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{{Era|Revelations}}
{{Era|Technology|Locations}}
{{Stub}}
{{Update|[[Assassin's Creed IV: Black Flag]]}}
[[File:ACR BRMiles.png|thumb|250px|Desmond in the Black Room.]]  
{{Quote|We're in the guts of the Animus, the original test program. No memories here, just basic physics, weather simulations. Hello world!|Clay Kaczmarek's AI construct in the Black Room, 2012.|Assassin's Creed: Revelations|21st century conversations}}
The '''Black Room''', also known as the ''' Animus Island''', was a safe mode inside the [[Animus]] virtual machine, which could be accessed through a back door in its programming. The room was located below its polar opposite, the [[Memory Corridor|White Room loading screen]]. It was the "guts" of the Animus, as described by [[Clay Kaczmarek|Subject 16]]. The Black Room was the original test program, which consisted of only basic physics and weather simulation. Not intended for direct human interface, the Black Room formed the backbone of the Animus' programming.
[[File:ACR BRMiles.png|thumb|250px|Desmond in the Black Room]]
The '''Black Room''', also known as the '''Animus Island''', was a safe mode created inside the [[Animus]] virtual machine; it was the original test program, which consisted of only basic physics and weather simulation, rather than reliving [[Genetic memory|memory]] data. Not intended for direct [[human]] interface, the Black Room formed the backbone of the Animus' higher tier of programming.


==History==
==History==
[[File:The_Animus_Door.jpg|thumb|250px|Desmond questioning Subject 16 about the Animus.]]
Shortly before his death at the [[Abstergo Industries]] [[Animus Project laboratory|laboratory]] in [[Rome]],<ref name="AC1">''[[Assassin's Creed]]'' – [[21st century conversations|Modern day]]</ref><ref name="AC2">''[[Assassin's Creed II]]'' – [[21st century conversations|Modern day]]</ref> [[Clay Kaczmarek]] managed to insert an AI recreation of his consciousness into the Animus' programming, which existed in the Black Room, even after the death of his physical body.<ref name="ACR">''[[Assassin's Creed: Revelations]]'' – [[21st century conversations|Modern day]]</ref>
When [[Desmond Miles]] was placed back inside the Animus while in an unstable mental state in [[Modern times|2012]], he used this room to look through his own [[Desmond's Journey|lost personal memories]]. By accessing them, Desmond hoped to reintegrate the splintered layers of his subconscious and to wake up from his coma. However, Desmond was unable to wander out of the Black Room, doing so would have resulted in him being "deleted, like a little virus," according to Subject 16.


Somewhere in the Black Room, the key to Desmond's recovery from his coma was located at a point in time where the paths of [[Altaïr Ibn-La'Ahad]], [[Ezio Auditore da Firenze]], and Desmond all coincided, similar to a hub.
In 2012, [[William Miles]] placed his son [[Desmond Miles|Desmond]] inside the Animus following the events inside the [[Temple of Juno]] beneath the [[Colosseum]], which caused Desmond to enter into a coma. However, the Animus was unable to support Desmond's crippled mental state, and the decision was made to place him inside the Black Room to stabilize him.<ref>''[[Assassin's Creed: Brotherhood]]'' – [[21st century conversations|Modern day]]</ref>
 
[[File:ACR Clay Nexus Explanation.png|thumb|250px|left|Clay explaining the Nexus portal to Desmond]]
Awakening in the Black Room, Desmond met Clay's construct, who explained the situation to him, and revealed that Desmond had to relive the remaining memories of [[Ezio Auditore da Firenze|Ezio Auditore]] and [[Altaïr Ibn-La'Ahad]] to the point at which their lives converged, in order to allow the Animus to successfully separate the genetic memories of Desmond's ancestors from his own and allow him to awake from his coma. Desmond also explored some of his own past memories, from the moment of his escape from [[the Farm]], up to his capture by Abstergo and experimentation upon as a subject for the [[Animus Project]].<ref name="ACR"/>
 
As Desmond explored the memories of Ezio and Altaïr, he was sporadically returned to the island; Clay explained that the Animus was partitioned to keep Desmond's mind from collapsing, and that leaving his assigned partition could cause the Animus to delete Desmond similar to a virus. In an effort to prevent this, Clay attempted to occupy the system and allow Desmond to finish reliving the memories, which would then allow him to access the [[Synch Nexus]] and wake up.<ref name="ACR"/>
 
However, even with Clay's assistance, the Animus eventually scheduled the Black Room for deletion, due to multiple space violations by Desmond. Fortunately, Desmond was saved by Clay, who passed on his own memories to Desmond and sent him back into Ezio's rendered memories, before being deleted along with the Black Room.<ref name="ACR"/>


==Trivia==
==Trivia==
* The Black Room involves puzzle-oriented gameplay as a means of representing Desmond piecing together his subconscious mind. According to [[Alexandre Breault]], this gameplay was inspired by the works of [http://en.wikipedia.org/wiki/Ren%C3%A9_Magritte Rene Magritte] and [http://en.wikipedia.org/wiki/Roger_Penrose Roger Penrose].
*The Black Room involved puzzle-oriented gameplay as a means of representing Desmond piecing together his subconscious mind. According to [[Alexandre Breault]],{{Cite|16 Sept 2022.}} this gameplay was inspired by the works of {{Wiki|René Magritte}} and {{Wiki|Roger Penrose}}.
* Due of its source of inspiration, the Black Room is nicknamed "Penrose Island" in the internal files of the game.
**Because of this, the Black Room is nicknamed "Penrose Island" in the internal files of the game.
* It is impossible to leave the island by any means, as either Desmond (or, more precisely, his digitized representation) cannot bypass the digital boundary limiting all activities to the island.
*For gameplay purposes, the Black Room is reconstructed following the completion of the game in order for the Desmond's Journey and The Lost Archive memories to remain accessible to the player.
*When Clay is explaining that the Black Room is the original test program of the Animus, he says "Hello World!". This is a reference to the computer program "Hello, World!" which is a very simple program considered the basic to illustrate the syntax of programming language.


==Gallery==
==Gallery==
<gallery widths="160" position="center" bordersize="medium" captionalign="center">
<tabber>
Black Room.jpg|Concept art of Desmond's shattered mind.
|-|Screenshots=
Assassins-creed-revelations-20110607054553352.jpg|Desmond in the Black Room.
<gallery captionalign="center" position="center" widths="180">
Revelations_Corridor.png|The Black Room memory corridor.
Animus Island Panoramas.jpg|Animus Island panoramas
Animus Island StoryBoard Concept Art.JPG|Animus Island storyboard concepts by [[Martin Deschambault]].
ACR Nexus Portal.png|The Nexus portal on the island
Animus Island Portal ConceptArt.JPG|Concept art of [[Desmond Miles]] near the Animus Island portal by [[Martin Deschambault]].
ACR Island Deletion.png|Desmond and Clay watching the island's deletion
Animus Island Concept Art 2.JPG|Concept art of the Animus Island by Martin Deschambault.
ACR Island Collapsing Portals.png|The portals on the island collapsing
Animus Island by Gilles Beloeil.jpg|Concept art of the Animus Island by [[Gilles Beloeil]].
</gallery>
Desmond Inside Black Room.png
|-|Concept art=
16s.jpg
<gallery captionalign="center" position="center" widths="180">
Desmonds Memories Concept 2.jpg
Animus Island StoryBoard Concept Art.JPG
Black Room.jpg
Assassins-creed-revelations-20110607054553352.jpg
Animus Island Portal ConceptArt.JPG
Animus Island Concept Art 2.JPG
Animus Island by Gilles Beloeil.jpg
Animus Island Concept ACR.jpg
Animus Island Concept ACR.jpg
Animus Island Concept 3 ACR.jpg
Animus Island Concept 3 ACR.jpg
Animus Island Concept 2 ACR.jpg
Animus Island Concept 2 ACR.jpg
Desmond Inside Black Room.png
Desmonds Memories Concept 2.jpg
</gallery>
</gallery>
</tabber>


==Source==
==References==
* ''GameInformer'', June 2011 edition
*''[[Assassin's Creed: Revelations]]'' {{1st}}
*''[[Assassin's Creed IV: Black Flag]]'' {{Mo}}


{{ACRevelations}}
==References==
[[Category:Assassin's Creed: Revelations Gameplay]]
{{Reflist}}
{{ACR}}
[[Category:Animus]]
[[fr:Black Room]]

Latest revision as of 19:53, 10 October 2025

Patience, brothers. Soon we will reveal the secrets of Assassin's Creed IV: Black Flag.

This article has been identified as being out of date. Please update the article to reflect recent releases and then remove this template once done.

"We're in the guts of the Animus, the original test program. No memories here, just basic physics, weather simulations. Hello world!"
―Clay Kaczmarek's AI construct in the Black Room, 2012.[src]-[m]
Desmond in the Black Room

The Black Room, also known as the Animus Island, was a safe mode created inside the Animus virtual machine; it was the original test program, which consisted of only basic physics and weather simulation, rather than reliving memory data. Not intended for direct human interface, the Black Room formed the backbone of the Animus' higher tier of programming.

History[edit | edit source]

Shortly before his death at the Abstergo Industries laboratory in Rome,[1][2] Clay Kaczmarek managed to insert an AI recreation of his consciousness into the Animus' programming, which existed in the Black Room, even after the death of his physical body.[3]

In 2012, William Miles placed his son Desmond inside the Animus following the events inside the Temple of Juno beneath the Colosseum, which caused Desmond to enter into a coma. However, the Animus was unable to support Desmond's crippled mental state, and the decision was made to place him inside the Black Room to stabilize him.[4]

Clay explaining the Nexus portal to Desmond

Awakening in the Black Room, Desmond met Clay's construct, who explained the situation to him, and revealed that Desmond had to relive the remaining memories of Ezio Auditore and Altaïr Ibn-La'Ahad to the point at which their lives converged, in order to allow the Animus to successfully separate the genetic memories of Desmond's ancestors from his own and allow him to awake from his coma. Desmond also explored some of his own past memories, from the moment of his escape from the Farm, up to his capture by Abstergo and experimentation upon as a subject for the Animus Project.[3]

As Desmond explored the memories of Ezio and Altaïr, he was sporadically returned to the island; Clay explained that the Animus was partitioned to keep Desmond's mind from collapsing, and that leaving his assigned partition could cause the Animus to delete Desmond similar to a virus. In an effort to prevent this, Clay attempted to occupy the system and allow Desmond to finish reliving the memories, which would then allow him to access the Synch Nexus and wake up.[3]

However, even with Clay's assistance, the Animus eventually scheduled the Black Room for deletion, due to multiple space violations by Desmond. Fortunately, Desmond was saved by Clay, who passed on his own memories to Desmond and sent him back into Ezio's rendered memories, before being deleted along with the Black Room.[3]

Trivia[edit | edit source]

  • The Black Room involved puzzle-oriented gameplay as a means of representing Desmond piecing together his subconscious mind. According to Alexandre Breault, [citation needed] this gameplay was inspired by the works of René Magritte and Roger Penrose.
    • Because of this, the Black Room is nicknamed "Penrose Island" in the internal files of the game.
  • For gameplay purposes, the Black Room is reconstructed following the completion of the game in order for the Desmond's Journey and The Lost Archive memories to remain accessible to the player.
  • When Clay is explaining that the Black Room is the original test program of the Animus, he says "Hello World!". This is a reference to the computer program "Hello, World!" which is a very simple program considered the basic to illustrate the syntax of programming language.

Gallery[edit | edit source]

References[edit | edit source]

References[edit | edit source]

fr:Black Room