Naval mine: Difference between revisions
imported>Zone of Endless m removing newline between Era and WP-REAL |
imported>Darman36 Can't recall if mines (gunpowder barrels, really) are present in Tyranny DLC or Freedom Cry |
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{{Era|Weapons}}{{WP-REAL|Naval mine}} | {{Era|Weapons}}{{WP-REAL|Naval mine}} | ||
[[File:AC3 Naval mines.png|thumb|250px|The '' | {{Expand}} | ||
[[File:AC3 Naval mines.png|thumb|250px|The ''Aquila'' and a merchant ship approaching naval mines]] | |||
A '''naval mine''' is an explosive device placed in water to damage or destroy [[ship]]s or [[submarine]]s. | A '''naval mine''' is an explosive device placed in water to damage or destroy [[ship]]s or [[submarine]]s. | ||
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The firing mechanisms of mines were either traditional pressure points, which detonated the explosive on contact. However, some harbor mines were controlled by a pressure plate at its top, which could be turned off to allow transit of friendly ships. | The firing mechanisms of mines were either traditional pressure points, which detonated the explosive on contact. However, some harbor mines were controlled by a pressure plate at its top, which could be turned off to allow transit of friendly ships. | ||
These mines, however could be destroyed using [[ | These mines, however could be destroyed using [[Cannon|swivel guns]]. | ||
==Gallery== | ==Gallery== | ||
<gallery captionalign="center" position="center | <gallery captionalign="center" position="center" widths="180"> | ||
AC3 CA SP 29 Naval Mines.jpg|Concept art of ''Aquila'' steering through naval mines | AC3 CA SP 29 Naval Mines.jpg|Concept art of ''Aquila'' steering through naval mines | ||
ACIII-Chase 4.png|The ''Aquila'' detonating naval mines | ACIII-Chase 4.png|The ''Aquila'' detonating naval mines | ||
Dark Waters 3.png|The ''Aquila'' steering through a mine field in an alternate [[New York City|New York]] Bay | Dark Waters 3.png|The ''Aquila'' steering through a mine field in an alternate [[New York City|New York]] Bay | ||
</gallery> | </gallery> | ||
==Appearances== | |||
*''[[Assassin's Creed III]]'' {{1st}} | |||
*''[[Assassin's Creed IV: Black Flag]]'' | |||
*''[[Assassin's Creed: Rogue]]'' | |||
*''[[Assassin's Creed: Forgotten Temple]]'' | |||
==References== | ==References== | ||
{{Reflist}} | |||
{{AC3}} | {{AC3}} | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
Revision as of 20:45, 4 July 2024
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Ezio, my friend! How may I be of service? This article has a lot of room for expansion. Please improve it with additional information in accordance with the Manual of Style |

A naval mine is an explosive device placed in water to damage or destroy ships or submarines.
During the early Golden Age of Piracy and the American Revolutionary War, naval mines were set up in harbor regions to act as deterrents, and to impede land invasion by sea. They were designed to sink ships or other seaborne craft, or as a threat to prevent the usage of an area of water. Moored mines were tethered to sinkers, and floated at predetermined depths.
The firing mechanisms of mines were either traditional pressure points, which detonated the explosive on contact. However, some harbor mines were controlled by a pressure plate at its top, which could be turned off to allow transit of friendly ships.
These mines, however could be destroyed using swivel guns.
Gallery
-
Concept art of Aquila steering through naval mines
-
The Aquila detonating naval mines
-
The Aquila steering through a mine field in an alternate New York Bay
Appearances
- Assassin's Creed III (first appearance)
- Assassin's Creed IV: Black Flag
- Assassin's Creed: Rogue
- Assassin's Creed: Forgotten Temple
References
