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{{Era|Memories|AC3}}
{{Era|Memories|AC3}}
{{Memory Infobox
{{Memory Infobox
| image = ACIII-Chasinglee 11.png
|image=ACIII-Chasinglee 11.png
| description = ''It is time for [[Charles Lee]] to die.''
|description=''It is time for [[Charles Lee]] to die.''
| appearance = ''[[Assassin's Creed III]]''
|appearance=''[[Assassin's Creed III]]''
| type = Main
|type=Main
| fullsync = <small>
|fullsync=<small>
*Stay within range of Lee - 50
*Stay within range of Lee - 50
*Do not shove anyone during the chase.
*Do not shove anyone during the chase.
*Do not take any fire damage.
*Do not take any fire damage.
*Completed all the constraints in one playthrough.</small>
*Completed all the constraints in one playthrough.</small>
| previous = [[Laid to Rest]]
|previous=[[Laid to Rest]]
| next = [[Davenport Homestead (memory)|Davenport Homestead]]
|next=[[Davenport Homestead (memory)|Davenport Homestead]]
| source = [[Ratonhnhaké:ton]]
|source=[[Ratonhnhaké:ton]]
| location = [[Boston]], [[Massachusetts]], [[United States]]<br>[[Frontier]], [[United States]]
|location=[[Boston]], [[Massachusetts]], [[United States]]<br>[[Frontier]], [[United States]]
| date = 2 October 1782 – April 1783}}
|date=2 October 1782 – April 1783}}
'''Chasing Lee''' was a virtual representation of one of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].
'''Chasing Lee''' was a virtual representation of one of [[Ratonhnhaké:ton]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus|Animus 3.0]].<ref>''[[Assassin's Creed III]]''</ref>


==Description==
==Description==
Line 25: Line 25:
*'''Connor:''' ''No.''
*'''Connor:''' ''No.''
*'''Catherine:''' ''Rude.''
*'''Catherine:''' ''Rude.''
Connor joined one of the mercenaries at a table.
Connor joined a [[mercenary]] at a table.
*'''Mercenary:''' ''Can I help you?''
*'''Mercenary:''' ''Can I help you?''
*'''Connor:''' ''You know you can.''
*'''Connor:''' ''You know you can.''
Line 33: Line 33:
*'''Mercenary:''' ''Ow!  Geez...''
*'''Mercenary:''' ''Ow!  Geez...''
*'''Connor:''' ''I do not like having my time wasted.''
*'''Connor:''' ''I do not like having my time wasted.''
*'''Mercenary:''' ''S-stop that. D-don't make me call the [[guards]].''
*'''Mercenary:''' ''S-stop that. D-don't make me call the [[Soldier|guards]].''
*'''Connor:''' ''Make a sound and you die.''
*'''Connor:''' ''Make a sound and you die.''
*'''Mercenary:''' ''What do you want? He's in the harbor. At the long pier, most likely. We heard what happened at the parade. Charles got all nervous – said he was leaving the country. I thought he was overreacting. Guess not.''
*'''Mercenary:''' ''What do you want? He's in the [[Boston Harbor|harbor]]. At the long pier, most likely. We heard what happened at the parade. Charles got all nervous—said he was leaving the [[United States|country]]. I thought he was overreacting. Guess not.''
*'''Connor:''' ''Thank you.''
*'''Connor:''' ''Thank you.''
Connor then went to the harbor, where a chase between Charles and Connor ensued. Due to a collapsing plank, Connor eventually fell, during which a wooden pole pierced his side.
Connor then went to the harbor, where a chase between Charles and Connor ensued. Due to a collapsing plank, Connor eventually fell, during which a wooden pole pierced his side.
*'''Charles:''' ''Why do you persist...? You put us down. We rise again. You end one plot – we forge another. You try so hard... But it always ends the same. Those who know you think you mad and this is why... Even those men you sought to save have turned their backs on you. Yet you fight. You resist. Why?''
*'''Charles:''' ''Why do you [[Assassin-Templar War|persist]]...? You put us down. We rise again. You end one plot – we forge another. You try so hard... But it always ends the same. Those who know you think you mad and this is why... Even [[Founding Fathers|those men]] you sought to save have turned their backs on you. Yet you fight. You resist. Why?''
[[File:ACIII-Chasinglee 7.png|thumb|250px|Lee escaping from the burning ship]]
[[File:ACIII-Chasinglee 7.png|thumb|250px|Lee escaping from the burning ship]]
*'''Connor:''' ''Because no one else will!''
*'''Connor:''' ''Because no one else will!''
Line 45: Line 45:
*'''Connor:''' ''I will need passage as well.''
*'''Connor:''' ''I will need passage as well.''
*'''Harbormaster:''' ''Of course. Only say the word.''
*'''Harbormaster:''' ''Of course. Only say the word.''
Connor traveled to the [[Last Drink|Last Drink Inn]] in [[Monmouth]], where he confronted a wounded Lee and quietly sat down next to him. After being offered a drink by Lee, Connor finished him by stabbing him in the chest, before taking [[Grand Temple Key|his amulet]].
Connor traveled to the [[tavern]] [[Last Drink]] in [[Monmouth]], where he confronted a wounded Lee and quietly sat down next to him. After being offered a drink by Lee, Connor finished him by stabbing him in the chest, before taking [[Grand Temple Key|his amulet]].


Six months later, Connor returned to his home of [[Kanatahséton]] and found it abandoned, though [[Kanien'kehá:ka|his people]] left their [[Crystal Balls|Crystal Ball]] behind.
Six months later, Connor returned to his home of [[Kanatahséton]] and found it abandoned, though [[Kanien'kehá:ka|his people]] had left their [[Crystal Balls|Crystal Ball]] behind in its box in the main [[longhouse]].
*'''Connor:''' ''Why would they leave this behind?''
*'''Connor:''' ''Why would they leave this behind?''
*'''[[Juno]]:''' ''Ah, long have we waited for you to return. You have done as we asked. You have succeeded.''
Opening the box, Connor grabbed the Ball, which activated at his touch and Juno's disembodied voice spoke to him.
*'''Connor:''' ''No. I have failed! My people are gone! Chased out by those who I thought would protect them!''
*'''[[Juno]]:''' ''Ah... long have we waited for you to return. You have done as we asked. You have succeeded.''
*'''Juno:''' ''It is a trade. A sacrifice. And not in vain. For you have found it.''
*'''Connor:''' ''No. I have failed. My people are gone—chased out by those who I thought would protect them...''
[[File:Connor Nexus.png|thumb|250px|Juno instructing Connor to hide the key]]
*'''Juno:''' ''It is a trade. A sacrifice. And not in vain.''
She suddenly appeared right beside Connor, startling him into stepping back some distance.
*'''Juno:''' ''For you have found it.''
Connor looked down at the Ball, puzzled.
*'''Connor:''' ''This?''
*'''Connor:''' ''This?''
*'''Juno:''' ''Now you must hide it. Where none shall think to look. And then in time, in time, what once was shall be again.''
*'''Juno:''' ''Now you must hide it. Where none shall think to look.''
She disappeared.
*'''Juno:''' ''And then in time... In time... What [[Great Catastrophe|once was]]... shall be... [[Second Disaster|again]].''
*'''Connor:''' ''I do not understand.''
*'''Connor:''' ''I do not understand.''
*'''Juno:''' ''Nor need you. Only do as we ask. Then, you may do as you wish.''
*'''Juno:''' ''Nor need you.''
She reappeared at Connor's other side, startling him again.
[[File:ACIII-ChasingLee 18.png|thumb|250px|Juno instructing Connor to hide the key]]
*'''Juno:''' ''Only do as we ask. Then you may do as you wish.''
*'''Connor:''' ''But what of my people?''
*'''Connor:''' ''But what of my people?''
*'''Juno:''' ''You have saved this place. As was your people's purpose. And that matters most.''
*'''Juno:''' ''You have saved this place—as was your people's purpose. And that matters most.''
*'''Connor:''' ''It is not enough!''
*'''Connor:''' ''It is not enough!''
*'''Juno:''' ''It will never be enough. You strive for that which does not exist. Still you have made a difference. And you will do so again. Remember, you must hide the amulet where none might find it.''
*'''Juno:''' ''It will never be enough. You strive for that which does not exist. Still you have made a difference. And you will do so again. Remember... you must hide the amulet where none might find it.''
The Crystal Ball crumbled into ash, and Connor returned to the [[Davenport Homestead]], where he buried the amulet in the grave of [[Connor Davenport]].
The Crystal Ball crumbled into dust. Connor returned to the [[Davenport Homestead]], where he buried the amulet in [[Connor Davenport]]'s grave.


==Outcome==
==Outcome==
Connor eliminated the Colonial Rite of the [[Templars|Templar Order]], temporarily liberating the colonies of their influence. Accompanying this, he hid the Grand Temple Key for his descendant Desmond Miles to find, despite not knowing of its recipient.
Connor assassinated Lee, thus eliminating the [[American Rite of the Templar Order|Colonial Rite]] of the [[Templars|Templar Order]] and temporarily liberating of their influence the fledgling United States. Accompanying this, he hid the Grand Temple Key for his descendant Desmond Miles to find, despite not knowing of its recipient.


==Gallery==
==Gallery==
<gallery widths="180" position="center" spacing="small" captionalign="center">
<gallery widths="180" position="center" captionalign="center">
ACIII-Chasinglee 1.png
ACIII-Chasinglee 1.png|Connor in the ''Green Dragon Tavern''
ACIII-Chasinglee 3.png
ACIII-Chasinglee 3.png|Charles Lee arguing at the Boston Harbor
ACIII-Chasinglee 4.png
ACIII-Chasinglee 4.png|Connor chasing Charles
ACIII-Chasinglee 5.png
ACIII-Chasinglee 5.png|Connor impaled by wood
ACIII-Chasinglee 6.png
ACIII-Chasinglee 6.png|Connor shooting Charles
ACIII-Chasinglee 8.png
ACIII-Chasinglee 8.png|A wounded Connor talking to the harbormaster
ACIII-Chasinglee 9.png
ACIII-Chasinglee 9.png|Charles alone in the ''Last Drink'' tavern
ACIII-Chasinglee 10.png
AC Twelve Trials AC3 Q8 Charles Lee.jpg|Charles seeing Connor enter the ''Last Drink''
ACIII-Chasinglee 12.png
ACIII-Chasinglee 10.png|Connor sitting down beside Charles
ACIII-Chasinglee 13.png
ACIII-Chasinglee 12.png|Connor passes the drink back to Charles
ACIII-Chasinglee 14.png
ACIII-Chasinglee 13.png|Connor assassinating Charles
Connor CryB 1.png
ACIII-Chasinglee 14.png|Connor pushing Charles back against the chair
ACIII-Chasinglee 15.png
ACIII-ChasingLee 15.png|Connor holding the Crystal Ball
ACIII-ChasingLee 16.png|The Crystal Ball disintigrating
ACIII-ChasingLee 17.png|Connor holding the Grand Temple Key
</gallery>
</gallery>


==Reference==
==References==
*''[[Assassin's Creed III]]''
{{Reflist}}
 
{{AC3Memories}}
{{AC3Memories}}
[[Category:Memories of Ratonhnhaké:ton]]
[[Category:Memories of Ratonhnhaké:ton]]
[[Category:Memories relived using Animus 3.0]]
[[Category:Memories relived using the Animus 3.0]]

Latest revision as of 15:54, 31 March 2025

Chasing Lee was a virtual representation of one of Ratonhnhaké:ton's genetic memories, relived by Desmond Miles in 2012 through the Animus 3.0.[1]

Description[edit | edit source]

Connor went to Boston to find and assassinate Charles Lee.

Dialogue[edit | edit source]

Connor entered the Green Dragon Tavern and was approached by Catherine Kerr.

  • Catherine: Need something, darling?
  • Connor: No.
  • Catherine: Rude.

Connor joined a mercenary at a table.

  • Mercenary: Can I help you?
  • Connor: You know you can.
  • Mercenary: Pardon?

Connor grabbed his arm.

Connor interrogating one of Lee's mercenaries
  • Mercenary: Ow!  Geez...
  • Connor: I do not like having my time wasted.
  • Mercenary: S-stop that. D-don't make me call the guards.
  • Connor: Make a sound and you die.
  • Mercenary: What do you want? He's in the harbor. At the long pier, most likely. We heard what happened at the parade. Charles got all nervous—said he was leaving the country. I thought he was overreacting. Guess not.
  • Connor: Thank you.

Connor then went to the harbor, where a chase between Charles and Connor ensued. Due to a collapsing plank, Connor eventually fell, during which a wooden pole pierced his side.

  • Charles: Why do you persist...? You put us down. We rise again. You end one plot – we forge another. You try so hard... But it always ends the same. Those who know you think you mad and this is why... Even those men you sought to save have turned their backs on you. Yet you fight. You resist. Why?
Lee escaping from the burning ship
  • Connor: Because no one else will!

Connor shot Charles, but he still managed to escape. Connor regained consciousness sometime later, and met the harbormaster.

  • Harbormaster: Rough night, was it? He headed inland. Took a ferry up the Charles River.
  • Connor: I will need passage as well.
  • Harbormaster: Of course. Only say the word.

Connor traveled to the tavern Last Drink in Monmouth, where he confronted a wounded Lee and quietly sat down next to him. After being offered a drink by Lee, Connor finished him by stabbing him in the chest, before taking his amulet.

Six months later, Connor returned to his home of Kanatahséton and found it abandoned, though his people had left their Crystal Ball behind in its box in the main longhouse.

  • Connor: Why would they leave this behind?

Opening the box, Connor grabbed the Ball, which activated at his touch and Juno's disembodied voice spoke to him.

  • Juno: Ah... long have we waited for you to return. You have done as we asked. You have succeeded.
  • Connor: No. I have failed. My people are gone—chased out by those who I thought would protect them...
  • Juno: It is a trade. A sacrifice. And not in vain.

She suddenly appeared right beside Connor, startling him into stepping back some distance.

  • Juno: For you have found it.

Connor looked down at the Ball, puzzled.

  • Connor: This?
  • Juno: Now you must hide it. Where none shall think to look.

She disappeared.

  • Juno: And then in time... In time... What once was... shall be... again.
  • Connor: I do not understand.
  • Juno: Nor need you.

She reappeared at Connor's other side, startling him again.

Juno instructing Connor to hide the key
  • Juno: Only do as we ask. Then you may do as you wish.
  • Connor: But what of my people?
  • Juno: You have saved this place—as was your people's purpose. And that matters most.
  • Connor: It is not enough!
  • Juno: It will never be enough. You strive for that which does not exist. Still you have made a difference. And you will do so again. Remember... you must hide the amulet where none might find it.

The Crystal Ball crumbled into dust. Connor returned to the Davenport Homestead, where he buried the amulet in Connor Davenport's grave.

Outcome[edit | edit source]

Connor assassinated Lee, thus eliminating the Colonial Rite of the Templar Order and temporarily liberating of their influence the fledgling United States. Accompanying this, he hid the Grand Temple Key for his descendant Desmond Miles to find, despite not knowing of its recipient.

Gallery[edit | edit source]

References[edit | edit source]

Assassin's Creed III memories
Main memories
Sequence 1
Refresher Course - A Deadly Performance - Journey to the New World
Sequence 2
Welcome to Boston - Johnson's Errand - The Surgeon - The Soldier - Infiltrating Southgate
Sequence 3
Unconvinced - Execution is Everything - The Braddock Expedition
Sequence 4
Hide and Seek - Feathers and Trees - Hunting Lessons - Something to Remember
Sequence 5
A Boorish Man - A Trip to Boston - Boston's Most Wanted - Lying Low - Stop the Presses
- The Lost Son's Return - River Rescue - Training Begins - The Hard Way
Sequence 6
On Johnson's Trail - The Angry Chef - The Tea Party - Hostile Negotiations
Sequence 7
The Midnight Ride - Lexington and Concord - Conflict Looms - Battle of Bunker Hill
Sequence 8
Something on the Side - Bridewell Prison - Public Execution
Sequence 9
Missing Supplies - Father and Son - The Foam and the Flames - A Bitter End
Sequence 10
Alternate Methods - Broken Trust - Battle of Monmouth
Sequence 11
Battle of the Chesapeake - Lee's Last Stand
Sequence 12
Laid to Rest - Chasing Lee
Epilogue
Davenport Homestead - Kanatahséton - Evacuation Day
Liberation
Duncan Little
Gangs - Gangs of Boston
Clipper Wilkinson
Conscription - Martial Law
Deborah 'Dobbie' Carter
Rationing - Hoarding Provisions
Jamie Colley
Smallpox - Protect the Clinic
Jacob Zenger
Martial Law - In the Wolf's Lair
Frontiersman missions
Boy Who Cried Wolf - Finding the Sasquatch - The Haunted Lighthouse
- The Headless Horseman - Monster of the Sea - Unidentified Flying Object
Hunting Society
The Man-Eater - Feline Feet - The Patriarch - The Pack Leader - Acute Cat - The Elk Bachelor
Boston Brawlers
The Boston Brawlers - Peter Bunyon - The Sailor - The Smuggler - The Stinger - The Ropebeater - The Merchant - The Tournament
Naval missions
The Chase - The Rescue - French Involvement - Biddle's Hideout
Naval locations
Fort Wolcott - Dead Chest's Treasure - The Ghost Ship - The Mad Doctor's Castle - Oak Island - The Ruins at Cerros
Privateer contracts
Henderson in Distress - Paving the Way - Dread of Night - Troubled Waters - Raiding the Prospector - One of a Kind - Blistering Dawn - A Call for Help - Search for the Somerset - The Sea Wolves - A Midnight Engagement - The Giant and the Storm - Sinking a Secret - The Ghost War, Act 1 - The Ghost War, Act 2
Homestead
Achilles
Manor Mysteries, Part 1 - Manor Mysteries, Part 2 - Legacy - Achilles' Painting
Big Dave
Deserter - The Proper Tools - An Eye for Trouble - The Comeback
Godfrey & Terry
Burglar on the Homestead - The Fight - Bowls Beginner
Lance
The Whittler's Weapons - Tools of the Trade - Thousand-Pound Idea
Warren & Prudence
Abused - Prudence's Primrose - Happy Expectations - Pig Herder
Norris
The Brawler - Norris Goes Courting - Norris Tries Again - Raw Materials
Lyle White
Happy Expectations - Get Me a Doctor! - Slander - Wait Times
Ellen
Cutting Ties - Silk Errand - The Final Straw
Myriam
Silent Hunter - White Trophy - Fool Me Once...
Daily Life
Encyclopedia of the Common Man - Room at the Inn - Finding His Flock - The Wedding
Field missions
Modern Tower - The Stadium: MMA Night - Return to Abstergo
Benedict Arnold missions
Traitor in Our Midst - Showing Traitors the Way - A Spy Among Us - Battle of West Point
The Tyranny of King Washington
The Infamy
Awaken - Warn the Village - Sky World Journey - One-Man Wolf Pack - Path of Revenge - Justice Served
The Betrayal
Prison Break - Sky World Journey - Dive Bomb - Consequences - Return to Sender
- Man of Mettle - Pieces in Motion - Aquila Unchained - Escape to New York
The Redemption
Dark Waters - Sky World Journey - The Parting of the Blue Sea - Feeding the Masses
- One Step at a Time - The Signal - Halls of Injustice - Inevitable Confrontation