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imported>Rikerslade
unnecessary capitalization; correct me if I'm wrong, because I'm about to go on an edit streak
imported>Slate Vesper
m You always capitalise job titles. Pretty much the same for courses.
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{{Era|RW}}
{{Era|RW}}
'''Kobe Sek''' is a concept artist working with [[Ubisoft]] Singapore.
'''Kobe Sek''' is a Concept Artist working with [[Ubisoft]] Singapore.


He has worked on numerous projects for Ubisoft, with some of his notable work being done on the [[Assassin's Creed (series)|''Assassin's Creed'' series]], where his specialization lies in concept art, character design, environment design and digital illustration.
He has worked on numerous projects for Ubisoft, with some of his notable pieces manifesting themselves in the [[Assassin's Creed (series)|''Assassin's Creed'' series]], where his specialization lies in concept art, character design, environment design and digital illustration.


==Education==
==Education==
*Diploma in digital animation (2005 – 2009) from The One Academy.
*Diploma in Digital Animation (2005 – 2009) from The One Academy.


===Expertise===
===Expertise===
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==Games credited==
==Games credited==
*''Ghost Recon Future Soldier'' (2009) - Modeler at Ubisoft Singapore
*''Ghost Recon Future Soldier'' (2009) - Modeler at Ubisoft Singapore
*''[[Assassin's Creed II]]'' (2009) - Level artist & modeler at Ubisoft Singapore
*''[[Assassin's Creed II]]'' (2009) - Level Artist & Modeler at Ubisoft Singapore
*''[[Assassin's Creed: Brotherhood]]'' (2010) - Concept artist & level artist at Ubisoft Singapore
*''[[Assassin's Creed: Brotherhood]]'' (2010) - Concept Artist & Level Artist at Ubisoft Singapore
*''Prince of Persia : Forgotten Sands'' (2010) - Level artist & modeler at Ubisoft Singapore
*''Prince of Persia : Forgotten Sands'' (2010) - Level Artist & Modeler at Ubisoft Singapore
*''[[Assassin's Creed: Revelations]]'' (2011) - Concept artist & level artist at Ubisoft Singapore
*''[[Assassin's Creed: Revelations]]'' (2011) - Concept Artist & Level artist at Ubisoft Singapore
*''[[Assassin's Creed III]]'' (2009) - Level artist & modeler at Ubisoft Singapore
*''[[Assassin's Creed III]]'' (2009) - Level Artist & Modeler at Ubisoft Singapore
*''[[Assassin's Creed IV: Black Flag]]'' (2013) - Concept artist at Ubisoft Singapore
*''[[Assassin's Creed IV: Black Flag]]'' (2013) - Concept Artist at Ubisoft Singapore


==Gallery==
==Gallery==
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==References==
==References==
*[http://www.linkedin.com/pub/kobe-sek/3b/229/a72 Kobe Sek]’s professional profile on LinkedIn.
*[http://www.linkedin.com/pub/kobe-sek/3b/229/a72 Kobe Sek]'s professional profile on LinkedIn.
*[http://kobempire.cghub.com/ Kobe Sek]’s CGHub portfolio.
*[http://kobempire.cghub.com/ Kobe Sek]'s CGHub portfolio.
*[http://kobempire.blogspot.sg/ Kobe Sek]’s artist blogpage.
*[http://kobempire.blogspot.sg/ Kobe Sek]'s artist blog page.
{{DEFAULTSORT:Sek, Kobe}}
{{DEFAULTSORT:Sek, Kobe}}
[[Category:Development Team]]
[[Category:Development Team]]

Revision as of 02:55, 7 November 2013

Kobe Sek is a Concept Artist working with Ubisoft Singapore.

He has worked on numerous projects for Ubisoft, with some of his notable pieces manifesting themselves in the Assassin's Creed series, where his specialization lies in concept art, character design, environment design and digital illustration.

Education

  • Diploma in Digital Animation (2005 – 2009) from The One Academy.

Expertise

  • Video games
  • Game development
  • Texturing
  • Game art
  • Character animation
  • Environment art
  • Cinematics
  • UV mapping
  • Low poly modeling
  • Digital painting
  • Computer graphics
  • Conceptual art
  • Digital art
  • Concept design

Games credited

Gallery

The following gallery contains artwork created by Kobe Sek for the Assassin's Creed series.

Assassin's Creed IV: Black Flag

References