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Undo revision 482583 by Crookandcharlatan (talk) Why in the.... It is not mentioned in other pages......
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The '''Animus Core''' was a simulated location created by [[Abstergo Industries]]' [[Abstergo Entertainment|entertainment branch]], for the [[Assassin's Creed III|console stage]] of their [[Animus]] technology.
The '''Animus Core''' was a simulated location created by [[Abstergo Industries]]' [[Abstergo Entertainment|entertainment branch]], for the [[Assassin's Creed III|console stage]] of their [[Animus]] technology.


The area's environment was stylized as pure, but raw and ever-changing Animus software that struggled to load [[New York]], with the exception of the center, where [[City Hall]] was located, being complete. Interestingly, the purely simulated portions of the Animus Core did not experience weather conditions. The map had three aesthetic variations: daytime, nighttime and rainy weather.
The area's environment was stylized as pure, but raw and ever-changing Animus software that struggled to load [[New York]], with the exception of the center, where [[City Hall]] was located, being complete. Interestingly, the purely simulated portions of the Animus Core did not experience weather conditions.


==Gallery==
==Gallery==

Revision as of 16:48, 26 July 2013

"Enter the Animus Core as it struggles to load New York. While the center is complete, the outer reaches remain raw and ever changing. Don't let the peculiar environment distract you, assassins lurk around every shifting corner."
Ubisoft description.
Animus Core

The Animus Core was a simulated location created by Abstergo Industries' entertainment branch, for the console stage of their Animus technology.

The area's environment was stylized as pure, but raw and ever-changing Animus software that struggled to load New York, with the exception of the center, where City Hall was located, being complete. Interestingly, the purely simulated portions of the Animus Core did not experience weather conditions.

Gallery

Reference