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Find the Assassin's Guild: Difference between revisions

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{{Era|Memories|AC2D}}
{{Era|Memories|AC2D}}
{{Memory Infobox
{{Memory Infobox
| image =  
|image=Find the Assassin's Guild 3.png
| description = ''Find the Assassin's Guild.''
|description=''Find the Assassin's Guild.''
| appearance = ''[[Assassin's Creed II: Discovery]]''
|appearance=''[[Assassin's Creed II: Discovery]]''
| type = Main
|type=Main
| fullsync = <small>
|fullsync=<small>
*Finish the memory under 4 minutes.
*Finish the memory under 4 minutes.
*Kill 20 or more enemies.
*Kill 20 or more enemies.
*Take less than 16 damage.    
*Take less than 16 damage.    
</small>
</small>
| previous = [[Chase the Thief]]
|previous=[[Chase the Thief]]
| next = [[Escape the Ambush]]
|next=[[Escape the Ambush]]
| source = [[Ezio Auditore da Firenze]]
|source=[[Ezio Auditore da Firenze]]
| location = [[Barcelona]], {{Wiki|Principality of Catalonia}}, {{Wiki|Crown of Aragon}}
|location=[[Barcelona]], {{Wiki|Principality of Catalonia}}, [[Crown of Aragon]]
| date = 1491}}
|date=1491}}
'''Find the Assassin's Guild''' was a virtual representation of one of [[Ezio Auditore da Firenze]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].
'''Find the Assassin's Guild''' was a virtual representation of one of [[Ezio Auditore da Firenze|Ezio Auditore]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus|Animus 2.0]].<ref>''[[Assassin's Creed II: Discovery]]''</ref>


==Description==
==Description==
Ezio arrived in Barcelona to find [[Antonio de Magianis|Antonio]]'s contacts.
Ezio arrived in Barcelona to find [[Antonio de Magianis]]' contacts.


==Dialogue==
==Dialogue==
Line 30: Line 30:
==Outcome==
==Outcome==
Ezio was lured into a trap, set for him by the Inquisitors.
Ezio was lured into a trap, set for him by the Inquisitors.
==Gallery==
<gallery captionalign="center" position="center" widths="180">
Find the Assassin's Guild 1.png|Ezio meeting the first contact
Find the Assassin's Guild 2.png|Ezio speaking with the second contact
Find the Assassin's Guild 4.png|The guards ambushing Ezio
</gallery>


==References==
==References==
*''[[Assassin's Creed II: Discovery]]''
{{Reflist}}
{{AC2DMemories}}
{{AC2DMemories}}
[[Category:Memories of Ezio Auditore da Firenze]]
[[Category:Memories of Ezio Auditore da Firenze]]
[[Category:Memories relived using Animus 2.0]]
[[Category:Memories relived using the Animus 2.0]]

Latest revision as of 19:39, 20 February 2025

Find the Assassin's Guild was a virtual representation of one of Ezio Auditore's genetic memories, relived by Desmond Miles in 2012 through the Animus 2.0.[1]

Description[edit | edit source]

Ezio arrived in Barcelona to find Antonio de Magianis' contacts.

Dialogue[edit | edit source]

  • Ezio: Antonio gave me the names of two contacts. One of them should be able to provide me with information.
  • Contact 1: Find the tallest building in town. There's a secret door on the roof.
  • Contact 2: Yes there's a thieves' guild nearby. Somewhere in the center of town.
  • Ezio: Empty, as I feared. Now my only recourse is with the Inquisitors themselves.

Ezio was attacked by the guards.

  • Guard: Halt! These premises are the property of the church!

Outcome[edit | edit source]

Ezio was lured into a trap, set for him by the Inquisitors.

Gallery[edit | edit source]

References[edit | edit source]

Assassin's Creed II: Discovery memories
Main missions
Memory Block 1
Go to the Thieves' Guild - Find Christoffa - Return to the Thieves' Guild
Memory Block 2
Meet Santángel and Christoffa - Find Christoffa's Atlas - Bring the Atlas to the Harbor
Memory Block 3
Chase the Thief - Find the Assassin's Guild - Escape the Ambush - Assassinate Gaspar Martínez - Rescue the Assassin
Memory Block 4
Find Pedro Llorente - Rescue the Captured Assassins - Rescue the Last Captured Assassin - Assassinate Pedro Llorente - Return to Sánchez
Memory Block 5
Race to the Cygnet - Eliminate the Templar Presence - Save the Civilians - Survive the Ambush - Assassinate the Templar Spy - Report the Spy's Death - Enter Granada City
Memory Block 6
Infiltrate Alhambra Palace - Find King Muhammad - Escape the Tower - Open the Palace Gates - Stop the Burning of the City
Memory Block 7
Protect Civilians from Inquisitors - Assassinate Juan de Marillo - Find Christoffa - Stop the Assassination
Memory Block 8
Rid the Palace of Inquisitors - Rescue Raphael Sánchez - Infiltrate Torquemada's Dwelling - Assassinate Tomás Torquemada
Challenge missions
Challenge 1 - Challenge 2 - Challenge 3 - Challenge 4 - Challenge 5 - Challenge 6 - Challenge 7 - Challenge 8 - Challenge 9 - Challenge 10