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imported>Kaloneous Created page with "{{Era|RW}} '''Kobe Sek''' is a Concept Artist working with Ubisoft Singapore. He has worked on numerous projects for Ubisoft, with some of his notable work being done on ..." |
imported>Rikerslade unnecessary capitalization; correct me if I'm wrong, because I'm about to go on an edit streak |
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{{Era|RW}} | {{Era|RW}} | ||
'''Kobe Sek''' is a | '''Kobe Sek''' is a concept artist working with [[Ubisoft]] Singapore. | ||
He has worked on numerous projects for Ubisoft, with some of his notable work being done on the [[Assassin's Creed (series)|''Assassin's Creed'' series]], where his specialization lies in concept art, character design, environment design and digital illustration. | He has worked on numerous projects for Ubisoft, with some of his notable work being done on the [[Assassin's Creed (series)|''Assassin's Creed'' series]], where his specialization lies in concept art, character design, environment design and digital illustration. | ||
==Education== | ==Education== | ||
*Diploma in | *Diploma in digital animation (2005 – 2009) from The One Academy. | ||
===Expertise=== | ===Expertise=== | ||
*Video | *Video games | ||
*Game | *Game development | ||
*Texturing | *Texturing | ||
*Game | *Game art | ||
*Character | *Character animation | ||
*Environment | *Environment art | ||
*Cinematics | *Cinematics | ||
*UV mapping | *UV mapping | ||
*Low | *Low poly modeling | ||
*Digital | *Digital painting | ||
*Computer | *Computer graphics | ||
*Conceptual | *Conceptual art | ||
*Digital | *Digital art | ||
*Concept | *Concept design | ||
==Games credited== | ==Games credited== | ||
*''Ghost Recon Future Soldier'' (2009) - Modeler at Ubisoft Singapore | *''Ghost Recon Future Soldier'' (2009) - Modeler at Ubisoft Singapore | ||
*''[[Assassin's Creed II]]'' (2009) - Level | *''[[Assassin's Creed II]]'' (2009) - Level artist & modeler at Ubisoft Singapore | ||
*''[[Assassin's Creed: Brotherhood]]'' (2010) - Concept | *''[[Assassin's Creed: Brotherhood]]'' (2010) - Concept artist & level artist at Ubisoft Singapore | ||
*''Prince of Persia : Forgotten Sands'' (2010) - Level | *''Prince of Persia : Forgotten Sands'' (2010) - Level artist & modeler at Ubisoft Singapore | ||
*''[[Assassin's Creed: Revelations]]'' (2011) - Concept | *''[[Assassin's Creed: Revelations]]'' (2011) - Concept artist & level artist at Ubisoft Singapore | ||
*''[[Assassin's Creed III]]'' (2009) - Level | *''[[Assassin's Creed III]]'' (2009) - Level artist & modeler at Ubisoft Singapore | ||
*''[[Assassin's Creed IV: Black Flag]]'' (2013) - Concept | *''[[Assassin's Creed IV: Black Flag]]'' (2013) - Concept artist at Ubisoft Singapore | ||
==Gallery== | ==Gallery== | ||
Revision as of 23:42, 6 November 2013
Kobe Sek is a concept artist working with Ubisoft Singapore.
He has worked on numerous projects for Ubisoft, with some of his notable work being done on the Assassin's Creed series, where his specialization lies in concept art, character design, environment design and digital illustration.
Education
- Diploma in digital animation (2005 – 2009) from The One Academy.
Expertise
- Video games
- Game development
- Texturing
- Game art
- Character animation
- Environment art
- Cinematics
- UV mapping
- Low poly modeling
- Digital painting
- Computer graphics
- Conceptual art
- Digital art
- Concept design
Games credited
- Ghost Recon Future Soldier (2009) - Modeler at Ubisoft Singapore
- Assassin's Creed II (2009) - Level artist & modeler at Ubisoft Singapore
- Assassin's Creed: Brotherhood (2010) - Concept artist & level artist at Ubisoft Singapore
- Prince of Persia : Forgotten Sands (2010) - Level artist & modeler at Ubisoft Singapore
- Assassin's Creed: Revelations (2011) - Concept artist & level artist at Ubisoft Singapore
- Assassin's Creed III (2009) - Level artist & modeler at Ubisoft Singapore
- Assassin's Creed IV: Black Flag (2013) - Concept artist at Ubisoft Singapore
Gallery
The following gallery contains artwork created by Kobe Sek for the Assassin's Creed series.