Glitch: Difference between revisions
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[[File:Assassinscreed dna.jpg|250px|thumb|An example of a glitch.]] | [[File:Assassinscreed dna.jpg|250px|thumb|An example of a glitch.]] | ||
{{quote|Please remove all of those visual glitches, if possible. We should be able to do something about them!|[[Lucy Stillman]]|Assassin's Creed}} | {{quote|Please remove all of those visual glitches, if possible. We should be able to do something about them!|[[Lucy Stillman]].|Assassin's Creed}} | ||
During certain points of using the [[Abstergo Industries]] [[Animus]] 1.28, the user | During certain points of using the [[Abstergo Industries]] [[Animus]] 1.28, the user would experience occasional '''glitches''', where representations of [[wikipedia:nucleotides|nucleotides]] would flash across the interface. These glitches signify opportunities for the user to change the camera view, amongst other purposes. | ||
Whenever this occurs, the camera view can be shifted from behind [[Altaïr Ibn-La'Ahad|Altaïr]] to a position looking directly at the subjects of the cutscene. Continuously clicking a button during the scene will allow the player to cycle through all the available camera views. | Whenever this occurs, the camera view can be shifted from behind [[Altaïr Ibn-La'Ahad|Altaïr]] to a position looking directly at the subjects of the cutscene. Continuously clicking a button during the scene will allow the player to cycle through all the available camera views. | ||
The glitches that occur when Altaïr speaks to a dying [[Assassination Targets|assassination target]] are exceptional cases, wherein pressing any button will change the conditions of the scene, and not simply the camera angle. If | The glitches that occur when Altaïr speaks to a dying [[Assassination Targets|assassination target]] are exceptional cases, however, wherein pressing any button will change the conditions of the scene, and not simply the camera angle. If a button was not pressed in time, the dying target spoke while being held in Altaïr's arms; whereas if it was, the camera focuses only on the target, appearing uninjured and standing on their own as they speak. | ||
==Trivia== | ==Trivia== | ||
*Similar glitches occur when Altaïr is being chased by guards. If the player presses a certain button while these glitches occur (L2 on PS3, RB on Xbox 360, or Left Shift on the PC), the camera moves back behind the pursuing guards, allowing the player to view both Altaïr and the guards pursuing him, in essence viewing the entire "chase." | |||
*Similar glitches occur when Altaïr is being chased by guards. If the player presses a certain button (L2 on PS3, | *In some areas in ''[[Assassin's Creed II: Discovery]]'', glitches may flash across the screen. Shaking the iPod during these moments would make an extra area appear, in which bonus artwork can be found. | ||
*In some areas in ''[[Assassin's Creed II: Discovery]]'', glitches may flash across the screen. Shaking the iPod | *The achievement 'Hungerer of Knowledge' (20G) is rewarded for viewing 85% of the total glitches in cinematics throughout the game's storyline. | ||
*The achievement 'Hungerer of Knowledge' is rewarded | **Due to trophies on the PS3 being absent during the first game in the Assassin's Creed series, only Xbox 360 users could gain it. | ||
==Source== | ==Source== | ||
*''[[Assassin's Creed]]'' | *''[[Assassin's Creed]]'' | ||
Revision as of 00:05, 30 March 2012
- For unintentional glitches, see Bugs.
- "Please remove all of those visual glitches, if possible. We should be able to do something about them!"
- ―Lucy Stillman.[src]
During certain points of using the Abstergo Industries Animus 1.28, the user would experience occasional glitches, where representations of nucleotides would flash across the interface. These glitches signify opportunities for the user to change the camera view, amongst other purposes.
Whenever this occurs, the camera view can be shifted from behind Altaïr to a position looking directly at the subjects of the cutscene. Continuously clicking a button during the scene will allow the player to cycle through all the available camera views.
The glitches that occur when Altaïr speaks to a dying assassination target are exceptional cases, however, wherein pressing any button will change the conditions of the scene, and not simply the camera angle. If a button was not pressed in time, the dying target spoke while being held in Altaïr's arms; whereas if it was, the camera focuses only on the target, appearing uninjured and standing on their own as they speak.
Trivia
- Similar glitches occur when Altaïr is being chased by guards. If the player presses a certain button while these glitches occur (L2 on PS3, RB on Xbox 360, or Left Shift on the PC), the camera moves back behind the pursuing guards, allowing the player to view both Altaïr and the guards pursuing him, in essence viewing the entire "chase."
- In some areas in Assassin's Creed II: Discovery, glitches may flash across the screen. Shaking the iPod during these moments would make an extra area appear, in which bonus artwork can be found.
- The achievement 'Hungerer of Knowledge' (20G) is rewarded for viewing 85% of the total glitches in cinematics throughout the game's storyline.
- Due to trophies on the PS3 being absent during the first game in the Assassin's Creed series, only Xbox 360 users could gain it.
Source
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