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'''Free Running''' or '''freerunning''' is a form of acrobatics in which participants, known as free runners, use the [[File:Codex_free_run.jpg|thumb|Altaïr's codex entry on free running]]city and urban landscape to perform movements through its structures. It is one of the core gameplay mechanics of the [[Assassin's Creed series|''Assassin's Creed'' series]].
[[File:Codex_free_run.jpg|thumb|300px|Altaïr's [[Codex]] sketch on free running.]]
'''Free Running''' or '''freerunning''' is a form of acrobatics in which participants, known as free runners, use the city and urban landscape to perform movements through its structures. It is one of the core gameplay mechanics of the [[Assassin's Creed series|''Assassin's Creed'' series]].


It is derived from the French '''[[wikipedia:parkour|Parkour]]''', ''l'art du déplacement'' (English: ''the art of moving''), but is now considered as a separate discipline. While Parkour emphasizes efficiency, free running embodies complete freedom of movement, which allows the inclusion of many acrobatic maneuvers often simply for aesthetics and challenge.
It is derived from the French [[wikipedia:parkour|Parkour]] or ''l'art du déplacement'' (English: ''the art of moving''), but is now considered as a separate discipline. While Parkour emphasizes efficiency, free running embodies complete freedom of movement, which allows the inclusion of many acrobatic maneuvers often simply for aesthetics and challenge.


In this way, the movements that [[Altaïr Ibn-La'Ahad]], [[Ezio Auditore da Firenze]], and [[Desmond Miles]] perform should rather be considered as Parkour, despite being referred to as free running both in the game and by the developers. Characters in the game also use many movements of the Parkour discipline such as Passe-muraille, Balancé, Saut de bras, Planche, etc.
In this way, the movements that [[Altaïr Ibn-La'Ahad]], [[Ezio Auditore da Firenze]], and [[Desmond Miles]] perform should instead be considered as Parkour, despite being referred to as free running both in the game and by the developers. Characters in the game also use many movements of the Parkour discipline such as Passe-muraille, Balancé, Saut de bras, Planche, etc.


==Known practitioners==
==Known practitioners==
[[File:654.jpg|thumb|400px|Freerun chasing between Ezio and an Agile Guard in [[San Gimignano]].]]
[[File:654.jpg|thumb|250px|Freerun chase between Ezio and an [[Agiles|Agile Guard]] in [[San Gimignano]].]]
*[[Altaïr Ibn-La'Ahad]]
===Assassins===
*Most known [[Assassins]] and [[Apprentices]]
*[[Adam and Eve]]
*Altaïr Ibn-La'Ahad
*[[Malik A-Sayf]] (before the amputation of his arm)
*[[Malik A-Sayf]] (before the amputation of his arm)
*[[Kadar A-Sayf]]
*[[Kadar A-Sayf]]
*[[Rauf]]
*[[Rauf]]
*[[Giovanni Auditore]]
*[[Giovanni Auditore]]
*[[Ezio Auditore]]
*Ezio Auditore
*[[Federico Auditore]]
*[[Federico Auditore]]
*[[Mario Auditore]]
*[[Mario Auditore]]
*[[Lanz]]
*[[La Volpe]]
*[[La Volpe]]
*[[Lia de Russo]]
*[[Antonio]]
*[[Antonio]]
*Most of the known [[Assassins]]
 
*[[Rosa]]
*Desmond Miles (through the [[Bleeding effect]] of the [[Animus]])
*[[Thieves]] (including [[Pickpocketing#Pickpockets|Pickpockets]])
*[[Lucy Stillman]]
 
===Templars===
*[[Maria Thorpe]] (In [[Acre]], while being chased by Altaïr)
*All [[Guards]] (except [[Seekers]] and [[Brutes]])
*All [[Guards]] (except [[Seekers]] and [[Brutes]])
*[[Borgia Messenger]]s
*[[Borgia Messenger]]s
*[[Followers of Romulus]]
*[[Desmond Miles]] (obtaining Ezio's skill through the [[bleeding effect]] of the [[Animus]])
*[[Lucy Stillman]]
*[[Adam and Eve]]
*[[Francesco de' Pazzi]]
*[[Francesco de' Pazzi]]
*Corrupt [[Cardinal]] (during [[A Wolf In Sheep's Clothing]])
*''[[Assassin's Creed: Brotherhood]]'' Multiplayer Characters
*''[[Assassin's Creed: Brotherhood]]'' Multiplayer Characters
*[[Maria Thorpe#In Cyprus|Maria Thorpe]] (In Acre, while being chased by Altaïr)
 
*Corrupt [[Cardinal]] (during [[A Wolf In Sheep's Clothing]])
===Others===
*[[Salai]]
*[[Rosa]]
*[[Thieves]]
*[[Pickpocketing#Pickpockets|Pickpockets]]
*[[Followers of Romulus]]
*[[Salaì]]


==Movements==
==Movements==
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Altaïr can climb up any wall if its surface is not too flat, and possesses anything he can possibly grab onto (such as windows, cracks or ledges). In addition, he can use many of the following Parkour movements:
Altaïr can climb up any wall if its surface is not too flat, and possesses anything he can possibly grab onto (such as windows, cracks or ledges). In addition, he can use many of the following Parkour movements:


====Balancé====
*'''Balancé''' (''Swing'') is a movement where you swing on a bar and let go, in order to grab another object, or to drop to the ground.
'''Balancé''' (''Swing'') is a movement where you swing on a bar and let go, in order to grab another object, or to drop to the ground.
*'''Lâché''' (''Drop'') is the act of dropping from a hanging position or from a bar.
 
*'''Passe-muraille''' (''Wallpass'') is the climbing of a tall wall by kicking its surface once to propel upward.
====Lâché====
*'''Planche''' (''Muscle-up'' or ''Climb-up'') is the movement of climbing an obstacle from a hanging position into a position where your upper body is above the obstacle, supported by the arms.
'''Lâché''' (''Drop'') is the act of dropping from a hanging position or from a bar.
*'''Roulade''' (''Roll''), often called breakfall, is a forward roll where the hands, arms and diagonal of the back contact the ground. It is used primarily to transfer the momentum from jumps, and to minimize impact and prevent a painful landing.
 
*'''Saut de bras''' (''Arm jump'') is to land on the side of an obstacle in a hanging position, the hands gripping the top edge, holding the body, ready to perform a muscle up.
====Passe-muraille====
*'''Saut de fond''' ''(Long jump)'' is a jump from a high height, usually followed by a roll.
'''Passe-muraille''' (''Wallpass'') is the climbing of a tall wall by kicking its surface once to propel upward.
*'''Saut de détente''' (''Gap jump'', ''running jump'') is similar to a long jump.
 
*'''Saut de précision''' (''Precision jump'') is a static or moving jump from one object to a precise spot on another object of a small surface, such as low walls or pillars.
====Planche====
'''Planche''' (''Muscle-up'' or ''Climb-up'') is the movement of climbing an obstacle from a hanging position into a position where your upper body is above the obstacle, supported by the arms.
 
====Roulade====
'''Roulade''' (''Roll''), often called breakfall, is a forward roll where the hands, arms and diagonal of the back contact the ground. It is used primarily to transfer the momentum from jumps, and to minimize impact and prevent a painful landing.
 
====Saut de bras====
'''Saut de bras''' (''Arm jump'') is to land on the side of an obstacle in a hanging position, the hands gripping the top edge, holding the body, ready to perform a muscle up.
 
====Saut de fond====
'''Saut de fond''' ''(Long jump)'' is a jump from a high height, usually followed by a roll.
 
====Saut de détente====
'''Saut de détente''' (''Gap jump'', ''running jump'') is similar to a long jump.
 
====Saut de précision====
'''Saut de précision''' (''Precision jump'') is a static or moving jump from one object to a precise spot on another object of a small surface such as low walls. It is usually done with the feet close together but nobody in the games does it in this way.


===''Assassin's Creed II''===
===''Assassin's Creed II''===
[[Video:Uplay Help - Assassin's Creed II: Parkour Tutorial|thumb|300px|right|Uplay Help - Assassin's Creed II: Parkour Tutorial]]
[[Video:Uplay Help - Assassin's Creed II: Parkour Tutorial|thumb|250px|right|Uplay Help - Assassin's Creed II: Parkour Tutorial]]
In addition to all the movements of ''Assassin's Creed'', the second episode has some additional ones.
In addition to all the movements of ''Assassin's Creed'', several new ones are introduced.


====Fast Climb====
====Fast Climb====
By holding the High Profile trigger, Ezio can climb up the building much faster than his ancestor. However, the scheme of the ledges he will grab onto must be regular, and he must be in a standing position on a ledge.
By moving in High Profile, Ezio can climb up the building much faster than his ancestor. However, the scheme of the ledges he will grab onto must be regular, and he must start in a standing position on a ledge.


====Climb Leap====
====Climb Leap====
{{quote|Begin in a hanging position, then jump to the ledge above you. As you reach it, grab it with your hand and pull yourself up!|Rosa|Assassin's Creed II}}
{{quote|Begin in a hanging position, then jump to the ledge above you. As you reach it, grab it with your hand and pull yourself up!|Rosa|Assassin's Creed II}}
This movement is first shown by Rosa, and allows Ezio to grab a potentially out-of-reach handhold by performing a vertical jump while climbing. Being wounded, she makes a fellow thief teach Ezio how to do the movement.
This movement is first shown by Rosa, and allows Ezio to grab a potentially out-of-reach handhold by performing a vertical jump while climbing.


====Sprint Jump====
====Sprint Jump====
Sprint Jump is a new maneuver, unlocked in the [[Bonfire of the Vanities]] [[DLC]], but can only be used in the Oltrarno district of [[Florence]]. The Sprint Jump allows Ezio to jump twice as far as normal. This move is performed by sprinting straight onto and jumping from a springboard. If you do not sprint up to the springboard, the move will fail, and Ezio will only do a normal jump.
Sprint Jump is a maneuver unlocked in the [[Bonfire of the Vanities]] [[DLC]], but can only be used in the [[Oltrarno District]] of [[Florence]]. The Sprint Jump allows Ezio to jump twice as far as normal. This move is performed by sprinting straight onto and jumping from a springboard.


==Trivia==
==Trivia==
*There is a bug present in ''Assassin's Creed'', ''Assassin's Creed II ''and ''Assassins Creed: Brotherhood'', wherein citizens or regular guards sometimes perform free running movements that only Assassins are able to do. This bug mostly occurs when the NPC appears on a building or higher platform.
*There is a bug present in ''Assassin's Creed'', ''Assassin's Creed II ''and ''Assassins Creed: Brotherhood'', wherein citizens perform free running movements. This bug mostly occurs when the NPC appears on a building or higher platform.
*In ''Assassin's Creed: Brotherhood'', while trying to catch [[Lucrezia Borgia]], there is sometimes a bug that makes her free-run over the gardens.
*In-game hints in ''Assassin's Creed II'' suggest looking for white sheets, as stacked boxes that serve as a starting point for free running will always have those draped over them.
*In-game hints in ''Assassin's Creed II'' suggest looking for white sheets, as stacked boxes that serve as a starting point for free running will always have those draped over them.
*In ''Assassin's Creed: Brotherhood'', Ezio is able to swing from a wooden beam while free running when he jumps off of a [[horse]], rather than simply pulling himself up.
*In ''Assassin's Creed: Brotherhood'', Ezio is able to swing around a wooden beam while free running (if he jumps off of a galloping [[Horses|horse]]), rather than simply pulling himself up.
*It is worth noting that the ''Assassin's Creed: Brotherhood'' multiplayer characters also have the ability to climb leap, even though it was a move that was discovered by Thieves.
*It is worth noting that the ''Assassin's Creed: Brotherhood'' multiplayer characters also have the ability to climb leap, even though it was a move that was discovered by Thieves.
*In the [[Colosseo]], there are citizens up on the third level who, if they are disturbed, will free run down to the bottom level and simply rejoin the crowds to act as normal citizens.
*In ''Assassin's Creed II'' and ''Brotherhood'', it is possible to use control exploits to sprint while holding out any weapon (normally, sprinting with any weapon drawn will make Ezio sheathe his weapon). It is done by quickly drawing one's weapon with the D-pad and very quickly holding X/A while running in high profile or while fast walking.
*In ''Assassin's Creed: Brotherhood'', it is possible to use control exploits to sprint while holding out any weapon (sprinting with any weapon drawn, besides the hidden blade, will make Ezio sheathe his weapon). It is done by quickly drawing one's weapon with the D-pad and very quickly holding X/A while running in high profile. This also works when fast walking, as fast walking also forces Ezio to sheathe all weapons besides his hidden blades. Sprinting with certain weapons besides the hidden blades can cause clipping issues with Ezio's weapon and legs. Climbing will make Ezio sheathe his weapon. It is possible to aim and sprint at the same time with the Crossbow.
*In ''Assassin's Creed II'', it is possible to perform the "glitch" and it is easier to do, it is possible that Ubisoft tried to fix this when they developed Assassin's Creed: Brotherhood
*In ''Assassin's Creed: Brotherhood'', while trying to catch Lucrezia Borgia, there is sometimes a bug that make her do free-run over the gardens.
[[Category:Gameplay]]
[[Category:Gameplay]]
[[Category:Assassin's Creed Gameplay]]
[[Category:Assassin's Creed Gameplay]]

Revision as of 16:07, 31 March 2011


File:Codex free run.jpg
Altaïr's Codex sketch on free running.

Free Running or freerunning is a form of acrobatics in which participants, known as free runners, use the city and urban landscape to perform movements through its structures. It is one of the core gameplay mechanics of the Assassin's Creed series.

It is derived from the French Parkour or l'art du déplacement (English: the art of moving), but is now considered as a separate discipline. While Parkour emphasizes efficiency, free running embodies complete freedom of movement, which allows the inclusion of many acrobatic maneuvers often simply for aesthetics and challenge.

In this way, the movements that Altaïr Ibn-La'Ahad, Ezio Auditore da Firenze, and Desmond Miles perform should instead be considered as Parkour, despite being referred to as free running both in the game and by the developers. Characters in the game also use many movements of the Parkour discipline such as Passe-muraille, Balancé, Saut de bras, Planche, etc.

Known practitioners

File:654.jpg
Freerun chase between Ezio and an Agile Guard in San Gimignano.

Assassins

Templars

Others

Movements

Assassin's Creed

Altaïr can climb up any wall if its surface is not too flat, and possesses anything he can possibly grab onto (such as windows, cracks or ledges). In addition, he can use many of the following Parkour movements:

  • Balancé (Swing) is a movement where you swing on a bar and let go, in order to grab another object, or to drop to the ground.
  • Lâché (Drop) is the act of dropping from a hanging position or from a bar.
  • Passe-muraille (Wallpass) is the climbing of a tall wall by kicking its surface once to propel upward.
  • Planche (Muscle-up or Climb-up) is the movement of climbing an obstacle from a hanging position into a position where your upper body is above the obstacle, supported by the arms.
  • Roulade (Roll), often called breakfall, is a forward roll where the hands, arms and diagonal of the back contact the ground. It is used primarily to transfer the momentum from jumps, and to minimize impact and prevent a painful landing.
  • Saut de bras (Arm jump) is to land on the side of an obstacle in a hanging position, the hands gripping the top edge, holding the body, ready to perform a muscle up.
  • Saut de fond (Long jump) is a jump from a high height, usually followed by a roll.
  • Saut de détente (Gap jump, running jump) is similar to a long jump.
  • Saut de précision (Precision jump) is a static or moving jump from one object to a precise spot on another object of a small surface, such as low walls or pillars.

Assassin's Creed II

thumb|250px|right|Uplay Help - Assassin's Creed II: Parkour Tutorial In addition to all the movements of Assassin's Creed, several new ones are introduced.

Fast Climb

By moving in High Profile, Ezio can climb up the building much faster than his ancestor. However, the scheme of the ledges he will grab onto must be regular, and he must start in a standing position on a ledge.

Climb Leap

"Begin in a hanging position, then jump to the ledge above you. As you reach it, grab it with your hand and pull yourself up!"
―Rosa[src]

This movement is first shown by Rosa, and allows Ezio to grab a potentially out-of-reach handhold by performing a vertical jump while climbing.

Sprint Jump

Sprint Jump is a maneuver unlocked in the Bonfire of the Vanities DLC, but can only be used in the Oltrarno District of Florence. The Sprint Jump allows Ezio to jump twice as far as normal. This move is performed by sprinting straight onto and jumping from a springboard.

Trivia

  • There is a bug present in Assassin's Creed, Assassin's Creed II and Assassins Creed: Brotherhood, wherein citizens perform free running movements. This bug mostly occurs when the NPC appears on a building or higher platform.
  • In Assassin's Creed: Brotherhood, while trying to catch Lucrezia Borgia, there is sometimes a bug that makes her free-run over the gardens.
  • In-game hints in Assassin's Creed II suggest looking for white sheets, as stacked boxes that serve as a starting point for free running will always have those draped over them.
  • In Assassin's Creed: Brotherhood, Ezio is able to swing around a wooden beam while free running (if he jumps off of a galloping horse), rather than simply pulling himself up.
  • It is worth noting that the Assassin's Creed: Brotherhood multiplayer characters also have the ability to climb leap, even though it was a move that was discovered by Thieves.
  • In Assassin's Creed II and Brotherhood, it is possible to use control exploits to sprint while holding out any weapon (normally, sprinting with any weapon drawn will make Ezio sheathe his weapon). It is done by quickly drawing one's weapon with the D-pad and very quickly holding X/A while running in high profile or while fast walking.