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User:War Clown/Sandbox V2

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Revision as of 20:53, 17 November 2011 by imported>War Clown (→‎Gameplay)
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Presentation

Story

Shattered memories: Desmond Miles
After making contact with the Apple of Eden and being forced to stab his ally Lucy Stillman, Desmond Miles went into a comatose state. To keep him alive, the William Miles had Desmond put back into the Animus, where his subconscious lingered on within the confides of the Animus' Black Room. There, he would meet what remained of Subject 16, who explained that he is trapped within the Animus until he finishes the remaining memories of his ancestor, thereby removing them from his own memories.

With 16's help, Desmond sets out to reform his mind.

Uncovering a legend: Ezio Auditore
After the fall of the Borgia in Rome, the Mentor Ezio Auditore da Firenze discovers a parchment from his father that detailed about a secret within the fortress of Masyaf, hidden away by the great Altaïr Ibn-La'Ahad. Traveling to Syria, Ezio sets out on what became his last great adventure before retirement.

Consensus -

Gameplay

The Hook and the Blade
Introduced in Revelations is the Ottoman Assassin Hookblade, given to you by Yusuf Tazim. Standard issue for the Ottomans, the hookblade had two parts: the hook, and the blade (no, really. I had a hard time figuring that out), which can be used for both combat and navigation.

The hookblade improves Ezio's movement in scaling buildings and climbing towers, allowing him to reach rooftops in no time. Through its use, the hookblade can also help avoid fights, or can help you in one. With the hook, you can practically vault through most guards, while in fights, in can help you steal in the midst of a fight, and also take down nearly anyone, either dead or alive.

Plants vs Templars: Tower Defense mode

Inception: A memory within a memory
As promised by Ubisoft, players would get to play as the legendary Altaïr for some time in the game. Through the keys scattered by Niccolo and Maffeo Polo, Ezio is able to relieve key moments of the legendary Assassin himself, which begins with his success in quelling a Templar attack in Masyaf, and ends with his final days as Grand Master.

Aperture: Desmond's journey

Replay Value

Conclusion