins|Assassin Order]], active in [[Constantinople]] in 1511, and in the [[United States|Thirteen Colonies]] during the [[Seven Years' War]], respectively.<ref name="ACR">''[[Assassin's Creed: Revelations]]''</ref><ref name="ACRG">''[[Assassin's Creed: Rogue]]''</ref>
A '''stalker''' is an individual who tails a target. For the [[Assassins]] and the [[Templars]], the term has been used to describe enemies who discreetly follow their quarry in an attempt at [[assassination]].


==History==
==History==
===Ottoman Empire===
===Ottoman Empire===
The primary mission of Byzantine stalkers was the elimination of [[Mentor]] of the [[Italian Assassins]], [[Ezio Auditore da Firenze]], during his stay in Constantinople. They would typically appear if the [[Templars]] were [[Social Stealth#Templar awareness|alerted]] to the Assassin's presence.<ref name="ACR"/>
In the early 16th century, the [[Byzantine Rite of the Templar Order|Byzantine Templars]] often dispatched agents to stalk and assassinate enemies out on the streets of [[Constantinople]]. One of their most notable targets was the [[Italian Brotherhood of Assassins|Italian Assassins]]' visiting [[Mentor]] [[Ezio Auditore da Firenze|Ezio Auditore]], who operated in the city from 1511 to 1512.<ref name="ACR">''[[Assassin's Creed: Revelations]]''</ref>


Stalkers dressed similarly to the [[Civilians|civilian]] populace in order to [[Blending|blend]] with the crowd, and wielded [[Short blades|daggers]] concealed in their sleeves. They also carried a large amount of akçe, as well as rare [[Bombs|bomb]] ingredients. Stalkers typically attempted to be inconspicuous while they were being observed by Ezio, choosing to strike only if his back was turned. However, using [[Eagle Vision#Eagle Sense|Eagle Sense]], the Assassin was able to locate stalkers among the crowd and dispatch them before they attempted to strike.<ref name="ACR"/>
[[File:ACR Stalker 2.png|thumb|250px|left|Ezio killing a stalker]]
Armed with only a [[Short blade|dagger]] and dressed in plain clothes, these Templar stalkers were generally little more than thugs, but their inconspicuous appearance helped them to [[blending|blend]] naturally among the throngs of [[civilian|common people]]. In times where an Assassin's [[Social stealth|notoriety]] peaked, they would be able to track down the Mentor and other targets with ease, but otherwise, their adversaries always proved to be untraceable to them.<ref name="ACR" />


If a stalker managed to wound Ezio, they would immediately flee while the Assassin was weakened from the attack, never attempting to face him in open combat. Typically, however, Ezio was able to struggle out of a stalker's grip, and kill them with their own weapon, or push a stalker to the ground while they closed in on him. Additionally, if the Ottoman [[guards]] witnessed a successful stalker attack, they would pursue the assailant.<ref name="ACR"/>
Even in the former scenario, Ezio frequently felled these stalkers before they even had a chance to strike, as he could easily identify them with his [[Eagle Vision]], nor would the [[Ottoman Empire|Ottoman]] [[soldier|guards]] tolerate such acts of open assault. The Mentor slew at least five of them as part of a [[Guild challenges (Revelations)|guild challenge]] issued by the [[Romani]].<ref name="ACR" />


===American colonies===
===American colonies===
Assassin stalkers were present during the Seven Years' War, working closely with the the Assassin-affiliated [[gangs]] in [[New York City|New York]] and other settlements, pursuing the Assassin-turned-Templar, [[Shay Cormac]].<ref name="ACRG"/>
After the [[Colonial Brotherhood of Assassins|Colonial Assassin]] [[Shay Cormac]] defected to the Templars, Assassin agents were dispatched to hunt him down during the [[Seven Years' War]]. Although these agents were not fully trained Assassins, they were acquainted with Assassin techniques and were equipped with [[Hidden Blade]]s. They agents specialized in ambushing Templars from hiding places and defending Assassin bases and [[gang]] strongholds across the [[North America]]n colonies in this way, but none were ever able to kill Shay.<ref name="ACRG">''[[Assassin's Creed: Rogue]]''</ref>


Utilizing their Assassin training, the stalkers laid in wait disguised as civilians or in [[hiding spots]] such as haystacks, and attacked with [[Hidden Blade]]s. They were capable of [[freerunning]], [[Throwing knives|knife-throwing]] and using [[Bombs#Smoke bombs|smoke bombs]], allowing them to both reach high points and strike from above, or attempt to stun Shay and attack him while he was vulnerable. If he faced a stalker's attack head-on, Shay could typically parry and counter the strike, killing the assailant in the process.<ref name="ACRG"/>
==Techniques==
Stalkers of the Byzantine Rite relied on rudimentary blending to approach their targets. Dressed in plain clothes, they would masquerade as everyday harmless civilians as they followed their quarry. However, beyond this basic principle, they were not trained to hide as an Assassin would. Their only weapon was a dagger, and due to their low combat training, they would only ever strike once and only when their target's back was turned. Their most common tactic was to abruptly grapple their target from behind and stab them. Should they fail to kill their target with this attack, their protocol was to then flee instead of engaging in a fight or making another attempt.<ref name="ACR" />


==Trivia==
The Assassin stalkers of the Colonial Brotherhood, on the other hand, utilized a wider range of social stealth techniques, all of which were typical of Assassin training. They would hide in haystacks and brushes or disguise as civilians. Trained to assassinate from higher elevation or from hiding with [[Hidden Blade]]s, they were deadly and had standard tools like [[throwing knife|throwing knives]] and [[smoke screen bomb|smoke bombs]] to supplement their confrontations. Despite their proficiency at [[freerunning]], however, they suffered from a relative immobility in their operational behaviour as the Templar Shay Cormac frequently outmanoeuvred them without them being aware.<ref name="ACRG" />
;''Assassin's Creed: Revelations''
*The appearance of a stalker is indicated by a white knife on the [[Animus]] mini-map if they were detected using the Eagle Sense, along with an ambient whispering noise and a change in the background music, as they get close to Ezio.
*The second set of the [[Romani]] [[Guild challenges (Revelations)|guild challenges]] consisted of killing or countering five Byzantine stalkers before they stabbed Ezio.
*Killing a stalker reduces Templar Awareness by 25%, serving as an alternative to posters in Constantinople.


;''Assassin's Creed: Rogue''
==Behind the scenes==
*The appearance of a stalker is indicated by a pulsing, pink vignette on the Animus display, alongside a whispering sound. These increase in intensity as Shay approaches the stalker's hiding place.
===''Assassin's Creed: Revelations''===
*Stalkers could be either female or male, with the female ones typically appearing in more urban areas, while male ones were usually encountered in the [[River Valley]]'s forests.
The stalker is a special enemy archetype in ''[[Assassin's Creed: Revelations]]'' (2011) which spawns whenever the Templar Awareness gauge is at maximum. Killing the unit reduces Templar Awareness by 25%. It outwardly appears to be like any other civilian but will follow the player discreetly. An ambient whispering will play as they approach; this sound is identical to that which plays when pursuers are near in [[multiplayer]].
*Some Stalkers are dressed as Spanish captains from [[Assassin's Creed IV: Black Flag]] in the North Atlantic, mainly at the settlement at Saint Anthony before it was captured by Cormac and the British. This is a possible glitch as such uniforms are retired, Possibility in the 1740's.
 
*There is a glitch where, if shot with a sleep dart, some stalkers will wake up and become totally harmless.
If the player character, Ezio Auditore, has his back turned to the stalker, the stalker will suddenly grab from behind leading to a brief grappling sequence along with threatening background music. If the player successfully counters the stalker, Ezio will manage to wrangle out of the stalker's grip and kill them with their own weapon. Alternatively, it is possible to counter just before the stalker reaches Ezio, in which case, Ezio will push the stalker to the ground. Failing to react in time to a stalker's attack leads to the stalker wounding Ezio, but unless the player is at low health, it should not be fatal. A stalker will not press the attack and will flee upon landing the strike. Ottoman guards will treat stalkers as hostiles and pursue them when they have revealed themselves.
 
Stalkers can also be detected before they strike, especially with Eagle Sense, which highlights them as enemies. This will also create an indicator of the stalker on the map in the form of a white knife. The player can preemptively kill a stalker anytime even when the stalker is not attacking. If by chance the player preemptively kills a stalker without formally exposing them through Eagle Sense, the kill will still be valid and the game will not register it as a civilian casualty. The second set of the [[Romani]] [[Guild challenges (Revelations)|guild challenges]] consist of killing or countering five Byzantine stalkers before they have stabbed Ezio.
 
===''Assassin's Creed: Rogue''===
The stalker archetype returns in ''[[Assassin's Creed: Rogue]]'' (2014) where they appear as either male or female and are dressed in yellow uniforms. While the concept of a stealthy enemy who tails the player is retained, the gameplay of the unit is quite different. Stalkers represent Assassin agents hunting the player character, the Templar Shay Cormac, and therefore can perform many common Assassin techniques, including air assassinations and hiding spot assassinations. They can be found in hiding spots, such as hay or brush, but they may also position themselves on rooftop ledges or blend in with crowds while disguised as civilians. In certain areas, such as the wilderness, they may move from cover to cover.
 
The presence of a stalker nearby is indicated by a pulsing, light red border around the screen alongside the same telltale whispering sound that players hear when in the proximity of a pursuer in multiplayer. These enemies are easily countered with Eagle Vision, particularly as ''Rogue''{{'}}s variant includes a compass borrowed from multiplayer that points toward stalkers. Despite the premise of tracking and assassinating Shay Cormac, the stalkers in ''Rogue'' are robotically stationary and will not actually pursue him. They will not react if Shay runs around their hiding spot, hover next to them, or upon waking up after being hit with a [[sleep dart]]. Instead, they are programmed to strike only if the player happens to step into their hiding spot or stand directly below them if they are positioned on a ledge. However, a stalker's assassination attack can deal sizable damage, and when confronted in open conflict, they can actually fight, freerun, and use smoke bombs.


==Gallery==
==Gallery==
<gallery captionalign="center" position="center" spacing="small" widths="180">
<gallery captionalign="center" position="center" widths="180">
Stalker-discreet.png|A Stalker concealing his weapon while he's being watched
Stalker-discreet.png|A stalker concealing his weapon while he's being watched
ACR Stalker 2.png|Ezio killing a Stalker
Female Stalker.png| A female stalker during the Seven Years' War
Female Stalker.png| A female stalker during the [[Seven Years' War]]
Male Stalker.png|A male stalker during the Seven Years' War
Male Stalker.png|A male stalker during the [[Seven Years' War]]
</gallery>
</gallery>
==Appearances==
*''[[Assassin's Creed: Revelations]]'' {{1st}}
*''[[Assassin's Creed: Rogue]]''


==References==
==References==
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{{ACR}}
{{ACR}}
{{ACRG}}
{{ACRG}}
[[Category:Occupations]]
[[Category:Templar-affiliated groups]]
[[Category:Templar-affiliated groups]]
[[Category:Assassin-affiliated groups]]
[[Category:Assassin-affiliated groups]]

Latest revision as of 17:40, 25 June 2025

Patience, brothers. Soon we will reveal the secrets of Assassin's Creed: Origins and Assassin's Creed: Rebellion.

This article has been identified as being out of date. Please update the article to reflect recent releases and then remove this template once done.

This article is about the type of assassin. You may be looking for the Monger's henchman.
A Byzantine stalker attacking Ezio

A stalker is an individual who tails a target. For the Assassins and the Templars, the term has been used to describe enemies who discreetly follow their quarry in an attempt at assassination.

History[edit | edit source]

Ottoman Empire[edit | edit source]

In the early 16th century, the Byzantine Templars often dispatched agents to stalk and assassinate enemies out on the streets of Constantinople. One of their most notable targets was the Italian Assassins' visiting Mentor Ezio Auditore, who operated in the city from 1511 to 1512.[1]

Ezio killing a stalker

Armed with only a dagger and dressed in plain clothes, these Templar stalkers were generally little more than thugs, but their inconspicuous appearance helped them to blend naturally among the throngs of common people. In times where an Assassin's notoriety peaked, they would be able to track down the Mentor and other targets with ease, but otherwise, their adversaries always proved to be untraceable to them.[1]

Even in the former scenario, Ezio frequently felled these stalkers before they even had a chance to strike, as he could easily identify them with his Eagle Vision, nor would the Ottoman guards tolerate such acts of open assault. The Mentor slew at least five of them as part of a guild challenge issued by the Romani.[1]

American colonies[edit | edit source]

After the Colonial Assassin Shay Cormac defected to the Templars, Assassin agents were dispatched to hunt him down during the Seven Years' War. Although these agents were not fully trained Assassins, they were acquainted with Assassin techniques and were equipped with Hidden Blades. They agents specialized in ambushing Templars from hiding places and defending Assassin bases and gang strongholds across the North American colonies in this way, but none were ever able to kill Shay.[2]

Techniques[edit | edit source]

Stalkers of the Byzantine Rite relied on rudimentary blending to approach their targets. Dressed in plain clothes, they would masquerade as everyday harmless civilians as they followed their quarry. However, beyond this basic principle, they were not trained to hide as an Assassin would. Their only weapon was a dagger, and due to their low combat training, they would only ever strike once and only when their target's back was turned. Their most common tactic was to abruptly grapple their target from behind and stab them. Should they fail to kill their target with this attack, their protocol was to then flee instead of engaging in a fight or making another attempt.[1]

The Assassin stalkers of the Colonial Brotherhood, on the other hand, utilized a wider range of social stealth techniques, all of which were typical of Assassin training. They would hide in haystacks and brushes or disguise as civilians. Trained to assassinate from higher elevation or from hiding with Hidden Blades, they were deadly and had standard tools like throwing knives and smoke bombs to supplement their confrontations. Despite their proficiency at freerunning, however, they suffered from a relative immobility in their operational behaviour as the Templar Shay Cormac frequently outmanoeuvred them without them being aware.[2]

Behind the scenes[edit | edit source]

Assassin's Creed: Revelations[edit | edit source]

The stalker is a special enemy archetype in Assassin's Creed: Revelations (2011) which spawns whenever the Templar Awareness gauge is at maximum. Killing the unit reduces Templar Awareness by 25%. It outwardly appears to be like any other civilian but will follow the player discreetly. An ambient whispering will play as they approach; this sound is identical to that which plays when pursuers are near in multiplayer.

If the player character, Ezio Auditore, has his back turned to the stalker, the stalker will suddenly grab from behind leading to a brief grappling sequence along with threatening background music. If the player successfully counters the stalker, Ezio will manage to wrangle out of the stalker's grip and kill them with their own weapon. Alternatively, it is possible to counter just before the stalker reaches Ezio, in which case, Ezio will push the stalker to the ground. Failing to react in time to a stalker's attack leads to the stalker wounding Ezio, but unless the player is at low health, it should not be fatal. A stalker will not press the attack and will flee upon landing the strike. Ottoman guards will treat stalkers as hostiles and pursue them when they have revealed themselves.

Stalkers can also be detected before they strike, especially with Eagle Sense, which highlights them as enemies. This will also create an indicator of the stalker on the map in the form of a white knife. The player can preemptively kill a stalker anytime even when the stalker is not attacking. If by chance the player preemptively kills a stalker without formally exposing them through Eagle Sense, the kill will still be valid and the game will not register it as a civilian casualty. The second set of the Romani guild challenges consist of killing or countering five Byzantine stalkers before they have stabbed Ezio.

Assassin's Creed: Rogue[edit | edit source]

The stalker archetype returns in Assassin's Creed: Rogue (2014) where they appear as either male or female and are dressed in yellow uniforms. While the concept of a stealthy enemy who tails the player is retained, the gameplay of the unit is quite different. Stalkers represent Assassin agents hunting the player character, the Templar Shay Cormac, and therefore can perform many common Assassin techniques, including air assassinations and hiding spot assassinations. They can be found in hiding spots, such as hay or brush, but they may also position themselves on rooftop ledges or blend in with crowds while disguised as civilians. In certain areas, such as the wilderness, they may move from cover to cover.

The presence of a stalker nearby is indicated by a pulsing, light red border around the screen alongside the same telltale whispering sound that players hear when in the proximity of a pursuer in multiplayer. These enemies are easily countered with Eagle Vision, particularly as Rogue's variant includes a compass borrowed from multiplayer that points toward stalkers. Despite the premise of tracking and assassinating Shay Cormac, the stalkers in Rogue are robotically stationary and will not actually pursue him. They will not react if Shay runs around their hiding spot, hover next to them, or upon waking up after being hit with a sleep dart. Instead, they are programmed to strike only if the player happens to step into their hiding spot or stand directly below them if they are positioned on a ledge. However, a stalker's assassination attack can deal sizable damage, and when confronted in open conflict, they can actually fight, freerun, and use smoke bombs.

Gallery[edit | edit source]

Appearances[edit | edit source]

References[edit | edit source]