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User:War Clown/Sandbox V2

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Revision as of 19:44, 18 November 2011 by imported>War Clown
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Presentation

I think I got on the wrong boat...

Right off the bat, you'll notice Revelations' brooding and darker atmosphere, probably due to the team taking things in a new direction with the art and theme of the game. While some settings give off this dark ambiance, others have a livelier feel, most especially the city of Constantinople. Known as the crossroads of the world, Constantinople gives off a unique feel, showing much of the city's rich history, both in culture and economy.

The graphics of the game have definitely improved in Revelations. You'll notice that a lot of the game is rendered in very high detail, improving their overall presentation. From the buildings being scaled to the embroidery on the Assassins' robes, you'll see the detail in there, done beautifully. The sounds were also done beautifully, as they fit the game's setting, giving players an authentic feel.

Consensus - 9/10
Overall, a massive improvement over the previous Assassin's Creed installments. Very well done in this category.

Story

Shattered memories: Desmond Miles
After making contact with the Apple of Eden and being forced to stab his ally Lucy Stillman, Desmond Miles went into a comatose state. To keep him alive, the William Miles had Desmond put back into the Animus, where his subconscious lingered on within the confides of the Animus' Black Room. There, he would meet what remained of Subject 16, who explained that he is trapped within the Animus until he finishes the remaining memories of his ancestor, thereby removing them from his own memories.

With 16's help, Desmond sets out to reform his mind.

So, I take a left after I pass McDonalds, right?

Uncovering a legend: Ezio Auditore
After the fall of the Borgia in Rome, the Mentor Ezio Auditore da Firenze discovers a parchment from his father that detailed about a secret within the fortress of Masyaf, hidden away by the great Altaïr Ibn-La'Ahad. Traveling to Syria, Ezio sets out on what became his last great adventure before retirement.

A memory within a memory - Altaïr Ibn-La'Ahad
Through the keys scattered by Niccolo and Maffeo Polo, Ezio is able to relieve key moments of the legendary Assassin himself, which begins with his success in quelling a Templar attack in Masyaf, and ends with his final days as Grand Master. It reveals much of Altaïr's life that weren't covered in the original Assassin's Creed and Bloodlines.

Consensus - 8.5/10

What did mom get angry about now, Dad?

The pacing of the story is consistent, though this time, it focuses on two main mission branches to follow: One for the Assassins, the other for the Keys of Altaïr. This helps keep the pacing of a single branch of events consistent, which can help immerse players into the game. Story development in the modern day aspect was slower, compared to the previous installments, focused mostly on Desmond's past. To add to that, how the other modern day characters were integrated (through voice-overs) lessen the immersion within the game.

The story's context is well enough that it answered most questions that people have been wondering about (i.e "what happened to Subject 16?", "is Lucy dead?"), but it still added a few more questions right after, and left some still unanswered (i.e "where is this Eve Subject 16 mentioned?" "so which Apple was it that the Templars found in Cyprus?" "what about Abstergo?").

While it gave some closure on Altaïr's status, which was left open for interpretation at the end of The Secret Crusade, much of Altaïr's life detailed in The Secret Crusade wasn't shown in Revelations, which makes some fans who haven't read the book feel out of place. To add to that, the memories of Altaïr that were covered were quite brief.

Despite it's shortcomings, overall, I think it's safe to say that the game's story is enough to sate the curiosity and satisfaction of most people.

Gameplay

Majority of the gameplay elements in Brotherhood return in Revelations, most of which were revamped and remade to fit the new setting. Along with the revamped elements come new features that Assassin's Creed players have yet to experience.

File:ACR Hookblade.png
Ezio...Where is your hookblade?

The Hook and the Blade
Introduced in Revelations is the Ottoman Assassin Hookblade, given to you by Yusuf Tazim. Standard issue for the Ottoman Assassins, the hookblade has two parts for use: the hook, and the blade (no, really. I had a hard time figuring that out), which can be used for both combat and navigation.

The hookblade improves Ezio's movement in scaling buildings and climbing towers, allowing him to reach rooftops in no time. With the hook, Ezio is able to latch on to zip lines located throughout the city, doubling their speed and cutting their travel time short. Other uses include the ability to jump longer distances through tied lamps, and also an extended reach that allows the player to latch onto buildings as they fall.

Through its use, the hookblade can also help avoid fights, or help you deal with one. With the hook, you can practically vault through most guards, which can help you if you're late for a date with Sofia. In fights, it adds the ability to take down enemies non-lethally, and also help you steal while in combat. Also, the hookblade adds some new brutal counter kills to Ezio's arsenal.

Plants vs Templars - Tower Defense mode

File:Assassin-Dens01.png
Are these guys that good, or are you guys that bad?

Something very new to the Assassin's Creed gameplay involves Ezio commanding a seemingly infinite legion of Assassins in defense of the new Assassin Dens from an onslaught of Templar soldiers. In this mode, you must strategically place numerous Assassins with their own unique unit class and specialty to counter the charging Templars and stop them from destroying the Den.

There are numerous classes present that Ezio can utilize in an attack, such as Crossbowmen, Riflemen, Bombardiers, even Melee and Assassination-oriented units, to counter specific enemy types. Apart from the Assassins, Ezio can also utilize barricades that can help prevent guards from progressing further. Ezio can also utilize a cannon to stop enemy units with destructive force. Further victories in this mode will result in gaining new unit and barricade types, some with the Greek Fire and cannons installed on it to help the Assassin units in the defense.

The Assassins' adversary consists of many enemy units and types, with some legions bringing with them their own siege batteries and engines. Ezio must do his best to stop the opposition with the Assassin force present at hand.

Bombs Away! - An Explosive Arsenal

Okay now, where's that antiseptic?

A wide variety of bombs has been introduced to Ezio by his Ottoman brothers, made from different materials and suited for different situations. Ezio can utilize bombs to help deal with most situations, such as trying to distract a guard, or escaping from a bunch of Janissaries. Ezio was eventually taught by Yusuf on how to make his own bomb, which gives way to a new level of customization the player can utilize.

Several materials range from lamb's blood and terracotta impact shells, to datura powder and tripwire shells. Each material chosen by the player affects the performance of a bomb in numerous and vital ways, such as the time of their explosion, or the radius the explosion covers. With the right combination, these bombs can help Ezio in tight situations.

Aperture - Desmond's journey
A new feature is added to the modern day story of Revelations, involving Desmond's past life and adventure before Assassin's Creed. Played in First Person view, Desmond must navigate through puzzle-oriented levels in the darkest depths of the Animus, passing through block after Animus block. Along the way, you see and hear fragments of Desmond's past life, from his time with his mother and father at the Farm, to his time as a bartender in New York City.

Helping you navigate is the unique ability to summon two preset platforms, vital to your progression in the levels. It can help you get across several stage hazards and maneuver through hard courses. There are also numerous stage elements that either negate or modify the platforms, which can help you either for better or for worse.

Consensus - 8.5/10

That's the last time I'm asking for directions...

This is where Revelations shines completely. A plethora of new gameplay features and elements that give a unique experience yet to be experienced in any of the Assassin's Creed games that offer a new and fresh way for players to play the game. Majority of the gameplay that players loved in Brotherhood return in a new style, improving it in a lot of ways.

Perhaps the most welcome additions are the hookblade and the Den Defense mode. The hookblade makes life in Constantinople easier for our old hero easier, while the Den Defense mode makes players think strategically and think on how to approach a mission, else they get their Den smashed into rubble and have Templars parading the streets again. The addition of bombs also add some variety on how a player can approach a mission, giving way to a world of possibilities.

Perhaps the only disappointment is the Desmond sequences. While I was excited on the prospect of learning more and playing as Desmond, how the game executed it is somewhat lack-luster and uninteresting. I get it that they tried to do something unique for him, but first-person platforming just doesn't compare to the free-running staple of Assassin's Creed. Also, while it does make you think on how you should clear the sequence, it doesn't give much freedom on how you execute it. You just spam blocks to go across some hazards and gaps.

Overall, Revelations gives out a lot in terms of gameplay. The game is solid and very well-done in this category.

Replay Value

Conclusion