Social stealth
Social Stealth, or how inconspicuous one can remain in public environments, is a key ability to master in order to become a successful Assassin.
Philosophy
A true Master Assassin knows that people cannot appropriately prepare themselves to an invisible strike. For a true Assassin, remaining unexposed is the safest way to move about without catching the city guards' attention, arousing the crowd or alerting the target. Therefore, avoiding attention at all times is key to an Assassin's survival during an assassination mission.
Based on the second tenet of the The Creed, remaining anonymous is a top priority at all times within the Assassin's Order; since investigations and assassinations have a much larger chance of success when no one knows from where comes the blunt. To understand the people, and to use them and your surrounding elements to your advantage is the key. Let them mask your approach or create distractions during assassinations, and reveal yourself only when absolutely necessary.
Whether performing silent executions or public assassinations, one must strike at the most appropriate moment, where one can not only hit, but also run or hold one's ground if necessary. Whether approaching someone from behind and putting a hidden blade between their ribs, or gently pushing past a crowd before bursting through the guards on a rampage charge at the target's head, social stealth mastery is indispensable. Though mastering the kill is a priority, mastering the approach should be one as well.
Assassin's Creed
A major theme in this game is social stealth. The player's current social status is displayed on the HUD, via the social status icon and witness indicator. The social status icon switches to the witness indicator under context- they are never displayed simultaneously. The witness indicator is only used when Altaïr Ibn-La'Ahad is in the presence of guards who are not in open conflict with him, and in all other cases, the social status icon is available.
The social stealth system keeps track of how much attention is being paid to Altaïr and his actions. Citizens and guards will react differently, depending on how you treat or interact with them. While walking around the city and Kingdom, you can either force people out of the way and to the ground, or you can gently push past them. Though the first will attract a lot of attention and may prompt some citizens to shove you in retaliation, you are able to pass through the crowd much more quickly. Gently pushing or moving past people will attract no attention, but will take more time.
Any socially unacceptable behavior will also increase the attention that people pay you. Remaining anonymous, completely avoiding all arousing suspicion and publicly expressing only socially acceptable behavior will allow for safe travel through city streets. Should Altaïr be chased by guards, the following places can be used as Hiding Spots:
- Groups of Scholars
- Benches (if occupied by two people)
- Piles of hay
- Rooftop gardens
Remaining anonymous will also refill your sync bar. If you attract too much attention, the omnipresent guards will recognize you as an Assassin and try to kill you; ruining your anonymity, and forcing you to hide. An important and dependable (though slow paced) way to assure anonymity is to Blend. As he is already dressed similarly to a religious scholar, a change in Altaïr's mannerisms to mimic one (folding the hands and assuming a prayerful stance) ensures slow, yet safe passage.
The social status icon
The witness indicator
The witness indicator distinguishes between the different awareness levels of guards near Altaïr. Shaped differently from the social status icon, it has an eye in the center that glows either yellow or red, depending on soldiers' level of awareness.
- Unaware: A yellow witness indicator (though in the manual, it is said to be white) means that the guards near the player are either unaware or suspicious. An unaware soldier has his hands to his side, unaware of the danger posed by Altaïr.
- Suspicious: A suspicious soldier is slightly suspicious of Altaïr, but not enough to attack or draw his sword. Instead, he rests his hand on his sword hilt, with the blade drawn slightly. Unaware or suspicious guards are not very likely to attack, unless provoked. The witness indicator is yellow both while soldiers are suspicious of Altaïr, or if they are unaware of him.
- Informed: A red witness indicator means that guards near the player are very suspicious, and ready to attack Altaïr. An informed soldier has his sword fully drawn, ready to fight. He is either very suspicious of Altaïr, or has seen a dead body on the ground. When in this state, guards are very easy to provoke. Escape either by blending, or killing the soldier. Note that all guard patrols in Middle Districts of cities are always Informed, as are those within the Kingdom.
Assassin's Creed II

The social stealth engine of Assassin's Creed II has been largely improved. You can now blend just by walking into any crowd. You can also bribe Heralds, hire Courtesans or Thieves to distract targets. You can now pickpocket for money, and also run the risk of being pickpocketed. You can hide in carts of hay, flower petals and autumn leaves, as well as underwater. Doing this will not save you all the time however, as Seekers can now search for you if you're hiding. Evading guards can be far easier, as you are able to leave a hiding spot anytime you wish, and you can easily evade guards just by running away.
Notoriety System
Notoriety is indicated on the frame of a notoriety icon, set next to the Sync Bar. If you are caught doing socially unacceptable deeds, your notoriety increases. It can be reduced by:
- Ripping down Wanted Posters. Ripping off a poster will lower notoriety by 25%, unless you are seen by guards while doing so.
- Bribing Heralds. Once bribed, notoriety lowers by 50%.
- Assassinating Officials. Kill off the corrupt officials giving false witness, or selected key guards. Once the official is assassinated, notoriety will lower by 75%.
When the Notoriety meter is full, guards are on constant lookout and are always suspicious of you.
Social Status Indicator
The new, additional system called SSI is divided into two parts:
NPC Arrows: An arrow above a guard's head informs you whether or not you're at a risk of being detected.
- If you're Incognito, the guards will only notice you if you engage in illegal actions, such as killing, looting or pushing them.
- When the arrow turns yellow, it means that the guard has started investigating, and is alerted to his surroundings.
- When the arrow turns red, the guard has recognized you.
Mini-Map Frame: The Social Status Indicator, instead of being located to the left of the Sync Bar, is now a frame that surrounds the Mini-Map on the bottom right. The Indicator's colors are the same from Assassin's Creed:
- White: You are Anonymous
- Red: You are in an Open Conflict with guards
- Yellow: You are in an Open Conflict with guards, however you have broken the line of sight
- Blue: You are Vanishing (ie. you are unseen, though the guards are still searching for you)
- Green: You are Hidden (ie. in a hiding spot)
Trivia
- In Assassin's Creed II: Discovery, there are additional hiding spots, such as in large barrels and boxes, behind certain walls, and the inside of doorways.
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