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imported>Fielran
ACU skill tree draft
initial attempt at one of the ACBFR local events. The dialogue options other than "Edward Disagrees" are datamined, so they need to be verified and the actual conditions worked out
 
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{{DISPLAYTITLE:Skill Tree (''Assassin's Creed: Unity'')}}{{Era|ACU|RW}}
{{Memory Infobox
{{For|skill trees in other Assassin's Creed games|Skill tree}}
|name=A Moment of Freedom
{{Imageneed|''[[Assassin's Creed: Unity]]''}}
|image=
The '''skill tree''' is an in-game user interface that allows the player to upgrade the abilities of the [[Assassins|Assassin]] [[Arno Dorian]]. A total of 25 skills can be unlocked and are assigned to one of 4 trees, ''Melee'', ''Ranged'', ''Stealth'', or ''Health''. Skill points are earned when the player accomplish missions of the main story and Co-op missions. Some skill must be find in the coop missions.<ref name="ACU">''[[Assassin's Creed: Unity]]''</ref>
|description=A strange old drunk offers unexpected wisdom.
|appearance=''[[Assassin's Creed: Black Flag Resynced]]''
|type=Local Event
|reward=Turkish Copper Flask
|fullsync=
|heroclass=
|previous=
|next=
|concurrent=
|source=[[Edward Kenway]]
|location=[[Nassau]]
|date=??
}}


==Skills==
==Description==
===Melee===
Edward meets an old sailor who shares his opinion of what freedom means.
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center; background-color:#647178;"
|-
! scope="col" style="background-color:#2B4B62; color:#FFFFFF;"|Skill
! scope="col" style="background-color:#2B4B62; color:#FFFFFF;"|Skill Points required
! scope="col" style="background-color:#2B4B62; color:#FFFFFF;"|Requirement
! scope="col" style="background-color:#2B4B62" width="50%" |Description
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|[[File:ACU Skill Long Weapon Master.png]]</br>Long Weapon Master
|4
|Completed Sequence 5
|Gain mastery of [[Long weapon|Long Weapons]], granting the ability to make Strong Attacks. When a Long Weapon is equipped, hold X / ⬜ to perform.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|One-Handed Weapon Master
|4
|Complete Sequence 5
|Gain mastery of [[sword]]s and other edged weapons, granting the ability to make Strong Attacks. When a sword is equipped, hold X / ⬜ to perform.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|Staggering Strike
|2
|Complete Sequence 2
|An unbalancing attack that stuns the enemy for a moment. In fight, hold A / X to perform.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|Heavy Weapon Master
|4
|Complete Sequence 5
|Learn to master of [[Heavy weapon|Heavy Weapons]], granting you the ability to make Strong Attacks. When a heavy weapon is equipped, hold X / ⬜ to wind up and release an attack.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|Ground Execution
|8
|Complete Sequence 9
|A fatal strike against a prone enemy. To perform, hold X / ⬜ when your enemy is on the ground.
|}


===Ranged===
==Dialogue==
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
An old drunk called out to Edward.
|-
*'''Drunk Man:''' ''Can't a good soul find it in them to sit with an old seadog like me?<br>Oh lad, lad, you, you! Yes. Go on. Come, come!''
! scope="col" style="background-color:#2B4B62; color:#FFFFFF;"|Skill
*'''Edward:''' ''What stirs you, besides the grog in your belly?''
! scope="col" style="background-color:#2B4B62; color:#FFFFFF;"|Skill Points required
*'''Drunk Man:''' ''Freedom! What is Freedom, truly? I took Freedom to be the Liberty to act as one pleased, but when you live to be as old as me, you'll realize that there are more important things. To live only for oneself and no other is not true Freedom, but a Cage with unseen Bars.''
! scope="col" style="background-color:#2B4B62; color:#FFFFFF;"|Requirement
<tabber>
! scope="col" style="background-color:#2B4B62" width="50%" |Description
Edward Agrees=
|-
*'''Edward:''' ''Aye, spoken True. I had thought the meaning of Freedom was to chase my own Desires. Now, I know that the greatest Liberty comes from a Life of Purpose.''
! style="background-color:#2B4B62; color:#FFFFFF;"|Ranged Weapon
|-|Edward Disagrees=
|1
*'''Edward:''' ''If Freedom means choosing what to make of one's Life, then surely the Choice should be to live as one pleases. If I am in a Cage, then let it be one made of Gold!''
|Complete Sequence 2
|-|Edward Unsure=
|The ability to use ranged weapons such as [[pistol]]s and [[musket]]s. Hold LB / L2 to AIM and press RT / R2 to Shoot.
*'''Edward:''' ''There is some Truth in your words, aye. I am not sure anymore what Freedom means to me.''
|-
</tabber>
! style="background-color:#2B4B62; color:#FFFFFF;"|Assassin Cache
*'''Drunk Man:''' ''Thank you, Lad, for listening to an old Seadog blather. Here. I got no use for it no more.''
|10
|Complete Sequence 2
|The ability to create an Assassin Cache, which allows you and allies to recover [[bomb]]s and other consumables. When equipped, press "↓" to create a cache.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|Money Pouch
|2
|Complete Sequence 2
|A [[Money|money pouch]] that can be thrown to attract crowds. When equipped, press RB / R1 to quick throw. Hold RB / R1 to aim and throw.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|Stun Grenades
|2
|Complete Sequence 2
|A flash bomb that can stun groups of enemies. When equipped, press RB / R1 to quick throw. Hold RB / R1 to aim and throw.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|Improved Phantom Blade
|8
|Complete Sequence 9
|An upgrade to the [[Phantom Blade]] that lets you fire twice without reloading or launch [[Berserker Blade|berserk blades]].
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|Poison Gas
|8
|Complete Sequence 9
|A bomb that create a large [[Poison|poison cloud]] that damages anyone inside it. When equipped, press RB / R1 to quick throw. Hold RB / R1 to aim and throw.
|}


===Stealth===
==Outcome==
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
Edward received the Turkish Copper Flask for his mansion on [[Great Inagua]].
|-
! scope="col" style="background-color:#2B4B62; color:#FFFFFF;"|Skill
! scope="col" style="background-color:#2B4B62; color:#FFFFFF;"|Skill Points required
! scope="col" style="background-color:#2B4B62; color:#FFFFFF;"|Requirement
! scope="col" style="background-color:#2B4B62" width="50%" |Description
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|Communal Sense
|4
|Complete Sequence 2
|Share [[Eagle Vision]] with allied players.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|Disguise
|6
|Complete Sequence 2
|Temporarily disguise yourself (and nearby allies) as a selected target. This skill will fail if you get too close to an enemy. When equipped, press "↓" while facing your target to don a disguise.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|Apprentice Locksmith
|2
|Complete Sequence 2
|The ability to [[Lockpicking|pick lock]] on doors and chests.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|Journeyman Locksmith
|6
|Apprentice Locksmith; Complete Sequence 5
|Increased skill at lockpicking.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|Master Locksmith
|9
|Journeyman Locksmith; Complete Sequence 9
|Further increased skill at lockpicking.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|Roll Recovery
|2
|Complete Sequence 5
|Reduced damage and faster recovery from falls. To perform, press B / O when landing on the ground.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|Double Air Assassination
|4
|Complete Sequence 5
|An instantly fatal air attack against two nearby targets. Press X / ⬜ to perform.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|Double Assassination
|4
|Complete Sequence 2
|A fatal attack against two nearby targets. Press X / ⬜ to perform.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|Environmental [[Blending]]
|1
|Complete Sequence 2
|The ability to vanish by performing mundane activities, such as sitting on a bench or leaning against a wall. Walk into blending object to perform.
|}


===Health===
==Behind the scenes==
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="text-align:center;"
 
|-
==Gallery==
! scope="col" style="background-color:#2B4B62; color:#FFFFFF;"|Skill
<gallery captionalign="center" spacing="small" position="center" widths="180">
! scope="col" style="background-color:#2B4B62; color:#FFFFFF;"|Skill Points required
ACBFR A Moment of Freedom 1.webp|This guy is drunk
! scope="col" style="background-color:#2B4B62; color:#FFFFFF;"|Requirement
</gallery>
! scope="col" style="background-color:#2B4B62" width="50%" |Description
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|Group Healing
|10
|Complete Sequence 2
|Ability to heal nearby players of some damage. When equipped, press "↓" to heal.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|Thick Skin
|2
|Complete Sequence 2
|The ability to withstand a little more damage in combat.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|Thicker Skin
|5
|Thick Skin; Complete Sequence 5
|The ability to withstand more damage in combat.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|Thickest Skin
|9
|Thicker Skin; Complete Sequence 9
|The ability to withstand a lot more damage in combat.
|-
! style="background-color:#2B4B62; color:#FFFFFF;"|Iron Skin
|12
|Thickest Skin; Complete Sequence 9
|The ability to withstand so much more damage in combat.
|}


==References==
==References==
{{Reflist}}
{{Reflist}}
{{ACU}}
{{AC4Memories}}
[[Category:Tips and walkthroughs]]
[[Category:Memories of Edward Kenway]]
[[Category:Assassin's Creed: Unity]]
[[Category:Memories relived using the Animus EGO]]
[[Category:Assassin's Creed: Unity gameplay]]
[[Category:Articles containing Out-of-universe content]]

Latest revision as of 20:40, 24 October 2026

Description[edit | edit source]

Edward meets an old sailor who shares his opinion of what freedom means.

Dialogue[edit | edit source]

An old drunk called out to Edward.

  • Drunk Man: Can't a good soul find it in them to sit with an old seadog like me?
    Oh lad, lad, you, you! Yes. Go on. Come, come!
  • Edward: What stirs you, besides the grog in your belly?
  • Drunk Man: Freedom! What is Freedom, truly? I took Freedom to be the Liberty to act as one pleased, but when you live to be as old as me, you'll realize that there are more important things. To live only for oneself and no other is not true Freedom, but a Cage with unseen Bars.

  • Edward: Aye, spoken True. I had thought the meaning of Freedom was to chase my own Desires. Now, I know that the greatest Liberty comes from a Life of Purpose.

  • Edward: If Freedom means choosing what to make of one's Life, then surely the Choice should be to live as one pleases. If I am in a Cage, then let it be one made of Gold!

  • Edward: There is some Truth in your words, aye. I am not sure anymore what Freedom means to me.

  • Drunk Man: Thank you, Lad, for listening to an old Seadog blather. Here. I got no use for it no more.

Outcome[edit | edit source]

Edward received the Turkish Copper Flask for his mansion on Great Inagua.

Behind the scenes[edit | edit source]

Gallery[edit | edit source]

References[edit | edit source]

Assassin's Creed IV: Black Flag memories
Main memories
Sequence 1: Prologue
Edward Kenway
Sequence 2: The Spanish Main
Lively Havana - ...And My Sugar? - Mister Walpole, I Presume? - A Man They Call the Sage - Claiming What's Due - The Treasure Fleet
Sequence 3: The Republic of Pirates
This Tyro Captain - Now Hiring - Prizes and Plunder - Raise the Black Flag - Sugarcane and Its Yields - Proper Defenses - A Single Madman
Sequence 4: Retribution
This Old Cove - Nothing Is True... - The Sage's Buried Secret - Overrun and Outnumbered
Sequence 5: Mistaken Motives
The Forts - Traveling Salesman - Unmanned
Sequence 6: Shifting Sands
Diving for Medicines - Devil's Advocate - The Siege of Charles-Towne
Sequence 7: The British Invasion
We Demand a Parlay - The Gunpowder Plot - Commodore Eighty-Sixed - The Fireship
Sequence 8: No Regrets
Do Not Go Gently... - Vainglorious Bastards - Marooned
Sequence 9: Muddied Waters
Imagine My Surprise - Trust Is Earned
Sequence 10: Dead Reckoning
Black Bart's Gambit - Murder and Mayhem - The Observatory
Sequence 11: To the Lees
To Suffer Without Dying - Delirium - ...Everything Is Permitted
Sequence 12: The Eagle and the Jackdaw
A Governor No Longer - Royal Misfortune - Tainted Blood - Ever a Splinter
Sequence 13: Epilogue
The End - How Grand, Master Kenway!
Templar hunts
Opía Apito
The Taíno Assassin - Templar Ships - Right-Hand Man - The Trail of Lucia Márquez
Rhona Dinsmore
Bureau Under Attack - A Thief in the Market - Arms Race - Flint's End
Antó
The Maroon Assassin - Recruiting Maroons - Under Attack - The Commander's Ruse
Vance Travers
Oh Brother... - The Other Brother - Upton's Sorrow - Queen of Pirates, King of Fools
Assassination contracts
The Plantation Master - The Guard Post - The Slave Traders - The Judge - The Weapons Smugglers - The British Captain - Beach Bonfire - A Shipment of Powder - The Spanish Commander - Unlicensed Dealer - No More Taxes - A Botched Escape - The Pirate Captain - The Outlaws - Tomb Raiders - A Last Drink for the Road - Castaway - The Unworthy Brother - The Poachers - The Deserter - The Twin Dilemma - The Dreaded Pirate - The Expedition - The Slave Master - A Slaver's Business - The Informant - The Treasure Hunter - Shady Business - The Smuggler's Squat - The Outlaw's Cave
Naval contracts
Eye for an Eye - The Law of the Ocean - A Spanish Plague - Driftwood - Silk on the Waves - Contraband - Private Escort - Blind Justice - The Realities of War - Hunter Gatherer - Papers, Please - Weathering the Storm - Smuggler's Den - A Personal Matter - The Final Contract
DLC
Aveline missions
The Rebel Camp - The Fort - The Tower
Freedom Cry missions
The Calm Before the Storm - A Common Enemy - Laying the First Brick - A Ship of His Own - Lifting the Veil - A Scientific Inquiry - Plant the Seeds - Down with the Ship - De Fayet's Last Stand
Resynced missions
Side Quests
[Art Lover] - [Former Glories] - [A Finished Home] - [Damn Fine Gear] - [Mayan Mysteries] - [Captain Stede Bonnet] - [Blackbeard's Treasure]
Officer Quests
Lucy Baldwin
A Proper Shipwright - [The One With the Gun] - [Plantain!] - [Big Wig]
The Padre
[A Second Chance] - [Loyalty, Discipline, and Courage] - [If Thy Right Hand Offend Thee] - [The Other Cheek] - [Caught Between Heaven and Hell]
Tobias Smith
[No Box Dark Enough] - [All Love Must End] - [Very Little, But Something]
A World Without Gold
[That Bastard Maynard] - [Not Even a Real Captain] - [What the Devil!] - [It's a Start] - [I Just Want To Talk] - [Not Our Natural Allies] - [A Cockalorum] - [A World Without Gold]
Local Events
Abaco Island
[A Just Reward]
Arroyos
[William The Whale]
Cayman Sound
[Stalking Danger]
Cumberland Bay
[Sunken Spanish Treasure]
Great Inagua
[Cat Distribution System]
Havana
[Easy Pickings] - [Monkey Business] - [Smelly Sailors] - [The Golden Locket]
Kingston
[Beat the Chest] - [Crow's Nest] - [Tilting at Windmills] - [Tithes Paid]
Nassau
[A Moment of Freedom] - [Black Market Shopping] - [Simple Performance] - [The Cursed Trinket] - [Visitor of Poor]
Port Royal
[Tax Collector]
Santanillas
[Divine Secret Kept]
Animus Rifts
[Wayward Souls] - [Wayward Desires] - [Wayward Minds] - [True Purpose]