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The Observatory

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The Observatory was a virtual representation of one of Edward Kenway's genetic memories, relived by a research analyst at Abstergo Entertainment through the Animus.

Description

Edward and the Sage Roberts finally enter the Observatory, where Edward finds an unpleasant surprise.

Dialogue

  • Roberts: Is that pirate hunter dead?
  • Edward: Aye. By my own hand. Why is it you alone can find what so many want?
  • Roberts: I was born with memories of this place. Memories of another time entirely, I think. Like a... like another life I have already led.
  • Edward: Curse you for a lurch, man, and speak some sense.
  • Roberts: Not today. After you captain. The path ahead is dangerous. The men native to this land will put up a fight, Edward. Are you willing to push back if necessary? To kill if needed?

Edward made his way through the jungle and caves, reaching a strange building.

  • Roberts: ...and the door opens, after almost eighty-thousand years.

Roberts shot his crew members.

  • Edward: Jaysus Roberts! Have you gone mad?
  • Roberts: Quite the contrary, Edward. These wags would have gone mad at seeing what lies beyond this gate. But you, ah... I suspect you're made of sterner stuff. Now, pick up that chest, and carry it hither. Dirty and decrepit. Not quite as I remember. But it has been over 80 millennia.
  • Edward: Oh rot. That's impossible.
  • Roberts: Step as if on thin ice, captain. I must say, I am quite taken by this new vocation of mine. And it may amuse you to know that I have authored my own articles of conduct.
  • Edward: A creed of your own, eh?
  • Roberts: To keep the peace, yes. I forbid all gambling upon the deck, for instance, for it leads to more conflict than camaraderie. Desertion during battle is forbidden. And I require that all men keep their pieces and cutlasses clean and fit for service at all times...
  • Edward: Sensible.
  • Roberts: And punishable by death if disobeyed.
  • Edward: That's a step further than I'd go. Look at this place!
  • Roberts: Beautiful, isn't it?
  • Edward: Aye. Like something out of a fairy tale, or one of them old poems.
  • Roberts: There were many stories about this place once. Tales that turned into rumours, and again into legend. The inevitable process of facts becoming fictions, before fading away entirely.
  • Edward: More blood vials.
  • Roberts: Yes. These cubes contain the blood of an old and ancient people. A wonderful race, in their time.
  • Edward: The more you talk, man, the less I understand.
  • Roberts: I don't expect you to. Only remember this; the blood in those vials is not worth a single reale to anyone anymore. It may be again, one day. But not in this epoch. Here we are. Place the chest just there.
  • Edward: What's that noise?
  • Roberts: Ah yes. A security measure. Just a moment. There we are.
  • Edward: So what is this place?
  • Roberts: Think of it as a large spyglass, such as we sailors carry. A device capable of seeing great distances.

Roberts activated the device.

  • Edward: This is bloody witchcraft.
  • Roberts: No. This is mister Jack Rackham. Somewhere in the world, at this moment.
  • Edward: Nassau. This is happening right now? We're seeing through his eyes?
  • Roberts: Aye.
  • Anne: I don't know, Jim. I haven't the faintest idea how to pilot a ship. That ain't work a woman does.
  • Mary: Tosh! I've seen a score of ladies who can reef a sail and spin a capstan.
  • Anne: And would you teach me to fight? With a cutlass, like? And maybe handle a pistol?
  • Mary: All that and more. But you have to want it. And work for it. There's no stumbling into true success.
  • Rackham: Oy! Lad! That's my lass you're making love to! You lay off or I'll cut ya!
  • Mary: Up your arse, Rackham. Lad is the last thing you should be calling me.
  • Rackham: Oh! Oh, is that right, is it? LAD!
  • Roberts: A curious bunch. Let's try another. Governor Woodes Rogers.
  • Rogers: You have a bold idea. But I must think it carefully through.
  • Torres: A simple pledge of loyalty is all you need suggest to the House of Commons. An oath, a gesture, and a simple ceremonial dram of blood taken from the finger. That's all.
  • Rogers: The ministers may give me trouble, but it should be easy enough to convince the House of Lords. They do adore an excess of pomp and circumstance.
  • Torres: Exactly. Tell them it's a show of fealty to the king... against those revolting Jacobites.
  • Rogers: Yes. Indeed.
  • Roberts: Ah, these Templars.
  • Torres: The crucial detail is the blood. You must get a sample from each man. We want to be ready when we find the Observatory.
  • Rogers: Agreed.
  • Roberts: A precious tool, you see?
  • Edward: Sorcery. That's what it is.
  • Roberts: Not so. Every mechanism that gives this device its light is a true and physical thing. Ancient yes, but nothing supernatural or strange.
  • Edward: We'll be masters of the ocean with that.
  • Roberts: Oh... Such ambition.

Roberts pushed Edward off a cliff.

  • Roberts: There's nothing in my code about loyalty, boy! You played your role, but our partnership is done!
  • Edward: You're a dead man, Roberts!

Edward escaped from the Observatory and arrived at the beach, though severely injured.

  • Edward: Roberts!
  • Roberts: Oh, your Jackdaw has flown, Edward, eh? That's the beauty of a democracy... the many outvote the one. Aye, you could sail with me, but... with a temper as hot as yours, I fear you'd burn us all to cinders. Luckily, I know the king's bounty on your head is a large one. And I... intend to collect. Have you... have you ever seen the inside of a Jamaican prison, boy? Have you?

Outcome

Edward was betrayed by Roberts, and arrested by the British navy.

Reference

Assassin's Creed IV: Black Flag memories
Main memories
Sequence 1: Prologue
Edward Kenway
Sequence 2: The Spanish Main
Lively Havana - ...And My Sugar? - Mister Walpole, I Presume? - A Man They Call the Sage - Claiming What's Due - The Treasure Fleet
Sequence 3: The Republic of Pirates
This Tyro Captain - Now Hiring - Prizes and Plunder - Raise the Black Flag - Sugarcane and Its Yields - Proper Defenses - A Single Madman
Sequence 4: Retribution
This Old Cove - Nothing Is True... - The Sage's Buried Secret - Overrun and Outnumbered
Sequence 5: Mistaken Motives
The Forts - Traveling Salesman - Unmanned
Sequence 6: Shifting Sands
Diving for Medicines - Devil's Advocate - The Siege of Charles-Towne
Sequence 7: The British Invasion
We Demand a Parlay - The Gunpowder Plot - Commodore Eighty-Sixed - The Fireship
Sequence 8: No Regrets
Do Not Go Gently... - Vainglorious Bastards - Marooned
Sequence 9: Muddied Waters
Imagine My Surprise - Trust Is Earned
Sequence 10: Dead Reckoning
Black Bart's Gambit - Murder and Mayhem - The Observatory
Sequence 11: To the Lees
To Suffer Without Dying - Delirium - ...Everything Is Permitted
Sequence 12: The Eagle and the Jackdaw
A Governor No Longer - Royal Misfortune - Tainted Blood - Ever a Splinter
Sequence 13: Epilogue
The End - How Grand, Master Kenway!
Templar hunts
Opía Apito
The Taíno Assassin - Templar Ships - Right-Hand Man - The Trail of Lucia Márquez
Rhona Dinsmore
Bureau Under Attack - A Thief in the Market - Arms Race - Flint's End
Antó
The Maroon Assassin - Recruiting Maroons - Under Attack - The Commander's Ruse
Vance Travers
Oh Brother... - The Other Brother - Upton's Sorrow - Queen of Pirates, King of Fools
Assassination contracts
The Plantation Master - The Guard Post - The Slave Traders - The Judge - The Weapons Smugglers - The British Captain - Beach Bonfire - A Shipment of Powder - The Spanish Commander - Unlicensed Dealer - No More Taxes - A Botched Escape - The Pirate Captain - The Outlaws - Tomb Raiders - A Last Drink for the Road - Castaway - The Unworthy Brother - The Poachers - The Deserter - The Twin Dilemma - The Dreaded Pirate - The Expedition - The Slave Master - A Slaver's Business - The Informant - The Treasure Hunter - Shady Business - The Smuggler's Squat - The Outlaw's Cave
Naval contracts
An Eye for an Eye - The Law of the Ocean - A Spanish Plague - Driftwood - Silk on the Waves - Contraband - Private Escort - Blind Justice - The Realities of War - Hunter Gatherer - Papers, Please - Weathering the Storm - Smuggler's Den - A Personal Matter - The Final Contract
Aveline missions
The Rebel Camp - The Fort - The Tower
Freedom Cry missions
The Calm Before the Storm - A Common Enemy - Laying the First Brick - A Ship of His Own - Lifting the Veil - A Scientific Inquiry - Plant the Seeds - Down with the Ship - De Fayet's Last Stand