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'''Manhunt''' is one of the [[multiplayer]] game modes in [[Assassin's Creed: Brotherhood|''Assassin's Creed: Brotherhood'']]. Each game lasts for ten minutes in playing-time, separated into two rounds of five minutes. At the beginning of a Manhunt game, the players are given a choice of either the first team or the second team. Team one hunts team two during the first round, while the roles are reversed for the second round.
[[File:Manhunt.jpg|thumb|250px|A [[Doctor (Animi Avatar)|Doctor]] watching the [[Nobleman (Animi Avatar)|Nobleman]] attacking the [[Courtesan (Animi Avatar)|Courtesan]]]]
'''Manhunt''' is an Animi training mode created by [[Abstergo Industries]], included within the [[Assassin's Creed: Brotherhood|first]] and [[Assassin's Creed: Revelations|second stages]] of the [[Animi Training Program]], as well as their [[Abstergo Entertainment|entertainment branch]]'s [[Assassin's Creed III|console stage]] of the [[Animus]] technology.


==Starting Out==
Each session lasts for ten minutes, separated into two rounds of five minutes, with two teams of three to four participants each. At the beginning of a session, individuals are either given a choice of joining either team, or assigned to one. Following this, one team is selected to hunt first, with the other team hiding, while the roles are reversed for the second round.
[[File:Manhunt-ACB-crowdblending.jpg|thumb|A defender blends to hide from a hunter.]]According to which team the player picks at the beginning, the gameplay may be radically different. Depending on the team selected, each player has to either hunt down their targets or hide from their pursuers. The first person to join the team can choose which multiplayer character the entire team play as.


A unique feature of this mode of gameplay is how each round focuses on a single strategy: Hunting your prey alongside teammates, or hiding from the hunters by use of skill and abilities.
==Gameplay==
[[File:Manhunt-ACB-crowdblending.jpg|thumb|250px|A defender blends to hide from a hunter]]
In the Animi Training Program, before the start of the session, each recruit decides which team they wish to join; team selection is disabled in the console stage of the Animus. Afterwards, one player picks the Animi Avatar, which all of their teammates will use alongside them.


By communicating with teammates in order to lock in their attack or their defense from the hunters, teams of players can use strategy to outsmart and outscore their opponents. By following the key element of Manhunt - which is communication and teamwork - no matter the score at any point in the game, players can avoid the opposite team turning events around into a victory, which might not be the case if players are not careful or are uncoordinated.
From there, the hunting team must track down and kill their targets, co-ordinating together and using their abilities for the most efficiency. To counter this, the hunted team can hide in blend groups to accrue points, with a score that stacks higher for each team member hiding. The hunted can also use their abilities to disable and incapacitate their hunters, in order to attempt to stun them, which will temporarily halt the hunting participant from killing and earn the individual a Stun bonus.


==Key Strategies==
Once the five minute timer depletes, the responsibilities reverse, with the hunters becoming the hunted and the hunted becoming the new hunters. At the end of the session, the team with the highest combined score wins.
===Pack Hunting===
The team works alongside each other while seeking and killing the opposing team. This usually includes communication through headsets or simple instinctive ganging-up on a tough defender.
 
If all four players on defense stick together, the best choice is for all the hunters to stick together and hunt as a group as well; the key is waiting for everybody to be in position and coordinating attacks to avoid being caught in a stun trap.
 
===Safety in Numbers===
The defenders all stay in a large group, or in smaller groups close to each other. When an enemy has been spotted, every defender will focus on stunning them or disabling them in order to gain points or help their teammates escape.
 
===Stun Traps===
Also referred to as "Stun Locking". This usually works best with a group of two or three defenders. When an attacker has been spotted and comes close, one of the defenders can either get a stun or throw a [[Smoke Bomb|smoke bomb]] and stun the pursuer. While the pursuer is on the ground, a different defender can wait by them and stun the pursuer again without the use of any [[abilities]]. A pursuer can be stunned several times in a row by defenders that alternate their stuns. This is repeated until the attacker gives up and respawns (by pressing the Triangle or Y button) or if the attacker's teammates arrive to help their comrade. Another effective technique should you choose not to respawn or your teammates are unable to help you is to have the perk Resistance. Resistance allows you to get up quicker after being stunned and therefore interrupt the rhythm of a stun lock.


==References==
==References==
http://www.youtube.com/watch?v=4qeGqO2lSuc - GamerSpawn talks to Games Designer Boris Maniora about the multiplayer aspect of ''Assassin's Creed: Brotherhood'', at the Paris Games Week 2010.
*''[[Assassin's Creed: Brotherhood]]''
[[Category:Assassin's Creed: Brotherhood Multiplayer Modes]]
*''[[Assassin's Creed: Revelations]]''
[[Category:Article stubs]]
*''[[Assassin's Creed III]]''
[[Category:Articles needing images]]
{{ACB}}
[[Category:Articles in need of sources]]
{{ACR}}
[[Category:Assassin's Creed: Revelations Multiplayer Modes]]
{{AC3}}
[[Category:Primary stage modes]]
[[Category:Secondary stage modes]]
[[Category:Tertiary stage modes]]
[[Category:Quaternary stage modes]]

Latest revision as of 20:58, 29 July 2013

A Doctor watching the Nobleman attacking the Courtesan

Manhunt is an Animi training mode created by Abstergo Industries, included within the first and second stages of the Animi Training Program, as well as their entertainment branch's console stage of the Animus technology.

Each session lasts for ten minutes, separated into two rounds of five minutes, with two teams of three to four participants each. At the beginning of a session, individuals are either given a choice of joining either team, or assigned to one. Following this, one team is selected to hunt first, with the other team hiding, while the roles are reversed for the second round.

Gameplay[edit | edit source]

A defender blends to hide from a hunter

In the Animi Training Program, before the start of the session, each recruit decides which team they wish to join; team selection is disabled in the console stage of the Animus. Afterwards, one player picks the Animi Avatar, which all of their teammates will use alongside them.

From there, the hunting team must track down and kill their targets, co-ordinating together and using their abilities for the most efficiency. To counter this, the hunted team can hide in blend groups to accrue points, with a score that stacks higher for each team member hiding. The hunted can also use their abilities to disable and incapacitate their hunters, in order to attempt to stun them, which will temporarily halt the hunting participant from killing and earn the individual a Stun bonus.

Once the five minute timer depletes, the responsibilities reverse, with the hunters becoming the hunted and the hunted becoming the new hunters. At the end of the session, the team with the highest combined score wins.

References[edit | edit source]