User:War Clown/Sandbox V2: Difference between revisions
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==Presentation== | ==Presentation== | ||
==Story== | ==Story== | ||
'''Shattered memories: Desmond Miles''' | '''Shattered memories: Desmond Miles'''<br /> | ||
After making contact with the [[Apple of Eden]] and being forced to stab his ally [[Lucy Stillman]], [[Desmond Miles]] went into a comatose state. To keep him alive, the [[William Miles]] had Desmond put back into the [[Animus]], where his subconscious lingered on within the confides of the Animus' [[Black Room]]. There, he would meet what remained of [[Subject 16]], who explained that he is trapped within the Animus until he finishes the remaining memories of his ancestor, thereby removing them from his own memories. | After making contact with the [[Apple of Eden]] and being forced to stab his ally [[Lucy Stillman]], [[Desmond Miles]] went into a comatose state. To keep him alive, the [[William Miles]] had Desmond put back into the [[Animus]], where his subconscious lingered on within the confides of the Animus' [[Black Room]]. There, he would meet what remained of [[Subject 16]], who explained that he is trapped within the Animus until he finishes the remaining memories of his ancestor, thereby removing them from his own memories. | ||
With 16's help, Desmond sets out to reform his mind. | With 16's help, Desmond sets out to reform his mind. | ||
'''Uncovering a legend: Ezio Auditore''' | '''Uncovering a legend: Ezio Auditore'''<br /> | ||
After the fall of the [[House of Borgia|Borgia]] in [[Rome]], the [[Mentor]] [[Ezio Auditore da Firenze]] discovers a parchment from [[Giovanni Auditore|his father]] that detailed about a secret within the fortress of [[Masyaf]], hidden away by the great [[Altaïr Ibn' | After the fall of the [[House of Borgia|Borgia]] in [[Rome]], the [[Mentor]] [[Ezio Auditore da Firenze]] discovers a parchment from [[Giovanni Auditore|his father]] that detailed about a secret within the fortress of [[Masyaf]], hidden away by the great [[Altaïr Ibn-La'Ahad]]. Traveling to [[Syria]], Ezio sets out on what became his last great adventure before retirement. | ||
'''Consensus - ''' | '''Consensus - ''' | ||
==Gameplay== | ==Gameplay== | ||
'''The Hook and the Blade''' | '''The Hook and the Blade'''<br /> | ||
Introduced in ''Revelations'' is the [[Ottoman]] Assassin [[Hookblade]], given to you by [[Yusuf Tazim]]. Standard issue for the Ottomans, the hookblade had two parts: the hook, and the blade (no, really. I had a hard time figuring that out), which can be used for both combat and navigation. | Introduced in ''Revelations'' is the [[Ottoman]] Assassin [[Hookblade]], given to you by [[Yusuf Tazim]]. Standard issue for the Ottomans, the hookblade had two parts: the hook, and the blade (no, really. I had a hard time figuring that out), which can be used for both combat and navigation. | ||
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'''Plants vs Templars: Tower Defense mode''' | '''Plants vs Templars: Tower Defense mode''' | ||
'''Inception: A memory within a memory''' | '''Inception: A memory within a memory'''<br /> | ||
As promised by Ubisoft, players would get to play as the legendary Altaïr for some time in the game. Through the [[Keys of Altaïr|keys]] scattered by [[Niccolo Polo|Niccolo]] and [[Maffeo Polo|Maffeo Polo]], Ezio is able to relieve key moments of the legendary Assassin himself, which begins with his success in quelling a Templar attack in Masyaf, and ends with his final days as Grand Master. | As promised by Ubisoft, players would get to play as the legendary Altaïr for some time in the game. Through the [[Keys of Altaïr|keys]] scattered by [[Niccolo Polo|Niccolo]] and [[Maffeo Polo|Maffeo Polo]], Ezio is able to relieve key moments of the legendary Assassin himself, which begins with his success in quelling a Templar attack in Masyaf, and ends with his final days as Grand Master. | ||
'''Aperture: Desmond's journey''' | '''Aperture: Desmond's journey''' | ||
Revision as of 20:52, 17 November 2011
Presentation
Story
Shattered memories: Desmond Miles
After making contact with the Apple of Eden and being forced to stab his ally Lucy Stillman, Desmond Miles went into a comatose state. To keep him alive, the William Miles had Desmond put back into the Animus, where his subconscious lingered on within the confides of the Animus' Black Room. There, he would meet what remained of Subject 16, who explained that he is trapped within the Animus until he finishes the remaining memories of his ancestor, thereby removing them from his own memories.
With 16's help, Desmond sets out to reform his mind.
Uncovering a legend: Ezio Auditore
After the fall of the Borgia in Rome, the Mentor Ezio Auditore da Firenze discovers a parchment from his father that detailed about a secret within the fortress of Masyaf, hidden away by the great Altaïr Ibn-La'Ahad. Traveling to Syria, Ezio sets out on what became his last great adventure before retirement.
Consensus -
Gameplay
The Hook and the Blade
Introduced in Revelations is the Ottoman Assassin Hookblade, given to you by Yusuf Tazim. Standard issue for the Ottomans, the hookblade had two parts: the hook, and the blade (no, really. I had a hard time figuring that out), which can be used for both combat and navigation.
The hookblade improves Ezio's movement in scaling buildings and climbing towers, allowing him to reach rooftops in no time. Through its use, the hookblade can also help avoid fights, or can help you in one. With the hook, you can practically vault through most guards, while in fights, in can help you steal in the midst of a fight, and also take down nearly anyone, either dead or alive.
Plants vs Templars: Tower Defense mode
Inception: A memory within a memory
As promised by Ubisoft, players would get to play as the legendary Altaïr for some time in the game. Through the keys scattered by Niccolo and Maffeo Polo, Ezio is able to relieve key moments of the legendary Assassin himself, which begins with his success in quelling a Templar attack in Masyaf, and ends with his final days as Grand Master.
Aperture: Desmond's journey