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{{Era|AC|Assassins|Crusade}}
{{Era|Occupations|Organizations|Assassins}}
{{Character Infobox
{{Quote|Is this the great Altaïr before me? What an honor. You must be here for a very important mission; maybe I could help you. I had been eavesdropping and I have learned much.|An Informer to Altaïr Ibn-La'Ahad, 1191.|Assassin's Creed|Flag Collection (Talal)}}
|name   =Informant
{{Faction infobox
|image   =Assassin's Creed Informant.png
|name = Informer
|imgdesc =An Informant in ''Assassin's Creed''
|image = AC1 Informant render.png
|faction =[[Assassins]]
|locations = [[Acre]]<br />[[Jerusalem]]<br />[[Damascus]]
|appear  =''[[Assassin's Creed]]''
|related = [[Assassins]]}}
|period  =Third Crusade (1189-1192)
The '''Informers''' were members of the [[Levantine Brotherhood of Assassins|Levantine Rite]] of the [[Assassin Brotherhood]] who provided vital intelligence and field support to [[Altaïr Ibn-La'Ahad]] and other members of the Order during their [[investigation]]s of of [[Templars]]. Stationed throughout the cities of [[Acre]], [[Jerusalem]], and [[Damascus]], as well as the village of [[Masyaf]], these operatives were strategically positioned to monitor the vulnerabilities and movements of the Brotherhood's enemies.
|voice  =
}}
{{quote|Altaïr, my friend. You must help me.|An informant requesting help from Altaïr.}}
'''Informants''' are fellow members of the [[Assassins' Order]] who can offer you aid in your [[investigations]] of your [[Assassination Targets]]. However, before you can get this information from them, you have to complete a small task for them. Informants can be found within the three cities of ''[[Assassin's Creed]]'' by climbing [[View Points]].


==Tasks==
Assassins typically identified these informants through guidance provided by local [[Assassin bureau|Bureau]] [[Rafiq|leaders]], who directed them toward specific districts and points of interest where the Brotherhood's network was most active. This intelligence was further complemented by surveying the urban landscape from [[Viewpoint|high vantage points]] to pinpoint the exact locations of these field operatives. Before disclosing their findings, Informers required the visiting Assassin to provide operational support or demonstrate their proficiency in the Brotherhood's arts.
Before revealing their secrets to you, informants will ask something in return from you, like assassinating some guard who has been after him or escorting him out of the city.


===Flag Collecting===
==Field operations==
An informant may test you by asking you to collect flags. This is to be done within three to five minutes. Then, you must return to the informant.
Before sharing their gathered intelligence, Informers frequently requested a demonstration of an Assassin's skills. While many acted under the specific directives of Mentor [[Al Mualim]] to ensure his agents remained capable and disciplined,<ref name="Flag Garnier">''[[Assassin's Creed]]'' – [[Flag Collection (Garnier de Naplouse)]]</ref> others issued challenges for their own satisfaction or to honor shared history, such as previous service in [[Alep]].<ref>''[[Assassin's Creed]]'' – [[Stealth Assassination (Abu'l Nuqoud)]]</ref> In other instances, these operatives sought assistance with their own ongoing missions—such as securing safe passage out of a city<ref name="Informer Escort Tamir">''[[Assassin's Creed]]'' – [[Informer Escort (Tamir)]]</ref> or eliminating local threats—that they were unable to complete alone due to being compromised by enemy forces<ref name="Archer William">''[[Assassin's Creed]]'' – [[Archer Assassination (William of Montferrat)]]</ref> or lacking the specialized combat skills required for the task.<ref>''[[Assassin's Creed]]'' – [[Stealth Assassination (Majd Addin)]]</ref>


The flags will always be placed in a path, not randomly. Sometimes, this path will bring you to a flag other than those for the test, like a Templar flag. It is highly recommended that you have your GPS enabled while performing this task.
Beyond direct combat support, Informers engaged in counter-espionage, requesting the destruction of merchant stalls belonging to individuals who spied for the Templars<ref name="Merchant Jubair">''[[Assassin's Creed]]'' – [[Merchant Stand Destruction (Jubair al Hakim)]]</ref> or sought to destabilize the region through corrupt business practices.<ref name="Merchant William">''[[Assassin's Creed]]'' – [[Merchant Stand Destruction (William of Montferrat)]]</ref> Once their requirements were satisfied, the Informers provided the Assassin with vital documents and verbal intelligence. This information went beyond simple patrol routes, including knowledge of structural vulnerabilities like scaffolds<ref name="Merchant Nuqoud">''[[Assassin's Creed]]'' – [[Merchant Stand Destruction (Abu'l Nuqoud)]]</ref> and observations of a target's personal habits or unique attire.<ref name="Merchant Jubair"/>


===Templar Assassinations===
===Flag collecting===
Sometimes, the informant might have angered a knight, or a group of knights. Fearful for his life, he will offer to give you information ''if'' you assassinate the offending knights within a set time limit. In addition, you ''must'' not become Exposed - if you become exposed even once, you will fail the mission. Once all targets have fallen, return to your Informant.
[[File:Talal Flag Collection 2.png|thumb|250px|Altaïr collecting the flags]]
Certain Informers conducted trials of an Assassin's physical coordination and speed by requiring the retrieval of Masyaf [[flag]]s within a strict timeframe. These challenges often served as a formal assessment of an agent's agility, occasionally performed under the direct command of Mentor Al Mualim to ensure his subordinates remained proficient in their craft.<ref name="Flag Garnier"/>
In other instances, the recovery was a matter of operational necessity rather than a formal test. Informers reported instances where flags were lost during skirmishes with local thugs or stolen from the Brotherhood's secret caches within the cities. Field operatives, at times hampered by physical exhaustion, relied on the speed of their fellow Assassins to return the property. The successful return of these items allowed the Informers to fulfill their obligations and share their gathered intelligence.<ref>''[[Assassin's Creed]]'' – [[Flag Collection (Abu'l Nuqoud)]]</ref>


You must either use your [[Hidden Blade]] or [[Throwing Knives]] to complete it. If a Throwing Knife hits, it ''always'' kills a knight. However, beware of the Rooftop [[Archers]].
===Stealth assassination===
Informers often compromised their anonymity while conducting surveillance or became the targets of local military forces and city [[guard]]s.<ref>''[[Assassin's Creed]]'' – [[Stealth Assassination (Talal)]]</ref> Fearing for their lives or the safety of their families, these operatives requested the elimination of witnesses and threats in exchange for the intelligence they had gathered. To maintain the secrecy of the Brotherhood's activities, these removals had to be performed discreetly; any public alarm or identification of the Assassin would further jeopardize the Informer's compromised status.<ref name="Stealth Assassination Jubair">''[[Assassin's Creed]]'' [[Stealth Assassination (Jubair al Hakim)]]</ref>


===PC Version===
In other instances, Informers sought assistance in eliminating personal guards protecting a high-profile target or neutralizing specific military threats that hindered the Order's operations.<ref>''[[Assassin's Creed]]'' – [[Stealth Assassination (Robert de Sablé)]]</ref> Some senior Informers even viewed these tasks as a form of cooperation, dividing a list of targets with their fellow Assassins to ensure all threats were neutralized within a specific operational timeframe. Once the targets were eliminated and the area was secured, the Assassin returned to the Informer to receive the promised intelligence.<ref name="Stealth Assassination Jubair"/>
On the PC version of the game, 4 more Investigation missions were added. These are listed below and are available on the '''PC version only'''


====Informant Escort====
===Informer escort===
Dangerous as it may be, an informant may ask you to escort him to a exit of the city safely instead of in a body bag in exchange of information. It consists of simply accompanying him through a path and repelling any attacker before they can kill him. Reaching the city's gates, the informant will provide you with the information and then leaves the town.
[[File:Sibrand Informer Escort 2.png|thumb|250px|Altaïr escorting the informant]]
At times, Informers required an [[escort]] to safety after their surveillance activities were compromised by enemy forces. Discovery during surveillance operations or the infiltration of restricted districts frequently resulted in pursuit by guards and mercenaries loyal to the Templars.<ref name="Informer Escort Tamir">''[[Assassin's Creed]]'' – [[Informer Escort (Tamir)]]</ref>


====Merchant Destruction====
Assassins provided protection, neutralizing any threats encountered while guiding the informant toward city exits or sacred sites. In certain instances, these holy places provided the only viable refuge where pursuers would not dare to spill blood.<ref>''[[Assassin's Creed]]'' – [[Informer Escort (Majd Addin)]]</ref> Upon reaching a secure location, the Informer disclosed the intelligence they had managed to secure—which included items like maps of hiding places or formal invitations to restricted gatherings—before departing to seek further refuge.<ref name="Informer Escort Tamir"/>
In order to stop the monetary influx of your target's bank account, your informant asks you to destroy some merchant's stall. The way to do it is to grab someone passing by and toss them into the stand. These could be done either with citizens or guards, with the respective consequences taken, like the loss of synchronization by killing [[civilians]] (which may not happen, if the unfortunate thrown victim just falls unconscious) and/or being attacked and pursued by guards.


====Archers Assassinations====
===Merchant stand destruction===
Performed similarly to the Templars' assassination task, but with different reasons. The informant needs to get to someone or something, but there are archers in his way. So it's up to you to take them out and make his task a little easier. In exchange for the deed, he will give you the information you need.
Informers occasionally requested the destruction of commercial stalls belonging to [[merchant]]s whose practices were deemed detrimental to the local population or the Brotherhood's interests. These operations targeted individuals who exploited the public through the sale of hazardous goods—such as tainted meat that caused widespread illness—or those who sought to destabilize regional authority by overcharging for inferior products.<ref name="Merchant Nuqoud"/><ref name="Merchant William"/>


====Rooftops' Run====
Furthermore, certain merchants acted as spies for the Templars, identifying potential dissidents in exchange for gold, which necessitated the sabotage of their operations to protect the citizenry and the Order's secrets. Upon the successful disruption of these corrupt enterprises, the Assassin returned to the Informer to receive the promised intelligence.<ref name="Merchant Jubair">''[[Assassin's Creed]]'' – [[Merchant Stand Destruction (Jubair al Hakim)]]</ref>
One informant that doesn't have the information may redirect you to another informant who in turn ''has'' the information. He gives the location of the other informant and the player must run through the rooftops to reach him in time. Falling or running on the ground doesn't fail the mission, but will take a longer time.
 
===Archer assassination===
[[File:William Archer Assassination 2.png|thumb|250px|Altaïr assassinating Archer]]
Informers frequently encountered enemy marksmen whose presence on the rooftops hindered intelligence-gathering operations or threatened the safety of Brotherhood operatives. Positioned on strategic vantage points, these [[archer]]s monitored the urban landscape, making it difficult for Assassins to maneuver without detection.<ref>''[[Assassin's Creed]]'' – [[Archer Assassination (Garnier de Naplouse)]]</ref>
 
Assassins were often tasked with clearing these rooftops to allow the Informers to continue their work, facilitate larger Brotherhood assaults. In some instances, these bowmen were part of a larger security contingent protecting Templars within their strongholds. Once the threats were neutralized, the Informer disclosed the promised intelligence.<ref name="Archer William"/>
 
===Rooftop races===
At times, an Informer who lacked the specific intelligence required by an Assassin redirected them to another contact within the city's hidden network. To ensure the security of the operation, the Assassin had to navigate the city's rooftops with haste to intercept these secondary contacts before they moved on or the opportunity to retrieve the intelligence was lost. These interceptions were often necessary to retrieve urgent physical documents, such as letters found on fallen enemies or military maps detailing guard positions, which the secondary Informers had been tasked to deliver.<ref>''[[Assassin's Creed]]'' – [[Rooftop Race (Robert de Sablé)]]</ref>
 
==Characteristics==
Reflecting the reach of the Levantine Brotherhood, these operatives represented diverse backgrounds and often maintained personal lives or families within the cities they monitored.<ref name="Stealth Assassination Jubair"/> Informers held varying ranks within the Order's hierarchy; while some were junior agents who reported to their own mentors or local Bureau leaders, others were seasoned veterans who had trained alongside Altaïr Ibn-La'Ahad or served during the defense of Alep.<ref name="Flag Garnier"/>
 
Individual temperaments and attitudes toward Altaïr shifted as he progressed through his investigations. Certain operatives initially displayed skepticism or open hostility following his initial fall from grace, treating him with disdain during his early trials.<ref name="Flag Garnier"/> However, as Altaïr demonstrated his renewed commitment to the [[Creed]], many Informers transitioned to deep admiration, frequently addressing him as "Master" or regarding his presence as a great honor to the Brotherhood.<ref name="Flag Talal">''[[Assassin's Creed]]'' – [[Flag Collection (Talal)]]</ref>
 
The Informers wore ankle-length, light-colored robes featuring a front slit to facilitate fluid movement. Their attire included a full hood integrated with a face scarf that often served as a mask to conceal the lower face. A wide leather work belt, featuring several visible pouches, was worn over a red sash.<ref name="Flag Talal"/>


==Trivia==
==Trivia==
*When approaching an Informant with the [[Hidden Blade]], it is possible to assassinate him. If you couldn't resist the urge to kill him, just getting far away from the location and coming back a short time later will make him respawn.
* While Informers are allies, it is possible for the player to assassinate them using the Hidden Blade. If killed, the Informer will respawn once the player leaves the immediate area and returns.
* In the original 2007 console versions (PlayStation 3 and Xbox 360) of ''[[Assassin's Creed]]'', Informer challenges consisted of only two types: Informer Assassination and Informer Flag Challenge.
* The PC version, released in 2008 as the ''Director's Cut Edition'', introduced four additional mission types as bonus content: Archer Assassination, Informer Escort, Merchant Stand Destruction, and Rooftop Race. These missions remain exclusive to the PC release and are not present in the original console versions.
* For "Merchant Stand Destruction" tasks, the most efficient method to destroy a stall is by grabbing and throwing a guard or [[civilian]] into it. However, harming a civilian in the process will result in a loss of [[Synchronization]] points.


==Appearances==
*''[[Assassin's Creed]]''


==References==
{{Reflist}}
{{AC}}
{{AC}}
[[Category:Characters]]
[[Category:Assassin Brotherhood]]
[[Category:Assassin's Creed Characters]]
[[Category:Spies]]
[[Category:Assassin Order]]

Latest revision as of 02:13, 4 May 2026

"Is this the great Altaïr before me? What an honor. You must be here for a very important mission; maybe I could help you. I had been eavesdropping and I have learned much."
―An Informer to Altaïr Ibn-La'Ahad, 1191.[src]-[m]

The Informers were members of the Levantine Rite of the Assassin Brotherhood who provided vital intelligence and field support to Altaïr Ibn-La'Ahad and other members of the Order during their investigations of of Templars. Stationed throughout the cities of Acre, Jerusalem, and Damascus, as well as the village of Masyaf, these operatives were strategically positioned to monitor the vulnerabilities and movements of the Brotherhood's enemies.

Assassins typically identified these informants through guidance provided by local Bureau leaders, who directed them toward specific districts and points of interest where the Brotherhood's network was most active. This intelligence was further complemented by surveying the urban landscape from high vantage points to pinpoint the exact locations of these field operatives. Before disclosing their findings, Informers required the visiting Assassin to provide operational support or demonstrate their proficiency in the Brotherhood's arts.

Field operations[edit | edit source]

Before sharing their gathered intelligence, Informers frequently requested a demonstration of an Assassin's skills. While many acted under the specific directives of Mentor Al Mualim to ensure his agents remained capable and disciplined,[1] others issued challenges for their own satisfaction or to honor shared history, such as previous service in Alep.[2] In other instances, these operatives sought assistance with their own ongoing missions—such as securing safe passage out of a city[3] or eliminating local threats—that they were unable to complete alone due to being compromised by enemy forces[4] or lacking the specialized combat skills required for the task.[5]

Beyond direct combat support, Informers engaged in counter-espionage, requesting the destruction of merchant stalls belonging to individuals who spied for the Templars[6] or sought to destabilize the region through corrupt business practices.[7] Once their requirements were satisfied, the Informers provided the Assassin with vital documents and verbal intelligence. This information went beyond simple patrol routes, including knowledge of structural vulnerabilities like scaffolds[8] and observations of a target's personal habits or unique attire.[6]

Flag collecting[edit | edit source]

Altaïr collecting the flags

Certain Informers conducted trials of an Assassin's physical coordination and speed by requiring the retrieval of Masyaf flags within a strict timeframe. These challenges often served as a formal assessment of an agent's agility, occasionally performed under the direct command of Mentor Al Mualim to ensure his subordinates remained proficient in their craft.[1] In other instances, the recovery was a matter of operational necessity rather than a formal test. Informers reported instances where flags were lost during skirmishes with local thugs or stolen from the Brotherhood's secret caches within the cities. Field operatives, at times hampered by physical exhaustion, relied on the speed of their fellow Assassins to return the property. The successful return of these items allowed the Informers to fulfill their obligations and share their gathered intelligence.[9]

Stealth assassination[edit | edit source]

Informers often compromised their anonymity while conducting surveillance or became the targets of local military forces and city guards.[10] Fearing for their lives or the safety of their families, these operatives requested the elimination of witnesses and threats in exchange for the intelligence they had gathered. To maintain the secrecy of the Brotherhood's activities, these removals had to be performed discreetly; any public alarm or identification of the Assassin would further jeopardize the Informer's compromised status.[11]

In other instances, Informers sought assistance in eliminating personal guards protecting a high-profile target or neutralizing specific military threats that hindered the Order's operations.[12] Some senior Informers even viewed these tasks as a form of cooperation, dividing a list of targets with their fellow Assassins to ensure all threats were neutralized within a specific operational timeframe. Once the targets were eliminated and the area was secured, the Assassin returned to the Informer to receive the promised intelligence.[11]

Informer escort[edit | edit source]

Altaïr escorting the informant

At times, Informers required an escort to safety after their surveillance activities were compromised by enemy forces. Discovery during surveillance operations or the infiltration of restricted districts frequently resulted in pursuit by guards and mercenaries loyal to the Templars.[3]

Assassins provided protection, neutralizing any threats encountered while guiding the informant toward city exits or sacred sites. In certain instances, these holy places provided the only viable refuge where pursuers would not dare to spill blood.[13] Upon reaching a secure location, the Informer disclosed the intelligence they had managed to secure—which included items like maps of hiding places or formal invitations to restricted gatherings—before departing to seek further refuge.[3]

Merchant stand destruction[edit | edit source]

Informers occasionally requested the destruction of commercial stalls belonging to merchants whose practices were deemed detrimental to the local population or the Brotherhood's interests. These operations targeted individuals who exploited the public through the sale of hazardous goods—such as tainted meat that caused widespread illness—or those who sought to destabilize regional authority by overcharging for inferior products.[8][7]

Furthermore, certain merchants acted as spies for the Templars, identifying potential dissidents in exchange for gold, which necessitated the sabotage of their operations to protect the citizenry and the Order's secrets. Upon the successful disruption of these corrupt enterprises, the Assassin returned to the Informer to receive the promised intelligence.[6]

Archer assassination[edit | edit source]

Altaïr assassinating Archer

Informers frequently encountered enemy marksmen whose presence on the rooftops hindered intelligence-gathering operations or threatened the safety of Brotherhood operatives. Positioned on strategic vantage points, these archers monitored the urban landscape, making it difficult for Assassins to maneuver without detection.[14]

Assassins were often tasked with clearing these rooftops to allow the Informers to continue their work, facilitate larger Brotherhood assaults. In some instances, these bowmen were part of a larger security contingent protecting Templars within their strongholds. Once the threats were neutralized, the Informer disclosed the promised intelligence.[4]

Rooftop races[edit | edit source]

At times, an Informer who lacked the specific intelligence required by an Assassin redirected them to another contact within the city's hidden network. To ensure the security of the operation, the Assassin had to navigate the city's rooftops with haste to intercept these secondary contacts before they moved on or the opportunity to retrieve the intelligence was lost. These interceptions were often necessary to retrieve urgent physical documents, such as letters found on fallen enemies or military maps detailing guard positions, which the secondary Informers had been tasked to deliver.[15]

Characteristics[edit | edit source]

Reflecting the reach of the Levantine Brotherhood, these operatives represented diverse backgrounds and often maintained personal lives or families within the cities they monitored.[11] Informers held varying ranks within the Order's hierarchy; while some were junior agents who reported to their own mentors or local Bureau leaders, others were seasoned veterans who had trained alongside Altaïr Ibn-La'Ahad or served during the defense of Alep.[1]

Individual temperaments and attitudes toward Altaïr shifted as he progressed through his investigations. Certain operatives initially displayed skepticism or open hostility following his initial fall from grace, treating him with disdain during his early trials.[1] However, as Altaïr demonstrated his renewed commitment to the Creed, many Informers transitioned to deep admiration, frequently addressing him as "Master" or regarding his presence as a great honor to the Brotherhood.[16]

The Informers wore ankle-length, light-colored robes featuring a front slit to facilitate fluid movement. Their attire included a full hood integrated with a face scarf that often served as a mask to conceal the lower face. A wide leather work belt, featuring several visible pouches, was worn over a red sash.[16]

Trivia[edit | edit source]

  • While Informers are allies, it is possible for the player to assassinate them using the Hidden Blade. If killed, the Informer will respawn once the player leaves the immediate area and returns.
  • In the original 2007 console versions (PlayStation 3 and Xbox 360) of Assassin's Creed, Informer challenges consisted of only two types: Informer Assassination and Informer Flag Challenge.
  • The PC version, released in 2008 as the Director's Cut Edition, introduced four additional mission types as bonus content: Archer Assassination, Informer Escort, Merchant Stand Destruction, and Rooftop Race. These missions remain exclusive to the PC release and are not present in the original console versions.
  • For "Merchant Stand Destruction" tasks, the most efficient method to destroy a stall is by grabbing and throwing a guard or civilian into it. However, harming a civilian in the process will result in a loss of Synchronization points.

Appearances[edit | edit source]

References[edit | edit source]