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'''Eagle Vision''' is an ability of both [[Ezio]] and [[Altaïr]] to instinctively sense the affiliation of people to themselves. It is a common game mechanic in both games. Sometimes, Eagle Vision not only "colors" people, but also objects that may help either characters' objectives and endeavors.
'''Eagle Vision''' is an ability of both [[Ezio]] and [[Altaïr]] to instinctively sense the affiliation of people to themselves. It is a common game mechanic in both games. Sometimes, Eagle Vision not only "colors" people, but also objects that may help either characters' objectives and endeavors.
==Desmond==
==''Desmond Miles''==
At the end of Assassin's Creed and all through Assassin's Creed 2, it shows that Desmond can use Eagle Vision outside of the Animus. This is partly from the Bleeding Effect, and partly from his genetics. In one of Subject 16's truth files entitled Bloodlines, you must pick out the paintings that contain humans that have had children with gods. After you do this, Subject 16 says, "Behold the Assassins, the children of two worlds!" He also says, "Why do we have these gifts? Because it's in our blood!" This implies that because Altaïr, Ezio, Desmond have Eagle Vision, their bloodline contains at least one of Those Who Came Before.
At the end of Assassin's Creed and all through Assassin's Creed 2, it shows that Desmond can use Eagle Vision outside of the Animus. This is partly from the Bleeding Effect, and partly from his genetics. In one of Subject 16's truth files entitled Bloodlines, you must pick out the paintings that contain humans that have had children with gods. After you do this, Subject 16 says, "Behold the Assassins, the children of two worlds!" He also says, "Why do we have these gifts? Because it's in our blood!" This implies that because Altaïr, Ezio, Desmond have Eagle Vision, their bloodline contains at least one of Those Who Came Before.



Revision as of 23:33, 18 February 2010

Ezio, my friend! How may I be of service?

This article is in desperate need of a revamp. Please improve it in any way necessary in order for it to achieve a higher standard of quality in accordance with our Manual of Style.

Eagle Vision is an ability of both Ezio and Altaïr to instinctively sense the affiliation of people to themselves. It is a common game mechanic in both games. Sometimes, Eagle Vision not only "colors" people, but also objects that may help either characters' objectives and endeavors.

Desmond Miles

At the end of Assassin's Creed and all through Assassin's Creed 2, it shows that Desmond can use Eagle Vision outside of the Animus. This is partly from the Bleeding Effect, and partly from his genetics. In one of Subject 16's truth files entitled Bloodlines, you must pick out the paintings that contain humans that have had children with gods. After you do this, Subject 16 says, "Behold the Assassins, the children of two worlds!" He also says, "Why do we have these gifts? Because it's in our blood!" This implies that because Altaïr, Ezio, Desmond have Eagle Vision, their bloodline contains at least one of Those Who Came Before.

Assassins Creed

It is a first-person view in Assassin's Creed. It changes the camera's point of view to that of Altaïr, and uses different color glows to distinguish for the player between different classes of NPCs:

Soldiers or Enemies
(Red Glow)
Informants
(White Glow)
Allies
(Blue Glow)
Objective or Assassination Target
(Yellow Glow)

General Civilians
(No specific color glow)

*Note: There is a Masyaf guard in the kingdom (nearby the first view point and the entrance to Masyaf) that shows red, but does nothing hostile, and should you kill him, the other guards will react normally.

To use Eagle Vision, the player must press the Head button. Depending on control settings, the Head button will most likely be either File:PlayStationTriangle.svg (for Playstation 3), Y (for Xbox 360), or E (for PC default layout). In addition, the Synchronization bar must be at its current maximum capacity, otherwise pressing the Head button will instead result in a first-person view with no extra benefits.

When Altaïr climbs to the top of a View Point, he must press the Head button to view his surroundings and update the map. Once doing so, Altaïr could only view with Eagle Vision when perched on the Viewpoint.

File:Eagle vision.jpg
This is an example of what Desmond sees when he uses Eagle Vision at the end of the game.

At the end of Assassin's Creed, after Altaïr (controlled by Desmond) kills Al Mualim, Desmond gains the ability to use Eagle Vision outside of the Animus. This allows him to read hidden messages all over the Abstergo laboratory. In addition, Lucy glows blue, confirming her as an ally. In contrast, Warren Vidic can be seen glowing red, confirming him as an enemy.

Invisible writing also appears in a pinkish red when in Eagle Vision.

Assassin's Creed II

In Assassin's Creed II, Ezio can also use the Eagle Vision like his ancestor, however, unlike Altaïr, he can move while using the ability (Note: the glow of the NPC character(s) will not retain once Eagle Vision is inactive). The HUD disappears while using the ability and it will be a third-person view.

Like the previous game, invisible writing and now Glyphs can be viewed, along with the the mass of swirling numbers and symbols that accompany Glyphs.

File:Glyph20 - Scuola Grande di San Marco2--article image.jpg
Ezio finding one of the glyphs


Soldiers or Enemies
(Red Glow)
Hiding Spots
(White Glow)
Allies
(Blue Glow)
Objective or Assassination Target
(Yellow Glow)

General Civilians
(No specific color glow)