Sanctuary: Difference between revisions
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It houses seven statues of seven [[Master Assassin]]s. Six of these statues are missing [[Assassin's Seal|seals]] that must be collected to unlock the gate blocking way to the seventh statue that is of none other than [[Altaïr Ibn-La'Ahad]] himself, which holds the indestructible set of [[Altaïr's Armor|armor]] made by Altaïr centuries before. | It houses seven statues of seven [[Master Assassin]]s. Six of these statues are missing [[Assassin's Seal|seals]] that must be collected to unlock the gate blocking way to the seventh statue that is of none other than [[Altaïr Ibn-La'Ahad]] himself, which holds the indestructible set of [[Altaïr's Armor|armor]] made by Altaïr centuries before. | ||
In ''Assassin's Creed: Brotherhood'', the Sanctuary serves as the | In ''Assassin's Creed: Brotherhood'', the Sanctuary serves as an escape route for Ezio, his family, and some surviving townspeople. They escape through a passageway behind the statue of Altaïr. Desmond and Lucy travel that same path later to open the secret door behind a bookcase in order for Rebecca and Shaun to gain access to the hideout. The modern Assassins use the Sanctuary as refuge after the first hideout was assaulted by [[Abstergo]] at the end of ''Assassin's Creed II''. However since the Sanctuary has no electricity, Desmond must first [[Free Running|free run]] around [[Modern Times|modern day]] [[Monteriggioni]] to reroute electricity to the sanctuary. | ||
==Statues== | ==Statues== | ||
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*In ''Assassin's Creed II'', you can examine all the statues except Altaïr's, and gain information about the Assassin. In ''Brotherhood'', only the statue of Altaïr may be interacted with, resulting in a "racist" joke that involves Desmond using stereotypic modern Italian speech. | *In ''Assassin's Creed II'', you can examine all the statues except Altaïr's, and gain information about the Assassin. In ''Brotherhood'', only the statue of Altaïr may be interacted with, resulting in a "racist" joke that involves Desmond using stereotypic modern Italian speech. | ||
*Surprisingly, the face of the statue of Altaïr looks nothing like Altaïr's face in ''[[Assassin's Creed]]''. This my be caused by the angle of the statue, or it is simply an inaccurate statue, as Altaïr live a long time ago during the events of ''Assassin's Creed II''. | *Surprisingly, the face of the statue of Altaïr looks nothing like Altaïr's face in ''[[Assassin's Creed]]''. This my be caused by the angle of the statue, or it is simply an inaccurate statue, as Altaïr live a long time ago during the events of ''Assassin's Creed II''. | ||
*This secret exit is present in ''[[Assassin's Creed II]]'', however, it is blocked by a pile of logs. | *This secret exit is present in ''[[Assassin's Creed II]]'', however, it is blocked by a pile of logs. | ||
*In ''Brotherhood'', one of Lucy's computers in the Sanctuary displays the Memory menu from ''[[Assassin's Creed: Project Legacy]]''. | *In ''Brotherhood'', one of Lucy's computers in the Sanctuary displays the Memory menu from ''[[Assassin's Creed: Project Legacy]]''. | ||
Revision as of 10:50, 1 January 2011

The Sanctuary is a location in both Assassin's Creed II and Assassin's Creed: Brotherhood. It was created by Domenico Auditore as a tribute to the greatest Assassins in history, and is found underneath the Auditore Family Villa, with its entrance concealed behind a tall bookcase in Mario Auditore's study. It is revealed by Mario to his nephew Ezio Auditore as the game progresses.
It houses seven statues of seven Master Assassins. Six of these statues are missing seals that must be collected to unlock the gate blocking way to the seventh statue that is of none other than Altaïr Ibn-La'Ahad himself, which holds the indestructible set of armor made by Altaïr centuries before.
In Assassin's Creed: Brotherhood, the Sanctuary serves as an escape route for Ezio, his family, and some surviving townspeople. They escape through a passageway behind the statue of Altaïr. Desmond and Lucy travel that same path later to open the secret door behind a bookcase in order for Rebecca and Shaun to gain access to the hideout. The modern Assassins use the Sanctuary as refuge after the first hideout was assaulted by Abstergo at the end of Assassin's Creed II. However since the Sanctuary has no electricity, Desmond must first free run around modern day Monteriggioni to reroute electricity to the sanctuary.
Statues
From left to right:
Trivia
- The circular grate in the courtyard at the back of the Auditore Family Villa is actually the top of the Sanctuary, which allows light in.
- In Assassin's Creed II, you can examine all the statues except Altaïr's, and gain information about the Assassin. In Brotherhood, only the statue of Altaïr may be interacted with, resulting in a "racist" joke that involves Desmond using stereotypic modern Italian speech.
- Surprisingly, the face of the statue of Altaïr looks nothing like Altaïr's face in Assassin's Creed. This my be caused by the angle of the statue, or it is simply an inaccurate statue, as Altaïr live a long time ago during the events of Assassin's Creed II.
- This secret exit is present in Assassin's Creed II, however, it is blocked by a pile of logs.
- In Brotherhood, one of Lucy's computers in the Sanctuary displays the Memory menu from Assassin's Creed: Project Legacy.
- In Brotherhood, though the grate at the top of the Sanctuary appears broken from the inside, when viewed from the outside, it seems undamaged.
- Desmond Miles, through the Bleeding Effect, witnessed a much older Ezio return to the Sanctuary, and looked at the statues of the great Assassins.
Gallery
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Desmond arguing with Shaun in the sanctuary
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Shaun Hastings in the Sanctuary
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Modern-day Assassins in the sanctuary
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The modern-day Assassins: Rebecca, Shaun and Lucy with Desmond in the animus.
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