Knight's Hospital: Difference between revisions
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The area was composed of a large castle, inhabited by patients or injured knights, and the surrounding town. Small markets were set up in and around the castle, with a large part having located themselves in one of the corners of the area. The town also featured multiple churches, a kind of plaza with a fountain and the famed Temple of Apollo. This entire community was enclosed by a vast wall, with numerous battlements. | The area was composed of a large castle, inhabited by patients or injured knights, and the surrounding town. Small markets were set up in and around the castle, with a large part having located themselves in one of the corners of the area. The town also featured multiple churches, a kind of plaza with a fountain and the famed Temple of Apollo. This entire community was enclosed by a vast wall, with numerous battlements. | ||
Knight's Hospital, like | Knight's Hospital, like most of the simulated locations in the primary and secondary stage, had two aesthetic variations. As such, it could be utilized during the day or the night. | ||
==Gallery== | ==Gallery== | ||
<gallery position="center" captionalign="center" spacing="small" widths="180"> | <gallery position="center" captionalign="center" spacing="small" widths="180"> | ||
Revision as of 00:33, 5 August 2013

Knight's Hospital, also known as the Hospital of the Knights of Midsummer's Day, is a location in Rhodes.
In 2012, Knight's Hospital was used by Abstergo Industries as a simulated training location, in the second stage of the Animi Training Program.
The area was composed of a large castle, inhabited by patients or injured knights, and the surrounding town. Small markets were set up in and around the castle, with a large part having located themselves in one of the corners of the area. The town also featured multiple churches, a kind of plaza with a fountain and the famed Temple of Apollo. This entire community was enclosed by a vast wall, with numerous battlements.
Knight's Hospital, like most of the simulated locations in the primary and secondary stage, had two aesthetic variations. As such, it could be utilized during the day or the night.
Gallery
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The Vanguard diving towards a haystack in an effort to shake off her pursuer, the Bombardier
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The Trickster in Knight's Hospital, with more Animi Avatars in the background
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Concept art of Knight's Hospital during the day
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Concept art of Knight's Hospital during the night
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An aerial view of the Knight's Hospital map, with the Chase breakers marked
Reference
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