User talk:Crookandcharlatan
Feel free to ask me anything regarding the Wiki and I'll try to answer as best I can.
Unity
Thank you for the advice! There are many categories for Unity, so it can get confusing sometimes. I will definitely take your advice and improve my work. Saving Private Ryan (talk) 17:45, November 30, 2014 (UTC)
Liberation
Hey Crook......
What is the difference between the real life liberation and the in-game liberation???
And in which of the two does it say that you (player) purchased it from abstergo??
- Jayam, I'm going to reiterate what Sima said. It's getting a tad annoying answering your questions when you can find the answers yourself by reading the relevant pages.
- "In-game Liberation" is the Abstergo entertainment product, "real life Liberation" is Assassin's Creed III: Liberation, the Ubisoft game originally released on PS Vita and then ported to PS3, Xbox360 and PC. Aside from that, there are no real differences - one exists inside a fictional universe, the other exists in the real world. Crook The Constantine District 16:50, December 4, 2014 (UTC)
Frontier
Crook, after Lessons and Revelations when you're in freeroam, I assume you can't just leg it to the other end of the Homestead and try heading for the Frontier, right? Is a path even there, or a memory wall pops up to threaten you with desync like a club bouncer? --Kainzorus Prime ⚜ Walkie-talkie 21:24, December 5, 2014 (UTC)
- I actually didn't think to try that - I remember going in the direction of where Myriam's hunting cabin would be in AC3. A memory wall popped up eventually and, following it, seemed to be put there to block my way to the beach - it was gone after I completed Lessons and Revelations. I didn't try in the opposite direction (I think I didn't even travel to the bridge over the river :s). I'll have a look when time allows. Crook The Constantine District 21:28, December 5, 2014 (UTC)
- I had a go today. Animus walls on all sides, I'm afraid. You can cross the river via the bridge, but the Animus wall pops up immediately after, so you can't go to the area where all the residents will have their homes, or beyond. The cliff that Shay eventually ends up at, chased by all the Assassins, in "Freewill" is also off-limits actually.
- Checked out the little house where you find Faulkner in AC3 as well, but there was nothing of note there either. Crook The Constantine District 15:46, December 8, 2014 (UTC)
Rogue Protagonist
That sucks oh well. But why would they change Silent Protagonist with the drop of a hat they aren't like the historical Assassins. With the Historical Assassins I get why but with the Silent Protagonist it makes no sense. I mean are they going to have new Silent Protagonist in every new Assassin's Creed game. --Cococrash11 (talk) 00:05, December 6, 2014 (UTC)
My wires
They are not crossed. Originally, I was going to chock that up to writing those templates at midnight, but I checked the guide just to make sure :P Stormbeast ♉ The Helpful Place 00:18, December 6, 2014 (UTC)
- Woops. My bad, Storm :p Silly game guide makers got their wires crossed then. Crook The Constantine District 08:55, December 6, 2014 (UTC)
<small>
So, that argument is missing in all BH/RV fullsynchs, and pretty sure in most of 3 as well. We'll have to both rectify that sometime. --Kainzorus Prime ⚜ Walkie-talkie 21:44, December 8, 2014 (UTC)
- Do ACB and ACR have more than one fullsync requirement? Memories with only one don't need the <small> code. Stormbeast ♉ The Helpful Place 21:49, December 8, 2014 (UTC)
- Don't they? Whoops, I might've put some of Liberation's memories that have one 1 full sync constraint in <small>. Crook The Constantine District 21:56, December 8, 2014 (UTC)
- We're making this happen. For unification's sake. --Kainzorus Prime ⚜ Walkie-talkie 16:21, December 9, 2014 (UTC)
- Fiiiiiine. So, we're fixing the sizes of the full sync constraints. Shall I start with Revelations then? Crook The Constantine District 16:29, December 9, 2014 (UTC)
- Yes, I'll tackle BH and AC3. --Kainzorus Prime ⚜ Walkie-talkie 16:30, December 9, 2014 (UTC)