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imported>Lacrossedeamon
Adding categories
imported>Darman36
Significant cleaning. Unclear why Lucy sent file to unnamed associate (hmm, maybe Vidic??). Didn't no one but Will Miles know of cell's existence? Seems Prima Guide charts/tables partially merged here, given text dump not in original PDF manual.
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'''Animus Control & Feedback (Updated).txt''' was a file pertaining to functionality of the [[Animus|Animus 2.0]] as well as the [[Animus Project|subject]] and [[Animus host|host]] for a particular session. [[Lucy Stillman]] [[Emails|emailed]] the document to [[Rebecca Crane]] along with some extra added written commentary.
{{Era|Culture|Assassins}}
'''Animus Control & Feedback (Updated).txt''' was a file pertaining to the [[Animus|Animus 2.0]]'s functionality as well as the [[Animus Project]]'s subject and [[Animus host|host]] for a particular session. Originally [[Animus Control & Feedback.txt|written]] by [[Lucy Stillman]] to detail the Animus 1.28 at [[Abstergo Industries]]' [[Animus Project laboratory|laboratory]] in [[Rome]],<ref>''[[Assassin's Creed]]'' – [[Warren Vidic's email]]: "RE: Animus Functionality & New Subject"</ref><ref>''Assassin's Creed'' – [[Lucy Stillman's email]]: "RE: Animus Functionality & New Subject"</ref> she kept it with her on 8 September 2012,<ref>''[[Assassin's Creed: Initiates]]'' – [[The Desmond Files]]: "Escape From Abstergo"</ref> when she [[Project Siren|escaped]] the lab with [[Desmond Miles]] and reached an [[Assassins|Assassin]] [[Rome hideout|hideout]] staffed by [[Rebecca Crane]] and [[Shaun Hastings]].<ref>''[[Assassin's Creed II]]'' – [[21st century conversations|Modern day]]</ref> When Vidic [[raid]]ed the safehouse on 15 September,<ref>''Assassin's Creed: Initiates'' – The Desmond Files: "Under Attack"</ref> the small [[Assassin cell]] was forced to flee. After reaching the [[Tuscany|Tuscan]] town of [[Monteriggioni]] the day after, Lucy emailed the updated file to an associate.
 
==Animus Control & Feedback (Updated).txt==
{{email
|from=Lucy Stillman
|to=Undisclosed [ENCRYPTED]
|datetime=17 September 2012
|subject=The Plan
|cc=
|attach=map.png; Animus Control & Feedback (Updated).txt
|status=
|message=This is the day we've been preparing for.
 
 
Earlier this week, Vidic recovered the [[genetic memory]] of [[Altaïr Ibn-La'Ahad]] from Subject 17, Desmond Miles. As you already know, Altaïr was a 12th-century [[Levantine Brotherhood of Assassins|Syrian Assassin]]; he lived through the [[Retaking of Masyaf|betrayal]] of [[Al Mualim]], along with the [[assassination]]s of [[Hunt for the Nine|several]] prominent [[Templars|Templar]] [[crusaders]].
 
Vidic discovered that Al Mualim used one of the five known [[Apples of Eden|Apple]] artifacts to enslave the Assassin order, and forced his way through Desmond's memories until he recovered the [[Isu map|map]] (included in attachment). He knows the locations of the [[Piece of Eden|Pieces of Eden]] and now the Templars intend to kill Desmond. I've been trying to stall them, but I've run out of options. We must act now.
 
I assume you set up the planned facilities and should have received the final batch of Animus schematics I sent through the courier in December. It's time to try our machine on Desmond. If this works, he'll be one of the most powerful men alive by the time we're done. I've attached Desmond's profile (ignore his attitude, you'll like him once you get to know him—I promise), his [[Italy|Italian]] ancestor [[Ezio Auditore da Firenze|Ezio Auditore]]'s bio, and the latest list of Animus controls and feedbacks. Desmond has already acclimated to them, so please try to use these as the basis for your control scheme. I've also included potential modifications/upgrades from Abstergo's research that we can steal for our Animus. You should be able to have this all up and working by the time we get there, right?
 
If all goes well, by the time Vidic decrypts this email, Desmond and I will be on our way to you. If you don't hear from me within 12 hours, pack up everything and run.
 
See you soon (I hope),
 
Lucy Stillman
|replyindent=
}}


=Animus Control & Feedback (Updated).txt=
==Characters==
==Characters==
===Desmond Miles===
;Desmond Miles
Age: 25<br>
Age: 25<br>
Weight: 170 lbs.<br>
Weight: 170 lbs.<br>
Height: 6'<br>
Height: 6'<br>
Blood Type: A+<br>
Blood Type: A+<br>
Nationality: U.S.<br>
Nationality: [[United States|U.S.]]<br>
Psychological Traits: Independent, introverted, and defensive. Desmond has trouble trusting others. His parents were incredibly overprotective, essentially imprisoning him within their community, swearing it was for his own good. He has spent the past nine years avoiding large cities, hiding from civilization. He guards his thoughts and emotions behind a wall of cynicism.
Psychological Traits: Independent, introverted, and defensive. Desmond has trouble trusting others. His parents were incredibly overprotective, essentially imprisoning him within their [[The Farm|community]], swearing it was for his own good. He has spent the past nine years avoiding large cities, hiding from civilization. He guards his thoughts and emotions behind a wall of cynicism.


===Ezio Auditore===
;Ezio Auditore
Age: 17<br>
Age: 17<br>
Weight: 165 lbs.<br>
Weight: 165 lbs.<br>
Height: 6'<br>
Height: 6'<br>
Nationality: Florentine<br>
Nationality: [[Florence|Florentine]]<br>
Year: 1476<br>
Year: 1476<br>
Personal History: Although there’s a lot of information about Ezio's father, Giovanni, who was a high profile Florentine banker and a political advisor to Lorenzo de' Medici, the only info I can find on Ezio is that he was once apprenticed to Giovanni Tornabuoni, the great Florentine banker.<br>
Personal History: Although there's a lot of information about Ezio's father, [[Giovanni Auditore da Firenze|Giovanni]], who was a [[House of Auditore|high profile]] Florentine [[bank]]er and a political advisor to [[Lorenzo de' Medici]], the only info I can find on Ezio is that he was once apprenticed to [[Giovanni Tornabuoni]], the great Florentine [[bank]]er.<br>
Psychological Traits: Charismatic, competitive, a womanizer, and an adventurer.<ref group="note" name="note1">Lucy – I’ve replaced all mentions of the name Altair with Ezio and updated the device name to Animus 2.0, to make things a little easier on your end.</ref>
Psychological Traits: Charismatic, competitive, a womanizer, and an adventurer.
{{IUNote
|Text=Lucy – I've replaced all mentions of the name Altair with Ezio and updated the device name to Animus 2.0, to make things a little easier on your end.}}


==Animus User Manual==
==Animus User Manual==
===Controls===
===Controls===
{| class="article-table"
{| class="article-table"
| Move Forward || W
|Move Forward||W
|-
|-
| Move Backward || S
|Move Backward||S
|-
|-
| Move Left || A
|Move Left||A
|-
|-
| Move Right || D
|Move Right||D
|-
|-
| High Profile || Right Mouse Button
|High Profile||Right Mouse Button
|-
|-
| Armed Hand Left || Mouse Button
|Armed Hand Left||Mouse Button
|-
|-
| Open Hand || Left Shift
|Open Hand||Left Shift
|-
|-
| Head || E
|Head||E
|-
|-
| Legs || Space Bar
|Legs||Space Bar
|-
|-
| Throwing Knives || 1
|[[Throwing knife|Throwing Knives]]||1
|-
|-
| Hidden Blade || 2
|[[Hidden Blade]]||2
|-
|-
| Sword || 3
|[[Sword]]||3
|-
|-
| Fists || 4
|[[Fist]]s||4
|-
|-
| Weapon Selector || Q
|Weapon Selector||Q
|-
|-
| Pan Camera Up || Arrow up
|Pan Camera Up||Arrow up
|-
|-
| Pan Camera Down || Arrow down
|Pan Camera Down||Arrow down
|-
|-
| Pan Camera Left || Arrow left
|Pan Camera Left||Arrow left
|-
|-
| Pan Camera Right || Arrow right
|Pan Camera Right||Arrow right
|-
|-
| Target Lock || F
|Target Lock||F
|-
|-
| Contextual Camera || T
|Contextual Camera||T
|-
|-
| Center Camera || C
|Center Camera||C
|-
|-
| Map || Tab
|Map||Tab
|-
|-
| Pause || Esc
|Pause||Esc
|-
|-
| First Person Camera || 9
|First Person Camera||9
|}
|}
====Animus Controls====
====Animus Controls====
The Animus 2.0 allows you to control Ezio through a combination of standard and contextual buttons. Standard buttons always perform the same action. For example, pressing the Q key always selects the Weapon Selector. Conversely, the action resulting from a contextual button press will change depending on the context the ancestor is currently in. For example, the Space Bar can make Ezio sprint, jump, dodge, or run up wall, depending on the context.
The Animus 2.0 allows you to control Ezio through a combination of standard and contextual buttons. Standard buttons always perform the same action. For example, pressing the Q key always selects the Weapon Selector. Conversely, the action resulting from a contextual button press will change depending on the context the ancestor is currently in. For example, the Space Bar can make Ezio sprint, jump, dodge, or run up wall, depending on the context.
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=====Look=====
=====Look=====
Using the mouse, you can look around Ezio’s environment. Pressing the C key re-centers the camera on his back.
Using the mouse, you can look around Ezio's environment. Pressing the C key re-centers the camera on his back.


=====Target and Lock On=====
=====Target and Lock On=====
The Animus 2.0 displays specific visual effects on certain citizens with whom you can interact. By pressing the F key, Ezio’s attention focuses on the selected citizen, and he is then locked onto that citizen. When locked, Ezio can speak, kill, and accomplish other actions. Use the F key to enter Fight mode. Once you are in Fight mode, targeting will switch automatically to the nearest enemy. When you want to exit Fight mode, press the F key again to unlock and run away.<ref group="note" name="note2">Lucy – Make sure the player can also exit fight mode by running away (right mouse button + Space Bar); unlocking takes way too much work.</ref>
The Animus 2.0 displays specific visual effects on certain [[Civilian|citizens]] with whom you can interact. By pressing the F key, Ezio's attention focuses on the selected citizen, and he is then locked onto that citizen. When locked, Ezio can speak, kill, and accomplish other actions. Use the F key to enter Fight mode. Once you are in Fight mode, targeting will switch automatically to the nearest enemy. When you want to exit Fight mode, press the F key again to unlock and run away.
{{IUNote
|Text=Lucy – Make sure the player can also exit fight mode by running away (right mouse button + Space Bar); unlocking takes way too much work.}}


=====Weapon Selector and Quick Inventory=====
=====Weapon Selector and Quick Inventory=====
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=====Map=====
=====Map=====
Press the Tab key to display a map of the area. The Animus 2.0 is able to fill in a basic outline of the area from historical data, but details about the area will have to be filled in by you.<br>
Press the Tab key to display a map of the area. The Animus 2.0 is able to fill in a basic outline of the area from historical data, but details about the area will have to be filled in by you. You should climb to the [[Viewpoint|top]] of landmarks and scan the view to become [[Synchronization|synchronized]] with Ezio's memory of the area. This will allow the Animus 2.0 to fill the map with specific memory objectives and other details stored in your genetic memory.
You should climb to the top of landmarks and scan the view to become synchronized with Ezio’s memory of the area. This will allow the Animus 2.0 to fill the map with specific memory objectives and other details stored in your genetic memory.<ref group="note" name="note3">Lucy – An improvement over the Animus 1.0 map, but synchronization is still required.</ref>
{{IUNote
|Text=Lucy – An improvement over the Animus 1.0 map, but synchronization is still required.}}


===Contextual===
====Contextual====
====Puppeteer Concept====
=====Puppeteer Concept=====
The Animus 2.0 allows you to control Ezio like a puppet. Each body part is linked to a key or button: the E key is the Head key, the left mouse button is the Weapon Hand button, the Left Shift key is the Empty Hand key, and the Space Bar is the Legs key. In the top right corner, the heads-up display (HUD) shows each key’s functionality. You will notice that the functionality changes depending on the context.
The Animus 2.0 allows you to control Ezio like a puppet. Each body part is linked to a key or button: the E key is the Head key, the left mouse button is the Weapon Hand button, the Left Shift key is the Empty Hand key, and the Space Bar is the Legs key. In the top right corner, the heads-up display (HUD) shows each key's functionality. You will notice that the functionality changes depending on the context.


=====High and Low Profile Concept=====
=====High and Low Profile Concept=====
Like in the Animus 1.0, it is possible to change the intensity with which Ezio performs each action. By default, your ancestor will be in Low Profile, but his state can be changed to High Profile by pressing and holding the right mouse button. This is like stepping on the gas! In Low Profile, Ezio’s actions are inconspicuous and more socially acceptable. Fast and powerful assassin moves are available in High Profile.
Like in the Animus 1.0, it is possible to change the intensity with which Ezio performs each action. By default, your ancestor will be in Low Profile, but his state can be changed to High Profile by pressing and holding the right mouse button. This is like stepping on the gas! In Low Profile, Ezio's actions are inconspicuous and more socially acceptable. Fast and powerful assassin moves are available in High Profile.


====Actions====
====Actions====
=====On Ground=====
=====On Ground=====
Low Profile
======Low Profile======
Space Bar: Steal: Allows Ezio to steal from NPCs for money.
Space Bar: Steal: Allows Ezio to steal from NPCs for money.<br>
Left Shift Key: Gentle Push: Press and hold the Empty Hand key to perform a gentle push. A
'''Left Shift Key:''' Gentle Push: Press and hold the Empty Hand key to perform a gentle push. A gentle push is a socially acceptable way to move people out of Ezio's way.<br>
gentle push is a socially acceptable way to move people out of Ezio's way.
'''Left Mouse Button:''' Attack: Pressing the Weapon Hand button makes Ezio attack with his currently equipped weapon.<br>
Left Mouse Button: Attack: Pressing the Weapon Hand button makes Ezio attack with his
'''E Key:''' Vision and Talking: Pressing the Head key in front of a specific citizen or shopkeeper nearby makes Ezio interact with him. Holding the Head key activates Eagle Vision. Eagle Vision has color-coded intuitive powers, as follows: red = soldiers, blue = allies, white = mission givers, gold = targets.
currently equipped weapon.
E Key: Vision and Talking: Pressing the Head key in front of a specific citizen or shopkeeper
nearby makes Ezio interact with him. Holding the Head key activates Eagle Vision. Eagle Vision
has color-coded intuitive powers, as follows: red = soldiers, blue = allies, white = mission givers,
gold = targets.
 
6
High Profile


Space Bar: Free-Run/Sprint: Hold the Legs key to make the ancestor sprint and perform free-
======High Profile======
running. Holding this key down makes Ezio automatically adapt to any object in the path. Just
'''Space Bar:''' Free-Run/Sprint: Hold the Legs key to make the ancestor sprint and perform [[Freerunning|free-running]]. Holding this key down makes Ezio automatically adapt to any object in the path. Just push the movement key associated with the direction you want him to go.


push the movement key associated with the direction you want him to go.
Example: You are on the ground, close to a wall. Holding the Space Bar and pressing the appropriate movement key makes Ezio climb that wall. If no Free-Run objects are in the path of the assassin, holding the Legs key while moving around in High Profile makes him sprint.
Example: You are on the ground, close to a wall. Holding the Space Bar and pressing the
appropriate movement key makes Ezio climb that wall. If no Free-Run objects are in the path of
the assassin, holding the Legs key while moving around in High Profile makes him sprint.


Left Shift Key: Grab and Throw / Tackle: Pressing the Empty Hand key while standing still makes
'''Left Shift Key:''' Grab and Throw / Tackle: Pressing the Empty Hand key while standing still makes
your ancestor grab an NPC. While holding the NPC, Left Shift Key throws in the direction of the
your ancestor grab an NPC. While holding the NPC, Left Shift Key throws in the direction of the
movement key that is pressed. If unarmed, the E key, left mouse button, and Space Bar all
movement key that is pressed. If unarmed, the E key, left mouse button, and Space Bar all
perform attacks. If armed, the left mouse button instantly kills the NPC.
perform attacks. If armed, the left mouse button instantly kills the NPC.
Lucy – This feature was a huge hit with the lab technicians. Make sure to
{{IUNote
add it.
|Text=Lucy – This feature was a huge hit with the lab technicians. Make sure to add it.}}
While Running, tapping the Left Shift key makes Ezio tackle an NPC.
While Running, tapping the Left Shift key makes Ezio tackle an NPC.<br>
Left Mouse Button: Attack: Pressing the Weapon Hand button makes Ezio attack with his
'''Left Mouse Button:''' Attack: Pressing the Weapon Hand button makes Ezio attack with his currently equipped weapon.<br>
currently equipped weapon.
'''E Key:''' Vision: Holding the Head key activates Eagle Vision.
E Key: Vision: Holding the Head key activates Eagle Vision.
 
1.4.2 Horse
=====Horse=====
======Low Profile======
'''Space Bar:''' Walk: The Legs key makes the horse move at his slowest pace.<br>
'''Left Shift Key:''' Dismount: Pressing the Empty Hand key makes Ezio get off the horse.<br>
'''Left Mouse Button:''' Rear/Attack: With Ezio's sword sheathed, pressing the Weapon Hand button makes the horse perform a rearing animation. When your ancestor holds his sword, the Weapon Hand button makes him attack.<br>
'''E Key:''' Vision: Holding the Head key activates the Eagle Vision.
{{IUNote
|Text=Lucy – Eagle Vision on horseback, what will they think of next? Make sure we have it too!}}


7
======High Profile======
'''Space Bar:''' Gallop: Hold the Legs key while moving the horse in High Profile.<br>
'''Left Shift Key:''' Dismount: Press the Empty Hand key.<br>
'''Left Mouse Button:''' Attack: Pressing the Weapon Hand button makes your ancestor perform an attack motion from the horse.<br>
'''E Key:''' Vision: Holding the Head key activates Eagle Vision.<br>


Low Profile
=====Swimming=====
Space Bar: Walk: The Legs key makes the horse move at his slowest pace.
{{IUNote
Left Shift Key: Dismount: Pressing the Empty Hand key makes Ezio get off the horse.
|Text=Lucy – Make sure to fix that annoying bug in the Animus 1.0 software which prevents ancestors from swimming!}}
Left Mouse Button: Rear/Attack: With Ezio’s sword sheathed, pressing the Weapon Hand button
======Low Profile======
makes the horse perform a rearing animation. When your ancestor holds his sword, the Weapon
'''Space Bar:''' Dive: Your ancestor dives underwater. Being underwater breaks the line of sight, but Ezio can only do so for a limited time.<br>
Hand button makes him attack.
'''Left Mouse Button:''' Attack: Pressing the Weapon Hand button makes Ezio throw knives (if selected).
E Key: Vision: Holding the Head key activates the Eagle Vision.
Lucy – Eagle Vision on horseback, what will they think of next? Make
sure we have it too!
High Profile
Space Bar: Gallop: Hold the Legs key while moving the horse in High Profile.
Left Shift Key: Dismount: Press the Empty Hand key.
Left Mouse Button: Attack: Pressing the Weapon Hand button makes your ancestor perform an
attack motion from the horse.
E Key: Vision: Holding the Head key activates Eagle Vision.
E Key: Vision: Holding the Head key activates Eagle Vision.
1.4.3 Swimming
Lucy – Make sure to fix that annoying bug in the Animus 1.0 software which
prevents ancestors from swimming!


Low Profile
======High Profile======
Space Bar: Dive: Your ancestor dives underwater. Being underwater breaks the line of sight, but
'''Space Bar:''' Get Out of Water/Fast Crawl: When in the water, facing a wall or a [[boat]], Ezio can climb out of the water. When in open water, he will do a fast crawl.<br>
Ezio can only do so for a limited time.
'''Left Mouse Button:''' Attack: Pressing the Weapon Hand button makes Ezio throw knives (if selected).
Left Mouse Button: Attack: Pressing the Weapon Hand button makes Ezio throw knives (if
'''E Key:''' Vision: Holding the Head key activates Eagle Vision.
selected).
E Key: Vision: Holding the Head key activates Eagle Vision.
High Profile
Space Bar: Get Out of Water/Fast Crawl: When in the water, facing a wall or a boat, Ezio can
climb out of the water. When in open water, he will do a fast crawl.
Left Mouse Button: Attack: Pressing the Weapon Hand button makes Ezio throw knives (if
selected).
E Key: Vision: Holding the Head key activates Eagle Vision.


8
=====Boat=====
1.4.4 Boat
'''Space Bar:''' Causes Ezio to step out of rowing stance.<br>
Space Bar: Causes Ezio to step out of rowing stance.
'''Left Shift Key:''' Rowing: When Ezio is near the boat's oar, it makes him take control of the [[gondola]]. Pushing the Empty Hand key in a rhythmic fashion will make the gondola move faster.
Left Shift Key: Rowing: When Ezio is near the boat's oar, it makes him take control of the
gondola. Pushing the Empty Hand key in a rhythmic fashion will make the gondola move faster.
1.4.5 Flying Machine
Use the movement keys to steer the flying machine. Press the W key to make it dive and the S
to gain some altitude. Lock on enemies with the F key to kick them.


1.4.6 Caravan
=====Flying Machine=====
Steer the carriage using the movement keys [W,A,S,D]. Free yourself from enemies holding you
Use the movement keys to steer the flying machine. Press the W key to make it dive and the S to gain some altitude. Lock on enemies with the F key to kick them.
on the carriage by tapping the Empty Hand key repeatedly.


1.4.7 Fight
=====Caravan=====
Lucy – Make sure to finish your tweaks to the new fight system; it’s going
Steer the carriage using the movement keys [W,A,S,D]. Free yourself from enemies holding you on the carriage by tapping the Empty Hand key repeatedly.
to be a very important part of Desmond’s time in the Animus 2.0.
Lock System: To fight, you must be locked on a target who is in Open Conflict with you.
Low Profile: Offensi ve Moves
Lucy – Consider changing the title of this section for obvious reasons.


9
=====Fight=====
Space Bar: Quickstep: Pressing the Legs key makes Ezio perform a stepping motion, based on
{{IUNote
the direction that you’re moving using the movement keys.
|Text=Lucy – Make sure to finish your tweaks to the new fight system; it's going to be a very important part of Desmond's time in the Animus 2.0.}}
Left Shift Key: Grab: Tapping the Empty Hand key makes Ezio attempt a Grab on an enemy NPC.
'''Lock System:''' To fight, you must be locked on a target who is in Open Conflict with you.
If unarmed, the E key, left mouse button, and Space Bar all perform attacks. If armed, the left
mouse button instantly kills the NPC.
Lucy – Didn’t you mention this already?
Left Mouse Button: Attack: Tapping the Weapon Hand button makes Ezio attack an NPC with his
currently equipped weapon. Tap a second time as soon as your weapon makes contact to start
a combo attack. Tapping once per swing will perform a more efficient combo.
Lucy – It’s all about timing!
Hold Left Mouse Button: Hold in order to do a special attack for your weapon, if applicable.
E Key: Taunt: Pressing the Head key will taunt your enemy, angering him and maybe causing him
to attack.
High Profile : Defensi ve Moves
In Fight mode, High Profile enables defensive actions like counters and dodging moves. By
default, holding the High Profile button makes you deflect enemy attacks.


Space Bar: Dodge: When pressing the Legs key with the right timing, Ezio performs a counter-
======Low Profile: Offensive Moves======
dodge move that exposes the enemy for a strike. If the timing isn’t right, he will become open to
{{IUNote
|Text=Lucy – Consider changing the title of this section for obvious reasons.}}
'''Space Bar:''' Quickstep: Pressing the Legs key makes Ezio perform a stepping motion, based on the direction that you're moving using the movement keys.<br>
'''Left Shift Key:''' Grab: Tapping the Empty Hand key makes Ezio attempt a Grab on an enemy NPC. If unarmed, the E key, left mouse button, and Space Bar all perform attacks. If armed, the left mouse button instantly kills the NPC.
{{IUNote
|Text=Lucy – Didn't you mention this already?}}
'''Left Mouse Button:''' Attack: Tapping the Weapon Hand button makes Ezio attack an NPC with his currently equipped weapon. Tap a second time as soon as your weapon makes contact to start a combo attack. Tapping once per swing will perform a more efficient combo.
{{IUNote
|Text=Lucy – It's all about timing!}}
'''Hold Left Mouse Button:''' Hold in order to do a special attack for your weapon, if applicable.
'''E Key:''' Taunt: Pressing the Head key will taunt your enemy, angering him and maybe causing him to attack.


the enemy’s strike.
======High Profile: Defensive Moves======
Left Shift Key: Grab/Pick Up Weapon: If Ezio is near a weapon, he will attempt to pick it up.
In Fight mode, High Profile enables defensive actions like counters and dodging moves. By
Left Mouse Button: Counter-Attack/Disarm: With a weapon equipped, pressing the Weapon
default, holding the High Profile button makes you deflect enemy attacks.<br>
Hand button with the right timing, Ezio counterattacks an NPC. If the timing isn’t right, he is
'''Space Bar:''' Dodge: When pressing the Legs key with the right timing, Ezio performs a counter-dodge move that exposes the enemy for a strike. If the timing isn't right, he will become open to the enemy's strike.<br>
open to the enemy’s strike. When unarmed, you disarm your enemies’ weapons.
Left Shift Key: Grab/Pick Up Weapon: If Ezio is near a weapon, he will attempt to pick it up.<br>
Lucy – Make sure Desmond is able to steal weapons; it will give him much
'''Left Mouse Button:''' Counter-Attack/Disarm: With a weapon equipped, pressing the Weapon
more freedom.
Hand button with the right timing, Ezio counterattacks an NPC. If the timing isn't right, he is open to the enemy's strike. When unarmed, you disarm your enemies' weapons.
{{IUNote
|Text=Lucy – Make sure Desmond is able to steal weapons; it will give him much more freedom.}}
'''E Key:''' Taunt: Pressing this key will taunt your enemy, angering him and maybe causing him to attack.


E Key: Taunt: Pressing this key will taunt your enemy, angering him and maybe causing him to
=====Interactive Cinematic=====
attack.
During some scenes, the Animus 2.0 allows you to participate by pressing the appropriate keys at the right moment.
1.4.8 Interactive Cinematic
{{IUNote
During some scenes, the Animus 2.0 allows you to participate by pressing the appropriate keys
Text=Lucy – Please remove all those visual glitches, if possible. We should be able to do something about them!}}
at the right moment.
Lucy – Please remove all those visual glitches, if possible. We should be
able to do something about them!


10
===HUD===
2. HUD
====HUD Elements====
2.1 HUD Elements
The HUD provides important information while in the Animus 2.0. Various elements of the
The HUD provides important information while in the Animus 2.0. Various elements of the
display will allow you to remain aware of your current status.
display will allow you to remain aware of your current status.<br>
Note: HUD can be customized to suit your needs in the Options Folder.
'''Note:''' HUD can be customized to suit your needs in the Options Folder.


2.1.1 Health Meter
=====Health Meter=====
Lucy – Consider changing the name to Health Index to spice it up!
{{IUNote
|Text=Lucy – Consider changing the name to Health Index to spice it up!}}
The Health Meter gives you information on
The Health Meter gives you information on
Active Health Squares
*Active Health Squares
Injured Health Squares (can be healed by doctors)
*Injured Health Squares (can be healed by [[doctor]]s)
Broken Health Squares (armor pieces must be repaired at the blacksmith shop)
*Broken Health Squares ([[armor]] pieces must be repaired at the [[blacksmith]] shop)
2.1.2 Notoriety Meter
 
Indicates your Notoriety Status (see section 3.3 for more details on Notorieity).
=====Notoriety Meter=====
2.1.3 Weapon Icon
Indicates your [[Social stealth|Notoriety]] Status (see section 3.3 for more details on Notorieity).
 
=====Weapon Icon=====
Shows your currently equipped weapon or gadget.
Shows your currently equipped weapon or gadget.
2.1.4 Money Indicator
 
Shows the amount of money currently carried by Ezio.
=====Money Indicator=====
2.1.5 Controls HUD
Shows the amount of [[Florin|money]] currently carried by Ezio.
 
=====Controls HUD=====
The top right corner displays the available actions at all times.
The top right corner displays the available actions at all times.
2.1.6 Mini-Map
The Mini-Map displays the location of various important memory objectives.
In order to un-fog the environment and reveal more information on the mini-map, you need to
synchronize the view point. To do so, you must reach the top of the landmarks and scan the
view.


11
=====Mini-Map=====
The Mini-Map displays the location of various important memory objectives. In order to un-fog the environment and reveal more information on the mini-map, you need to synchronize the view point. To do so, you must reach the top of the landmarks and scan the view.


2.2 Social Status Indicator (SSI)
====Social Status Indicator (SSI)====
2.2.1 NPC Arrows
=====NPC Arrows=====
Guards' SSIs tell you if they are at risk of detecting you or not.
[[Soldier|Guards]]' SSIs tell you if they are at risk of detecting you or not.<br>
When Anonymous:
When Anonymous:<br>
Yellow: When a guard's SSI turns yellow, it means that he starts investigating you.
Yellow: When a guard's SSI turns yellow, it means that he starts investigating you.<br>
Red: When a guard's SSI turns red, it means that he's about to go into Open Conflict with you.
Red: When a guard's SSI turns red, it means that he's about to go into Open Conflict with you.
2.2.2 Mini-Map’s Frame
 
The mini-map’s frame is a Risk Indicator that is synchronized with your enemies’ state:
=====Mini-Map's Frame=====
White: You are Anonymous.
The mini-map's frame is a Risk Indicator that is synchronized with your enemies' state:<br>
Green: You are Hidden.
White: You are Anonymous.<br>
Red: You are in Open Conflict with Guards; you have to escape or fight.
Green: You are Hidden.<br>
Yellow: You are in Open Conflict, but have broken the line of sight from Guards you can hide
Red: You are in Open Conflict with Guards; you have to escape or fight.<br>
from.
Yellow: You are in Open Conflict, but have broken the line of sight from Guards you can hide from.<br>
Blue: You are Vanishing.
Blue: You are Vanishing.
2.2.3 NPC Health Meter
Lucy – See my note on 2.1.1 above.
When in a fight, the Enemies’ Health Meter is displayed so you can adjust your strategy during
the fight. When under your command, the Faction Members’ Health Meter is displayed.
2.3 Animus Feed back System (AFS)
The AFS helps you with all reliable and useful information like tutorials and database updates.
Lucy – Please make sure to cut down on unnecessary AFS messages.
12
3. Gameplay Loop
3.1 Enemies
Regular Guards Seekers
Divided into three ranks (Militia, Elite,
Leaders), they are the bulk of the armies,
using many different weapons.


With their halberd, they seek to find the
=====NPC Health Meter=====
Assassin wherever he’s hiding.
{{IUNote
Lucy – Can we get better names
|Text=Lucy – See my note on 2.1.1 above.}}
for the guards? Plus, what’s
When in a fight, the Enemies' Health Meter is displayed so you can adjust your strategy during the fight. When under your command, the Faction Members' Health Meter is displayed.
a “halberd”? Replace with a
“spear” or something.
Agiles Brutes Archers


Lightly armed, but they run
====Animus Feed back System (AFS)====
faster than you. Watch your
The AFS helps you with all reliable and useful information like tutorials and [[database]] updates.
back.
{{IUNote
|Text=Lucy – Please make sure to cut down on unnecessary AFS messages.}}


They are slow, but don’t
===Gameplay Loop===
mess with them without any
====Enemies====
fight skills.
<gallery captionalign="center" position="center" widths="250">
Ac2-guard.png|'''Regular Guards:''' Divided into three ranks (Militia, Elite, Leaders), they are the bulk of the armies, using many different weapons.
Guard-seeker-AC2.png|'''[[Seeker]]s:''' With their [[halberd]], they seek to find the Assassin wherever he's [[Hiding spot|hiding]].
</gallery>
{{IUNote
|Text=Lucy – Can we get better names for the guards? Plus, what’s a "halberd"? Replace with a "[[spear]]" or something.}}
<gallery captionalign="center" position="center" widths="250">
AC2 Venetian Agile.png|'''[[Agile]]s:''' Lightly armed, but they run faster than you. Watch your back.
AC2 Venetian Brute.png|'''[[Brute]]s:''' They are slow, but don't mess with them without any fight skills.
Guard-archer-AC2.png|'''[[Archer]]s:''' The archers protect specific areas. They will shoot you if you don't leave the vicinity after they issue a warning.
</gallery>


The archers protect specific
====Notoriety Loop====
areas. They will shoot you if
you don't leave the vicinity
after they issue a warning.
 
13
 
3.2 Notoriety Loop
You can be either Notorious or Incognito.
You can be either Notorious or Incognito.
When you are Incognito, guards are unaware of your presence and will only react to illegal
*When you are Incognito, guards are unaware of your presence and will only react to illegal actions.
actions.
*When you are Notorious, guards are informed that the Assassin is in town and will recognize you on sight.
When you are Notorious, guards are informed that the Assassin is in town and will recognize
The more you perform spectacular actions (like performing a double assassination or making the guards flee in fight), the more your Notoriety fills in.<br>
you on sight.
The more you perform spectacular actions (like performing a double assassination or making
the guards flee in fight), the more your Notoriety fills in.
To lower your Notoriety meter, do any of these actions:
To lower your Notoriety meter, do any of these actions:
*Remove [[Wanted poster|Posters]]
*Bribe [[Herald]]s so they stop talking about you
*Kill [[Official]]s
Once your Notoriety is maxed, guards become informed of your presence and start detecting you on sight. You then have to completely empty your Notoriety meter to return to being Incognito.


AC2 ANIMUS - MINIMAP ICON DESIGN
=====Detection=====
Mission Activators
When Incognito, guards will only react to illegal actions (killing, pushing them, looting...). If you don't do any of these actions you'll remain anonymous.<br>
Activator
When Notorious, guards are actively searching for you. If they see you (yellow arrow filling) they start an investigation (red arrow filling). They will attack you as soon as they have recognized you (red arrow filled). Try to stay low profile and [[Blending|blended]] into the crowd to avoid attracting the attention.<br>
Race
'''Note:''' Because being on rooftops is forbidden, archers will always detect anyone on sight.
Beat up (Avenge)
Courrier
Assassinate
Assassins Tomb
View Point


Mission Objectives
=====Escape=====
Target / enemy
In order to escape from your enemies, break their line of sight and hide. The immediate area around your Last Known Position (LKP) remains a risky zone – guards will look at any hiding spot next to it. The LKP is displayed in the Mini-Map as a yellow circle. To make sure guards do not find you, try to get out of the zone before hiding.
Object / Friend
{{IUNote
Destination
|Text=Lucy – Cut down on the silly acronyms, S.V.P.}}
Poster
Official
Herald
Leonardo
Treasures


Economic
=====Vanish (Hide and/or Blend)=====
Doctor Villa
When you are Unseen, you must find a hiding spot (bales of hay, wells, and benches) or blend into any crowd or group. Once hidden or blended, you'll begin to vanish (flashing blue).<br>
Blacksmith
 
Fast travel
 
Auditore's Mansion in Florence and in Monteregionni
Villa (Sanctuary)
Villa (Codex)
Villa (Book Keeper chest)
Villa (Feathers)
 
Villa (Fight Ring)
 
Art Dealer
 
Player Icon Player Marker
 
Mercenaries
Theives
Courtisans
 
Mercenaries Hide-out
Theives Hide-out
Courtisans Brothel
 
Tailor
 
Factions
SSI
 
Locations
 
Codex
Remove Posters
 
AC2 ANIMUS - MINIMAP ICON DESIGN
Mission Activators
Activator
Race
Beat up (Avenge)
Courrier
Assassinate
Assassins Tomb
View Point
 
Mission Objectives
Target / enemy
Object / Friend
Destination
Poster
Official
Herald
Leonardo
Treasures
 
Economic
Doctor Villa
Blacksmith
 
Fast travel
 
Auditore's Mansion in Florence and in Monteregionni
Villa (Sanctuary)
Villa (Codex)
Villa (Book Keeper chest)
Villa (Feathers)
 
Villa (Fight Ring)
 
Art Dealer
 
Player Icon Player Marker
 
Mercenaries
Theives
Courtisans
 
Mercenaries Hide-out
Theives Hide-out
Courtisans Brothel
 
Tailor
 
Factions
SSI
 
Locations
 
Codex
Bribe Heralds so they stop talking about you
 
AC2 ANIMUS - MINIMAP ICON DESIGN
Mission Activators
Activator
Race
Beat up (Avenge)
Courrier
Assassinate
Assassins Tomb
View Point
 
Mission Objectives
Target / enemy
Object / Friend
Destination
Poster
Official
Herald
Leonardo
Treasures
 
Economic
Doctor Villa
Blacksmith
 
Fast travel
 
Auditore's Mansion in Florence and in Monteregionni
Villa (Sanctuary)
Villa (Codex)
Villa (Book Keeper chest)
Villa (Feathers)
 
Villa (Fight Ring)
 
Art Dealer
 
Player Icon Player Marker
 
Mercenaries
Theives
Courtisans
 
Mercenaries Hide-out
Theives Hide-out
Courtisans Brothel
 
Tailor
 
Factions
SSI
 
Locations
 
Codex
Kill Officials
Once your Notoriety is maxed, guards become informed of your presence and start detecting you
on sight. You then have to completely empty your Notoriety meter to return to being Incognito.
3.2.1 Detection
When Incognito, guards will only react to illegal actions (killing, pushing them, looting...). If you
don’t do any of these actions you’ll remain anonymous.
When Notorious, guards are actively searching for you. If they see you (yellow arrow filling) they
start an investigation (red arrow filling). They will attack you as soon as they have recognized
you (red arrow filled). Try to stay low profile and blended into the crowd to avoid attracting the
attention.
Note: Because being on rooftops is forbidden, archers will always detect anyone on sight.
3.2.2 Escape
In order to escape from your enemies, break their line of sight and hide. The immediate area
around your Last Known Position (LKP) remains a risky zone – guards will look at any hiding spot
next to it. The LKP is displayed in the Mini-Map as a yellow circle. To make sure guards do not
find you, try to get out of the zone before hiding.
Lucy – Cut down on the silly acronyms, S.V.P.
3.2.3 Vanish (Hide and/or Blend)
When you are Unseen, you must find a hiding spot (bales of hay, wells, and benches) or blend
into any crowd or group. Once hidden or blended, you’ll begin to vanish (flashing blue).
You can also vanish by losing your pursuers by using your Free Running skills.
You can also vanish by losing your pursuers by using your Free Running skills.
3.3 Memories Synchroni zation
3.3.1 Core Memories
The Animus 2.0 allows you to relive Ezio’s Memories. Memories are important life moments and
are grouped in DNA sequences.


14
====Memories Synchronization====
3.3.2 Secondary Memories
=====Core Memories=====
Secondary Memories are Memories that we know Ezio had, but that are difficult to locate exactly
The Animus 2.0 allows you to relive Ezio's Memories. Memories are important life moments and are grouped in DNA sequences.
on a timeline. They are stored at the right extremity of the DNA Menu.
AC2 ANIMUS - MINIMAP ICON DESIGN
Mission Activators
Activator
Race
Beat up (Avenge)
Courrier
Assassinate
Assassins Tomb
View Point


Mission Objectives
=====Secondary Memories=====
Target / enemy
Secondary Memories are Memories that we know Ezio had, but that are difficult to locate exactly on a timeline. They are stored at the right extremity of the DNA Menu.
Object / Friend
*View Points: Climb them all in order to get the full 100% Synchronization with Ezio.
Destination
*[[Feather]]s: Generally found on top of buildings.
Poster
*[[Assassin Tombs]]: Explore them all to find the Seals of the legendary assassins.
Official
*Assassination Contracts: Kill important political targets for Lorenzo de' Medici and receive money in return.
Herald
*Races: Show you're the fastest free-runner in Italy.
Leonardo
*Beat-Up Events: Knock out cheating husbands.
Treasures
{{IUNote
|Text=Lucy – You know you want to!}}
*Courier Assignments: Make a quick delivery to earn money.


Economic
=====Codex=====
Doctor Villa
Philosophical Codex<br>
Blacksmith
[[Altaïr Ibn-La'Ahad's Codex|Philosophical Codex]] Pages help you to better walk the path of the Assassin. Bring any that you find to [[Leonardo da Vinci|Leonardo]] for decoding. Decoding four philosophical Codex Pages permanently increases your maximum health.


Fast travel
====Economic System====
Auditore's Mansion in Florence and in Monteregionni
=====Earning Money=====
Villa (Sanctuary)
*Treasures: You can find various [[treasure chest]]s in the environment. Loot them to get good sums of money.
Villa (Codex)
*[[Pickpocketing|Steal]]: In Low Profile, Hold the Space Bar and bump into people to steal from them. Move away from the person you pickpocket so as not to get caught when they realize that they've been robbed.
Villa (Book Keeper chest)
*Loot: Hold the Left Shift key while standing over a dead body to loot it. Looting is one of several ways to get money and other items. Guards don't take kindly to people who loot, so be careful when you perform this action.
Villa (Feathers)
*[[Villa Auditore|Villa]] Income: [[Renovation|Renovating]] the ancestral hometown of the Auditore family, [[Monteriggioni]], enables you to receive a percentage of the revenues made at the stores there. The more you improve Monteriggioni, the more money you will receive in return. Renovating shops also gives you a rebate on merchandise available in them. You can also generate income by adding to your Villa, which increases the Auditore family's prestige. You can add to your villa by collecting [[Painting gallery|paintings]], feathers, and weapons.
Villa (Fight Ring)


Art Dealer
=====Shops=====
Player Icon Player Marker
*Blacksmiths: Blacksmiths sell weapons, armor, and ammunition for [[Smoke screen bomb|smoke bombs]], throwing knives, and [[Hidden Gun|bullets]]. They can also repair your armor for a fee. Visit the blacksmiths often to see when new weapons and armor pieces become available.
*[[Tailor]]s: Tailors sell pouch upgrades, enabling you to carry more ammunition. They can also [[Customization|dye]] your clothes with various colors.
*Doctors: Doctors can heal you, refilling your life completely. They also sell [[medicine]] and [[poison]] vials you can carry on you.
*[[Art merchant]]s: Art merchants sell paintings and treasure maps. Paintings serve to upgrade the value of your villa, making them good long term investments. Art merchants also sell treasure maps that point the location of treasure chests in the world.
*[[Fast travel station|Fast Travel Booths]]: Travel swiftly to any visited area for a fee by going to the fast travel booth.


Mercenaries
===Menus===
Theives
====Main Menu====
Courtisans
Story Mode: Start a new game or load a saved game.<br>
Extras: Access exclusive content.


Mercenaries Hide-out
====In the Animus====
Theives Hide-out
=====Animus Desktop (Pause Menu)=====
Courtisans Brothel
Pressing the Esc key will bring back the Animus Desktop, where you can:
*Review current objectives as a reminder
*Access all other Animus Folders


Tailor
=====DNA Folder=====
Browse Ezio's genetic memories through the DNA strand timeline. Every single slice represents a memory.


Factions
=====Map Folder=====
SSI
Access the map of the region in which Ezio is located.


Locations
=====Inventory Folder=====
 
Consult your inventory to see what Ezio is currently carrying on him.
Codex
View Points: Climb them all in order to get the full 100% Synchronization with Ezio.
 
AC2 ANIMUS - MINIMAP ICON DESIGN
Mission Activators
Activator
Race
Beat up (Avenge)
Courrier
Assassinate
Assassins Tomb
View Point
 
Mission Objectives
Target / enemy
Object / Friend
Destination
Poster
Official
Herald
Leonardo
Treasures
 
Economic
Doctor Villa
Blacksmith
 
Fast travel
Auditore's Mansion in Florence and in Monteregionni
Villa (Sanctuary)
Villa (Codex)
Villa (Book Keeper chest)
Villa (Feathers)
Villa (Fight Ring)
 
Art Dealer
Player Icon Player Marker
 
Mercenaries
Theives
Courtisans
 
Mercenaries Hide-out
Theives Hide-out
Courtisans Brothel
 
Tailor
 
Factions
SSI
 
Locations
 
Codex
 
Feathers: Generally found on top of buildings.
AC2 ANIMUS - MINIMAP ICON DESIGN
Mission Activators
Activator
Race
Beat up (Avenge)
Courrier
Assassinate
Assassins Tomb
View Point
 
Mission Objectives
Target / enemy
Object / Friend
Destination
Poster
Official
Herald
Leonardo
Treasures
 
Economic
Doctor Villa
Blacksmith
 
Fast travel
Auditore's Mansion in Florence and in Monteregionni
Villa (Sanctuary)
Villa (Codex)
Villa (Book Keeper chest)
Villa (Feathers)
Villa (Fight Ring)
 
Art Dealer
Player Icon Player Marker
 
Mercenaries
Theives
Courtisans
 
Mercenaries Hide-out
Theives Hide-out
Courtisans Brothel
 
Tailor
 
Factions
SSI
 
Locations
 
Codex
Assassin Tombs: Explore them all to find the Seals of the legendary assassins.
AC2 ANIMUS - MINIMAP ICON DESIGN
Mission Activators
Activator
Race
Beat up (Avenge)
Courrier
Assassinate
Assassins Tomb
View Point
 
Mission Objectives
Target / enemy
Object / Friend
Destination
Poster
Official
Herald
Leonardo
Treasures
 
Economic
Doctor Villa
Blacksmith
 
Fast travel
Auditore's Mansion in Florence and in Monteregionni
Villa (Sanctuary)
Villa (Codex)
Villa (Book Keeper chest)
Villa (Feathers)
Villa (Fight Ring)
 
Art Dealer
Player Icon Player Marker


Mercenaries
=====Conspirators Folder=====
Theives
The [[Target menu|Conspirators]] folder progressively displays all of Ezio's targets, illustrating their relationships.
Courtisans


Mercenaries Hide-out
=====Animus Database=====
Theives Hide-out
The Animus Database not only provides a lot of information on the Italian [[Renaissance]], but also stores all documents found by Ezio (Codex pages, Templar letters) and some other special surprises as well. Consult the User Manual section of the database to see advanced Gameplay information.
Courtisans Brothel


Tailor
=====Options Folder=====
Adjust Animus options such as audio and visual settings, control, and HUD display. You can also consult statistics based on your actions in the Animus.


Factions
==References==
SSI
{{Reflist}}
 
Locations
 
Codex
Assassination Contracts: Kill important political targets for Lorenzo de’ Medici and receive
money in return.
AC2 ANIMUS - MINIMAP ICON DESIGN
Mission Activators
Activator
Race
Beat up (Avenge)
Courrier
Assassinate
Assassins Tomb
View Point
 
Mission Objectives
Target / enemy
Object / Friend
Destination
Poster
Official
Herald
Leonardo
Treasures
 
Economic
Doctor Villa
Blacksmith
 
Fast travel
Auditore's Mansion in Florence and in Monteregionni
Villa (Sanctuary)
Villa (Codex)
Villa (Book Keeper chest)
Villa (Feathers)
Villa (Fight Ring)
 
Art Dealer
Player Icon Player Marker
 
Mercenaries
Theives
Courtisans
 
Mercenaries Hide-out
Theives Hide-out
Courtisans Brothel
 
Tailor
 
Factions
SSI
 
Locations
 
Codex
Races: Show you’re the fastest free-runner in Italy.
AC2 ANIMUS - MINIMAP ICON DESIGN
Mission Activators
Activator
Race
Beat up (Avenge)
Courrier
Assassinate
Assassins Tomb
View Point
 
Mission Objectives
Target / enemy
Object / Friend
Destination
Poster
Official
Herald
Leonardo
Treasures
 
Economic
Doctor Villa
Blacksmith
 
Fast travel
Auditore's Mansion in Florence and in Monteregionni
Villa (Sanctuary)
Villa (Codex)
Villa (Book Keeper chest)
Villa (Feathers)
Villa (Fight Ring)
 
Art Dealer
Player Icon Player Marker
 
Mercenaries
Theives
Courtisans
 
Mercenaries Hide-out
Theives Hide-out
Courtisans Brothel
 
Tailor
 
Factions
SSI
 
Locations
 
Codex
Beat-Up Events: Knock out cheating husbands.
Lucy – You know you want to!
AC2 ANIMUS - MINIMAP ICON DESIGN
Mission Activators
Activator
Race
Beat up (Avenge)
Courrier
Assassinate
Assassins Tomb
View Point
 
Mission Objectives
Target / enemy
Object / Friend
Destination
Poster
Official
Herald
Leonardo
Treasures
 
Economic
Doctor Villa
Blacksmith
 
Fast travel
Auditore's Mansion in Florence and in Monteregionni
Villa (Sanctuary)
Villa (Codex)
Villa (Book Keeper chest)
Villa (Feathers)
Villa (Fight Ring)
 
Art Dealer
Player Icon Player Marker
 
Mercenaries
Theives
Courtisans
 
Mercenaries Hide-out
Theives Hide-out
Courtisans Brothel
 
Tailor
 
Factions
SSI
 
Locations
 
Codex
Courier Assignments: Make a quick delivery to earn money.
3.3.3 Codex
Philosophical Codex
Philosophical Codex Pages help you to better walk the path of the Assassin. Bring any that
you find to Leonardo for decoding. Decoding four philosophical Codex Pages permanently
increases your maximum health.
3.4 Economic System
3.4.1 Earning Money
Treasures: You can find various treasure chests in the environment. Loot them to get good sums
of money.
Steal: In Low Profile, Hold the Space Bar and bump into people to steal from them. Move away
from the person you pickpocket so as not to get caught when they realize that they’ve been
robbed.
Loot: Hold the Left Shift key while standing over a dead body to loot it. Looting is one of several
ways to get money and other items. Guards don't take kindly to people who loot, so be careful
when you perform this action.
Villa Income: Renovating the ancestral hometown of the Auditore family, Monteriggioni, enables
you to receive a percentage of the revenues made at the stores there. The more you improve
Monteriggioni, the more money you will receive in return. Renovating shops also gives you a
rebate on merchandise available in them. You can also generate income by adding to your Villa,
which increases the Auditore family’s prestige. You can add to your villa by collecting paintings,
feathers, and weapons.
 
15
 
3.4.2 Shops
 
AC2 ANIMUS - MINIMAP ICON DESIGN
Mission Activators
Activator
Race
Beat up (Avenge)
Courrier
Assassinate
Assassins Tomb
View Point
 
Mission Objectives
Target / enemy
Object / Friend
Destination
Poster
Official
Herald
Leonardo
Treasures
 
Economic
Doctor Villa
Blacksmith
 
Fast travel
Auditore's Mansion in Florence and in Monteregionni
Villa (Sanctuary)
Villa (Codex)
Villa (Book Keeper chest)
Villa (Feathers)
Villa (Fight Ring)
 
Art Dealer
Player Icon Player Marker
 
Mercenaries
Theives
Courtisans
 
Mercenaries Hide-out
Theives Hide-out
Courtisans Brothel
 
Tailor
 
Factions
SSI
 
Locations
 
Codex
 
Blacksmiths: Blacksmiths sell weapons, armor, and ammunition for smoke bombs, throwing
knives, and bullets. They can also repair your armor for a fee. Visit the blacksmiths often to see
when new weapons and armor pieces become available.
 
AC2 ANIMUS - MINIMAP ICON DESIGN
Mission Activators
Activator
Race
Beat up (Avenge)
Courrier
Assassinate
Assassins Tomb
View Point
 
Mission Objectives
Target / enemy
Object / Friend
Destination
Poster
Official
Herald
Leonardo
Treasures
 
Economic
Doctor Villa
Blacksmith
 
Fast travel
Auditore's Mansion in Florence and in Monteregionni
Villa (Sanctuary)
Villa (Codex)
Villa (Book Keeper chest)
Villa (Feathers)
Villa (Fight Ring)
 
Art Dealer
Player Icon Player Marker
 
Mercenaries
Theives
Courtisans
 
Mercenaries Hide-out
Theives Hide-out
Courtisans Brothel
 
Tailor
 
Factions
SSI
 
Locations
 
Codex
 
Tailors: Tailors sell pouch upgrades, enabling you to carry more ammunition. They can also
dye your clothes with various colors.
 
AC2 ANIMUS - MINIMAP ICON DESIGN
Mission Activators
Activator
Race
Beat up (Avenge)
Courrier
Assassinate
Assassins Tomb
View Point
 
Mission Objectives
Target / enemy
Object / Friend
Destination
Poster
Official
Herald
Leonardo
Treasures
 
Economic
Doctor Villa
Blacksmith
 
Fast travel
Auditore's Mansion in Florence and in Monteregionni
Villa (Sanctuary)
Villa (Codex)
Villa (Book Keeper chest)
Villa (Feathers)
Villa (Fight Ring)
 
Art Dealer
Player Icon Player Marker
 
Mercenaries
Theives
Courtisans
 
Mercenaries Hide-out
Theives Hide-out
Courtisans Brothel
 
Tailor
 
Factions
SSI
 
Locations
 
Codex
 
Doctors: Doctors can heal you, refilling your life completely. They also sell medicine and
poison vials you can carry on you.
 
AC2 ANIMUS - MINIMAP ICON DESIGN
Mission Activators
Activator
Race
Beat up (Avenge)
Courrier
Assassinate
Assassins Tomb
View Point
 
Mission Objectives
Target / enemy
Object / Friend
Destination
Poster
Official
Herald
Leonardo
Treasures
 
Economic
Doctor Villa
Blacksmith
 
Fast travel
Auditore's Mansion in Florence and in Monteregionni
Villa (Sanctuary)
Villa (Codex)
Villa (Book Keeper chest)
Villa (Feathers)
Villa (Fight Ring)
 
Art Dealer
Player Icon Player Marker
 
Mercenaries
Theives
Courtisans
 
Mercenaries Hide-out
Theives Hide-out
Courtisans Brothel
 
Tailor
 
Factions
SSI
 
Locations
 
Codex
 
Art Merchants: Art merchants sell paintings and treasure maps. Paintings serve to upgrade
the value of your villa, making them good long term investments. Art merchants also sell
treasure maps that point the location of treasure chests in the world.
 
AC2 ANIMUS - MINIMAP ICON DESIGN
Mission Activators
Activator
Race
Beat up (Avenge)
Courrier
Assassinate
Assassins Tomb
View Point
 
Mission Objectives
Target / enemy
Object / Friend
Destination
Poster
Official
Herald
Leonardo
Treasures
 
Economic
Doctor Villa
Blacksmith
 
Fast travel
Auditore's Mansion in Florence and in Monteregionni
Villa (Sanctuary)
Villa (Codex)
Villa (Book Keeper chest)
Villa (Feathers)
Villa (Fight Ring)
 
Art Dealer
Player Icon Player Marker
 
Mercenaries
Theives
Courtisans
 
Mercenaries Hide-out
Theives Hide-out
Courtisans Brothel
 
Tailor
 
Factions
SSI
 
Locations
 
Codex
 
Fast Travel Booths: Travel swiftly to any visited area for a fee by going to the fast travel
booth.
4. Menus
4.1 Main Menu
Story Mode: Start a new game or load a saved game.
Extras: Access exclusive content.
4.2 In the Animus
4.2.1 Animus Desktop (Pause Menu)
Pressing the Esc key will bring back the Animus Desktop, where you can:
• Review current objectives as a reminder
• Access all other Animus Folders
4.2.2 DNA Folder
Browse Ezio’s genetic memories through the DNA strand timeline. Every single slice represents
a memory.
4.2.3 Map Folder
Access the map of the region in which Ezio is located.
4.2.4 Inventory Folder
Consult your inventory to see what Ezio is currently carrying on him.
4.2.5 Conspirators Folder
The Conspirators folder progressively displays all of Ezio's targets, illustrating their relationships.
4.2.6 Animus Database
The Animus Database not only provides a lot of information on the Italian Renaissance, but
also stores all documents found by Ezio (Codex pages, Templar letters) and some other special
surprises as well. Consult the User Manual section of the database to see advanced Gameplay
information.
4.2.7 Options Folder
Adjust Animus options such as audio and visual settings, control, and HUD display. You can also
consult statistics based on your actions in the Animus.
=Notes=
<references group="note"/>
[[Category:Documents]]
[[Category:Documents]]
[[Category:Animus]]
[[Category:Animus]]

Revision as of 20:55, 30 July 2025

Animus Control & Feedback (Updated).txt was a file pertaining to the Animus 2.0's functionality as well as the Animus Project's subject and host for a particular session. Originally written by Lucy Stillman to detail the Animus 1.28 at Abstergo Industries' laboratory in Rome,[1][2] she kept it with her on 8 September 2012,[3] when she escaped the lab with Desmond Miles and reached an Assassin hideout staffed by Rebecca Crane and Shaun Hastings.[4] When Vidic raided the safehouse on 15 September,[5] the small Assassin cell was forced to flee. After reaching the Tuscan town of Monteriggioni the day after, Lucy emailed the updated file to an associate.

Animus Control & Feedback (Updated).txt

From: Lucy Stillman
To: Undisclosed [ENCRYPTED]
Date/Time: 17 September 2012
Subject: The Plan
Attachments: map.png; Animus Control & Feedback (Updated).txt
This is the day we've been preparing for.


Earlier this week, Vidic recovered the genetic memory of Altaïr Ibn-La'Ahad from Subject 17, Desmond Miles. As you already know, Altaïr was a 12th-century Syrian Assassin; he lived through the betrayal of Al Mualim, along with the assassinations of several prominent Templar crusaders.

Vidic discovered that Al Mualim used one of the five known Apple artifacts to enslave the Assassin order, and forced his way through Desmond's memories until he recovered the map (included in attachment). He knows the locations of the Pieces of Eden and now the Templars intend to kill Desmond. I've been trying to stall them, but I've run out of options. We must act now.

I assume you set up the planned facilities and should have received the final batch of Animus schematics I sent through the courier in December. It's time to try our machine on Desmond. If this works, he'll be one of the most powerful men alive by the time we're done. I've attached Desmond's profile (ignore his attitude, you'll like him once you get to know him—I promise), his Italian ancestor Ezio Auditore's bio, and the latest list of Animus controls and feedbacks. Desmond has already acclimated to them, so please try to use these as the basis for your control scheme. I've also included potential modifications/upgrades from Abstergo's research that we can steal for our Animus. You should be able to have this all up and working by the time we get there, right?

If all goes well, by the time Vidic decrypts this email, Desmond and I will be on our way to you. If you don't hear from me within 12 hours, pack up everything and run.

See you soon (I hope),

Lucy Stillman


Characters

Desmond Miles

Age: 25
Weight: 170 lbs.
Height: 6'
Blood Type: A+
Nationality: U.S.
Psychological Traits: Independent, introverted, and defensive. Desmond has trouble trusting others. His parents were incredibly overprotective, essentially imprisoning him within their community, swearing it was for his own good. He has spent the past nine years avoiding large cities, hiding from civilization. He guards his thoughts and emotions behind a wall of cynicism.

Ezio Auditore

Age: 17
Weight: 165 lbs.
Height: 6'
Nationality: Florentine
Year: 1476
Personal History: Although there's a lot of information about Ezio's father, Giovanni, who was a high profile Florentine banker and a political advisor to Lorenzo de' Medici, the only info I can find on Ezio is that he was once apprenticed to Giovanni Tornabuoni, the great Florentine banker.
Psychological Traits: Charismatic, competitive, a womanizer, and an adventurer.

Lucy – I've replaced all mentions of the name Altair with Ezio and updated the device name to Animus 2.0, to make things a little easier on your end.

Animus User Manual

Controls

Move Forward W
Move Backward S
Move Left A
Move Right D
High Profile Right Mouse Button
Armed Hand Left Mouse Button
Open Hand Left Shift
Head E
Legs Space Bar
Throwing Knives 1
Hidden Blade 2
Sword 3
Fists 4
Weapon Selector Q
Pan Camera Up Arrow up
Pan Camera Down Arrow down
Pan Camera Left Arrow left
Pan Camera Right Arrow right
Target Lock F
Contextual Camera T
Center Camera C
Map Tab
Pause Esc
First Person Camera 9

Animus Controls

The Animus 2.0 allows you to control Ezio through a combination of standard and contextual buttons. Standard buttons always perform the same action. For example, pressing the Q key always selects the Weapon Selector. Conversely, the action resulting from a contextual button press will change depending on the context the ancestor is currently in. For example, the Space Bar can make Ezio sprint, jump, dodge, or run up wall, depending on the context.

General

Move

Move Ezio by using the movement keys [W, A, S, and D]. Pressing W or S moves Ezio forward or backward. Pressing A or D makes Ezio turn to the left or to the right.

Look

Using the mouse, you can look around Ezio's environment. Pressing the C key re-centers the camera on his back.

Target and Lock On

The Animus 2.0 displays specific visual effects on certain citizens with whom you can interact. By pressing the F key, Ezio's attention focuses on the selected citizen, and he is then locked onto that citizen. When locked, Ezio can speak, kill, and accomplish other actions. Use the F key to enter Fight mode. Once you are in Fight mode, targeting will switch automatically to the nearest enemy. When you want to exit Fight mode, press the F key again to unlock and run away.

Lucy – Make sure the player can also exit fight mode by running away (right mouse button + Space Bar); unlocking takes way too much work.
Weapon Selector and Quick Inventory

Weapon Selector: Holding the Q key brings up the Weapon Selector. You can select the weapon you want to equip by moving the mouse.
Quick Inventory: Using the Using quick inventory keys [1,2,3,4] selects the weapon. Pressing a second time unsheathes the weapon.

Contextual Camera

In some specific situations, a contextual camera is available to give you another view of the situation. Pressing the T key when visible changes the camera angle.

Map

Press the Tab key to display a map of the area. The Animus 2.0 is able to fill in a basic outline of the area from historical data, but details about the area will have to be filled in by you. You should climb to the top of landmarks and scan the view to become synchronized with Ezio's memory of the area. This will allow the Animus 2.0 to fill the map with specific memory objectives and other details stored in your genetic memory.

Lucy – An improvement over the Animus 1.0 map, but synchronization is still required.

Contextual

Puppeteer Concept

The Animus 2.0 allows you to control Ezio like a puppet. Each body part is linked to a key or button: the E key is the Head key, the left mouse button is the Weapon Hand button, the Left Shift key is the Empty Hand key, and the Space Bar is the Legs key. In the top right corner, the heads-up display (HUD) shows each key's functionality. You will notice that the functionality changes depending on the context.

High and Low Profile Concept

Like in the Animus 1.0, it is possible to change the intensity with which Ezio performs each action. By default, your ancestor will be in Low Profile, but his state can be changed to High Profile by pressing and holding the right mouse button. This is like stepping on the gas! In Low Profile, Ezio's actions are inconspicuous and more socially acceptable. Fast and powerful assassin moves are available in High Profile.

Actions

On Ground
Low Profile

Space Bar: Steal: Allows Ezio to steal from NPCs for money.
Left Shift Key: Gentle Push: Press and hold the Empty Hand key to perform a gentle push. A gentle push is a socially acceptable way to move people out of Ezio's way.
Left Mouse Button: Attack: Pressing the Weapon Hand button makes Ezio attack with his currently equipped weapon.
E Key: Vision and Talking: Pressing the Head key in front of a specific citizen or shopkeeper nearby makes Ezio interact with him. Holding the Head key activates Eagle Vision. Eagle Vision has color-coded intuitive powers, as follows: red = soldiers, blue = allies, white = mission givers, gold = targets.

High Profile

Space Bar: Free-Run/Sprint: Hold the Legs key to make the ancestor sprint and perform free-running. Holding this key down makes Ezio automatically adapt to any object in the path. Just push the movement key associated with the direction you want him to go.

Example: You are on the ground, close to a wall. Holding the Space Bar and pressing the appropriate movement key makes Ezio climb that wall. If no Free-Run objects are in the path of the assassin, holding the Legs key while moving around in High Profile makes him sprint.

Left Shift Key: Grab and Throw / Tackle: Pressing the Empty Hand key while standing still makes your ancestor grab an NPC. While holding the NPC, Left Shift Key throws in the direction of the movement key that is pressed. If unarmed, the E key, left mouse button, and Space Bar all perform attacks. If armed, the left mouse button instantly kills the NPC.

Lucy – This feature was a huge hit with the lab technicians. Make sure to add it.

While Running, tapping the Left Shift key makes Ezio tackle an NPC.
Left Mouse Button: Attack: Pressing the Weapon Hand button makes Ezio attack with his currently equipped weapon.
E Key: Vision: Holding the Head key activates Eagle Vision.

Horse
Low Profile

Space Bar: Walk: The Legs key makes the horse move at his slowest pace.
Left Shift Key: Dismount: Pressing the Empty Hand key makes Ezio get off the horse.
Left Mouse Button: Rear/Attack: With Ezio's sword sheathed, pressing the Weapon Hand button makes the horse perform a rearing animation. When your ancestor holds his sword, the Weapon Hand button makes him attack.
E Key: Vision: Holding the Head key activates the Eagle Vision.

Lucy – Eagle Vision on horseback, what will they think of next? Make sure we have it too!
High Profile

Space Bar: Gallop: Hold the Legs key while moving the horse in High Profile.
Left Shift Key: Dismount: Press the Empty Hand key.
Left Mouse Button: Attack: Pressing the Weapon Hand button makes your ancestor perform an attack motion from the horse.
E Key: Vision: Holding the Head key activates Eagle Vision.

Swimming
Lucy – Make sure to fix that annoying bug in the Animus 1.0 software which prevents ancestors from swimming!
Low Profile

Space Bar: Dive: Your ancestor dives underwater. Being underwater breaks the line of sight, but Ezio can only do so for a limited time.
Left Mouse Button: Attack: Pressing the Weapon Hand button makes Ezio throw knives (if selected). E Key: Vision: Holding the Head key activates Eagle Vision.

High Profile

Space Bar: Get Out of Water/Fast Crawl: When in the water, facing a wall or a boat, Ezio can climb out of the water. When in open water, he will do a fast crawl.
Left Mouse Button: Attack: Pressing the Weapon Hand button makes Ezio throw knives (if selected). E Key: Vision: Holding the Head key activates Eagle Vision.

Boat

Space Bar: Causes Ezio to step out of rowing stance.
Left Shift Key: Rowing: When Ezio is near the boat's oar, it makes him take control of the gondola. Pushing the Empty Hand key in a rhythmic fashion will make the gondola move faster.

Flying Machine

Use the movement keys to steer the flying machine. Press the W key to make it dive and the S to gain some altitude. Lock on enemies with the F key to kick them.

Caravan

Steer the carriage using the movement keys [W,A,S,D]. Free yourself from enemies holding you on the carriage by tapping the Empty Hand key repeatedly.

Fight
Lucy – Make sure to finish your tweaks to the new fight system; it's going to be a very important part of Desmond's time in the Animus 2.0.

Lock System: To fight, you must be locked on a target who is in Open Conflict with you.

Low Profile: Offensive Moves
Lucy – Consider changing the title of this section for obvious reasons.

Space Bar: Quickstep: Pressing the Legs key makes Ezio perform a stepping motion, based on the direction that you're moving using the movement keys.
Left Shift Key: Grab: Tapping the Empty Hand key makes Ezio attempt a Grab on an enemy NPC. If unarmed, the E key, left mouse button, and Space Bar all perform attacks. If armed, the left mouse button instantly kills the NPC.

Lucy – Didn't you mention this already?

Left Mouse Button: Attack: Tapping the Weapon Hand button makes Ezio attack an NPC with his currently equipped weapon. Tap a second time as soon as your weapon makes contact to start a combo attack. Tapping once per swing will perform a more efficient combo.

Lucy – It's all about timing!

Hold Left Mouse Button: Hold in order to do a special attack for your weapon, if applicable. E Key: Taunt: Pressing the Head key will taunt your enemy, angering him and maybe causing him to attack.

High Profile: Defensive Moves

In Fight mode, High Profile enables defensive actions like counters and dodging moves. By default, holding the High Profile button makes you deflect enemy attacks.
Space Bar: Dodge: When pressing the Legs key with the right timing, Ezio performs a counter-dodge move that exposes the enemy for a strike. If the timing isn't right, he will become open to the enemy's strike.
Left Shift Key: Grab/Pick Up Weapon: If Ezio is near a weapon, he will attempt to pick it up.
Left Mouse Button: Counter-Attack/Disarm: With a weapon equipped, pressing the Weapon Hand button with the right timing, Ezio counterattacks an NPC. If the timing isn't right, he is open to the enemy's strike. When unarmed, you disarm your enemies' weapons.

Lucy – Make sure Desmond is able to steal weapons; it will give him much more freedom.

E Key: Taunt: Pressing this key will taunt your enemy, angering him and maybe causing him to attack.

Interactive Cinematic

During some scenes, the Animus 2.0 allows you to participate by pressing the appropriate keys at the right moment. {{IUNote Text=Lucy – Please remove all those visual glitches, if possible. We should be able to do something about them!}}

HUD

HUD Elements

The HUD provides important information while in the Animus 2.0. Various elements of the display will allow you to remain aware of your current status.
Note: HUD can be customized to suit your needs in the Options Folder.

Health Meter
Lucy – Consider changing the name to Health Index to spice it up!

The Health Meter gives you information on

  • Active Health Squares
  • Injured Health Squares (can be healed by doctors)
  • Broken Health Squares (armor pieces must be repaired at the blacksmith shop)
Notoriety Meter

Indicates your Notoriety Status (see section 3.3 for more details on Notorieity).

Weapon Icon

Shows your currently equipped weapon or gadget.

Money Indicator

Shows the amount of money currently carried by Ezio.

Controls HUD

The top right corner displays the available actions at all times.

Mini-Map

The Mini-Map displays the location of various important memory objectives. In order to un-fog the environment and reveal more information on the mini-map, you need to synchronize the view point. To do so, you must reach the top of the landmarks and scan the view.

Social Status Indicator (SSI)

NPC Arrows

Guards' SSIs tell you if they are at risk of detecting you or not.
When Anonymous:
Yellow: When a guard's SSI turns yellow, it means that he starts investigating you.
Red: When a guard's SSI turns red, it means that he's about to go into Open Conflict with you.

Mini-Map's Frame

The mini-map's frame is a Risk Indicator that is synchronized with your enemies' state:
White: You are Anonymous.
Green: You are Hidden.
Red: You are in Open Conflict with Guards; you have to escape or fight.
Yellow: You are in Open Conflict, but have broken the line of sight from Guards you can hide from.
Blue: You are Vanishing.

NPC Health Meter
Lucy – See my note on 2.1.1 above.

When in a fight, the Enemies' Health Meter is displayed so you can adjust your strategy during the fight. When under your command, the Faction Members' Health Meter is displayed.

Animus Feed back System (AFS)

The AFS helps you with all reliable and useful information like tutorials and database updates.

Lucy – Please make sure to cut down on unnecessary AFS messages.

Gameplay Loop

Enemies

Lucy – Can we get better names for the guards? Plus, what’s a "halberd"? Replace with a "spear" or something.

Notoriety Loop

You can be either Notorious or Incognito.

  • When you are Incognito, guards are unaware of your presence and will only react to illegal actions.
  • When you are Notorious, guards are informed that the Assassin is in town and will recognize you on sight.

The more you perform spectacular actions (like performing a double assassination or making the guards flee in fight), the more your Notoriety fills in.
To lower your Notoriety meter, do any of these actions:

Once your Notoriety is maxed, guards become informed of your presence and start detecting you on sight. You then have to completely empty your Notoriety meter to return to being Incognito.

Detection

When Incognito, guards will only react to illegal actions (killing, pushing them, looting...). If you don't do any of these actions you'll remain anonymous.
When Notorious, guards are actively searching for you. If they see you (yellow arrow filling) they start an investigation (red arrow filling). They will attack you as soon as they have recognized you (red arrow filled). Try to stay low profile and blended into the crowd to avoid attracting the attention.
Note: Because being on rooftops is forbidden, archers will always detect anyone on sight.

Escape

In order to escape from your enemies, break their line of sight and hide. The immediate area around your Last Known Position (LKP) remains a risky zone – guards will look at any hiding spot next to it. The LKP is displayed in the Mini-Map as a yellow circle. To make sure guards do not find you, try to get out of the zone before hiding.

Lucy – Cut down on the silly acronyms, S.V.P.
Vanish (Hide and/or Blend)

When you are Unseen, you must find a hiding spot (bales of hay, wells, and benches) or blend into any crowd or group. Once hidden or blended, you'll begin to vanish (flashing blue).
You can also vanish by losing your pursuers by using your Free Running skills.

Memories Synchronization

Core Memories

The Animus 2.0 allows you to relive Ezio's Memories. Memories are important life moments and are grouped in DNA sequences.

Secondary Memories

Secondary Memories are Memories that we know Ezio had, but that are difficult to locate exactly on a timeline. They are stored at the right extremity of the DNA Menu.

  • View Points: Climb them all in order to get the full 100% Synchronization with Ezio.
  • Feathers: Generally found on top of buildings.
  • Assassin Tombs: Explore them all to find the Seals of the legendary assassins.
  • Assassination Contracts: Kill important political targets for Lorenzo de' Medici and receive money in return.
  • Races: Show you're the fastest free-runner in Italy.
  • Beat-Up Events: Knock out cheating husbands.
Lucy – You know you want to!
  • Courier Assignments: Make a quick delivery to earn money.
Codex

Philosophical Codex
Philosophical Codex Pages help you to better walk the path of the Assassin. Bring any that you find to Leonardo for decoding. Decoding four philosophical Codex Pages permanently increases your maximum health.

Economic System

Earning Money
  • Treasures: You can find various treasure chests in the environment. Loot them to get good sums of money.
  • Steal: In Low Profile, Hold the Space Bar and bump into people to steal from them. Move away from the person you pickpocket so as not to get caught when they realize that they've been robbed.
  • Loot: Hold the Left Shift key while standing over a dead body to loot it. Looting is one of several ways to get money and other items. Guards don't take kindly to people who loot, so be careful when you perform this action.
  • Villa Income: Renovating the ancestral hometown of the Auditore family, Monteriggioni, enables you to receive a percentage of the revenues made at the stores there. The more you improve Monteriggioni, the more money you will receive in return. Renovating shops also gives you a rebate on merchandise available in them. You can also generate income by adding to your Villa, which increases the Auditore family's prestige. You can add to your villa by collecting paintings, feathers, and weapons.
Shops
  • Blacksmiths: Blacksmiths sell weapons, armor, and ammunition for smoke bombs, throwing knives, and bullets. They can also repair your armor for a fee. Visit the blacksmiths often to see when new weapons and armor pieces become available.
  • Tailors: Tailors sell pouch upgrades, enabling you to carry more ammunition. They can also dye your clothes with various colors.
  • Doctors: Doctors can heal you, refilling your life completely. They also sell medicine and poison vials you can carry on you.
  • Art merchants: Art merchants sell paintings and treasure maps. Paintings serve to upgrade the value of your villa, making them good long term investments. Art merchants also sell treasure maps that point the location of treasure chests in the world.
  • Fast Travel Booths: Travel swiftly to any visited area for a fee by going to the fast travel booth.

Menus

Main Menu

Story Mode: Start a new game or load a saved game.
Extras: Access exclusive content.

In the Animus

Animus Desktop (Pause Menu)

Pressing the Esc key will bring back the Animus Desktop, where you can:

  • Review current objectives as a reminder
  • Access all other Animus Folders
DNA Folder

Browse Ezio's genetic memories through the DNA strand timeline. Every single slice represents a memory.

Map Folder

Access the map of the region in which Ezio is located.

Inventory Folder

Consult your inventory to see what Ezio is currently carrying on him.

Conspirators Folder

The Conspirators folder progressively displays all of Ezio's targets, illustrating their relationships.

Animus Database

The Animus Database not only provides a lot of information on the Italian Renaissance, but also stores all documents found by Ezio (Codex pages, Templar letters) and some other special surprises as well. Consult the User Manual section of the database to see advanced Gameplay information.

Options Folder

Adjust Animus options such as audio and visual settings, control, and HUD display. You can also consult statistics based on your actions in the Animus.

References

  1. Assassin's CreedWarren Vidic's email: "RE: Animus Functionality & New Subject"
  2. Assassin's CreedLucy Stillman's email: "RE: Animus Functionality & New Subject"
  3. Assassin's Creed: InitiatesThe Desmond Files: "Escape From Abstergo"
  4. Assassin's Creed IIModern day
  5. Assassin's Creed: Initiates – The Desmond Files: "Under Attack"