User:War Clown/Sandbox V2: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
Majority of the gameplay elements in ''Brotherhood'' return in ''Revelations'', most of which were revamped and remade to fit the new setting. | |||
[[File:ACR_Hookblade.png|thumb|250px|Ezio...Where is your hookblade?]] | [[File:ACR_Hookblade.png|thumb|250px|Ezio...Where is your hookblade?]] | ||
'''The Hook and the Blade'''<br /> | '''The Hook and the Blade'''<br /> | ||
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The hookblade improves Ezio's movement in scaling buildings and climbing towers, allowing him to reach rooftops in no time. With the hook, Ezio is able to latch on to zip lines located throughout the city, doubling their speed and cutting their travel time short. Other uses include the ability to jump longer distances through tied lamps, and also an extended reach that allows the player to latch onto buildings as they fall. | The hookblade improves Ezio's movement in scaling buildings and climbing towers, allowing him to reach rooftops in no time. With the hook, Ezio is able to latch on to zip lines located throughout the city, doubling their speed and cutting their travel time short. Other uses include the ability to jump longer distances through tied lamps, and also an extended reach that allows the player to latch onto buildings as they fall. | ||
Through its use, the hookblade can also help avoid fights, or | Through its use, the hookblade can also help avoid fights, or help you deal with one. With the hook, you can practically vault through most guards, which can help you if you're late for a date with [[Sofia Sartor|Sofia]]. In fights, it adds the ability to take down enemies non-lethally, and also help you steal while in combat. Also, the hookblade adds some new brutal counter kills to Ezio's arsenal. | ||
'''Plants vs Templars - Tower Defense mode''' | |||
Something very new to the ''Assassin's Creed'' gameplay involves Ezio commanding a seemingly infinite legion of Assassins in defense of the new [[Assassin Dens]] from an onslaught of Templar soldiers. In this mode, you must strategically place numerous Assassins with their own unique unit class and specialty to counter the charging Templars and stop them from destroying the Den. | |||
There are numerous classes present that Ezio can utilize in an attack, such as Crossbowmen, Riflemen, Bombardiers, even Melee and Assassination-oriented units, to counter specific enemy types. Apart from the Assassins, Ezio can also utilize barricades that can help prevent guards from progressing further. Ezio can also utilize a [[Mounted cannons|cannon]] to stop enemy units with destructive force. Further victories in this mode will result in gaining new unit and barricade types, some with the [[Greek Fire]] and cannons installed on it to help the Assassin units in the defense. | |||
The Assassins' adversary consists of many enemy units and types, with some legions bringing with them their own siege batteries and engines. Ezio must do his best to stop the opposition with the Assassin force present at hand. | |||
'''Bombs Away! - An Explosive Arsenal''' | |||
A wide variety of bombs has been introduced to Ezio by his Ottoman brothers, made from different materials and suited for different situations. Ezio can utilize bombs to help deal with most situations, such as trying to distract a guard, or escaping from a bunch of [[Janissaries]]. Ezio was eventually taught by Yusuf on how to make his own bomb, which gives way to a new level of customization the player can utilize. | |||
Several materials range from lamb's blood and terracotta impact shells, to datura powder and tripwire shells. Each material chosen by the player affects the performance of a bomb in numerous and vital ways, such as the time of their explosion, or the radius the explosion covers. With the right combination, these bombs can help Ezio in tight situations. | |||
'''Inception: A memory within a memory'''<br /> | '''Inception: A memory within a memory'''<br /> | ||
As promised by Ubisoft, players would get to play as the legendary Altaïr for some time in the game. Through the [[Keys of Altaïr|keys]] scattered by [[Niccolò Polo|Niccolo]] and [[Maffeo Polo|Maffeo Polo]], Ezio is able to relieve key moments of the legendary Assassin himself, which begins with his success in quelling a Templar attack in Masyaf, and ends with his final days as Grand Master. | As promised by Ubisoft, players would get to play as the legendary Altaïr for some time in the game. Through the [[Keys of Altaïr|keys]] scattered by [[Niccolò Polo|Niccolo]] and [[Maffeo Polo|Maffeo Polo]], Ezio is able to relieve key moments of the legendary Assassin himself, which begins with his success in quelling a Templar attack in Masyaf, and ends with his final days as Grand Master. | ||
'''Aperture | '''Aperture - Desmond's journey'''<br /> | ||
A new feature is added to the modern day story of ''Revelations'', involving Desmond's past life and adventure before ''Assassin's Creed''. Played in First Person view, Desmond must navigate through puzzle-oriented levels in the darkest depths of the Animus, passing through block after Animus block. Along the way, you see and hear fragments of Desmond's past life, from his time with his mother and [[William Miles|father]] at the [[The Farm|Farm]], to his time as a bartender in New York City. | |||
Helping you navigate is the unique ability to summon two preset platforms, vital to your progression in the levels. It can help you get across several stage hazards and maneuver through hard courses. There are also numerous stage elements that either negate or modify the platforms, which can help you either for better or for worse. | |||
'''Consensus - 8.5/10'''<br /> | |||
==Replay Value== | ==Replay Value== | ||
==Conclusion== | ==Conclusion== | ||
Revision as of 16:00, 18 November 2011
Presentation
Story
Shattered memories: Desmond Miles
After making contact with the Apple of Eden and being forced to stab his ally Lucy Stillman, Desmond Miles went into a comatose state. To keep him alive, the William Miles had Desmond put back into the Animus, where his subconscious lingered on within the confides of the Animus' Black Room. There, he would meet what remained of Subject 16, who explained that he is trapped within the Animus until he finishes the remaining memories of his ancestor, thereby removing them from his own memories.
With 16's help, Desmond sets out to reform his mind.
Uncovering a legend: Ezio Auditore
After the fall of the Borgia in Rome, the Mentor Ezio Auditore da Firenze discovers a parchment from his father that detailed about a secret within the fortress of Masyaf, hidden away by the great Altaïr Ibn-La'Ahad. Traveling to Syria, Ezio sets out on what became his last great adventure before retirement.
Consensus - 9/10
The pacing of the story is consistent, though this time, it focuses on two main mission branches to follow: One for the Assassins, the other for the Keys of Altaïr. This helps keep the pacing of a single branch of events consistent, which can help immerse players into the game. Previous story elements from the previous installments, such as secret conspiracies between allies, are still present within the Revelations. They help add a degree of surprise and disbelief once the player progresses through the story.
The story's context is well enough that it answered most questions that people have been wondering about (i.e "what happened to Subject 16?", "is Lucy dead?"), and it helped put some closure on Altaïr's status, which was left open for interpretation at the end of The Secret Crusade. However, it still added a few more questions right after, and left some still unanswered (i.e "where is this Eve Subject 16 mentioned?" "so Altaïr and Ezio's apple aren't the same?"). Despite that, I think it's safe to say that the game's story is enough to sate the curiosity of most people.
Gameplay
Majority of the gameplay elements in Brotherhood return in Revelations, most of which were revamped and remade to fit the new setting.
The Hook and the Blade
Introduced in Revelations is the Ottoman Assassin Hookblade, given to you by Yusuf Tazim. Standard issue for the Ottoman Assassins, the hookblade has two parts for use: the hook, and the blade (no, really. I had a hard time figuring that out), which can be used for both combat and navigation.
The hookblade improves Ezio's movement in scaling buildings and climbing towers, allowing him to reach rooftops in no time. With the hook, Ezio is able to latch on to zip lines located throughout the city, doubling their speed and cutting their travel time short. Other uses include the ability to jump longer distances through tied lamps, and also an extended reach that allows the player to latch onto buildings as they fall.
Through its use, the hookblade can also help avoid fights, or help you deal with one. With the hook, you can practically vault through most guards, which can help you if you're late for a date with Sofia. In fights, it adds the ability to take down enemies non-lethally, and also help you steal while in combat. Also, the hookblade adds some new brutal counter kills to Ezio's arsenal.
Plants vs Templars - Tower Defense mode Something very new to the Assassin's Creed gameplay involves Ezio commanding a seemingly infinite legion of Assassins in defense of the new Assassin Dens from an onslaught of Templar soldiers. In this mode, you must strategically place numerous Assassins with their own unique unit class and specialty to counter the charging Templars and stop them from destroying the Den.
There are numerous classes present that Ezio can utilize in an attack, such as Crossbowmen, Riflemen, Bombardiers, even Melee and Assassination-oriented units, to counter specific enemy types. Apart from the Assassins, Ezio can also utilize barricades that can help prevent guards from progressing further. Ezio can also utilize a cannon to stop enemy units with destructive force. Further victories in this mode will result in gaining new unit and barricade types, some with the Greek Fire and cannons installed on it to help the Assassin units in the defense.
The Assassins' adversary consists of many enemy units and types, with some legions bringing with them their own siege batteries and engines. Ezio must do his best to stop the opposition with the Assassin force present at hand.
Bombs Away! - An Explosive Arsenal A wide variety of bombs has been introduced to Ezio by his Ottoman brothers, made from different materials and suited for different situations. Ezio can utilize bombs to help deal with most situations, such as trying to distract a guard, or escaping from a bunch of Janissaries. Ezio was eventually taught by Yusuf on how to make his own bomb, which gives way to a new level of customization the player can utilize.
Several materials range from lamb's blood and terracotta impact shells, to datura powder and tripwire shells. Each material chosen by the player affects the performance of a bomb in numerous and vital ways, such as the time of their explosion, or the radius the explosion covers. With the right combination, these bombs can help Ezio in tight situations.
Inception: A memory within a memory
As promised by Ubisoft, players would get to play as the legendary Altaïr for some time in the game. Through the keys scattered by Niccolo and Maffeo Polo, Ezio is able to relieve key moments of the legendary Assassin himself, which begins with his success in quelling a Templar attack in Masyaf, and ends with his final days as Grand Master.
Aperture - Desmond's journey
A new feature is added to the modern day story of Revelations, involving Desmond's past life and adventure before Assassin's Creed. Played in First Person view, Desmond must navigate through puzzle-oriented levels in the darkest depths of the Animus, passing through block after Animus block. Along the way, you see and hear fragments of Desmond's past life, from his time with his mother and father at the Farm, to his time as a bartender in New York City.
Helping you navigate is the unique ability to summon two preset platforms, vital to your progression in the levels. It can help you get across several stage hazards and maneuver through hard courses. There are also numerous stage elements that either negate or modify the platforms, which can help you either for better or for worse.
Consensus - 8.5/10