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The Weapons Smugglers: Difference between revisions
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==Dialogue== | ==Dialogue== | ||
Edward approached the [[Piracy|pirate]] leader's location. | Edward approached the [[Piracy|pirate]] leader's location. | ||
*'''Leader:''' ''Take care with this delivery. It's worth more than you'd see in ten lifetimes. | *'''Leader:''' ''Take care with this delivery. It's worth more than you'd see in ten lifetimes.<br>We're exposed here. Make haste, will you?<br>Focus on the task at hand!<br>An extra [[rum]] ration for the last man to raise my ire.'' | ||
Edward killed the pirate leader and escaped the area. | Edward killed the pirate leader and escaped the area. | ||
Revision as of 18:17, 2 December 2014
The Weapons Smugglers was a virtual representation of one of Edward Kenway's genetic memories, relived by a research analyst at Abstergo Entertainment through the Animus.
Description
Edward opened a pigeon coop and accepted a contract from the Assassins.
Dialogue
Edward approached the pirate leader's location.
- Leader: Take care with this delivery. It's worth more than you'd see in ten lifetimes.
We're exposed here. Make haste, will you?
Focus on the task at hand!
An extra rum ration for the last man to raise my ire.
Edward killed the pirate leader and escaped the area.
Outcome
Edward completed the contract and received his payment.
Gallery
-
Edward locating his target
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Edward assassinating the leader